Yess. City fix is the main reason I started watching this channel and is still my favourite content frim Biffa. Also helped me my first city in CS, a build that I will always cherish and which was kind of mess when I left it. But now has 80% traffic flow.
10 minutes from the end and I was thinking, the traffic sure looks better, but the population has dropped to half of what it used to be. So cool it could support a lot more.
This one was impressive! Dropping the population from around 81K to ~35K, then rebounding to over 109K? Amazing! I bow to your supreme city fixing ability!
That metro usage is insane, though i think symptomatic of having all the residential in one place and workplaces the opposite side of the city. I wonder if it needs even more metro lines as well on it but I'm amazed how much it has grown
@@sharpless Yeah, some of the Tokyo stations have multiple exits spread out over more than a square kilometre... a pedestrian city of shops and restaurants below street level.
You know when you've watched too much Cities Skylines with Biffa when you guess the same percentage as him AND are correct Also, I'm happy to see the return of the roundabouts! It has indeed been a while since you've used those
Love your City fixes Biffa!! I always use the 4-lane road with median at the start of my city builds. Saves losing buildings later on when you upgrade if you used the single lane roads.
I think you missed an opportunity by not having a high capacity road from the residential area to downtown. The only way people could from one to the other was through at least two highway interchanges and several 6 lane road intersections when a single avenue with no lights would've done the job.
Good job on this one, Biffa! Nice to see that you improved connectivity of the city as a whole instead of micromanaging every little junction as you sometimes tend to do. The result shows that it's actually more efficient as well.
Before Biffa even started his work, I see 5 problems from the birds eye view: Issue 1: Separate blobs of development only connected by highway. Verdict: This could work in a way smaller area, not in a city of 80k. Solution: Connect "Garland Farms" to all districts surrounding it with arterial roads, and build connecting arterial roads between those surrounding districts (Little Europe, Holly Neighborhood, Summits, Oreland Mining). Biffa's fix: Absolute horror. He correctly deduced: "We need more connections" and then ended up with LESS connections in that area in the end. I think the only reason it's working despite that is that there were those walking trails around "Garland Farms". Those plus his yellow and pink metro lines seem to be allowing everyone to cross between areas as pedestrians/ passengers, which does take cars off the roads. Issue 2: The road network is in the style that I call "Grids waste way too much real estate on having traffic go in each direction. I want loooong blocks everywhere." No road hierarchy either, and no apparent order or plan to it. There are both 2u and 4u roads in Little Europe, but none of them take you through that area in a particularly smooth way. Verdict: You could EITHER make long blocks work, if you have a good plan that uses road hierarchy, OR a chaotic network, but only if it's densely connected and with road hierarchy. But not a network with all 3 flaws (and in an 80k city probably also not anything without road hierarchy). Solution: 2.1: Some of the smaller blobs can be fixed by putting ring road arterials around them. For "Little Europe" and "Summits" we will need the bulldozer: Either clear 1 or more straight cuts through them for a collector/arterial, or find the routes that everyone uses and upgrade those to 4u roads. Make sure any of those routes that connect to highway interchanges don't have roads connecting to them too closely together. 2.2: Build walking paths for all those connections that are missing to a square grid. Biffa's fix: Good use of the existing roads in "Little Europe". I don't understand how he can have reasonable traffic in "Summits" without touching it at all, though. The arterial that runs along the river (and the elimination of any connection onto the small part of "Summits") at least solved the problem of all traffic having to drive the whole length through "Summits". Issue 3: The highway connections don't have the capacity they need. Verdict: Their combined capacity (and the haphazard style) could be fine for a city that relies on collectors and arterials for internal traffic, but for something with as many highways separating the districts as this, you force yourself to tie the highway into your traffic network. Solution: 3.1: Replace the system interchange. I'd use a 4-way system interchange that connects the existing highways, drop the connection to the small 2-road neighborhood, and run the 4th highway to the arterial that I would have built in (1) to connect "Garland Farms" to the small part of the "Summits" district (and maybe continue that new highway to "Oreland Mining"). 3.2: Replace all of the custom builds that try to be "bypass roundabout"/ "2-level roundabout" interchanges with proper service interchanges. Biffa's Fix: The slightest bit more invasive than what I have done (complete elimination of the system interchange and it's highway spur into "Summits", but reasonable. The only thing I don't like is that he used system interchange designs to act as service interchanges. I don't think the highway connection into the hill-facing side of "Summits" was entirely necessary. It helps, but that's quite a length of road for serving only traffic leaving town in that direction. Issue 4: Only 1 metro line with stops in only 2 spots. Verdict: I don't understand how your "Summits" district isn't absolutely choked with traffic. Solution: Cover "Summits" with a grid of 2x4 metro stops + 2 stops in the small "Summits"; and 2x2 or 2x3 stops in "Little Europe". 1 Stop each in "Oreland Mining", "Garland Farms" and "Holly Neighborhood". Connect them all in a way that makes trips in every direction convenient. (Some of these connections and stops could be replaced with trams or trains for flavor, but buses will probably not cut it.) Biffa's fix: Instead of the yellow line, I would have carried the light blue line under the river, and then connected that line and the one from Garland Farms into the two parallel tunnels through "Summits". The yellow line just makes passengers change lanes 2 times for no good reason. And he demolished half of the tram line, seemingly without even noticing - or at least without mentioning it. Issue 5: There's a roundabout with only 2 connecting roads in the middle of "Little Europe". It's clearly there for the sole reason of having a roundabout in the area. Verdict: No comment. Solution: ... Biffa's fix: Quick and painless.
Awesome vid!! Tip that I just learned the other day, 10:24, you don’t have to delete every segment like that individually. With Move It, you can use the marquee tool to select a large group of objects and then bulldoze them. It’s a huge game changer especially when removing intersections!!
When you add timed traffic lights at 25:27 it would be worth changing the default times on the cycle. My experience is 3-8 seconds is too frequent. Changing it to 8-15 makes a huge difference.
Does the game have underground path connections.... Most subways would link underground. I guess you would hate that idea because the people can not be seen. Maybe some underground plaza thing that has an over head road variable option. See the people below and the trains coming in and out of the station. Thank You for yet another master class.
@@BiffaPlaysCitiesSkylines Yeah, @RM Transit tells of some cities that have a whole underground path network, but it needs connections to metro stations and commercial (and government) buildings to really make sense.
That's the point of a city fix. People are just learning the game normally with these maps. So seeing someone capable and knowledgable, fix their spesfic problems helps them learn.
Great result with so many changes. I have a bit of problem now. When I play the game, I do not have big traffic issues because of you. And fixing traffic issues was fun...
A thing I did with one of my cities in the past was: Building a large train station outside of the city and connect it up to a highway. Then I forced the people to travel by train to get into the city.
You do realise the amount of 'collector' roads in Little Europe was for aesthetic purposes alongside the roundabout. There was no traffic in that area. By removing it all you've removed the dense, interesting gridded look the builder was going for. If you cared so much you could have either left it or downgraded it to a wide 2 lane road. Those motorway junctions functioned. You could have done lane mathematics or at least add more connections between areas first. The sole problem in Little Europe was that it was a massive cul-de-sac.
The one way square was how I resolved the Mass Transit Traffic Fix scenario without destroying too many buildings at the highway ends. There were silly connections and poorly placed industries that I just cut roads into cul de sacs, made one junction a suitable distance and relocated the industry out of town to avoid pollution issues.
I like to have connections using 4 or 6 lane roads that go over or under the highway (sort of an expressway) every 3-4 highway connections. This allows you to go right across the highway without having to go onto and then off of it. Really helps when someone needs to go only a little ways into the other side.
Have always enjoyed you processing the bonked traffic cities - It seems like a long time since you've done one! Wonderful way to spend lunch hour - Thank you!
Finally back with god stuff. I presume you got bored at some time with city fix, but they are so relaxing to watch so please continue with at least 1 per week.
@@BiffaPlaysCitiesSkylines If you have moderators you could ask if they are willing to help you with picking a few good ones and you could choose of say three to five cities, maybe.
@@naerbo19 The problem there is the typical "expectations don't match". What one mod might think is a "wow this is bad" may be a "meh" to Biffa. Sure, they could help provide options, but he'd still have to review them.
Pauzed the video at the overview of the city and highways connecting everything, weird junctions...just a traffic jam waiting to happen LOL! Going to watch now and take joy in seeing how you fix this!
Your traffic cleaning videos really help me out to properly handle all the roads in my own city. Right now i have 90k population and 80-90% traffic speed, which, i think, is a good result
Really nice fix Biffa, always enjoying those videos :) Some public transport hierarchy (bus -> tram/monorail -> metro/train) would have been nice, but guess that would have been too much for the sake of the fix. Looking forward to more fixes again (if people send in interesting cities)
I thought you would add highway road right to those garbage facilities to help them get everywhere, but you didn't even touch them and it all worked out. Loved all the people using the metro.
Awesome work saving this city! But why not have those two ”super busy yet only a block away" train stations that are generating all that pedestrian traffic on the surface streets instead be one bigger station that handles all the lines? I would think you could put a cross-shaped station there that would allow you to keep the loop intact as well as connect that cross-neighborhood line with the inter-area line that goes to the other part of the city into one line. That way, the people wouldn't even need to get off the train to continue their trip into the city. Seems like that would be the logical way to organize that region.
I was wondering if there was a solution for the traffic never crossing each other in the junctions (T or X crossings) with some 3 level bridge-tunnel construction (the way highways have, but an extremely compact one), so no car ever has to stop when going either way from either way. Tight 90 degree turns should not be the problem in the city, but the goal should be that no car has to stop ever, just go through a bridge/tunnel to continue it's way. with merging lanes before and after the junction.
I LOVE your city fixes because you are giving us a chance to see how other regular players are also making mistakes while creating their cities. One question if you don't mind. Did you adjust the "Dynamic Lane" slider in Traffic Manager for this fix? Please toss in these fixes a bit more!! 💗💖
That amount of people crossing the road is because U're forcing them to change metro lines instead of running it through... Also the other end, instead of the lines running and stopping parallel, one (probably from the little Europe) should skip some of the stops. That area could also do wit a loop metro around it...
At ~15:00 you could have just had the single 3-way interchange on the right, then have the highway lead directly into the collector at the top of the city and end there, instead of an interchange into an interchange that has a highway that doesn't go anywhere. Interchanges are not generally a good way to get traffic off of a highway, it's for intersecting highways. 26:27 Just select the node with node controller and delete the node, it doesn't make sense there anyways, same with every other place you see these.
I would've liked to see what effect connecting those neighbourhoods would've get us. Without changing any highways. They were the main issue. All cars were forced to use those. Remember folks, highways were always placed after the city were built. Not first like the game suggest.
All of this and nothing for the pedestrian or bike access in the build. Great percentage in the end, but I have to wonder how well other approaches would have fixed things. Access to the farm area from the neighborhoods to the left and right without the requirement to use the single highway connection point for example springs to mind as well. Maybe a passenger train ring railroad idea? It would be interesting to see one of the city fixes redone with different methods of travel more prominently utilized.
The metro usage is in no small part because even with the road improved, the metro is still the shortest way from one side to the other. It is actually a pretty good lesson in manipulating the game a bit, give traffic what they need but make them sort of go around in a circle. That makes metros and trains a lot more attractive when they travel as the bird flies (or as the mole tunnels, I guess).
you giving me a flashback here. i spend probaly 50 hours in to fixing this in Vanilla, back in the days. I wish i had mods like you. this is the reason i follw you Biffa. keep it up man.
Bifa. I've been spending the better part of a month creating a nice project for you. Over 500,000 people and tons of Highways. I've been using your tricks. Can't wait to give you a really hard one. :)
This was an incredible fix, but it did make me cry to see a neighbourhood called "Little Europe" made to look so American. 😂
Mr bikes, I din't expect to see you here.
@@LivingDeathGuy Lol same, Mr NotJustBikes
Rip
the areas are really nice but all connected with highways lmao
Bike Daddy
I can’t think of a better way to wind down after a 12 hour shift than drinking some tea and watching a new city fix. Thanks Biffa
You're welcome 👍 😊
Tea, cities and biffa is indeed a great way to relax
@@BiffaPlaysCitiesSkylines Please make more fix city up videos. I miss them.
Come to Germany. We have some basic workers' rights. No...wait...that's Commuism. Ah well. Tough luck.
Yess. City fix is the main reason I started watching this channel and is still my favourite content frim Biffa.
Also helped me my first city in CS, a build that I will always cherish and which was kind of mess when I left it. But now has 80% traffic flow.
You completely saved this city wow. The population growth at the end really surprised me. And 86% flow!? Shesh. Props biffalo
👍😁
10 minutes from the end and I was thinking, the traffic sure looks better, but the population has dropped to half of what it used to be. So cool it could support a lot more.
Biffalo 😂
This one was impressive! Dropping the population from around 81K to ~35K, then rebounding to over 109K? Amazing! I bow to your supreme city fixing ability!
Why thankyou 👍😁
That metro usage is insane, though i think symptomatic of having all the residential in one place and workplaces the opposite side of the city. I wonder if it needs even more metro lines as well on it but I'm amazed how much it has grown
Mixed use makes traffic negligible. Stop making American style cities, all you get is traffic
You need to have underground walkways so you can connect metro stations.
Something that the game needs is realistic tunnels between metro stations, I mean several hundred meters isn't unheard of
But then you'd never see all the people.
@@sharpless Yeah, some of the Tokyo stations have multiple exits spread out over more than a square kilometre... a pedestrian city of shops and restaurants below street level.
Or how about two underground vanilla stations where lines in at least two directions can intersect?
@@scamp5000 exactly! One of my favorite things in this game is just to watch the people scurrying around.
You know when you've watched too much Cities Skylines with Biffa when you guess the same percentage as him AND are correct
Also, I'm happy to see the return of the roundabouts! It has indeed been a while since you've used those
Wow Biffa. It's been a bit since your last city/traffic fix and this was a doozy. I loved watching it.
Glad you enjoyed it 😊
Ah I am finally getting my fix of traffic fixing! I was starting to have withdrawal symptoms! 😂😂
😁
@@BiffaPlaysCitiesSkylines always the gentleman!
Love your City fixes Biffa!! I always use the 4-lane road with median at the start of my city builds. Saves losing buildings later on when you upgrade if you used the single lane roads.
Thankyou 😁
I think you missed an opportunity by not having a high capacity road from the residential area to downtown. The only way people could from one to the other was through at least two highway interchanges and several 6 lane road intersections when a single avenue with no lights would've done the job.
7:29 Those old European town houses with solar panels on top are amazing. Don't think I've seen those before.
Finally a "FixMyCity" video ...
Hope you enjoyed it!
@@BiffaPlaysCitiesSkylines - I loved it ...
@3:30 I was thinking you would setup some new trash collections areas around the city to help eleviate that trafic from traveling too far...
Good job on this one, Biffa! Nice to see that you improved connectivity of the city as a whole instead of micromanaging every little junction as you sometimes tend to do. The result shows that it's actually more efficient as well.
Before Biffa even started his work, I see 5 problems from the birds eye view:
Issue 1: Separate blobs of development only connected by highway.
Verdict: This could work in a way smaller area, not in a city of 80k.
Solution: Connect "Garland Farms" to all districts surrounding it with arterial roads, and build connecting arterial roads between those surrounding districts (Little Europe, Holly Neighborhood, Summits, Oreland Mining).
Biffa's fix: Absolute horror. He correctly deduced: "We need more connections" and then ended up with LESS connections in that area in the end. I think the only reason it's working despite that is that there were those walking trails around "Garland Farms". Those plus his yellow and pink metro lines seem to be allowing everyone to cross between areas as pedestrians/ passengers, which does take cars off the roads.
Issue 2: The road network is in the style that I call "Grids waste way too much real estate on having traffic go in each direction. I want loooong blocks everywhere." No road hierarchy either, and no apparent order or plan to it. There are both 2u and 4u roads in Little Europe, but none of them take you through that area in a particularly smooth way.
Verdict: You could EITHER make long blocks work, if you have a good plan that uses road hierarchy, OR a chaotic network, but only if it's densely connected and with road hierarchy. But not a network with all 3 flaws (and in an 80k city probably also not anything without road hierarchy).
Solution:
2.1: Some of the smaller blobs can be fixed by putting ring road arterials around them. For "Little Europe" and "Summits" we will need the bulldozer: Either clear 1 or more straight cuts through them for a collector/arterial, or find the routes that everyone uses and upgrade those to 4u roads. Make sure any of those routes that connect to highway interchanges don't have roads connecting to them too closely together.
2.2: Build walking paths for all those connections that are missing to a square grid.
Biffa's fix: Good use of the existing roads in "Little Europe". I don't understand how he can have reasonable traffic in "Summits" without touching it at all, though.
The arterial that runs along the river (and the elimination of any connection onto the small part of "Summits") at least solved the problem of all traffic having to drive the whole length through "Summits".
Issue 3: The highway connections don't have the capacity they need.
Verdict: Their combined capacity (and the haphazard style) could be fine for a city that relies on collectors and arterials for internal traffic, but for something with as many highways separating the districts as this, you force yourself to tie the highway into your traffic network.
Solution:
3.1: Replace the system interchange. I'd use a 4-way system interchange that connects the existing highways, drop the connection to the small 2-road neighborhood, and run the 4th highway to the arterial that I would have built in (1) to connect "Garland Farms" to the small part of the "Summits" district (and maybe continue that new highway to "Oreland Mining").
3.2: Replace all of the custom builds that try to be "bypass roundabout"/ "2-level roundabout" interchanges with proper service interchanges.
Biffa's Fix: The slightest bit more invasive than what I have done (complete elimination of the system interchange and it's highway spur into "Summits", but reasonable. The only thing I don't like is that he used system interchange designs to act as service interchanges.
I don't think the highway connection into the hill-facing side of "Summits" was entirely necessary. It helps, but that's quite a length of road for serving only traffic leaving town in that direction.
Issue 4: Only 1 metro line with stops in only 2 spots.
Verdict: I don't understand how your "Summits" district isn't absolutely choked with traffic.
Solution: Cover "Summits" with a grid of 2x4 metro stops + 2 stops in the small "Summits"; and 2x2 or 2x3 stops in "Little Europe". 1 Stop each in "Oreland Mining", "Garland Farms" and "Holly Neighborhood". Connect them all in a way that makes trips in every direction convenient. (Some of these connections and stops could be replaced with trams or trains for flavor, but buses will probably not cut it.)
Biffa's fix: Instead of the yellow line, I would have carried the light blue line under the river, and then connected that line and the one from Garland Farms into the two parallel tunnels through "Summits". The yellow line just makes passengers change lanes 2 times for no good reason.
And he demolished half of the tram line, seemingly without even noticing - or at least without mentioning it.
Issue 5: There's a roundabout with only 2 connecting roads in the middle of "Little Europe". It's clearly there for the sole reason of having a roundabout in the area.
Verdict: No comment.
Solution: ...
Biffa's fix: Quick and painless.
Awesome vid!! Tip that I just learned the other day, 10:24, you don’t have to delete every segment like that individually. With Move It, you can use the marquee tool to select a large group of objects and then bulldoze them. It’s a huge game changer especially when removing intersections!!
Absolutely love this series! Glad it's back!
When you add timed traffic lights at 25:27 it would be worth changing the default times on the cycle. My experience is 3-8 seconds is too frequent. Changing it to 8-15 makes a huge difference.
Does the game have underground path connections.... Most subways would link underground. I guess you would hate that idea because the people can not be seen. Maybe some underground plaza thing that has an over head road variable option. See the people below and the trains coming in and out of the station.
Thank You for yet another master class.
I could do underground paths but they'd have to start above. Loved the look of the busy junction though 😁
@@BiffaPlaysCitiesSkylines Yeah, @RM Transit tells of some cities that have a whole underground path network, but it needs connections to metro stations and commercial (and government) buildings to really make sense.
That yellow metro line at the end really helped I think, since it's the only direct connection to both sides of the river without using the highway.
Perfect way to start the weekend, cuppa tea and a city fix! You're the man, Biffa! 💜
The major problem with the city is that its poorly designed and laid out. Rip up 90% of the main roads and buildings along them is the only real fix.
That's the point of a city fix. People are just learning the game normally with these maps. So seeing someone capable and knowledgable, fix their spesfic problems helps them learn.
I try not to rebuild entire cities if I can and suggest alternative fixes 👍
Great result with so many changes. I have a bit of problem now. When I play the game, I do not have big traffic issues because of you. And fixing traffic issues was fun...
😁
A thing I did with one of my cities in the past was: Building a large train station outside of the city and connect it up to a highway. Then I forced the people to travel by train to get into the city.
love that your doing traffic fix again , been missing these
Missing CS1 so much. Going back rewatching older videos
making little Europe a grid central is pretty funny tough :P
I’ve been binge watching your city fixes - was overjoyed to see a new one pop up. these are so satisfying and such a wealth of info for my own cities!
I've been missing a good old fashioned traffic fix, awesome job on this one Biffa!
You do realise the amount of 'collector' roads in Little Europe was for aesthetic purposes alongside the roundabout. There was no traffic in that area. By removing it all you've removed the dense, interesting gridded look the builder was going for. If you cared so much you could have either left it or downgraded it to a wide 2 lane road. Those motorway junctions functioned. You could have done lane mathematics or at least add more connections between areas first. The sole problem in Little Europe was that it was a massive cul-de-sac.
Love these city traffic fixes..... Want more of these 💕💕
More to come!
The one way square was how I resolved the Mass Transit Traffic Fix scenario without destroying too many buildings at the highway ends. There were silly connections and poorly placed industries that I just cut roads into cul de sacs, made one junction a suitable distance and relocated the industry out of town to avoid pollution issues.
wolrd record in building time, just above 2 years of redesigning a whole city.
🎉🎉🎉🎉Great Work Biffa 🎉🎉🎉🎉
I like to have connections using 4 or 6 lane roads that go over or under the highway (sort of an expressway) every 3-4 highway connections. This allows you to go right across the highway without having to go onto and then off of it. Really helps when someone needs to go only a little ways into the other side.
Have always enjoyed you processing the bonked traffic cities - It seems like a long time since you've done one! Wonderful way to spend lunch hour - Thank you!
Great to see these videos! I miss when the #FixYourCity videos were your standard Saturday morning videos. I'd watch them at work during my downtime.
I learned tons of ways to solve traffic issues thanks to Biffa-
now I actually enjoy fixing broken cities.
please more traffic fix videos. They are so fun to watch
yay! traffic fixing is now back to the menu, bois!
Finally back with god stuff. I presume you got bored at some time with city fix, but they are so relaxing to watch so please continue with at least 1 per week.
Not bored, just so much time to find a good one 😁
@@BiffaPlaysCitiesSkylines If you have moderators you could ask if they are willing to help you with picking a few good ones and you could choose of say three to five cities, maybe.
@@naerbo19 The problem there is the typical "expectations don't match". What one mod might think is a "wow this is bad" may be a "meh" to Biffa. Sure, they could help provide options, but he'd still have to review them.
@@Dyanosis True, but that may still be less time investment into looking into it.M Maybe.
Really appreciated the need to add the highway connections. Learned a lot.
Tbh that timeframe sounds correct with how long major highway construction projects take
That rail line made me *flinch*
When there's a grid of small roads, I like to make two of them one-way and create a collector couplet, instead of upgrading one to a wider road.
Pauzed the video at the overview of the city and highways connecting everything, weird junctions...just a traffic jam waiting to happen LOL!
Going to watch now and take joy in seeing how you fix this!
Biffa is like that old tv show "pimp my ride".
Beautiful!
Your traffic cleaning videos really help me out to properly handle all the roads in my own city. Right now i have 90k population and 80-90% traffic speed, which, i think, is a good result
Really nice fix Biffa, always enjoying those videos :) Some public transport hierarchy (bus -> tram/monorail -> metro/train) would have been nice, but guess that would have been too much for the sake of the fix.
Looking forward to more fixes again (if people send in interesting cities)
20:45 OMG what is that? A $3 million dollar 15 way interchange??? SHEEEEESH
Petition for Biffa to upload everyday!
I thought you would add highway road right to those garbage facilities to help them get everywhere, but you didn't even touch them and it all worked out. Loved all the people using the metro.
when i think the name Biffa, i think traffic fix. this is just your brand man. love it. its like watching someone work on a puzzle box .
I personally think of the bin collection
Love this traffic fixxes - keep them comming!
One of my favorite Biffa series
Awesome work saving this city! But why not have those two ”super busy yet only a block away" train stations that are generating all that pedestrian traffic on the surface streets instead be one bigger station that handles all the lines? I would think you could put a cross-shaped station there that would allow you to keep the loop intact as well as connect that cross-neighborhood line with the inter-area line that goes to the other part of the city into one line. That way, the people wouldn't even need to get off the train to continue their trip into the city. Seems like that would be the logical way to organize that region.
Marvelous work from The Great Lane Mathematician.
Many thanks!
Great job fixing that city.
This was great, I LOVE watching all the citizens pouring into the metro
Top notch traffic fixing as usual! Pleasure to watch! Keep it coming!
Thanks, will do!
YAY! another Fix My City! Lemme guess, you'll fix it up, Biffa.
I hope so!
Being from the *state* of Vermont, I had to do a double take with the title. Great video as always!
I was wondering if there was a solution for the traffic never crossing each other in the junctions (T or X crossings) with some 3 level bridge-tunnel construction (the way highways have, but an extremely compact one), so no car ever has to stop when going either way from either way. Tight 90 degree turns should not be the problem in the city, but the goal should be that no car has to stop ever, just go through a bridge/tunnel to continue it's way. with merging lanes before and after the junction.
Seeing these cites really makes me feel good about mine.
"I've just run out of tea..." Traffic was THAT bad! x)
I LOVE your city fixes because you are giving us a chance to see how other regular players are also making mistakes while creating their cities. One question if you don't mind. Did you adjust the "Dynamic Lane" slider in Traffic Manager for this fix? Please toss in these fixes a bit more!! 💗💖
That amount of people crossing the road is because U're forcing them to change metro lines instead of running it through... Also the other end, instead of the lines running and stopping parallel, one (probably from the little Europe) should skip some of the stops. That area could also do wit a loop metro around it...
omg you truly are the master traffic fixer!!! That was amazing!!! 🤩 Had a good laugh at the 775 days 😂
Glad you enjoyed it!
New merch: Whoa! Jumpy game!
I'd of laughter if he had one for "oh my giddy aunt" !
It's just perfect 👌😃
I know this took a lot of time but this was the best fix your city I have watched. You are getting better at this. Wonderful video 😊
Thank you very much!
One of your most impressive ones yet
Love the city fix, we need more of these
😁👍
@@BiffaPlaysCitiesSkylines 😊👌
At ~15:00 you could have just had the single 3-way interchange on the right, then have the highway lead directly into the collector at the top of the city and end there, instead of an interchange into an interchange that has a highway that doesn't go anywhere. Interchanges are not generally a good way to get traffic off of a highway, it's for intersecting highways.
26:27 Just select the node with node controller and delete the node, it doesn't make sense there anyways, same with every other place you see these.
Wow Biffa. It's verrry Gooood! You're a MASTER!!
Yess classic Biffa traffic fix!!
Enjoy Joy 😁
Brilliant traffic fix as always
I love these videos 🤩
Finally another fix your city video.
Keep up your work biffa
Great, now i want to play the Game again after half a year :D
Your city fixing is just too satisfying to watch! Now i want to do the same..
Classic Biffa. Love it.
I would've liked to see what effect connecting those neighbourhoods would've get us. Without changing any highways. They were the main issue. All cars were forced to use those. Remember folks, highways were always placed after the city were built. Not first like the game suggest.
One of the biggest issue with this city is how focused industrial and trash collection is and how far they have to travel through residential zones
All of this and nothing for the pedestrian or bike access in the build. Great percentage in the end, but I have to wonder how well other approaches would have fixed things. Access to the farm area from the neighborhoods to the left and right without the requirement to use the single highway connection point for example springs to mind as well. Maybe a passenger train ring railroad idea? It would be interesting to see one of the city fixes redone with different methods of travel more prominently utilized.
Thanks for bringing life to City Skyline again now its more fun to watch 👌👌👌
No problem 👍
I know you've been doing traffic fixes for years, and are probably sick of it by now, but the remain my absolute favorite videos!
Thankyou 😁
The metro usage is in no small part because even with the road improved, the metro is still the shortest way from one side to the other. It is actually a pretty good lesson in manipulating the game a bit, give traffic what they need but make them sort of go around in a circle. That makes metros and trains a lot more attractive when they travel as the bird flies (or as the mole tunnels, I guess).
I think I'm right in thinking the Metro is also higher priority than road
32:20
"We could keep public transport separate."
Biffa, you really went maximum Car-brain on that one...
Bro started with 73000 cims killed half to 32000 then just grabbed a bunch of people to make it 106000, amazing work btw
I had never seen you change a city so dramatically. Very entertaining
Perfect city fix ❤️
Wow ,so good you are saving so many cities . Good job 👏 👍
Really like the traffic fixe videos. Thanks biffa
No problem 👍
You should have last sec put a path in during the outro. Making us panic like you forgot it, but you fix it as you say goodbye.
you giving me a flashback here. i spend probaly 50 hours in to fixing this in Vanilla, back in the days. I wish i had mods like you. this is the reason i follw you Biffa. keep it up man.
I just started playing cities skylines, I hope I can be contributor to this series soon. 😆😆
Nice work! I would consider one of those stations that has two lines integrated so people don’t have to cross the road
Bifa. I've been spending the better part of a month creating a nice project for you. Over 500,000 people and tons of Highways. I've been using your tricks. Can't wait to give you a really hard one. :)
Instead of wack a mole, you can set demo to only abandon buildings. Just a tip for future fix your city. Always loved this series.
Thanks. I don't use that mod as I prefer to see why they've been abandoned 😁
Yay! City fix!
Please, do you have a video with that massive junction being applied? That thing was incredible!
you completly fotgot to build some connector roads between the city parts...! people still have to use the highway.