you could active DLSS on "Ultra-Performance" this way, DLSS will take the original res (800x600?) and downscale it by 4x (I guess). Which would be 200x150? :D
It would be nice if you used anti aliasing on the last resolution. I was kinda curious if it would help making things more recognizable while keeping the analog aesthetic.
Not James turning into a bacon hair in Roblox and the monsters are just Slenderman now 😂
you could active DLSS on "Ultra-Performance" this way, DLSS will take the original res (800x600?) and downscale it by 4x (I guess). Which would be 200x150? :D
I was considering using FSR initially, but I found that it forced anti aliasing and looked too good vs this janky method I found 🤣
It would be nice if you used anti aliasing on the last resolution. I was kinda curious if it would help making things more recognizable while keeping the analog aesthetic.
I have tried with anti aliasing before (I believe on the first episode in RE4 Remake) and it kinda just looked super smeary unfortunately
I love playing at ???p
Me too!