Using the slider absolutely does break down how color shifts under colored light, but it is also more difficult to quickly pick a color you want to use out of nothing. Honestly, the color square is still the easiest, just learn how light works (or how to use layer styles) and you'll be just fine.
some programs (krita) have the HSI circle: the hue circle filled in to mix towards grey at the center, plus a slider for intensity. Intensity is like value, but adjusts for the different perceived intensities of the hues, like blue being darker and yellow lighter. That's a visual picker you'll intuitively understand, that lets you vary the hue without adjusting anything else. Dunno whether clip studio has that, though.
I like this method because it's easier to think linearly and also to see the ratios n stuff its a very mechanical method, but since its very similar to say... additive paint mixing its very intuitive past that first hurdle of learning how to slide the bars i still use the color wheel for initial color picks, but changing the values has been so much more sensible
I use RGB slider too. Sometimes is just impossible to pick some colors you want without breaking the harmony or getting lost, so i go back and forth between RGB and HVS sliders. For base color, i would just suggest you to use the color swatches and use the color mixer, that works just like on a real palette.
HSV slider issue's has always been that the value can get messed up so easily... Personally I use the OKHSL color picker, where no matter how much you change the Hue/Saturation sliders, the perceived value would always stay the same. It's as reliable as can be.
1:11 I think it's weak argument. xd learn more about RGB and Try CMYK and LAB (CIELAB) next. LAB is kinda neat for future implementation in more drawing app. most importantly, learn how color palette works on each of the implementation of color space (ie. RGB, CMYK and CIELAB) and one more thing, the grayscale stuff on HSV, CMYK, and RGB is not that accurate on adjusting the real value. meaning, you cant just pick perfect value for certain colors. (try picking some colors that you think the same value, then convert into grayscale with any grayscale method that you know.) recent improvement being "Oklab color space", you can try the color picker on the internet as well. "Ok Color Picker" f, I idk how to explain stuff better. sorry.
Oh, I've been avoiding RGB sliders since I couldn't figure out how to work them -- then just never went back to them ever again. You explaining the benefits makes me want to consider giving them a proper go at it, since I am a more experienced artist now and actually know how to mix using RGB from needing to test things out while using RGB for measurement I'll probably still default to my current method of braindead color picker and layer organization with blend modes though =_=;; I just don't want to think too too much :x base color, shading with pure blacks, then highlights with blend modes and color picker off of base colors, then whatever else for highlights as touchup, and an overlay of some sort for lighting color
Sorry this isn't about the content of the video itself, but imo AI narration on an art video is one very jarring juxtaposition. It cheapens the quality of the video and makes you seem less authentic/trustworthy. Also, I hate being reminded that AI is taking over everything, especially if I'm watching a video about art. Watched it on mute with subtitles, the content is legit helpful, but AI narration just irks me.
This is my actual voice... idk why you think my voice is ai, is it because I'm too monotoned?? Genuine question since I see some comments like this once in a while.
I've always want more bits of color variation in my pieces, so this is the perfect thing to try out!
Using the slider absolutely does break down how color shifts under colored light, but it is also more difficult to quickly pick a color you want to use out of nothing. Honestly, the color square is still the easiest, just learn how light works (or how to use layer styles) and you'll be just fine.
some programs (krita) have the HSI circle: the hue circle filled in to mix towards grey at the center, plus a slider for intensity. Intensity is like value, but adjusts for the different perceived intensities of the hues, like blue being darker and yellow lighter. That's a visual picker you'll intuitively understand, that lets you vary the hue without adjusting anything else.
Dunno whether clip studio has that, though.
thank you
I like this method because it's easier to think linearly and also to see the ratios n stuff
its a very mechanical method, but since its very similar to say... additive paint mixing
its very intuitive past that first hurdle of learning how to slide the bars
i still use the color wheel for initial color picks, but changing the values has been so much more sensible
This was a super helpful video, and you explained everything so clearly.
Thanks for making this, I'm excited to go experiment with this approach now!
This is actually very helpful! Saving this to my art purposes list ♥
I use RGB slider too. Sometimes is just impossible to pick some colors you want without breaking the harmony or getting lost, so i go back and forth between RGB and HVS sliders. For base color, i would just suggest you to use the color swatches and use the color mixer, that works just like on a real palette.
This actually helps I have a bad time picking colors!👍
WHAT? OMG... thanks for the information.
Oohhhhhhhh
I usually do colour variation with tone curve just before rendering, but this makes more sense
it was easy for me to learn since I played a game that used RGB to choose colors
AoTTG
HSV slider issue's has always been that the value can get messed up so easily... Personally I use the OKHSL color picker, where no matter how much you change the Hue/Saturation sliders, the perceived value would always stay the same. It's as reliable as can be.
i wish more programs supported OKHSL/OKLAB/whatever. its good, id use it if i didnt have to go to some website everytime i want to pick a color
NOELUCC MY GOAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Saving this
1:11 I think it's weak argument. xd
learn more about RGB and Try CMYK and LAB (CIELAB) next.
LAB is kinda neat for future implementation in more drawing app.
most importantly, learn how color palette works on each of the implementation of color space (ie. RGB, CMYK and CIELAB)
and one more thing, the grayscale stuff on HSV, CMYK, and RGB is not that accurate on adjusting the real value.
meaning, you cant just pick perfect value for certain colors. (try picking some colors that you think the same value, then convert into grayscale with any grayscale method that you know.)
recent improvement being "Oklab color space", you can try the color picker on the internet as well. "Ok Color Picker"
f, I idk how to explain stuff better. sorry.
Don't ask me what color picker i use! I don't even know the names🤧
Now, how the hell to use tone curve...?😂 😭
Csp go edit, tonal curve and find tone curve. If you're notbusing csp just explore. Tools are magic
That's very interesting, but looks too complicated 😅
Gonna give it a try someday
Using the slider looks like hell😂 but I think I’ll give it a try to see if it helps with my rendering!
sorry to bother you! the Δbrush you use for hair looks SO good, could you link it?
I added the link in the description!
@@Noelucc thank you so much!! im already sketching with it, it's so fun to use C:
Oh, I've been avoiding RGB sliders since I couldn't figure out how to work them -- then just never went back to them ever again. You explaining the benefits makes me want to consider giving them a proper go at it, since I am a more experienced artist now and actually know how to mix using RGB from needing to test things out while using RGB for measurement
I'll probably still default to my current method of braindead color picker and layer organization with blend modes though =_=;; I just don't want to think too too much :x base color, shading with pure blacks, then highlights with blend modes and color picker off of base colors, then whatever else for highlights as touchup, and an overlay of some sort for lighting color
I did not wanna believe this
So I took one of my recent pieces and drw over it to give it shading
I still do not wanna believe this
But holy shit what
First! Art time!
Sorry this isn't about the content of the video itself, but imo AI narration on an art video is one very jarring juxtaposition. It cheapens the quality of the video and makes you seem less authentic/trustworthy. Also, I hate being reminded that AI is taking over everything, especially if I'm watching a video about art. Watched it on mute with subtitles, the content is legit helpful, but AI narration just irks me.
This is my actual voice... idk why you think my voice is ai, is it because I'm too monotoned?? Genuine question since I see some comments like this once in a while.
idk what you're on, she doesn't sound like AI at all
@@Noelucc I didn't know this was your real voice, I'm really sorry! I think it's a mixture of everything, I can't pinpoint exactly what it is.