Once again Fletcher you nailed it on the spot. Fun fact the Malta tour ride has a different paint skin, it's rusted and i think white. Regardless everything you said is a must. One small thing i want to see is when the undereater viewing dome came out, it had a glitched and made it appear on the surface. I would like to see an alterations of that dome for the surface. Yes its stationary but it was a cool glitch.
Pretty much nailed my ideas for those rides. Another one I'd add would be foot paths with viewing capabilities that are 50% wider than the luxury paths, with ground and elevated options and waypoints where guests can stop to rest and use binoculars to increase the viewing range. The waypoints would also have vending machines and kiosks and stalls to handle the Food, Drink, Shopping, and Restroom needs for a long series of footpaths. The Hidden Adventure Roller Coaster would be great as another large stationary attraction + ride, with a viewing radius a little smaller than the one the Large Hotel has. It could have a wooden option for the Jurassic Park era, a fancy metal option with loops and twists for the World era, and a more conservative metal design for DFW and Malta eras.
In regards to your footpath idea, this video was only looking specifically at rides. Ill be doing another video on non-ride attractions in a few weeks ^^ For the roller coaster, im not so sure about it. For me i dont think id like to mix the idea of a zoo with a theme park. In the uk atleast those are seperate.
Something that helps with transport rating. Often it required a monorail, but you don't want tracks running all over your park. I'm open to a monorail, but maybe we could have one at ground level or even underground like the hyperloop tracks, that way you can connect your park and not have high tracks all over the place that sort of don't fit with the aesthetic. I also imagined a VIP guest alert, who you can find and track as they tour your park (Like JPOG). I do hope they bring back that level of interaction with the guests. The shops in JWE2 said there were 4 different types of guests, from those who like thrills, to luxury, to nature, to general I think they were. We should be able to build parks/sanctuaries that cater to a specific kind of guest.
Are you aware that the tour rides count as transport and have for a while now? But i do agree that some more types of transport would be nice but again, i dont cladssify that as a ride. For me rides should be strictly about providing a attraction experiance, not serving as park transport. I alwys felt the monorail blurred the lines.
@tri-clawgaming7682 yeah I remember it was added in an update, but I've never really used the tour trucks for transport means (apart from the narrow hill in the San Marie Bay map). I just want a river cruise and hot air balloons. The hope is to be able to recreate the Jurassic Park ride from Universal Studios, elevated sections and drops included. A ride/attraction.
I'd actually like to see the bone shaker roller-coaster from telltails jurassic Park the game for the jurassic park era and the roller-coaster from jurassic worlds hidden adventure.
So for me i dont think Roller-coasters fit the asthetic that we are building animal zoos. I think it would also blur the lines between jurassic and planet coaster since the coaster fans would start demanding more rides. I tried to go with attraction ideas that i think suit a animal park
@ Ik Ik it sounds stupid, but 1. Velocicoaster 2. The Roller coaster in Hidden Adventure and 3. Well I really like roller coasters, also I feel just to have more thrill attractions in your park
@ 1) Telltales added that coaster there specifically for gameplay purposes in a totally different genre of game. The game is also considered non-canon 2) Camp cretaceus sucks 3) Why do we need more thrill attractions in the park. We have DINOSAURS. That is enough. In addition...you mention you really like rolle coasters...then why not go and play...i dunno...Planet Coaster? Why try to force elements from one totally different game into another. I like how the people who constantly request these roller coasters in JWE3 do no request them in planet zoo...
Jurassic World (the in-universe theme park) was very dumb about a lot of stuff, but training the Ichthyosaur to eat things leaving that submarine is just taking the piss. Would be a great attraction to have ingame, tho; would fit right in with the unsecured ziplines and Pterosaur viewing galleries with insufficient fencing. Edit: Oh my god the canoes, I forgot about the stupid friggin canoes JP concept art: What if we had Jaws the ride, but for a Zoo? JW: What if we had Bumpercars, in water, surrounded by dinosaurs? The massive brain of Mister Trevorrow truly boggles my mind
Oh yeah i mean honestly in terms of realism so much of this is preposterous, however i was thinking primarily about gameplay and park construction more than realism for this heh
A big safari tour instead of going through the enclosures should make a big landscape safari with different breeds of dinos with different areas / landscapes like grasslands and woodlands now entering the swampland
We have to ask Frontier to put the missing skins of Parasaurolophus 1993, Mamenchisaurus 1997, Pteranodon 1997 and Triceratops 2001 from Jurassic Park 1, The Lost World Jurassic Park and Jurassic Park 3 in Jurassic World Evolution 3 !!!!!
Once again Fletcher you nailed it on the spot. Fun fact the Malta tour ride has a different paint skin, it's rusted and i think white. Regardless everything you said is a must. One small thing i want to see is when the undereater viewing dome came out, it had a glitched and made it appear on the surface. I would like to see an alterations of that dome for the surface. Yes its stationary but it was a cool glitch.
Strangely enough im gunna be doing a video in a few weeks time look at non-ride based attractions including the viewing domes
I really want that Damm boat Tour.
I Love the Idea of Park with the theme the River of time.
Honestly i feel like a river tour would be so easy to implement
Oh yessss.
Pretty much nailed my ideas for those rides. Another one I'd add would be foot paths with viewing capabilities that are 50% wider than the luxury paths, with ground and elevated options and waypoints where guests can stop to rest and use binoculars to increase the viewing range. The waypoints would also have vending machines and kiosks and stalls to handle the Food, Drink, Shopping, and Restroom needs for a long series of footpaths.
The Hidden Adventure Roller Coaster would be great as another large stationary attraction + ride, with a viewing radius a little smaller than the one the Large Hotel has. It could have a wooden option for the Jurassic Park era, a fancy metal option with loops and twists for the World era, and a more conservative metal design for DFW and Malta eras.
In regards to your footpath idea, this video was only looking specifically at rides. Ill be doing another video on non-ride attractions in a few weeks ^^
For the roller coaster, im not so sure about it. For me i dont think id like to mix the idea of a zoo with a theme park. In the uk atleast those are seperate.
These would be wonderful to have. Tunnels in the lagoons would be an interesting and fun addition to the game.
Then you'll wanna watch my video in a few weeks time where ill be talking about non-ride based attractions
That lagoon gotta be deep for the underwater ride
Something that helps with transport rating. Often it required a monorail, but you don't want tracks running all over your park. I'm open to a monorail, but maybe we could have one at ground level or even underground like the hyperloop tracks, that way you can connect your park and not have high tracks all over the place that sort of don't fit with the aesthetic. I also imagined a VIP guest alert, who you can find and track as they tour your park (Like JPOG). I do hope they bring back that level of interaction with the guests. The shops in JWE2 said there were 4 different types of guests, from those who like thrills, to luxury, to nature, to general I think they were. We should be able to build parks/sanctuaries that cater to a specific kind of guest.
Are you aware that the tour rides count as transport and have for a while now? But i do agree that some more types of transport would be nice but again, i dont cladssify that as a ride. For me rides should be strictly about providing a attraction experiance, not serving as park transport. I alwys felt the monorail blurred the lines.
@tri-clawgaming7682 yeah I remember it was added in an update, but I've never really used the tour trucks for transport means (apart from the narrow hill in the San Marie Bay map). I just want a river cruise and hot air balloons. The hope is to be able to recreate the Jurassic Park ride from Universal Studios, elevated sections and drops included. A ride/attraction.
The thing they should really add is dynamic pupils for dinosaurs
...uh huh
I'd actually like to see the bone shaker roller-coaster from telltails jurassic Park the game for the jurassic park era and the roller-coaster from jurassic worlds hidden adventure.
So for me i dont think Roller-coasters fit the asthetic that we are building animal zoos. I think it would also blur the lines between jurassic and planet coaster since the coaster fans would start demanding more rides. I tried to go with attraction ideas that i think suit a animal park
I also low key want to see a roller coaster that could panic dinosaurs and cause them to attack the roller coaster if built in a n enclosure
...why?
@ Ik Ik it sounds stupid, but 1. Velocicoaster 2. The Roller coaster in Hidden Adventure and 3. Well I really like roller coasters, also I feel just to have more thrill attractions in your park
@
1) Telltales added that coaster there specifically for gameplay purposes in a totally different genre of game. The game is also considered non-canon
2) Camp cretaceus sucks
3) Why do we need more thrill attractions in the park. We have DINOSAURS. That is enough.
In addition...you mention you really like rolle coasters...then why not go and play...i dunno...Planet Coaster? Why try to force elements from one totally different game into another. I like how the people who constantly request these roller coasters in JWE3 do no request them in planet zoo...
Jurassic World (the in-universe theme park) was very dumb about a lot of stuff, but training the Ichthyosaur to eat things leaving that submarine is just taking the piss. Would be a great attraction to have ingame, tho; would fit right in with the unsecured ziplines and Pterosaur viewing galleries with insufficient fencing.
Edit: Oh my god the canoes, I forgot about the stupid friggin canoes
JP concept art: What if we had Jaws the ride, but for a Zoo?
JW: What if we had Bumpercars, in water, surrounded by dinosaurs?
The massive brain of Mister Trevorrow truly boggles my mind
Oh yeah i mean honestly in terms of realism so much of this is preposterous, however i was thinking primarily about gameplay and park construction more than realism for this heh
@@tri-clawgaming7682 Dw, I totally get it!
A big safari tour instead of going through the enclosures should make a big landscape safari with different breeds of dinos with different areas / landscapes like grasslands and woodlands now entering the swampland
? you can already do that by making it yourself...i think you missed the point of the video
We have to ask Frontier to put the missing skins of Parasaurolophus 1993, Mamenchisaurus 1997, Pteranodon 1997 and Triceratops 2001 from Jurassic Park 1, The Lost World Jurassic Park and Jurassic Park 3 in Jurassic World Evolution 3 !!!!!
that has nothing to do with rides or attractions...