Devlog 04 - Demographics, Subjects, Indochina, Indonesia & Australia, Unreal Engine Grand Strategy

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 60

  • @RTMgi9
    @RTMgi9 4 หลายเดือนก่อน +16

    Amazing progress

  • @brynndin
    @brynndin 4 หลายเดือนก่อน +9

    Impressive work, the way you've meticulously crafted the demographics and subject integration is nothing short of masterful. The attention to detail and precision is almost... intoxicating. Looking forward to seeing how you handle the RGOs next.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +1

      Great, and thanks for your time, Mr. Bateman.

    • @fish5671
      @fish5671 4 หลายเดือนก่อน

      Now let's see paul allen's victorian era game

  • @exos9913
    @exos9913 4 หลายเดือนก่อน +6

    Nice seeing everything develop, can't wait to see all the progress over time

  • @LittleJames95
    @LittleJames95 4 หลายเดือนก่อน +2

    This is looking really good so far. I belive you'd get a better visual out of it by lowering the saturation and the gamma. Apart from that, it's an amazing job!

  • @beburs
    @beburs 4 หลายเดือนก่อน +7

    Amazing map hope the functions and systems won’t be simplified because games like this are great when they are complex

  • @Laniakea67
    @Laniakea67 4 หลายเดือนก่อน +7

    Looks great! I did spot a typo: 1:36 in the subject types screen it says ‘princley state’ instead of princely state.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +1

      Opps, fixed now luckily it was just the localization text not the ID text (:

  • @SaulGoonman
    @SaulGoonman 4 หลายเดือนก่อน +2

    Great stuff!

  • @PacmanTV31
    @PacmanTV31 4 หลายเดือนก่อน

    I’m very hyped for this game, no pressure though.

  • @the_Madriks
    @the_Madriks 4 หลายเดือนก่อน +1

    great map graphics and overalls. Can't wait to try this game out in the future, In the future devlogs i hope to see more of the UI menu. also im wondering how complexed you want this game to be? not saying this would be a bad thing, actually the opposite.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      The game will be more complex then Vic3 in terms of interacting systems and pop variables (as well as pops existing on a province does not state level). The general idea is that pops and trade mostly handle themselves without player interference. But this would be sub optimal and the player can manually pick pops to produce different things, promote certain jobs e.t.c. This will hopefully produce something with a lot of mechanical complexity but also be easy to learn for different skill levels. As well as not turning into a cookie clicker like vic2/3 in temrs of building stuff (:

  • @marcopieterse
    @marcopieterse 4 หลายเดือนก่อน +2

    Impressive research on all the states! I have tried modding Imperator Rome (RIP) and have found myself spending a lot of time contimplating how each modifier/value is determined. I would recommend don't try and complete all the logic from the start. Keep stuff simple where you can as once you start playing it, I'm sure you will have new ideas. Thats my 5c. Amazing job so far though

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      I'm trying to do that already but it's hard not having all the modifiers and variables set because you never know if your model works or not. Glad you like it (:

  • @anonymousmodder1395
    @anonymousmodder1395 4 หลายเดือนก่อน +1

    I know Melbourne wasn't technically colonised until 1835 by Batman but I do feel like for gamplay purposes it's probably a good thing for it to be colonised with maybe a simple modifier added to prevent much growth of Australian/British demographics. You could also argue this for Adelaide but that is less important as South Australia never really became as important as Victoria. Regardless good stuff, look forward to playing it and good to see Australians getting involved in the game devolopment market (based upon your accent I'd guess you're from Sydney or Melbourne).

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      Thanks! Im gonna stick to the current setup but they'll be events to do with the establishment of Vic and Sa. I'll have to code in in a way that provides a substantial benefit to splitting the colonies (like a migration buff) cause you could imagine a NSW or UK player never partitioning the colonies.

    • @anonymousmodder1395
      @anonymousmodder1395 4 หลายเดือนก่อน

      @@stupidonesgames5923 Thats good, because otherwise there's no actual reason to split them up, that way it will provide an incentaive until you want to centralise and form Australia as a state.

  • @GreatVoid127
    @GreatVoid127 4 หลายเดือนก่อน +2

    will we have a modern world?

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +1

      Currently I plan to only have a 1830 start date at release and subsequent 1860 and 1910 stat dates. Alot of the economic mode and math's for doing the simulation still applies to the modern world so it wouldn't be too hard once I get the ball rolling (: (so maybe)

  • @ShadowDragon1848
    @ShadowDragon1848 4 หลายเดือนก่อน

    Looks very good! To be fair, as long as you not claim to know of a big colony of Mars aliens in Singapore you could tell me a lot. Aborigines and a few British colonies in Australia? Sure. Muslims, Dutch colonies and a lot of princely states in Indonesia? Yes. Burma, Siam and Dai Viet in Indochina? Seems legit. I was just surprised about the large numbers of Catholics there. Probably the result of successful missionaries.
    I really liked how you made the subjects. Different types and tiers are to be expected. But how they inherit their overlords color and even name under certain circumstances is so cool!

  • @James-mn3re
    @James-mn3re 4 หลายเดือนก่อน

    This is a very minor and personal nitpick, but i feel that the globe is almost distractingly small. Regardless this is amazing work, and I wish you the best.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      Yeah I'm not happy with the way the globe looks in regard to the background it does make it look odd.

  • @coolperson4582
    @coolperson4582 4 หลายเดือนก่อน +1

    PHILIPPINES MENTIONED 🇵🇭

  • @egeakcay6917
    @egeakcay6917 4 หลายเดือนก่อน

    Everything looks great but what about considering more blueish colour for the water. It looks a bit too dark. Overall, tuned in and excited a lot.

  • @theobserver6755
    @theobserver6755 3 หลายเดือนก่อน +1

    Sultanate of Aceh kinda wrong, the interior aroud Toba lake should be under Batak confederacy, note that Acehness and Batakness are totaly different nation with different religion as well

    • @stupidonesgames5923
      @stupidonesgames5923  3 หลายเดือนก่อน

      The batakaness are present as a merger called batak-minang, as I can't represent all those cultures for performance reasons. It's not very visible cause there a similar color to Acehnees and TH-cam compression doesn't help. I've just looked over some references and yeah, I'm missing a Batak state which was nominally independent. Wouldn't usually include a nation so small but cause its next to a major war zone I will, thanks (:

    • @h.reldyg
      @h.reldyg 2 หลายเดือนก่อน

      ​@@stupidonesgames5923You should separate Minang and Batak. They are two very different ethnicities. Also, the Sundanese should be in the game since they are also very different from the Javanese.

  • @blankmoment2
    @blankmoment2 4 หลายเดือนก่อน +1

    what do you think about modding ?

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +2

      Currently the project exists as an engine plugin which I can turn into a SDK for modding. Everything exists as datatables and all that so its modding capable and all. Also its got visual editors for the map and decisions and events so it'll be alot nicer to dev in compared to text editors like vic2/3 (:

    • @blankmoment2
      @blankmoment2 4 หลายเดือนก่อน

      @@stupidonesgames5923 so basically I know next to nothing about game dev. But from your comment, can it be safely assume this is what you meant "you will release this as just an SDK and people might pick this up to make their own game ?"

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +1

      @@blankmoment2 So they'll definitely be modding. But if other people were to make their own games the SDK would have to be licensed.

  • @arkiv7851
    @arkiv7851 4 หลายเดือนก่อน

    I know it’s a little early to ask probably but how will the flags of a country work? Will they be limited to 4 per country like Victoria 2 or completely dynamic like HoI4.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      There will be custom flags for each government type similar to hoi4 but there will be dynamically created flags for colonial/subject nations. (e,g the union jack in the corner being replaced with a russian flag of russia takes australia)

    • @arkiv7851
      @arkiv7851 4 หลายเดือนก่อน

      @@stupidonesgames5923 So fully dynamic or locked into 4 per country? HoI4 has the four government base but then any number of flags can be assigned by just having the country flagged in the code as having a new flag. Keep up the amazing work btw.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      They'll be one flag per ideology in the variables. But a flag for a specific ideology/government type can be overriden. e.g bourbon fance is the default monarchy flag->nepoleon III coups->new flag for monarchy is set from the event.

    • @arkiv7851
      @arkiv7851 4 หลายเดือนก่อน

      @@stupidonesgames5923 Sounds good, eagerly looking forward to more videos.

  • @sepukkuz
    @sepukkuz 4 หลายเดือนก่อน

    Good work, but one question.
    Why is the map so dark?

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      The maps not final, but yeah particularly the water is very very dark.

  • @k__k___
    @k__k___ 4 หลายเดือนก่อน +1

    Hey, Australian here! I think it would be really cool if you represented the 'Australian' (i.e. the anglo settlers differentiated from Britain) as "British Australian" or something similar. The idea of an 'Australian' culture that is distinct is a bit problematic in this era for a couple of reasons:
    1. Most anglo settlers considered themselves 'British' well up until the 1950s (my Grandfather died recently, on his passport was 'British' despite being a First Fleet descendant). There was a divergent culture from Britain sure, but most people themselves didn't consider their identity as 'Australian', this is only a few decades after first settlement and I think it is much more accurate to change the name to something that reflects this.
    2. 'Australian' is a modern cultural creation and it often includes First Nations peoples in it (rightfully so, they were here first!). Constructing separate indigenous/Australian cultures just doesn't really feel right, when what is probably more accurate is that 'British-Australians' and many indigenous (and other immigrants) eventually, much later, assimilated into a modern construction of the 'Australian' culture (often violently and by force - see the White Australia policy and the stolen generation).
    I get that there needs to be a system to account for immigrants in the game, and it makes sense to assimilate them into 'Australian', but I don't know, it just seems weird to me as an Australian. Perhaps you have thoughts too?

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +1

      I'm Aussie to so I gave Australia and NZL a lot of detail and provinces. So, in terms of cultural groups, they'll be a factor called "Cultural cohesion" so at the start the English and Australian cultures will have close to 100% cohesion. With cohesion being reduced when pops of a non-British cultures assimilate to it.
      In terms of Aboriginals, I split it in two to just have more pop diversity on the continent but Pama-Nyugan and "Australian-Aboriginal" are both just generalizations based of language (I need a better name for non Pama-Nyugan).
      But also, Australian culture even now is very much British and there isn't really a thing as a non-British-Australian (in terms of culture not race obv, culture in this game mainly being based of language diet aka goods consumed and preferred government type) in the time span of the game or arguably now. And the forced assimilation during White-Australia didn't really work very well (not to mention being evil). Hopefully the cultural cohesion modifier will elevate alot of the problems you've mentioned tho (:

    • @k__k___
      @k__k___ 4 หลายเดือนก่อน +1

      @@stupidonesgames5923 Oh cool! I thought you had the accent, almost sound British yourself! The cohesion is a really cool mechanic and it is really cool to see Papa-Nyugan and Torres Strait islanders there, love it.
      I see the problem, I think they're referred to socially and academically just as 'non- Pama-Nyugan' which is sort of odd in context but I think you totally could just have them referred to as that.

  • @albertosti6786
    @albertosti6786 4 หลายเดือนก่อน

    Out of curiosity - what resolution are your height maps? I've tried to get back into my project with UE5 (was previously using UE4) and am experiencing pretty blocky pixellated shadows using a nanite material even with high-res heightmaps. Wonder if you faced similar issues.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน +1

      Im using a 32*16k single virtual texture. Took ages to import pretty sure unreal cant do over 32k. Make sure to use nanite tesselation it runs alot faster then having a nanite mesh for some reason. Virtual shadow maps in general have pretty blocky shadows but I havent seen any to a noticable point in my project (maybe cause its on a sphere or cause of the res of the heightmap)

    • @albertosti6786
      @albertosti6786 4 หลายเดือนก่อน

      @@stupidonesgames5923 Haha, that'd explain it at least a little bit - mine isn't even 8k.
      I'm using nanite tesselation on a few plane meshes to render the map. I haven't looked into virtual textures yet - perhaps that'd be worth it at a certain texture size, but in my experience with games like this it's the CPU that's the hold-up in 99% of cases, not the GPU, so I'm pretty lazy with optimisation!
      Using the same technique as you do with canvas render targets to edit the gameplay map on the fly (although mine is a hex-based map when it comes to gameplay, which means I have a lot smaller textures to worry about since you can use math get the shader to work out which hex a given pixel belongs to).
      Anyway - love the project and love even more that you're posting about it (and that you're even a fellow Aussie!). Great stuff!

  • @Adam-iv1sk
    @Adam-iv1sk 4 หลายเดือนก่อน

    Is russia owning northern Siberia accurate? I heard those parts weren't mapped until the time of the USSR and they were only claimed by russia

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      Supposedly they had a decently sized seasonal trade bases in the region. But the region was DeFacto unorganized. Might change it in the future tho (:

  • @azathothog
    @azathothog 4 หลายเดือนก่อน +1

    Can you do some amazigh stuff pls

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      At some point they'll def be a path for amazing Libia or Morocco and probably a French aligned state for the Algerian desert (think Nepoleon III had that idea). At the moment the Amazigh are split between Tuareg barber and Mauritanian but I'm debating merging them cause Tuaregs and Mauritanian are like 1/10th the population size of Berbers.

    • @azathothog
      @azathothog 4 หลายเดือนก่อน

      @@stupidonesgames5923 no. Amaizgh are not dplit between tauregs and mauritaunia thats not true i am a atlatsi chlueh amazigh my mother was chlueh and lived aswavi in north algeria not kayble

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      Yeah Ill probably merge them when I go over africa

  • @vannplaysgamespoorly1772
    @vannplaysgamespoorly1772 4 หลายเดือนก่อน

    Looks great! However, I do think the divergence of British colonial cultures is too early in Oceania. Distinct identities as Australian and New Zealander instead of English/Scottish/Irish in the colonies didn't emerge until WW1. The experience of the ANZACs were considered a founding moment in the cultural/national consciousness of each respective nation, so it really shouldn't happen in game until the early 20th century.
    I also want to make the case for playable tribes - many of these were organised polities, often just delegitimised in order to justify colonial expansion. In the case of New Zealand especially, it was one of rapid societal upheaval, wars of expansion, proliferation of new technologies, complex diplomacy, and contending with the foreign powers arriving on the shores. A game without those tribal polities represented makes for a poorer gameplay experience overall, for both the colonial tag and the tribes.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      I forgot to mention in the video that in a cultural group (e.g. British) each subculture has a variable called cohesion which will change over time depending on assimilation of migrants, events etc. In terms of tribal nations every nation was different, and the Maori's were perhaps more centralised than other places which was relatively recent when the Europeans sold them guns. I'll probably add a couple tribal nations but its not a huge priority. They'll be plenty of events though for skirmishes between natives and settelers.

  • @seffffee1333
    @seffffee1333 4 หลายเดือนก่อน +1

    Are you going to keep the game mod friendly & also will you keep the game dynamic so you can give large game changing mechanics even if it doesn’t fit with the original framework of the game?
    I think that’s the issue we had with vic3 and eu4, the game is that static that once the game is finished they can’t change any mechanic to fit better gameplay.

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      The game will be pretty moddable cause the plan is to release an engine version with a (hashed for ip reasons) version of the game as a enigne plugin. So everything can be rewritten in engine for ease of use.

  • @Pavel-d1j
    @Pavel-d1j 4 หลายเดือนก่อน

    hey
    i am also interested in global strategy develompmet
    i have huge game concept, also have enough "node js" knowlege to form game-engine logic
    but have no idea how to deal with UE, graphics, etc xD
    whoud you like to speak with me a little and, if our ways to create similar, mabe, form an alliance?

    • @stupidonesgames5923
      @stupidonesgames5923  4 หลายเดือนก่อน

      samc0452 is my discord

    • @Pavel-d1j
      @Pavel-d1j 4 หลายเดือนก่อน

      @@stupidonesgames5923 sent req
      i am vivax97_18951

    • @StefanBernat
      @StefanBernat 4 หลายเดือนก่อน

      @@stupidonesgames5923 Is there a discord server? Can you share a link?