Im glad you have such a unique name an introduce yourself in every video. Anytime i need to look up something for fusion 360 i scroll to find your name! great tutorials and easy to follow. thank you for being so helpful
I needed this video a few days ago, when I realized that F360 was going to blow up my processor while sketching out a custom pattern. I tried it with SVGs, but the results were hit and miss and it still bogs the processor while building all of the faces on extrude. This is a great trick and I'm hoping to find the alleged live stream in-depth look at CAM that you mentioned.
this tutorial is 5 years old, current fusion 360 is much faster and allows to pattern feature, instead of pattern the selected faces. So instead of selecting the faces you just select the previous feature (or command in the history line), just google it, pattern feature in fusion 360.
I had no idea you could output the stock... That is incredibly useful... Going to use it for product renderings when I have engraved text. Thanks for sharing this Lars!
Succesfully created a knurling around a cylindrical object. Sketch, extrude, pattern along the circular path... then did a sectional sketch that I cut with using the 'revolve' tool and pattern-cloned the whole feature from the timeline along the axis of the cylinder. Great victory
Hello my friend. Is there a way to apply this knurling technique to an organic surface? If I apply it the way you do, the grooves would differ in depth. Imagine that I modeled an alligator, for example, and I want to knurl its entire surface. How to proceed? The goal is 3d printing, so I have to output as STL. Anyway, I would like to thank you for this video.
Great tutorial Lars thanks! can i remind you that when you select a curve you get info as 'Radius' yet when i made the curve it'll be 'diameter', everyone uses diameter, please change the radius info to diameter :) thank you for your awesome tuts!
Very cool indeed. I'm glad I have a good grasp of Fusion 360 (thanks to your videos) otherwise my learning cure might be almost vertical at this point :-)
Halo Lars, I'm a very absolute beginner. Thanks to your channel i've learned a lot of tricks. Though i still need something very basic but very important as well, namely how to knurl on a sphere (not cylinder) like Bowl or ball? Fusion doesn't allow me to sketch on a sphere surface to create pattern, well it must be always a flat surface to create a sketch on it. Thanks
I like the cam created knurl on the round part, but I noticed that the graphic representation has "lied" to us. If you think about the fact the a "V" shaped tool moving from the highest location on that curve, to the a lower position the shape of the "V" will increase in size at the surface, as the side of the tool generates a shallower tangent angle to the part. Don't get me wrong, I like the idea that the pattern comes out even, so don't let the programmers change the sw. The end result is what we are looking for as a pattern. Where as, if it were to actually simulate that pattern in reality, it would not really be anything of use to 3D printer. I just noticed it and figured I would mention it. Thanks again for everything you do Lars. CAD on!
Hi UpYourTrunkLumberCo Thank you for watching! Are you talking about the curved surface? I should have used the multi axis toolpaths, that would have made a constant depth. Best, Lars
Hi Lars Never thought of using CAM to do that. I have a plastic part that I need to add a texture like concrete both for a 3D print and then for the mould tool. I'm from a Solidworks background, it has a feature to add a 3D texture, I don't think 360 has that yet? So have you made a livestream to show how already or could you make one? Thanks again Kev
Hello Lars, very useful video. What about if i have a model that i want make a parallel pattern on it but i do not want to add stock, instead cut the path "into" the model? Hope you understand what I am meaning. Thank you
Hi Lars, I wonder if you could give me some pointers on how to build a six player Aggravation game board. I am just now starting to use Fusion 360. I am able to design it in carbide create but it is very limited. Perhaps you could make a video on this topic. Thanks for your help Cam
Thank you for the video Lars! You have taught me so much about Fusion is the short couple of months I have been tinkering with it. I have a question, or questions, about this topic. Is a pattern like this possible on a model that is made in the "sculpt" tool? I have several models that I have designed for soft plastic fishing lures, (worms, crawfish, shrimp, etc...) but they are all smooth surfaces. I would like to add some texture to them. Is creating a pattern like this to use as a "skin" to apply to a sculpted model possible? I apologize if my terminology is off, I'm still learning! Thanks!
Much has changed, in Fusion360 2.0.8816 the constraints menu is not on my Sketch Palette but rather in the menu bar. Also, I don't know what you did to move the lines at 2:08 but I don't have an option to not select a menu item but just to click with the mouse and have Fusion read my mind that I'd like to move the lines. The same is true for when you set the angle, again, Fusion read your mind because I didn't see any menu selection, just mouse clicks and viola, different action.
@@cadcamstuff Seriously, what did you do to make those lines move? Or use the symmetrical function? I tried following along with your video but I don't get the result you do. Fusion doesn't do anything when I try the symmetry function or moving them as you did, by setting a defined parameter.
I really wish they would put some more work in to modeling with curved surfaces. I feel it is lacking a little. For example, When putting patterns or text on a cylinder you can't wrap it around the cylinder. The only way around this right now is to model it on a flat surface then use sheet metal tools to curve it in to a cylinder but that brings up a number of other issues.
This is worth exploring. "I have a request" is it possible to use sheet metal tool too turn a 3D image to get the dimensions of each side. I'll explain what I'm looking for here. I own a 3D printer and a Cutting machine (Cricket). Now I often print items but I like to cut vinyl to cover the image. I can manage this with basic geometry. But if I add curves or fillets this gets very difficult to calculate. So is there a way to convert a 3D image into sheet metal so I can get the required dimensions kindo of like how you make a cube out of paper bye cutting a T looking shape of 6 squares.
I'm trying to make a knurling of very fine small squares with 40 circular patterns for a 3d print. However, fusion 360 crashes on calculating every time. I will check out this cam work around.
Hello Lars I’ll need to make a scallop style 3D print, like with this small waves, grooves and all had to be on a slope to, And like a half moon style. I’ll couldn’t find anything or don’t what i have to look for. I did trying for hours on Fusion360, but no succes. Thanks for any advice. Joseph
I might need more coffee. But you might have to create an oversized radial toolpath and place your part somewhere within the pattern and project it. Not the easiest task
Lars, I'm total Newbie to this and I get always angry when things don't go like they do in the videos.. so while is amazing to follow your older tutorials Fusion is acting a bit differently or maybe I don't know anything .. but like example at 14 45, you create sketch on one side, hit C for circle but it selects only top half.. in my case it selects entire circle not half one.. so maybe there is a trick but maybe the new fusion changed that
Hey man. Can we create a belt pulley system in fusion 360? One that actually moves in the way intended. Would appreciate if you could please explain if possible.
You can model the items an animate the movements using the joints via a motion study, but it will not move because of the friction of the belt against the pulleys. This would be a great livestream topic
why isnt this working for me. im doing what i think is exactly what your doing and it isnt working. 1/8 engraving tool with a .200 stepover on a 2''x2'' block and fusion does not like it. please help
My guess: The CAM render is subtractive, where the model view is a subtraction of the original block. In modeling, the view you see is the finished calculation of work without the subtraction trick. In modeling, once you complete this you can continue to edit the new faces, but in cam view you cannot, since it is still a simple block with subtractions.
I still don't get how I would ie. create a cylinder and create sketch on side of that cylinder where I could write and then "cut" that text into correctly shaped?
Lars when you added the circular bump then go into the geometry it would halp if you explained what you are doing to select the boundry. I just see yellow and red line magically appearing and dissapearing and I have no idea what you are doing to manipulate them!!! Total waste of time for me as I cannot duplicate what you are trying to show? From the point you added the circular bump to the part the video became unfollowable!
Can you give me some tips on how to create a knurled surface on a cone-shaped object? The knurling I want looks like this: instagram.com/p/BoiEyF6lee8/?
thanks great video show cadcam is fast dont think and not smart. red red red collision. why you make profile and then cut it from model to make pyramid?. why not create that pyramid and then multiply it. no cutting its faster
Im a 3Dprinter guy. I would have never looked at cam with out this vid.. Thanks!!!
You are so very welcome :-) Thank you for watching!
I have spent two weeks trying to create a knurled pattern and after watching this video did what I was attempting in 15 minutes. Thank you Lars
You are so very welcome 👍😊
Using cam and saving stock as a stl for geometry creation is a total mind blow!
That is awesome to hear Shannon Williams .Thank you for watching the videos
Im glad you have such a unique name an introduce yourself in every video. Anytime i need to look up something for fusion 360 i scroll to find your name! great tutorials and easy to follow. thank you for being so helpful
I needed this video a few days ago, when I realized that F360 was going to blow up my processor while sketching out a custom pattern. I tried it with SVGs, but the results were hit and miss and it still bogs the processor while building all of the faces on extrude. This is a great trick and I'm hoping to find the alleged live stream in-depth look at CAM that you mentioned.
this tutorial is 5 years old, current fusion 360 is much faster and allows to pattern feature, instead of pattern the selected faces. So instead of selecting the faces you just select the previous feature (or command in the history line), just google it, pattern feature in fusion 360.
Great demonstration, I hope you make videos about carving and engraving the exterior and interior patterns for doors.
Thanks a lot Lars
I had no idea you could output the stock... That is incredibly useful... Going to use it for product renderings when I have engraved text. Thanks for sharing this Lars!
You are so very welcome :-) Thank you for watching!
Succesfully created a knurling around a cylindrical object. Sketch, extrude, pattern along the circular path... then did a sectional sketch that I cut with using the 'revolve' tool and pattern-cloned the whole feature from the timeline along the axis of the cylinder. Great victory
That is awesome to hear Spörde Spyrdenstein .Thank you for watching the videos
Thank you. This was a great technique. I’ve been using cam for years but had no idea you can export an stl.
Hello my friend. Is there a way to apply this knurling technique to an organic surface? If I apply it the way you do, the grooves would differ in depth. Imagine that I modeled an alligator, for example, and I want to knurl its entire surface. How to proceed? The goal is 3d printing, so I have to output as STL. Anyway, I would like to thank you for this video.
Great info as usual and I am more amazed at the depth of F360. I will also add that I got wind burns from the speed you were moving.
Hi JB Marker Thank you for watching!
Yes, it was going a little fast. I should have broken this down to two livestreams.
Great tutorial Lars thanks! can i remind you that when you select a curve you get info as 'Radius' yet when i made the curve it'll be 'diameter', everyone uses diameter, please change the radius info to diameter :) thank you for your awesome tuts!
You are so very welcome :-) Thank you for watching!
Wow! Who would have thought that I'd get lured into CAM for my 3D printing modelling.
Thanks Lars
Pretty cool, right :-)
Very cool indeed. I'm glad I have a good grasp of Fusion 360 (thanks to your videos) otherwise my learning cure might be almost vertical at this point :-)
Thank you so much Lars! You've graduated me from 2d in less than a week!
That is awesome to hear Art To Be Continued .Thank you for watching the videos
Great! I was just scratching my head recently how to do a checkering pattern on a gun grip. Guess this answers it.
You are so very welcome :-) Thank you for watching!
Thanks again for a great video. Tips for knurling great. I'm going to investigate for knurling for knobs of parts for 3D printing.
You are so very welcome :-) Thank you for watching!
Halo Lars, I'm a very absolute beginner. Thanks to your channel i've learned a lot of tricks. Though i still need something very basic but very important as well, namely how to knurl on a sphere (not cylinder) like Bowl or ball? Fusion doesn't allow me to sketch on a sphere surface to create pattern, well it must be always a flat surface to create a sketch on it. Thanks
I like the cam created knurl on the round part, but I noticed that the graphic representation has "lied" to us. If you think about the fact the a "V" shaped tool moving from the highest location on that curve, to the a lower position the shape of the "V" will increase in size at the surface, as the side of the tool generates a shallower tangent angle to the part.
Don't get me wrong, I like the idea that the pattern comes out even, so don't let the programmers change the sw. The end result is what we are looking for as a pattern. Where as, if it were to actually simulate that pattern in reality, it would not really be anything of use to 3D printer.
I just noticed it and figured I would mention it.
Thanks again for everything you do Lars. CAD on!
Hi UpYourTrunkLumberCo Thank you for watching!
Are you talking about the curved surface? I should have used the multi axis toolpaths, that would have made a constant depth.
Best,
Lars
AWESOME...THIS GUY IS MY HERO..NOT KIDDING...THANKS A LOT FOR SHARE...HELLO FROM VENEZUELA...
Hi Lars
Never thought of using CAM to do that.
I have a plastic part that I need to add a texture like concrete both for a 3D print and then for the mould tool. I'm from a Solidworks background, it has a feature to add a 3D texture, I don't think 360 has that yet?
So have you made a livestream to show how already or could you make one?
Thanks again
Kev
Hello Lars, very useful video. What about if i have a model that i want make a parallel pattern on it but i do not want to add stock, instead cut the path "into" the model? Hope you understand what I am meaning. Thank you
Sounds like you could sketch and cut your profile and then parallel pattern it maybe? I might need more coffee
How about adding a knurling modeling tool, similar to the threading one into the model workspace?
Yes please. Too much patterning takes a ton of resources from Fusion.
Lars, outstanding lesson & thanks a lot for the link to Paul. You are both great teachers and provide fantastic resources of knowledge. Like 437
That is awesome to hear SURE D .Thank you for watching the videos
Thanks Lars! Great insight into CAM inspired me to learn it one day, great tool : )
I didn´t do the knurled as you said but you gave me the idea on how to make it thanks
As always very informative and well presented. Ever try doing other textures like wood grain or stone for 3D printing?
Hi Jody Whitlock Thank you for watching!
Uhhh I like the idea of wood grain :-)
Great tutorial mate, many thanks!
Hi Lars, I wonder if you could give me some pointers on how to build a six player Aggravation game board. I am just now starting to use Fusion 360. I am able to design it in carbide create but it is very limited. Perhaps you could make a video on this topic. Thanks for your help Cam
Is this still the same process now with the latest Fusion 360?
Would love to see this updated with the new version.
Same!
Yeah I can't seem to be able to split the circle into 2 the way he done it.... when I create cycle on that face it shows entire circle
25:40 I did that and my PC wasnt responding for like 5 minutes and I forced closed the software, any ideas?
Same, and I like to know why Cam view can render the same thing almost instantly but modeling view grinds to a halt.
Thank you for the video Lars! You have taught me so much about Fusion is the short couple of months I have been tinkering with it. I have a question, or questions, about this topic. Is a pattern like this possible on a model that is made in the "sculpt" tool? I have several models that I have designed for soft plastic fishing lures, (worms, crawfish, shrimp, etc...) but they are all smooth surfaces. I would like to add some texture to them. Is creating a pattern like this to use as a "skin" to apply to a sculpted model possible? I apologize if my terminology is off, I'm still learning! Thanks!
Yes, should not be a problem to do this with the sculpt also 👍😊
Much has changed, in Fusion360 2.0.8816 the constraints menu is not on my Sketch Palette but rather in the menu bar. Also, I don't know what you did to move the lines at 2:08 but I don't have an option to not select a menu item but just to click with the mouse and have Fusion read my mind that I'd like to move the lines. The same is true for when you set the angle, again, Fusion read your mind because I didn't see any menu selection, just mouse clicks and viola, different action.
Fusion got smarter :-)
@@cadcamstuff Seriously, what did you do to make those lines move? Or use the symmetrical function? I tried following along with your video but I don't get the result you do. Fusion doesn't do anything when I try the symmetry function or moving them as you did, by setting a defined parameter.
I really wish they would put some more work in to modeling with curved surfaces. I feel it is lacking a little. For example, When putting patterns or text on a cylinder you can't wrap it around the cylinder. The only way around this right now is to model it on a flat surface then use sheet metal tools to curve it in to a cylinder but that brings up a number of other issues.
This is worth exploring.
"I have a request" is it possible to use sheet metal tool too turn a 3D image to get the dimensions of each side.
I'll explain what I'm looking for here.
I own a 3D printer and a Cutting machine (Cricket).
Now I often print items but I like to cut vinyl to cover the image. I can manage this with basic geometry. But if I add curves or fillets this gets very difficult to calculate.
So is there a way to convert a 3D image into sheet metal so I can get the required dimensions kindo of like how you make a cube out of paper bye cutting a T looking shape of 6 squares.
This is awesome!
Thank you Zach Berg
Would you happen to have a tutorial on creating a more random pattern to a flat surface? Something like leather grain.
I do not. I would use an appearance for something like that instead of modeling it.
Lars Christensen I see. But I need the texture to print that way. Any ideas?
@@HenryStarling Wouldn't setting "Fuzzy Skin" in Cura provide something like that?
@@HenryStarling You can use other rendering machines like Keyshot for more options like leather, fabric, etc
@@DavidTabachnikov fuzzy skin works only on vertical surface. so if he has a Square box, bottom and top wouldnt have the leather texture.
I'm trying to make a knurling of very fine small squares with 40 circular patterns for a 3d print. However, fusion 360 crashes on calculating every time. I will check out this cam work around.
Turns out free version does not have cam, so its a no go.-
Not true. The free version does have CAM.
www.autodesk.com/products/fusion-360/personal-download
Hello Lars
I’ll need to make a scallop style 3D print, like with this small waves, grooves and all had to be on a slope to,
And like a half moon style.
I’ll couldn’t find anything or don’t what i have to look for.
I did trying for hours on Fusion360, but no succes.
Thanks for any advice. Joseph
I might need more coffee. But you might have to create an oversized radial toolpath and place your part somewhere within the pattern and project it. Not the easiest task
Lars, I'm total Newbie to this and I get always angry when things don't go like they do in the videos.. so while is amazing to follow your older tutorials Fusion is acting a bit differently or maybe I don't know anything .. but like example at 14 45, you create sketch on one side, hit C for circle but it selects only top half.. in my case it selects entire circle not half one.. so maybe there is a trick but maybe the new fusion changed that
hi, I can't get the circular pattern to strech to the ends, it just sits in the middle.
Hey man. Can we create a belt pulley system in fusion 360? One that actually moves in the way intended. Would appreciate if you could please explain if possible.
I would also like to know if this is doable
You can model the items an animate the movements using the joints via a motion study, but it will not move because of the friction of the belt against the pulleys. This would be a great livestream topic
Lars Christensen, I hope this means a livestream on this topic would be coming soon. 🙂
This is wonderful!
That is awesome to hear Carlos Jose Jimenez Bermudez .Thank you for watching the videos
Trying to put fishscaling on grip applications for my softair, I almost went full desperation and milled them until I found this. 😁
Every time I go to create the perpendicular channels, fusion craches! What can I do to get the render to finish?
How do you smoothly rotate your object? I believe it is not shift + middle wheel?
Take a look at this video th-cam.com/video/LMYEnmEdptc/w-d-xo.html
why isnt this working for me. im doing what i think is exactly what your doing and it isnt working. 1/8 engraving tool with a .200 stepover on a 2''x2'' block and fusion does not like it. please help
I'd like to know why Cam view can render the same thing almost instantly but modeling view grinds to a halt.
My guess: The CAM render is subtractive, where the model view is a subtraction of the original block. In modeling, the view you see is the finished calculation of work without the subtraction trick. In modeling, once you complete this you can continue to edit the new faces, but in cam view you cannot, since it is still a simple block with subtractions.
wow great video Lars
Thank you Paul Mark Moffat
your awesome lars
Thank you samuel morris
GRAZIE! Really useful
I still don't get how I would ie. create a cylinder and create sketch on side of that cylinder where I could write and then "cut" that text into correctly shaped?
Did you ever see this one th-cam.com/video/rx3dVQ66eOY/w-d-xo.html
Just a casual head unit hanging out on the wall
And one more thing is, how could I make fullet the edge of knurling?
Hi Clara Kim Thank you for watching!
I'm assuming you are looking for a fillet? You could use the sweep command and do a cut....Hope this is useful
Lars Christensen Thank you for your great advice. Now I am watching your new video clip about suicase. It is cool!
me: does this
fusion 360
AAAAAAAA SO MUCH COMPUTION AAAAAAAAAAAAAAAAAAAAAAAA
THANK YOU!!
You are so very welcome 👍😊
very good
Thank you Ricardo Gómez Lucea
knarly knurl skills
Show down. I just learned to make 3 symmetrical slots
My laptop fucking stoped , screwed up😂 after pressing enter key
debmustang gt lmao
GREAT
That is awesome to hear Charlie Didio .Thank you for watching the videos
Cristian Slater
I'm in
Thumbs Up!
Lars when you added the circular bump then go into the geometry it would halp if you explained what you are doing to select the boundry. I just see yellow and red line magically appearing and dissapearing and I have no idea what you are doing to manipulate them!!! Total waste of time for me as I cannot duplicate what you are trying to show? From the point you added the circular bump to the part the video became unfollowable!
alunmnmn
=D
No offence ! Good video ! Thank you !
😊no offense taken. Thank you for watching the video 👍
Can you give me some tips on how to create a knurled surface on a cone-shaped object? The knurling I want looks like this: instagram.com/p/BoiEyF6lee8/?
Lars, if Paul's last name was a living mortal, he'd be dead from that butchered pronunciation.
thanks great video show cadcam is fast dont think and not smart. red red red collision.
why you make profile and then cut it from model to make pyramid?. why not create that pyramid and then multiply it. no cutting its faster