Ive seen this happen with noncheating Hanzos. I think its just a ping thing and the arrow has the correct trajectory but the game displays it off by some amount and then it corrects right as it is supposed to hit
This will hopefully shed some light on the cheating situation -- For anyone curious why this hasn't been detected more easily... Warden (the name for the AC used in several Activision-blizzard games) and another unnamed system for determining player integrity using "AI" have been functionally crippled since at least Season 3. Attaching OW2 into a debugger verifies that it still hasn't been fixed and they are still shipping broken builds. I have since provided Blizzard detailed information on these discoveries and how to potentially fix it, all without access to the original source code. This has been met with silence on their end. Even when it was fully functional, cheat developers thought it was a joke; now they're just laughing. Right now, unless you are using a very old or very public cheat that matches a basic program hash blacklist, a AC-issued ban isn't at all likely. It's embarrassing at this point.
Blizzard isn't going to respond to you, especially concerning security matters. It's basic opsec; you're not within their employee network, so any outside email, especially any going to a SINGLE PERSON and not a company, is extremely unlikely, no matter how useful the information might be. Source: I work in the billing department of my company and any email not marked with the company email address is listed as suspicious. I usually mark them as phishing attempts. This is likely what happened to you. As well, email correspondence I see between my company and the companies we work with always notes if an email has been sent from an outside network. Any and all info is on a need to know basis, and you yourself do not need to know if the information you sent would be useful or not. And if cheat developers thought it was a joke before, you think they haven't made their programs better and being undetectable? They likely have no moral compass and do not care. Unless people are willing to give Blizzard deep access to their PCs processes, you're never going to be able to beat cheat developers.
wdym aimbotting? He transcends mere competition; he stands as the pinnacle of excellence in the realm of players. His presence on the field is nothing short of awe-inspiring. His predictions, flicks ... magnificent
Honestly it’s funnier that this dudes cheats were able to hit reaper through that gap but somehow missed a ton of shots on like one person at near point blank range.
12:46 Mercy: Behind you! Hanzo: *Silence* Also Hanzo: Initiates a gravity welling, void tearing flick, that shattered any known concepts of speed and or time. Mercy: Must have been the wind...
It doesn't. As a previous commenter said, it's been broken since Season 3 and even before then, it was a joke. It now wholly relies on reports alone. I had a Widow on the enemy team yesterday who had 100% accuracy, 100% headshots. While it wasn't blatant, the snapping was pretty obvious once they got POTG and did a 360 headshot on three people in a row who were all on different points of the map within milliseconds of each other. Pretty sure my report will do nothing, but i'm still going to report anyway.
As someone who used cheats when ow2 released for a few days just by curiosity I can promise you the anti cheat is trash. I was undetected with a cheap ass cheat (free tbh), that wasnt even that good. Quickly uninstalled it because it got boring and my natural aim was better anyway. Cheats just made it a bit more easy cos you literally dont have to focus at all. A lot of players are cheating, the anti cheat is basically non existant. My friend cheated with the same cheat and he never got a ban up to this day. Dont cheat, its boring and u ll have much more fun improving. If you ask why i cheated, i simply wanted to try it out once to experience what cheaters feel.
I remember them saying that all projectiles are cosmetic so what you see in the replay is not actually accurate due to both players ping extra + this cheater is flicking with very high sens
These flicks are literally by the individual frame. Like TAS levels of pixel perfect to avoid collision and accurately path to heads from frankly absurd distances. Projectile aimbots typically do a much larger amount of calculations and even then there's margins of error. But this guy literally took the "Trees for arrows" meme of Hanzo and Huntsman from TF2 and made it a reality also.
They're not actually shooting through the corners. The replay viewer has never been 100% accurate because it doesn't (and can't) account for latency and there's a "favour the attacker" system. It makes regular gameplay look weird at times and it just can't handle frame perfect shots at all like what is happening here.
@@BlackKnight7341actually bro ive experienced some of those corners in real time, mostly against symm, and yeah you can sometimes cut straight through hard cover, at least with a laser you can
Flats and Jay3 have so many submissions for their cheater VODs, they can literally do an 8 hour stream with only cheater VODs. This is absolutely disgusting. Blizzard anti cheat is straight garbage!
@@QuigleTheGnome me neither dude, i heard blizzard just bans users in waves in a specific time frame. i don't know if they changed it, but in ow1 they used warden which is a shitty anti cheat and it did absolutely nothing, because dedicated cheaters could easily avoid it. now in ow2 we don't even know if they still have an anti-cheat in place. there's no proof.
The anti-cheat is likely only checking if the running game has been tampered with. Once this is bypassed, there are probably no (or very few) anti-cheat measures left. It is like this for most games that have anti-cheats and do not support modding, because this way you can just reuse the same anti-cheat for all of your games or just buy a existing one.
From what I’ve saw in another comment they do have an anti-cheat in OW2 but it’s the exact same one (warden) they used in OW1. Which they apparently haven’t even bothered updating at all since like season 3
That arrow going to Ana's head Wanted-style is why you learn about significant figures in science class. The server had the exact number to a higher degree of precision than the visuals showed, but the game just couldn't reconcile between the coded object and it's place in physical space. Tells me they're separated in the code to some small degree.
You see Gae Bulg works by altering causality messing up the order of cause and effect first it strikes its targets heart then chooses the method making an unstoppable weapon
Flats you can actually go slower than the lowest speed in replay, you just enable it in the options, by pressing B as it says in the UI. So many streamers don't seem to know about this lmao.
With the amount of arrows going through walls, I wonder if it's due to the bow model moving too fast so the model of the arrow isn't following its correct path
yeah i once met a hanzo who shoots arrows through the walls literally, the only safe place was the spawn so we end up staying in spawn the whole game, this was in ow1 tho
Apparently the shots hitting where they shouldn't has something to do with the cheat ping/lag compensation and hitting where the player was at before within a a small enough time frame. Which is why the hit is always where the player was like a second ago. I have zero clue how the shots through the wall would work at all other than maybe it being a visual bug related to ping again who knows tho.
This is def one of the craziest instances of hacking I’ve seen in this game, the hacks aren’t just tracking through walls they are literally predictive 😭😭
I think there is an issue with bastion's head hit box, yesterday in two separate games me and my friend both got headshot from the front in turret form. Could be something for either you or marblr to look into.
Btw Flats did you know you can regulate how many seconds you navigate with the arrows in the replay ui? It's in the options, just saying cause 20 secs is really too much to replay one shot when they are cheating, and i see you never use them.
Flats please adjust the go back 20 seconds to like 10 or 5. There is a option on the replay viewer to adjust the time from 20 seconds to anything:) Will make it easier to go back a and review something.
If I had to guess... because I've come across several in qp myself... I think it might be people testing them out for a couple games before they ultimately try to ruin ranked games
I have heard so many hanzo apologists say that the arrow moving into the head, "is just lag." Its laughable. Hanzo arrows have course correction to make him a viable character in a game with as much movement as OW2. There is some lag involved I am sure, but there ain't no way its only lag.
but it's literally just a difference in latency. nothing else. all projectiles function this way. it's just easier to see with hanzo arrow because of the trail going straight to your head. shooter's advantage makes a difference, like when you get shot while behind a wall on your screen but still moving to cover on the enemy's screen
The reason the arrow curved at 5:30 isn't because the aimbot, it is because Hanzo's arrows are delayed hitscan so the aimbot cracked the head shot and it was too far for the projectile speed to catch up so the animation ganks because the arrow with a certain length the line is an animation segment. One the most blantant aimboters I have seen.
I think I understand how these cheats work. If you watch where he snipes ana, the blood effects are where the arrow should have hit, so my guess is it straight up moved the hitbox in that instance, given that, a lot of these shots look like hitbox maniplulation. If it's so, then I think the anticheat is a myth.
thats not how it works. its a "normal" aimbot but it looks the way it does because the hanzo arrow is a server-side approximation of the hitbox's position and not actually accurately representing where the hitbox is. the "arrow redirection" has been a visual bug since the launch of the game
@@zambsDGOW I'm aware of the arrow redirection visual bug, but I thought that it seemed a bit too extreme for it to be simply that. also, considering all other factors, I felt hitbox manipulation seemed rather likely, especially accounting for some personal experience with cheaters.
ngl most of those shots going through the walls and hitting people that arent there is likely due to some form of server side rewind that the replay doesnt properly render after the fact, cause most of the shots would make sense if you figure the hanzo is slightly in front of where he is. the replay just knows that the arrow did hit and makes it happen
shooting THROUGH bastion to get to his headbox is actually quite possible i do it regularly as orisa or ramattra. I dont know why it happens but it seems to me that in certain circumstances bastions body stops to exist for a couple of frames so you can shoot through him into the core. I can´t reproduce it consistently, it just keeps happening randomly every now and then, but its been a thing for quite a while now.
My guess would be if a projectile is moving fast enough, assuming there’s a little bit of lag as well, the projectile goes straight from not touching bastion to touching his head hitbox in one frame, not giving it time to interact with his body hitbox.
Commented this under the short too: The anti-cheat can not detect cheating based on gameplay. Its not a person that can draw a line between normal flicks and tracking as supposed to those which an aimbot allows. If it took crosshair movement into consideration normal players would see themselves banned as well all the time. If it just used it to judge wether someone is suspicious and needs to be looked into, it would likely still flood the system, as it currently is.
Yea these casual gamers say how obvious it is But it is obvious to us humans not machines You can’t ban someone based on inhumane mechanical skill What if some human in the corner of earth can flick accurately as the ac? The chances are low but this is always a possibility. The anti cheat devs know this “This is impossible to do for a human” is a wrong mindset to take when it comes to anti cheat What anti cheat devs try to do is find ways to detect modifications, external thirdparty tools etc NOT make an assumption based on insane mechanical plays
I mean do you think humans can do this consistently? Firing at 90 degree angle in 0,05 seconds and go back looking forward and shoot when jumping down and do another 90degree flick in 0,05 seconds that literally bends a fkn arrow? Nah hitting them is one thing, being able to see/know where they are and hit a headshot and look forward again in 0,1 second consistently is inhuman.
Its difficult to wrap your head around, how a program can judge behaviour and such patterns. It simply cant see or reason. Its given certain criteria and can only observe and determine based on those. It doesnt matter whether the movements are made inhumanly fast or inhumanly precise, it matters that theyre possible. Since they are, it would need to be told exactly when fast is too fast and when precise is too precise. Anyone with insane human aim would then run the risk of being suspected or even suspended due to having aim that was too fast and too precise or tracking too well. Its somewhat the same as trying to judge someone for cheating based on them having statistically 100% accuracy at the end of game. Its probable that a cheater would have that, but not all that do are cheaters. With the scale of OWs player numbers, a lot of innocent players would certainly be punished, if they tried such a method by sheer coincidence alone. The possibilities that Ai offers to try and solve this problem are very intriguing tho.
You literally can't convince me OW2 has a functioning anti-cheat. This is Runescape levels of bad... Even when I've reported obvious rage hackers holding and locking onto people in spawn it's never resulted in a ban. Makes playing Overwatch feel meaningless when this is significantly more rampant than cheating in OW1 was.
@@kingkocoa4467 The "Favors the Shooter" is just a joke and a cheap way for Blizzard not to deal with issues on their server's side. Hitboxes have been broken since OW1 and they have yet to fix them. A character's headbox shouldn't be double the size of their actual head.
Mad props to this person for playing on PC servers while on PS5. I’m also a console player, and playing on PC servers is so insane when you’re on console.
People always comment on aim on PC vs console but imo the much bigger issue is turning around quickly. A good PC genji could dance around console players without ever getting hit. I wish there was a sensitivity throttle button to help with it
@@AMageOldAsDirtIf you use Linear Ramp with 0 Aim smoothing at max sensitivity you can easily turn fast enough, combined with a high aim assist ease in (95-100) as a guide you can also be precise enough to do consistent damage no matter the enemy mobility. Granted its still incredibly difficult and requires a lot of practice with a controller but its definitely doable and can rival ~masters level PC dps
5:29 that right there is what Huntsman sniper looks like on Team Fortress 2 (for context the arrow uses a character's bounding box if the arrow doesn't make direct contact with their hitbox and then picks a position on the characters hitbox closest to where they got hit on their bounding box [note that this is an oversimplification and what you saw on screen isn't actually that extreme on Team Fortress 2])
4:59 Happend to me, i was exacly below the hanzo, but somehow his client thought i was just a little bit to the side, he hitted me in the head where i were in the eyes of his client, and the server just said: "hum fair enough" and made the arrow make a L TURN, almost a V to my head.
Seeing this makes me feel better when I get confused by getting shot through a wall. I chalked it up to lag differences; I see myself in one position while they see me in a slightly different place.
10:57 the reason he headshotted the bastion in turret form because the bastion suddenly looked down enough for a pixel perfect aim bot shot to hit the headshot
Love how even the match replay didn't want to deal with making this cheater's shot make sense either
His arrows are based on ping
@@callmecheeseV and fucking magic
@@Real_MisterSir yeah some bullcraft lol
thats just hanzo's normal hitbox even without cheats, no worries
@Real_MisterSir this guy is just from the movie called 'wanted'. Instead of bending the straight path bullets, he bends the arc of arrows.
5:30 Hanzo: sorry, wrong destination
Arrow: recalculating course…
Anti-cheats: seems about right
Ive seen this happen with noncheating Hanzos. I think its just a ping thing and the arrow has the correct trajectory but the game displays it off by some amount and then it corrects right as it is supposed to hit
It’s the Yondu whistling arrow
Homie got the Gomu Gomu No Culverin arrows bouncing off air and shit 😂😂
@@ImAviexbro’s bow said “gear 4: snakeman”
Anti-Cheat: Simple Geometry. Carry on ~
12:45 'Behind you!' Hanzo: UNDERSTOOD AND TAKEN CARE OF
XD
lore accurate hanzo
"behind you! AAAA... Heh heh... just kidding"
Bap: "but that's my line..."
hanzo: *tactical nuke incoming*
This will hopefully shed some light on the cheating situation -- For anyone curious why this hasn't been detected more easily... Warden (the name for the AC used in several Activision-blizzard games) and another unnamed system for determining player integrity using "AI" have been functionally crippled since at least Season 3. Attaching OW2 into a debugger verifies that it still hasn't been fixed and they are still shipping broken builds. I have since provided Blizzard detailed information on these discoveries and how to potentially fix it, all without access to the original source code. This has been met with silence on their end. Even when it was fully functional, cheat developers thought it was a joke; now they're just laughing. Right now, unless you are using a very old or very public cheat that matches a basic program hash blacklist, a AC-issued ban isn't at all likely. It's embarrassing at this point.
The real heroes we need are folks like yourself. Thank you (even if Blizzard isn't getting back to you on this).
Blizzard isn't going to respond to you, especially concerning security matters. It's basic opsec; you're not within their employee network, so any outside email, especially any going to a SINGLE PERSON and not a company, is extremely unlikely, no matter how useful the information might be. Source: I work in the billing department of my company and any email not marked with the company email address is listed as suspicious. I usually mark them as phishing attempts. This is likely what happened to you. As well, email correspondence I see between my company and the companies we work with always notes if an email has been sent from an outside network. Any and all info is on a need to know basis, and you yourself do not need to know if the information you sent would be useful or not.
And if cheat developers thought it was a joke before, you think they haven't made their programs better and being undetectable? They likely have no moral compass and do not care. Unless people are willing to give Blizzard deep access to their PCs processes, you're never going to be able to beat cheat developers.
@@DimumoutoYou're giving Blizz too much credit. No, they haven't improved it. The ac is GARBAGE atm.
pretty sure it has always been garbage@@RemedieX
@@RemedieX I think he said that cheats improved, not anti cheat
wdym aimbotting? He transcends mere competition; he stands as the pinnacle of excellence in the realm of players. His presence on the field is nothing short of awe-inspiring. His predictions, flicks ... magnificent
Yeah he’s just playing accurate Hanzo
You forgot to mention his curved monitor and gaming chair which boosts up his performance by 25%
@@habibi3312and the 20 cans of G-Fuel for an additional 65%
no aimbotting, just unerring accuracy
@@habibi3312Playing with a curved monitor gives you the advantage of curved arrows, too!
Shoots Reaper through the narrowest wall gap.
Flats: Wha!?
Hanzo: simple geometry
Honestly it’s funnier that this dudes cheats were able to hit reaper through that gap but somehow missed a ton of shots on like one person at near point blank range.
12:46
Mercy: Behind you!
Hanzo: *Silence*
Also Hanzo: Initiates a gravity welling, void tearing flick, that shattered any known concepts of speed and or time.
Mercy: Must have been the wind...
Its honestly insane an anti cheat isn't picking up that movement, its so fast that an actual mouse would break under the g forces
the headshot on the bastion while he is on turret form is wild to me, how is that even possible
From what it looks like the bastion looked down for a split second revealing the blue cube that acts as his crit in turret form
He has a crit spot in his back.
@@SnailSnail-lo4pmGood observation
I bet some of the arrow's magical homing power made that possible lol
@@SnailSnail-lo4pm🤔 thank you for that info
This series has been going on long enough to make me question if the Overwatch anti-cheat even does anything
It doesn't. As a previous commenter said, it's been broken since Season 3 and even before then, it was a joke. It now wholly relies on reports alone. I had a Widow on the enemy team yesterday who had 100% accuracy, 100% headshots. While it wasn't blatant, the snapping was pretty obvious once they got POTG and did a 360 headshot on three people in a row who were all on different points of the map within milliseconds of each other. Pretty sure my report will do nothing, but i'm still going to report anyway.
As someone who used cheats when ow2 released for a few days just by curiosity I can promise you the anti cheat is trash. I was undetected with a cheap ass cheat (free tbh), that wasnt even that good. Quickly uninstalled it because it got boring and my natural aim was better anyway. Cheats just made it a bit more easy cos you literally dont have to focus at all. A lot of players are cheating, the anti cheat is basically non existant. My friend cheated with the same cheat and he never got a ban up to this day. Dont cheat, its boring and u ll have much more fun improving. If you ask why i cheated, i simply wanted to try it out once to experience what cheaters feel.
My guy defying physics 😂😢
Too many fools just making sub accounts to cheat. F2P game is filled with this shit.
I always agreed on hanzo having logs for arrows, but i didnt think it would be sideways logs
I wish I could've been there to say this guy got OW 1 scatter arrow back
This game has been out for over half a decade and people are still beating these misinformed memes like a dead horse
@@kingkocoa4467Hanzo is a bullshit character, not even a meme it’s just a fact.
I remember them saying that all projectiles are cosmetic so what you see in the replay is not actually accurate due to both players ping extra + this cheater is flicking with very high sens
@@BRHOMxISH look into the scatter arrow I mentioned, there's a reason it is no more.
"You ain't seen nothing yet" is somehow even funnier when attributed to someone with the user name of AwCrap.
3rd POV gives a better explanation of his shots than 1st POV. That's something special.
Literally firing between server ticks.
13:40 If you suspect a cheater in your lobby, be an invisible Sombra to test them out. 😂 The anticheat isn't working at best.
since most cheaters are stupid enough to shoot the invisible sombra or look at her general position out of nowhere
i was ladygaga in this game i sent this in, but this is exactly why i went sombra 😭 cuz no one believed me when i said he was cheating
These flicks are literally by the individual frame. Like TAS levels of pixel perfect to avoid collision and accurately path to heads from frankly absurd distances.
Projectile aimbots typically do a much larger amount of calculations and even then there's margins of error. But this guy literally took the "Trees for arrows" meme of Hanzo and Huntsman from TF2 and made it a reality also.
Glad to see someone else realised how similar hanzo and the huntsman sniper are in terms of hitboxes
Avoid collision?
That aimbit is ignoring collision.
10:39 I'm sorry but this baby DVA had me rolling, she was not letting that bastion get away XD
she said who needs cheats when im an independent korean woman who can kill this thing call bAsTiOn
You may not be a mathematician Flats. But the Hanzo is just doing…”simple geometry”
As a mercy main, speaking for mercy mains, we disown any mercy’s who knowingly pocket a cheater.
I've seen hundreds of Hanzo Arrows flying around corners... never been sure wether those were caused by lag or hacks
Lag. If hackers could curve arrows they wouldn’t even need to aim them. Just look straight, fire, and the arrow redirects to nearby hitboxes
Ye, OW uses "favor the shooter" for determining shots in lag
"I might not be the sharpest tool in the shed, but what the f**k is that!" Has got to be my new favorite sentance
I don't know what to be more disappointed in, the cheater or the amount of corners that can be shot through in this game
Yes; in all seriousness I'm more disappointed in Blizzard considering when you make a sequel it's supposed to be better NOT WORSE
@@soundrogue4472that has nothing to do with this
This that updated engine that we needed
They're not actually shooting through the corners. The replay viewer has never been 100% accurate because it doesn't (and can't) account for latency and there's a "favour the attacker" system. It makes regular gameplay look weird at times and it just can't handle frame perfect shots at all like what is happening here.
@@BlackKnight7341actually bro ive experienced some of those corners in real time, mostly against symm, and yeah you can sometimes cut straight through hard cover, at least with a laser you can
After watching the whole video in 1 minute, I can confirm this is a certified Flats classic!
If the vid posted 13 min how did you post 17 min ago
@@minimice2125 i think someone missed the joke.
@@minimice2125yt shorts probably
The cheating is wild in this game.
Spoonkid viewer?
Flats and Jay3 have so many submissions for their cheater VODs, they can literally do an 8 hour stream with only cheater VODs. This is absolutely disgusting. Blizzard anti cheat is straight garbage!
@@hmptni have. like 3 games of cheaters IN QUICKPLAY thank god i havent seen any in comp
This is like the undiluted version of the first ever cheater Hanzo I encountered back when ow1 was a fresh baby 😂 how is this just undetected I'm-
I’m convinced there legit isn’t an anti cheat
@@QuigleTheGnome me neither dude, i heard blizzard just bans users in waves in a specific time frame. i don't know if they changed it, but in ow1 they used warden which is a shitty anti cheat and it did absolutely nothing, because dedicated cheaters could easily avoid it. now in ow2 we don't even know if they still have an anti-cheat in place. there's no proof.
The anti-cheat is likely only checking if the running game has been tampered with. Once this is bypassed, there are probably no (or very few) anti-cheat measures left. It is like this for most games that have anti-cheats and do not support modding, because this way you can just reuse the same anti-cheat for all of your games or just buy a existing one.
From what I’ve saw in another comment they do have an anti-cheat in OW2 but it’s the exact same one (warden) they used in OW1. Which they apparently haven’t even bothered updating at all since like season 3
Hanzo : *closes eyes and prays*
Yondu : use your heart boy! *puts hand on chest*
Hanzo : *all of his arrow shots in the clip after whistling*
That arrow going to Ana's head Wanted-style is why you learn about significant figures in science class. The server had the exact number to a higher degree of precision than the visuals showed, but the game just couldn't reconcile between the coded object and it's place in physical space. Tells me they're separated in the code to some small degree.
5:30 That arrow making the Huntsman look like it needs precision
You see Gae Bulg works by altering causality messing up the order of cause and effect first it strikes its targets heart then chooses the method making an unstoppable weapon
Flats you can actually go slower than the lowest speed in replay, you just enable it in the options, by pressing B as it says in the UI. So many streamers don't seem to know about this lmao.
The Hanzo hacker took "At the Speed of Light" to a whole new level. Lol
Hanzo: "Simple..."
The game: " ...Geometry"
Flats: "What the ...."
"The arrow knows where it at all times. It knows it, because it knows where is isn't, and where it's supposed to be."
I mean to be fair, that legit is HOW IT FEELS to die to any Hanzo in any game. xD
No no, you got it all wrong. He wasn't hacking, he just got early access to the projectile hitbox size update
That poor Ana just experienced a JoJo's Bizarre Adventure ZA WARUDO!
With the amount of arrows going through walls, I wonder if it's due to the bow model moving too fast so the model of the arrow isn't following its correct path
Damn, they must have been wearing their lucky programmer socks to get flicks like that.
yeah i once met a hanzo who shoots arrows through the walls literally, the only safe place was the spawn so we end up staying in spawn the whole game, this was in ow1 tho
12:46 mercy : behind you
hanzo : hold my sake
Apparently the shots hitting where they shouldn't has something to do with the cheat ping/lag compensation and hitting where the player was at before within a a small enough time frame. Which is why the hit is always where the player was like a second ago. I have zero clue how the shots through the wall would work at all other than maybe it being a visual bug related to ping again who knows tho.
This is def one of the craziest instances of hacking I’ve seen in this game, the hacks aren’t just tracking through walls they are literally predictive 😭😭
The Hanzo flicks aims so fast that the game can’t comprehend nor can the walls. Walbang unlocked
I just hope that the devs will see these and start taking some action cause that was ridiculous
Their hands full making new skin, probably you can help them
I think there is an issue with bastion's head hit box, yesterday in two separate games me and my friend both got headshot from the front in turret form. Could be something for either you or marblr to look into.
Any height advantage on you allows you to be headshot
I’m fucking crying right now that hanzo vod was crazy 😭😭🤣🤣
He's just using a BOW (Bow launched, Optically tracked, Wire-guided)
nah that hanzo just have a really good gaming throne and makes him 0.1x speed flicking god
5:00 most skilled hanzo headshot
5:30
Scatter Arrow moment
Btw Flats did you know you can regulate how many seconds you navigate with the arrows in the replay ui? It's in the options, just saying cause 20 secs is really too much to replay one shot when they are cheating, and i see you never use them.
Flats: "Is the anti-cheat sleepin'??"
Blizzard: "Anticheat?"
Flats please adjust the go back 20 seconds to like 10 or 5. There is a option on the replay viewer to adjust the time from 20 seconds to anything:)
Will make it easier to go back a and review something.
4:20 that is the funniest shit I've seen in a long time lmao
If I had to guess... because I've come across several in qp myself... I think it might be people testing them out for a couple games before they ultimately try to ruin ranked games
5:39 this is honestly just normal Hanzo gameplay.
I have heard so many hanzo apologists say that the arrow moving into the head, "is just lag." Its laughable. Hanzo arrows have course correction to make him a viable character in a game with as much movement as OW2. There is some lag involved I am sure, but there ain't no way its only lag.
but it's literally just a difference in latency. nothing else. all projectiles function this way. it's just easier to see with hanzo arrow because of the trail going straight to your head. shooter's advantage makes a difference, like when you get shot while behind a wall on your screen but still moving to cover on the enemy's screen
The enemy Ana being named "LadyGaga" is the best part of the video for me
One thing we have to agree, his hacks were so good that even the replay can't explain
The reason the arrow curved at 5:30 isn't because the aimbot, it is because Hanzo's arrows are delayed hitscan so the aimbot cracked the head shot and it was too far for the projectile speed to catch up so the animation ganks because the arrow with a certain length the line is an animation segment. One the most blantant aimboters I have seen.
Whoa, these cheats were worth every penny, you don't even need to hit the enemy and you still kill them, that's insane
4:34 There’s some shenanigans a foot
I think I understand how these cheats work. If you watch where he snipes ana, the blood effects are where the arrow should have hit, so my guess is it straight up moved the hitbox in that instance, given that, a lot of these shots look like hitbox maniplulation. If it's so, then I think the anticheat is a myth.
Always has been
@@annusforever3106 nice
Makes a lot of sense , most people only barely move the box I’m sure 🤷🏻♀️
thats not how it works. its a "normal" aimbot but it looks the way it does because the hanzo arrow is a server-side approximation of the hitbox's position and not actually accurately representing where the hitbox is. the "arrow redirection" has been a visual bug since the launch of the game
@@zambsDGOW I'm aware of the arrow redirection visual bug, but I thought that it seemed a bit too extreme for it to be simply that.
also, considering all other factors, I felt hitbox manipulation seemed rather likely, especially accounting for some personal experience with cheaters.
ngl most of those shots going through the walls and hitting people that arent there is likely due to some form of server side rewind that the replay doesnt properly render after the fact, cause most of the shots would make sense if you figure the hanzo is slightly in front of where he is. the replay just knows that the arrow did hit and makes it happen
shooting THROUGH bastion to get to his headbox is actually quite possible i do it regularly as orisa or ramattra. I dont know why it happens but it seems to me that in certain circumstances bastions body stops to exist for a couple of frames so you can shoot through him into the core. I can´t reproduce it consistently, it just keeps happening randomly every now and then, but its been a thing for quite a while now.
My guess would be if a projectile is moving fast enough, assuming there’s a little bit of lag as well, the projectile goes straight from not touching bastion to touching his head hitbox in one frame, not giving it time to interact with his body hitbox.
5:00 thats "Backtrack" . He is hitting the previous positions of the ana that are still stored in the server
Commented this under the short too: The anti-cheat can not detect cheating based on gameplay. Its not a person that can draw a line between normal flicks and tracking as supposed to those which an aimbot allows. If it took crosshair movement into consideration normal players would see themselves banned as well all the time. If it just used it to judge wether someone is suspicious and needs to be looked into, it would likely still flood the system, as it currently is.
Yea these casual gamers say how obvious it is
But it is obvious to us humans not machines
You can’t ban someone based on inhumane mechanical skill
What if some human in the corner of earth can flick accurately as the ac?
The chances are low but this is always a possibility.
The anti cheat devs know this
“This is impossible to do for a human” is a wrong mindset to take when it comes to anti cheat
What anti cheat devs try to do is find ways to detect modifications, external thirdparty tools etc
NOT make an assumption based on insane mechanical plays
Then they need new anti cheat. Preferably a solution akin to CS2 along the lines of AI
The 0.10x flicks are just not humanely possible. Like the crosshair returns to exactly where it was, should be an obvious give.
I mean do you think humans can do this consistently? Firing at 90 degree angle in 0,05 seconds and go back looking forward and shoot when jumping down and do another 90degree flick in 0,05 seconds that literally bends a fkn arrow?
Nah hitting them is one thing, being able to see/know where they are and hit a headshot and look forward again in 0,1 second consistently is inhuman.
Its difficult to wrap your head around, how a program can judge behaviour and such patterns. It simply cant see or reason. Its given certain criteria and can only observe and determine based on those. It doesnt matter whether the movements are made inhumanly fast or inhumanly precise, it matters that theyre possible. Since they are, it would need to be told exactly when fast is too fast and when precise is too precise. Anyone with insane human aim would then run the risk of being suspected or even suspended due to having aim that was too fast and too precise or tracking too well. Its somewhat the same as trying to judge someone for cheating based on them having statistically 100% accuracy at the end of game. Its probable that a cheater would have that, but not all that do are cheaters. With the scale of OWs player numbers, a lot of innocent players would certainly be punished, if they tried such a method by sheer coincidence alone. The possibilities that Ai offers to try and solve this problem are very intriguing tho.
5:26 Damn that look like tf2 huntsman hitbox right there
You literally can't convince me OW2 has a functioning anti-cheat. This is Runescape levels of bad...
Even when I've reported obvious rage hackers holding and locking onto people in spawn it's never resulted in a ban. Makes playing Overwatch feel meaningless when this is significantly more rampant than cheating in OW1 was.
Hanzo:I can't headshot bastion from the front
Arrow: parkour!
This just proves that Hanzo’s hit boxes are absolutely broken
No, it just proves most of you don’t know anything about online multiplayer despite it being accessible for over 2 decades now
@@kingkocoa4467 The "Favors the Shooter" is just a joke and a cheap way for Blizzard not to deal with issues on their server's side. Hitboxes have been broken since OW1 and they have yet to fix them. A character's headbox shouldn't be double the size of their actual head.
That boot must be so tasty for you to be licking it for over 2 decades hmmm@@kingkocoa4467
@@kingkocoa4467That's low quality rageb8 m8. You gotta try a little harder than that.
That backshot on the Echo was evil. I blinked as well and before you know it she’s dead. 😂
Mad props to this person for playing on PC servers while on PS5. I’m also a console player, and playing on PC servers is so insane when you’re on console.
People always comment on aim on PC vs console but imo the much bigger issue is turning around quickly. A good PC genji could dance around console players without ever getting hit. I wish there was a sensitivity throttle button to help with it
Yeah I'm on pc and my friend plays on Xbox but he does almost as good as me and I play a bit more
@@AMageOldAsDirtIf you use Linear Ramp with 0 Aim smoothing at max sensitivity you can easily turn fast enough, combined with a high aim assist ease in (95-100) as a guide you can also be precise enough to do consistent damage no matter the enemy mobility. Granted its still incredibly difficult and requires a lot of practice with a controller but its definitely doable and can rival ~masters level PC dps
@@AMageOldAsDirt As a tracer main, i love when i see console players especially on support lol, they really turn very slowly
5:29 that right there is what Huntsman sniper looks like on Team Fortress 2
(for context the arrow uses a character's bounding box if the arrow doesn't make direct contact with their hitbox and then picks a position on the characters hitbox closest to where they got hit on their bounding box [note that this is an oversimplification and what you saw on screen isn't actually that extreme on Team Fortress 2])
Overwatch cheat detection and skill based match making are both a myth at this point
4:59 Happend to me, i was exacly below the hanzo, but somehow his client thought i was just a little bit to the side, he hitted me in the head where i were in the eyes of his client, and the server just said: "hum fair enough" and made the arrow make a L TURN, almost a V to my head.
DEFINITELY premium cheats
The Anti-Cheat isn't sleeping, it's taking a fucking holiday!
We should start reporting the entire team. Maybe people would take cheating a little more seriously.
Hanzo: I don't think that is going to hit
Arrow: Recalculating
i have to be honest the spectating cheaters are getting old. would love to see some spectating bronzes again
The arrow said it wanted to switch games and pick spy from TF2 at 5:30
10:35 i love how he hit the headshot on a bastion front side torret mode
Seeing this makes me feel better when I get confused by getting shot through a wall. I chalked it up to lag differences; I see myself in one position while they see me in a slightly different place.
Never in my life of playing OW have I ever seen a Honzo hacker.
Tbh the shots going through things seems about right, the amount of times I feel like I've been shot while already behind cover
"Simple Geometry" mf doing NASA calculations
4:10 I slowed it down with youtube to 0.25 and its still INSANELY fast
the shot at 4mins was so fast that even putting the video on 0.25 made it seem like double speed still
That's just lore accurate Hanzo bro. The gamer chair is also top tier
That Hanzo wall climbed to Team Fortress 2 universe and steal Sniper's Huntsman
Lore accurate Hanzo, his arrows can pierce through stone.
When your team goes 4dps 1 healer vs a full comp team you know it’s over
Love how common it is for flats use of Pyrite town . I love it
4:50 The arrow is legit traveling through wall too X)
5:29 Simple geometry
Bro curved the arrow like he’s an extra from the movie wanted lmaoooo
*Einstein:* E=mc²
*Hanzo:* _nARuHoDo_
Balance team went wild letting hanzo control his arrows
10:57 the reason he headshotted the bastion in turret form because the bastion suddenly looked down enough for a pixel perfect aim bot shot to hit the headshot
This isn’t even a better gaming chair, this is a better gaming house.
His shots at the beginning were exactly like mine. Deals 99% of their health, but they have juuuusssstttt enough for them to survive from.