Add every single species in jwe2 for free in jwe3, more Jurassic and Triassic era species, better flying and swimming creatures, natural lagoons , better environment editor these are all crucial things Edit : Since they didn't release a cenezoic pack the first 2-3 DLC's of jwe3 might be cenezoic dlc's Edit 2: And also better and more natural fights for the dinosaurs
I’ve always had an issue with the fact that the flying reptiles fly so low and that the marine reptiles are so small I don’t know if you’ve released a mosa on land but I have and it’s smaller than a Rex
They wouldn't be free of we had to pay for the game. They already added all the first games species into the second game at launch. But we were essentially paying for them all again. So now we would be paying for them a third time... They could at least give people who purchased all previous dlcs the third game for a discounted price or have the game launch with all completey new species and have the previous games species added via a free update.
If the next DLC is Cenozoic centric, then JWE3’s main selling point can be all 3 geological eras being represented, give us loads of of Paleozoic & Cenozoic fauna in JWE3.
Not sure that would be a big enough selling point for most people to come back but it would be a nice thing to make this game more than just a Jurassic park builder
10 big things I want for Jurassic World Evolution 3: 1. Breeding/ baby species 2. Land Species swimming animations 3. Semi Aquatic species 4. Two Large/Medium Carnivores can kill a human together like Eddies death from JP Lost World 5. Less limitation on building and terrain constraints 6. Lagoon attractions and ability to change clearance and Colour and Lagoon Foliage brushes 7. Pterosaurs walk 8. Guests to have more personality like they did in JPOG 9. River attractions 10. Lagoon species interactions with guests and land and Aviary species!!!
I personally think JWE 2 only scratched the surface of what the perfect Jurassic park builder can be. For a potential third installment, they would have to go all out.
@@jacobeburns6813Eh. No. Being more like JPOG would be going backwards. JPOG was significantly more restrictive all around in comparison to Evo1, let alone Evo2
@@jacobeburns6813 Quite literally, the only thing JPOG got right was the Custom Islands and Guests being unique individuals. Evo1 did pretty much _everything else_ better. JPOG literally locked your park fencing into a grid because they didn't know how to make fences work any other way.
IMO this is what’s most lacking. JWE feels like a dinosaur management game, rather than a park management one. I’d like visitors to feel like actual people. I want more rides, cleaner stations to send out employees who clean your park, destructible buildings via dinosaur attacks and dinosaurs having a sleep stat and need to defecate.
100% this! I feel like everyone's request is always more dinosaurs or mammals and less about the park side of things. More rides, real guests, better dino and guest AI. The games feel so shallow to me and I think that would help tremendously!
Seeing so many things like gondola lifts, tree top walk ways and underwater walk ways in concept art, the near limitless additions for decor is baffling when people say we don’t need another.
My top 5 requests: 1.Being able to adjust the aviary height so the larger flyers don't look awkward in there, and may as well give that option to the lagoon too. 2.Getting rid of the circle constraints of lagoons and aviary and/or give us a freeform option. 3. More buildings/decorations/structures/enrichment for the park, enclosures, and dinosaurs. 4. Allowing us to connect the log viewing tunnels to each other to make a longer log and letting it pass through fences to view multiple enclosures. 5. Giving more options for live prey like cows, deer, rabbits for small carnivores, and making an option for dinosaurs to be delivered as food source from the feeders (for realism). Adding a system to make herbivores remember where their preferred food source is in a large or free range enclosure. Too many times I've had to tranq my stegos because they wander to the other side of my safari area and start starving because they can't find their food source.
One addition I haven't seen mentioned alot that just occurred to me. More Building types. JP, JW, Biosyn, Malta, and DFW make up for a nice varied roster of building styles, but that doesn't mean more wouldn't be welcomed. I have 2 ideas in mind: -Lockwood Estate (combination of bricks, glass, and metal. Almost gothic in aesthetic. It could also have lots of statues, skeletons and skulls as placeable decos) -Site B Building Set (similar to the JP set, but that focuses on the public-friendly park buildings. A Site B building set would be alot more practical and full of utility buildings, sort of like a combo between JP and DFW building sets we already have. I'm thinking specifically stuff like the worker village or jp3 aviary and labs before they were abandoned. While the jp style leans more into the Hammonds dream side of JP, the Site B buildset would lean into the darker and more mysterious side of the jp era.)
My main wants/needs for jwe2 Ranked from most to least needed 1. Improved dinosaur AI ex: fighting, herding, navigation (this of course includes having hadrosaurs and sauropods fight back as well as making pterosaurs and lagoon creatures more interesting.) 2. Path overhaul that adds bridges and more customization similar to Planet zoos system. 3. Improved terrain customization allowing us to create decently large trenches and hills that can be used as natural barriers (this includes deep water customization) 4. Aviary/Lagoon overhaul that gives us a similar building system to ZT2 as well as give us the ability to make aviaries, taller and lagoons deeper and shallower. 5. More guest attractions (specifically boats/kayaks and guest overhaul making them more interactive 6. Baby/juvenile animals 7. Animal enrichment and shelters 8. An interesting story that isn’t long yet boring like JWE but not short and stops the moment it gets interesting like JWE2 9. Make your own island like JPOG 10. Site B mode (especially if we do get juveniles) Honorable mention 1:The return of the JWE maps like Muerta and hopefully the return of the ones we have now. Honorable mention 2: the addition of more movie accurate buildings like the JW and JP aviaries (The latter we already have in JWE1), the lagoon stadium from JW, and the Indominus and raptor paddocks from JW. Honorable mention 3: More original story DLCs like Claire’s sanctuary and the Dr. Wu DLC Last honorable mention: Rage/chaos mode similar to the one in jpog where our animals will break out, fight, and attack people and vehicles constantly
The terrain overhaul feels like the most necessary to me. It's not the only thing in dire need of an improvement, but as of right now it's the most restrictive. The lack of physical terrain customization, the extremely stark divide between aerial, aquatic and terrestrial environments, the accursed building constraints and the unreasonable limitation in terrain painting (why can't we have all the foliages, sands, rocks, etc in sandbox mode??) make any creative endeavor a Sisyphean task. But overall, I would ask Frontier to look at what the modding is adding to the game and implement it. Not just introducing more species (they're too good at that IMO) but having more flexible customization of core mechanics like the behaviors of the animals and others.
If they do add baby dinosaurs, I hope there would be a setting that allows you to make it where the dinosaurs can be born adults or for them to be born baby’s and they stay baby’s forever. Also I love the idea of being able to change the water height, because it would be so cool to see spinosaurus with it’s giant spine peaking out of the water while swimming, and also that would be a great chance for Dinosuchus to come into the game Also I agree with you at with this list (either way I’m 100% going to get Jurassic World evolution 3 when it/if comes out)
Sizing Variety would be awesome and would end a lot of discussions. If you want a bigger spino go for it and if you want a big ass trex then go for that. Would love that feature.
You really missed a huge Potential here for the lagoons. Remove the lagoons entirely and be replaced by the new water System you mentioned. That way you can Form a lagoon to your exact liking and even integrate lagoon animals into natural Habitats.
I somewhat like the first game's genetic modification more in increasing the dinosaur's stats than just extra "30 attack and def". And bring back the infamy status and make it permanent
What I want: - JWE2 species being the main roster at the start - bigger aviaries - more unique animations - T-Rex skins and models get bulked up and the skins have sounds that match the skin equipped. Also, Buck’s skin needs the scar on his muzzle, the thicker throat, and bumps on the bridge of his nose - baby dinosaurs - Cenozoic animals. Should be the first DLC and have 5-6 animals included - sauropods fight back - fighting animations between certain dinosaurs match the moves in the movies but with a change for the one who wins that isn’t the original victor in the movie - Planet Zoo level customization (fence height adjustment, glass viewing, etc.) - planet zoo level environment editor - crocodilians - Mosasaurus can break fences and beach itself to drag down dinosaurs and people - T-Rex Kingdom arena/arena type benching that has built in seating - visitors can view enclosures from paths for visibility
Hopefully they gonna add the playable dino transport cage trucks to move the dinosaurs while they still inside and release mechanics, more dynamic long hunting mechanics for the predators like stalking and ambush and the new way to eating their prey like tearing flesh and bones, new stampede behavior mechanics for the herbivores when stampeding all together to safety, for the dino capture team will be the capturing and wrangling dinosaurs mechanics when some of the teams lassoing the selected dinos and others try to sedated it and then move the animals into the transport trucks. And finally, new prey feeders, like cows, deers, elks, buffalos, wild pigs, and bugs for big eating dimorphodons
Dinosaurs mating site b , more realistic fights , bigger islands, add mammalian predators from different time periods, realistic hunting strategies list goes on prehistoric crocodiles
@@malekat8539This is such a stupid response. Laziness and mediocrity on the part of Universal will not get my money or MY TIME (the most important thing of all). Everything @rickytaylor3001 said is canon in the Jurassic Park/World franchise going back to the 90s. Universal has the resources and time to fund Frontier to make a game with such elements fans have been asking for since JPOG. The gaming industry is changing. This brand will fail eventually if they keep doing the bare minimum. The last several movies were already subpar. Hollywood Studios in general are now viewed unfavorably by 51% in the states. Big budget movies and games aren’t breaking even for many reasons. Prehistoric Kingdom looks like an amazing game and I will pay it one day. However, this issue is about the brand. If the best answer people can give is to abandon the brand then so be it. It’ll only further reduce the likelihood the Jurassic Park/World brand will succeed in the current economic climate.
I think the best thing we could do to get an idea of what evolution 3 will give us is if we look at the console edition to planet zoo. The restrictions and the benefits of being on console will basically give us a idea of what we can see for the third installment. While there are definitely some constraints I will say the console edition of planet zoo is definitely an improvement on evolution 2. I also feel like infant animals are definitely a must for getting new audiences to get engaged. I also had the idea of having interspecies interactions between animals that are able to be in the same enclosure together. As well as only being able to see those interactions between animals as an indicator of their comfort levels. I also think that certain animals should definitely have different body shapes to allow the modding community to get more unique and dynamic interactions and animations. We definitely need more foliage and even individual enclosure parts, such as individual logs to create bridges for Park guests.
I think there should be natural lagoons, and you can make rivers deeper so creatures can swim in them like the spinosaurus, and in the natural lagoon, all the creatures that rest on the rock platforms like the Archelon could rest on the shore or Nothosaurus now can come on to land and walk around and also go back in deep rivers, or the natural lagoon, which the rivers and stuff can connect to and also I think they should add extinct mammals, considering we got almost every creature added from Camp, Cretaceous, in some sort of species pack or something but not sabertooth so they should add mammals, and maybe now if there are going to be natural lagoons, and everything and deep waters, we could make a swamp and add Sarcosuchus and more but also swimming animations for normal land dinosaurs as well when they have to cross a deep river, and sometimes if the creature is the right size or something, a dunkleosteus could swim in the river and eat a land creature, trying to cross the water or a megalodon could depending on how deep the river is and how big and also if there are mammals interactions between mammals and dinosaurs, fighting, and also being able to stay in the same environment and interact with one another
What I want in order of priority: Better administration and guests. Let us choose the price of entrance and individual itens. Let the guests really interact with buildings and decorations and be actual individuals. A better and longer campaign, with more variety on the missions. Things for the dinosaurs to interact with, like shelters. A better genetic system. Sligh size differences, small status variation withing a specie range. Let us manipulate the status as we did in the first game and better manipulate the traits. Terrain tools for the lagoons, kelp forests and be able to change the water murkness. Also land and water integration. Way darker nights to really highligh the lights and lux skins. Breeding. Vehicle customization. More paths, fances and bridges. Let us make clifs.
Curious what's gonna happen with the Chaos Theory dinosaurs like Becklespinax and the new Pachyrhinosaurus and Suchomimus variants, as well as those featured in Gareth Edwards' movie. Will there still be a Chaos Theory DLC for Evolution 2 later this year, or will they be pushed back to be in the base roster of Evolution 3?
Huge want for better integration between terrestrial, aquatic, and aerial animals, specifically terrestrial animals being able to swim and variable depths for bodies of water as well as natural lagoons and being able to connect them to 'normal' bodies of water, and for aerial animals to walk on the ground. But mostly overall just more interactions between all three. Mosasaurs leaping out of the water to snatch pterosaurs out of the air. Pliosaurs beaching themselves to get at terrestrial animals. Spinosaurs wading through shallows and occasionally swimming to greater depths to catch fish. Pterosaurs skimming the surface of the water or dive bombing for the same, or snatching up smaller animals from the ground. Maybe they also perch in trees and can be spooked off those trees by sauropods coming in to browse off the leaves. Just, all kinds of stuff. To add to those interactions, natural feeders that don't look like man made installations, or the ability for animals to just live off the stuff you place in an enclosure. And more modern day animals to release for carnivores to snack on, as well as birds, fish and small mammals and lizards just roaming about in the wild so the parks and enclosures feel more alive.
I would really like to see a focus on more involving gameplay - dino escapes, guest rescues, better (and fewer) guests - in addition to the decorative ideas people have been suggesting. Also, OPTIMIZATION.
With the game being a 2025-2026 release,the likelihood of it being released on the ps4 and Xbox one is essentially zero,making really every suggestion you have possible.
One thing I think people are sleeping on, is mod support. It would be a very large factor to keeping a large fan base around for much longer. I say this mostly because this is a sandbox game, and mods make sandbox so much more full. I can easily be backed by games like, Farming Sim, Minecraft, Ark Survival, and so many more. And we can see the modders on the game already working hard while having limitations. So all I would love to see is a mod hub system as to not exclude our large console groups and to keep the game secure from 3rd party scams and ads that can be misleading to our younger learning audience.
My personal wishlist after now returning to JWE1 (trying to max out achievements, I gave up) and JWE2: 1. Rivers and other terrain features, both for the enclosures as well as for the park itself 2. As such bridges and over-/underpasses... not sure if I want it to be as complex as Planet Zoo because MAN that can be an OCD nightmare, but it would be great 3. You mentioned a lot of the colour variations and size changes already to make every dinosaur distinct 4. Baby dinosaurs would be great, considering we had those in the novels (the baby trike Lex found in the shelter, the juvenile raptors, the juveline rex, the baby rex in the second book ...) 5. More management... they have nailed a lot of the dinosaur looks (interactions can always be expanded upon of course) but I want to play Planet Zoo and Planet Coaster in one game and then some. What I do NOT want is the Planet Zoo daily/weekly/monthly events of getting and unlocking critters and the "rare albino bred and trade" malarkey.
6:57 I think that makes sense in theory but considering such an integral part of the game is the struggle to keep the dinosaurs content and contained if you create an exhibit that is impossible to escape from I feel like that doesn’t really make sense gameplay wise, and I can see why it’s a feature in planet zoo but not in evolution. Being said I do still want to be able to add waterfall, cliff, etc to my parks, at least in sandbox so I feel like they can find a way to balance that out
Attractions to turn your park into a dinosaur theme park rather than a dinosaur zoo, reworking the guests needs to be more dynamic than just building 3 buildings every few enclosures, and a dynamic park rating system where instead of each dinosaur having a fixed number dinosaurs grow and decline in popularity with the chance of dinosaurs becoming super popular or avoided
Bring back all of the buildings from evolution one. Give us different options for hotels. Baby dinosaurs. River tour. Make the lagoons cooler. Give us more viewing options in the aviary. Remove hit boxes
My top hopes: Much bigger maps Better terrain editing (making mountains and real depth water) More building variety and better tunnels, transport, tours etc
If JWE3 is a thing, then I agree with the things that could make this next entry to the game a really successful Jurassic Park/World Park building game. And hopefully it'll come close to Jurassic Park Operation Genesis and other park and zoo building games out there too.
I'd love to see staff like planet zoo/coaster, roaming around, janitors going round, the mascots roaming and interacting with guests, and definitely seeing guests walk around with merchandise, maybe even burgers and drinks to add to the litter to clean, just make it seem more real
well atm staff does walk around, but for the rest of your comment I completely agree. I want to see people walking around with the merch they just bought at my ammenity shop.
I'd love a half-way point between Planet Zoo and Zoo Tycoon 2 in terms of building mechanics. I love piece by piece systems and I'd like that option to be there, but for me in PZ I just end up spending way too much time on small things and never finish a zoo. A big variety of pre-modelled buildings and decorations, alongside a supplementary piece-by-piece system, would be the perfect middle ground for me personally
And another thought I had, whenever I built a park in JWE1 or 2, I never got the feeling that I was making "my own Jurassic World", it felt like I was making "a Jurassic World Evolution park." That doesn't discredit the huge amount of fun and playtime with JWE1 I had - I would still consider it one of my favorite games of all time - but by JWE2, the feeling I mentioned before started to kick in. I didn't play much of JWE2, but I do watch videos of it on TH-cam, seeing the things people make and the new updates I enjoy a lot. So I'm hoping JWE3 is a shakeup to the formula, either way I'm sure we have a banger game on our hands!
10 things I'd personally like to see for Evolution 3 1. Swimming dinosaurs 2. Walking flying reptiles 3. Extra social animations (standing, laying down, sleeping) 4. Failed hunt animations 5. Building/terrain constraints removed 6. Add children (imagine dinosaurs killing children) 7. Show humans interacting with the buildings 8. Being able to go inside amenities and see guests buying food or chatting inside 9. Flying reptile social animations 10. Breeding
More theme park style attractions different skins and styles for things like gates fences viewing galleries Ranger stations etc that stay in similar styles and other art styles so our parks have more variety and the ability to make different themed lands buildings from other Jurassic media like stuff from the mobile Jurassic park builder or the cloning facility from jp3 exploitable buildings and interior spaces, a radio system where you can play different tracks from the movies and other games, and more variety in terrain tools like density of trees, squares shaped brushes, smaller brushes, pathways/ courtyard brushes, waterfalls, cliffs, snapping decorations to paths, different lighting colors etc
One of the big things for me would be the ability to mesh aviaries, lagoons, and terrestrial exhibits together, rather than having them be entirely separate and incompatible. The ability to have terrestrial species in aviaries, being able to link lagoons with terrestrial habitats..... It would make so many more possibilities for exhibit designs. It would really give a feeling of proper biodomes. (And with that, the ability to create proper distinct biomes within those domes). I agree that deep water would be a fantastic addition. If that's not feasible, then I think a compromise could be a way to link lagoons to land, maybe through a "ramp" object that slots onto the side of the lagoon and gives the creatures a path to enter and exit the water, and a place to transition from terrestrial to aquatic animations. Obviously a deep water terrain brush would be preferable, but obviously every game has to have its limits -- though the fact that Frontier has brought Planet Zoo to consoles means that there are features of PZ that could potentially be added to another JWE game -- like full navigation meshes. And I get that Jurassic World is more of a theme park than a zoo, but in that case, we should get more theme park elements. I feel like they have to either lean in one direction or another: is this a theme park builder with dinosaurs, or a dinosaur park builder with attractions? (I mean, they could expand in both directions, that would work too) but right now it feels like we're missing too much on both ends of that spectrum. The dinosaurs are still pretty limited in terms of their behaviors and needs, and there are still so many possibilities for guest attractions that haven't been added in. For more of a zoo builder, we'd need enrichment for the animals -- and that could factor into management, too. If dinosaurs don't receive enrichment, they get annoyed and try to escape. Intelligent dinosaurs need to have their enrichment items rotated in order to keep them from getting bored. Visual differences like subtle variations in color or size would be a great way to make a herd look more alive and diverse. Behavior differences would be fantastic, even if it's just a handful of different profiles (i.e. "Lazy", "Aggressive", "Friendly", "Energetic") that influence how likely an individual dinosaur is likely to engage in different behaviors like fighting, socializing, and running around. A variety of fence types would also be huge. Enclosing compys in giant electrified fences still feels so silly. One way to implement breeding without needing to model every single baby dinosaur is if there's a nesting behavior, but eggs can't survive out in the wild (for some reason) and need to be incubated in a certain environment if they're going to hatch. So you get a notification that a dinosaur has made a nest, and then you get a notification that they've laid a clutch of eggs, and, if you want to raise those eggs, you send a ranger team out to collect them (maybe fending off the parents in the process). They're brought back to a lab where they're incubated and raised to adulthood, then released into the habitat. And you could automate it, so eggs are automatically collected, raised, and released, if you want to be more hands-off. Or if you want to save resources or deal with more management, you can handle all of the steps manually. And you can choose whether to accelerate the juveniles' growth (and risk adverse effects) or let them age naturally until they're ready to join the adult herd when they're fully grown. Again, not a perfect breeding system, but a way to implement breeding into the game that wouldn't require a complete overhaul of what Frontier have already established for JWE. More creative freedom is obviously great. But for me I think really I'd like for the game to either get more theme park elements (rides, theaters for live shows, full resorts) or more zoo elements (animal enrichment, more behaviors, maybe even breeding). At the moment, JWE2 falls short on both fronts. Ideally we'd get more on either end, and then it's up to you whether you focus more on animals or more on attractions, but I feel like expanding in at least one of those areas would make a big difference. I think that's one of the biggest things I'd look for in a new JWE game: something that's either a better theme park builder or animal park builder than what we currently have.
I never thought about enrichment. Maybe a couple items for each group of animals. Sauropods can have a big ball like how the brachis thought the gyrospheres were balls. It’d be nice for Frontier to look at some of the animations from Planet Zoo for the Cenozoic animals. Custom islands could be interesting. I’d personally like to see what they’d look like before you get started. I know that they’ll keep the current designs for Parasaurolophus, Ouranosaurus, Giga, Dreadnoughtus, Kentrosaurus, Dimorphodon. I’m conflicted about Iguanodon because I like both designs and I’d like to see them use the animation of it using its hands to eat from the first game. I’d love to see more accurate designs for Spinosaurus and Carcharodontosaurus. They can use the old Giga look as an influence for the latter since they’re both related. And I’d like for them to keep all the cosmetics for Brachi 2001, Ptero 2001, Stego 97 from the last update.
Oh, the zoo tycoon 2 screenshot hit me right in the heart...I miss that game, even with how good Planet Zoo is. I definitely think breeding/baby dino's will be unlikely in JWE3, but it would also be a HUGE selling point if they did it. The enrichment stuff would also be greatly appreciated, and really would enhance the gameplay.
Planet Jurassic, that's it, that's all I want. If people find the creativity needed in a Planet game i.e. zoo and coaster, too difficult, just make an even bigger roster of prefabs for the those less inclined to build purely from scratch. That and the random island generator, I've been nagging about that since evolution 1
The one thing that would bring me back for yet another sequel is carnivores actually hunting properly, that is, hunting when they get hungry and actually eating corpses in the vicinity before opting to hunt another dinosaur. This also includes proper pack hunting for larger therapods as well and not just the small pack hunters
Most of what has already been said by others is stuff I too would like to see in the next game, but there is probably one major thing that I would like to see; variable lagoon depth, enabling the player to have both shallow and deep-water lagoons, potentially even having variable depths in a single lagoon wherein only the smaller aquatics can fit in the shallower areas
For me I want more park stuff. Attractions that we can manage outside of the dinosaurs to fill the park out. Sometimes on the big maps buildings are repeated over and over again, but it would be great to have lots of different buildings we can use to satisfy customer demand. This would in turn make the parks look more realistic
I do really like how we get to choose our own scientists and would like that developed further also. More staff options and the ability to choose our own rangers, etc.
The most important implementation that's a MUST for me is film/TV accurate skins for EVERY canon species in the game! ESPECIALLY the species that are already in/have been in the game, yet don't have a film skin... like the Indominus Rex, for example!
Everything from jwe2 should be in jwe3 at the start, basically what he said in the video. Babies are hard but pz and now pk have breeding/babies, we need the babies. Hopefully the terrible terrain constrants fixed. More then just dinosaurs would be cool, like pk give us mammoths and sabor tooth tigers etc.
More than likely they'll just add mammals and probably alot more creatures to represent all 3 geological eras, as well as improve creature AI and animations. I personally hope they scrap the way creature fights are rn where dinosaurs just circle each other and have them be more dynamic. Obviously if they do that they'll have to rely heavily on procedural animation cuz no one is gonna take the time to make hundreds of thousands of animations for all the dinosaurs in the game. But I'd be happy with just mammals and more pre-Mesozoic animals, as well as improved AI behavior. I personally don't think theres much more new things they can add tbh
Some people are saying it but I agree. I want to be able to manage the park a bit more. This is what JPOG got right because you look after guests and keep the park clean ect. I would like more rides and viewing options (Balloon Tour and Boat Tour). Need for visitor rest area/benches. We have A LOT of animals in this game and a lot of them are unique. I am just curious if we can improve on the park management aspect of the game.
i think something important in a new game would be more fighting animations for herbivores, since most of them are literally treated like running meatballs for carnivores, take parasaurolophus for example a dinosaur that weights roughly the same as a modern day hippopotamus or white rhinoceros just running from a dilophosaurus, it is the equivalent of as said before a hippopotamus running from one hyena which makes no sense, and i'm not even getting into sauropods
Something i want to see in jwe3 are building interiors so when you are in first person mode you can actually enter buildings and take a peek inside for exemple the visitor center and shops, and give the option to design and customize it just like the exterior.
One thing would be scaling maps to building sizes. I mean, massive parks are made in a square map and thst makes islands like nublar which is meant to be small gigantic. May be acess to a whole island and be able to terraform it. Waterfalls, rivers, cliffs, bridges, staircases etc
I would really enjoy a proper campaign system for JWE 3. The ones in JWE 2 weere really short and repetitive. I think having an original storyline would really help. not exactly from the films. Along with that all the other things like enhanced building and terraforming with new dinos etc. I really hope they can deliver!
Things I would want in a jwe 3 is new dinosaur variants (like the jp3 male raptors or any of the other legacy skins in the game), more variety in environments, and baby dinos
A. More Attractions. 1. Land Rides. River Tour that would work as the Park Tour. Changing skin to. i) Kayak Boat like JW. ii) Zodiac Boat like JP. iii) Motor Boat like JP3. iv) The rides from the JP/JW Theme Park's Universal Studios. v) Elevated Walkways, Stairs and Bridges. 2. Air Rides/Aviary Attractions. i) The Hang Gliding from JWCC. ii) Hot Air Balloon Tour from JPOG. iii) Metal Caged Staircase like JP3 and JWE1. In the form of a Treehouse as a Alternative Skin. (Entering from one end, walking out the other end. Walking through an Aviary). iv) Aviary Lodge like in JP Novel. 3. Aquatic Attraction for Lagoons. i) Glass Walking Tunnel stretching from one side of the Lagoon to the other side. (A Underwater PathWay through the Lagoon). 4. Water Park and Mountain Park. 5. More Guest Arrivals.
Things i think would make three the Best game in the series 1. Breeding/self sustainment 2. More space or even full islands im not saying let us have full access to Isla Sorna but at least give us more than what we got in 2, 1 was ok but Im looking for a more screen or book accurate area for us to mess with 3. Pack hunting/killing seeing a group of raptors take down a Para or two Rexs rip someone in half would be a cool feature 4. Have groups stick together in 2 i had a pack of 6 Utahraptors to keep a herd of Paras in check after they got there they all scattered in different directions also once i got them back together as soon as one fell asleep the others would take off would like to see them stick together rest together and eat a carcass together as a pack of Lions would 5. Ambushes in the movies raptors were frequently seen as ambush predators and as were the crocodilians of the time would like to see that implemented in their behaviors 6. If they don't add breeding or nesting add infant or sub adult variants of the dinosaurs so we can watch them gro up infants are nothing new we've seen non adult dinosaurs in some way in every movie in the franchise so it would be nice to have our dinosaurs grow up 7. Nests in at least three movies we've seen neats in some capacity in throughout the original trilogy we had raptor nests in JP1 and 3 and a Rex nest in LW if not allowing them to build their own allow us to build it for them and have the animals bring back food to their nests for thier offspring and rest of the pack/herd to eat i know im sounding like a broken record with the breeding but i feel like all of these needed their own entries 9. Species rivalries for example say i have a group of Concavenator to the north of my herbivore herd and pyroraptors to the south it would be cool if out of spite the pyros would go and try to drive the concavenators out of the area and vise versa or the packs choose to fight each other for territory 10. Different sizes and features examples the alpha triceratops in JPTG it had much bigger horns than the rest of the herd the female and male rex from LWJP had a height difference the alpha stego had bigger plates and tail spikes than the rest the male and female raptors from JP3 were different the males had quills and had red in their colors the females were tiger striped would be a cool addition
2:40 I think it is more likely they would add baby dinosaurs in the next game instead of a dlc pack for Jurassic world evolution 2. If there is a 3rd game they would have enough development time to do it which they definitely couldn't do in dlc packs for Jurassic world evolution 2 because of the amount of work it would take to do it there.
I’d love to see a more realistic carnivore-herbivore interaction system, where non or lightly armoured species of the latter will sustainably do their best to keep a wide berth if possible. This could be balanced by a stealth system where appropriate; areas of forest enabling small to medium sized carnivores to get closer, raising odds off a kill. This would also mean e.g. a t-rex, unable to employ much if any stealth, will have a very hard time catching the likes of struthiomimas, which surely makes sense.
Definitely want to see more management depth in this one. Give us an actual staff to manage, more depth to the existing systems like genetic engineering, cloning, and archeological systems. Also tighten up existing presentational elements. Give us better AI, make the vehicles work better, etc...
1. Remove the silly build restrictions 2. Larger areas 3. Allow better customization like planet zoo/coaster 4. All the dinosaurs from previous titles 5. All the modes from previous titles 6. More animal behaviour 7. A better tranquilizing mode. Would be great to be able to be on foot and be killed - as optional 8. Cleaner simpler UI. 9. Preset saving 10. More biomes with unrestricted cosmetic placements. Why can’t I make an alpine exhibit in California? Dumb restrictions 11. Cliffs and better rocks 12. Better water 13. Bridges 14. Utility roads for vehicles
What I want 1.Semi aquatic dinos 2. Baby dinos 3.herbivore defence 4.better aquatic dinos like I mean they do more,not just swim In circles 5.river tour we have been asking for this since evo 1 if we don’t get it in 3 I will go insane 6.more decorations 7.a few non-dinos like smilieodon mammoth sarcosucus maybe a dodo 🦤 titanabowa And maybe a few others idk 8.Aviary walkways and caves
I really want more staff types. Like, having the scientist system expanded out for rangers would be the big one. Then I want those characters to actually be wandering around our parks, and at risk if any dinos break out.
Frontier? Universal? I _REALLY_ hope you're watching this. You've laid out 10 _GOOD_ ones here (👍)! As much as I _want_ boat/river tour rides, other rides & attractions, and more Paleozoic and Cenozoic animals to be included, I for one would like to add that the *full* species rosters from _both_ the film _and_ novels canons should be included as well. This means bringing in species such as... 1. *_SEGISAURUS_* 2. Procompsognathus 3. Hadrosaurus 4. Coelurus 5. Ornitholestes 6. Microceratus
D. More Animations. 1. All Dinosaurs Interacting with their Environment More. More Dinosaur Enrichment. 2. Aviary Animations. i) Pterosaurs Walking and Hunting on the Ground. Especially the Large Pterosaurs like the Quetzalcoatlus, Pteranodon and if Hatzegopteryx, Arambourgiania and Dearc make it in the game. 3. Swimming Animations. i) All Dinosaurs. Especially for our Semi-Aquatic Dinosaurs, Spinosaurus, Suchomimus, Baryonyx and if Ichthyovenator, Siamosaurus and Irritator make it in the game. 4. Guest Animations and information. i) Sitting on Benches or Spawning on them. ii) Throwing Garbage in the Trash Bin. iii) Holding a Bag coming out of the Gift Shop.
One for me is to leave the speedrun approach to challenge, is stupid that a PARK BUILDER is approached like that. My goal with challenge modes is never to get to 5 stars as soon as possible but to be able to make a good looking park thats functional and is then able to get to the 5 stars. Is so godamn annoying that one has to make an ugly ass small town to be able to make a "park" thats functional. I want to build a Jurassic Park for fuck sake.
Im Happy if all Flying Reptiles would finally get a Walking Animation, specially Quetzalcoatlus could become more beautiful with Fighting and Walking Animations
Well everything mentioned in the video does sound great, but personally the thing I'm hoping for most is a more novel based chaos theory level with buildings modelled directly from the book, that and a way to build a realistic ecosystem with symbiosis between species and more realistic animal behaviour.
Id like to see better herd and pack mechanics so if im building a site b park the dinos stay together better for example the alpha decides when the herd travels to water or to new areas of the map
i used to think that deep water as a terrain tool would be great, but now i think a better option would be to make natural lagoons a regular placeable "structure," not something on just one map, with the addition of being able to run the normal water right up and over them instead of having to stop like with the default lagoons. what i think would be most important here would be to make the natural lagoons interactable with land animals, namely that they'd walk up and drink from it but could potentially be grabbed by lagoon animals; at the same time, i'd think land animals should be able to swim but not all of their swimming talents are equal and so it's a barrier to some but not all of the animals
A perfect list!!! I too was questioning how much there would be to justify the purchase, but if they included all the stuff on this list then they can shut up and take my money.
It needs baby dinosaurs, more in depth lagoons, a squad tactics style feature control a security team in your park sedate rogue dinosaurs or maybe even escorts guests to shelters or safe areas in the park. Cenozoic animals, more terrain options and maybe planet games style of customization. Lots of cool things could be added
With Jurassic World Evolution 3 arriving, the final DLC for Jurassic World Evolution 2 has to be from the Lost World because the skins of Mamenchisaurus 1997, Pteranodon 1997, Pachycephalosaurus 1997 and Triceratops 2001 are missing
I think it would be cool to add a feature where you can mix any 2 dinosaurs of your choice and make a hybrid some being stronger and more intelligent then others cause it would add a unexpected and unique environment as you wouldn’t know how they would behave
I personally think a lot of the older models in the game are showing there age considerably, they could do with some reworks like the Ankylodocus got. JWE2 has an absurdly large roster, I honestly wouldn’t mind it being pruned and trimmed to only the film canon species plus some fan favorites; I think by doing this they could spend more time making each more unique, enriching, and even add baby versions!
F. More Gameplay. 1. More in Depth Management. i) Entry Price. ii) Marketing. iii) Vandalism. 2. More Natural Disasters. i) Floods. ii) Earthquakes. iii) Fires. 3. Gust's with Personalities. 4. Park Beauty Contributes to Park Rating, Park Maps to Transport Rating. 5. Viewing Range on Path. 6. Site B. 7. Expanding First Person Mode. 8. 4 Team's of Park Management. i) Rangers for Protection and Security. ii) Scientists for Dinosaurs and Research. iii) Managers for Guests and Promotion. iv) Engineers for Buildings and Maintenance. 9. Random Islands. 10. More Biomes like Swamp and Foggy. 11. Longer Campaign. 12. Add More from JP Movies and JPOG Music.
I think it would be a good time for mammals. The franchise has established them, so I think it could be a very unique addition to the parks. It would open the door to new attractions and decor aswell.
More Biome terraforming. Like ZT2 has so many different biome options to use on enclosures. Don't even need a map for every paintbrush. Also, weird things I notice video games forget, oceans have their own list of biomes. The lagoons need biome brushes too. Reefs, Open ocean, cold water, freshwater.
Just save up and get a pc. You got 2 and a half years to do that anyways. Also I don't even think you got much to worry about I don't see the PS6 and whatever the fuck the next Xbox will be called coming out in 2026.
I said it in another video, but I will say it again. Dino petting zoo. Infant animals. Animal shelters, and animal enrichment. A mode where you do not build a park but more of a natural park with nature trails, vistas you can establish, cabins or an equivelent to a site B. Actual free range animals outside of sandbox. more maps, specifically more variation in environment.
Not just herbivores defending themselves but each other. Essentially every interaction between animals in the game is a 1 on 1 interaction which disregards all others. So a 1 vs 1 Triceratops to T.Rex may favour the T.Rex whereas 3 Triceratops might form a phalanx that large predator will retreat from. A lone pachycephalosaurus can't fight a t.rex but maybe it runs over to dinosaurs that may deter the t.rex
i'd say that the dinosaurs breeding on their own as normal gameplay isn't necessary, and could cause problems if too many of them enter a single session of the game and make it crash. i'd go for age-morphs instead, either permanently setting them to that similarly to the different models already in JWE2 or all of them can start out at variable ages (baby/juvenile, subadult, adult) and then gradually age up into the adult form. this could come with lifespan extension since they aren't implicitly given tons of growth hormones to get up to adult size faster.
The biggest thing for me? Dynamic Chaos AI I need dinosaur fights to feel random, natural, anyone can win/fight/stand down/fight in multiple animations, and this Dynamic Chaos means humans and environments too I need rampaging dino’s to destroy or damage buildings like restrooms, visitor areas, monorails, tour vehicles, etc; have humans run out of a tour vehicle if TRex attacks only to get chased down and eaten If this type of innovation isn’t implemented after years of both JWE1 and JWE2, then I honestly won’t be pulled in
Lakes ponds and/or rivers that species like spinosaurs can get in and out to swim around. If you have hills or mountains in middle of maps like California in JWE2make tunnels for roads to go through them. Basically take alot of hints from prehistoric kingdom😂
I need a greater expanded in depth terrain tools for natural lakes, rivers, cliffs, etc so we have open lagoons and aviaries with swimming animations mainly for spino and sucho. More attractions and interactive shops and decorations. I want to see npcs sit on benches and be walking around with balloons and souvenirs like in tycoon games. We also more paths like tunnels, stairs, and bridgesLast thing… add a rollercoaster to Jwe3….
Actually allow us inside the buildings and generate our own intereriors, making the buildings and foliage larger too. Finally allow us to play as a dinosaur and do the reverse of trying to break out of a secure park.
Add every single species in jwe2 for free in jwe3, more Jurassic and Triassic era species, better flying and swimming creatures, natural lagoons , better environment editor these are all crucial things
Edit : Since they didn't release a cenezoic pack the first 2-3 DLC's of jwe3 might be cenezoic dlc's
Edit 2: And also better and more natural fights for the dinosaurs
I very much agree with all this!
The first point was mostly true with Evolution 2, I would expect something similar
I’ve always had an issue with the fact that the flying reptiles fly so low and that the marine reptiles are so small I don’t know if you’ve released a mosa on land but I have and it’s smaller than a Rex
Better flyers like WALKING PTEROSAURS
They wouldn't be free of we had to pay for the game. They already added all the first games species into the second game at launch. But we were essentially paying for them all again. So now we would be paying for them a third time...
They could at least give people who purchased all previous dlcs the third game for a discounted price or have the game launch with all completey new species and have the previous games species added via a free update.
If the next DLC is Cenozoic centric, then JWE3’s main selling point can be all 3 geological eras being represented, give us loads of of Paleozoic & Cenozoic fauna in JWE3.
Not sure that would be a big enough selling point for most people to come back but it would be a nice thing to make this game more than just a Jurassic park builder
@@Zombotron5678Seriously. At least make it more on par with something like Planet Zoo. Make it worth our money, and more importantly, OUR TIME.
We need more mechanics, more buildings, more things to do, better animations and maybe even city maps
10 big things I want for Jurassic World Evolution 3:
1. Breeding/ baby species
2. Land Species swimming animations
3. Semi Aquatic species
4. Two Large/Medium Carnivores can kill a human together like Eddies death from JP Lost World
5. Less limitation on building and terrain constraints
6. Lagoon attractions and ability to change clearance and Colour and Lagoon Foliage brushes
7. Pterosaurs walk
8. Guests to have more personality like they did in JPOG
9. River attractions
10. Lagoon species interactions with guests and land and Aviary species!!!
I’d like to add goat POV.
And have a cow dispenser for velociraptors like in the movie.
i also want to see building interactions with dinosaurs like them slamming another dinosaur into a building that would be pretty sick
and sauropods fight back
be an npc in first person view so it feels like ur actually chased down by a certain carniv
I personally think JWE 2 only scratched the surface of what the perfect Jurassic park builder can be. For a potential third installment, they would have to go all out.
Exactly everything need to be all out need to be more like JPOG
Yeah
@@jacobeburns6813Eh. No.
Being more like JPOG would be going backwards. JPOG was significantly more restrictive all around in comparison to Evo1, let alone Evo2
@@VelociraptorsOfSkyrim come on I mean when it come to what jpog got right
@@jacobeburns6813 Quite literally, the only thing JPOG got right was the Custom Islands and Guests being unique individuals.
Evo1 did pretty much _everything else_ better.
JPOG literally locked your park fencing into a grid because they didn't know how to make fences work any other way.
I have always wanted more of the "theme park" aesthetic. actual rides, managing advertisement. more fleshed out guest interaction etc.
IMO this is what’s most lacking. JWE feels like a dinosaur management game, rather than a park management one. I’d like visitors to feel like actual people.
I want more rides, cleaner stations to send out employees who clean your park, destructible buildings via dinosaur attacks and dinosaurs having a sleep stat and need to defecate.
100% this! I feel like everyone's request is always more dinosaurs or mammals and less about the park side of things. More rides, real guests, better dino and guest AI. The games feel so shallow to me and I think that would help tremendously!
Seeing so many things like gondola lifts, tree top walk ways and underwater walk ways in concept art, the near limitless additions for decor is baffling when people say we don’t need another.
My top 5 requests:
1.Being able to adjust the aviary height so the larger flyers don't look awkward in there, and may as well give that option to the lagoon too.
2.Getting rid of the circle constraints of lagoons and aviary and/or give us a freeform option.
3. More buildings/decorations/structures/enrichment for the park, enclosures, and dinosaurs.
4. Allowing us to connect the log viewing tunnels to each other to make a longer log and letting it pass through fences to view multiple enclosures.
5. Giving more options for live prey like cows, deer, rabbits for small carnivores, and making an option for dinosaurs to be delivered as food source from the feeders (for realism). Adding a system to make herbivores remember where their preferred food source is in a large or free range enclosure. Too many times I've had to tranq my stegos because they wander to the other side of my safari area and start starving because they can't find their food source.
One addition I haven't seen mentioned alot that just occurred to me.
More Building types. JP, JW, Biosyn, Malta, and DFW make up for a nice varied roster of building styles, but that doesn't mean more wouldn't be welcomed. I have 2 ideas in mind:
-Lockwood Estate (combination of bricks, glass, and metal. Almost gothic in aesthetic. It could also have lots of statues, skeletons and skulls as placeable decos)
-Site B Building Set (similar to the JP set, but that focuses on the public-friendly park buildings. A Site B building set would be alot more practical and full of utility buildings, sort of like a combo between JP and DFW building sets we already have. I'm thinking specifically stuff like the worker village or jp3 aviary and labs before they were abandoned. While the jp style leans more into the Hammonds dream side of JP, the Site B buildset would lean into the darker and more mysterious side of the jp era.)
My main wants/needs for jwe2
Ranked from most to least needed
1. Improved dinosaur AI
ex: fighting, herding, navigation (this of course includes having hadrosaurs and sauropods fight back as well as making pterosaurs and lagoon creatures more interesting.)
2. Path overhaul that adds bridges and more customization similar to Planet zoos system.
3. Improved terrain customization allowing us to create decently large trenches and hills that can be used as natural barriers (this includes deep water customization)
4. Aviary/Lagoon overhaul that gives us a similar building system to ZT2 as well as give us the ability to make aviaries, taller and lagoons deeper and shallower.
5. More guest attractions (specifically boats/kayaks and guest overhaul making them more interactive
6. Baby/juvenile animals
7. Animal enrichment and shelters
8. An interesting story that isn’t long yet boring like JWE but not short and stops the moment it gets interesting like JWE2
9. Make your own island like JPOG
10. Site B mode (especially if we do get juveniles)
Honorable mention 1:The return of the JWE maps like Muerta and hopefully the return of the ones we have now.
Honorable mention 2: the addition of more movie accurate buildings like the JW and JP aviaries (The latter we already have in JWE1), the lagoon stadium from JW, and the Indominus and raptor paddocks from JW.
Honorable mention 3: More original story DLCs like Claire’s sanctuary and the Dr. Wu DLC
Last honorable mention: Rage/chaos mode similar to the one in jpog where our animals will break out, fight, and attack people and vehicles constantly
An actually Site B like JPOG with Juveniles would go crazy
The terrain overhaul feels like the most necessary to me.
It's not the only thing in dire need of an improvement, but as of right now it's the most restrictive. The lack of physical terrain customization, the extremely stark divide between aerial, aquatic and terrestrial environments, the accursed building constraints and the unreasonable limitation in terrain painting (why can't we have all the foliages, sands, rocks, etc in sandbox mode??) make any creative endeavor a Sisyphean task.
But overall, I would ask Frontier to look at what the modding is adding to the game and implement it. Not just introducing more species (they're too good at that IMO) but having more flexible customization of core mechanics like the behaviors of the animals and others.
If they do add baby dinosaurs, I hope there would be a setting that allows you to make it where the dinosaurs can be born adults or for them to be born baby’s and they stay baby’s forever. Also I love the idea of being able to change the water height, because it would be so cool to see spinosaurus with it’s giant spine peaking out of the water while swimming, and also that would be a great chance for Dinosuchus to come into the game
Also I agree with you at with this list
(either way I’m 100% going to get Jurassic World evolution 3 when it/if comes out)
I really hope they add like an fps mode where you can actually interact with the dinosaurs and vist other people's parks
Ooooo like in zoo tycoon 2
Sizing Variety would be awesome and would end a lot of discussions. If you want a bigger spino go for it and if you want a big ass trex then go for that. Would love that feature.
True, its always annoying watching people fight over which dino should be bigger
You really missed a huge Potential here for the lagoons. Remove the lagoons entirely and be replaced by the new water System you mentioned. That way you can Form a lagoon to your exact liking and even integrate lagoon animals into natural Habitats.
And give dinosaurs swimming animations and the ability to eat or be eaten by aquatic or amphibious animals.
I disagree with removing Lagoons entirely.
Marine reptiles live in saltwater. You do not want a saltwater lagoon in an enclosure with animals. Period.
@@VelociraptorsOfSkyrim I’d say it’s less of a removal and more of a reworking or expansion.
@@AschaVovina OP specified that they should remove the Lagoons that exist in Evo2 completely.
I disagree with that, it should remain as an option.
I somewhat like the first game's genetic modification more in increasing the dinosaur's stats than just extra "30 attack and def". And bring back the infamy status and make it permanent
What I want:
- JWE2 species being the main roster at the start
- bigger aviaries
- more unique animations
- T-Rex skins and models get bulked up and the skins have sounds that match the skin equipped. Also, Buck’s skin needs the scar on his muzzle, the thicker throat, and bumps on the bridge of his nose
- baby dinosaurs
- Cenozoic animals. Should be the first DLC and have 5-6 animals included
- sauropods fight back
- fighting animations between certain dinosaurs match the moves in the movies but with a change for the one who wins that isn’t the original victor in the movie
- Planet Zoo level customization (fence height adjustment, glass viewing, etc.)
- planet zoo level environment editor
- crocodilians
- Mosasaurus can break fences and beach itself to drag down dinosaurs and people
- T-Rex Kingdom arena/arena type benching that has built in seating
- visitors can view enclosures from paths for visibility
Well, if the Frontier developers add more prehistoric creatures, then hopefully JWE3 will get more dinosaurs & prehistoric species from the Mesozoic (like Deinosuchus, Ichthyornis, Hesperornis, Purgatorius, Beelzebufo, e.t.c.), Paleozoic (like Anomalocaris, Cameroceras, Pterygotus, Ichthyostega, Arthropleura, Inostrancevia, e.t.c.) & Cenozoic (like Titanoboa, Basilosaurus, Paraceratherium, Megalodon, Argentavis, Australopithecus, Dodo, Titanis, Smilodon, Woolly mammoth, e.t.c.) era, right😉🦂🦖🦣🌌
Hopefully they gonna add the playable dino transport cage trucks to move the dinosaurs while they still inside and release mechanics, more dynamic long hunting mechanics for the predators like stalking and ambush and the new way to eating their prey like tearing flesh and bones, new stampede behavior mechanics for the herbivores when stampeding all together to safety, for the dino capture team will be the capturing and wrangling dinosaurs mechanics when some of the teams lassoing the selected dinos and others try to sedated it and then move the animals into the transport trucks. And finally, new prey feeders, like cows, deers, elks, buffalos, wild pigs, and bugs for big eating dimorphodons
Dinosaurs mating site b , more realistic fights , bigger islands, add mammalian predators from different time periods, realistic hunting strategies list goes on prehistoric crocodiles
Then play Prehistoric Kingdom...
@@malekat8539This is such a stupid response. Laziness and mediocrity on the part of Universal will not get my money or MY TIME (the most important thing of all). Everything @rickytaylor3001 said is canon in the Jurassic Park/World franchise going back to the 90s. Universal has the resources and time to fund Frontier to make a game with such elements fans have been asking for since JPOG. The gaming industry is changing. This brand will fail eventually if they keep doing the bare minimum. The last several movies were already subpar. Hollywood Studios in general are now viewed unfavorably by 51% in the states. Big budget movies and games aren’t breaking even for many reasons.
Prehistoric Kingdom looks like an amazing game and I will pay it one day. However, this issue is about the brand. If the best answer people can give is to abandon the brand then so be it. It’ll only further reduce the likelihood the Jurassic Park/World brand will succeed in the current economic climate.
@@malekat8539terrible response.
@malekat some people don’t have pc’s
@@malekat8539 I am not playing on no pc
I think the best thing we could do to get an idea of what evolution 3 will give us is if we look at the console edition to planet zoo.
The restrictions and the benefits of being on console will basically give us a idea of what we can see for the third installment.
While there are definitely some constraints I will say the console edition of planet zoo is definitely an improvement on evolution 2.
I also feel like infant animals are definitely a must for getting new audiences to get engaged.
I also had the idea of having interspecies interactions between animals that are able to be in the same enclosure together. As well as only being able to see those interactions between animals as an indicator of their comfort levels.
I also think that certain animals should definitely have different body shapes to allow the modding community to get more unique and dynamic interactions and animations.
We definitely need more foliage and even individual enclosure parts, such as individual logs to create bridges for Park guests.
There are so many options I hadn't even thought about yet, I honestly don't know what I want.
•Realistic behaviors
•hybrid creation
•breeding
•Realistic breakouts and destruction
•Sort Dinosaurs by Time Period and by film appearance
Yeah I need that stuff
I think there should be natural lagoons, and you can make rivers deeper so creatures can swim in them like the spinosaurus, and in the natural lagoon, all the creatures that rest on the rock platforms like the Archelon could rest on the shore or Nothosaurus now can come on to land and walk around and also go back in deep rivers, or the natural lagoon, which the rivers and stuff can connect to and also I think they should add extinct mammals, considering we got almost every creature added from Camp, Cretaceous, in some sort of species pack or something but not sabertooth so they should add mammals, and maybe now if there are going to be natural lagoons, and everything and deep waters, we could make a swamp and add Sarcosuchus and more but also swimming animations for normal land dinosaurs as well when they have to cross a deep river, and sometimes if the creature is the right size or something, a dunkleosteus could swim in the river and eat a land creature, trying to cross the water or a megalodon could depending on how deep the river is and how big and also if there are mammals interactions between mammals and dinosaurs, fighting, and also being able to stay in the same environment and interact with one another
Oh, and also, they need to keep every species that was in the last game and move them over to the new one
What I want in order of priority:
Better administration and guests. Let us choose the price of entrance and individual itens. Let the guests really interact with buildings and decorations and be actual individuals.
A better and longer campaign, with more variety on the missions.
Things for the dinosaurs to interact with, like shelters.
A better genetic system. Sligh size differences, small status variation withing a specie range. Let us manipulate the status as we did in the first game and better manipulate the traits.
Terrain tools for the lagoons, kelp forests and be able to change the water murkness. Also land and water integration.
Way darker nights to really highligh the lights and lux skins.
Breeding.
Vehicle customization.
More paths, fances and bridges.
Let us make clifs.
Curious what's gonna happen with the Chaos Theory dinosaurs like Becklespinax and the new Pachyrhinosaurus and Suchomimus variants, as well as those featured in Gareth Edwards' movie. Will there still be a Chaos Theory DLC for Evolution 2 later this year, or will they be pushed back to be in the base roster of Evolution 3?
Huge want for better integration between terrestrial, aquatic, and aerial animals, specifically terrestrial animals being able to swim and variable depths for bodies of water as well as natural lagoons and being able to connect them to 'normal' bodies of water, and for aerial animals to walk on the ground. But mostly overall just more interactions between all three. Mosasaurs leaping out of the water to snatch pterosaurs out of the air. Pliosaurs beaching themselves to get at terrestrial animals. Spinosaurs wading through shallows and occasionally swimming to greater depths to catch fish. Pterosaurs skimming the surface of the water or dive bombing for the same, or snatching up smaller animals from the ground. Maybe they also perch in trees and can be spooked off those trees by sauropods coming in to browse off the leaves. Just, all kinds of stuff.
To add to those interactions, natural feeders that don't look like man made installations, or the ability for animals to just live off the stuff you place in an enclosure. And more modern day animals to release for carnivores to snack on, as well as birds, fish and small mammals and lizards just roaming about in the wild so the parks and enclosures feel more alive.
oooooooooh im obsessed with this!!
0:00 Intro
1:43 Breeding and Babies
3:10 Enrichment Activities
4:10 Dinosaur Varieties
5:10 Semi Aquatic Creatures
6:07 Expanded Terrain
7:36 Custom Islands
8:22 Lagoon Improvements
9:15 Deeper Mechanics
10:13 Mammals and Expanded Roster of Creatures
11:07 Outro
I would really like to see a focus on more involving gameplay - dino escapes, guest rescues, better (and fewer) guests - in addition to the decorative ideas people have been suggesting. Also, OPTIMIZATION.
With the game being a 2025-2026 release,the likelihood of it being released on the ps4 and Xbox one is essentially zero,making really every suggestion you have possible.
One thing I think people are sleeping on, is mod support. It would be a very large factor to keeping a large fan base around for much longer. I say this mostly because this is a sandbox game, and mods make sandbox so much more full. I can easily be backed by games like, Farming Sim, Minecraft, Ark Survival, and so many more. And we can see the modders on the game already working hard while having limitations. So all I would love to see is a mod hub system as to not exclude our large console groups and to keep the game secure from 3rd party scams and ads that can be misleading to our younger learning audience.
My personal wishlist after now returning to JWE1 (trying to max out achievements, I gave up) and JWE2:
1. Rivers and other terrain features, both for the enclosures as well as for the park itself
2. As such bridges and over-/underpasses... not sure if I want it to be as complex as Planet Zoo because MAN that can be an OCD nightmare, but it would be great
3. You mentioned a lot of the colour variations and size changes already to make every dinosaur distinct
4. Baby dinosaurs would be great, considering we had those in the novels (the baby trike Lex found in the shelter, the juvenile raptors, the juveline rex, the baby rex in the second book ...)
5. More management... they have nailed a lot of the dinosaur looks (interactions can always be expanded upon of course) but I want to play Planet Zoo and Planet Coaster in one game and then some.
What I do NOT want is the Planet Zoo daily/weekly/monthly events of getting and unlocking critters and the "rare albino bred and trade" malarkey.
6:57 I think that makes sense in theory but considering such an integral part of the game is the struggle to keep the dinosaurs content and contained if you create an exhibit that is impossible to escape from I feel like that doesn’t really make sense gameplay wise, and I can see why it’s a feature in planet zoo but not in evolution. Being said I do still want to be able to add waterfall, cliff, etc to my parks, at least in sandbox so I feel like they can find a way to balance that out
The damn sauropods destroying every carnivore that breathes in their direction better be in that new game
herbivores in general should stand a better chance against carnivores. (over all)
Attractions to turn your park into a dinosaur theme park rather than a dinosaur zoo, reworking the guests needs to be more dynamic than just building 3 buildings every few enclosures, and a dynamic park rating system where instead of each dinosaur having a fixed number dinosaurs grow and decline in popularity with the chance of dinosaurs becoming super popular or avoided
Man time flies
I remember back when the first game was announced and all of your hype speculation videos!
Here hopes that JWE3 is good!
Bring back all of the buildings from evolution one. Give us different options for hotels. Baby dinosaurs. River tour. Make the lagoons cooler. Give us more viewing options in the aviary.
Remove hit boxes
2:10 definitely could do that or make that a chaos theory gene to unlock
My top hopes:
Much bigger maps
Better terrain editing (making mountains and real depth water)
More building variety and better tunnels, transport, tours etc
Honestly i liked the individual buildings in evolution 1(Like individual shops and restaurants.) more than evolution 2
Also for flyers make the aviary taller for Quetz and new Azdarchids
If JWE3 is a thing, then I agree with the things that could make this next entry to the game a really successful Jurassic Park/World Park building game.
And hopefully it'll come close to Jurassic Park Operation Genesis and other park and zoo building games out there too.
I'd love to see staff like planet zoo/coaster, roaming around, janitors going round, the mascots roaming and interacting with guests, and definitely seeing guests walk around with merchandise, maybe even burgers and drinks to add to the litter to clean, just make it seem more real
well atm staff does walk around, but for the rest of your comment I completely agree. I want to see people walking around with the merch they just bought at my ammenity shop.
I'd love a half-way point between Planet Zoo and Zoo Tycoon 2 in terms of building mechanics. I love piece by piece systems and I'd like that option to be there, but for me in PZ I just end up spending way too much time on small things and never finish a zoo. A big variety of pre-modelled buildings and decorations, alongside a supplementary piece-by-piece system, would be the perfect middle ground for me personally
And another thought I had, whenever I built a park in JWE1 or 2, I never got the feeling that I was making "my own Jurassic World", it felt like I was making "a Jurassic World Evolution park." That doesn't discredit the huge amount of fun and playtime with JWE1 I had - I would still consider it one of my favorite games of all time - but by JWE2, the feeling I mentioned before started to kick in. I didn't play much of JWE2, but I do watch videos of it on TH-cam, seeing the things people make and the new updates I enjoy a lot. So I'm hoping JWE3 is a shakeup to the formula, either way I'm sure we have a banger game on our hands!
10 things I'd personally like to see for Evolution 3
1. Swimming dinosaurs
2. Walking flying reptiles
3. Extra social animations (standing, laying down, sleeping)
4. Failed hunt animations
5. Building/terrain constraints removed
6. Add children (imagine dinosaurs killing children)
7. Show humans interacting with the buildings
8. Being able to go inside amenities and see guests buying food or chatting inside
9. Flying reptile social animations
10. Breeding
I'm hoping that the hybrids we got as DLC will be main in the game.
Fr they were dlc for both games
Right. But what about the special guests (Guest creatures)? You know? Cryptids, mythical creatures, Yokai, anime creatures, etc. They can be main.
More theme park style attractions
different skins and styles for things like gates fences viewing galleries Ranger stations etc that stay in similar styles and other art styles so our parks have more variety and the ability to make different themed lands
buildings from other Jurassic media like stuff from the mobile Jurassic park builder or the cloning facility from jp3
exploitable buildings and interior spaces,
a radio system where you can play different tracks from the movies and other games,
and more variety in terrain tools like density of trees, squares shaped brushes, smaller brushes, pathways/ courtyard brushes, waterfalls, cliffs, snapping decorations to paths, different lighting colors etc
Also being able the make and save prefabs that you can copy and paste in multiple parks
Also being able to tweak colors of things like monorails jeeps buildings decorations etc
One of the big things for me would be the ability to mesh aviaries, lagoons, and terrestrial exhibits together, rather than having them be entirely separate and incompatible. The ability to have terrestrial species in aviaries, being able to link lagoons with terrestrial habitats..... It would make so many more possibilities for exhibit designs. It would really give a feeling of proper biodomes. (And with that, the ability to create proper distinct biomes within those domes). I agree that deep water would be a fantastic addition. If that's not feasible, then I think a compromise could be a way to link lagoons to land, maybe through a "ramp" object that slots onto the side of the lagoon and gives the creatures a path to enter and exit the water, and a place to transition from terrestrial to aquatic animations. Obviously a deep water terrain brush would be preferable, but obviously every game has to have its limits -- though the fact that Frontier has brought Planet Zoo to consoles means that there are features of PZ that could potentially be added to another JWE game -- like full navigation meshes.
And I get that Jurassic World is more of a theme park than a zoo, but in that case, we should get more theme park elements. I feel like they have to either lean in one direction or another: is this a theme park builder with dinosaurs, or a dinosaur park builder with attractions? (I mean, they could expand in both directions, that would work too) but right now it feels like we're missing too much on both ends of that spectrum. The dinosaurs are still pretty limited in terms of their behaviors and needs, and there are still so many possibilities for guest attractions that haven't been added in. For more of a zoo builder, we'd need enrichment for the animals -- and that could factor into management, too. If dinosaurs don't receive enrichment, they get annoyed and try to escape. Intelligent dinosaurs need to have their enrichment items rotated in order to keep them from getting bored. Visual differences like subtle variations in color or size would be a great way to make a herd look more alive and diverse. Behavior differences would be fantastic, even if it's just a handful of different profiles (i.e. "Lazy", "Aggressive", "Friendly", "Energetic") that influence how likely an individual dinosaur is likely to engage in different behaviors like fighting, socializing, and running around.
A variety of fence types would also be huge. Enclosing compys in giant electrified fences still feels so silly.
One way to implement breeding without needing to model every single baby dinosaur is if there's a nesting behavior, but eggs can't survive out in the wild (for some reason) and need to be incubated in a certain environment if they're going to hatch. So you get a notification that a dinosaur has made a nest, and then you get a notification that they've laid a clutch of eggs, and, if you want to raise those eggs, you send a ranger team out to collect them (maybe fending off the parents in the process). They're brought back to a lab where they're incubated and raised to adulthood, then released into the habitat. And you could automate it, so eggs are automatically collected, raised, and released, if you want to be more hands-off. Or if you want to save resources or deal with more management, you can handle all of the steps manually. And you can choose whether to accelerate the juveniles' growth (and risk adverse effects) or let them age naturally until they're ready to join the adult herd when they're fully grown. Again, not a perfect breeding system, but a way to implement breeding into the game that wouldn't require a complete overhaul of what Frontier have already established for JWE.
More creative freedom is obviously great. But for me I think really I'd like for the game to either get more theme park elements (rides, theaters for live shows, full resorts) or more zoo elements (animal enrichment, more behaviors, maybe even breeding). At the moment, JWE2 falls short on both fronts. Ideally we'd get more on either end, and then it's up to you whether you focus more on animals or more on attractions, but I feel like expanding in at least one of those areas would make a big difference. I think that's one of the biggest things I'd look for in a new JWE game: something that's either a better theme park builder or animal park builder than what we currently have.
I never thought about enrichment. Maybe a couple items for each group of animals. Sauropods can have a big ball like how the brachis thought the gyrospheres were balls. It’d be nice for Frontier to look at some of the animations from Planet Zoo for the Cenozoic animals.
Custom islands could be interesting. I’d personally like to see what they’d look like before you get started.
I know that they’ll keep the current designs for Parasaurolophus, Ouranosaurus, Giga, Dreadnoughtus, Kentrosaurus, Dimorphodon. I’m conflicted about Iguanodon because I like both designs and I’d like to see them use the animation of it using its hands to eat from the first game.
I’d love to see more accurate designs for Spinosaurus and Carcharodontosaurus. They can use the old Giga look as an influence for the latter since they’re both related. And I’d like for them to keep all the cosmetics for Brachi 2001, Ptero 2001, Stego 97 from the last update.
Oh, the zoo tycoon 2 screenshot hit me right in the heart...I miss that game, even with how good Planet Zoo is. I definitely think breeding/baby dino's will be unlikely in JWE3, but it would also be a HUGE selling point if they did it. The enrichment stuff would also be greatly appreciated, and really would enhance the gameplay.
Planet Jurassic, that's it, that's all I want. If people find the creativity needed in a Planet game i.e. zoo and coaster, too difficult, just make an even bigger roster of prefabs for the those less inclined to build purely from scratch. That and the random island generator, I've been nagging about that since evolution 1
The one thing that would bring me back for yet another sequel is carnivores actually hunting properly, that is, hunting when they get hungry and actually eating corpses in the vicinity before opting to hunt another dinosaur. This also includes proper pack hunting for larger therapods as well and not just the small pack hunters
Most of what has already been said by others is stuff I too would like to see in the next game, but there is probably one major thing that I would like to see; variable lagoon depth, enabling the player to have both shallow and deep-water lagoons, potentially even having variable depths in a single lagoon wherein only the smaller aquatics can fit in the shallower areas
Planet Zoo level of detail and freedom. Oh, maybe a canon story as well? Building dinosaur ranches or dpw facilities? That would be cool.
For me I want more park stuff. Attractions that we can manage outside of the dinosaurs to fill the park out. Sometimes on the big maps buildings are repeated over and over again, but it would be great to have lots of different buildings we can use to satisfy customer demand. This would in turn make the parks look more realistic
I do really like how we get to choose our own scientists and would like that developed further also. More staff options and the ability to choose our own rangers, etc.
The most important implementation that's a MUST for me is film/TV accurate skins for EVERY canon species in the game! ESPECIALLY the species that are already in/have been in the game, yet don't have a film skin... like the Indominus Rex, for example!
1:37 hope that includes changing the name, given the upcoming show lol
Everything from jwe2 should be in jwe3 at the start, basically what he said in the video. Babies are hard but pz and now pk have breeding/babies, we need the babies. Hopefully the terrible terrain constrants fixed. More then just dinosaurs would be cool, like pk give us mammoths and sabor tooth tigers etc.
More than likely they'll just add mammals and probably alot more creatures to represent all 3 geological eras, as well as improve creature AI and animations. I personally hope they scrap the way creature fights are rn where dinosaurs just circle each other and have them be more dynamic. Obviously if they do that they'll have to rely heavily on procedural animation cuz no one is gonna take the time to make hundreds of thousands of animations for all the dinosaurs in the game. But I'd be happy with just mammals and more pre-Mesozoic animals, as well as improved AI behavior. I personally don't think theres much more new things they can add tbh
Some people are saying it but I agree. I want to be able to manage the park a bit more. This is what JPOG got right because you look after guests and keep the park clean ect. I would like more rides and viewing options (Balloon Tour and Boat Tour). Need for visitor rest area/benches. We have A LOT of animals in this game and a lot of them are unique. I am just curious if we can improve on the park management aspect of the game.
i think something important in a new game would be more fighting animations for herbivores, since most of them are literally treated like running meatballs for carnivores, take parasaurolophus for example a dinosaur that weights roughly the same as a modern day hippopotamus or white rhinoceros just running from a dilophosaurus, it is the equivalent of as said before a hippopotamus running from one hyena which makes no sense, and i'm not even getting into sauropods
Something i want to see in jwe3 are building interiors so when you are in first person mode you can actually enter buildings and take a peek inside for exemple the visitor center and shops, and give the option to design and customize it just like the exterior.
One thing would be scaling maps to building sizes. I mean, massive parks are made in a square map and thst makes islands like nublar which is meant to be small gigantic. May be acess to a whole island and be able to terraform it. Waterfalls, rivers, cliffs, bridges, staircases etc
11. let me play as the dinos
I would really enjoy a proper campaign system for JWE 3. The ones in JWE 2 weere really short and repetitive. I think having an original storyline would really help. not exactly from the films.
Along with that all the other things like enhanced building and terraforming with new dinos etc.
I really hope they can deliver!
Things I would want in a jwe 3 is new dinosaur variants (like the jp3 male raptors or any of the other legacy skins in the game), more variety in environments, and baby dinos
One thing we really need is a Site B mode where you can build not a park, but a lost world!
A. More Attractions.
1. Land Rides.
River Tour that would work as the Park Tour.
Changing skin to.
i) Kayak Boat like JW.
ii) Zodiac Boat like JP.
iii) Motor Boat like JP3.
iv) The rides from the JP/JW Theme Park's Universal Studios.
v) Elevated Walkways, Stairs and Bridges.
2. Air Rides/Aviary Attractions.
i) The Hang Gliding from JWCC.
ii) Hot Air Balloon Tour from JPOG.
iii) Metal Caged Staircase like JP3 and JWE1.
In the form of a Treehouse as a Alternative Skin. (Entering from one end, walking out the other end. Walking through an Aviary).
iv) Aviary Lodge like in JP Novel.
3. Aquatic Attraction for Lagoons.
i) Glass Walking Tunnel stretching from one side of the Lagoon to the other side. (A Underwater PathWay through the Lagoon).
4. Water Park and Mountain Park.
5. More Guest Arrivals.
Things i think would make three the Best game in the series
1. Breeding/self sustainment
2. More space or even full islands im not saying let us have full access to Isla Sorna but at least give us more than what we got in 2, 1 was ok but Im looking for a more screen or book accurate area for us to mess with
3. Pack hunting/killing seeing a group of raptors take down a Para or two Rexs rip someone in half would be a cool feature
4. Have groups stick together in 2 i had a pack of 6 Utahraptors to keep a herd of Paras in check after they got there they all scattered in different directions also once i got them back together as soon as one fell asleep the others would take off would like to see them stick together rest together and eat a carcass together as a pack of Lions would
5. Ambushes in the movies raptors were frequently seen as ambush predators and as were the crocodilians of the time would like to see that implemented in their behaviors
6. If they don't add breeding or nesting add infant or sub adult variants of the dinosaurs so we can watch them gro up infants are nothing new we've seen non adult dinosaurs in some way in every movie in the franchise so it would be nice to have our dinosaurs grow up
7. Nests in at least three movies we've seen neats in some capacity in throughout the original trilogy we had raptor nests in JP1 and 3 and a Rex nest in LW if not allowing them to build their own allow us to build it for them and have the animals bring back food to their nests for thier offspring and rest of the pack/herd to eat i know im sounding like a broken record with the breeding but i feel like all of these needed their own entries
9. Species rivalries for example say i have a group of Concavenator to the north of my herbivore herd and pyroraptors to the south it would be cool if out of spite the pyros would go and try to drive the concavenators out of the area and vise versa or the packs choose to fight each other for territory
10. Different sizes and features examples the alpha triceratops in JPTG it had much bigger horns than the rest of the herd the female and male rex from LWJP had a height difference the alpha stego had bigger plates and tail spikes than the rest the male and female raptors from JP3 were different the males had quills and had red in their colors the females were tiger striped would be a cool addition
2:40 I think it is more likely they would add baby dinosaurs in the next game instead of a dlc pack for Jurassic world evolution 2. If there is a 3rd game they would have enough development time to do it which they definitely couldn't do in dlc packs for Jurassic world evolution 2 because of the amount of work it would take to do it there.
I’d love to see a more realistic carnivore-herbivore interaction system, where non or lightly armoured species of the latter will sustainably do their best to keep a wide berth if possible.
This could be balanced by a stealth system where appropriate; areas of forest enabling small to medium sized carnivores to get closer, raising odds off a kill.
This would also mean e.g. a t-rex, unable to employ much if any stealth, will have a very hard time catching the likes of struthiomimas, which surely makes sense.
Definitely want to see more management depth in this one. Give us an actual staff to manage, more depth to the existing systems like genetic engineering, cloning, and archeological systems. Also tighten up existing presentational elements. Give us better AI, make the vehicles work better, etc...
1. Remove the silly build restrictions
2. Larger areas
3. Allow better customization like planet zoo/coaster
4. All the dinosaurs from previous titles
5. All the modes from previous titles
6. More animal behaviour
7. A better tranquilizing mode. Would be great to be able to be on foot and be killed - as optional
8. Cleaner simpler UI.
9. Preset saving
10. More biomes with unrestricted cosmetic placements. Why can’t I make an alpine exhibit in California? Dumb restrictions
11. Cliffs and better rocks
12. Better water
13. Bridges
14. Utility roads for vehicles
What I want
1.Semi aquatic dinos
2. Baby dinos
3.herbivore defence
4.better aquatic dinos like I mean they do more,not just swim In circles
5.river tour we have been asking for this since evo 1 if we don’t get it in 3 I will go insane
6.more decorations
7.a few non-dinos like smilieodon mammoth sarcosucus maybe a dodo 🦤 titanabowa And maybe a few others idk
8.Aviary walkways and caves
I really want more staff types. Like, having the scientist system expanded out for rangers would be the big one. Then I want those characters to actually be wandering around our parks, and at risk if any dinos break out.
Frontier? Universal? I _REALLY_ hope you're watching this. You've laid out 10 _GOOD_ ones here (👍)!
As much as I _want_ boat/river tour rides, other rides & attractions, and more Paleozoic and Cenozoic animals to be included, I for one would like to add that the *full* species rosters from _both_ the film _and_ novels canons should be included as well. This means bringing in species such as...
1. *_SEGISAURUS_*
2. Procompsognathus
3. Hadrosaurus
4. Coelurus
5. Ornitholestes
6. Microceratus
D. More Animations.
1. All Dinosaurs Interacting with their Environment More. More Dinosaur Enrichment.
2. Aviary Animations.
i) Pterosaurs Walking and Hunting on the Ground. Especially the Large Pterosaurs like the Quetzalcoatlus, Pteranodon and if Hatzegopteryx, Arambourgiania and Dearc make it in the game.
3. Swimming Animations.
i) All Dinosaurs. Especially for our Semi-Aquatic Dinosaurs, Spinosaurus, Suchomimus, Baryonyx and if Ichthyovenator, Siamosaurus and Irritator make it in the game.
4. Guest Animations and information.
i) Sitting on Benches or Spawning on them.
ii) Throwing Garbage in the Trash Bin.
iii) Holding a Bag coming out of the Gift Shop.
One for me is to leave the speedrun approach to challenge, is stupid that a PARK BUILDER is approached like that.
My goal with challenge modes is never to get to 5 stars as soon as possible but to be able to make a good looking park thats functional and is then able to get to the 5 stars. Is so godamn annoying that one has to make an ugly ass small town to be able to make a "park" thats functional. I want to build a Jurassic Park for fuck sake.
A T-Rex using a scratching post is now a must. 😂😎
Im Happy if all Flying Reptiles would finally get a Walking Animation, specially Quetzalcoatlus could become more beautiful with Fighting and Walking Animations
Well everything mentioned in the video does sound great, but personally the thing I'm hoping for most is a more novel based chaos theory level with buildings modelled directly from the book, that and a way to build a realistic ecosystem with symbiosis between species and more realistic animal behaviour.
Id like to see better herd and pack mechanics so if im building a site b park the dinos stay together better for example the alpha decides when the herd travels to water or to new areas of the map
i used to think that deep water as a terrain tool would be great, but now i think a better option would be to make natural lagoons a regular placeable "structure," not something on just one map, with the addition of being able to run the normal water right up and over them instead of having to stop like with the default lagoons. what i think would be most important here would be to make the natural lagoons interactable with land animals, namely that they'd walk up and drink from it but could potentially be grabbed by lagoon animals; at the same time, i'd think land animals should be able to swim but not all of their swimming talents are equal and so it's a barrier to some but not all of the animals
A perfect list!!!
I too was questioning how much there would be to justify the purchase, but if they included all the stuff on this list then they can shut up and take my money.
It needs baby dinosaurs, more in depth lagoons, a squad tactics style feature control a security team in your park sedate rogue dinosaurs or maybe even escorts guests to shelters or safe areas in the park. Cenozoic animals, more terrain options and maybe planet games style of customization. Lots of cool things could be added
With Jurassic World Evolution 3 arriving, the final DLC for Jurassic World Evolution 2 has to be from the Lost World because the skins of Mamenchisaurus 1997, Pteranodon 1997, Pachycephalosaurus 1997 and Triceratops 2001 are missing
I think it would be cool to add a feature where you can mix any 2 dinosaurs of your choice and make a hybrid some being stronger and more intelligent then others cause it would add a unexpected and unique environment as you wouldn’t know how they would behave
I personally think a lot of the older models in the game are showing there age considerably, they could do with some reworks like the Ankylodocus got. JWE2 has an absurdly large roster, I honestly wouldn’t mind it being pruned and trimmed to only the film canon species plus some fan favorites; I think by doing this they could spend more time making each more unique, enriching, and even add baby versions!
F. More Gameplay.
1. More in Depth Management.
i) Entry Price.
ii) Marketing.
iii) Vandalism.
2. More Natural Disasters.
i) Floods.
ii) Earthquakes.
iii) Fires.
3. Gust's with Personalities.
4. Park Beauty Contributes to Park Rating, Park Maps to Transport Rating.
5. Viewing Range on Path.
6. Site B.
7. Expanding First Person Mode.
8. 4 Team's of Park Management.
i) Rangers for Protection and Security.
ii) Scientists for Dinosaurs and Research.
iii) Managers for Guests and Promotion.
iv) Engineers for Buildings and Maintenance.
9. Random Islands.
10. More Biomes like Swamp and Foggy.
11. Longer Campaign.
12. Add More from JP Movies and JPOG Music.
I think it would be a good time for mammals. The franchise has established them, so I think it could be a very unique addition to the parks. It would open the door to new attractions and decor aswell.
More Biome terraforming. Like ZT2 has so many different biome options to use on enclosures. Don't even need a map for every paintbrush. Also, weird things I notice video games forget, oceans have their own list of biomes. The lagoons need biome brushes too. Reefs, Open ocean, cold water, freshwater.
We just have a surprise DLC for Evolution 2.
If it's exclusive to new consoles, I'm done with gaming period.
Just save up and get a pc. You got 2 and a half years to do that anyways. Also I don't even think you got much to worry about I don't see the PS6 and whatever the fuck the next Xbox will be called coming out in 2026.
@YAgamer1995 I'm thinking about quitting gaming period as I wasted my life away
I said it in another video, but I will say it again.
Dino petting zoo.
Infant animals.
Animal shelters, and animal enrichment.
A mode where you do not build a park but more of a natural park with nature trails, vistas you can establish, cabins or an equivelent to a site B.
Actual free range animals outside of sandbox.
more maps, specifically more variation in environment.
Not just herbivores defending themselves but each other. Essentially every interaction between animals in the game is a 1 on 1 interaction which disregards all others. So a 1 vs 1 Triceratops to T.Rex may favour the T.Rex whereas 3 Triceratops might form a phalanx that large predator will retreat from. A lone pachycephalosaurus can't fight a t.rex but maybe it runs over to dinosaurs that may deter the t.rex
i'd say that the dinosaurs breeding on their own as normal gameplay isn't necessary, and could cause problems if too many of them enter a single session of the game and make it crash. i'd go for age-morphs instead, either permanently setting them to that similarly to the different models already in JWE2 or all of them can start out at variable ages (baby/juvenile, subadult, adult) and then gradually age up into the adult form. this could come with lifespan extension since they aren't implicitly given tons of growth hormones to get up to adult size faster.
If it doesn't have Beezelbufo with appropriate attack animations and pack hunting I will be disappointed
Beezelbufo definitely wouldn’t be pack hunting
@@SomeRandomGuyWhoPlaysGames I want to see it anyway. For fun. I want to see them take out Sauropods
6:00 water barriers would make recreated the novel so much easier
The biggest thing for me? Dynamic Chaos AI
I need dinosaur fights to feel random, natural, anyone can win/fight/stand down/fight in multiple animations, and this Dynamic Chaos means humans and environments too
I need rampaging dino’s to destroy or damage buildings like restrooms, visitor areas, monorails, tour vehicles, etc; have humans run out of a tour vehicle if TRex attacks only to get chased down and eaten
If this type of innovation isn’t implemented after years of both JWE1 and JWE2, then I honestly won’t be pulled in
Lakes ponds and/or rivers that species like spinosaurs can get in and out to swim around.
If you have hills or mountains in middle of maps like California in JWE2make tunnels for roads to go through them. Basically take alot of hints from prehistoric kingdom😂
I need a greater expanded in depth terrain tools for natural lakes, rivers, cliffs, etc so we have open lagoons and aviaries with swimming animations mainly for spino and sucho. More attractions and interactive shops and decorations. I want to see npcs sit on benches and be walking around with balloons and souvenirs like in tycoon games. We also more paths like tunnels, stairs, and bridgesLast thing… add a rollercoaster to Jwe3….
Actually allow us inside the buildings and generate our own intereriors, making the buildings and foliage larger too. Finally allow us to play as a dinosaur and do the reverse of trying to break out of a secure park.