Perfect Dark Nintendo 64 vs Nintendo Switch Online
ฝัง
- เผยแพร่เมื่อ 3 ส.ค. 2024
- Perfect Dark N64 arrived on the NSO service yesterday! And it's no good! Here's footage of the issues I've found while playing last night. Play the PC port instead: github.com/fgsfdsfgs/perfect_...
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Timestamps:
0:00 - Audio
0:30 - Input delay
0:50 - Blur effect
1:47 - Shooting frame drops
2:13 - Missing X tracks
2:50 - Light flares
3:42 - Explosions and debris
4:17 - UV's and textures
5:21 - Online - เกม
Its because the switch doesnt have an expansion pack port 😂
Touche 😂
LOL
it may come on switch 2
Yes, only 30% was available without physical Memory Expansion Pack.
The solo missions did not happen. Graslu was locked to the Combat Simulator the whole time 😊
The missing X tracks is by far the greatest offence here, how dare they do this legendary soundtrack dirty like this.
For some reason, it's only on Agent Villa and Deep Sea. It's strange.
It's a really weird oversight. Feels like something far more severe than simple emulation error.
@@MxArgent depends if they got the masters or not.
Hell, we don't have a Homeworld Cataclysm/Emergence remaster because the masters are with Elvis and Haffa, while the PS2 Ace Combat Trinity masters burned up like kindling.
@@TheTrueAdept for this game that shouldn't be an issue at all
@@Matanumi having the master copy can go a long way for a proper port. Just look at the remaster of Halo CE. They had to use the gearbox copy which was plagued with bugs & programming oversight as the master copy was not available
Nintendo doesn't understand emulation, it actively resists it.
They can resist all they want, but it's here to stay like it or not
They are using emulation for their N64 Online, SNES Online, NES Online, GBA and GB/GBC Online though. They have also used it in some re-releases on the Switch of GameCube, Wii and N64 games (Super Mario 3D All Stars is a prime example). Nintendo just wants it done on their terms and with only the games they choose to serve to their console base only pretty much. But they also hate anyone using their IP in any form including mods in other games, sheet music now, emulators, fan projects, fan art, etc. They have been especially gung-ho this year seemingly and abusing DMCA in any way that they can. 👎 I really hope DMCA gets reformed for the better personslly but I also imagine they are throwing serious cash to lobby against that in any form so I'm not holding my breath unfortunately.
@@josephvanbrunning2960 what about big companies leave the internet and we get to do our own thing while still being connected and the internet becomes the place it was intended to be? A place for true sharing and not this fake social abomination of a clickfest
I recall seeing a video where Nintendo was caught using a ROM that was posted on one of those sites (that they force people to take down), and put it up for sale on the eShop.
yet they actively shut down every website that has their ROMs..
Nintendo released an effective advertisement for the PC port.
For real, I just downloaded the port today in response to this garbage and it’s amazing
Loose lips sink ships
@@map04wormhole Not this ship-- it's reverse-engineered and doesn't include the actual game data like maps textures music etc, so nintendo doesn't really have anything to go after them for
where can i get the PC port?
@@poppysgtspanky please share the link
Blurry Effect broken.
Dear god, getting shot by a tranq gun is now an absolute death sentence.
😂😂😂
i gasped when i saw the blurring effect, i can not believe that this got a pass
Ya holly shit that got pass quality seal of Nintendo & this is first party game
@@greenyoshi64 Second Party
Basically, it's the emulator's anti-seizure Lua script triggering a false positive. Whenever a game produces rapid flashing, the emulator either darkens the screen (Super Mario Kart) or applies a blur filter (Earthbound). The screen blur must have caused a false positive since intense blurring can cause eye strain. No prior game on Nintendo Switch Online has ever produced intense blurring.
Yes and the light going through everything is pretty crazy too... It's very crazy how team looked at all of these problems and said screw it it's good enough..... Maybe if we all got together and stared at them with a blank stare, maybe...... Just maybe.
😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐
Yeah, I said "oh my God" out loud 😆
It's a shame some of these old games get such poor treatment for modern re-releases. They already get enough flack and disrespect by people online, and this always makes it worse. They simply don't educate themselves on the differences, while blindly claiming it's the original product's issues.
Unfortunately, it's not just their American branch that are clueless, even Japan is part of the problem.
Wow, this DEFINITELY needs a major patch update. It's a good thing we still got the HD remaster on Rare Replay.
Tbh i may revist that version. The switch version is terrible.
Maybe a roadmap and some macrotransactions too.
Just play the PC decomp version.
@@chemergency where can i get it?
@@chemergency where/how do you get that?
It's so disappointing to see Nintendo actively hunt ROM sites, meanwhile they're just completely incapable of providing a good alternative.
Nintendo, I have zero issue with giving you money for legacy games, but the emulation quality has to at least be on par with what the community has done over the years. Honestly if I'm paying you, it should be better even.
This comment goes hard.
@@DvnCodes_ You're not understanding a few things. So Rare made the original game, and that part is fine. The emulation here on the Switch from my understanding is from some in-house team at Nintendo. The emulation quality is what's lacking here, not the game.
If you're still confused, emulation is a software recreation of a piece of hardware. So perfect dark on switch isn't a 1:1 recreation of the original game on N64 hardware, it's using software to approximate the CPU and GPU of the original system to run the game. Due to this it's very hard, especially for the N64 and its use of micro-code, to accurately emulate N64 games on modern day machines.
The emulation community and overall Nintendo fans have made great strides with N64 emulation and native ports of N64 games (check the description on the video for the PC port of Perfect Dark, it's amazing.) Which is why it's so frustrating that these amazing efforts are constantly under threat by Nintendo's legal team, meanwhile their offering here for Perfect Dark is lackluster to say the least.
Hope this helps!
@@DvnCodes_ You're misunderstanding a few things. Rare made the original game on the N64, they had no hand in this Nintendo Switch Online version which is emulating the original.
The emulation quality here as seen in the video is lackluster to say the least. The community has made great strides with N64 emulation, so it's insulting that it's constantly under threat by Nintendo's legal team. Meanwhile Nintendo is charging you money to play this shoddy version.
The GTA "definitive" edition is a completely different thing.
Nintendo no busca activamente sitios que emulan juegos viejos.. busca activamente los que emulan sus consolas modernas!! Osea, piratería!!
@@DvnCodes_ Where did you get Xbox Studios from? I think you might have been looking at the XBLA remaster for Perfect Dark that's available on Xbox/Rare Replay, totally different thing. Nintendo Switch Online releases are handled in house. The only involvement Xbox/Microsoft would have on this would be giving Nintendo the greenlight to release the game on NSO since they own the IP. It's up to whatever team at Nintendo to handle the emulation properly.
Semantics aside, I'm wondering why you're playing defense for Nintendo? Even without going down the rabbit hole of who made what, it is a game on a Nintendo console subscription service that's lackluster. It's absolutely up to Nintendo to be good with their quality check.
So basically good vs shite
Pretty much
That sums up my thoughts
I left this comment on the stream archive but I'll post it here too:
The glitched texture in Villa isn't a new issue. The Texture has an incorrect setting which results in it appearing as garbage data but it usually has different, darker colors compared to what was seen in the stream.
There is technically an emulation error happening because it looks different but it was always broken. Even if discovered during playtesting, it's not exactly simple to figure out why it looks different when pretty much every other Level Texture in the game is fine.
At best you discover it was a pre-existing issue that got overlooked and would need an editor to fix it, which you don't have and it's not a big enough deal to try to get access to one.
More likely though you can't figure out why it looks different from the N64 version and have to just go with it because you already spent too much time trying to solve a seemingly impossible issue.
For anyone curious it's an issue with the Texture's Mipmap setting, which makes the Texture smaller when farther away. Most Textures in the game have them with the Level Geometry having an On/Off switch for this feature, usually so Textures without Mipmaps don't try to load any.
If that switch is wrong though, then the Texture will appear as corrupted data which is what happened in Villa.
Extremely simple fix with the GE/PD Setup Editor if you're doing any modding but that's not exactly an option for the NSO version.
I should check the Xbox 360 version and see if the texture is "fixed" by 4J Studios.
EDIT: O.K., they kinda did it by just placing the Guardrail texture with broken transparency. Still looks wrong, though.
@@X2011racer Forgot to mention it but yes this was fixed in the XBLA version.
@@StupidMarioBros1Fanthank god I thought the remaster was unplayable
1:14 TDM with only N-Bombs could be a party!
Nintendo: *Goes to war with emulation, wiping their own history that they have slim-chances of ever reselling to the public!*
Also Nintendo: *Using emulation that's so awful, you're better off using Project 64.*
They ONLY want us to have fun with their stuff
Fuck me if P64 is the better option, Nintendo has utterly lost the plot.
@@UltimaKeyMaster Retroarch is free on Steam,just provide your own ROMS
Facts
To the OP, you have no idea what you're talking about.
24 years later and they still can’t get it right
They can get it right....
They just don't want to.
what right is left
no suprises there lmao, I imagined it would be a lackluster release
That N64 dizzy/blur effect made me nauseous when I was a kid. That plus the 15fps was enough lmao. Literally lost all senses when someone slaps you and the camera goes everywhere.
At least it doesn't go completely dark like any early emulators that can't render blur.
@@X2011racer It is legitimately better for it to go dark than to make you actually ill.
Motion blur looked really cool on CRT, but this game was originally released just when LCD hit the market, -resulting additional drunken blurr all the time😵.
Ah yes, good old-fashioned Nintendo complacency
Jesus Christ that blur and the online.
Nintendo what happened to you.
success. Nintendo treats people better and does better work when they are struggling.
Still baffles me to this day that perfect dark wasn’t delayed for a gamecube release. It would have really help game performance and early cube sales to have an M rated fps. Oh well can’t change the past.
Perfect Dark on GameCube would have been badass.
At least we have Timesplitters.
People were restless for Perfect Dark in mid-99. Rare would have been lynched if they'd delayed it for an extra 18 months.
What's up with NSO games being broken on release? This isn't the first time this has happened.
N64 emulation is notoriously difficult and has taken fans absolutely years to optimise, Nintendo just seemingly haven't fucking bothered at all.
They patched OoT hopefully with enough noise, they'll patch this as well.
Let's send them this video.
OoT is a flagship first party Nintendo title so it got extra special attention. GE is still broken so PD's chances are slim to never. Nintendo doesn't care
Even if they do why should we have to wait for a patch? It’s not like they can’t test the game before releasing it to the service this is just letting Nintendo get away with it and saying “oh well it will be fixed eventually”
Sony pulled similar poor conduct with Legend of Dragoon and had to fix that in an update too. But there, it was more severe with game freezes or softlocks when using Magic or Dragoon powers.
Remember as the saying goes
Emulation can what Nintendon't.
Or something like that.
More like Nintendon't do emulation right. Or Nintendoesn't do emulation right... I don't know.
Or perhaps "The fans do what nintendon't
There's also a few things missed:
1. Because there's no N64 Controller Pak functionality, you cannot save your Multiplayer unlocks or Challenge Progress.
2. The NSO version uses US ver. 1.0, which has a serious corruption glitch in the Warehouse Multiplayer arena, where simulants crawling through the vents can cause a garbage data overflow and render the game unplayable upon the next boot up. Also, Trent Easton is invisible when watching the Crash Site outro scene from the theater mode.
3. The N64 Controller icon is not supposed to be visible when wide-screen is activated. This doesn't happen in Goldeneye or Jet Force Gemini. Possibly a glitch on the N64 Mature 17+ app that doesn't exist on the regular version of the app.
4. The Xbox Live Arcade version supports up to 12 players online. Nintendo Switch Online only supports 4 players, which lines up with Goldeneye XBLA's online mode. Also, the XBLA version has Xbox Live public matches, while NSO only supports online with friends, which is comparable to Xbox Live private matches.
You can save the profile on the Game Pak, there's no need for a Controller Pak but yes it's very, very limited. Especially if you play online. Didn't realize they used 1.0... How did you check this?
@Graslu00 My game became unplayable after playing a Multiplayer match in Warehouse with Simulants on Nintendo Switch.
Gues it's back to Xbox 360, because Nintendo did another ROM purge so I cannot use 1964 as recommended. Not to mention that getting non-Steam applications to run on Steam Deck is complicated, so I won't bother with the PC decompilation, not unless they manage to get the XBLA graphics, voice clips, control schemes, and exclusive content such as Agent 4 implemented.
@@X2011racer Nintendo only shut down one page there are still thousands of ROMs up.
It was called the 3 player Warehouse glitch. Try loading it and game froze. They never widely announced it so very few people went to Nintendo to get the updated/patched game. Can't think of any other bug on this magnitude. No idea about this simulants thing. I also haven't tried to load 3 player Warehouse to verify it's going to freeze or not.
Switch users should, switch, to the N64 version. :)
And still enjoying it after all these years! 😁
I’m going to guess that most will take the emulation inaccuracies over the aliased and blurry graphics of the original.
Can't wait to buy a N64 and PD for 800 euros
What about the Xbox version? Let me guess something wrong with that one? It’s 4K and 60fps and has online the right way.
Sold my switch for a coloured N64 haven’t looked back since
Cool comparsion video.
They F'ed it up. Again.
Christ, i got halfway through the video shaking my head and it just kept getting worse. Thanks for the in detail exposee here Graslu. It's such a damned shame
Legend. I'm so glad people like you exist to reaxmine these ports vs the original art. It really is far more detrimental to gaming than other formats as it's harder to go back and play the original games without the hardware. A lack of concern in representing the game as it was is really upsetting -- especially when it's worse than the original. It takes away some of the magic of the original title for new folks.
The bloom lights not being occluded is wild.
Honestly, to think that tech on the N64...
It's always been one of my favorite games.
It set a bar very high back then and, honestly, still today.
The minute they announced it, I knew it would be broken on arrival.
They really expect us to pay for bullshit emulation when we can just use an emulator on pc.
I think it's for kids that don't know how to yet now :\
@@Eduardo_Espinoza And the Nintendo fanboys that refuse to emulate anything unless Nintendo releases it
@@finkamain1621we should stop those ignorant people
@@Eduardo_Espinoza but this is only available in mature mode
@@Eduardo_Espinoza It isn't made for kids. It's 17+. And Nintendo hates online emulators and offers this as an alternative.
Nintendo unintentionally made the best promo for PD's PC port.
Edit: Idk why, but the broken blurry effect awfully reminds me of using Flashbangs in CS 1.6 and Source.
1:13 I got dizzy along with Joanna 😵💫🫨
Wow i never truly appreciated the lighting effects in perfect dark until now. Wow what a fumble lol
Wow, you weren't kidding yesterday, were you...?
I think i like the N64 version better.
How the hell did that blur effect get past QA testing? That's absolutely unacceptable. I'm guessing they didn't even test the game at all.
What QA?
@@mimi4plus3 That was the joke. What QA, not what's QA. 😔
Damn it, Nintendo can't do ANY kind of emulation properly?
No, she can only take down emulators.
@@paulosergio... Melhor jogar Perfect Dark no PC ou Xbox, coitado de quem paga por isso
@@Flpstrikeconcordo 100%
@@Flpstrike Sim falou tudo, Nintendo Switch não tem conquistas propria dos games. e emulador do NSO é muito basica só tem 2 funções. Save/Load State e Rewind. e só isso e enquanto do emuladores para PC ja tem Retroarchievement. O que Nintendo fez, isso não faz sentido ter o NSO. essa não ter existido isso. Nintendo não merece quando os jogos antigo se foram tem q deixar publico jogarem os seus antigo pois são considerado abandonware e pq os caras q criaram os games a empresa que fechou e não existe mais e Nintendo nao pode adquiri-los/usar os games antigo de outra empresa sem autorização isso e de fato. E advogados dos nintendo devia envergonha-lo e ficar com o dinheiro e perder pra Nintendo seria maior o sonho dos gamers.
@@Flpstrike Yes, said everything! Nintendo Switch doesn't have achievements in specific to all games. and NSO emulator is very basic it only has 2 functions. Save/Load State and Rewind. And that's it, while PC emulators already have Retroarchievement. What Nintendo did, that doesn't make sense to have NSO. this didn't exist. Nintendo doesn't deserve it when the old games are gone, they have to let the public play their old ones rights because they are considered abandonware and because the guys who created the games the company closed down and no longer exists and Nintendo can't acquire them/use the old games from another company without authorization, that is true. And lawyers of Nintendo should laughing to Nintendo and keep the money for good and lose to Nintendo, it would be a bigger dream for gamers. Shame on you Nintendo... instead of making console new gen. Sell games to Steam or Sony whatever, just be like Sega did it's profitable. learn with what Sega did. Nintendo. and now Nintendo never changes.
You know emulation is bad whenever if you paid me to play it I wouldn't.
I don't even want to think about what would happen if you started an online multiplayer game with all the simulators and full of N-bombs exploding at the same time xD
I never wanted this gem to be put on NSO for these reasons exactly. For new people who want to try this game, just play the Xbox version or get it on a computer or if you have any access to a N64 and a copy of this game. DON'T PLAY NSO VERSION!!
If you want to play a bastardized version of Perfect Dark, sure.
What a masterpiece fps title. Childhood memories right here I was around 8 years old when I first started to play this game so awesome. Now I have it on the xbox one on Rare replay. Favourite game of all time!
Nah man that blurry effect turns it up a notch 😂
Had a friendly aurgument with my mate on the switch version being bad I won when he said "At least its portable you can play it anywhere" I then said to him "So is the steam deck running the PC port.
Look how they massacred my girl :(
First the Perfect Chin reveal and now this? Aww man.
Best fps of all history, modern games should use this game mechanics, this game its perfect, amazing story, coop, carrigton institute, aliens, girls, lots of weapons, you can hold lots of weapon at same time, all weapons with double function, bots with their own personality, best multiplayer ever, challenges, everything on this game
Nintendo Emulation team 🤝4J
"Getting Perfect Dark to run correctly anywhere other than the N64 is hard, man"
If this release was good I'd have bought a Switch just to play it. Safe to say Nintendo won't be seeing any of my money whilst it is in this state.
brother I did this last year for Mario Kart 64 and the analog input feel was so bad and inauthentic that I returned everything and got nintendo to refund and cancel the NSO service. Had everything for one week. Even the stupid wireless N64 NSO controller. Lost money selling that thing since I bought it during the time they were being scalped.
You literally don't even own it. And it's a fucking expansion for a shit subscription service with the worst online netcode ever. There is absolutely no reason on God's Green Earth to give Nintendo money for this when fans have spent years optimising N64 emulation properly and enhancing its games.
I'm not surprised the multiplayer for this on switch sucks balls, didn't the same thing happen with Goldeneye when they release it on the Switch?
Yes and it'll always be the same because it's all peer-to-peer connections.
@@Graslu00 Man, having to pay 50 bones per year so you can play this peer-to-peer. Insane.
It would have been better if the XBLA version had been ported to the Switch and fixed instead of releasing this broken emulation.
I hope PD XBLA and PD Zero release for PC and they are all fixed.
If you call this broken you don't know what the F you are talking about.
Raphnet USB N64 adapter + raphnetraw input plugin on emulator = Heaven. Fuck NSO.
I Agree!
Now you know why I don't pay for switch online and just use 1964!
How is the lens effect working for you?
Lovely work as always. At least somebody does!
i swear that room was upside-down where the elevator is in basement area of the mission DataDyne Defection and also the first area in Extraction
There's also the ugly UI and text rendering, many emulators get this wrong, text and UI are NOT filtered in PD, even in the original N64 version!
Looks like Nintendo is trying really hard sabotage the legacy of the N64.
Damn, they gave perfect dark the rockstar definitive edition treatment.
1:19 MY EYES!
It's like someone threw a stun grenade at you
@@azurecreed9119 Yeah! That broken blur effect just kills your eyes if you look at it for too long!
It's not just raw, it's still frozen! That blur effect upset me deeply but the multiplayer footage was actually hilarious with how bad it was.
Very good work and demonstration.
Imperfect Dark
Wow, I didn't know it was gonna be that bad on the Switch. I was gonna buy a second Switch (OLED) just to play this but thanks to your video it deterred my purchase.
I ended up grabbing an Xbox Series X yesterday and a copy of Rare Replay instead.
Something I've been wanting to do for awhile now.
Wow this switch port looks awful. That one level with the blur effect literally looks unplayable. So glad emulation scene at least attempts to make things better. Thanks for the upload!
As always, doing gods work Graslu
I laughed when I noticed it was configured to 4:3 instead of 16:9 by default. Like what?
Omg that blurry thing!
The online looks playable, although the music sounds terrible. Also the graphics look a lot better/less blurry/grainy/pixelated on the switch version
I think I've seen the glitch on emulators with the X song in Carrington Villa not playing, usually pausing and unpausing resumes at, level 1 did this as well
Aaaaaaand once again I am reminded why I download Nintendo ROMs and emulate them the way I want.
I noticed the timer in 2:23 shows a gap in between the : and the 1, but on the emulated version it's not rendered correctly (2:41).
Yeah all the text is filtered when it shouldn't be.
The blur effect gave me a headache 😅
Excellent video... Thank you for making it clear to the players. I don't understand Nintendo, and I don't believe they can't make better emulations. I'm going to rescue my old N64 and play it (again) in all its glory. Nice job 👍🏻😁
At this point, I'm surprised this emulator got the vertex colors right.
Man, this is passable but that’s the best compliment I can give it. I’d much rather boot up the Xbox 360 version on rare replay or play it on the original N64. Both experiences would be superior
Christ, Nintendo. Where the hell are your QA guys in modern times.
Nintendo trying to get into the emulation business with its own games be like :
I wish the N64 was in a higher resolution. Antialiasing, slower frame rate, and no RGB display for PAL almost killed it.
Then again, the N64 was known to crash when things got hectic with 8 sims in combat multiplayer.
Truly, PD was too radical for anything but PC.
I liked the better performance (with some exceptions including firing multiple shots) and higher resolution. But i really hope they patch all of these issues. That multiplayer looked like they applied the missing blur effect from the campaign to the entire multiplayer match 😂. I am wondering what emulator they used here or if they used their own in-house version. I was pretty excited for this even with better alternatives out there as not everyone keeps up with the ports and emulation nor wants to set them up / seek out how to. Me personally i just wanted to finally play thru the whole game with the original controller experience to use my N64 Online controller with. I can and have used the controller with emulation before but it gets annoying having to re-assign all of my buttons back and forth between multiple controllers since i dont want to only use the N64 controller at all times, but I think I will heed your advice and try out that PC port finally. I'm curious if the N64 online controller could be used on the PC port but at same time it isnt really a deal breaker either.
Ask yourself this. Does a light shining through a gun matter so much? The blur effect and the missing debris seem like legit issues although I haven't done enough multiplayer to see about the dizzy effect and if it's a game breaker or not. The eye candy on this version is really the selling point. The clarity. Using the original controllers. I feel along on an island thinking that I'm the only one who simply wants the authentic, actual, non modified version of the game.
and that's why I would rather stick with the XBLA version. way superior
It's not authentic. It's modified. All things are not equal to the original. Seems like that doesn't matter to a lot of people. Not everyone has to think the same.
I love how the 2 new N64 games that came out in the switch online is not on it it’s like they removed it
@@tailsprowerfan2729 you have to download the mature app, it's separate
Nothing game breaking, but it's a bit disappointing. I wish there was a way to lower the resolution too, it's too high on switch, it breaks the texture quality of the original.
Still, it's nice to have this game available on the service, and they'll probably fix these stuff.
They haven't fixed GoldenEye and that has been out since January last year.
thanks for the heads up.
I was laughing seeing the broken dizzy screen effect, but the insane input lag and shooting causing the framerate to drop are 100% deal breakers. Garbage port, as usual with Shitendo.
It would be interesting to see a similar video comparing the N64, Switch, and the Xbox Live Arcade versions. 🤔
Eventually
The XBLA version was a rebuild. You think it's the exact duplicate game? It's not.
You got Perfect Dark?
Nintendo: We got abysmal dogshit
I'm waiting for this PC port to be released for Switch, then it will run properly, 60 FPS, I dream of that day
Huh, I even commented how the blur looked wrong yesterday but was almost sure it was youtube compression. I wasn't crazy!
At this point I bet Nintendo does this to make their customers think emulation is a terrible experience
The audio comparison at the beginning in my opinion is unfair and misleading. You have to gain match for proper audio comparison. In music production and mastering, it happens all the time you add a plugin or compressor or something that sounds 'better' because it's louder, but until you gain match, you can't objectively compare a before and after with audio.
It's not lower audio quality on Switch just because it's quieter. That's just biases in our hearing that prefers louder. I gain matched both and the audio quality is basically the exact same once they are peaking at the same max loudness.
It definitely looks like there's some stuff they need to patch up and address on the visuals, but after throwing the audio into a DAW myself, I feel pretty confident the quality is the same. They may just have implemented some additional headroom that makes it sound quieter, but nothing you can't address with the volume on your TV's remote.
Compare the Falcon 2 shooting sound, it almost peaks on Switch while it's fine on N64. Same goes for explosions when there's a lot going on. I tested, I compared, it's the same as GoldenEye. It's not just lower, it's worse.
@@Graslu00 The music is comparable in quality. SFX might be a little different. It feels like they may be a little more mono than stereo? It's a little hard to tell through TH-cam's additional audio compression as they can also sometimes squeeze stereo information down more mono.
The soundtrack seems to be on par quality wise. You may be right that the SFX could be compressed a bit more or something could be different there. I'll give you that.
Think it's worth treating OST and SFX as two categories, as they're typically different file types within games.
@@LETTMusic Well then, let's agree on that they messed up the balance, because you can turn up the audio and go deaf by multiple explosions or turn it down and not hear the music properly. I just put the menu comparison there because it was the quickest and easiest way to show it, the rest is shown later in the video when it switches from N64 to Switch.
Mentioning mono reminded me that the surround sound option within the game is broken, it doesn't do anything on Switch. I'm impressed they didn't just patch it out.
This is the master... your argument is invalid as final levels should be identical.
@@Graslu00 It's been awhile since I played, does the game have audio settings in the pause menu/main menu to adjust levels of music from SFX separately?
Seems like a shorter video might have been to show how the Switch version improves on the original. Hard to believe so many things went wrong on this one.
The Switch improves the original in resolution and framerate (when there's nothing going on). That's it! You're right.
Interesting that the light goes through everything on the first level like that... Playing the Xbox 360 Emulator Xenia, I've been playing Banjo Tooie on there via XBLA version. Sometimes, the lights do the same exact thing on there that happens here in PD.
It's weird that Nintendo released this and Turok on N64 when both games have Remasters.
Not sure how the XBLA version compares to the original, but surely it's better than the Switch.
Tbf, the online multiplayer experience is expected to be like that.
I honestly find it hilarious that it runs horrendous xD
I completely forgot how much we used to just be merching folks in perfect dark and goldeneye
But they change the game with co-op and my older brother and I just dominated lol r.i.p joker
highly recommend the pc port with mouse and keyboard controls. it plays flawlessly.
It actually helps a ton against the insanely fast reaction times enemies have. It's manageable at 15FPS on the N64 controller, 60+ not so much.
I had a thought the other day about how it would be possible for these companies to do backwards compatibility. It would be pretty easy for disc based systems. They would just need to make sure the firmware on their disc drives could read proper old discs and block backups, maybe add some added layers of security if possible. Nintendo would have a little bit more difficult time since they had cartridges for the majority of their lifespan, but it would totally be possible to just make a box that connects to the Switch through USB that has all the cartridge slots for their systems and all the lockout chips built in. They could sell it on their website in the same way they sell the old remade controllers. Shit, I'd pay $100 for a box that I could plug into my Switch that would let me use my old cartridges. I'd probably even be willing to pay a small fee like PS Plus Premium, if it meant that I could just insert my old discs and use them. They could easily still make money off this and let us use our games we already own, they just don't want to. Greed has consumed them, selling us all the games that we already own a few at a time.
The Xbox live remastered version of perfect dark approx 10 years ago was as good of a remaster as you can ask for.
This is similar to the goldeneye experience - it's good to have that nostalgia, however it's poor they have missed basic emulation standards. Including missing carrington villa X music!
It's amazing how a giant company could mess up a 24 year old game. hopefully, the PC online multiplayer port will get better now, cause nobody else is gona bring this game out in pristine working order.
Thanks for making a YT version of this.
Fire iQue, embrace NERD
wtf were they thinking when they took away the "X" track at 2:32?
"Hey, we have this intense awesome track in a situation where it is extremely fitting and adds to the experience;
let's remove it!".
@@Peter_1986 it's an emulation bug
Another Nintendo banger. What an embarrassing company.
So far the blurry thing has been the most alarmingly annoying thing, I was like wtf the first time I saw it, which was when I stepped into the radioactive room to get the mines in datadyne: investigation, but I mean its fine, just dont get hit.
Even if we do, I feel like we know the game so well that we can still deal with it, my little 7 year old sister was watching me play A51 escape, and I made a mistake and got tranquillized by the bio guards in the freezing body room after dropping off Elvis, they both hit me from both sides so the screen was so bad but I still waxed them and ran down the ramped corridor towards the door to the room parralel to the hangar.
My sister went from saying what happened to the TV to omg, how can you even see, and I explained to her that I know the game like the back of my hand.
I'm just so happy the game is here in some form, a patch would be nice, but I can't complain right now.
With work I've been struggling for time to play, but
I've beaten most of the game, firing range, combat training, gadget training, missions, a few challenges.
On the music thing, When Grant Kirkhope tweeted at his disappointment with the GE NSO adaption, they released an update pretty quickly, you are a really great and influential YTber so I'm pretty sure if you make enough noise things can happen.
I am seriously having a hard time getting through the dataDyne chapter, I am not the best player but it's ridiculous how bad the delay is and how bad the frame drops are. I hope they at least do this one some justice and fix some of the problems.. but unlikely.
Very unlikely, GoldenEye still has most of the same issues as January 2023.
Fuck the switch version, get a Xbox