@@deathtrooper2048no, but many is on PC too though, and getting the game on steam would make a huge difference for PC gamers. I do have a PS5 too, but this game is so demanding i would rather run it on PC than console as my RTX 3080 is closer to a PS5 Pro.
@@pig1111 I eventually bought the disc on PS5 and I think the game is just ok. I'm more of a fan of combat focused games and characters that don't talk to themselves.
It went woke, went broke. It's not that hard. If they cut the $ spent on DEI and made a game they had originally intended, with original characters, they would be golden right now.
Remedy don't seem to understand that niche gameplay should NEVER be paired with niche hardware requirements. The two together guarantee failure. On top of this, niche availability? What a massive f***ing surprise.
Who cares they’re here to make art and they do that they don’t care about endless profits like US capitalist companies do. Remedy makes art similar to Larian and BG3
@@Masaim6 Yes, because AW II isn't a game for the mass market and is why it were hard to get funded. Half of "Platinum" games are exclusives too, because almost no one wants to fund their niche games. Sega and Sony refused to fund Bayonetta 2, 3 and Astral Chain. Nintendo funded all 3.
2:45 He's entirely right. EGS hurt the game a ton. Also the fact it's a sequel to a cult game that's a bit more niche than something like an RE game you can just pick up and play. It's amazing, but hard to push mainstream.
You can pick up and play a AW2 just fine, it's not like Prey 2017 or Deus Ex complexities it plays like your generic TPS. But yeah EGS exclusivity hurts them in the long run.
The game would not have existed if not for EGS. So many people are either not aware of this or haven't considered it. While it was definitely a mistake to not release on Steam, which they should've, one can also argue that Epic didn't find that beneficial for the growth of their storefront.
The Epic exclusive is a massive mistake. Globally, half of PC gamers either buy from steam or check pirating, the only thing they pay for that is not steam are the established mega titles like League of Legends or Diablo 4 etc.
1. Not on Steam. 2. Delayed physical release. 3. SBI consulting tainted the lore, eliminating any artistic integrity that the remedyverse could’ve ever had
Yes, this game wouldn't exist still if not for Epic's money, that's the part many people keep forgetting. Why didn't people on consoles buy it? Okay, fine, PC sales will be significantly less because it's only on the Epic Games Store (which for some reason a good chunk of people are alergic to... it's still PC, who cares that it's not Steam, seriously), but at the same time game was day 1 on PS5 and Xbox Series X/S.... where were those people? And if you tell me no physical sales, that's utter bullshit again, because according to numbers available out there 70% of game sales on PS5 ARE DIGITAL, and I bet you that number is even higher on Xbox (although MUCH smaller install base, so won't make as much of a difference). So really, what the fuck? Everyone keeps talking about wanting publishers to take risks, make a sequel to X or Y game. Well they did it finally with Alan Wake II and no one bought it... and that is why we get live service game number 179 and Call of Duty 69, or whatever copy/pasted EA sports title dominating the sales charts. PC sales were lower, and we can see the reasons there, but console gamers really have no excuse for not getting Alan Wake 2.
@@Ebosan87it could exist by funding in other ways lol “tHiS wOuLdNt eXisT wItHoUt ePic” is the laziest fallacy. It was funded by epic, if it wasnt, they would have looked elsewhere for funding.
@@JustinCatalano The problem is that they HAD already looked elsewhere for funding. Remedy had been trying to get Alan Wake 2 off the ground for years before they were in talks with Epic, but other publishers either just weren't biting, or they weren't coming to the table with terms that Remedy were in alignment with. Epic allowed them to make the game they wanted to make on terms that were favorable on paper; the publisher bankrolls the entire development and I get pretty much unrestrained creative freedom to make my passion project? And all I have to do is hit a certain threshold of sales, after which every bit of revenue will go to me? That's a tough deal to pass up. While there have been challenges due to the storefront it's being sold on (and the lack of visibility that entails) Alan Wake 2 will eventually hit its target, as Remedy games always sell pretty modestly up front and have a long tail. But I imagine Remedy were in a position where the game either doesn't get made at all, or it gets made, but it winds up being something that they're not proud of. As the poster above said, in a world full of safe bets, it's refreshing to see a project of AW2's caliber and budget be able to just run wild from a creative standpoint, even if there are caveats to that.
I think they were banking on if AW2 was quality top to bottom that word would spread and everyone would get it. There’s SO many options nowadays that you can no longer bet on just being a good game.
Which is unfortunate, but at least Remedy seems optimistic in wanting to keep expanding their franchises and world. Their games have long tails so I doubt this is a complete failure, and I think it is largely due to the inflated budget caused by the epidemic in 2020, when the game started development.
John's right. I am literally just waiting for Alan Wake 2 to appear on Steam before I buy it. EGS just doesn't seem like a sustainable venture and I am not going to buy *digital* goods from a store that looks like it's relying on cheap short term business tactics to gain marketshare instead of making long term investments and actually building a viable, long-lasting platform. EGS has been around for how long and Fortnite has earned how many millions of dollars and yet EGS is still just a glorified launcher. It just isn't a store that makes me think its going to be around in the next few years and I have no interest in trying to fight for the ownership of my games when it inevitably collapses. I also really don't want to support Epic's shitty business practices of trying to introduce exclusivity into the PC market place, which I think is honestly the last open bastion against companies constantly trying to lock down our experiences.
Shitty practices, like what? Being the only ones in this damn industry that were willing to finance Alan Wake 2? You know Epic paid for this game, right? This is not some game they paid to be exclusive, like you seem to think they did (they stopped doing that as it wasn't really moving the needle), this is a game published by them, a game they financed because no one else was. Sam Lake has been trying to get Alan Wake 2 off the ground for a decade. The first attempt turned into American Nightmare, then the second attempt turned into Quantum Break. Third attempt got turned into Control and FINALLY, after so long someone was willing to give them the money to make Alan Wake 2. That was Epic, it wasn't Valve, it wasn't Microsoft or Sony, Take Two or EA, Ubisoft or I don't know... whatever Embracer likes to call themselves today. And mind you, Alan Wake 2 was not a cheap game, it was Remedy's most expensive project to date.
Same with metro exodus. I am a big fan of the first 2 and i just forgot about exodus after the epic debacle for years until i week ago noticed its on steam and bought the enhanced edition for 3€. Amazing game. best 3€ ive ever spent. I own 1 game on epic launcher because friends wanted to coop it but other than that i dont buy anything from it.
@@Ebosan87 Being the only ones willing to finance a game doesn't excuse them for all the other crap they've pulled with EGS. It's crazy how you're willing to just roll over and accept what they've been doing to the PC industry just because they financed a game that you like. You know damn well the only reason why they stopped exclusivity was because it was putting them into the red, not out of good will. I don't want to do business with companies that are willing to do those kinds of dirty tactics instead of actually improving their crappy storefront. Also, stop buying into the narrative that Alan Wake 2 couldn't get financed. You seriously believe that? It's obvious that its a PR tactic meant to justify Epic exclusivity. Every game that's been an exclusive has said that exact same line in interviews. If they had released on Steam and other platforms, it would have done way better. This is also why Remedy is looking at other publishers instead of Epic this time around, because they know what exclusivity does in the long-term.
Reminds me of Bladerunner 2049 in a way. An expertly executed and lovingly made sequel to an older classic with a fanbase that was maybe misjudged as being bigger than it really was. That film had stars and incredible artistry and it was a huge flop. Wider audiences just weren't interested. But AW2 is esoteric. It feels more like an experimental indie game most of the time than AAA. Thats part if why i love it, though.
People aren't that willing to jump into a direct sequel of a story -driven linear game, if they've not played the first one, I think. There are some examples like Witcher 3 or Resident Evil 2 remake, but both of those made it very clear that it wasn't important to have played the previous ones to jump in. The first Alan Wake isn't that big of a title in the first place (for good reason in my opinion, as I find it terribly mediocre) and that probably impacted the willingness of people to jump into the sequel.
@@thereminslilly8782 no, Blade Runner 2049 analogy is good, Steam or GOG wouldn't make a difference because it flopped on every platform, general audience just doesn't care.
@@BlazingOwnager That isn't surprising as a lot of longtime Blade Runner fans, me included, felt 2049 was just kinda meh. I don't know what I wanted out of a Blade Runner sequel but that wasn't it... at least it was far better than Blade Runner Black Lotus.
@@BusesAreFatCars its because the game didn't look fun and was clearly woke. but they can't handle that fact. look at kill the justice league, dragon age veildguard, concord, all woke steam games that failed. and then we have these coping idiots claiming the lack of physical copies is why, LMAO LMAO ye dude, sure, those nine copies at target would have really broke the charts.
@pig1111 You are correct. Did those games have other problems too? Absolutely. However many of those problems were caused by woke policies and actions of the development companies and their employees. How many? That's open to debate. Though enough that they significantly hurt the games chances of success.
It's a really fantastic game, and I hope this doesn't hinder Remedy's future projects. It deserved so much more and hopefully they can continue to make these weird, offbeat stories.
I'd buy it if it was on GOG or some other store. The EGS is borderline unusable and lacks major features. So laggy on my recent PC too. I also don't really trust Epic.
I played the game, and I only like less than 50% of it. I hated that we are forced to play this new character who unfortunately was butchered by politicization in gaming. I hated that this new character is on for more than half of the story. I hated the fact that this game uses baked in software ray tracing which doesn't improve the looks very much, and leads to poorer performance in non ray tracing cards. I hated that reflections in game can only exist with ray tracing and path tracing on, otherwise it's just a grey mirror (pokemon from the 90s had reflections). I hated that areas of the game have "locked" zones, that I can only return to near to the end of the game, requiring me to walk for a long time from one end of the map to the other. I hated the fact that this game is exclusively in epic and not available on Steam. I hated the fact that marketing lied to me that we're going to get Alan back from the darkness. I hated the fact that saying I don't like certain aspects of the game gets me branded as a "insert negative buzzword here". This has got to be one of the most overproduced, overly complicated, overly politicized, sequel game. This was all supposed to be about a dude running around the countryside with his torch light, gun, and scrounging for Energizer batteries. It's ridiculous how much this game is elevated, when it can't even get enough people to buy it. Insubordinate... and Churlish!
I think a lot of people are forgetting the fact that it's a VERY niche game. They went from more approachable action thrillers (which they were excellent at) to überbizarre survival horror territory, which less people can enjoy.
@ Oh yeah, they're masters of both, don't get me wrong. It's just that they built their reputation as a "cinematic thriller" powerhouse. Survival horrors are very specific, and paradoxically, there's quite a bunch of studios that make them, so the market is further diluted. AW1 did have some eerie moments, but anyone could in theory pick it up and finish it. I played a bit of AW2 at my sister's house and sadly it's a no-go for me and for a lot of my friends who enjoyed 1 too. I'm pretty sure a lot of people feel the same. I don't want to judge how others do things based on my experience, I don't have the data, but I imagine that's how quite a lot of players' money unfortunately went elsewhere, regardless of EGS exclusivity or the lack of coming out on physical.
Physical sales have been in decline for over a decade. Even if they had a physical release, it would only have increased sales by 10%. I’m glad you care about it, but most people are lazy and will just buy a digital copy out of convenience.
A big part of it is that it wasn't on Steam, but also... while the game is creatively unique and admirable in many regards, for myself and many other reviewers I've seen - as a _game_ - it's just okay to play. Normally I look forward to replaying your Resident Evils and the like, but my second playthrough for The Final Draft felt like a slog and I just wanted it to be over. It's hard because I love the direction and creativity, but not so much the gameplay.
That's true, if I have to play again, I will rather play the first one than AW2. The first half wasn't an interesting story, it felt confusing and rather boring. Even after the end I'm not sure what happened to his wife or what the future holds for Alan. I don't think a lot of people enjoy this mystery genre.
@@denhawken so you didn’t play Alan wake 2 for more than 2 hours? Lol the game is a deuteragonist setup, you play as Alan wake get out of your echo chamber of right wing stupidity
Remedy’s curse is making games that never sell very well but are top-quality in technology and graphics. The Northlight engine created by these Finns is simply brilliant.
Remedy has been discussing ROI not being met, which is different from break even/profit margin. The royalty arrangement may not be at the break even point either, we don't know how the contract was actually set up.
@@Bargate It's 30% in 2024, on PS5. Yes, that's still a big enough chunk that it's worth having a physical copy for many big PS5 titles, but where the hell were the other 70% that would have gotten it digital anyway? That's what I'm wondering. And physical will probably be 20% in 2025 (it was 40% in 2023 on PS5) until it's low enough that they only do it for overpriced special editions that people are stupid enough to pay for.
@@TheProphegyThe issue with taking Epics money is that Remedy now needs to pay then back for the investment, plus any extra nonsense they agreed too, but since the game lost them money, it's going to take a lot longer resolve their debt and detract possible revenue from future projects to pay it off.
Literally what John said for me. There wasn't a physical release at launch and a year later Im just not eager to play it now. I'm sure I'll buy it and play it eventually but with new games coming out it just kinda keeps getting pushed back
@@pig1111 I don't trust them as a company. I prefer GOG since you own your game there and there is no copy protection your download is the actual game. Steam because it is proven and stable platform. EGS saying if steam got rid of their 30% market fee they will close shop does not inspire me to buy into the platform not to mention the socal features that are not present on the platform like voice chat friends and the community features of Steam I am not convinced that investing in that platform is a good idea. It's what makes me leery of software as a service kind of platforms anyway. I remember having games for windows disappear with some of my purchases which was annoying and that was coming from MS.
Anything that helps break the valve monopoly on pc gaming is a win, we consumers don’t benefit with only one option as you can see with how valve monetize games like cs2.
@@juancarlosalonso5664 psst I look at Valve as the only reason PC gaming is thriving right now. Although since I subscribe to gamepass I have not been buying as many games on there lately. MS certainly abandoned PC gaming and doubly so when it made a gaming console. It took losing the console generation after generation to finally decide to marry the two which it should have been doing in the first place.
Aside from the obvious reasons stated in the video and comments, Game developers who also happen to be auteurs of the gaming industry does not make commercially sucessful games but rather critically acclaimed titles which means they're not for everyone. You do have a few exceptions but i'd say the former is more common. With that said, I share a similar concern for the next fumito ueda game, Even though as a game creator he will be finally able to achieve his intended vision since the publishing program allows them to do just that. But when it actualy releases I think it may perform quite similar to alan wake 2 in sales or even less since his games are more niche in comparison.
The big issue with being critically acclaimed in today's market is that those critics are going out of business (or pivoting to other content) because nobody cares what they have to say anymore.
*"...but rather critically acclaimed titles which means they're not for everyone."* It's the people who are suddenly "making games for everyone" who are the ones making games nobody wants.
My friend just got this for 30€ few days ago from PS Sale. He's gonna get the DLC for 10€ soon. We're both big Remedy and AW fans. I will 100% eventually get the same, but at the moment (and realisticly probably forever and ever) I already have too many games to finish.
The budget was ≈ $60/70 million. It's not very expensive given it's scale and ambition. There also would not be an Alan Wake 2 at all if epic didn't front the money
@@praisetheoakone thing. RE isn’t a psychological horror. And Silent Hill has a massive cultural standing, even with its lower sales and popularity to RE. Alan Wake was a niche within a niche, since it was really blurring the first game was already blurring the line of what is considered a horror game.
@@gorky_vk the first game didn't sell very well either until the remaster came out. Even then it's a game that most people can recognize by name, but don't really know much about.
Yeah that's why Microsoft wasn't interested in finding a sequel and Epic was pretty much the only company willing to take the risk on this project which is why they ended up with it.
@@pig1111 It isn't niche. It is a generic 3rd person shooter (all 3rd person shooters play the same, there is nothing that could be done post 2000 that could improve the mechanics) but the same can be said about Gears of War, Tomb Raider, the recent "Ghost Recon" games, and every other TPS released in the past 25 years. The story is okay, but pretends it is smart when it isn't yet is harder to follow due to how it is told and swapping between protagonists. The end result is an underwhelming story that at times literally solves mysteries for you out of the blue, while not really progressing the actual story much. Anderson's character has a bad voice actress (she is British and it shows), her character is lame, clearly a diversity attempt which stands out given her relation to other characters. Alan Wake 1 had a better story and generally the fighting was better to. AW2 is not a horrible game, but graphics aside it is underwhelming. Journalists rate the game high because you spend more time playing as An-duh-sun than the protagonist, Alan Wake.
People make excuses for the game but it's boring. The game was on PlayStation and Xbox so the Steam thing doesn't matter because the game was available to 100m players.
I don't think anybody cares about Alan Wake. It's not like he's Indiana Jones or John Wick. Nobody is interested. It's like being surprised that the new resurfaced Paul Anka recordings are not hitting the top of the spotify charts.
Alan Wake isn’t just half the game. He’s the entire cause and effect for the games story. He’s the main villain, Narrator, Protagonist. He’s ascended to godhood and yet. “He’s barely in it.” Everybody who hates this game barely understands the little they played.
I have a pretty high end PC that can run Tekken 8, God Of War Ragnarok, Resident Evil 4 at really smooth framerates but AW2 really needs an SSD to run without hiccups and yet audio desyncs happen in the cutscenes, especially during that awesome music video section. The gameplay is also rather lacking, you spend most of your time exploring and solving puzzles rather than shooting at enemies. I know it's mostly a psychological horror but it's not fun from a gameplay perspective, though it is entertaining from the writing and presentation. I would still recommend it, but revisiting it can be rough.
No offense... But you can't really call a PC without an ssd high-end... Not for many years actually, I think it's been almost mandatory for close to 10 years now.
@@edgaraf9411 SBi was involved in the editing of the story/characters in this game and it was soundly rejected. No mention of this in the video. It certainly didn't help Alan Wake was made into a secondary character to play as a race swapped female FBI agent no one was asking for.
true that - i look at the performance results of others playing the game and i think..... okay, maybe i'll play the game after another GPU upgrade. probably don't want to play it on my 4070Ti, it's not fast enough. infact, even if i had a 4090 i'd be looking at it and still thinking i'm not sure my GPU is fast enough to have a good experience in this game.
@yutro213 I don't think most people outside of your echo chamber know or care about SBI. A simpler explanation seems to be that it is just a bland looking game just like the first. There is a reason that Harry Potter books sell better than David Foster Wallace books and it has nothing to do with quality.
I waited to buy it till the physical disc came out. Same with Black Myth: Wukong. If there was no physical edition, I would have waited till it was roughly 50% off on the PS Store before buying. I refuse to pay full price for a digital game.
1. Game wasn’t available physically for a long while. 2. Digital release on PC is still exclusive to Epic’s game store. Epic screwed this amazing game.
Of course they don't want to address the elephant in the room, the wokeness. I'm sure there are many other reasons as to why it underperformed but it certainly was a factor. It instantly alienates a large portion of people.
No it doesn't, that's just a vocal minority on the internet... Most people don't care about that at all. I actually hadn't even heard about this apparently being an issue with aw2, and I had heard from a lot of people that loved the game (they play on console and buy digital so weren't affected by the epic fail).
My entire friend group only buys physical console games outside of small indie titles. All of us are in our 30s/early 40s, which I would say is probably the target audience of this game in particular because we played the first game when it released. We were all looking forward to this game and several of us still have the collectors edition of the 360 version. Literally no one I know bought the game because everyone was waiting for a physical release. The physical release finally came out and I am the only person I know who was still interested enough to buy it, and even for me I didn't jump in right away. I think the game is absolutely amazing and I've been hyping it up to get others interested to give it a shot, but they really dropped the ball not having a physical version of the game when it was getting all of its glowing reviews.
In addition to all these problems pointed out in the comments, I point out something simple. They didn't make Alan Wake 2 to please Alan Wake fans, they made the game to please themselves.
You know what, good for them. There are far too many games already that are trying to please everyone, are market-researched to death until there is no vision, no original thought left.
idk i liked both games. i really went into 2 with low expectations but i came out liking the characters. near the end of the game i wanted it to end so i can move on but the game was fine for me for the most part. the saga character grew on me.
Tbh Alan Wake 2 did work for Alan Wake fans, it just didn't work for the general audience. It's a slow paced story based survival horror game with really wacky stuff.
It's not profitable because casual people didn't want to play it. It's a neish game, like most Remedy's games besides Max Payne. Not every game's going to appeal to a wide audience.
Its not profitable because they spent too much on production for the popularity of what it is. Its not a bad franchise, its just not popular enough to offset that amount of production cost. On top of all that, no one talks about how good the game itself is, they always talk about graphics and benchmarks. Then they limited its success more by not putting it on multiple store fronts and having physical versions.
@captainronlives you know how you know anyone spent too much to make something? If they didnt get their return on it, thats how you know, they didnt get their return on development cost, so it cost too much for what it is.
@captainronlives have to better budget the money for what kind of game it is and what the expected sales are, if the game isnt that populat to make up for a huge budget, then you have to plan accordingly and make it a good game without spending too much. Also more money doesnt mean better game.
@@anthonyrizzo9043 the budget is not huge at all, it's at least twice cheaper than price tag of average AAA title, you can't make it as good while spending a lot less than it already cost, it would've been AA game with many cut corners, it's not worth to make it if you can't do it right.
I hate to say it but while there are huge fans of Remedy, myself included.. Alan Wake as a series requires a little more thought than "big monster go rawwrr" of most survival horror. It just doesn't have the same mass appeal - it's a game more for David Lynch cosmic horror sci-fi fans than it is general audiences. All of it's themes are more metaphorical and introspective than "guy grows tentacle arms and throws boulders at you." I say this as someone who loves both kinds of games.
True the thematics are great and the game directions is incredible. But the gameplay loop itself is just not compelling enough. I finished AW2 but have no desire to ever replay it, even though it's 1/4 the length of Elden Ring, which is highly replaceable
@@chris42069 I can agree with this to some extent, and I say this as someone who likes the universe enough to have played it twice - the DLCs showed what was wrong with it. They held the combat back too much, didn't put in the crazy arenas, limited your items so much.. the game was actually way more fun when it let you cut loose. I'd honestly say The Lake House DLC did the horror pacing better than the main campaign by a lot. Control has way better overall combat pacing. I know it's another genre, but it just *feels* good the whole time through.
-No Steam -No physical release -High Requirements -Sequel to a niche game -You don't even get to play as much as Alan Wake himself -Not that popular outside of some Reddit snob circles
@@phattjohnson But it doesn't stop with SBI, they are but a symptom of a larger issue. Devs invite them because they share their views. You could replace a current Obsidian dev with someone from SBI and you wouldn't tell the difference. The whole western industry is cooked.
Got this for my girl on Christmas watch her start it today looks gorgeous on my Ps1 gray 30th anni. Ps5 pro console! Excited to start the Alan Wake remaster included as well. Brilliant game!
>Digital only on consoles. >EGS only on PC. Let's not forget SBI too for those people who recently discover that. As well require some pretty beefy specs which most people have weaker specs then a PS5 now days.
Ill tell you why the game hasn't turned a profit. No physical release on day 1 and poor hardware optimization. I have a 4070 ti super and the best i can do is 1440p at ultra setting without ray tracing turned on. And even then I'll see the framerate dip to the mid 50s during certain scenarios
I'm experiencing the same thing with the same graphics card and a 7800X3D and 64GB of ram. Even on the lowest settings, frame rates drop to the 40s and it stutters constantly. The game runs like crap.
I'm enthuastic Alan Wake 2 exists, but its a sequel to a 13 year old 83/100 game that sold 3 million units as a MGS published, heavily promoted Xbox 360 title. It has pretty heavy system requirements and doesn't exactly run great on consoles, not even the Pro. I think Control 2 should do better financialy, it's a more recent IP in a more popular genre, as long as they target 60fps on console and don't go too nuts on the visuals.
As someone who just beat the game, Alan Wake 2 is a damn good game! I think it’s the best horror/psychological horror/survivor horror since RE. If you are a fan of resident evil or the genre in itself, you are doing yourself a disservice by not playing Alan Wake 2. I really like the way the narration is done, it’s like reading a book while playing a game.
Exactly. I just got a Series X last year as my first console. I have about 12 years of backlog games to play. I am super impressed with games from the 2012-2019 era. But I've played a few of the new games from the 2020s that look piss poor to say the least. Immortals Of Aveum was the worst looking (and playing) game I've ever played, and the characters were terrible. I'm now playing Guardians Of The Galaxy and the choice is either a fuzzy 1080p at 60 fps or 4k at 30 fps. That's a terrible choice to have to make.
@@77drisImmortals Of Aveum was truly a terrible looking game. The textures and stuttering took me out of it constantly. I don’t even understand how it could look worse than games from a decade ago. And the textures looked better in Skyrim on the PS3. Wonder if this is all due to the UE5.
@@77dris yeah these new games look like trash. I didn't bother installing Guardians, Stalker 2, Starfield etc on gamepass. Older enhanced titles look much better. Gears 5, Doom Eternal and Forza Horizon 5 are the best looking titles imo. I take my hat of to Indiana Jones though it looks great.
Modern games will never be profitable as long as they focus on graphics and narrative instead of focusing on gameplay and increased interactivity. In addition to that, we have channels like these to deter the focus away from gameplay and focus instead on unnecessary details in graphics. Good job, gaming industry. Good job, DF.
The answer is simple - it wasn't a stable release on consoles from a technical point of view. They should focus more on getting the console versions to a good state.
Because it's not what the fans wanted from it. We wanted Alan Wake, not race swapped Saga Anderson. As someone who waited over 10 years for a sequel to Alan Wake, to get a follow-up in which the main character is barely in the game is not something I ever wanted.
@@ethanwright752 she didn't bring him down, the whole point of the character is to save Alan from the dark place because he needs external help from someone.
Games sell the most copies on consoles, usually. In very few cases, it's an even split between PC and consoles. PC requirements and no Steam release don't explain the lacking sales on consoles.
I truly, TRULY love remedy. Their games are amazing & narratives are unmatched. It’s a shame they have no say which ultimately has made such a great game that is Alan wake 2, success to be stifled
Was looking for this comment. The 2nd one seemed like such a vanity project for the Game Director imo. It hasn't mainstream appeal or wide enough appeal to make a profit in the 1st place. Also the lack of physical release for consoles was a death bell.
Also money mismanagement, AKA the other half of Concord's problem (1 hour credit roll). They also took a big investment from Epic of course and that dug them an even deeper hole. I'd also question whether that investment is even worth it. I mean what basically targetted to be an AA game but using AAA kind of budget, and with investors' money.
I don't think Remedy is the type of studio thah puts "commercial success" in front of creative freedom. They want the games to be successful in so much as it let's them keep the lights running. And it seems they are doing just fine since they are still going.
"The PC version of Alan Wake made its money back within 48 hours of going on sale, Remedy has revealed. Alan Wake PC launched on Steam on Thursday, 16th February - nearly two years after the Xbox 360 version. It came with a raft of new features, including visual improvements, stereoscopic 3D support and multi-screen functionality - all for £23. "
i liked her near the end of the game. honenstly i thought the game would be dog crap based on what people were saying but i enjoyed it. i felt it was handled better then tlou2.
No, they added a co-protagonist to help introduce the story to new players, have new game mechanics, and show the light vs. dark themes of the story. I'm starting to doubt anybody in the comments knows anything about Alan Wake at all lol
The Last of Us 2 never marketed the game as you even playing anyone other than Ellie. The marketing was genius from the devs perspective, but misleading as hell which is what made so many players mad. At least Alan Wake 2 was honest in it's marketing, showing gameplay with another character before launch and not just a cryptic cutscene with no context..
@@juinano they do, when someone buys a Alan wake game and don’t get to play as Alan wake they don’t like it lol Just say what you really wanted to say bro, you think the game failed because it has a black woman in it and you think gamers are racist, no they are not they just don’t like bad games.
Epic is terrible but this push by gamers for a digital storefront monopoly in the form of steam is absolutely baffling. Why would you want that? To say nothing of the fact that no one can read enough to realize Epic was the only publisher willing to greenlight an Alan Wake sequel...
@@jarg8 One thing I finally understood not long ago is that half of the people you talk to on the internet are 15 year olds that have no true understanding about how the market (or the world) works. It's fine. I was also an edgy dumdum back when I was 15. It explains 95% of baffling takes we see daily. They don't care about monopolies and their negative consequences because they still don't even understand what a monopoly is besides funny mustache guy with a top hat.
I absolutely love the game, one of the best horror experiences I had in a long time. Incredible mood, deliberate pacing, awesome portrayal of internal conflicts. A title that knows what it wants to be. I hope it keeps selling for a long time, little by little. Watching a video gameplay says nothing about the awesome experience Alan Wake 2 provides.
You don't even get to meet Alice, which was the whole point of this whole franchise. And barely any gameplay as Alan. But somehow they thought I was gonna care about some black girlboss and her daughter lol.
It is the sequel to a game that was not originally a success, you have to play the first part and control (and a DLC) to understand most of what happens in the story, it is a horror game which if you are not a recognizable IP like RE you do not generate money, now add to that that it did not have a physical edition or a release on Steam
I attempted to play the first game and could not get into it at all but then I played the sequel based on the reviews and loved it. It felt like an approachable twin peaks games.
Because they replaced the protagonist Alan Wake with some black empowered woman, who happened to be blackwashed from a blond Nordic beauty. Oh, and also the game isn't on Steam.
Who cares that it hasn't made a profit yet? Epic sure doesn't, because if they did they would have never funded it in the first place. You don't have to have a PHD in business to figure out a squeal to a cult classic from 10+ years ago was not going to make a ton of money. I actually hope epic throws some money at some other older dead IP's and funds new life in them. It's great for gamers.
No joke, I have literally seen many people say that they would have rather the game not exist at all if it meant the game wouldn't be on Steam. Been saying for years that for these anti-epic people to them a store is far more important to them than the actual games are, and they keep on proving right.
Its not only about Epic Games, I bought it then refunded it. It is because with my RTX3080, I was getting below 60FPS in 1440p (Without RT and Medium Settings). I loved Sam Lake since 2001 because of Max Payne but I could not give him money for this lazy unoptimized trash. Maybe when I get a 5070/5080 I will get it for $5-$10 in steam.
This one of the best games ever made and one best story ever written. It the biggest mystery how it didn't sold it basically a horror game with very marketable gameplay it just weird
The need to be an study on it For me one reason i notice it the physical realese most people I know still play on disk and didn't bother them self to download it and it more expensive to buy digital
I think Alan Wake 2 is a horror masterpiece and I wish I could play it more but FUCK all those jump scares man. It took a lot of out of me to make it to the end and I only did it out of sheer willpower and geniuine interest in the amazing story it was telling. I just hope the next one can find otherwise to instill terror without relying so much on cheap scares.
Why is an extremely spec demanding game that's NOT on Steam not making a profit? What a conundrum
*poorly optimized
EXACTLY, wanted to look first for such a comment before watching. Now i'm eager for the 5 min video 😅...
@@deathtrooper2048your mum is poorly optimised
@@deathtrooper2048not really, it requires certain technologies that aren’t available on older hardware
@@deathtrooper2048 Is it though? Can you prove that it's poorly optimized? A demanding game doesn't automatically make it unoptimized.
Epic games store made people forget this game exists. It's a death sentence for discoverability
@@Nomad-qm3zf Not everyone is on PC.
not if it is free download or made a Benchmark out of it with autoupload video to TH-cam.
@@deathtrooper2048 not the point ffs
@@deathtrooper2048 Toms are though. And those players are vocal.
@@deathtrooper2048no, but many is on PC too though, and getting the game on steam would make a huge difference for PC gamers. I do have a PS5 too, but this game is so demanding i would rather run it on PC than console as my RTX 3080 is closer to a PS5 Pro.
>high spec requirement
>not on Steam
aw geeze, I wonder what happened here?
You forgot it being a bad game.
@@Tuckerslam it was an ok game with great story but I can only run it like 15fps with an mid amd card
@@Tuckerslam That is like, your opinion man
An ok game??? Literally one of the best horror games of all time @@Foxtrop13
@@Foxtrop13
What card is that?
Without RT , medium AMD cards are fine for it
No PS5 Physical on launch, No steam. They release the Physical way after the hype then charged $80. Epic is bad.
Walmart had the physical deluxe edition on sale for $49
and there is the fact that the game didn't look appealing to play.
@@pig1111 I eventually bought the disc on PS5 and I think the game is just ok. I'm more of a fan of combat focused games and characters that don't talk to themselves.
@@TwilitVoyager it didn't come out until a year later and it cost like $100CAD on release. Only reason I don't have it on my PS5.
It went woke, went broke. It's not that hard. If they cut the $ spent on DEI and made a game they had originally intended, with original characters, they would be golden right now.
Remedy don't seem to understand that niche gameplay should NEVER be paired with niche hardware requirements. The two together guarantee failure.
On top of this, niche availability? What a massive f***ing surprise.
Who cares they’re here to make art and they do that they don’t care about endless profits like US capitalist companies do. Remedy makes art similar to Larian and BG3
Not selling physical was a dumb idea. Console bums love physicals
Do they need Epic's investment as well? This game is not a COD or the like, and yet they squander money like it is.
@@rps215 They did, Epic were the only ones willing to publish the game.
@@Masaim6 Yes, because AW II isn't a game for the mass market and is why it were hard to get funded.
Half of "Platinum" games are exclusives too, because almost no one wants to fund their niche games.
Sega and Sony refused to fund Bayonetta 2, 3 and Astral Chain. Nintendo funded all 3.
‘spose it just doesn’t have enough steam…
Epic comment
I GOGed.
Really makes you Itch.
What a torrent of spicy replies. Makes me tear up like there are onions routed to me eyes. Arrr. 🏴☠️
"Play the expert Miami theme"
Dance lessons for Sam Lake broke the budget.
I hope he got his money back b/c those dance moves were bush league af.
😂😂
Not on Steam. Released with no physical copies. Hmmmm🤔🤔🤔
Same is Fortnite, they make Billions from it. Why ?
@@ODIOPOWER completely different types of games. Fortnite is targeting kids buying skins, etc. Not the same audience.
Extra 100k sales on Steam wouldn't change overall picture.
@@ODIOPOWER
Fortnite is free2p and full of microcrapsactions.
Dragon age is on steam and it bombed.
2:45 He's entirely right. EGS hurt the game a ton.
Also the fact it's a sequel to a cult game that's a bit more niche than something like an RE game you can just pick up and play. It's amazing, but hard to push mainstream.
Also they replaced the protagonist Alan Wake with some black empowered woman, who happened to be blackwashed from a blond Nordic beauty.
@9tailsninja Except that is not what happened at all and is a really slanderous thing repeated by ragebait channels.
@9tailsninja Wut? Even in the trailers you see Alan Wake was a playable character. What a weird assumption to make.
You can pick up and play a AW2 just fine, it's not like Prey 2017 or Deus Ex complexities it plays like your generic TPS.
But yeah EGS exclusivity hurts them in the long run.
The game would not have existed if not for EGS. So many people are either not aware of this or haven't considered it. While it was definitely a mistake to not release on Steam, which they should've, one can also argue that Epic didn't find that beneficial for the growth of their storefront.
Is it even out? I just checked steam and no sign of it
Epic Store exclusive, not out on Steam yet.
I don't even know if they'll release it on Steam, I refuse to buy from Epic Games Store
@@NoTLucas sarcasm is lost on you...
The Epic exclusive is a massive mistake. Globally, half of PC gamers either buy from steam or check pirating, the only thing they pay for that is not steam are the established mega titles like League of Legends or Diablo 4 etc.
Epic partly funded it, what do you want them to do say no thanks?
1. Not on Steam.
2. Delayed physical release.
3. SBI consulting tainted the lore, eliminating any artistic integrity that the remedyverse could’ve ever had
🎯💯👍
Absolutely!! lets hope they learned a valuable lesson from this.
Not being on Steam definitely hurt their sales but Epic also bankrolled the development costs so they really had little choice.
Yes, this game wouldn't exist still if not for Epic's money, that's the part many people keep forgetting.
Why didn't people on consoles buy it? Okay, fine, PC sales will be significantly less because it's only on the Epic Games Store (which for some reason a good chunk of people are alergic to... it's still PC, who cares that it's not Steam, seriously), but at the same time game was day 1 on PS5 and Xbox Series X/S.... where were those people? And if you tell me no physical sales, that's utter bullshit again, because according to numbers available out there 70% of game sales on PS5 ARE DIGITAL, and I bet you that number is even higher on Xbox (although MUCH smaller install base, so won't make as much of a difference).
So really, what the fuck? Everyone keeps talking about wanting publishers to take risks, make a sequel to X or Y game. Well they did it finally with Alan Wake II and no one bought it... and that is why we get live service game number 179 and Call of Duty 69, or whatever copy/pasted EA sports title dominating the sales charts. PC sales were lower, and we can see the reasons there, but console gamers really have no excuse for not getting Alan Wake 2.
Epic could easily allow it on Steam, they just don’t really give af
@@Ebosan87it could exist by funding in other ways lol
“tHiS wOuLdNt eXisT wItHoUt ePic” is the laziest fallacy.
It was funded by epic, if it wasnt, they would have looked elsewhere for funding.
@@JustinCatalano The problem is that they HAD already looked elsewhere for funding. Remedy had been trying to get Alan Wake 2 off the ground for years before they were in talks with Epic, but other publishers either just weren't biting, or they weren't coming to the table with terms that Remedy were in alignment with. Epic allowed them to make the game they wanted to make on terms that were favorable on paper; the publisher bankrolls the entire development and I get pretty much unrestrained creative freedom to make my passion project? And all I have to do is hit a certain threshold of sales, after which every bit of revenue will go to me? That's a tough deal to pass up.
While there have been challenges due to the storefront it's being sold on (and the lack of visibility that entails) Alan Wake 2 will eventually hit its target, as Remedy games always sell pretty modestly up front and have a long tail. But I imagine Remedy were in a position where the game either doesn't get made at all, or it gets made, but it winds up being something that they're not proud of. As the poster above said, in a world full of safe bets, it's refreshing to see a project of AW2's caliber and budget be able to just run wild from a creative standpoint, even if there are caveats to that.
So? Every other publisher also had their own game store, doesn't mean their games are exclusive to it. This is just epic being Ars@#holes as usual
Simple answer.
No physical release and Epic exclusive. Sure way to not make enough profit.
There is physical edition (at least on ps5)
XDEFIANT was pretty good. Being on the ubisoft store killed it. Just bring your games to steam.
@recordinginprogress7355 now, yes. A long time after launch. Not when the game came out.
@recordinginprogress7355 yes I know. I meant no physical at initial release date. Almost a year later is just to late.
@@Mick2Kprecisely.
Was it EGS that killed it, or ESG? 🤔
I think they were banking on if AW2 was quality top to bottom that word would spread and everyone would get it. There’s SO many options nowadays that you can no longer bet on just being a good game.
Which is unfortunate, but at least Remedy seems optimistic in wanting to keep expanding their franchises and world. Their games have long tails so I doubt this is a complete failure, and I think it is largely due to the inflated budget caused by the epidemic in 2020, when the game started development.
I suppose it just wasn't fun enough.
Playing Alan wake 2 it was so obvious this was a project of passion. If it breaks even I’m sure they will be absolutely pleased with that
John's right. I am literally just waiting for Alan Wake 2 to appear on Steam before I buy it. EGS just doesn't seem like a sustainable venture and I am not going to buy *digital* goods from a store that looks like it's relying on cheap short term business tactics to gain marketshare instead of making long term investments and actually building a viable, long-lasting platform. EGS has been around for how long and Fortnite has earned how many millions of dollars and yet EGS is still just a glorified launcher. It just isn't a store that makes me think its going to be around in the next few years and I have no interest in trying to fight for the ownership of my games when it inevitably collapses. I also really don't want to support Epic's shitty business practices of trying to introduce exclusivity into the PC market place, which I think is honestly the last open bastion against companies constantly trying to lock down our experiences.
Shitty practices, like what? Being the only ones in this damn industry that were willing to finance Alan Wake 2? You know Epic paid for this game, right? This is not some game they paid to be exclusive, like you seem to think they did (they stopped doing that as it wasn't really moving the needle), this is a game published by them, a game they financed because no one else was. Sam Lake has been trying to get Alan Wake 2 off the ground for a decade. The first attempt turned into American Nightmare, then the second attempt turned into Quantum Break. Third attempt got turned into Control and FINALLY, after so long someone was willing to give them the money to make Alan Wake 2. That was Epic, it wasn't Valve, it wasn't Microsoft or Sony, Take Two or EA, Ubisoft or I don't know... whatever Embracer likes to call themselves today. And mind you, Alan Wake 2 was not a cheap game, it was Remedy's most expensive project to date.
Same with metro exodus. I am a big fan of the first 2 and i just forgot about exodus after the epic debacle for years until i week ago noticed its on steam and bought the enhanced edition for 3€. Amazing game. best 3€ ive ever spent. I own 1 game on epic launcher because friends wanted to coop it but other than that i dont buy anything from it.
@@Ebosan87 Being the only ones willing to finance a game doesn't excuse them for all the other crap they've pulled with EGS. It's crazy how you're willing to just roll over and accept what they've been doing to the PC industry just because they financed a game that you like.
You know damn well the only reason why they stopped exclusivity was because it was putting them into the red, not out of good will. I don't want to do business with companies that are willing to do those kinds of dirty tactics instead of actually improving their crappy storefront.
Also, stop buying into the narrative that Alan Wake 2 couldn't get financed. You seriously believe that? It's obvious that its a PR tactic meant to justify Epic exclusivity. Every game that's been an exclusive has said that exact same line in interviews.
If they had released on Steam and other platforms, it would have done way better. This is also why Remedy is looking at other publishers instead of Epic this time around, because they know what exclusivity does in the long-term.
Reminds me of Bladerunner 2049 in a way. An expertly executed and lovingly made sequel to an older classic with a fanbase that was maybe misjudged as being bigger than it really was. That film had stars and incredible artistry and it was a huge flop. Wider audiences just weren't interested. But AW2 is esoteric. It feels more like an experimental indie game most of the time than AAA. Thats part if why i love it, though.
People aren't that willing to jump into a direct sequel of a story -driven linear game, if they've not played the first one, I think.
There are some examples like Witcher 3 or Resident Evil 2 remake, but both of those made it very clear that it wasn't important to have played the previous ones to jump in.
The first Alan Wake isn't that big of a title in the first place (for good reason in my opinion, as I find it terribly mediocre) and that probably impacted the willingness of people to jump into the sequel.
I think this would be more analogous if Bladerunner 2049 only released in Regal cinemas or something
@@thereminslilly8782 no, Blade Runner 2049 analogy is good, Steam or GOG wouldn't make a difference because it flopped on every platform, general audience just doesn't care.
You know what was depressing? I saw 2049 in theaters and by 45 minutes in, over half the audience walked out.
@@BlazingOwnager That isn't surprising as a lot of longtime Blade Runner fans, me included, felt 2049 was just kinda meh.
I don't know what I wanted out of a Blade Runner sequel but that wasn't it... at least it was far better than Blade Runner Black Lotus.
Lots of people refuse to buy a game when it’s only available on Epic store, if it was on steam it would surely sell a lot more
Same is Fortnite, they make Billions from it. Why ?
@ Fortnite is a live service game which is more known than Alan wake 2, and besides no one is talking about Fortnite rn
That could go some way to explaining PC players. What about console players?
@@BusesAreFatCars its because the game didn't look fun and was clearly woke. but they can't handle that fact. look at kill the justice league, dragon age veildguard, concord, all woke steam games that failed. and then we have these coping idiots claiming the lack of physical copies is why, LMAO LMAO ye dude, sure, those nine copies at target would have really broke the charts.
@pig1111 You are correct. Did those games have other problems too? Absolutely.
However many of those problems were caused by woke policies and actions of the development companies and their employees.
How many? That's open to debate. Though enough that they significantly hurt the games chances of success.
It's a really fantastic game, and I hope this doesn't hinder Remedy's future projects. It deserved so much more and hopefully they can continue to make these weird, offbeat stories.
Epic exclusive and no retail so no surprise. Would have bought it a long time ago of it would be available on Steam.
I'd buy it if it was on GOG or some other store. The EGS is borderline unusable and lacks major features. So laggy on my recent PC too. I also don't really trust Epic.
Same is Fortnite, they make Bilions from it. Why ?
None would make a major difference.
@@ODIOPOWERits a free to play live service game, thats why
There's no point in even having this conversation. It's on epic game store. Once it comes to steam it's going to quadruple it sales on PC
Its a niche game. Steam would increase sales but quadruple them? That's a bit much,no?
Same is Fortnite, they make Billions from it. Why ?
I played the game, and I only like less than 50% of it.
I hated that we are forced to play this new character who unfortunately was butchered by politicization in gaming.
I hated that this new character is on for more than half of the story.
I hated the fact that this game uses baked in software ray tracing which doesn't improve the looks very much, and leads to poorer performance in non ray tracing cards.
I hated that reflections in game can only exist with ray tracing and path tracing on, otherwise it's just a grey mirror (pokemon from the 90s had reflections).
I hated that areas of the game have "locked" zones, that I can only return to near to the end of the game, requiring me to walk for a long time from one end of the map to the other.
I hated the fact that this game is exclusively in epic and not available on Steam.
I hated the fact that marketing lied to me that we're going to get Alan back from the darkness.
I hated the fact that saying I don't like certain aspects of the game gets me branded as a "insert negative buzzword here".
This has got to be one of the most overproduced, overly complicated, overly politicized, sequel game. This was all supposed to be about a dude running around the countryside with his torch light, gun, and scrounging for Energizer batteries. It's ridiculous how much this game is elevated, when it can't even get enough people to buy it.
Insubordinate... and Churlish!
I think a lot of people are forgetting the fact that it's a VERY niche game. They went from more approachable action thrillers (which they were excellent at) to überbizarre survival horror territory, which less people can enjoy.
Tbf I think they are excellent at both, but with the upcoming coop shooter, I think they’ve realized that they need something to make money too,
@ Oh yeah, they're masters of both, don't get me wrong. It's just that they built their reputation as a "cinematic thriller" powerhouse. Survival horrors are very specific, and paradoxically, there's quite a bunch of studios that make them, so the market is further diluted. AW1 did have some eerie moments, but anyone could in theory pick it up and finish it.
I played a bit of AW2 at my sister's house and sadly it's a no-go for me and for a lot of my friends who enjoyed 1 too. I'm pretty sure a lot of people feel the same. I don't want to judge how others do things based on my experience, I don't have the data, but I imagine that's how quite a lot of players' money unfortunately went elsewhere, regardless of EGS exclusivity or the lack of coming out on physical.
This game doesn't look though like it's a good survival horror, in it's actual gameplay.
Alan Wake 1 was way overrated
"roguelike card game" is pretty niche but balatro did alright on Steam
they tried to be cute with digital only release ... they found out.
Physical sales have been in decline for over a decade. Even if they had a physical release, it would only have increased sales by 10%. I’m glad you care about it, but most people are lazy and will just buy a digital copy out of convenience.
@@primevaltimesWrong
@@primevaltimes They may be in decline, but they're still prevalent.
@@Pointman11111 the average person sticks to digital. Physical is becoming more and more niche as time goes on.
Poe2 is a digital only release, it broke all records on Steam
Because no Steam and no physical Copy at launch.
Same is Fortnite, they make Billions from it. Why ?
@ no way you’re comparing Alan Wake 2 to Fortnite 💀
Dragon age has both and is not selling?
@ yeah because the new Dragon Age is dogshit 🤣
@@leospeedleo True
A big part of it is that it wasn't on Steam, but also... while the game is creatively unique and admirable in many regards, for myself and many other reviewers I've seen - as a _game_ - it's just okay to play. Normally I look forward to replaying your Resident Evils and the like, but my second playthrough for The Final Draft felt like a slog and I just wanted it to be over. It's hard because I love the direction and creativity, but not so much the gameplay.
How is it creatively unique?
That's true, if I have to play again, I will rather play the first one than AW2. The first half wasn't an interesting story, it felt confusing and rather boring. Even after the end I'm not sure what happened to his wife or what the future holds for Alan. I don't think a lot of people enjoy this mystery genre.
Because it's not on Steam 😒
Same is Fortnite, they make Billions from it. Why ?
The game was released on all major consoles, it didn't sell well there either, why would Steam make a difference if people just don't care about it?
lol.. irrelevant. they made a alan wake that did not feature alan wake. gamers reject that nonsense.
@@denhawken so you didn’t play Alan wake 2 for more than 2 hours? Lol the game is a deuteragonist setup, you play as Alan wake get out of your echo chamber of right wing stupidity
@@TheCocomungesLol, people want to play as Alan wake the entire game not less than half. They had to virtue signal though.
Remedy’s curse is making games that never sell very well but are top-quality in technology and graphics. The Northlight engine created by these Finns is simply brilliant.
Remedy has been discussing ROI not being met, which is different from break even/profit margin.
The royalty arrangement may not be at the break even point either, we don't know how the contract was actually set up.
I’m ready to help make the game profitable as soon as it lands on Steam!
And me as soon as they bring the original Saga back.
No physical release at launch
Physical amounts to a small percentage of total sales.
And about 0% of PC sales.
Same is Fortnite, they make Billions from it. Why ?
Physical copies don’t sell near as much as people want to believe. The game was $25 on Epic and still is not selling well.
@@bfhandsomeface409 Physical sales are still a massive part of console it's a big deal it not being there
@@Bargate It's 30% in 2024, on PS5. Yes, that's still a big enough chunk that it's worth having a physical copy for many big PS5 titles, but where the hell were the other 70% that would have gotten it digital anyway? That's what I'm wondering. And physical will probably be 20% in 2025 (it was 40% in 2023 on PS5) until it's low enough that they only do it for overpriced special editions that people are stupid enough to pay for.
I guess this should be warning for studios taking deals from Epic exclusives
I’m sure the money from Epic was very nice. As a studio they would have to give me an outrageous amount of money to make it exclusive to Epic.
@@TheProphegyThe issue with taking Epics money is that Remedy now needs to pay then back for the investment, plus any extra nonsense they agreed too, but since the game lost them money, it's going to take a lot longer resolve their debt and detract possible revenue from future projects to pay it off.
Literally what John said for me. There wasn't a physical release at launch and a year later Im just not eager to play it now.
I'm sure I'll buy it and play it eventually but with new games coming out it just kinda keeps getting pushed back
You should play it, it was a great experience
EGS was a mistake, I personally do not buy games on that platform. It came free with my 4090 though.
I buy a lot of games on epic
@@pig1111 I don't trust them as a company. I prefer GOG since you own your game there and there is no copy protection your download is the actual game. Steam because it is proven and stable platform. EGS saying if steam got rid of their 30% market fee they will close shop does not inspire me to buy into the platform not to mention the socal features that are not present on the platform like voice chat friends and the community features of Steam I am not convinced that investing in that platform is a good idea. It's what makes me leery of software as a service kind of platforms anyway. I remember having games for windows disappear with some of my purchases which was annoying and that was coming from MS.
Anything that helps break the valve monopoly on pc gaming is a win, we consumers don’t benefit with only one option as you can see with how valve monetize games like cs2.
@@juancarlosalonso5664 psst I look at Valve as the only reason PC gaming is thriving right now. Although since I subscribe to gamepass I have not been buying as many games on there lately. MS certainly abandoned PC gaming and doubly so when it made a gaming console. It took losing the console generation after generation to finally decide to marry the two which it should have been doing in the first place.
@@pig1111 The platform doesn't matter really as long as you can find a good deal on it.
Aside from the obvious reasons stated in the video and comments, Game developers who also happen to be auteurs of the gaming industry does not make commercially sucessful games but rather critically acclaimed titles which means they're not for everyone. You do have a few exceptions but i'd say the former is more common.
With that said, I share a similar concern for the next fumito ueda game, Even though as a game creator he will be finally able to achieve his intended vision since the publishing program allows them to do just that.
But when it actualy releases I think it may perform quite similar to alan wake 2 in sales or even less since his games are more niche in comparison.
The big issue with being critically acclaimed in today's market is that those critics are going out of business (or pivoting to other content) because nobody cares what they have to say anymore.
My goodness, your take is so hilariously backward.
@necuz to be fair many fan opinions today are absolutely worthless
*"...but rather critically acclaimed titles which means they're not for everyone."*
It's the people who are suddenly "making games for everyone" who are the ones making games nobody wants.
My friend just got this for 30€ few days ago from PS Sale. He's gonna get the DLC for 10€ soon. We're both big Remedy and AW fans. I will 100% eventually get the same, but at the moment (and realisticly probably forever and ever) I already have too many games to finish.
EGS-exclusivity is a death knell for PC games.
um, no sweety, nice head canon though.
ESG and DEI.
@@pig1111Darling, he is 100% right.
@@bekerashes
Channels like this always dances around talking about that. 🤔
@@JokersDiscipleprobably because DEI has little to do with game writing. Lol don't be delusional
There's an intruder in the game and you play as her most of the time.
Psychological horror is a niche genre in gaming to begin with couple that high budget, no physical and no steam release = No profit.
RE4 remake and SH2 remake (All remakes damn) made a profit tho, specially RE. No Steam and demanding requirements hurt the game really bad
The budget was ≈ $60/70 million. It's not very expensive given it's scale and ambition. There also would not be an Alan Wake 2 at all if epic didn't front the money
@@praisetheoakone thing. RE isn’t a psychological horror.
And Silent Hill has a massive cultural standing, even with its lower sales and popularity to RE.
Alan Wake was a niche within a niche, since it was really blurring the first game was already blurring the line of what is considered a horror game.
@@praisetheoak resident evil isn't psychological horror
@@praisetheoak Resident Evil and Silent Hill are much bigger IPs than Alan Wake.
You walk store to buy a game, no. You open Steam to download it, no.
Same is Fortnite, they make Billions from it. Why ?
@@ODIOPOWERbecause gamers love trash despite there claims
@@ODIOPOWERFortnite demographic is a different demographic from Alan Wake 2.
Precisely.
No disc. No steam. No deal.
Now it's on disc I guess but ... Too little too late. I stopped caring day 1.
@@ODIOPOWER Do you need to pay $60 to download and play fortnite?
I may be out of touch so forgive if I am wrong but, isn’t Alan Wake relatively niche?
It is, not many people cared about the first game either.
very niche. clearly. like very clearly. but please someone tell me im wrong lol
@@gorky_vk the first game didn't sell very well either until the remaster came out. Even then it's a game that most people can recognize by name, but don't really know much about.
Yeah that's why Microsoft wasn't interested in finding a sequel and Epic was pretty much the only company willing to take the risk on this project which is why they ended up with it.
@@pig1111 It isn't niche. It is a generic 3rd person shooter (all 3rd person shooters play the same, there is nothing that could be done post 2000 that could improve the mechanics) but the same can be said about Gears of War, Tomb Raider, the recent "Ghost Recon" games, and every other TPS released in the past 25 years.
The story is okay, but pretends it is smart when it isn't yet is harder to follow due to how it is told and swapping between protagonists. The end result is an underwhelming story that at times literally solves mysteries for you out of the blue, while not really progressing the actual story much. Anderson's character has a bad voice actress (she is British and it shows), her character is lame, clearly a diversity attempt which stands out given her relation to other characters.
Alan Wake 1 had a better story and generally the fighting was better to. AW2 is not a horrible game, but graphics aside it is underwhelming. Journalists rate the game high because you spend more time playing as An-duh-sun than the protagonist, Alan Wake.
2:42 directly addresses the real reason without all the unnecessary stuff the first guy said lol
Until this point I was watching and thinking "What are they still talking about? Aren't they going to address that obvious elephant in the room?"
Nope. The reason is that the majority is not racist. So they do not support such woke toxic racist work. But you people refuse to accept that
People make excuses for the game but it's boring. The game was on PlayStation and Xbox so the Steam thing doesn't matter because the game was available to 100m players.
Maybe having a game called Alan Wake where Alan Wake is barely at the forefront turned some ppl away.
I don't think anybody cares about Alan Wake. It's not like he's Indiana Jones or John Wick. Nobody is interested. It's like being surprised that the new resurfaced Paul Anka recordings are not hitting the top of the spotify charts.
Alan Wake isn’t just half the game. He’s the entire cause and effect for the games story. He’s the main villain, Narrator, Protagonist. He’s ascended to godhood and yet. “He’s barely in it.” Everybody who hates this game barely understands the little they played.
I have a pretty high end PC that can run Tekken 8, God Of War Ragnarok, Resident Evil 4 at really smooth framerates but AW2 really needs an SSD to run without hiccups and yet audio desyncs happen in the cutscenes, especially during that awesome music video section.
The gameplay is also rather lacking, you spend most of your time exploring and solving puzzles rather than shooting at enemies. I know it's mostly a psychological horror but it's not fun from a gameplay perspective, though it is entertaining from the writing and presentation.
I would still recommend it, but revisiting it can be rough.
No offense... But you can't really call a PC without an ssd high-end... Not for many years actually, I think it's been almost mandatory for close to 10 years now.
Sweet baby inc.
Anybody saying this needs to touch grass. How does "Sweet Baby Inc" play into the game not selling that well when the first didn't because it's niche
@@edgaraf9411 SBi was involved in the editing of the story/characters in this game and it was soundly rejected. No mention of this in the video. It certainly didn't help Alan Wake was made into a secondary character to play as a race swapped female FBI agent no one was asking for.
@@edgaraf9411 I work outside , I touch more grass in a day than you do in a year.
@@edgaraf9411It was nicknamed Alan Woke 2 for a reason 😂
Easy, 2 reasons why:
1.) Its not on Steam
2.) Its an extremely demanding game so alot of people won't try the game out
3) Sweet Baby Inc
4) Not enough Alan Wake
5) Not good enough as a survival horror
6.) The real Psychological Horror game a.k.a Silent Hill 2 Remake got released and making more profits.
true that - i look at the performance results of others playing the game and i think..... okay, maybe i'll play the game after another GPU upgrade. probably don't want to play it on my 4070Ti, it's not fast enough.
infact, even if i had a 4090 i'd be looking at it and still thinking i'm not sure my GPU is fast enough to have a good experience in this game.
@yutro213 I don't think most people outside of your echo chamber know or care about SBI. A simpler explanation seems to be that it is just a bland looking game just like the first. There is a reason that Harry Potter books sell better than David Foster Wallace books and it has nothing to do with quality.
@@yutro213
get a hobby man
Well they did make a buttload of money by just being exclusive to Epic Store. It also cut a lot of funding/publishing costs.
shhh no that hurts their narrative lol epic games bad woke games good
I waited to buy it till the physical disc came out. Same with Black Myth: Wukong. If there was no physical edition, I would have waited till it was roughly 50% off on the PS Store before buying. I refuse to pay full price for a digital game.
Trying to buy it, but nothing found in my Steam store
1. Game wasn’t available physically for a long while.
2. Digital release on PC is still exclusive to Epic’s game store.
Epic screwed this amazing game.
3. The SBI finger of death.
oh shut up. @@phattjohnson
@@phattjohnsonTouch grass, anyways OP the ironic part is that they helped Remedy by funding AW2.
Of course they don't want to address the elephant in the room, the wokeness. I'm sure there are many other reasons as to why it underperformed but it certainly was a factor. It instantly alienates a large portion of people.
No it doesn't, that's just a vocal minority on the internet... Most people don't care about that at all. I actually hadn't even heard about this apparently being an issue with aw2, and I had heard from a lot of people that loved the game (they play on console and buy digital so weren't affected by the epic fail).
Holy fkin shit dude. What on earth is 'woke' about Alan Wake 2? Furthermore, what does 'woke' mean? Serious fkin question.
Get out of your crazy right wing online bubble dude, this « antiwoke » shit is so fucking dumb
My entire friend group only buys physical console games outside of small indie titles. All of us are in our 30s/early 40s, which I would say is probably the target audience of this game in particular because we played the first game when it released. We were all looking forward to this game and several of us still have the collectors edition of the 360 version. Literally no one I know bought the game because everyone was waiting for a physical release. The physical release finally came out and I am the only person I know who was still interested enough to buy it, and even for me I didn't jump in right away. I think the game is absolutely amazing and I've been hyping it up to get others interested to give it a shot, but they really dropped the ball not having a physical version of the game when it was getting all of its glowing reviews.
Horror rarely sells. I am a die-hard horror fan in general and the genre rarely gets any love.
In addition to all these problems pointed out in the comments, I point out something simple.
They didn't make Alan Wake 2 to please Alan Wake fans, they made the game to please themselves.
ye
You know what, good for them. There are far too many games already that are trying to please everyone, are market-researched to death until there is no vision, no original thought left.
When Kojima does that it's a good thing apparently.
idk i liked both games. i really went into 2 with low expectations but i came out liking the characters. near the end of the game i wanted it to end so i can move on but the game was fine for me for the most part. the saga character grew on me.
Tbh Alan Wake 2 did work for Alan Wake fans, it just didn't work for the general audience. It's a slow paced story based survival horror game with really wacky stuff.
It's not profitable because casual people didn't want to play it. It's a neish game, like most Remedy's games besides Max Payne.
Not every game's going to appeal to a wide audience.
Its not profitable because they spent too much on production for the popularity of what it is. Its not a bad franchise, its just not popular enough to offset that amount of production cost. On top of all that, no one talks about how good the game itself is, they always talk about graphics and benchmarks. Then they limited its success more by not putting it on multiple store fronts and having physical versions.
They didn't spend too much on it, it has much lower budget than any AAA game developed in US.
@captainronlives you know how you know anyone spent too much to make something? If they didnt get their return on it, thats how you know, they didnt get their return on development cost, so it cost too much for what it is.
@@anthonyrizzo9043 the problem is you can't make this game cheaper and not sacrifice quality.
@captainronlives have to better budget the money for what kind of game it is and what the expected sales are, if the game isnt that populat to make up for a huge budget, then you have to plan accordingly and make it a good game without spending too much. Also more money doesnt mean better game.
@@anthonyrizzo9043 the budget is not huge at all, it's at least twice cheaper than price tag of average AAA title, you can't make it as good while spending a lot less than it already cost, it would've been AA game with many cut corners, it's not worth to make it if you can't do it right.
1:20 From the end of october 2023 to the end of december 2024 is 10 or 11 months? How is that calculated? I would say that it's 14 months.
its a shame, the game is actually pretty entertaining
I hate to say it but while there are huge fans of Remedy, myself included.. Alan Wake as a series requires a little more thought than "big monster go rawwrr" of most survival horror. It just doesn't have the same mass appeal - it's a game more for David Lynch cosmic horror sci-fi fans than it is general audiences. All of it's themes are more metaphorical and introspective than "guy grows tentacle arms and throws boulders at you." I say this as someone who loves both kinds of games.
True the thematics are great and the game directions is incredible. But the gameplay loop itself is just not compelling enough. I finished AW2 but have no desire to ever replay it, even though it's 1/4 the length of Elden Ring, which is highly replaceable
@@chris42069 I can agree with this to some extent, and I say this as someone who likes the universe enough to have played it twice - the DLCs showed what was wrong with it. They held the combat back too much, didn't put in the crazy arenas, limited your items so much.. the game was actually way more fun when it let you cut loose. I'd honestly say The Lake House DLC did the horror pacing better than the main campaign by a lot.
Control has way better overall combat pacing. I know it's another genre, but it just *feels* good the whole time through.
They screwed up not making it physical. I had to go out of my way to wait and get it from limited run games. I want to own my stuff
read the EULAs. You never "owned" any game, just a license to use it and maybe a box and disc.
-No Steam
-No physical release
-High Requirements
-Sequel to a niche game
-You don't even get to play as much as Alan Wake himself
-Not that popular outside of some Reddit snob circles
-Sweet Baby Inc
-Racist blackwashed lead
and the gameplay didn't look great, there were many other aaa games to play at the time.
You're allowed to mention SBI involvement. That's very important as many studios involved with them are failing hard lately.
Bunch of nonsense excuses.
@@phattjohnson But it doesn't stop with SBI, they are but a symptom of a larger issue. Devs invite them because they share their views. You could replace a current Obsidian dev with someone from SBI and you wouldn't tell the difference. The whole western industry is cooked.
Got this for my girl on Christmas watch her start it today looks gorgeous on my Ps1 gray 30th anni. Ps5 pro console! Excited to start the Alan Wake remaster included as well. Brilliant game!
>Digital only on consoles.
>EGS only on PC.
Let's not forget SBI too for those people who recently discover that. As well require some pretty beefy specs which most people have weaker specs then a PS5 now days.
Ill tell you why the game hasn't turned a profit. No physical release on day 1 and poor hardware optimization. I have a 4070 ti super and the best i can do is 1440p at ultra setting without ray tracing turned on. And even then I'll see the framerate dip to the mid 50s during certain scenarios
I'm experiencing the same thing with the same graphics card and a 7800X3D and 64GB of ram. Even on the lowest settings, frame rates drop to the 40s and it stutters constantly. The game runs like crap.
I'm enthuastic Alan Wake 2 exists, but its a sequel to a 13 year old 83/100 game that sold 3 million units as a MGS published, heavily promoted Xbox 360 title. It has pretty heavy system requirements and doesn't exactly run great on consoles, not even the Pro. I think Control 2 should do better financialy, it's a more recent IP in a more popular genre, as long as they target 60fps on console and don't go too nuts on the visuals.
It ran great on my PS5 at release. Don't know what you're talking about.
@@AIBusiness-vq2gulmao it was 800p60 on ps5. Garbage
Not launching it on Steam was a BIG mistake, but also the original was never a big seller.
Great games that seem... cursed.
No physical release. Thats a lot of store marketing that got missed.
As someone who just beat the game, Alan Wake 2 is a damn good game! I think it’s the best horror/psychological horror/survivor horror since RE. If you are a fan of resident evil or the genre in itself, you are doing yourself a disservice by not playing Alan Wake 2. I really like the way the narration is done, it’s like reading a book while playing a game.
Couldn't even decently optimize it for PS5 (lol), not on Steam, what a mystery.
No surprise. Most gamers don't want to play 30fps or 800p60 in 2024. A better optimized game would have a lot more potential.
Exactly. I just got a Series X last year as my first console. I have about 12 years of backlog games to play. I am super impressed with games from the 2012-2019 era. But I've played a few of the new games from the 2020s that look piss poor to say the least. Immortals Of Aveum was the worst looking (and playing) game I've ever played, and the characters were terrible. I'm now playing Guardians Of The Galaxy and the choice is either a fuzzy 1080p at 60 fps or 4k at 30 fps. That's a terrible choice to have to make.
@@77drisImmortals Of Aveum was truly a terrible looking game. The textures and stuttering took me out of it constantly. I don’t even understand how it could look worse than games from a decade ago. And the textures looked better in Skyrim on the PS3. Wonder if this is all due to the UE5.
@@77dris yeah these new games look like trash. I didn't bother installing Guardians, Stalker 2, Starfield etc on gamepass.
Older enhanced titles look much better. Gears 5, Doom Eternal and Forza Horizon 5 are the best looking titles imo. I take my hat of to Indiana Jones though it looks great.
Modern games will never be profitable as long as they focus on graphics and narrative instead of focusing on gameplay and increased interactivity. In addition to that, we have channels like these to deter the focus away from gameplay and focus instead on unnecessary details in graphics. Good job, gaming industry. Good job, DF.
The answer is simple - it wasn't a stable release on consoles from a technical point of view. They should focus more on getting the console versions to a good state.
Because they waited 13 years to make a sequel to a Xbox 360 exclusive game that was good but not particularly amazing.
Because it's not what the fans wanted from it. We wanted Alan Wake, not race swapped Saga Anderson.
As someone who waited over 10 years for a sequel to Alan Wake, to get a follow-up in which the main character is barely in the game is not something I ever wanted.
More than half of the game is *barely?
@@captainronlives How about 100% since he's the main character and we wanted his story, not someone else's.
Spot on.
@@captainronlives saga should have her own game that can fail instead of bringing down a beloved character like alan
@@ethanwright752 she didn't bring him down, the whole point of the character is to save Alan from the dark place because he needs external help from someone.
- didnt play Alan Wake 1 or 2
- not on steam
- high spec requirement
-woke
-boring gameplay
-high school musical scene
@@pig1111woke is when black people in my video games 🥺🥺🥺
Please get a grip
Games sell the most copies on consoles, usually. In very few cases, it's an even split between PC and consoles.
PC requirements and no Steam release don't explain the lacking sales on consoles.
@regawdless2264 good point!
@@pig1111 unironic woke usage in the wild
2 simple reasons. Digital only at launch and epic store exclusive.
I truly, TRULY love remedy. Their games are amazing & narratives are unmatched. It’s a shame they have no say which ultimately has made such a great game that is Alan wake 2, success to be stifled
The first one was barely a financial success. Why did they think the second one would have a lot of attention and financial success?
Was looking for this comment. The 2nd one seemed like such a vanity project for the Game Director imo.
It hasn't mainstream appeal or wide enough appeal to make a profit in the 1st place. Also the lack of physical release for consoles was a death bell.
Also money mismanagement, AKA the other half of Concord's problem (1 hour credit roll). They also took a big investment from Epic of course and that dug them an even deeper hole. I'd also question whether that investment is even worth it. I mean what basically targetted to be an AA game but using AAA kind of budget, and with investors' money.
I don't think Remedy is the type of studio thah puts "commercial success" in front of creative freedom. They want the games to be successful in so much as it let's them keep the lights running. And it seems they are doing just fine since they are still going.
"The PC version of Alan Wake made its money back within 48 hours of going on sale, Remedy has revealed.
Alan Wake PC launched on Steam on Thursday, 16th February - nearly two years after the Xbox 360 version. It came with a raft of new features, including visual improvements, stereoscopic 3D support and multi-screen functionality - all for £23. "
They didn't, Remedy is optimistic about sales.
They marketed an Alan Wake game as playing some other character, giving TLOU2 vibes.
i liked her near the end of the game. honenstly i thought the game would be dog crap based on what people were saying but i enjoyed it. i felt it was handled better then tlou2.
No, they added a co-protagonist to help introduce the story to new players, have new game mechanics, and show the light vs. dark themes of the story. I'm starting to doubt anybody in the comments knows anything about Alan Wake at all lol
The Last of Us 2 never marketed the game as you even playing anyone other than Ellie. The marketing was genius from the devs perspective, but misleading as hell which is what made so many players mad. At least Alan Wake 2 was honest in it's marketing, showing gameplay with another character before launch and not just a cryptic cutscene with no context..
“some other character” bro did not even play the game
@@juinano they do, when someone buys a Alan wake game and don’t get to play as Alan wake they don’t like it lol
Just say what you really wanted to say bro, you think the game failed because it has a black woman in it and you think gamers are racist, no they are not they just don’t like bad games.
I didn't buy it due to Sweet Baby Incs involvement, and the blackwashing of Saga
I dunno, but I still haven't bought it because I've long since decided that I'm never bothering with Epic.
Epic is terrible but this push by gamers for a digital storefront monopoly in the form of steam is absolutely baffling. Why would you want that? To say nothing of the fact that no one can read enough to realize Epic was the only publisher willing to greenlight an Alan Wake sequel...
@@jarg8 Epic is just early steam.
@@jarg8 One thing I finally understood not long ago is that half of the people you talk to on the internet are 15 year olds that have no true understanding about how the market (or the world) works. It's fine. I was also an edgy dumdum back when I was 15. It explains 95% of baffling takes we see daily. They don't care about monopolies and their negative consequences because they still don't even understand what a monopoly is besides funny mustache guy with a top hat.
Not on steam.
It's called Alan Wake, but 70% of playtime is with another character called Saga because of diversity and inclusion
I absolutely love the game, one of the best horror experiences I had in a long time. Incredible mood, deliberate pacing, awesome portrayal of internal conflicts. A title that knows what it wants to be.
I hope it keeps selling for a long time, little by little.
Watching a video gameplay says nothing about the awesome experience Alan Wake 2 provides.
EGS exclusive + Sweet Baby = pass.
Because the game was woke and not about Alan Wake but somebody else.
You don't even get to meet Alice, which was the whole point of this whole franchise. And barely any gameplay as Alan.
But somehow they thought I was gonna care about some black girlboss and her daughter lol.
@9tailsninjathis! People buy unoptimized games if it's fun and what gamers actually want. AW2 was the game for Kotaku editor Alisa
would have loved to play as saga if it was the original actress that captured that xfiles vibe they were going for
If this ever comes to steam, I'll buy it. Despite needing epic for Unreal, I refuse to support their anticompetetive storefront.
It is the sequel to a game that was not originally a success, you have to play the first part and control (and a DLC) to understand most of what happens in the story, it is a horror game which if you are not a recognizable IP like RE you do not generate money, now add to that that it did not have a physical edition or a release on Steam
I attempted to play the first game and could not get into it at all but then I played the sequel based on the reviews and loved it. It felt like an approachable twin peaks games.
they would sell more copies if it was called "Euro Truck Simulator 2" at 5€ price. I think 1 milion more videos and benchmarks of Alan Wake will do...
Half the sales are benchmarking TH-cam channels. 😂
@@christophermullins7163 the other half are people wanting to benchmark their cpu + gpu ...
Its because this game is sh*t, and Sony Foundry is trying to sell it LMAO 🤡🤡🤡🤡
Because they replaced the protagonist Alan Wake with some black empowered woman, who happened to be blackwashed from a blond Nordic beauty.
Oh, and also the game isn't on Steam.
Ding ding ding!
No physical disc on release was a mistake along with Epic exclusive. Final Fantasy with Epic had similar issues
Who cares that it hasn't made a profit yet? Epic sure doesn't, because if they did they would have never funded it in the first place. You don't have to have a PHD in business to figure out a squeal to a cult classic from 10+ years ago was not going to make a ton of money. I actually hope epic throws some money at some other older dead IP's and funds new life in them. It's great for gamers.
No joke, I have literally seen many people say that they would have rather the game not exist at all if it meant the game wouldn't be on Steam. Been saying for years that for these anti-epic people to them a store is far more important to them than the actual games are, and they keep on proving right.
@Wolfeisberg that's ridiculous, they might as well play on a console then when you have no choice. Elitist much... Lol
The plot of game is very strong, and Remedy take on the horror and investigation genre is great.
Its not only about Epic Games, I bought it then refunded it. It is because with my RTX3080, I was getting below 60FPS in 1440p (Without RT and Medium Settings).
I loved Sam Lake since 2001 because of Max Payne but I could not give him money for this lazy unoptimized trash. Maybe when I get a 5070/5080 I will get it for $5-$10 in steam.
This one of the best games ever made and one best story ever written. It the biggest mystery how it didn't sold it basically a horror game with very marketable gameplay it just weird
The need to be an study on it
For me one reason i notice it the physical realese most people I know still play on disk and didn't bother them self to download it and it more expensive to buy digital
I think Alan Wake 2 is a horror masterpiece and I wish I could play it more but FUCK all those jump scares man. It took a lot of out of me to make it to the end and I only did it out of sheer willpower and geniuine interest in the amazing story it was telling. I just hope the next one can find otherwise to instill terror without relying so much on cheap scares.
You guys will never talk about Sweet Baby Inc and the woke propaganda that killed so many games and studios, will you? Except maybe to defend it.
Because it's pathetic and false, and they're a serious gaming channel, not like the grifters who love to talk about this stuff.
@@jassykat It is pathetic but not false. It can be verified with a few clicks by anyone not as disingenuous as you.