As long as the description is, there are still a couple things I couldn't fit in it. 1) Technically, there's one more way to fail the gnome sequence I didn't show. If you play the mechanical nightingale to the wrong gnome, the narrator gives the line, "Alexander winds the mechanical nightingale and plays it for the gnome." Other than that though, there is nothing unique to show, as the current gnome will continue with the same line as if you used any other wrong item (and playing the flute doesn't even come with a narrator line). Since this action can be done in multiple scenes but otherwise contributes nothing to any of them, it felt out of place to show. So it was intentionally excluded for the sake of the video flow. 2) slicknickxp has informed me that using the hole-in-the-wall on the door to the Minotaur's lair does not in fact trigger a dead end, since it will return after you leave and reenter the room. I have confirmed that this is correct. However, this is clearly a bug, because when you look through it, the narrator says there's nothing of interest on the other side. Had I known about this when making the video, I probably still would've included it with a note. Including a fake game over is far more acceptable than excluding a real one. Besides, the Action associated with this clip is still a valid one.
On my very first playthrough as a kid, I remember getting all the way to to catacombs without grabbing the hole-in-the-wall. Mind you, this was before the internet and I had no guides haha -- I was stuck in there for weeks lmao. Ended up restarting the game and grabbed the correct item the next time.
Please help this video replace the old series in the search results by giving it a like and a comment! This is my favorite game from my childhood, so I spared no effort to give it the tribute it deserves. I've been wanting to remake this series for years, so I'm super excited to finally push it out.
Thanks so much for this. I remember 10 years ago watching your old series and wanted to watch again and noticed your new video. Thank you for all your hard work to bring me snippets of my past that brought me hours of enjoyment. For real, great job!!
It is good to see this video finally come out. I know you put your blood, sweat, and tears into this video and it shows in the quality. I hope with this done you can finally have some time to relax and move to more great content. Here is to this video and whatever crazy and wonderful project you set yourself to next Shady!
This must have taken forever to edit! The image and especially sound quality is quite good, and I appreciate the effort to streamline by combining similar deaths. The notes at the bottom pointed out some great details. I never would have noticed things like the narrator using a different line delivery for the same death message depending on circumstance. I was planning to just bookmark this video for reference, but now I want to watch the whole thing. :)
Nice work. I think the Realm of the Dead is my favorite area. It's hard to believe that after all the times I've played/watched this game I never knew you could die to Charon.
Phenomenal - the amount of work and care you put into this is palpable, and you should be commended for it. Any King's Quest fan, and any fan of the work Sierra puts into their games should be overjoyed with what you've done here.
Having seen the sneak preview, and knowing of your troubles near the end, i must say : Bravo Shady for all your efforts and perseverance in this project. Now go and rest our hero, Shady. Hopefully, you can rest in peace for a while. Anyway, congratulations and have a good day/night/one, Shady, and the same to those who explore the comments.
I played this game so much as a kid and there's so many fail/death states you showed here that I don't think I ever encountered. So cool to see all I've missed.
YES!! Thank you! 😊 I was searching the comments just now to see if someone would mention this! I enjoyed that 4-wall type thing calling me out on my shenigans so much!
I thought I had commented on this video before, but apparently, I hadn't. What a phenomenal effort, and an amazing product to put out there for fans of this game! Thank you so much for doing this for all of us! 🐭♥
"Not a very good swimmer, are you?" I realize he was being ironic, but still. If only he knew he was in a King's Quest game, where even when you can swim, water is death, plain and simple. So many reloaded screens trying to avoid that damn shark in Perils of Rosella. Some of it had to do with getting exhausted or caught by currents, but other times it was instant death.
The production value and thoroughness on this is damned amazing, I'd give you a medal if I could; it feels like this video was outright made for me with how desperately I personally wanted to see all of the deaths recorded and explained--while I did know most of them by heart, and I really do mean most--you managed to surprise me with three ending stingers by the narrator that I'd never heard before, and a couple of animations from Alexander I'd either never seen or never seen _in that location_ before. For example, I genuinely did not know you could casually walk off the end of the pier--and I did not know that Alexander shrugs at the player if he falls in the catacombs while walking north, as opposed to his "loony toons" style wave before a fall death. Fascinating. I also assumed that the "Death waits for no man" was the same stinger was played for all deaths at the LOD, and I've never deliberately failed his challenge, so I had never heard "Death, where is thy sting? Now Alexander knows" or "Walked into that one" because I'd never deliberately walked into the web. However, an hour and a half in, I'm starting to question my memory on something. You said there's no way to break out of the dungeon if you get caught during the beauty's clothes path, so it automatically results in death--but I could swear the picture nail was used for lock picking in both that case and the trunk, and Jollo could come to your rescue in both pathways... either way, thank you for making this, I enjoyed it immensely.
The basement is a more desirable place to be than the upstairs hallway because that's where the treasure room is. Therefore, it wouldn't be fair if the game allowed a way to get to the basement along the short path. And it would be especially weird if that was achieved by getting caught. You'll notice that the guard conversation when you're in the dungeon is different for the two paths. When you're caught in the short path, the commotion spooks the vizier because he's right in the next room. So he personally orders a guard to stand by your cell so you can't escape.
Some of the high-resolution images look downright scary, and I was always looking forward to a game-over run-through with them. (Not a montage, since you deliberately played the game to get those death scenes.) For the constant fear that whatever looks that way may be trying to kill Alex, imprison him, or turn him into a beast, this works great. I’ve always wanted to be condemned to death by the hearing gnome whose giant ears droop to the sides. In the original close-up image, the hearing gnome’s ears point straight up. Does anybody else notice that?
This is definitely better than the previous release. It has the high resolution portraits from the windows version plus more detail Of the events taking place.
30:20 ahh I remember the death bogs of Tamir I used to swim there couple times , granted sometimes I had to pay the rent but due to being directly under nugget bridge it was only 500 yen every month
I just noticed that the arch-druid's "headdress" is blinking during dialogue! This means it isn't actually a headdress; the arch-druid just has a cat on his head.
Was anyone else scared of these game over screen especially the pitch black ones idk man this shit scared me I might've been a big baby but damn this shit scary especially without the voices the music itself scared me especially the beast transformation and death touch scene
you know alexander being killed by saladin makes me think a war between daventry and the emerald isles would break out. i dont think king graham would take the death of his son too well.
Seeing that Graham and Valenice will probably Alexander died in the shipwreck and can't sail to the Land of the Green Isles without also facing a shipwreck, I find that unlikely.
@@micahbush5397 i think graham especially would know his lineage wouldnt simply die in a shipwreck. and he also would go to hell and back for his family, much like how his family would for him.
Had around 38 min when the hole in the wall runs away as Alexander puts the hole in the wall on the wall, you can actually exit the room and go back and he’ll be back on the wall. Then you can retrieve it. If you look at the hole in the wall where the Minotaurs lair is, the narrator will still say nothing of interest.
My childhood 🥲 I think I actually managed nearly every death shown on one of my 4 millions replays. But there were a few I definitely didn't recognize. Those $@#%ing cliffs, man.
So I reinstalled this game a few days ago to reconnect with my childhood, and reconnect I did -- at the end game only to realize I forgot to pick up the skeleton key from the land of the dead. Game over!
You have to wonder how Saladin and Alhazred expected Alexander to leave the Isles, given that his ship was wrecked. Also, how is it possible that I can't find the music that plays in the upstairs castle corridors on TH-cam? It's such a great track, yet nobody seems to remember to put it up with the rest of the soundtrack.
Damn, you missed the one super rare one that I always look for. I've never seen footage of it and it's only happened to me once but there is a chance of the Minotaur coming in randomly if you wander around the lower catacombs for too long and just mowing you down. Totally different animation and I don't know what the chances are of it happening but you should try and see if you can get it to happen. It's separate from the hole in the wall deaths. I've played this game easily over a dozen times since I was a kid and I only had it happen one time the last time I played through. I thought it was insane that I had never seen that before.
Aside from trying everything I could think of in the game, I also used a resource viewer while making this, so I can see every animation and spoken line in the game. I do not see anything in the catacombs I cannot explain. Could it be a bug? Speedrunners use the boring book in the catacombs to skip straight to the lair, so there certainly could be some funny business going on.
@@shadyparadox I’m certain I have seen this as well when watching my brother play it for the first time. I can only assume it happens if you take too long navigating the maze, stand too long in a room, or perhaps get this far without a needed item. The scarf for instance. I have always been terrified of the Minotaur (I was 6 when when it came out) so I have always made sure to have every item and rushed through this section when I replay it. Thus, I have never attempted to recreate it hahaha. Edit: I've been trying my darndest to recreate this death and record it so you wouldn't have to waste your time trying. I've had no success as of yet :P I spent hours playing, trying different items in my inventory, standing in random rooms for a long time, walking around with the slowest walking speed hahaha. I will try again and post a video when/if I ever see it :P
@@StygianPhoenix I've once again confirmed in the resources that there are no animations I cannot explain. So if nothing else, this "random" death has the same animation as the one in the cul-de-sac. I don't know what to say about OP swearing he saw something else. Another thing that makes me doubt this extra death is that these SCI games like to perform actions while the characters are standing in very specific locations. Even in the case of the hole-in-the-wall death, Alexander uncharacteristically walks to the center of the room before anything happens. Another thing that makes me doubt this extra death is that all the ones I have can be attributed to some fault, a reason the player can blame himself for messing up, even if some are a bit harsh. A completely random attack sounds like unfair play, even for a Sierra game. Remember, the hole-in-the-wall death can be triggered by either leaving it far behind, or never obtaining it at all. The video just shows the more interesting cases. So being attacked in the cul-de-sac may feel more random in the game than it appears here. The only thing I can think to try is arrive in the catacombs without the hole-in-the-wall or the scarf and see if that changes anything. I doubt it though, since both already have their respective death scenes and I've never seen two attributed to the same item.
Nothing frustrated me more in this game than getting fucked over by not getting the river styx water or throwing the f’n tomato yourself. That combination of things plus using the clothes to put out the fire in the cage will make it impossible in the final parts of the game.
As long as the description is, there are still a couple things I couldn't fit in it.
1) Technically, there's one more way to fail the gnome sequence I didn't show. If you play the mechanical nightingale to the wrong gnome, the narrator gives the line, "Alexander winds the mechanical nightingale and plays it for the gnome." Other than that though, there is nothing unique to show, as the current gnome will continue with the same line as if you used any other wrong item (and playing the flute doesn't even come with a narrator line). Since this action can be done in multiple scenes but otherwise contributes nothing to any of them, it felt out of place to show. So it was intentionally excluded for the sake of the video flow.
2) slicknickxp has informed me that using the hole-in-the-wall on the door to the Minotaur's lair does not in fact trigger a dead end, since it will return after you leave and reenter the room. I have confirmed that this is correct. However, this is clearly a bug, because when you look through it, the narrator says there's nothing of interest on the other side. Had I known about this when making the video, I probably still would've included it with a note. Including a fake game over is far more acceptable than excluding a real one. Besides, the Action associated with this clip is still a valid one.
On my very first playthrough as a kid, I remember getting all the way to to catacombs without grabbing the hole-in-the-wall. Mind you, this was before the internet and I had no guides haha -- I was stuck in there for weeks lmao. Ended up restarting the game and grabbed the correct item the next time.
Please help this video replace the old series in the search results by giving it a like and a comment! This is my favorite game from my childhood, so I spared no effort to give it the tribute it deserves.
I've been wanting to remake this series for years, so I'm super excited to finally push it out.
Ask and you shall receive. Here's a comment, :P , another might arrive.
Sure, I'll comment.
Are you going to do all the alternate endings with this version too? Someone else did it but with the lower-res version.
Man I loved this game
Thanks so much for this. I remember 10 years ago watching your old series and wanted to watch again and noticed your new video. Thank you for all your hard work to bring me snippets of my past that brought me hours of enjoyment. For real, great job!!
After watching so many Kings Quest videos from almost a decade ago, the quality difference is staggering.
You actually managed to get him to say "tickets only" instead of "tickets up"
What is this sorcery? No clipped audio?!
my god, I noticed this as well 🤣
Sierra deaths used to creep me out so much as a kid, great video
Why don't you go for a little swim.
It is good to see this video finally come out. I know you put your blood, sweat, and tears into this video and it shows in the quality. I hope with this done you can finally have some time to relax and move to more great content. Here is to this video and whatever crazy and wonderful project you set yourself to next Shady!
Well put bud!
20:28
I love how the Black Widow's theme is based on the Song "I hear you knocking".
"fats" dominoe
This must have taken forever to edit! The image and especially sound quality is quite good, and I appreciate the effort to streamline by combining similar deaths. The notes at the bottom pointed out some great details. I never would have noticed things like the narrator using a different line delivery for the same death message depending on circumstance. I was planning to just bookmark this video for reference, but now I want to watch the whole thing. :)
That death scene of Alexander taking his ticket is so nostalgic...
Nice work. I think the Realm of the Dead is my favorite area. It's hard to believe that after all the times I've played/watched this game I never knew you could die to Charon.
I saw that in the original ones and was surprised too. He's so good at these vids and I'm grateful for this too!
Phenomenal - the amount of work and care you put into this is palpable, and you should be commended for it. Any King's Quest fan, and any fan of the work Sierra puts into their games should be overjoyed with what you've done here.
"And then there's some land I have for sale in the death bogs of Tamir..." That one always gets me.
Having seen the sneak preview, and knowing of your troubles near the end, i must say : Bravo Shady for all your efforts and perseverance in this project. Now go and rest our hero, Shady.
Hopefully, you can rest in peace for a while. Anyway, congratulations and have a good day/night/one, Shady, and the same to those who explore the comments.
I played this game so much as a kid and there's so many fail/death states you showed here that I don't think I ever encountered. So cool to see all I've missed.
How to know you're playing a Sierra adventure: The death montage video lasts almost two hours.
Sure am glad I left that reminder comment!
Basically just got here, but definitely gonna watch it through fully at some point.
I love how the game pauses briefly to explain that hand to hand combat with a minotaur is a bad idea.
The narration in this game is fantastic!
Not sure if you're familiar with Mass Effect, but KQ6's narrator also provides the voice for Udina 👀
It's Bill Ratner, aka Flint in the original _G. I. Joe_ cartoons. :)
Wow, I gotta give a like just for the sheer amount of quality editing in this. And I'm not even that far in yet. Good job!
26:20 if you make Alexander fall at lower highs, he lands on his butt. Do it too many times and he tells the player to stop it XD
YES!! Thank you! 😊 I was searching the comments just now to see if someone would mention this! I enjoyed that 4-wall type thing calling me out on my shenigans so much!
That gives me chills.
Character breaking the four wall is Nightmare fuel ⛽
"ow! Hey!" 🤣
Then "hey, quit making me fall"
@@ghariiscool yeah that's my point lol
I really like how this is structured. Thank you for this
45:28 The arrow and scream were taken straight off the Sierra game "Conquests of the Longbow".
I just rewatched your old videos. Always go back to them for a laugh. Nice to see this.
I would like this a thousand times if I could. This is by far the best Ways To Die videos I've ever seen.
Thank you so much for making this video!!❤❤❤
i dont think people realise how time-consuming this would have been to record every combination?!😮😮😮
Very high quality!! Thank you for all this effort!
Excellent job. Do not think I do not know how much work you must have put into this. It definitely shows in this amazing video.
This is really well made, well done!
I thought I had commented on this video before, but apparently, I hadn't. What a phenomenal effort, and an amazing product to put out there for fans of this game! Thank you so much for doing this for all of us! 🐭♥
"Not a very good swimmer, are you?"
I realize he was being ironic, but still. If only he knew he was in a King's Quest game, where even when you can swim, water is death, plain and simple. So many reloaded screens trying to avoid that damn shark in Perils of Rosella. Some of it had to do with getting exhausted or caught by currents, but other times it was instant death.
This whole family just can't swim XD
I appreciate the little side details on this.
This is amazing work! Thank you!
Informative and awesome video! I appreciate all the time and hard work that went into making this. Great job Shady!
Thanks, Shrek!
The god himself!
Thanks for putting this together. Bringing back a bunch of memories. The quality of this compilation is top notch!
Poor Alexander can't catch a break
The production value and thoroughness on this is damned amazing, I'd give you a medal if I could; it feels like this video was outright made for me with how desperately I personally wanted to see all of the deaths recorded and explained--while I did know most of them by heart, and I really do mean most--you managed to surprise me with three ending stingers by the narrator that I'd never heard before, and a couple of animations from Alexander I'd either never seen or never seen _in that location_ before.
For example, I genuinely did not know you could casually walk off the end of the pier--and I did not know that Alexander shrugs at the player if he falls in the catacombs while walking north, as opposed to his "loony toons" style wave before a fall death. Fascinating.
I also assumed that the "Death waits for no man" was the same stinger was played for all deaths at the LOD, and I've never deliberately failed his challenge, so I had never heard "Death, where is thy sting? Now Alexander knows" or "Walked into that one" because I'd never deliberately walked into the web.
However, an hour and a half in, I'm starting to question my memory on something. You said there's no way to break out of the dungeon if you get caught during the beauty's clothes path, so it automatically results in death--but I could swear the picture nail was used for lock picking in both that case and the trunk, and Jollo could come to your rescue in both pathways... either way, thank you for making this, I enjoyed it immensely.
The basement is a more desirable place to be than the upstairs hallway because that's where the treasure room is. Therefore, it wouldn't be fair if the game allowed a way to get to the basement along the short path. And it would be especially weird if that was achieved by getting caught.
You'll notice that the guard conversation when you're in the dungeon is different for the two paths. When you're caught in the short path, the commotion spooks the vizier because he's right in the next room. So he personally orders a guard to stand by your cell so you can't escape.
Some of the high-resolution images look downright scary, and I was always looking forward to a game-over run-through with them. (Not a montage, since you deliberately played the game to get those death scenes.) For the constant fear that whatever looks that way may be trying to kill Alex, imprison him, or turn him into a beast, this works great. I’ve always wanted to be condemned to death by the hearing gnome whose giant ears droop to the sides. In the original close-up image, the hearing gnome’s ears point straight up. Does anybody else notice that?
This is wonderfully through and couldn’t be more suited for me. Great job. 👍👍
This is definitely better than the previous release. It has the high resolution portraits from the windows version plus more detail Of the events taking place.
My first time playing this, I got every one of the Black Widow deaths
1:12:56 *don't just stand there; GRAB EM BAE*
This video is basically a holiday tradition for me now lol
It has become one of my favorite holiday season movies
Oh, those gnome portraits are cursed.
I found this by chance. Excellent editing and you really bought the game to life (pun intended).
1:01:44
Ah! Voice Acting for the Lord of the Dead Death Scene! Something that was missing in your Old KQVI Deaths Video.
1:15:14 They used Alexander’s old character portrait in the end screen!
36:40 - I know this game came out years before Resident Evil, but a better quote would be, “That wasn’t close. You became an Alexander sandwich!”
Been a year since i watched this, love this video. Always wished a death montage of KQ6.
Shamir is the master of "Do this thing they said. It'll be fun they said"
Ding Dong
this is my fav part of all the "Quest" game. Finding different ways to die.
30:20 ahh I remember the death bogs of Tamir I used to swim there couple times , granted sometimes I had to pay the rent but due to being directly under nugget bridge it was only 500 yen every month
Sounds like King Graham falling from a cliff (or from up one step) when Saladin kills Alexander.
Tickets only.
Next
I just noticed that the arch-druid's "headdress" is blinking during dialogue! This means it isn't actually a headdress; the arch-druid just has a cat on his head.
18:00 the vines are my favorite death scene
26:32 Wait, that fall kills him, but falling to the second floor of the catacombs doesn't?
How does he know what man taste like? 12:45
Nothing like getting swept off your feet....
Sierra On-line LUL now thats some old stuff
Was anyone else scared of these game over screen especially the pitch black ones idk man this shit scared me I might've been a big baby but damn this shit scary especially without the voices the music itself scared me especially the beast transformation and death touch scene
Gonna be honest - I was so scared of dying in this game that I used a walkthrough the whole time. I was a huge wuss.😅
Did you ever try placing the fake nightingale on the floor in the short version and having the guards catch you? I've done that before.
An excellent job as always!
you know alexander being killed by saladin makes me think a war between daventry and the emerald isles would break out. i dont think king graham would take the death of his son too well.
Seeing that Graham and Valenice will probably Alexander died in the shipwreck and can't sail to the Land of the Green Isles without also facing a shipwreck, I find that unlikely.
@@micahbush5397 i think graham especially would know his lineage wouldnt simply die in a shipwreck. and he also would go to hell and back for his family, much like how his family would for him.
Good work, I bet this took a long time to make! Thanks for posting it. :)
Quality content my friend!
Had around 38 min when the hole in the wall runs away as Alexander puts the hole in the wall on the wall, you can actually exit the room and go back and he’ll be back on the wall. Then you can retrieve it. If you look at the hole in the wall where the Minotaurs lair is, the narrator will still say nothing of interest.
Thanks, I've changed the pinned comment to clarify this.
So you’re saying the ocean really ISNT as calm as it appears??
It never is as calm as it appears
Yay! My personal favourite KQ
This was my childhood… but I kept falling off the deck and had no idea what to do. …I didn’t understand the game concept.
My childhood 🥲
I think I actually managed nearly every death shown on one of my 4 millions replays. But there were a few I definitely didn't recognize.
Those $@#%ing cliffs, man.
Saladin really wanted to use his 'prove your point' line. 😄
So I reinstalled this game a few days ago to reconnect with my childhood, and reconnect I did -- at the end game only to realize I forgot to pick up the skeleton key from the land of the dead. Game over!
You have to wonder how Saladin and Alhazred expected Alexander to leave the Isles, given that his ship was wrecked.
Also, how is it possible that I can't find the music that plays in the upstairs castle corridors on TH-cam? It's such a great track, yet nobody seems to remember to put it up with the rest of the soundtrack.
Yeah, everyone tends to use the same soundtrack file from Quest Studios that skips it.
This is one of the most meticulous and thorough death reels I've ever seen.
Turned out great!!
37:30 Look, the maze scared me as a kid, it scared us all. BUT FUCK THIS PART IN PARTICULAR
thank God for Prodigy's bulletin boards for hints
That wedding music has had such an impact on me.
For a lot of bad reasons. 🙂
37:45 Oh wow, I never saw that one.
When I used to play this game back in the day I always wondered if the hole in the wall found its way back home lol
love the first part of the introduction music
I never knew that it is possible to trade in the map.
If you do that and then to go the Isle of the Beast with Beauty, are you just stuck there?
Yep. I think it's just an oversight.
Great remake video!
Lol! 24:12 OH SHUT UP!! YOU COULDN'T HIT THE BROAD SIDE OF THE BARN, EVEN IF YOU HAD SOMETHING TO THROW!! JUST SHUT UP!! 🤣🤣🤣🤣🤣🤣🤣
43:20 is so damn funny, the OOF and the music stopping to let the narrator speak again and then AIEEEE
Damn, you missed the one super rare one that I always look for.
I've never seen footage of it and it's only happened to me once but there is a chance of the Minotaur coming in randomly if you wander around the lower catacombs for too long and just mowing you down. Totally different animation and I don't know what the chances are of it happening but you should try and see if you can get it to happen. It's separate from the hole in the wall deaths.
I've played this game easily over a dozen times since I was a kid and I only had it happen one time the last time I played through.
I thought it was insane that I had never seen that before.
Aside from trying everything I could think of in the game, I also used a resource viewer while making this, so I can see every animation and spoken line in the game. I do not see anything in the catacombs I cannot explain.
Could it be a bug? Speedrunners use the boring book in the catacombs to skip straight to the lair, so there certainly could be some funny business going on.
@@shadyparadox I’m certain I have seen this as well when watching my brother play it for the first time. I can only assume it happens if you take too long navigating the maze, stand too long in a room, or perhaps get this far without a needed item. The scarf for instance. I have always been terrified of the Minotaur (I was 6 when when it came out) so I have always made sure to have every item and rushed through this section when I replay it. Thus, I have never attempted to recreate it hahaha.
Edit: I've been trying my darndest to recreate this death and record it so you wouldn't have to waste your time trying. I've had no success as of yet :P I spent hours playing, trying different items in my inventory, standing in random rooms for a long time, walking around with the slowest walking speed hahaha. I will try again and post a video when/if I ever see it :P
@@StygianPhoenix I've once again confirmed in the resources that there are no animations I cannot explain. So if nothing else, this "random" death has the same animation as the one in the cul-de-sac. I don't know what to say about OP swearing he saw something else.
Another thing that makes me doubt this extra death is that these SCI games like to perform actions while the characters are standing in very specific locations. Even in the case of the hole-in-the-wall death, Alexander uncharacteristically walks to the center of the room before anything happens.
Another thing that makes me doubt this extra death is that all the ones I have can be attributed to some fault, a reason the player can blame himself for messing up, even if some are a bit harsh. A completely random attack sounds like unfair play, even for a Sierra game.
Remember, the hole-in-the-wall death can be triggered by either leaving it far behind, or never obtaining it at all. The video just shows the more interesting cases. So being attacked in the cul-de-sac may feel more random in the game than it appears here.
The only thing I can think to try is arrive in the catacombs without the hole-in-the-wall or the scarf and see if that changes anything. I doubt it though, since both already have their respective death scenes and I've never seen two attributed to the same item.
YEEEEEES NEW VIDEOS OF WAYS TO D** Please never stop.
21:18 death by Chlamydia
The puns in this game were always so hilarious
Nothing frustrated me more in this game than getting fucked over by not getting the river styx water or throwing the f’n tomato yourself. That combination of things plus using the clothes to put out the fire in the cage will make it impossible in the final parts of the game.
Where did you get the image of the stone archer, the top-down tower view, and Shamir's portrait? They don't appear in-game, and I'm curious.
All the info is in the description.
Is that Tony Jay at the end. Looks like Frollo has been reincarnated as a dog man.
Yes, Tony Jay plays several parts in this game.
1:33:17
Unused Dialouge.
37:30 Getting 'unzipped' by the Minotaur scared the shit out of 8 year old me lol
Saladin has the coolest voice!
That’s Tony Jay! He was also the voice of Judge Frollo in Disney’s Hunchback of Notre Dame.
… and I think Megabyte in Reboot? Other voice-work, too, I feel. Nice! I didn’t know Tony’s name, just that I’ve heard him a lot and like his voice.
Man, I didn't know what to do next with 24 out of the possible 231 points.
Clinging vines sounds like amy in sonic
why is the sea demonic
I swear to God Ninomae Ina'nis must play this game!
All other ytbers who discover this: excuse me
shady: N O
btw, and ignoring this joke, nice video :)