Hi Red, you forget 1 importat thing about flouwing. Last line of text of the card. It allow shroud to gather presence and sacred site from athore player allowing green more easy access to mount and sand to green and allow and cool move to skip invader action.
Glad the synergy still works with Tangles and isn't completely reliant on GoP. I get the appeal for high level players to break the game, but I just don't enjoy Base/Regrowth Green for my taste. I think you put it well in a previous video, it undermines the puzzle. Looking forward to trying out Stranded+Tangles combo as Tangles still has the skips and damage pings of Base.
I checked out your dual hand game of this combo and I think it will be easier against England by using this combo. The violent Bringer and shroud can work against England with more difficulty
I'd love to see you play some games with this combo!
I love these synergy videos!
Also adding an extra defense in the fast for the defend per presence. Could matter a lot turn 2.
Hi Red, you forget 1 importat thing about flouwing. Last line of text of the card. It allow shroud to gather presence and sacred site from athore player allowing green more easy access to mount and sand to green and allow and cool move to skip invader action.
Glad the synergy still works with Tangles and isn't completely reliant on GoP. I get the appeal for high level players to break the game, but I just don't enjoy Base/Regrowth Green for my taste. I think you put it well in a previous video, it undermines the puzzle. Looking forward to trying out Stranded+Tangles combo as Tangles still has the skips and damage pings of Base.
I checked out your dual hand game of this combo and I think it will be easier against England by using this combo. The violent Bringer and shroud can work against England with more difficulty
First!