I just got this game and have been having a blast with how in depth the game is. I’m in the process of making my own league out of myself and my circle of streamer friends and these vids are such a huge help in figuring out what everyone wants. Great content!
Thank you very much I'm so glad they help I'm considering doing a new series utilizing some more of the modpack since it greatly increases match quality (mods like the "movelist" mod prevent fluke pins and subs so your logic can just be logical instead of dodging weird finishes).
Dude Everytime I got a question about this strange and awesome fighter creator, you seem to always answer them. Can't wait to make wrestlers that are like real wrestlers and not overpowered maniacs. Keep up the awesome stuff and can't wait for Season 2!!!!!!
I think skills and parameters are where I'm having my biggest problems creating my characters. I'm a wee little bit of a perfectionist with these things, and it's making things difficult. I'm working on it though.
I feel ya I was recently considering raising the roster point cap I use for GFW from 155 to 185 but I found that doing so basically just resulted in people having super inflated numbers and decided against it. Like I prefer not giving people 10s in anything since it's unrealistic that they are the "best ever" at that thing.
I like the idea of a points cap, (though I had some trouble believing that one Mr. BoneKrusher could be limited to a mere 155). I did have the idea of dividing my roster up into two categories, with Lower Carders having between 128 and 132 pts, and Upper Carders having between 154 and 162, Thought that might provide a little room to stretch and make things a little bit different.
@@willowfalls7528 I definitely haven't seen the points making that much difference to be honest the actual skill like how much health the body parts have and stuff seem to matter a lot more.
I am always stricken with the most ridiculous thing. I can take any two edits, any two at all, and the weaker of the two edits in parameter numbers will ALWAYS win 80-90 percent of the grapples, regardless of extenuating programming factors. A strong enough edit will usually pull out the win regardless, but I'm getting pretty sick of seeing my main eventers act as punching bags to the jobbers. It's been a year and a half since I've played, so maybe the developers have addressed this, but I'm not expecting anything.
The problem with this is that who wins the grapples is actually not tied to anything in particular. The only thing that effects it is usually the Ukemi but if you set Ukemi to 100 for example so the edit sells everything, they will also get a ton of spirit when they should go down and can win with that. How drastic is the difference? Also more important that just parameters are body part health, set those to low on jobber types so less moves are needed to break their limb health and begin doing spirit damage.
LOL El Fuego never actually got a shirt because he passed on it but if you are interested in the shirts we do have they're here (but it's a secret because we kind of wanted it to be a season 2 suprise XD) www.designbyhumans.com/shop/gamerunderdev/ I recommend GUD F'N Wrestling personally ;)
I just got this game and have been having a blast with how in depth the game is. I’m in the process of making my own league out of myself and my circle of streamer friends and these vids are such a huge help in figuring out what everyone wants. Great content!
Thank you very much I'm so glad they help I'm considering doing a new series utilizing some more of the modpack since it greatly increases match quality (mods like the "movelist" mod prevent fluke pins and subs so your logic can just be logical instead of dodging weird finishes).
Dude Everytime I got a question about this strange and awesome fighter creator, you seem to always answer them. Can't wait to make wrestlers that are like real wrestlers and not overpowered maniacs.
Keep up the awesome stuff and can't wait for Season 2!!!!!!
This Tuesday :D I'm excited for it too, the roster and I haven working hard to make for lots of surprises for Season 2 :D
Thank you for these awesome tutorials
Of course glad they helped :D
They use really high edit point for default characters. Kenny from NJPW dlc has 253 and Okada got 252
Gotta inflate the numbers for the licensed content wrestlers LOL
All the time it takes to learn all this I could be making my own video game.
when I try to start an exhibition, some of my downloaded characters aren't highlighted so unavailable to pick?? any ideas
They use DLC you don't own
@@GamerUnderDev aww ok thanks
I think skills and parameters are where I'm having my biggest problems creating my characters. I'm a wee little bit of a perfectionist with these things, and it's making things difficult. I'm working on it though.
I feel ya I was recently considering raising the roster point cap I use for GFW from 155 to 185 but I found that doing so basically just resulted in people having super inflated numbers and decided against it. Like I prefer not giving people 10s in anything since it's unrealistic that they are the "best ever" at that thing.
I like the idea of a points cap, (though I had some trouble believing that one Mr. BoneKrusher could be limited to a mere 155). I did have the idea of dividing my roster up into two categories, with Lower Carders having between 128 and 132 pts, and Upper Carders having between 154 and 162, Thought that might provide a little room to stretch and make things a little bit different.
@@willowfalls7528 I definitely haven't seen the points making that much difference to be honest the actual skill like how much health the body parts have and stuff seem to matter a lot more.
how you get that camera angle?
I am always stricken with the most ridiculous thing. I can take any two edits, any two at all, and the weaker of the two edits in parameter numbers will ALWAYS win 80-90 percent of the grapples, regardless of extenuating programming factors. A strong enough edit will usually pull out the win regardless, but I'm getting pretty sick of seeing my main eventers act as punching bags to the jobbers. It's been a year and a half since I've played, so maybe the developers have addressed this, but I'm not expecting anything.
The problem with this is that who wins the grapples is actually not tied to anything in particular. The only thing that effects it is usually the Ukemi but if you set Ukemi to 100 for example so the edit sells everything, they will also get a ton of spirit when they should go down and can win with that. How drastic is the difference? Also more important that just parameters are body part health, set those to low on jobber types so less moves are needed to break their limb health and begin doing spirit damage.
Great worksheet, any chance you can make it downloadable ?
Ah, not ot worry, I changed ti to 'Make a Copy' thank you, this will help me amazingly!
@@elwaster84 Yep you can still export it as an XLS I believe if you prefer.
Friendly reminder that Fire Pro Wrestling World is free on Steam and is 75% off for this weekend only.
Get it while it's hot boys and girls, who am I kidding the PC version is always hawt hawt hawt :D
I need a El Fuego Negro t-shirt lol
LOL El Fuego never actually got a shirt because he passed on it but if you are interested in the shirts we do have they're here (but it's a secret because we kind of wanted it to be a season 2 suprise XD)
www.designbyhumans.com/shop/gamerunderdev/
I recommend GUD F'N Wrestling personally ;)