Should You Give Up On Game Dev?

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Let's answer a raw and honest question from one of my subscribers, Seth. He doesn't know whether game development is for him!
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ความคิดเห็น • 189

  • @thomasbrush
    @thomasbrush  2 ปีที่แล้ว +2

    Thanks for watching! Hope you learned a ton.
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    ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
    ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
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    ► Learn how to make money as a TH-camr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop

    • @RedaHaskouri
      @RedaHaskouri 2 ปีที่แล้ว +1

      @Thomas Brush
      hi sir! please if you can help me! i start to make game like a puzzle game ( INSIDE ) but mine is 2D not 3D like INSIDE. my game is adventure puzzle game exactly like INSIDE.
      but theres my some problems if you can help me in tutorial video bcs my english its so bad. and you can help many people. ( i wish to help bcs i was asked many youtubers and no one care about my problems ) .. theres my problems :
      i dont know how exactly i make a smouth dynamic physicaly moves of player ( jump .., climb and hang ledges.., Climb and Swing on Ropes..) i saw a thousand of tutorials but all those just learn you how to make a simple code or not exactly what i want , bcz i need i movement like INSIDE .. and you know game is for puzzles so i need dynamic and physics in player movement.. this is one of my big problems. ( if you have a bonus of some physics puzzle to help me more )
      game is fully 2D.
      please help me in tutorial video to make me understand and help me. i really 2 years and a thousand videos and no saw what i need. please help sir please!

  • @RealCoachMustafa
    @RealCoachMustafa 2 ปีที่แล้ว +123

    I agree with what you said about "identity." This trend about what we identify as has gone too far. Everyone wants to "find themselves" now. You don't need to find yourself. You're right here. You're YOU! And when people get obsessed with these identities, they are limiting themselves. "I'm a night owl" then the person limits themselves to never wake up in the morning. Or "I'm not into sports" then that person limits themselves to never pick up a ball and try to move around. Hobbies and interests come and go, but what makes a person is their personality, their integrity, their faith. Traits that are more core to their foundation.

    • @ArtofWEZ
      @ArtofWEZ 2 ปีที่แล้ว +7

      Agree with most except night owl thing, tried being a morning person for 2 years, I got used to it but when I went back to Night owl I realized I just got used to being tired before lol

    • @thomasbrush
      @thomasbrush  2 ปีที่แล้ว +4

      @@ArtofWEZ hahahaha same

    • @Spacemarine658
      @Spacemarine658 2 ปีที่แล้ว +1

      I do think it is important to know yourself while many people say "find themselves" what they mean is understand themselves. For the longest time I struggled with what I wanted to do in life did I want to be an aerospace engineer, an astronomer, a solider, etc it wasn't until I failed my first semester that I sat myself down (metaphorically) and thought about what brought me joy and what I could be good at it was then I watched a Quill18 video on a tutorial for making a game in unity and aside from one minor computer science hiccup I've been on the track to game development ever since. My hobby isn't my only trait or personality but it is an important one to me.

  • @TegridyMadeGames
    @TegridyMadeGames 2 ปีที่แล้ว +20

    "Take a break" is the most important part of making games. Grinding on the same project for years on in will ALWAYS drive you insane. Taking a break, maybe just making a quick 2D game with no thrills or plans of profits, but do something other than work on the same exact project every single day. Or you will get sick of it.

    • @skyjelly9790
      @skyjelly9790 ปีที่แล้ว

      I tried "just making a quick 2D game with no thrills or plans of profits" but the tutorials all sucked ass and gave me code that didn't even work or resulted in a janky unplayable mess of a "game". So yeah I've already been driven insane. Biggest waste of time in my entire life. I'm never going to get anywhere with this shit so there's no point in even trying anymore. I'd like to have a life outside the internet eventually and this sure as hell isn't the way to pull that off.

    • @DracoMeteor91
      @DracoMeteor91 ปีที่แล้ว

      Good luck wasting your time on shitty 2d game that would not sell.

  • @krzysztofpitek
    @krzysztofpitek 2 ปีที่แล้ว +12

    Thanks Thomas, this one really hit me. Overthinking and overvalue my work really kills my creativity and joy. I've wasted a lot of time to think If I should be gamedev, environment artist, storyteller etc. Instead of just make things, share them and figure out what I really like without labeling myself.
    Btw, my first ever comment here and I watched many of your videos in the last couple years. All the best ;)

  • @Antoons
    @Antoons 2 ปีที่แล้ว +5

    Hey Thomas, I have discovered your channel recently. Very wonderful content, truly amazing you are able to produce videos that would cost thousands of dollars in a typical game dev. course. I come from an animation background, and while I was in college studying it, there was barely anything on TH-cam to help learn animating yourself, so it's great you can help people to start doing game dev without going to college.
    P.S. Would you be interested in trying our demo in the coming months? We have been working on it for a while now.
    Best

  • @foldupgames
    @foldupgames 2 ปีที่แล้ว +13

    Great talk, Thomas, and great advice.
    Look, we all get burned out and tired of what we're doing - even a career we love!
    I've been a full time graphic artist for 20+ years and it gets BORING. I've written novels and I've made games. They all grow tiring.
    But it can't be your identity. What you're doing for a job can change. You have a long life and many passions. Keep evolving.

  • @greenviewmedia6186
    @greenviewmedia6186 2 ปีที่แล้ว +8

    Thanks for the spiritual take on identity, definitely needed this reminder. ❤

  • @mauricioventura1901
    @mauricioventura1901 2 ปีที่แล้ว +8

    Damn damn damn this was good and needed! I’m a cinematographer and have been working at this profession for the last 10 years and it doesn’t get any easier! Covid pretty much ended my career overnight and I’m still working to bounce back. I bought a gaming laptop recently and have begun to learn Unity since making games was my original career choice. It’s definitely just a hobby and will continue to be until I see real potential. I think I need to approach filmmaking in the same light and simply enjoy it rather than worrying whether or not I can call myself something as if It defines my whole being!

  • @CCGS
    @CCGS 2 ปีที่แล้ว +1

    i used to be stuck in that mindset... "am i this? am i that? who am i?" i tried to stake my identity on something i considered a "rock" in my life but, coming to God, i realized that Christ is the only rock i need. i like the analogy of the river, it's true, we don't have to be one or the other, we can drift around a bit and see what we enjoy. i started as a game developer and through that, discovered i really enjoy sharing gamedev info, so i started teaching. it's incredible how one passion can lead you to another, but you might not find it unless you're willing to follow that pull.
    really enjoyed the video, :D subbed

  • @StumpySmash
    @StumpySmash 2 ปีที่แล้ว +4

    Gonna ask a question to all of you who reads this, is it worth taking a bachelor degree at digital games and multimedia? I mean, here where I live is not that expensive and I can afford it, and the degree give a wide range of works inside game dev, like music, programming, game design, 3d modeling, 2d art and more.

    • @foldupgames
      @foldupgames 2 ปีที่แล้ว +1

      That sounds fun and if it's affordable, why not? Education is something you take with you wherever you go.
      And I'll add that it becomes harder and harder to go back to school the older you get. Just saying.

    • @ryanb2633
      @ryanb2633 2 ปีที่แล้ว +1

      It really depends on you and your current life situation. Can that be achievable without going to school? Yea definitely.

    • @emiliosalazar9962
      @emiliosalazar9962 2 ปีที่แล้ว +1

      What do you mean by "worth taking"? You may benefit from the structured pace of learning a degree provides, but if you are good at learning by yourself, you may go further faster on your own.
      Are you interested in meeting other people with similar interests? Perhaps the human contact and the key connections you make on the way are the most valuable part of getting a degree.

    • @bernardocout
      @bernardocout 2 ปีที่แล้ว +1

      Definetely! You will meet people and learn things from them, it doesn't matter the grades and the degree itself, what it matters is what you take with you from that experience

    • @StumpySmash
      @StumpySmash 2 ปีที่แล้ว

      @@foldupgames Yeah that's true! Thanks!

  • @KhroMcKrakken
    @KhroMcKrakken 2 ปีที่แล้ว +4

    For anyone who decides they want to be a storyteller but doesn't want to make their own games, the path you're looking for is Narrative Design. And what that entails is helping other devs create the stories and other narrative elements for the games that fits the game design. If you want to do that, I recommend game jams along with making screenplays as well as game scripts using Excel, and branching narratives using Twine.
    (And yes, I know the idea of using Excel for writing game scripts is odd, but it's for ease of programming. Campo Santo actually built their writing software for Firewatch based on an Excel system, you can find a GDC talk on that.)

  • @RedaHaskouri
    @RedaHaskouri 2 ปีที่แล้ว +1

    hi sir! please if you can help me! i start to make game like a puzzle game ( INSIDE ) but mine is 2D not 3D like INSIDE. my game is adventure puzzle game exactly like INSIDE.
    but theres my some problems if you can help me in tutorial video bcs my english its so bad. and you can help many people. ( i wish to help bcs i was asked many youtubers and no one care about my problems ) .. theres my problems :
    i dont know how exactly i make a smouth dynamic physicaly moves of player ( jump .., climb and hang ledges.., Climb and Swing on Ropes..) i saw a thousand of tutorials but all those just learn you how to make a simple code or not exactly what i want , bcz i need i movement like INSIDE .. and you know game is for puzzles so i need dynamic and physics in player movement.. this is one of my big problems. ( if you have a bonus of some physics puzzle to help me more )
    game is fully 2D.
    please help me in tutorial video to make me understand and help me. i really 2 years and a thousand videos and no saw what i need. please help sir please!

  • @cbalan777
    @cbalan777 2 ปีที่แล้ว +4

    I'm absolutely thinking about giving up. It's too much time for one person who already has a job to do all the art, all the coding, all the story, etc. No one wants to collaborate, and especially not for long term gains. Everyone says "You don't have to be rich to make a game" but clearly you do.

    • @foldupgames
      @foldupgames 2 ปีที่แล้ว +1

      I'd suggest to take a step back like Thomas says. You don't have to "give up" uninstall your software and never do it again.
      Take a break and get perspective. If you find you really miss making games, then keep doing it. But do it for the joy of creating.

    • @draftierchase
      @draftierchase 2 ปีที่แล้ว

      My advice, and Thomas has said this so many times. Lower your scope. Cause I'm with you on having a job and making your own game takes sooooooo much time. Especially if you're like me and didn't go to school for it at all and just learned through tutorials. You either need to lower your scope or just realize the game may take 5+ years. Most of those indie developers that "make it" didn't do that in a short amount of time. Thomas has been making games 10+ years.

    • @Zodiacman16
      @Zodiacman16 2 ปีที่แล้ว

      I think it also helps to lower your standards, not just your scope. I used to try making everything perfect, but I don't have the skills to do that, so I need to settle for what I have. I can always improve over time, or slowly save up money and outsource what I need.

    • @draftierchase
      @draftierchase 2 ปีที่แล้ว

      @@Zodiacman16 Another great piece of advice. When I say scope I also mean this. For me I found an art style that's 2d but simplistic shapes, otherwise I'd take forever to create any art assets. My game is more about the pop of color, and gameplay design. Do what you're good at.

  • @khnuxsora
    @khnuxsora 2 ปีที่แล้ว +1

    Hahaha Thomas!!!...... yesterday I was thinking if it was a good idea to continue making games or just quit... and you just made that video... I think i know my answer now :-D

  • @thevoidbelow
    @thevoidbelow 2 ปีที่แล้ว +1

    I found this video so amazing I also believe in God so it was really cool to see that there are other indie devs out there that share my faith. I want to somehow move my faith into the video game industry and help people know Jesus through my games somehow!

  • @Shallsoar
    @Shallsoar 2 ปีที่แล้ว +4

    It’s amazing that videos like this are simply for free to watch.. What a source of encouragement!

  • @FirstYokai
    @FirstYokai 2 ปีที่แล้ว +1

    I gave up and now I'm doing web dev. I must say, that it's far easier and less stressfull than game dev.

  • @randomrandom450
    @randomrandom450 2 ปีที่แล้ว +1

    Huuuuuu that video was really preachy with borderline religious undertone...

  • @AbdurrahmanKhallouf
    @AbdurrahmanKhallouf 2 ปีที่แล้ว +2

    I'm about 32 and I work at a gaming company. I can't agree more on all the v wisdom here. Thanks Thomas, I wish you were there when I was younger haha.
    I guess we were both young and had to learn that the hard way...

  • @Spacemarine658
    @Spacemarine658 2 ปีที่แล้ว +3

    I'd argue as your self and "identity" change sometimes what you love changes when I was a kid I was obsessed with space and as I got older I realized I loved working on games and while I still enjoy space related content working on my game is what brings me joy after a day of work. I hope my son gets that same fulfillment when he is older I am content in my life it's not where I want to be in 10 years but I'd still be happy if I was.

  • @jaquesskillz7403
    @jaquesskillz7403 2 ปีที่แล้ว +1

    "I belive in God so I think that shoul be your only identity".

  • @alcoholicbat5255
    @alcoholicbat5255 2 ปีที่แล้ว +2

    Thomas Brush, you literally unlock my gamer energy of creativity and i thank you sir. One day I will repay that favor❤️

  • @ian_snyder
    @ian_snyder 2 ปีที่แล้ว +3

    This is such a great video, Thomas! You've put this really clearly and succinctly -- I love the idea "just embrace the fact that it's just a pebble" :D

  • @TorQueMoD
    @TorQueMoD 2 ปีที่แล้ว +1

    One thing that I do when I'm feeling burnt out with a specific project is to start another small side project. While that may sound counter intuitive, having another project for creative expression can be really helpful, and often times you learn a lot more about game design in general because you're not focusing on only one game. Every time I work on another project I learn so much more that I can bring back to my main one. My friend used to tell me this was a bad idea, but then I found this GDC talk about exactly this: th-cam.com/video/zfJ9LLZQ9jo/w-d-xo.html

  • @AtlasGamesDev
    @AtlasGamesDev 2 ปีที่แล้ว +2

    miss ya brother! hope you're doing well, and im excited for whenever you get back to streaming!

  • @barret232hxc
    @barret232hxc 2 ปีที่แล้ว +1

    great talk. Love the analogy of idols and worshipping. As a Christian man this really was relatable. Also having our identity in things other than Christ was a great point as well. Thanks for these kind of videos

  • @itsAJ819
    @itsAJ819 2 ปีที่แล้ว +3

    Well said. I’m 38 and starting to learn game dev. I feel like its over my head, though I have non game dev experience. I feel like I started a bit too late here.

    • @draftierchase
      @draftierchase 2 ปีที่แล้ว +1

      It's never too late. If you've gone to college you'll know people go in their 50's. So if they can do it. So can you.

    • @itsAJ819
      @itsAJ819 2 ปีที่แล้ว +1

      @@draftierchase Thank your for that. It was definitely needed!

    • @draftierchase
      @draftierchase 2 ปีที่แล้ว +1

      @@itsAJ819 Yeah. You got this! Just set your expectations. It will take a lot of time (years) depending on the size of projects you're trying to do. Any expectation you have for how long something will take. Make it double or more. I've been working on game dev since 2019, and I'm finally at a place where I've been doing solid work on 1 game I want to release someday for about 2 years now and I still have sooo long to go before release. But that's because I'm shooting for the moon on amount of content it'll have and I'm working on a mobile game which is its own set of challenges.

    • @andreamassa2176
      @andreamassa2176 2 ปีที่แล้ว +3

      Im 47 i have One game on Android app store a few other from game jam and i try ti switch from my It work to a full gamedev career... You are not too old or too late. If you like It... DO IT

    • @MaximumSpice
      @MaximumSpice 2 ปีที่แล้ว +2

      Stick with it bro! I was 28 when I downloaded Unity, I'm now 33, I'm still no expert but I finally actually created my own business this year and plan to go part time game dev while I still do my job. Game dev is the kinda job you can work from home, doesn't matter about your age or physical status, do it, or you might one day look back and wonder, what if?

  • @Alexindiegamedev
    @Alexindiegamedev 2 ปีที่แล้ว +2

    Great advice and I personally always considered myself a story teller and artist which Is why I am pursuing game development

  • @robertv8649
    @robertv8649 2 ปีที่แล้ว +2

    Love what you doing. The delivery, the pace, the lighting, the motion graphics - the quality. Good stuff.

  • @achorjustin9807
    @achorjustin9807 2 ปีที่แล้ว +2

    This is so motivational... thanks Thomas...😌....The video described my situation...I actually wanted to pursue being a medical doctor but since I discovered blender and unity softwares, I was amazed and obsessed so I ventured into them....But now I now know that I can do both if I don't attach too much to game Dev or even worship it

  • @tastysnak
    @tastysnak 2 ปีที่แล้ว +2

    Great talk Thomas. Very thought provoking and a perspective I think a lot of people can benefit from hearing. I'll be sharing this one around for sure.

  • @youngminkim923
    @youngminkim923 2 ปีที่แล้ว +1

    I love making video game!

  • @shashankmohabe7318
    @shashankmohabe7318 2 ปีที่แล้ว +1

    Can you tray to make AAA game in future

  • @YourGuySmallFry
    @YourGuySmallFry 2 ปีที่แล้ว +1

    This was such an important video for me, I thought I was having an identity crisis, when in reality no hobby or job defines who I am as a person.

  • @PolyBench
    @PolyBench 2 ปีที่แล้ว

    Here's my process:
    1. Complete the sentence: I lose track of time when...
    2. Ask yourself if you're at the sweet spot of the 3 pillars:
    - What do I love doing? (passion)
    - What am I good at? (skill)
    - What does the market want? (need)
    That's it. Rinse and repeat until something clicks.

  • @ThePixelExpedition
    @ThePixelExpedition 2 ปีที่แล้ว +2

    Really needed this, Thomas. Absolutely brilliant insights that so many of us need to hear. Very real and very inspiring! These and your podcasts with other developers are my favorites to watch. So much to learn from you and others.

  • @KomodoBitGames
    @KomodoBitGames 2 ปีที่แล้ว

    I take a 1-2 week break every 3 months to make sure I don’t end up hating my projects and focus on apex legends or other stuff I like

  • @Linklex7
    @Linklex7 28 วันที่ผ่านมา

    Considering how 2023/2024 has gone, the answer is a resounding YES!!!! Get the hell out of game design. There’s no future in it

  • @jerrel.writes
    @jerrel.writes หลายเดือนก่อน

    POWERFUL. Exactly what I needed to hear. Thank you so much. Practical but also extremely wise.

  • @LeanDirtyHands
    @LeanDirtyHands 2 ปีที่แล้ว +1

    Inspiring words man!. Thanks for that. I been 3D game artist for a decade and now i'm going into web development. I have that idea to create games since kiddo and i love the idea of wearing many hats. Life is so long to have just 1 passion. I'm not saying you don't have to, i'm saying you can try as much things you want.. and if those things that likes you can be mixed together.. you will get a cascade of ideas.

  • @Rob_Boss99
    @Rob_Boss99 2 ปีที่แล้ว +1

    Wow, this is surprisingly deep. Thank you so much for the wise words. Definitely something we all need more and more these days

  • @samarthjainarts4987
    @samarthjainarts4987 2 ปีที่แล้ว +1

    Please taught us 3D game dev

  • @kyleheilig255
    @kyleheilig255 2 ปีที่แล้ว +1

    "Take a break". Thomas is dead on.
    Everyone needs to do that. Spend some time in a cabin on a lake and everything you thought was so important, will seem pretty silly.

  • @letthatbe
    @letthatbe 4 หลายเดือนก่อน

    There is a book called "So Good They Can't Ignore You" In the book, he explains that you can love what you can be good at and be successful at, not the job you love, or you want to be part of.

  • @swolefrog
    @swolefrog 2 ปีที่แล้ว

    11:11 - helpful advice, ty

  • @ahsanuirham
    @ahsanuirham 2 ปีที่แล้ว

    I love you my Teacher, Sir Thomas Brush,
    I am currently, working, on my Games, named, " Alumbus " and " Aerond ".....
    that is 2D Platformers and Metroidvania Games.....

  • @Jeea84
    @Jeea84 2 ปีที่แล้ว

    Dear Seth, whoever you are, I hope you read this.
    I was in your shoes too. In fact, I wear those shoes once daily :)
    But what is your main goal, that made you come to this industry in the first place? For me, it was just "I want to make a game". It wasn't, I want to be a game designer, a game writer, a storyteller, a game developer, whatever. It was just I want to make a game. I want to give the people something like Mario, like Monkey Island, like Yooka Laylee, like Spiderman, to have fun with to take a break with, to let them go into oblivion for a while after a tiring day from which they would resurface as fresh as like they've just woken up from a whole night of sleep.
    And now, I'm all of the above, designer, storyteller, writer, developer (yes, its a one woman show right now), but I don't care. I just want to give my players a fun experience.
    So stop giving yourself all those roles, be a game maker. You'll become all of those and more.
    Hopefully, you're out of your doubt bubble by now. :) Good luck!

  • @peterlewis2178
    @peterlewis2178 2 ปีที่แล้ว

    This is generally good advice, but I do have to disagree about the whole identity thing. The stories I want to tell and works I want to create are and always have been such a massive part of my identity, and I wouldn't change that for the world. I couldn't stand to just look at it as a hobby, because I feel like that would take away so much of their importance. I know that's not something that will work or be a good idea for everyone, but I think it's okay for some people. Having that aspect of my identity just elevates me so much, and feeds the passion. I've always been such a visionary, and I think minimizing my projects as "just a hobby" would stifle that vision and creativity.
    That said, it is important to recognize that your identity is always in flux, and may change. You don't want to form your whole identity and self around one concept, because then if that falters, you'll fall apart. But as long as you're willing to accept that it may change, I don't think there's anything wrong with fully embracing something as a part of your identity.

  • @AykiraV
    @AykiraV 2 ปีที่แล้ว

    This is genuinely a wakeup call, this is therapeutic in a sense. My overall take, your message I believe you were trying to get across about how everyone should realistically look at things is "spend your time in the river, it's ok to like one area better than others; just wade through and find peace where it's comfortable."
    Probably sounds a little dumb, but I'm sticking with that from now on.
    Many Thanks, Foss.

  • @eylonemuskson4177
    @eylonemuskson4177 2 ปีที่แล้ว

    As soon as you started talking about "loving" the process, I lost interest.
    All work is hard, nothing in life is easy. You need to have dedication and to grind on days you don't feel like it.
    I'm partially a hypocrite for saying that as I have had plenty of moments before now where i chased what I 'loved'; but i've grown and gained responsibilities and I see now that - after working in the games industry for year snow - I can tell you this:
    Making games isn't fun.
    It's hard, it takes time, it is frustrating and upsetting often - but chasing that dream is what it's about.
    Don't quit your job and eat ramen to make your own game, that's childish.
    Make it on the side, hustle, and when it's looking good - release it into the world.

  • @andylemoine4746
    @andylemoine4746 2 ปีที่แล้ว

    Dude! I had a legit crossroads a few months ago. I built a short game/vertical slice and sent it out to friends and family, but also some game dev contacts I'd met along the way. I ended up getting a job offer as a game artist! I was thrilled, but there were perks with my current job that the offer didn't match. It wwas still a very good offer and it made for an increadibly tough decision. I ultimately declined the offer and stayed where I was. About 2 months later, I really started to regret my decision and have been trying to get the offer back since. It sucks, because I felt like I was in a pretty good position to negotiate, now I feel desperate for them to ask me out again... How much do you weigh the financial stability of a project or job versus the passion itch that it scratches?

  • @DevlogBill
    @DevlogBill ปีที่แล้ว

    Interesting perspective. I hear people mention who are programmers, you can’t do it all. But your take goes against what most say but I prefer your take on the subject.

  • @supertenchoo4271
    @supertenchoo4271 2 ปีที่แล้ว

    Wow! Great advice Thomas I love the phrase "our Identity should be eternal life like I believe in God! ", for me, I believe we have been sent to worship one God who sent a message through his messengers and there is a day of judgment this is my identity other are small or temporary identity, but I love making a game and am passionate about it, much respect for that phrase Thomas, plus I like the story of your game "Father".

  • @Half-Bryan
    @Half-Bryan 2 ปีที่แล้ว

    Between writing a story and making a game. I get this question asked sometimes by people and for the easy way if they want to tell the story and have limited time not to make a game. I recommend writing the story and make it like a Players Guide / Strategy guide book. Write your story but also make 3D art of how you would of wanted your game and take screen shots. No coding required since your not making a real game. So Photoshop and blender will work. You get to make your novel plus get to show off images / 3D environments of what is happening in your story.

  • @overyonderstudios9779
    @overyonderstudios9779 2 ปีที่แล้ว

    Holy shit that identity discussion. You just distilled down a decade of wisdom to perfect clarity.
    You drive directly towards the Buddhist/Hindu concept of anicca - impermanence. In the East accepting anicca is considered to be the foundation of enlightenment.

  • @ilikesnow
    @ilikesnow 2 ปีที่แล้ว

    Too many plates makes the plates spin wonky... Talent takes repetition and I think the idea of picking a lane is to make the most of what you bring to the table. 10,000 hours and whatnot. If Father was the only plate spinning, I bet it would be fast & tight. But that's no fun!!

  • @supertenchoo4271
    @supertenchoo4271 2 ปีที่แล้ว

    Thomas I love you man you just remind me more about eternal life you don't know how much this impacts me man thank you man, I believe for those who sometimes take action without thinking beyond this world, if they think about this they won't do something bad like shooting kid or do anything bad to innocent people, because we will be judged by God in eternal life thank you, Thomas. We love making games I accept that we need to be patient and choose which categories we are passionate about.

  • @PrinceOfLostKingdom841
    @PrinceOfLostKingdom841 2 ปีที่แล้ว

    I agree with you about what you say, I use to be think that way too. Now I making what I am dream about what I like to do when I grow up but these thinks doesn't feel that great to me anymore but I love making 3d stylized games ( I know making 3d third person action RPG is not easy) but I making progress
    When I was young my ideas look big and epic right I see these ideas are most of them are simple but I am glade at there are simple because it's easy for me to make real because my story is simple not complex so I can work on it 😁

  • @yportne6410
    @yportne6410 2 ปีที่แล้ว

    To me, solo game-dev is attractive because you have full control over the whole experience. The problem is that it's just too intimidating. I feel like I cant's handle a task that big and I'm not good at eating an elephant one bite at a time. And I always get way too ambitious which doesn't help.

  • @DexterZCoder
    @DexterZCoder 2 ปีที่แล้ว

    Exactly this! Gamedev is my passion if the passion gain some money I did not work on it as job. I work as an ERP system developer but my passion still really making video games as a hobby 🤗

  • @tehaudam4129
    @tehaudam4129 2 ปีที่แล้ว

    I'm working on my game because it's what I love to do. No one buys it so I make nothing by putting time into it but it's what I love to do and so I keep at it.
    I'm not a failure as a person because no one buys my game. People don't even know that my game exists even less so that I exist so why should I measure my self worth in how well my game performs?

  • @Charm2020
    @Charm2020 2 ปีที่แล้ว

    Hey thomas, I took your advise to treat it as a hobby. Spending 1-2hrs a day on the game for a whole month. Today im publishing my crappy game in playstore.

  • @nookieswag1
    @nookieswag1 2 ปีที่แล้ว +1

    Awesome video as always! I definitely needed to hear this 💪🏾 God bless

  • @CosplayZine
    @CosplayZine 2 ปีที่แล้ว

    another word for "worshiping" is more like you were living and breathing and sort of loathing the experience of figuring it out instead of enjoying the discovery of what it could be and the learning process.

  • @unrealredist4124
    @unrealredist4124 2 ปีที่แล้ว

    Thanks for the wonderful video Thomas ^^
    It's cool tho
    didn't knew you believe in God
    Thought you were an atheist ^^;

  • @WackyToaster
    @WackyToaster 2 ปีที่แล้ว +1

    I refuse.

  • @donutlts5895
    @donutlts5895 2 ปีที่แล้ว

    Hey Thomas!
    It's me, Dano from the camp.
    Your channel is looking real good, and I'll make sure to check everything out!

  • @jaafarkevys
    @jaafarkevys 2 ปีที่แล้ว

    Bro my parents always say to me that I should quit it and take a medical degree instead I'm 16 btw but I just don't like the medical side and i Love game development but I don't think they will let me 🥲

  • @ObsidianContraption
    @ObsidianContraption 2 ปีที่แล้ว +1

    Never give up!!!

  • @toasty4890
    @toasty4890 ปีที่แล้ว

    well i have little experience in game development and i am going to do a college course on it soon in the uk and i hope its worth it but mainly i always wanted to be my own boss and run a business myself at home and considering i heard that my parents are already planning transferring their business to me which is great because i already have ideas to expand on it more but i feel things wont go planned the way they will be and considering how hard game development is , i feel like i will fail , if anyone who has experience with this do u have any advice?

  • @blueandredgames2366
    @blueandredgames2366 2 ปีที่แล้ว

    Dude. Wtf is this? I watch your channel for game industry insights, not to get preached to. I agree identity is overrated, but so is religion.

  • @mistikmcgameplays1066
    @mistikmcgameplays1066 2 ปีที่แล้ว

    yeah thanks a lot for this i im 13 and when i was like 10/11 i grew this passion for game dev
    and programming in general but as i got 12 my dad found out that you can get a living out of it and started putting me to do it and grounding me if i didnt and what started a passion became a dispise i do like it but its not the first time the same thing happened with golf and graphics designer but still thanks

  • @faridaashiqali4546
    @faridaashiqali4546 2 ปีที่แล้ว

    Is rx 6500xt a good choice for unity and unreal game engine for making low to mid projects in both 2d and 3d

  • @scratchbattles958
    @scratchbattles958 2 ปีที่แล้ว

    My dad always used the analogy of a restaurant, you order what you want. Would you go in and order fish if you hate fish? The trick to life is order what you want, choose who you want to be. You are what you eat and are what you choose.

  • @fSharkCom
    @fSharkCom 2 ปีที่แล้ว

    I need a Story Teller. I'm making a game, I already have a draft of the story. but i would like to find a good freelancer. Where ther are?

  • @AndrzejGieraltCreative
    @AndrzejGieraltCreative 2 ปีที่แล้ว

    I guess one might say Thomas, "easy for you to say, you have that financial freedom and passive income, you put in the work, but I am still stuck in my job - I HAVE to pick one thing, focus hard, grind, and not even know if that creative product will sell" - how do you explore and choose then?

  • @ibrahim1x
    @ibrahim1x 2 ปีที่แล้ว

    I am doing the same, work in the morning as a graphic designer coz it gets me money and an enterprenure with other stuff in the night, people around me they are trying to puttee in a box like they do they dont understand the way I walk on

  • @sonofgamer4183
    @sonofgamer4183 2 ปีที่แล้ว

    i know it can be hard to make your dream game look at me i try to make my dream mobile game and it really hard to make and some time i fell let just right thear but one part of me allways tell me try one more time you can do this bro dont give up now you come this far dont not give up now keep on trying and you will see the fruit of yor hard word and all to my game maker friends how are working so hard so hard on ther game i just wand to say that dont give up on your dream game you all can make great games be happy and make great game

  • @badadventurerstudios5897
    @badadventurerstudios5897 2 ปีที่แล้ว +1

    Excellent advice!
    Wise words Thomas! Hope everyone can take something from this.

  • @Alexindiegamedev
    @Alexindiegamedev 2 ปีที่แล้ว

    Personally I know I love video games that is why I want to make games not cause of money though it be awesome to someday make a living from it

  • @huhigames5393
    @huhigames5393 2 ปีที่แล้ว

    I am in the edge of quitting the gamedev . Not because ı am bad at it or my game didn't sell because of the comminty gamers are toxic

  • @nitras.design
    @nitras.design 2 ปีที่แล้ว

    Minimize the importance of making games but charge sky high for a course. That is some triple A advice here.

  • @MisterMunkki
    @MisterMunkki 2 ปีที่แล้ว

    "Should You Give Up On Life ? (yes)"

  • @CoffeeAI201
    @CoffeeAI201 2 ปีที่แล้ว +1

    Never 😎

  • @alexpositive552
    @alexpositive552 2 ปีที่แล้ว +1

    Too legit, too legit to quit 😎

  • @orca1361
    @orca1361 2 ปีที่แล้ว

    What if you have a idea, but having problems building from it or make it grow?

  • @jackelangelo8034
    @jackelangelo8034 2 ปีที่แล้ว

    Thank you. Great videos man, I relate to this a lot, twas very helpful.

  • @cyrusgaming1003
    @cyrusgaming1003 2 ปีที่แล้ว

    Thank you so much for giving those advices, it really helped alot

  • @johnvermintide
    @johnvermintide 2 ปีที่แล้ว

    thank you thomas i am casually having burn outs everyday and this helps relieve me

  • @sonowa-unreal
    @sonowa-unreal 2 ปีที่แล้ว

    You should persue passions - not identities
    Such a great life advice!

  • @TamashiiRyu
    @TamashiiRyu 2 ปีที่แล้ว

    It's almost like you're saying "let go of your ego". How zen ^_^

  • @TheBugB
    @TheBugB 2 ปีที่แล้ว

    I identify as an elephant… and I love it. Don’t judge me Thomas!

  • @TreTalksMusic
    @TreTalksMusic 2 ปีที่แล้ว

    This was such a beautifully said video man I needed to hear this thank you

  • @AstraGamesStudios
    @AstraGamesStudios 2 ปีที่แล้ว

    Great video thomas! i totally agree with what you said!! Keep it up!

  • @bluezald
    @bluezald 2 ปีที่แล้ว

    For some reason I was drawn to watch this video and it hit hard. Thank you Thomas

  • @Aaron-vn5fd
    @Aaron-vn5fd 2 ปีที่แล้ว

    This dude is like the church of gamedev and I needed to heat the word

  • @robinorbitamusic7456
    @robinorbitamusic7456 2 ปีที่แล้ว

    I fell inlove with game development since 2016 and I've been studying about it ever since. . . I feel like I'm almost there. Until my relatives judged me, specifically on what I'm doing. They said that I have no future in what I'm currently doing now so they are pushing me to finish my college, get a decent job and have a good life (as what they believed). . . . My heart was broken. Hearing those words specially from them, I feel like I wanna cry spot on. But yeah. I really cried a lot and now I think that they are right. I think that I have no future in game development.
    I just love making games. I learned a lot those past years. It's just so heartbreaking for me to breakup with game development. I'm so confused right now. Please someone help me. Should I give up?

    • @shadowmind449
      @shadowmind449 2 ปีที่แล้ว

      Dont't give up. Your relatives are not you, in the end you are the person who should like your life. Make what makes you happy, otherwise your life will be full of regrets. And your relatives will probably not care as they think everything is fine. But you need to get up so many days in your life and if you live the life others told you to live, well, that is the biggest mistake you can make. Everyday will get harder. Because regrets will come either way. But I think it is better to regret what you did rather than regret what you didn't. You will never know what could have been if you took wishes more seriously. Just think about it realistically and whether you will be able to do it. What you can do. If it fails in the end, well it is fine. At least you tried. At least you will know the answer to your question. But it can go the other way round and then they will envy you because you are happier than them (your relatives)

  • @Learnerofthings
    @Learnerofthings 2 ปีที่แล้ว

    How can one give up when one can't even get started? lol.

  • @HailSkroob12345
    @HailSkroob12345 2 ปีที่แล้ว

    Play to your strengths. If you've never done something then you can't say you love it enough to make a career. If you are a great writer, focus on the story of the game. Make a point and click that is compelling. But you must find your WHY. That is what you need to drive you. And writing is in no way Simpler. Ask a real writer how easy it is. Anything you choose will have shit you hate about it. Challenges in the context of your passion. Your WHY puts it in perspective so you dont let your emotion control your ambition

    • @microdavid7098
      @microdavid7098 2 ปีที่แล้ว

      writing is pretty easy or hard, depending on what you're going for. The Amazon algorithm is pretty tough I've heard from people. Way tougher than steam, I bet. I've never released a book on Amazon, but I've seen some authortubers (youtube authors) talk about it in the past. I used to write a lot of books, but soon got into games. I'm still learning about visual storytelling, because writing in games is very different from writing a book. So dip your tips in both and look at the the pros and cons of each. Don't overvalue them. Just enjoy them

  • @DracoMeteor91
    @DracoMeteor91 ปีที่แล้ว

    this is my best advice for you all and this is also what i'm going to do.
    Save some money, and hire amatuer and cheap stuff. You only need like 4-5 people, one for graphic design,one for programming,one for music. Maybe 2-3 people for voice acting. And you would give the orders,write the story,write the script, and so on. Amatuers are willing to work for low salary because they want it in their resume