DBFZ NEUTRAL - Movement patterns and what they mean

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 42

  • @Hakeemthedr3am
    @Hakeemthedr3am 5 ปีที่แล้ว +24

    Ur vids help me so much. When I first found your channel I was in ssj3 rank and now I'm a living legend due to ur guides

    • @dolphin-studio
      @dolphin-studio 3 ปีที่แล้ว +2

      bs ive never heard of you arent a living legend a as you say......... jk lol

  • @bretrodgers6024
    @bretrodgers6024 5 ปีที่แล้ว +21

    That gud windwaker ost

  • @kaihenri8357
    @kaihenri8357 5 ปีที่แล้ว +3

    Man I just love the wind waker in the background absolute greatness

  • @illusionzfgc3397
    @illusionzfgc3397 5 ปีที่แล้ว +24

    you should make a video of all the defensive OS. I'm aware of them but havnt seen exactly how to use them

  • @retribution2760
    @retribution2760 5 ปีที่แล้ว +4

    Excellents videos dude! keep it up! I learn a lot of stuff with them

  • @Dencyftw
    @Dencyftw 5 ปีที่แล้ว +43

    Maybe I’m just trash, but whenever I do full screen IAD back I just get hit by random beams

    • @vinniechocha
      @vinniechocha 5 ปีที่แล้ว +17

      Knomadic me too this game has too much going on but it’s fun as hell

    • @luhloieed6466
      @luhloieed6466 4 ปีที่แล้ว +1

      Sameeee

    • @hellcat_6539
      @hellcat_6539 3 ปีที่แล้ว

      You arent alone

  • @metalman691991
    @metalman691991 5 ปีที่แล้ว +2

    Excellent break down. I never knew about the float, going to have to check that out next time I play. Seems really good for subtle mix ups.

  • @TheHatsuma
    @TheHatsuma 5 ปีที่แล้ว +2

    Wow is that theme from final fantasy 6? Awesome video, very informative

  • @Mysta_G
    @Mysta_G 5 ปีที่แล้ว

    Great video LK

  • @iSpitboxer
    @iSpitboxer 4 ปีที่แล้ว

    Great info.

  • @YllnerMusic
    @YllnerMusic 5 ปีที่แล้ว +15

    This is why I don't really like this game as much as I could. It's so goddamn good to just play non commital and up back all day while chasing someone is a great risk. Kinda sucks.

    • @LordKnightfgc
      @LordKnightfgc  5 ปีที่แล้ว +18

      My issue is mainly that individual characters are not that good at dealing with it - you have to consider assists as part of your moveset. If you do this, then by extension, it limits the pool of characters you can pick from...
      It's why I think float is disproportionately too good and too easy :/. There are more points than just the assist thing, but I think it matters since people complain about tournament players picking similar teams. They have to! If not, you literally can't catch people and the matches take very long since nothing is really happening :(

    • @andys6385
      @andys6385 5 ปีที่แล้ว +8

      I hate playing people that play like that I played someone like that two days ago and I found out the best way to play against them is play good neutral, use specials, and assists and be patient eventually they’ll make a mistake or you’ll open them up.

    • @YllnerMusic
      @YllnerMusic 5 ปีที่แล้ว

      @@LordKnightfgc very true. Even if don't really have a problem with people picking toptiers. Sure it's fun to watch different characters in play but in a system based fighter like fighterz there will always be one char that plays the game a little better than the others. But as you say, this game would benefit a lot from something that allows for solo chars to deal with jumping. I would like to se more grounded movement options being used in general and maybe I'll pick this game up again.

    • @StevieDeez
      @StevieDeez 5 ปีที่แล้ว

      @@LordKnightfgc exactly! It's why GT assist is pretty much a must in this game right now.

  • @bert4313
    @bert4313 5 ปีที่แล้ว

    Keep it up LK and make sure you flip it -hand flips-

  • @blues4509
    @blues4509 4 ปีที่แล้ว +2

    My biggest problem is facing people that just wait there full screen for me to do something. I don't like how these types of players make the game into a staring match

  • @kelvinmonteiro6485
    @kelvinmonteiro6485 4 ปีที่แล้ว +1

    Im always getting hit by superdash the forbidden justu even orochimaru coudn't master, super dashing full screen and i always get caught jumping

  • @nathanieljones8043
    @nathanieljones8043 5 ปีที่แล้ว +1

    Thank you this is the big problem I have in play game me now stronger than sonic the fox

  • @rogermedina9696
    @rogermedina9696 5 ปีที่แล้ว +1

    What’s more effective, backdash or the back AID?

  • @lilracoonvevo1112
    @lilracoonvevo1112 5 ปีที่แล้ว +1

    I main dbs broly but I don't know is he good or not ?

    • @goosebums1698
      @goosebums1698 5 ปีที่แล้ว +3

      How about u play him and find out?

  • @aaronbenno1849
    @aaronbenno1849 5 ปีที่แล้ว +2

    ​ at around 1:25, it sounded like you said "no invincibility." back dashes have throw invincibility.

    • @LordKnightfgc
      @LordKnightfgc  5 ปีที่แล้ว +1

      Yes, but in a practical sense, from a movement perspective (especially when compared to other Arc Sys games), there is 0 invincibility.
      Also, it is very rare to see people use backdashes specifically to beat throws.

    • @anthonychase6906
      @anthonychase6906 3 ปีที่แล้ว

      @@LordKnightfgc only in mid air if someone has a sort of anti air grab is backdash going to be used to dodge grabs. If there's any other way to avoid those kinds of grabs when you're in position for them to hit you idk what it is. For example roshi Mafuba into thunder shock has them at perfect position to get hit and I believe that only backdash will save them

  • @RyanEdwardNason
    @RyanEdwardNason 5 ปีที่แล้ว

    Any tips if your opponent is always using beam assists when they are SDing?

    • @Emudaflyer
      @Emudaflyer 5 ปีที่แล้ว +2

      Try and read when they like to call the assist. Reflect it. It may not lead to a punish but they will be down an assist

    • @Bardock_Obama
      @Bardock_Obama 5 ปีที่แล้ว +1

      You can also jump above the beam. Doing that will have the SD track you to the air and you can smack them out of it with your normals. The timing for hitting them isn't as hard as you might think. Just set the computer to super dash after you attack and practice jumping and hitting them out of the air.

    • @mrevilducky
      @mrevilducky 4 ปีที่แล้ว

      Reflect

  • @giovats795
    @giovats795 4 ปีที่แล้ว

    I have no idea what i´m doing in the match lmao, I just forget to block xd

  • @mattmalco10
    @mattmalco10 5 ปีที่แล้ว

    How do you counter this form of play ?

    • @aaronb9764
      @aaronb9764 4 ปีที่แล้ว

      It's actually really easy, beam or ki blast them as they are touching back down and jail them into a vanish, start your attack string/ pressure. Jail means to force them to block, and vanishing at the right time will mean it is a true block string that they can't get out of. Remember if you see them use their double jump. They can no longer IAD or jump again, so they must touch down to reset their air options. Unfortunately, jailing isn't really taught, and ironically it works stupidly well against online players because most (at lower levels) don't know the person blocking vanish who is grounded is minus and the vanisher is plus. So you just "mash" after your vanish and if they press anything other than level 3 or DP or a reversal they get hit.

  • @Ianno-xj9ib
    @Ianno-xj9ib 5 ปีที่แล้ว +1

    bonjour Lk

  • @MrTomlette
    @MrTomlette 5 ปีที่แล้ว

    Cute belly dancer lol