How To Add MOBILE SUPPORT to Your Roblox Game [FULL TUTORIAL]
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- เผยแพร่เมื่อ 8 ก.พ. 2025
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This free mobile support tutorial was made for people trying to make their own Roblox game with mobile support and add buttons for other platforms.
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thx for having mac like me becuz it makes it less confusing
how would i make corsair that works in first persorn
Thank you sooo much you helped me add mobloe support on my first game
Bro, you literally saved my game! Thanks a lot!
Honestly you have got to be the most underrated roblox youtuber
Soon we rise up 🫡
LETS GOO!! I'VE BEEN WAITIN FOR THISS
Yessir 🔥🔥
hi bro, you can throw off your mobile control model if you can, I really need it, I will be very grateful if you give me a mobile control model
w video this helped a lot👍
thanks
Swimpienator's video is wayy better honestly its very clear and simple
hey vuuk ive been following your tutorials for a while now and love what you do but I need help with a problem I'm having when i click run it runs and then ill press stop but I'm not able to run again after I stop running if that makes sense
summary:
make your UI, add a local script inside the button saying “if UIS.TouchEnabled then script.Parent.Visible = false else return end” and make the button invisible.
Umm bro can u make ur combat free system working mobile
Can u just type the script in the description? Im to lazy to write it down from the other video :P
how do you make it so your screen is able to look like if your on phone, my roblox studio doesnt have that
Idk how to make mobile support for ur dash system can u explain it for me pls
yo i dont know how to make the crouch and slide and dash mobile support any help?
Bro is mad underrated
Yessir 😕
i want to add mobile buttons to my own script but i dont know how to do that
aint no way bro just add a gui click function and call it a day
Fr
that's quite literally how you add mobile support. what did you want?
If you make parkour system with mobile support i rlly wanna buy itrr
can you do it for your hollow purple ability too? (I mean by do a tutorial for it for mobile support too)
So this won’t work with your how to make a combat system video?
How to make the button invisible if the tool is not equipped and visible if the tool is equipped
Add a local script to your tool and do this:
local gui = game.Players.LocalPlayer.PlayerGui.Mobile --[[Why player gui? why not game.starter gui?? A: its becuase the starter gui will get cloned to(under) player object, o when the player joins the gui you setup in starter gui will be cloned to the player. if I referenced the starter gui instead of player gui. the player wouldnt notice any changes, because he sees player gui, not starter gui]]
--Make sure to reference correct gui you want, this is just an example for your orientation, make sure to reference it in player gui.
local tool = script.Parent --reference for your tool
tool.equipped:connect(function()
gui.Enabled= true --You can also do "gui.Visible" if its frame or any other object than screen gui.
end)
tool.Unequipped:connect(function()
gui.Enabled= false --dequipping logic
--you can put here any logic
end)
This works with warbound thing too?
how do you tie other things to the universal stats like make your run script run faster which each point
Where humanoid walkspeed is do something like WalkSpeed = 20 + (plr.StatSystemVuukStudios.Agility.Value * 0.5)
@@vuukstudios7635 ok i will try it
Hey, i have a button to coruch in my game, so, when i am in studio and put like I am in mobile it works, but when i am in my cellphone it just works like 30 seconds, and then it doesn't want to work, any idea what's the problem?, I don't see that my script has errors
See? It’s this easy. So why can’t bigger games just add mobile controls (or better controls if already added) so I and all other mobile players can play?
ooorrr, you use context action service
THANK YOU SO MUCH, YOU ARE EVEN SMARTER THAN CHATGPT BRO
5:42 instead for the ability, so my telekinesis localscript needs a cooldown too?
Can u guys make a stand guide? From jojo
make a projectile version pls
W EDITING
Godly edits incoming 😮💨
how do you do this for running and crouching?
HOW TO WE GET THE SCRIPT THAT YOU HAVE
Can't you just bind the button as the Keycode you're using in PC 💀
Also I’m tryna learn to make impact frames so can you please make a tutorial on that?
👍
yo vuuk how do u make it where the button shows only when u equip the tool
Add a local script to your tool and do this:
local gui = game.Players.LocalPlayer.PlayerGui.Mobile --[[Why player gui? why not game.starter gui?? A: its becuase the starter gui will get cloned to(under) player object, o when the player joins the gui you setup in starter gui will be cloned to the player. if I referenced the starter gui instead of player gui. the player wouldnt notice any changes, because he sees player gui, not starter gui]]
--Make sure to reference correct gui you want, this is just an example for your orientation, make sure to reference it in player gui.
local tool = script.Parent --reference for your tool
tool.equipped:connect(function()
gui.Enabled= true --You can also do "gui.Visible" if its frame or any other object than screen gui.
--you can put here any logic
end)
tool.Unequipped:connect(function()
gui.Enabled= false --dequipping logic
--you can put here any logic
end)
can you do dash mobile support?
local config = require(script:WaitForChild("Config"))
local leaderstats = game.ServerScriptService.LeaderStats
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local UpdateTxtEvent = replicatedStorage.RoundSystemEvents.UpdateText
local queuedPlayers = {}
local activePlayers = {}
local gameActive = script:WaitForChild("GameActive")
local CountingDown = script:WaitForChild("CountingDown")
local spawns = game.Workspace:WaitForChild("Spawns")
local function updateText(msg, visible)
UpdateTxtEvent:FireAllClients(msg, visible)
end
local function queuePlayers()
if gameActive.Value == false then
for i, plr in pairs(players:GetPlayers()) do
if not table.find(queuedPlayers, plr.UserId) then
table.insert(queuedPlayers, plr.UserId)
print(plr.Name.." has been added to the queue!")
end
end
end
end
players.PlayerAdded:Connect(queuePlayers)
local function removePlayer(plr)
local id = plr.UserId
table.remove(queuedPlayers, table.find(queuedPlayers, id))
table.remove(activePlayers, table.find(activePlayers, id))
print(plr.Name.." has been removed from the game!")
end
local function CheckForPlayers()
while task.wait(1) do
if gameActive.Value == true or CountingDown.Value == true then return end
queuePlayers()
if #queuedPlayers >= config.MinimumPlayers then
CountingDown.Value = true
print("Countdown Started!")
else
updateText("Waiting for players...", true)
end
end
end
local function gameStart()
local playerSetup = {}
while gameActive.Value do
for i,plr in pairs(players:GetPlayers())do
local userId = plr.UserId
if table.find(queuedPlayers, userId) and not playerSetup[userId] then
table.remove(queuedPlayers, table.find(queuedPlayers, userId))
table.insert(activePlayers, userId)
playerSetup[userId] = true
local char = plr.Character
local humanoid = char.Humanoid
local HRP = char.HumanoidRootPart
local spawnNum = math.random(1, #spawns:GetChildren())
local spawnPart = spawns[spawnNum]
HRP.CFrame = spawnPart.CFrame + Vector3.new(0,5,0)
local diedConnection
diedConnection = humanoid.Died:Connect(function()
removePlayer(plr)
diedConnection:Disconnect()
end)
end
end
if #activePlayers == 1 then
local winner = players:GetPlayerByUserId(activePlayers[1])
print(winner.Name.." has won!")
updateText(winner.Name.." has won the match!", true)
task.wait(5)
winner.Character.HumanoidRootPart.CFrame = workspace.SpawnLocation.CFrame + Vector3.new(0,5,0)
winner.leaderstats.Wins.Value += 1
gameActive.Value = false
CheckForPlayers()
break
end
task.wait(1)
end
end
CountingDown.Changed:Connect(function()
if CountingDown.Value == true then
for i= config.coutdownTime,0,-1 do
if #queuedPlayers < config.MinimumPlayers then
CountingDown.Value = false
CheckForPlayers()
return
end
task.wait(1)
updateText("Starting in "..i.." seconds!", true)
end
if #queuedPlayers < config.MinimumPlayers then
CountingDown.Value = false
task.wait(1)
CheckForPlayers()
return
end
CountingDown.Value = false
gameActive.Value = true
updateText("", false)
print("Countdown ended")
gameStart()
end
end)
CheckForPlayers()
players.PlayerRemoving:Connect(removePlayer)
W
Bro, I need help, I repeated everything you did, but nothing worked for me. I have this script does not work writes to output local ui = plr.PlayerGui.MobileControls please help me fix it
You need to make the UI…
i maked, but nothing work😭😭@@vuukstudios7635
i need mobile control to SIMPLESWORD V2
@@vuukstudios7635
I looked at all the guides on how to make a mobile button and I couldn't find the same guide for these kpopks, I've been sitting with my laptop for 7 hours:(@@vuukstudios7635
@@Art1mx Hmm i think i could help you it´s not that hard.
I dont know how to thanke you :)
Im to late
bro i love you
can someone pls send me the script pls
does this work on any script???
no
how do u do that iphone xr thing
view > Device
@@vuukstudios7635 ty
Dude I'm copying
Hard
Hi
Hii
First
Second 🥶
third 🤞
next person keep the chain going 💀
Fourth
Fifth@@dripmms5518
Yo can you guys make a rock spawn, rock debris, and rock trail framework?
👍
4:47 doesn’t work. The UIS has a blue line under and so does the plr I copied it exactly, but it doesn’t even work.
worked for me, did you make sure to make a variable for “UIS” like:
local UIS = game:GetService(“UserInputService”)
and a plr variable:
local plr = game.Players.LocalPlayer
i recommend learning studio basics before jumping into complicated things like this