Use nomad sculpt ,it has an uv unwrapping and good texture painting tools ,also feature of baking the painting from a highpoly to a lowpoly copy . Or you can use d3d sculptor,it has stensil texture painting feature.
Uv unwrap creates texture planes from orthographic view and arranges them on a 1:1 texture space , if you watch the video clearly i have created a 1:1 checkered texture and after unwrapping the cube i applied the texture on it , now from the orthographic camera view i took screenshot of the 6 faces and matched the numbers and arranged them over the man texture in alight motion . Now i can edit the textures of all the faces individually in one single texture plane ,as i have put a image of skeleton in one face in this video . This method also works for complex models. You can select multiple faces and put them as a single texture plane by clicking planer and pack. Downlod my main checker texture from the description and try yourself
Go to share option , choose obj file , then name it an save it under default folder , after saving you will get an option of 'copy to ' ,you can now save it in the chosen folder in your file manager ,with the texture and MTL file.
Or if you mean in prisma 3d then sadly no , prisma only saves its native files as .prisma or .proj with textures , if you export obj then it will be without textures.
Wow 😲 that video was very interesting!
When i try to load Texture with a Gradation, the sides will be divided into three colors. How to fix this?
I have been in seacrh of this wuestion for sso long who would have thought someone would upload a tutorial bout it :)
This is a really good video ❤
But i have a question, how to do it in complex models?
Use nomad sculpt ,it has an uv unwrapping and good texture painting tools ,also feature of baking the painting from a highpoly to a lowpoly copy .
Or you can use d3d sculptor,it has stensil texture painting feature.
How does uv wrap helps?
Uv unwrap creates texture planes from orthographic view and arranges them on a 1:1 texture space , if you watch the video clearly i have created a 1:1 checkered texture and after unwrapping the cube i applied the texture on it , now from the orthographic camera view i took screenshot of the 6 faces and matched the numbers and arranged them over the man texture in alight motion . Now i can edit the textures of all the faces individually in one single texture plane ,as i have put a image of skeleton in one face in this video . This method also works for complex models.
You can select multiple faces and put them as a single texture plane by clicking planer and pack.
Downlod my main checker texture from the description and try yourself
Do you know if there is a way to save the texturized obj file?
Go to share option , choose obj file , then name it an save it under default folder , after saving you will get an option of 'copy to ' ,you can now save it in the chosen folder in your file manager ,with the texture and MTL file.
Or if you mean in prisma 3d then sadly no , prisma only saves its native files as .prisma or .proj with textures , if you export obj then it will be without textures.
Why does it say" uv editor and the rest coming soon "when I try it
Because the feature didn't release yet
Whats the app
3d modelling app
Omg life saver
saucyjack#2149
Oh here you are
@@saikatpaine1085 💀