You actually won a sub! Btw, if it’s not a problem, do you think you can make a tutorial about it ? (It’s for now 20 times that I try to make a chain attack, but I can’t even create the chain..)
i'm a music producer looking to have more experience in producing game music. i have 1 year of experience on producing beats but i never got the chance to actually make a song for a real game :p. if you want i can make a soundtrack for your game completly for free👍👍
this looks insane! I'm totally playing this tonight, although, here's a suggestion: please improve the map, as it looks pretty tiny right now. some other nice changes could be more lighting as its pretty hard to see, but apart from that: this game looks awesome, the movement and combat are amazing and the fact that you can disable effects is great for computers that can handle less than others.
Idea: Every weapon has two unique abilities, and one or two abilities that are shared throughout its weight class. So for example a hammer would have the Ground Slam, and then maybe a spin move and a hammer throw move or something. ( Unless you can just switch between weapons mid-combat to use the different skills, then just ignore this XD )
Even though the animations arent the best, i think it fits the style of the game by not being as smooth as usual, so i think its okay if you dont know how to animate 👍👍
What about an ability where the character skits there sword on the ground to shoot dirt in the enemy's eyes acting as a stun or something? Like lowering the sword, and slashing the ground towards the enemy to shoot dirt a short distance towards them, like how theifs would fight dirty in fights.
I only started learning scripting a couple days ago so im sure all of this is really amazing and a great feat. But i can say that as a player it looks pretty boring. Maybe change the lighting and sound effects if ur going for player engagement. Then again, i have no idea what u have in mind for the game, and it is your own. Good luck on development!
are you making a pvp game? cuz those ability and m1s look like they are pvp compatibe but anymways i think you should make it like hours so whenever you defeat a wave or level you can get buffed or get new ability
An Npc or an enemy wouldn't really be an A.I. it's more of a rigid code than having any correspondence to neural networking or nodular programme structure. I suppose, you will be fiddling around code trying to make the enemy follow and attack the player
@fish-w2j I see, so you are thinking of going down that path huh? That is... a forbidden road... Don't you think other game devs on roblox have ever dreamt of creating enemies that adapt to players play style??? They have surely did and seen the unfathomable horrors that roblox studio debugger is... All I can do is pray for you 🙏
You actually won a sub!
Btw, if it’s not a problem, do you think you can make a tutorial about it ? (It’s for now 20 times that I try to make a chain attack, but I can’t even create the chain..)
this looks really good, goodluck with your game
i'm a music producer looking to have more experience in producing game music. i have 1 year of experience on producing beats but i never got the chance to actually make a song for a real game :p. if you want i can make a soundtrack for your game completly for free👍👍
this looks insane! I'm totally playing this tonight, although, here's a suggestion:
please improve the map, as it looks pretty tiny right now. some other nice changes could be more lighting as its pretty hard to see, but apart from that: this game looks awesome, the movement and combat are amazing and the fact that you can disable effects is great for computers that can handle less than others.
This game is not released yet.
@ nooo
2:55 the depths are calling
This looks good, I'd say you show add more feedback for when someone is hit, the whoosh sound isnt selling the fact someone is getting sliced
Neat game, best of luck to your success man!
yo what kind of style is this this looks mad impressive
keep going bro its soo good
I'm playing the game when it gets out yes or yes it looks so GOOD
def gonna play this game when it releases, looks so good so far.
I'm here before you blow up. Lets hope your game blows up!
this game is going be good cook for us
i aint seen the devlog 1 and idk what the games gonna be about but i KNOW this shi boutta be fire
The algorithm blessed me today
recommend to make that when you dash and block at the same time you send the enemy flying in the air and stun him, just a recommendation :)
Idea: Every weapon has two unique abilities, and one or two abilities that are shared throughout its weight class. So for example a hammer would have the Ground Slam, and then maybe a spin move and a hammer throw move or something. ( Unless you can just switch between weapons mid-combat to use the different skills, then just ignore this XD )
I subbed your awesome 😎
Even though the animations arent the best, i think it fits the style of the game by not being as smooth as usual, so i think its okay if you dont know how to animate 👍👍
This looks real good
Underrated
What about an ability where the character skits there sword on the ground to shoot dirt in the enemy's eyes acting as a stun or something? Like lowering the sword, and slashing the ground towards the enemy to shoot dirt a short distance towards them, like how theifs would fight dirty in fights.
Wow, that's unique. Ill keep that in mind
really underated how did you make the shaders
i feel like you should add somemore movement/momentum to the combat
I only started learning scripting a couple days ago so im sure all of this is really amazing and a great feat. But i can say that as a player it looks pretty boring. Maybe change the lighting and sound effects if ur going for player engagement. Then again, i have no idea what u have in mind for the game, and it is your own. Good luck on development!
This game is in early early early development stage, there are more features to come
are you making a pvp game?
cuz those ability and m1s look like they are pvp compatibe but anymways
i think you should make it like hours so whenever you defeat a wave or level you can get buffed or get new ability
holy flips
w video
how are you previewing the mesh tween in studio?
Using the command bar
Make big hammer which make big crater
do you want a blender animator? i'd love to make a few free anims for this game for my portfolio
Are you fine with animating a non humanoid rig?
btw can you make Coding tutorials?
W Video
W (im noah)
W
Is this game deepwoken inspired?
nice
You cooked
An Npc or an enemy wouldn't really be an A.I. it's more of a rigid code than having any correspondence to neural networking or nodular programme structure. I suppose, you will be fiddling around code trying to make the enemy follow and attack the player
It does not just follows you, it will adapt to your playstyle and try to find a counter.
Thanks for the information tho, greatly appreciated!
@fish-w2j I see, so you are thinking of going down that path huh?
That is... a forbidden road...
Don't you think other game devs on roblox have ever dreamt of creating enemies that adapt to players play style??? They have surely did and seen the unfathomable horrors that roblox studio debugger is... All I can do is pray for you 🙏
@@harshvardhantiwari4242 lol, looks like next devlog gonna be delayed for 9 months
@fish-w2j Why is it oddly specific to 9 months 💀
@@harshvardhantiwari4242 8 months of procrastinating, 24 days of bug fixing, and 7 days of coding
w
IM the guy who asked to join ur team in ur last vid if u don’t remember me then check out the comments of the last video sorry I was late to respond
Arent you minion dev?
🤫
fish: I need to cook