@@samk9632 And why is that the case? lack of some fractal noise texturing, lack of resolution needed? So..what is details, resolution, or pattern behavior? It´s definitely gonna be a hard challenge, and I would need another graphic cards to up the resolution. Would be interesting to see a quick briefing of what exactly in houdini that get´s the detail, if you use particle based emistion, fractal based emission and what other forces you would use, just roughly.
this looks amazing, your clouds are among the very few examples of clouds that seem to have the right scale, movement and lighting. great job!
Masterful work! You just demonstrated that we are but a well-thought-out algorithm governed by math.
It's all an Om....
Awesome Samuel
Looks incredible!
did you use axiom for simming the cloud? Do you have some recources you can recommend on how to do this? Like tutorials or something similar
Brilliant!!
Amazing!
Wow ❤
how many hours?
How?
how can i join the discord? the link says its expired
Dear lord
Nice! Embergen?
Houdini
Embergen can't get the details I want
it looks like axiom solver
@Zauriooo no its pyro
@@samk9632
And why is that the case?
lack of some fractal noise texturing, lack of resolution needed?
So..what is details, resolution, or pattern behavior?
It´s definitely gonna be a hard challenge, and I would need another graphic cards to up the resolution.
Would be interesting to see a quick briefing of what exactly in houdini that get´s the detail, if you use particle based emistion, fractal based emission and what other forces you would use, just roughly.
YESSSSIRRRR
fuck!