10:38 - You are so very wrong about this. The alarm from failing numbers not only trips a razor, it also trips brenner. The only way to save this is to run as fast as you can back up to the fuse room and wait for brenner to go back. I just died thinking brenner didnt aggro bc he made no noise, but oh did he ever. I got pounced by a razor and brenner finished me before I could spam F to even get the razor off of me. Just saying. BAD ADVICE.
It's how it used to be before they changed it. Brenner wasn't as agro as he is now. It is an old video from 3 months ago. Not bad advice, just old advice. He didn't go to doors manually opening before either. It was all added a few weeks later.
And you don't have to run back to the fuse room. You can simply hide anywhere in side rooms, or if you're upstairs, you get plenty of time to do another code attempt before Brenner comes upstairs. 45s alarm, and it takes Brenner over 1m 30s to get upstairs to the front door. And if you run away, he will follow the noise you've made, so either walk or jog just a bit down the hall and crouch. You can watch him the whole time without worrying.
Good tips man. I've been using a m16 with a bayonet 😂 I would add thats it worth a little time to loot boxes and puppets to get the floor cards. They just completely negate the math hacking blast doors. The only thing I haven't figured out is where to find the modules to upgrade your bcu. I know you have to bring it to the machine to get a charge but can't find a empty.
Not a bad idea, but since the rework of weapon attachments bayonets get broken down so much faster than the swords, I prefer to use the sword and a shit melee weapon like the spiked bat. I have a walkthrough video coming out soon, going over realtimed floor one and floor two in two videos (Since it takes forever with the stealh approach) The modules you upgrade your BCU with are found in the depositories, Floor -1 had greys, and so did -2 but -2 also had golden and blue ones, I've found 6 Greys, 2 Blues and 1 Gold in my travels. Thanks for the comment and I'm glad you enjoyed the video.
I'd also like to add that if you're going to force open doors with a crowbar down at the lower level where brenner can be found, you'd need to have at least medium stealth to not attract brenner.
@@palfy205 Yeah, it's weird for me. For the one run I did, I never attracted him when I was forcing my way in and was able to get the goods stuff from the three doors in the room next to where he was. Though on my second run, when I tried it again, it did attract him.
10:38 - You are so very wrong about this. The alarm from failing numbers not only trips a razor, it also trips brenner. The only way to save this is to run as fast as you can back up to the fuse room and wait for brenner to go back. I just died thinking brenner didnt aggro bc he made no noise, but oh did he ever. I got pounced by a razor and brenner finished me before I could spam F to even get the razor off of me. Just saying. BAD ADVICE.
It's how it used to be before they changed it. Brenner wasn't as agro as he is now. It is an old video from 3 months ago. Not bad advice, just old advice.
He didn't go to doors manually opening before either. It was all added a few weeks later.
And you don't have to run back to the fuse room. You can simply hide anywhere in side rooms, or if you're upstairs, you get plenty of time to do another code attempt before Brenner comes upstairs. 45s alarm, and it takes Brenner over 1m 30s to get upstairs to the front door. And if you run away, he will follow the noise you've made, so either walk or jog just a bit down the hall and crouch. You can watch him the whole time without worrying.
Love it! That Caleb guy is cool.
great video! keep em coming!
Thanks! Will do!
Good tips man. I've been using a m16 with a bayonet 😂 I would add thats it worth a little time to loot boxes and puppets to get the floor cards. They just completely negate the math hacking blast doors. The only thing I haven't figured out is where to find the modules to upgrade your bcu. I know you have to bring it to the machine to get a charge but can't find a empty.
Not a bad idea, but since the rework of weapon attachments bayonets get broken down so much faster than the swords, I prefer to use the sword and a shit melee weapon like the spiked bat. I have a walkthrough video coming out soon, going over realtimed floor one and floor two in two videos (Since it takes forever with the stealh approach) The modules you upgrade your BCU with are found in the depositories, Floor -1 had greys, and so did -2 but -2 also had golden and blue ones, I've found 6 Greys, 2 Blues and 1 Gold in my travels.
Thanks for the comment and I'm glad you enjoyed the video.
I'd also like to add that if you're going to force open doors with a crowbar down at the lower level where brenner can be found, you'd need to have at least medium stealth to not attract brenner.
You'll attract him regardless if you crowbar down stairs
@@palfy205 Yeah, it's weird for me. For the one run I did, I never attracted him when I was forcing my way in and was able to get the goods stuff from the three doors in the room next to where he was. Though on my second run, when I tried it again, it did attract him.
@bryan.paul. sometimes, he glitches, but any downstairs door will trigger him unless he gets stuck and hope it's not in a bad space.
What does it matter? He resets after a minute or so anyway.
10:24 How to make your Laika like that?
Remove the taillights, bumper and rear panels.
Ty very helpful 😀
I'm glad you found it helpful. I did a full walk through video coming soon. Just heed to finish editing it, part -1 and part -2.
slicers...sounds the same to me!
seems like a better name for them than razors. im going to start callign them slicers deliberately
the babies are there bro 🤣
They're everywhere.