@@RedReVenge007true, but in this case it was straightforward. The tier 1 of the innate does 1 damage, which triggers the 2 badlands. Then, tier 2 does 1 damage to n invaders. You were trying to apply the badlands damage on the 2nd tier but that's not strictly how it works.
Completed my first game with Finder last night. Sure I played them poorly, but won in slow phase, 1 blight on the card, no explore cards left. Went top track, ended up killing off a whole lot with 2 majors on the last turn, cost me 4 essence to do it. :D Really did not expect to survive that one.
Do you think you could look into the wandering voice and shroud of silent mist combo? I think they would be amazing together because voice can move invaders to more ideal places for mist to leave them alive well also incapacitating them from strife and mist can make voice’s chip damage even stronger. Voice can generate fear from one of the strifed invaders that mist leaves on the board, allowing you to generate a fear card every turn. I could be wrong about how well these two would combo together but they seem like they would be a great combo worth looking into
You asked about growth in a previous video - I only typically play difficulty 8 or so, but I like to g3 top, g2 top bottom, g2 top top to max out the energy track and solve my energy problems for the whole game. It looks brutal to try and last on one energy per turn...
I can't believe you pulled that off. What a game.
Chosing to take a cascading blight seems so crazy to me
This is the type of counterintuitive choices that separate the "men" (like Red) and the "boys" (like me)! :D
Haha that damage puzzle at the end was funny! I was shouting at the screen "do 2 damage on one city, and 1 damage to the other!"
@@georgea5162 the UI digital can be atrocious sometimes
@@RedReVenge007true, but in this case it was straightforward. The tier 1 of the innate does 1 damage, which triggers the 2 badlands. Then, tier 2 does 1 damage to n invaders.
You were trying to apply the badlands damage on the 2nd tier but that's not strictly how it works.
Yay more mist I love mist
Completed my first game with Finder last night.
Sure I played them poorly, but won in slow phase, 1 blight on the card, no explore cards left.
Went top track, ended up killing off a whole lot with 2 majors on the last turn, cost me 4 essence to do it. :D
Really did not expect to survive that one.
Do you think you could look into the wandering voice and shroud of silent mist combo? I think they would be amazing together because voice can move invaders to more ideal places for mist to leave them alive well also incapacitating them from strife and mist can make voice’s chip damage even stronger. Voice can generate fear from one of the strifed invaders that mist leaves on the board, allowing you to generate a fear card every turn. I could be wrong about how well these two would combo together but they seem like they would be a great combo worth looking into
@@Drcoconut4777 honestly, I don’t think these two Spirits combo with eachother.
You asked about growth in a previous video - I only typically play difficulty 8 or so, but I like to g3 top, g2 top bottom, g2 top top to max out the energy track and solve my energy problems for the whole game. It looks brutal to try and last on one energy per turn...
@ how are you able to maintain tempo with the invaders? Does the build work into Russia?