A small quality of life change I think the devs could make would be changing the color of the damage vignette when you’re taking damage from the lava damage zones. They just deal so little damage compared to the enemies that it just doesn’t feel right to have it have the same damage indication. Maybe have it be a soft yellow when you’re on the lava and it turns red when you get hit by an enemy.
Or even red for instant damage and yellow for DOT damage. Basically, yellow would mean you need to move, or you'll keep getting hurt. This would allow for an acid enemy to be added to the game, if there's not already. I've watch a fair number of games recently and am currently having trouble keeping them straight in my mind. 😅
9:20 From my own expirience playing, the Lootbugs are their own thing. You can't shoot them, the explosive plants don't hurt them, enemies (including exploders) don't hurt them, etc. They can only be hurt by pickaxe
I think adding a secondary objective would go a long way. After collecting the first items for the gold, maybe double the required items for a nitra reward too. That way collecting the excess of motorkite or mushrooms would give the player a reason to go for them ☝🏻🤓
Loot bugs seem to be their own classification. They don't take damage from your weapons like a bug. Your guns won't target them and they block shots like a wall. They don't take damage from your equipment that damages terrain like the walls. Your wall damaging grenades didn't kill them, and your turrets haven't targeted them in the past with the wall mining upgrade. All this seems to prove they are neither.
I don't know why this game is so awesome. It just is. Maybe part of it is the visual fidelity and some good build variety plus differentiation. I do worry about long term longevity for this title though, while I am aware this is a spinoff, I wonder what they can do to expand upon the game in the future. They mentioned more Boscoe use in the future. How about adding the robot as a class, complete with subclasses and weapons? Another route would be to add the foreman with his scanner. I also feel adding the rig, or ship in orbit to walk around would be a good idea. Each class could have their own room and locations, perhaps with certain achievements displayed as trophies in or on your ship. Does anyone have any thoughts on that? Thanks everyone I'm enjoying the series and playing this game on my downtime probably too much.
i feel like the grenade launcher is the 2nd worst weapon, smart gun being nr1 worst.. Tried it several times and it just doesnt do much. But neurotoxic and incendiary grenade is quite stronk.
So i just did a hilarious run with the Status Effect Driller. Got the Wavecooker early, and the game just kept dropping Beam range and status effect upgrades. At the end i had +85% beam range, +300% status effect damage, and the Cooker got an Overclock that increased the WIDTH. The fucking thing covered about 20% of the screen in the end, reaching all the way to the edge. was hilarious. Sadly i lost to the Dread in the End because i was lacking single target damage. but until then it was funny as hell. (this was Hazard 2 Crystal Cavern on a lvl 10 Driller)
I don’t own this game yet, but might play it sometime in the future. That being said, is there a reason you don’t reroll the common upgrades on level up? It’s only 15 gold and the luck stat would majorly increase your chance of better level up options at a very low cost.
15 gold is a lot to reroll. it takes a lot of potencial upgrades especially in early stage of the run where getting movement speed and mining speed is very valuable. rerolling 15 gold is more worth while if your trying to rush an overclock. Like say 1 weapon is lvl 15 but you have 4 weapons, sometimes it is better to reroll to get that weapon to 18 if overclock is major upgrade.
@@P1EXThe reroll is cheaper but the items all cost gold (or nitrite) so it’s still better to reroll at least once for a chance at much higher tier items. This is especially true since each level makes such a huge difference. In the early game, you can potentially spin out of control for fast levels with a few higher tier items.
For me throwable build seems underpowered. If this was a multiplayer game I could have someone else to deal with the bosses, but right now I always end up getting stomped by Drdnght no matter how I scale.
Throwable build is really nice in theory, because reload speed is your fire rate, so you can in theory just spam throw endless explosions.. But most of throwables have such long reload speed that you need like 300% for each to get there. And if you do get there, your damage still probably sucks. Also most of the throwables have pretty shit overclocks. The 'draw people into explosions' overclock doesn't even seem to work. I had it work out once in like 20 tries, because the game near literally back to back gave me two legendaries and an epic Throwable Reload Speed generic upgrades, which was like 100% on its own.
A small quality of life change I think the devs could make would be changing the color of the damage vignette when you’re taking damage from the lava damage zones. They just deal so little damage compared to the enemies that it just doesn’t feel right to have it have the same damage indication. Maybe have it be a soft yellow when you’re on the lava and it turns red when you get hit by an enemy.
Or even red for instant damage and yellow for DOT damage. Basically, yellow would mean you need to move, or you'll keep getting hurt. This would allow for an acid enemy to be added to the game, if there's not already. I've watch a fair number of games recently and am currently having trouble keeping them straight in my mind. 😅
Rock and Stone!
16:46 - and I'm screaming at the top of my lungs... xp ... xp ... xp.. XD
9:20 From my own expirience playing, the Lootbugs are their own thing. You can't shoot them, the explosive plants don't hurt them, enemies (including exploders) don't hurt them, etc. They can only be hurt by pickaxe
I think adding a secondary objective would go a long way. After collecting the first items for the gold, maybe double the required items for a nitra reward too. That way collecting the excess of motorkite or mushrooms would give the player a reason to go for them ☝🏻🤓
Re: Fire damage: When the bugs catch themselves on fire from the environment, it counts toward your fire damage total.
ROCK AND STONE BROTHER!!!
Loot bugs seem to be their own classification. They don't take damage from your weapons like a bug. Your guns won't target them and they block shots like a wall. They don't take damage from your equipment that damages terrain like the walls. Your wall damaging grenades didn't kill them, and your turrets haven't targeted them in the past with the wall mining upgrade. All this seems to prove they are neither.
The music in this game is fantastic.
I don't know why this game is so awesome. It just is. Maybe part of it is the visual fidelity and some good build variety plus differentiation. I do worry about long term longevity for this title though, while I am aware this is a spinoff, I wonder what they can do to expand upon the game in the future. They mentioned more Boscoe use in the future. How about adding the robot as a class, complete with subclasses and weapons? Another route would be to add the foreman with his scanner. I also feel adding the rig, or ship in orbit to walk around would be a good idea. Each class could have their own room and locations, perhaps with certain achievements displayed as trophies in or on your ship. Does anyone have any thoughts on that? Thanks everyone I'm enjoying the series and playing this game on my downtime probably too much.
i feel like the grenade launcher is the 2nd worst weapon, smart gun being nr1 worst..
Tried it several times and it just doesnt do much.
But neurotoxic and incendiary grenade is quite stronk.
So i just did a hilarious run with the Status Effect Driller. Got the Wavecooker early, and the game just kept dropping Beam range and status effect upgrades. At the end i had +85% beam range, +300% status effect damage, and the Cooker got an Overclock that increased the WIDTH. The fucking thing covered about 20% of the screen in the end, reaching all the way to the edge. was hilarious. Sadly i lost to the Dread in the End because i was lacking single target damage. but until then it was funny as hell. (this was Hazard 2 Crystal Cavern on a lvl 10 Driller)
I don’t own this game yet, but might play it sometime in the future. That being said, is there a reason you don’t reroll the common upgrades on level up? It’s only 15 gold and the luck stat would majorly increase your chance of better level up options at a very low cost.
I usually save the gold for the mid round upgrades you get a bigger selection and can reroll there for cheaper too
15 gold is a lot to reroll. it takes a lot of potencial upgrades especially in early stage of the run where getting movement speed and mining speed is very valuable. rerolling 15 gold is more worth while if your trying to rush an overclock. Like say 1 weapon is lvl 15 but you have 4 weapons, sometimes it is better to reroll to get that weapon to 18 if overclock is major upgrade.
@@P1EXThe reroll is cheaper but the items all cost gold (or nitrite) so it’s still better to reroll at least once for a chance at much higher tier items. This is especially true since each level makes such a huge difference. In the early game, you can potentially spin out of control for fast levels with a few higher tier items.
Interesting fact - spitters don't have contact damage.
tactical leadburster is the best weapon in the game
best weapon in game these exploding bugs
Personally, I think it's your obsession over crits that's one of your weaknesses. More overclocks would be better.
For me throwable build seems underpowered. If this was a multiplayer game I could have someone else to deal with the bosses, but right now I always end up getting stomped by Drdnght no matter how I scale.
Throwable build is really nice in theory, because reload speed is your fire rate, so you can in theory just spam throw endless explosions.. But most of throwables have such long reload speed that you need like 300% for each to get there. And if you do get there, your damage still probably sucks.
Also most of the throwables have pretty shit overclocks. The 'draw people into explosions' overclock doesn't even seem to work.
I had it work out once in like 20 tries, because the game near literally back to back gave me two legendaries and an epic Throwable Reload Speed generic upgrades, which was like 100% on its own.
What makes me a good demoman...?
boom
Complains about getting revolver upgrades, ignores the minigun upgrade the game throws at him.