Theze razor enemies have heads on their back, that's the vulnerable spot. If they fall out from above they always face the same way, if you figure that out you can always be on its backside, where the head is at so you can headshot that. Saves a lot of bullets.
4:50 Big tipp: Try looting the office first. It has a really high chance to spawn a master card which helps u tremendously and u dont have to do the math puzzles 13:05 Ampules give u an Hour of boost. Level 1 = +1 Int level 2 = +2 Int and level 3 = +3 Int. The Maximum u can reach is 8 Int, but its only boosted. with the memory modules u can increase your int permanently until u reach 5 Int. Thats the cap for int. The "Uses" on the memory upgrade are the times u have to charge it. The best one only has to be charged 2 times while the worst one needs to be charged 16 times before u can use it.
@@sh4d0wMoon yes first one gives 1h and if u drink more then one at a time u get 50% of the duration extra...so not rly worth unless u go afk for more then an hour
I have a theory about the keypads that doesn't always provide results but ussually does. The first number is ussually the most smudged and the final number the least smudged. Because thats just how pressing buttons works.
Pretty sure the modules come as 0/2, 0/16 etc and you have to take them to the BCU upgrade machine either 2 or 16 times to charge them once each time with a 6 hour cooldown in between. Massive grind to get the module full and then take to trader. It’s just when you spawn then in using admin commands they come full ready for use already.
@@RayKit what I’d be really interested in knowing is if the 6hr cooldown is for all BCU machines or if you could simply go to multiple bunkers to get the module charged up quicker and ready for implant. That’s gonna be a hell of task to check though. 😉
What puts me off is the unreasonable difference between the level of modules. If it was 5/4/3/2 , ok, maybe, that seems reasonable. But having to to to a bunker SIXTEEN times, to get a 0.5 upgrade to INT? thats nuts. Especially when its 100% luck which kind of module you find. If you find a lot of lvl 4's, you can literally gain 4 whole points of INT with the same level of bunker visits that someone else got 0.5 -.-
That's a pretty easy Google search... There are maps that include all bunkers and an interactive map that shows everything and they're only a quick Google search away
Great tutorial guide Ray! Maybe I missed it, but can you inject yourself with a syringe when you shot Mr. Brenner with his blood ( your must have a syringe to collect the blood ) and gives it you a temp boost? With lots of patience and crawling, you can take a hiking backpack in your hands as well, so you have 2 backpacks to stack loot in it on your way out. Keep up your great vids & work. Cheers!
7:45 looks like this the timer its bugged ADV thievery should give you 8s -> from patch notes "The combination has 3 digits, so you need to guess it. The higher your thievery is, the more time you have to guess it."
I think it’s the demo skill that affects the timer on that one, not thievery. I think it’s either bugged or they wrote the wrong thing in the patch notes
The god mode at the end prevents you to teach ppl how to deal with brenner/razors on this specific area (best loot area). You will activate the alarm for some of those 3 doors. That was the most crucial place to be prepared for actually. Bad choice/Easy shortcut. Anyone can go SP, god mode and do tourism inside an AB...
as much as the monsters coming out of the vents is a cool idea. Im curious if theres a limit or they just keep coming. I like knowing theres a limit to the amount of creatures. which means i can draw them all out blast em and have 10mins of piece before they respawn like with puppets. Having them continuously jump out just because you have a low stealth stat isnt really enjoyable. especially when you have 2 or more on you and they just sit there knocking you over and not killing you for 20mins because the AI isnt very good. The puzzles are easy for anyone with a teenage level of school maths, though a master card is very handy. I will say that i do like the fact if an admin tries to port someone into brenners chamber they appear about 200m above the ground outside and fall to their death.... dont ask.....
you never talked about wearing NVGS in the bunker but only flashlights. Is there a reason to not use NVGS in there? Just wondering because you only talked about any sort of flashlight. Great video RayKit :)
i got in one of these bunkers and then found myself locked inside a room and a creature thing kept spawning in the vent and dropping down like some dead space shit! ahhahahahha scared the hell out of me.
@@RayKit I got stuck inside when I tried to hack the second door, so the first door closed and got locked, I had to hack myself out which was not that cool (during the daytime tho) lol xD
can you get yourself locked in if the power turns off or something like that ? also is it possible to kill the whole bunker (kill all razors) or are they just spawning more and more ?
What was your stats for your character like stealth, demolition etc.? also I didn't see a lot of puppets on your video but last time I went in the bunker it was loaded with puppets the moment I entered where the security room is. that forced me to constantly fight them off and kept spawning razers every room I went in and wasn't able to sneak around.
so in some specific scenario if you feel your stomach and intestines with food to the brim, it won't use it as fast as normal, technically speaking if we would use ampule and have 5 int we could boost to 8.0 for a longer time since that would be still in our stomach?
The ampules arent food, they are basically like drugs. And you cant - for example - drink lots of coffee when you are already awake, in the hope that it will only kick in when you start to get sleepy naturally. Instead, you will be wired out of your mind for a while right away, and later be still sleepy.
i thought solar panels have a memory for light source in night time..., or because it is a game, they can call them how ever heck they want working... ???
This one was a miss imho. Important info missing (e.g. lvl 1 keycards can be found on bodies around the entrance, loot containers above the yellow lockers...) Appears to me more like a first time walktrough, than a guide. You've got more 'competition' in the scum youtuber field now, mate. 😄 And I've seen much more structured and informative new bunker tutorials. Just making shorter videos than luthais might not be enough anymore. 😅 Otherwise? Keep up the good work! 👍️
haha appreciate your comment broski! I Don't compete with anyone but yeah It was rushed not going to lie. if i made one now it would be completely different. I just do me. No ones perfect and i've seen a few others who miss a few things out also but we are only human lol. cheers dude and have a great day!
1 - Because its not always division, it depends on the numbers generated 2 - Because division is basically a subcategory of multiplication (specifically, multiplication with numbers between 0 and 1)
As a solo player the kill boxes were already annoying enough, this new bunker style is going to be a massive fail if you ask me. Why not just add new monsters to normal bunkers ? Instead of new puzzles and traps and alarms and needing fuses and keycards all on top...Just leads to 95% of people not giving a shit about this because on pvp servers it's just game over from the get go and PVE you can get same loot easier. People that roll with squads and cover eachother sure, they will run em. Just widens the gap between no-ife neckbeards and random soloers imo.
Multiplication locks are garbage , unbeatable monsters are garbage , time limits on fuses to open doors are garbage , radiation suits in abandoned bunkers only are garbage , this game is 1 step forwards 4 steps back I can't wait for moders to get their hands on this game and make it amazing
They put too many of these new bunkers in for my taste. They should reduce their number. There are only 8 old ones left and 17 new ones. Too many! The creators probably got too excited about them that they gave so many of them. I hope that in a future update they will reduce their number to more or less half and half
Their plan is to get rid of the old ones completely, and have 2 different types of new bunkers: - the current abandoned ones - New ones which are still actively maintained by TEC-1, and have TEC-1 AI characters inside. The reason they replaced so many with the abandoned ones isnt nessecarly because they are meant to stay, just because they wanna shift away from the old bunkers asap.
So the long and short of it, these bunkers are a waste of time and you will most likely die without cheating it. And god only know what was going on in the developers minds when thinking of this mess.
I hope this guide explains the rough A-B guide and also "how to" with the puzzles! This patch is still so very fresh. Cheers everyone!
Theze razor enemies have heads on their back, that's the vulnerable spot. If they fall out from above they always face the same way, if you figure that out you can always be on its backside, where the head is at so you can headshot that. Saves a lot of bullets.
6:42 It shows the best time IF your fuse is 100% durability, if you have less you need to deduct percentage of that time.
Tip for SOLO players -> take chest with you for loot down there 🤑
as soon as i opened the front door of the place, Brenner stepped out and torched me.
Someone must have been there before you. They probably died inside if he chased thrm that far up
@RayKit 2 of us play a private server and Brenner was in C on first floor. Idk if it's a change they made along the way though.
4:50 Big tipp: Try looting the office first. It has a really high chance to spawn a master card which helps u tremendously and u dont have to do the math puzzles
13:05 Ampules give u an Hour of boost. Level 1 = +1 Int level 2 = +2 Int and level 3 = +3 Int. The Maximum u can reach is 8 Int, but its only boosted. with the memory modules u can increase your int permanently until u reach 5 Int. Thats the cap for int. The "Uses" on the memory upgrade are the times u have to charge it. The best one only has to be charged 2 times while the worst one needs to be charged 16 times before u can use it.
Thanks Cyrex! gg brother
also with the boost one if you drink another one and is higher lvl will override the lower lvl - 2nd gives 1.5h and another 2 hrs of boost
@@sh4d0wMoon yes first one gives 1h and if u drink more then one at a time u get 50% of the duration extra...so not rly worth unless u go afk for more then an hour
@@ceadeusx yeah the design should be opposite - 1x 0.5h 2x1.5h - atm drinking 1 by 1 its the best option
Love your guide as you do it with firearms. Luthias did it with bow and sword. Nice to see the differences in the two styles.
Thanks dude!
Also, if you have multiple fuses, you can HOLD F on the fuse box and select the one you want to use. Rather than going into your inventory.
Great video! love your walkthroughs bro. The only thing I wanted to know is where you loot the modules from but you spawned them in xD
You can loot them in the bunker, but they're very rare. I only found a gray one so far (the lowest tier, that needs a lot of charges)
From inside. Will have to loot everything to find it! Thanks for the kind words also my dude!
@@ballisticthreat Thanks Ballistic!
9:38 "this is where the fun begins.."
Me: shitting myself! At what point is any of this fun!?
PS: great vid, thanks for the tips.
Haha! Appreciated swift 👊
I have a theory about the keypads that doesn't always provide results but ussually does.
The first number is ussually the most smudged and the final number the least smudged. Because thats just how pressing buttons works.
i have been w8in for this patch for the last 2 years... this is actually insanely HUGE... i love it... thank you Ray for the tutorial
Excellent work on this tutorial @raykit as always brother. Wonderful guide. This helps immensely.
My pleasure! :)
Wow just wow, thx RK great walk through as always! Thanks 4 all the info!! Much luv as always from Canada
Pretty sure the modules come as 0/2, 0/16 etc and you have to take them to the BCU upgrade machine either 2 or 16 times to charge them once each time with a 6 hour cooldown in between. Massive grind to get the module full and then take to trader. It’s just when you spawn then in using admin commands they come full ready for use already.
Oh yeah I spawned them in for the video to show everyone. It will be an immense grind. Most will probably just loot!
@@RayKit what I’d be really interested in knowing is if the 6hr cooldown is for all BCU machines or if you could simply go to multiple bunkers to get the module charged up quicker and ready for implant. That’s gonna be a hell of task to check though. 😉
@@Zeddy-zq1lc just for that one which has been used - you can go to others bunkers
@@sh4d0wMoon so everytime we enter the bunker, there is always a possiblity that someone has used the machine and is on cooldown :(
What puts me off is the unreasonable difference between the level of modules. If it was 5/4/3/2 , ok, maybe, that seems reasonable. But having to to to a bunker SIXTEEN times, to get a 0.5 upgrade to INT? thats nuts. Especially when its 100% luck which kind of module you find. If you find a lot of lvl 4's, you can literally gain 4 whole points of INT with the same level of bunker visits that someone else got 0.5 -.-
Great vid!!!! Helped me out so much! Thank you!
The loot in the abandoned bunkers' gonna depend on the server settings, though. Nice vid as usual.
Cheers dude!
great video, just found your channel. Keep up the great work.
Thank you!
Great tutorial Ray! thanks 🍺
Thanks Carlos!
Itd be nice if these abandoned bunker videos could actually tell us the location of some of these bunkers
Fr
That's a pretty easy Google search... There are maps that include all bunkers and an interactive map that shows everything and they're only a quick Google search away
really good stuff ray thx alot for doing it God Bless!
Thanks nezz!
Great video to help people out with the changes.
Thanks Jason!
Thanks Ray...Very Informative.
Great tutorial guide Ray! Maybe I missed it, but can you inject yourself with a syringe when you shot Mr. Brenner with his blood ( your must have a syringe to collect the blood ) and gives it you a temp boost? With lots of patience and crawling, you can take a hiking backpack in your hands as well, so you have 2 backpacks to stack loot in it on your way out. Keep up your great vids & work. Cheers!
ty for your time
7:45 looks like this the timer its bugged ADV thievery should give you 8s -> from patch notes "The combination has 3 digits, so you need to guess it. The higher your thievery is, the more time you have to guess it."
I think it’s the demo skill that affects the timer on that one, not thievery. I think it’s either bugged or they wrote the wrong thing in the patch notes
Where in that patch note does it specify an 8 second time?
it's the 0.9 update blog post @@random.3665
@@random.3665on the patch notes its says higher thievery more time - which on reveal event no skill was 3 and adv was 8
Great guide. Thanks a lot RayKit
Pleasure thanks Jack! Just helps people to better understand everything down there.
When your in the area that u used admin unlock for the safes…above those safes you can loot all up there to tons of loot
Thanks yet again Ray, These Walkthroughs doing wonder for the community!
Thank you dude!
nice tutorial. Whats the best build for specifically doing the bunkers?
The god mode at the end prevents you to teach ppl how to deal with brenner/razors on this specific area (best loot area). You will activate the alarm for some of those 3 doors. That was the most crucial place to be prepared for actually. Bad choice/Easy shortcut. Anyone can go SP, god mode and do tourism inside an AB...
I wanna see an absolute mad lad some how get down there with a machete or something its probably impossible but i still want to see it
as much as the monsters coming out of the vents is a cool idea. Im curious if theres a limit or they just keep coming. I like knowing theres a limit to the amount of creatures. which means i can draw them all out blast em and have 10mins of piece before they respawn like with puppets. Having them continuously jump out just because you have a low stealth stat isnt really enjoyable. especially when you have 2 or more on you and they just sit there knocking you over and not killing you for 20mins because the AI isnt very good. The puzzles are easy for anyone with a teenage level of school maths, though a master card is very handy. I will say that i do like the fact if an admin tries to port someone into brenners chamber they appear about 200m above the ground outside and fall to their death.... dont ask.....
Me, as a solo player.....fuck....
99.9% of players xD
you never talked about wearing NVGS in the bunker but only flashlights. Is there a reason to not use NVGS in there? Just wondering because you only talked about any sort of flashlight. Great video RayKit :)
Nvgs is fine yeah :)
Great content!!! :D
Thanks dude!
what is the benefit of Intelligence above 5.0?
i got in one of these bunkers and then found myself locked inside a room and a creature thing kept spawning in the vent and dropping down like some dead space shit! ahhahahahha scared the hell out of me.
i play this game for a while but first time i entered the bunker i was running out screaming after first new puppets
can you please teach me how u changed the mag without opening inventory at 9:37? Thank you
what, pressing the reload button (R)?
This video actually has strengthened the fact I will be avoiding bunkers. I respect puzzles, just not for me.
Haha! It's not that hard. Just takes a little skill as in patience.. that is literally it. Once you know how it's easy.
lol, ok, i might give them a try, patience just isn't my best trait @@RayKit
You suggesting no solo feels like a personal challenge
Thanks so much for this, gonna attempt to go silent this time hahaha (i died very quick first time going down)
I will be checking the new stuff out on single player tonight sometime
Remember suppressed weapons and high stealth.. also thievery and medical If you can
@@RayKit I'll see what I can do
@@BattlefieldFan. Awesome! Good luck!
@@RayKit thanks bud
@@BattlefieldFan. My pleasure dude!
Got a question: if all the fuses are burned there is no power source, especially at night, you can actually get stuck in the bunker until daylight? 😲
You will get out! just have to run, fast.
Understandable, no place for children there 😅
@@minimejohn6650 they will open from the inside haha
@@RayKit I got stuck inside when I tried to hack the second door, so the first door closed and got locked, I had to hack myself out which was not that cool (during the daytime tho) lol xD
Is the loot in the bunker worth it? Compare to the effort we do and the gear we bring on it
Too much risk. It doesn't worth, in my opinion.
@@alro7779 thx for your opinion, I think I agree with u
can you get yourself locked in if the power turns off or something like that ? also is it possible to kill the whole bunker (kill all razors) or are they just spawning more and more ?
Where can you find the INT modules? any specific area?
Do the doors opening and closing sound cause the razors to drop in?
Are there still "normal" bunkers as before or only these new one with special zombies in them? 🤔
There are still 6-8 normal ones still check out my bunker guide dude
@@RayKit oh ty for the respons 👍
When you find a memory module, do you have to charge it?
What weapons make brenner bleed?
Pretty sure most high calibre rifles and explosives.. My guess would be.
Love the AquaFPS food review Avatar. 😂
So, head to it in daytime then wait till nighttime?, or I miss something?
What was your stats for your character like stealth, demolition etc.? also I didn't see a lot of puppets on your video but last time I went in the bunker it was loaded with puppets the moment I entered where the security room is. that forced me to constantly fight them off and kept spawning razers every room I went in and wasn't able to sneak around.
so in some specific scenario if you feel your stomach and intestines with food to the brim, it won't use it as fast as normal, technically speaking if we would use ampule and have 5 int we could boost to 8.0 for a longer time since that would be still in our stomach?
The ampules arent food, they are basically like drugs. And you cant - for example - drink lots of coffee when you are already awake, in the hope that it will only kick in when you start to get sleepy naturally. Instead, you will be wired out of your mind for a while right away, and later be still sleepy.
i thought solar panels have a memory for light source in night time..., or because it is a game, they can call them how ever heck they want working... ???
btw where is this bunker located at i just bought the game today and as a new player where can i get a pistal with surp?
Is it a good base? I have built a base across the road
What’s up Ray!
Hey dude!
@@RayKit enjoying your videos. Keep it up🤘
@@andrewbryan9468 Thanks Andrew means a ton dude thank you!
anyone know why abandon bunker in D1 dont have the option to hack the front door during daytime?
So you said modules are permanent, does that mean after a death you keep ‘em or just as long as you keep your character alive.
This one was a miss imho. Important info missing (e.g. lvl 1 keycards can be found on bodies around the entrance, loot containers above the yellow lockers...) Appears to me more like a first time walktrough, than a guide. You've got more 'competition' in the scum youtuber field now, mate. 😄 And I've seen much more structured and informative new bunker tutorials. Just making shorter videos than luthais might not be enough anymore. 😅
Otherwise? Keep up the good work! 👍️
haha appreciate your comment broski! I Don't compete with anyone but yeah It was rushed not going to lie. if i made one now it would be completely different. I just do me. No ones perfect and i've seen a few others who miss a few things out also but we are only human lol. cheers dude and have a great day!
When did they make it where you can no longer use puppet skin instead of animal skin?
Latest patch literally within the last week dude :(
They did a adjustment because the quiver is called animal quiver so it was unrealistic to use puppet skin✌🏻
why do you leave the doors open behind you?
what does it mean if it just says bunker door not powered?!
Then you need a fuse in the fuse room to power the doors
I relogged and it let me hack the door, It's a glitch in the latest update that the first door to enter the bunker say it is not powered
is every bunker like this now?
Thank You.
Where this bunker located at ?
All abandoned bunkers my friend!
Las killbox ya no existen? 😢
How is it a "multiplication" problem if you only have to divide?
1 - Because its not always division, it depends on the numbers generated
2 - Because division is basically a subcategory of multiplication (specifically, multiplication with numbers between 0 and 1)
As a solo player the kill boxes were already annoying enough, this new bunker style is going to be a massive fail if you ask me. Why not just add new monsters to normal bunkers ? Instead of new puzzles and traps and alarms and needing fuses and keycards all on top...Just leads to 95% of people not giving a shit about this because on pvp servers it's just game over from the get go and PVE you can get same loot easier.
People that roll with squads and cover eachother sure, they will run em. Just widens the gap between no-ife neckbeards and random soloers imo.
Hey, RayKit sponsor me a computer as yours.
thx
pleasure Rizzi!
Multiplication locks are garbage , unbeatable monsters are garbage , time limits on fuses to open doors are garbage , radiation suits in abandoned bunkers only are garbage , this game is 1 step forwards 4 steps back I can't wait for moders to get their hands on this game and make it amazing
whos brenner and why is he matter?
They put too many of these new bunkers in for my taste. They should reduce their number. There are only 8 old ones left and 17 new ones. Too many! The creators probably got too excited about them that they gave so many of them. I hope that in a future update they will reduce their number to more or less half and half
Their plan is to get rid of the old ones completely, and have 2 different types of new bunkers:
- the current abandoned ones
- New ones which are still actively maintained by TEC-1, and have TEC-1 AI characters inside.
The reason they replaced so many with the abandoned ones isnt nessecarly because they are meant to stay, just because they wanna shift away from the old bunkers asap.
So the long and short of it, these bunkers are a waste of time and you will most likely die without cheating it. And god only know what was going on in the developers minds when thinking of this mess.
I just feel like things got too complicated in scum. This is why scum is dying sadly.
Are there some bunkers with no power at all during the day?
i need a good server survival hardcore pve