SF6 ▰ KEY (#2 Ranked E.Honda) vs MOKE (#3 Ranked Chun-Li) ▰ High Level Gameplay
ฝัง
- เผยแพร่เมื่อ 11 มิ.ย. 2024
- Street Fighter 6 high level matches between KEY (Legend rank E.Honda) and Moke (Legend rank Chun-Li).
Currently KEY is Rank #2 E.Honda and Moke is Rank #3 Chun-Li (June 12, 2024).
▶ E.Honda high level play: • E.Honda ▰ high level g...
▶ Chun-Li high level play: • Chun-Li ▰ high level g...
#sf6 #streetfighter6 #sf6honda #sf6chunli #スト6本田 #スト6春麗 - เกม
Yay more Honda matches thanks so much
Ew
The end of the first game was chef’s kiss
The kara cancel in the first round was so fine 🔥🔥🔥
Behold the amazing power of his butt.
8:44 💀💀💀
6:27
Why must honda be punished for using his anti-fireball move? Seriously why?
Because he did it with chun in cr. mk range.
Because that move sucks
he was too predictable with it. The move does need work though I wish the input wasn't so awkward.
7:26
As a Honda player i feel the frustration.
Most of this match I've been seeing key. Do sumo Splash and Moke just didnt parry it. Not once.
EVERY SINGLE TIME I even attempt that move and they block they perfect Perry the sit part of that move, So it's just odd watching Moke Just let him get in for free like that.
Both Headbutt and Sit should not be grabbable upon startup, especially their ex versions.
The fact that Sumo Splash does not go through fireballs in any sort of way in this game is SUPER frustrating.
And then ex headbutt, As an anti Fireball tool it's not really good to beat fireballs because of the negative frames that you get for the super armor. But then you look at bison's trailer that just dropped and psycho crusher goes straight through it with no slowdown for touching the fireball.
The main problem that I have in this game is that the games mechanics itself is what makes Honda not great.
Ah so now Moke attack patterns gas been exposed and rank #3!!! Lmao
Damn, Moke needs to start using 5MK in the corner against buttslam.