I can't believe how low you've sunk. A studio's passion project dies from factors partially outside of their control, it gets a miraculous second chance nearly a decade later, and your first reaction is to act like a complete piece of shit and kick them while they're down ? Pathetic and disgusting of you. There's no denying that the problems you brought are valid (though some are largely overblown ; your whole rant about the B2P model has no basis in realities ; yes, most of them fail, but there are definitely B2P multiplayer games that have succeeded and / or have a strong community behind them), but you control the framing of said problem. Titling your video "the second DEATH of Gigantic" when it's not at all in the cards right now and pure fearmongering is some Logan Paul tier of profiteering of misery. Disliked the video, unsuscribed, blocking your channel.
the video seems like a bit of a stretch but gigantics death is defintely on the cards steamdb says theres only 100 people playing, and even if you assume epic games or xbox has the same player counts its still like 300 people playing which isnt a lot
The fact that you think the B2P points have "no basis in reality" shows how much your reaction is a huge knee-jerk. Most B2P games that are successes and have a community are either huge franchises or created by huge studios that have fans who will buy or try anything that they put out. There are always exceptions to the norm, but to rely on the idea that _your_ game is going to be that exception is pure insanity. ESPECIALLY when launching with the litany of issues this game released with. Of course going F2P wouldn't immediately save the game, but the population would 100% be healthier than it currently is, and give the studio many more chances at success than they currently have. "I can't believe how low you've sunk" is such a hilarious line, because if you've been around for any amount of time you'd know that I've made a few different "dead game" videos. Battleborn, Lawbreakers, Radical Heights, Darwin Project, Realm Royale, Crucible, Gigantic.... at the end of the day these are all games that I loved. I know the signs of a dying game by now, and I know how it feels to still be obsessed with a game as the player base continues to drop around you as you desperately requeue to try and eek out the last few good matches you may ever have for a given title. So yes, Gigantic's second death is very much in the cards. That's not to say there isn't a chance that it could turn around but given all the factors I mentioned in the video, I don't see that being likely. If I'm wrong and the game's population shoots up, yeah I'll make a video talking about how the game turned around and delist this one. But cope alone doesn't save a game. I love this game. I'll sing its praises forever, but the fact is that the new studio (not the original devs, mind you) bungled this re-release so terribly, and I'm not gonna pretend its fine out of some misplaced "respect" for the fact that it got a second chance at life. In my eyes, the mistakes are even more damning and deserving of heavy critique because of the revival. "Complete piece of shit", "Pathetic and disgusting", "how low you've sunk". All insulting, misguided, and narrow-minded statements that you're not taking anything in good faith. But to say this video is along the lines of misery profiteering that a clout-hungry con-artist like Logan Paul would make? As disrespectfully as possible, _fuck_ you.
i've played it, the servers routing sucks really bad. if you aren't from NA, you're not getting a good ping. also the dev said they are waiting untill the bug are all fixed, they would push the marketing which seems kinda a bad idea.
@@bloob1734 I pay for TH-cam premium and I ad blocks everything else on my internet network. So yeah no ads 😅 but still, none of the content creators I watch talked about it
Imagine relaunching a game of a very specific genre, years later and shortly after Marvel announces a game of the same type and for free and with the 'gigantic' Netease developing *Edit: New Valve game got leaked and is a hero shooter with moba elements too. LMAO
I've been a diehard Gigantic fan since it came out. But sadly, I haven't played much of Rampage edition. Not because of the problems mentioned, but just because I don't have time. I now have a 4 year old and a full time job, so having the time to play online, un-pausable games just doesn't happen much anymore. But the handful of matches I've played, its been a blast and a nostalgia trip.
hello, i just wanna say that 1. the games servers are free / very cheap to run are not likely to close. 2. the game isnt going to have a massive audience, we knew this before it relaunced, having 1000 or so as consistent players is fine. it was never expected to be a big game. and 3. it has been just over a month and has had a few updates already, which is more that some other games get, so with time the bugs will get fixed and the devs are listening to player feedback and have more content planned for gigantic, i still highly recommend this game to anyone who is slightly interested, it is my favourite game ever and is always fun with new things to learn and maste. if you enjoy pvp action it cant get better than gigantic imo! (also to those who complain about 60 fps imma be honest its not that big of a deal, the game was designed around the 60fps lock and therefore is really good looking at the cap) and also a lot of issues discussed have been fixed
Not to mention they’re chipping away at what needs to be fixed. The game was released a month ago, I’m more than willing to give it some time. They had some patch notes six days ago.
@@arkratos3727 Its not like you couldn't technically play it? even to this day with ABYSSMAL playerbase on steam, you can still get matches, there is not a single game like this nor there will be.
Very strange as a paladins player, OW killed itself into 2. The rest died. Paladins is still dwindling in plYerbase but including console it still has like 10k daily players. Hires needs to fund it tho the dev team is tiny like 3 ppl. Perhaps they’ll make a paladins 2 after smite
how exactly did paladins win ? i understand hating overwatch but the game is so far from even being close to dead and is FAR more played and popular than paladins so much so that it isnt worth comparing
@@AstrosLittleWorld i think its more paladins has managed to stay stable sailing while overwatch is a grand ship currently on fire and heading for a bunch of rocks, they can still make it, they have everything they need to make it, but it will also cause a massive crash if it messes up too much more
in what metric did Paladins win lol? I don't even play Overwatch but saying Paladins won in any way is just braindead. Less players, less money, less future potential. Good meme I guess though bro
I generally prefer the buy-to-play model, but you need a little something to rope people in. Give me a free version with only 2 characters, a trial period, anything at all to get me and my friends interested. I even tried playing on the trial period on the Arc Launcher in the first week, but it straight up did not work for days.
Your video title's not helping. When ppl see Death of Game the generally assume it's for dead games with no population, not ones that just need to fix a few things to stabilize like you're hoping for here. This could cause a huge amount of ppl that might have been interested to assume like I did that the game has already shut down again when glancing passed this thumbnail...
Doesn't help It had some of the shittiest servers i've ever seen on release and I played this game until it's first death and I can already see it's second sadly
the biggest problem the game had for me is that sometimes it just felt too laggy, like my hits that clearly land didnt hit, some abilities had weird behaviour and things like that, it wasnt a problem for autoaimish characters or the ones that do area stuff but jeez it affected many others
I played obsessively seven years ago. I was a day one purchase this time around. I was hyping it up to my friends. With all the bugs and shotty experiences you brought up here, I stopped after about a week. Like you said, I have so many other options to play. It’s such a damn shame.
21:36 lol that's literally one of the best things about paladins. you aren't forced into a box like in ow and can actually adapt your playstyle to how you want to play while keeping the identity of the champion
@@musicandaffection6363 everyone wants variety that's why updates and changing the meta is important. having more playstyles is an amazing way of bringing variety. many people don't like hero shooters cause having abilities is too much. does that mean that the concept is bad?. no it means that a game is not for everyone and that's okay.
I think its really silly that people absolutely expect that every game in this genere has to be free to play. Are we all forgetting that overwatch, THE HERO SHOOTER, was a buy to play game. Not only that, but when it went free to play, everyone dogpiled it. Crazy that people see a $20 price tag and discount it completely.
The difference is that Blizzard has a huge existing fanbase that will buy anything new that they make. That existing audience makes an absolutely massive difference.
@@ingeniousclownAnd its tragic how great things get overshaddowed by hype and marketing. Gamers are normies and it shows abundantly. Also the game's on sale rn for 12
@@ingeniousclown Yes and those people that bought overwatch 1 were critical of its changes even then, less players wanted to play overwatch 1 . Overwatch 2 going to free to play was in part of the player base leaving overwatch 1 that and also they wanted to make more money buy having real money to buy cosmetics from overwatch 1 were you got free loot with ingame currency. Overwatch going free to play and pay ingame has not done good for the games growth. making gigantic free to play will not help its growth
Overwatch was a Blizzard game when Blizz still had an ounce of good will. They could release "dog shit sumulator: stupid player give us money edition" and people would buy it. Gigantic is not on that level.
I actually really like Rush Mode, I think it's great for quick fast paced games that can still have a lot of tension to them. You can't just Rush (pun intended) in, you'll feed and die. You need to work with your team, hold your ground, know your character well enough to know when to retreat and where to attack. You're on a constant decision making spree sometimes and it feels similar to a game like overwatch or even paladins, and less like a MOBA. I think this mode is absolutely necessary for the population, and it makes sense as a mandatory game mode since it's the perfect starting area for new people to learn. I also loved that this game was only 20 dollars for NO monetization. It sucks having to pay 20$ just for a skin nowadays, and with how frequently skins drop in these games, games get expensive fast. It was super nice knowing I can just EARN my customization and characters, and made me wanna replay the game and get new mains and customize them more and more. However I do agree a free model would help the game get super popular again, however, I think they should do what Dead By Daylight does and do Free Weekends every month or so to try and get people playing the game. If they like it for the time they have to play it, they can pay the 20$ and have such a good game on their hands. However, I think the WORST thing for this game would be to give into the microtransactions of every other game, and the battle passes, and just focus on making this game a worthy title.
@@optidalfprime3904 but people these days doesn’t understand that a bad launch is a killer factor to any game, it has been almost 2 months and the game still having too many issues and struggling
I want battleborn back so badly. I bought Gigantic 5 separate times all in the hopes Battleborn will come back. The FPS MOBA Mashup will succeed one day
I loved the game myself but the y didn't know how to find the right power balance. At this point it also seems like it was the wrong team to be working on it after seeing back 4 blood die as well
This is such a good video and deserves all the attention. Like you can tell how hard it is for you to talk about even though you're trying to drill in your points. And there are a lot of people like you and I who want to make content for the game, but it's so hard in the current state. Gigantic is so much fun, but it's only fun when it works. And a lot of the time it DOESN'T WORK.
I think Gigantic can succeed if they make the correct choices here. I do not completely agree with most of the complaints in the video and here is why. 1. The Price. This one I agree with. The game will die if the devs choose not to go free to play. The player base that it has now can only decline from here if they do not do something big. 2. Once the game fixes the crash issues (which they are working on) I think performance is not really an issue most players face. 3. This is preference, but I believe the UI is much more clear than it was back then. The only issue is the popups after the match. It should auto skip then ask if you want details. 4. The game is hard but I do not think that is an issue. Learning is part of the fun of the game. This game desperately needs a in-game book which explains a lot of the minor details like stamina management and what a lot of the keywords actually do. 5. Rush mode is great for beginners to learn the general idea of the game. It also is a great gamemode to have as a more casual experience compared to the competitive Clash mode. Rush generally just feels fun to play without knowing how the game works. 6. The queue issue can be fixed. I do not understand why players need to Accept their match in the first place. 7. Once the bugs from release are patched out I think the game could be fine with a slow patch cycle, But the slow fixes have put a lot of players away from the game in the first month of release. I think if they make the game free to play later on in development, this can also bring a lot of players back.
I agree with needing an in game codex to explain all the terminology of status effects like bufss, debuffs, armor and shields etc. Players should not be confused about what words are being used and in what context. I have this same issue for RPGS where the character sheet menu will use less common words to categorize your stats and not explain what they do or how they work.
As someone who has been playing Paladins since OB55 and through a lot of its live run, it still blows my mind that people STILL play it despite the many many many many many bugs and moments where it feels like a low-budget indie game. I even just started playing it again and every time the game bugs out I don't even get mad anymore I just say "Hi-Rez moment...". I wish Gigantic could of survived longer but the game already is dead in the water and it is such a shame to have one less game in the hero shooter space that could of really been something fantastic
For me, Gigantic's biggest problem is being paid, being not only a game that was previously free, but also a game that couldn't survive 1 year of being free, now they relaunch the game as a paid game (in times of Overwatch 2, Paladins, Marvel Rivals) and with several performance problems; besides the fear that he could die at any moment Speaking to players in Brazil, the game for us is costing R$60.00, something around $12,00 but, well, financial problems of international currency, and a game that costs R$60 for us has to be a reliable game and for what it's worth, in promotions there are 3A games that cost that price or a little more, and that's when the question arises, "Do I buy a 3A game, good, playable, that I know I'll have fun with, or do I spend it on game that died 7 years ago, paid for, that has no life expectancy, with performance problems?"
Launching a pay to play arena game is asking for it to die. It's pretty much solved that these games make a profit on cosmetics and gambling, asking people to pay for entry on top of that is career suicide.
About the slow patches part, it is a known issue that I hear from Grinding Gear Games which make Path of Exile. It sucks when they know there is a big issue, they do their best as quickly as possible, but then have to wait for Sony to do their thing.
The first point is actually huge, i played gigantic when it first came out a little bit because my machine didnt run it that well, but i thought it was fun, so now that i have a better machine i was excited to the rerelease to really try it this time, but then when i see that this time it have a price tag, i just said to myself "well i was excited but not excited enough to pay for it" so i just gone play other games, i didnt know if the game would fail again or not, so i was not willing to pay to see its fate, im pretty sure a lot of people had a similar experience
The problem that I usually have with game companies is that they should be watching videos like these and responding to the community about how they'll improve it. He might not be correct 100% on everything, but there's somethings that they could fix which could get the game back on point
I've honestly been having fun with gigantic. It feels so much different and the characters are all so unique and interesting. However the lack of cimmucation from the developers and lack of marketing is concerning to me. I really want to see this game's potential be realised
i just wish battleborn released the game with an online bot mode with randomly selected characters and peer to peer connection so you cpuld play against friends.
I don't think its a talent issue or at least just a talent issue. As much as a size issue. Watch the dev diaries their office is super small, just a handful of desks. I think 90% of their staff which is like 6 people are in the videos. Even employees have confirmed that its a really small team. Take the foreign code, the amount of feedback data you get from a multiplayer game and throw it at a group this size its going to be tough. Also I dont think this is a cash grab, they got 90% of their sales the first week. If this was a cash grab there is almost no point in continuing to fix stuff.
Didn't play the original but I bought this version on release. I enjoyed the 1-2 games I got to play before the que system completely broke but it felt like a dev build. I've never seen a full price product with suck poor menus, servers, lack of resoultion controls (You can't run the game above 60fps or 240hz), and freaking dev text in game. Shame on whoever decided not to push it back just a little bit more to help the devs out. Not blaming the devs at all, blaming the guy who gave the thumbs up on the build that was at launch and let all of that "hard work" go to waste.
It was as good a launch as could be with what they're working with, and I take issue with the video claiming slow patches. Yes they had their first patch nearly a month out, but the connection issues were fixed within 48 hours without the need for a patch, and the queue issues were fixed within a week, again without the need for a patch, and before they even released that patch there was a workaround to the queue issues shared on their socials.
@@gameshowman1234 No it is not, you made me second guess myself, but I literally just checked the dates and it actually was less than 2 days. Game released April 9th, fix and compensation package was released the 10th. I don't know what issue you had, but if it was still a problem more than 48 hours after launch, it wasn't the same connection issue that affected most of the playerbase.
@@Silencedmage708 April 10, game comes out and is broken April 11, they claim to fix it just for everyone to try again and have the same issues. I refund April 12, They finally fixed the game but at that point, it was too late. Sense then, the playerbase went from Over 4k players, to 100.
I wouldn't say that the devs lack talent - so much as they might've been woefully unprepared to operate a live service game. There's a lot of planning and execution involved in being able to do quick updates (without making everything explode), especially when certification is involved, and I don't think they had the structure in place to do it. So, less about incompetence and more that the publishers, management, and leads didn't have the preparation or systems in place to fix Gigantic as quickly as another more-experienced dev. I can't say for sure that that's the case, but an entire dev team usually wouldn't struggle to fix an invincible enemy. Especially if they were skilled enough to relaunch the entire game. Often times, the fix is already found but it's stuck in the dev pipeline because they're overwhelmed by all the different moving parts and aren't prepared to safely shove it into production.
"i hate being fleeced by all these f2p games. >:( Ew why would you release this for 20$ and not for free why arent you fleecing me for more money????" this unhinged video
I’m no longer into the genre but I was willing to try it if it was free. $20 upfront is a decision of all time considering all their biggest direct competitors are F2P
Its on sale now for 12 That 2 more than lethal company. This the kind of game you buy bc you get good logevity out of it and the price is low and fair. F2P might be easier for people to play, but that's a pandora's box of trouble the OG game already failed at on top of multiple other variables. Try and get it on sale like im pretty sure it still is now.
I'm tempted to pick it up, but I dont want to fall in love with it, only to feel the heartbreak if it shuts down again. and considering the way its trending, i see that day coming sooner rather than later
This game looks like a total clusterfuck, just a barrage of random colors, beams, smoke and particles... Not to mention that the HUD elements are gigantic, no pun intended.
The re-release had me baffled. The choice to go from F2P to $20 buy-in in a multiplayer-only game is just a terrible decision in every aspect. That choice, along with the fact that the creators have stated they won't be adding any new content and will be making minimal changes to the game, just makes it seem like they don't actually care enough to give the game a true second chance at life. Overall, the re-release left a bad taste in my mouth and made it feel like a quick cash-out rather than the re-ignited passion project that it was hyped up to be. It really sucks because the game had some great qualities. But, in today's day & age, there's so many alternative options that it doesn't even make sense to give energy to a company that doesn't seem to want to reciprocate the same.
Don't agree on the F2p argument, sure it might bring in more overall players but it also turns the game into a toxic nightmarescape where bans mean nothing, and the game is ALWAYS trying to up-sell you or increase grind to push you to just buying your way up instead of "putting in the hours", and incentivizes new champions being added to always be more broken/more powerful so you'll always win more matches if you buy them immediately. Every...Single...MOBA does this and it's obnoxious. I would love to have a good one that just had no micro-transactions at all, sure that might mean it has a lower population, but at least you wouldn't have to deal with all that bullshit...
I also feel that such a nuanced game like Gigantic struggles with a F2P format too due to how characters are. The average character or class in a F2P game is pretty simple to understand. But with Gigantic's combined with mechanics the average player still fails to understand, and with paths changing mid match due to the leveling system in Clash it can feel like a massive waste to grind out all of your time to get a new character if you get stomped by the typical Tripp, Kaldr, or T-MAT while having no clue how your new character works.
@@Wandermidget and that's kinda another thing, I know little about the game other than what reviews and this video says (the original game I never heard about until later due to it not being on any reasonable storefront, the re-release they literally advertised to no-one), but from what you're saying they still have a character grind??? Why tf is there even a character grind if it's no longer F2P? Are they still ALSO selling micro-transactions for such stuff?!?! With either of those that would INFURIATE me as a paid player being forced to either grind with characters I don't like or pay extra money for the ones I do just to play the damned game. While I'm iffy on micro-transactions period there's a reason paid competitive games always ONLY have cosmetics at most in their shop, if they have a shop at all.
it's a necessary evil for MOBA games. it just NEEDS to be f2p otherwise it wouldn't get the players it needs. It's an added factor too in deciding whether to buy the game or not. Gigantic may be fun, but possible buyers might just pass on it cause the player base is too low in their region. Gigantic might as well be a dead game if you don't have anyone to play with. Overwatch 1 mitigated this by having a single player campaign mode. Possible buyers could think for overwatch as "Well, the singplayer mode is still really fun and the story is engaging so it's worth the price" Gigantic doesn't have that.
Remember that at the end of the day, games are a business. Having a lower population, with no micro-transaction would outright kill the game. This is a live service game. It has maintenance and updates it needs to pay and to do that, it needs money. Money that can't be get just by sales of the base game. The sale of the base game wouldn't even break even with how expensive maintaining a live service game can get.
21:57 I think the main difference is that in Paladins, if someone is going a build you're unfamiliar with, you just look at the scoreboard and check their loadout. There's only 5 cards in a build for you to check. In gigantic, there's a huge skill tree you need to scour through to see what does what, and giant descriptions in each one. You don't have time to do that in games like these
27:40 yea, I don't think the original devs wrote the game in their own little programming language. They used the standard Unreal Engine one, so industry standard more or less. UI is also just webpages that are displayed with some triggers to know if a player has clicked, literally takes like 1 minute to implement.
1:10 icefrog & deadlock: let us introduce ourselves 21:40 what I like about deadlock is, it's really unique in term of moba, any moba, that it doesn't allow same hero on both teams (following dota 2 footsteps) this solve a lot of problem - as you said, the 2 heroes having different build, thus play very differently - weird interaction with some skill
I haven't been able to play Deadlock, but it does seem to have a shot at being a success, just kind of sucks from what I understand, it is still years from releasing. Right now would've been a sweet spot to thrive imo.
This game will be free next week (22/7/24) on epic for a week Guys this will be THE CHANCE to make this game blow in popularity, probably the best chance it'll ever have
I can't explain how much hope I had when it came out of nowhere on steam and the huge disappointment to see it's buy to play knowing that the fate of the game was already decided
I can tell you do appreciate Gigantic and good video. I think the progression of unlocking characters, weapon skins, and character skins adds a nice variety. and it takes a bit of time. I prefer that then infinite micro transactions. Maybe and expansion pack or something.
The issue with Gigantic is that the marketing has always been bad. I found about it today 4 scrolls down in a TikTok comment section on an Overwatch video. I had no clue it was back a month after its rerelease.
They should have released it with an offline mode along with the option for people to set up private servers. That way they could justify the $20 price tag and the fans wouldn't be left without a game when the developers inevitably shut down the servers.
Bro please dont remind me of Battleborn. I was so hype for the game but I was in middle school and didn't have the money for it so I missed the whole thing.
I remember playing battle born beta the SAME week as overwatch beta, and I actually liked it better. Still, even during the beta, I knew which game was going to die.
as a veteran this game was relaunched for money not for love it did not get reworks as deservingly, or any user experience improvement that help a losing team come back most games are one sided stomp with an impossible come back i think they should've introduced team battles and more like 10 vs 10 in even larger maps or guild wars with more objectives, but the game should've been free with cosmetics for its support tbh
The fact that they wanted to charge 10$ for a game barely few people know and with free similar games such as overwatch 2, paladins and the future coming marvel overwatch and the valve overwatch is such a massive dumb decision. It's a shame about Battleborn tho, they even had a proper PvE mode.
It's really simple, the game is competing in a very oversaturated genre (from MOBAs to Shooters) where every single game is Free to Play using a Live Service model. Putting a 20$ paywall on the game is what killed it no doubt, a lot of people where really intersted in it (myself included) but when you see that you have to spend 20$ for a game that has already failed before when i can just play League of Legends, Overwatch, Dota, Paladins, Fortnite etc... it is just unreasonable. The only game that succeeded in using a Pay to Play model in that genre was Overwatch, and that because the market wasn't oversaturated with Live Service games, it was a Blizzard title (before the downfall of the company) and it was the first to make that style of game with actual polish ( and had a lot of money for marketing ), and now even it has migrated to a Free to Play model. You also have to consider that outside of the US (or Canada or Europe) like in Brazil where I live, 20 Dollars is A LOT of money, for example, the minimum wage of Brazil (the state that I live in) is around 1500 BRL which converting is around 300 US Dollars. (Brazil is also one of the biggest markets for games) So yeah... the price killed the game.
I played this game years ago, it was hard at the beggining, and I play it now and it s almost the same actually. It was always a small comunity but honestly I would never change it for another free moba full o microtransactions and toxic comunities. I just hope that this time Gigantic don t die u.u
I really miss Battleborn 😞 Been playing Overwatch and Paladins but Battleborn was my favorite. I try to get into Gigantic but it still havent grab my interest like talking about.
I hate this forced narrative of it being dead. It got a patch a few days ago and is on sale right now on Steam. YOu're just helping perpetuate its demise...
That will lead to short term publicity followed by a few pointless brownie points before it fades back into obscurity. Or the most likely outcome is the internet will point out its a crude and tasteless publicity stunt and gst clowned on... this is a clown take.
It is my opinion that if this game were to release as it as today (so a month of patches and fixes) gigantic would be one of the most played games at the moment. What would be great of they were to release it now as free, where the original purchasers kept their benefits and now the new players got the watered down version (less hero choices, harder grind and/or pay for cosmetics).
I loved Gigantic. So much. But I didn't play it _that_ much even back in the day. When the Rampage edition came out, I was mad psyched to get back into it. So I bought it, installed it, got into a few matches. Every single match, I was so completely out of my depth that 98% of the time I didn't even get to play: I was dead within ten seconds of respawning--because everyone I was up against were clearly VERY familiar with the game from the past _and_ familiar with it as it now stands. I refunded the game after about and hour and a half. I'll check it out again if it goes F2P, but I'm not about to pay for the experience.
I can't believe how low you've sunk.
A studio's passion project dies from factors partially outside of their control, it gets a miraculous second chance nearly a decade later, and your first reaction is to act like a complete piece of shit and kick them while they're down ? Pathetic and disgusting of you.
There's no denying that the problems you brought are valid (though some are largely overblown ; your whole rant about the B2P model has no basis in realities ; yes, most of them fail, but there are definitely B2P multiplayer games that have succeeded and / or have a strong community behind them), but you control the framing of said problem. Titling your video "the second DEATH of Gigantic" when it's not at all in the cards right now and pure fearmongering is some Logan Paul tier of profiteering of misery.
Disliked the video, unsuscribed, blocking your channel.
the video seems like a bit of a stretch but gigantics death is defintely on the cards
steamdb says theres only 100 people playing, and even if you assume epic games or xbox has the same player counts its still like 300 people playing which isnt a lot
The fact that you think the B2P points have "no basis in reality" shows how much your reaction is a huge knee-jerk. Most B2P games that are successes and have a community are either huge franchises or created by huge studios that have fans who will buy or try anything that they put out.
There are always exceptions to the norm, but to rely on the idea that _your_ game is going to be that exception is pure insanity. ESPECIALLY when launching with the litany of issues this game released with. Of course going F2P wouldn't immediately save the game, but the population would 100% be healthier than it currently is, and give the studio many more chances at success than they currently have.
"I can't believe how low you've sunk" is such a hilarious line, because if you've been around for any amount of time you'd know that I've made a few different "dead game" videos. Battleborn, Lawbreakers, Radical Heights, Darwin Project, Realm Royale, Crucible, Gigantic.... at the end of the day these are all games that I loved. I know the signs of a dying game by now, and I know how it feels to still be obsessed with a game as the player base continues to drop around you as you desperately requeue to try and eek out the last few good matches you may ever have for a given title.
So yes, Gigantic's second death is very much in the cards. That's not to say there isn't a chance that it could turn around but given all the factors I mentioned in the video, I don't see that being likely. If I'm wrong and the game's population shoots up, yeah I'll make a video talking about how the game turned around and delist this one. But cope alone doesn't save a game.
I love this game. I'll sing its praises forever, but the fact is that the new studio (not the original devs, mind you) bungled this re-release so terribly, and I'm not gonna pretend its fine out of some misplaced "respect" for the fact that it got a second chance at life. In my eyes, the mistakes are even more damning and deserving of heavy critique because of the revival.
"Complete piece of shit", "Pathetic and disgusting", "how low you've sunk". All insulting, misguided, and narrow-minded statements that you're not taking anything in good faith. But to say this video is along the lines of misery profiteering that a clout-hungry con-artist like Logan Paul would make? As disrespectfully as possible, _fuck_ you.
GET DOWN WITH THE SICKNESS
@@cambion6048 is that the song from fortnite festival
Toxic and wrong lmao
I played Gigantic a lot when it first came out
Had no idea it was rereleased, terrible marketing I would say
i've played it, the servers routing sucks really bad. if you aren't from NA, you're not getting a good ping. also the dev said they are waiting untill the bug are all fixed, they would push the marketing which seems kinda a bad idea.
do you have any adblockers maybe?
Indeed! I WANTED THIS GAME SO BAD!
@@bloob1734 I pay for TH-cam premium and I ad blocks everything else on my internet network. So yeah no ads 😅 but still, none of the content creators I watch talked about it
@@TheLOLGuy28 I will say, the only time I heard it was reulaunching was because of a video similar to this before release.
Imagine relaunching a game of a very specific genre, years later and shortly after Marvel announces a game of the same type and for free and with the 'gigantic' Netease developing
*Edit: New Valve game got leaked and is a hero shooter with moba elements too. LMAO
dont play the marval one its made by devs who dont seem to care for their playerbase
the marvel game isnt really that similair as it aims more for an overwatch like feel than the moba genre
Imagine not knowing what kind of game your talking about 😂😂😂
Bruh 💀 you just baked em
@@juanRodriguez-ux3xbSame genre but gigantic is in domination mode
I'm surprised that Smite is not mentioned as it's the first third-person MOBA AFAIK and still somewhat popular
What about guilty gear overture 2? Does it qualify?
And apparently has a second game coming out ?
@@keo_basI would say it is in the genre but it is beyond dead
It's barley a real third person the true tp moba is paragon 🤷♂️
@@mannyduran8458 Smite IS in third person, it just ain't a shooter
biggest thing with these games deaths is the fact that there really is not any advertising for these games so nobody even knows the game exist😭
“I don't think that the game is currently dead”
*Proceeds to put “Second Death of GIGANTIC” as a title*
not gonna lie, right now im stuck in a 10 min queue, however ranked released, maybe casual population moved to ranked?
Less than 50 players online now. It be dead :(
@@SamoyedSagasI have like half a hour waiting for a match, i guess I came too late
no players in my region it feels like hell watching it die again
That’s tough I’ve been playing every day try to vpn to America I’m lvl 100
@@cat11112222i’m trying to play right now and i’m US and there 20 players total and i’m in que for 10 mins now
3 months later and only 19 players online :(
From what I understand, there are enough players on console, I'm looking around to see if it's worth giving a second shot.
@@vrika4280I mont later, I just discover the Relaunch and i have like a hour in the matcmaking, Im just so sad for this 😞
I've been a diehard Gigantic fan since it came out. But sadly, I haven't played much of Rampage edition. Not because of the problems mentioned, but just because I don't have time. I now have a 4 year old and a full time job, so having the time to play online, un-pausable games just doesn't happen much anymore. But the handful of matches I've played, its been a blast and a nostalgia trip.
Battleborn died too soon. Especially since it died so Overwatch could dominate.
hello, i just wanna say that 1. the games servers are free / very cheap to run are not likely to close. 2. the game isnt going to have a massive audience, we knew this before it relaunced, having 1000 or so as consistent players is fine. it was never expected to be a big game. and 3. it has been just over a month and has had a few updates already, which is more that some other games get, so with time the bugs will get fixed and the devs are listening to player feedback and have more content planned for gigantic, i still highly recommend this game to anyone who is slightly interested, it is my favourite game ever and is always fun with new things to learn and maste. if you enjoy pvp action it cant get better than gigantic imo! (also to those who complain about 60 fps imma be honest its not that big of a deal, the game was designed around the 60fps lock and therefore is really good looking at the cap) and also a lot of issues discussed have been fixed
Not to mention they’re chipping away at what needs to be fixed. The game was released a month ago, I’m more than willing to give it some time. They had some patch notes six days ago.
With all of this said I do hope the game gets more of an audience it deserves more love
@@cindervelvet5851 yeah. It’s a niche game for a small crowd. They are planning ranked mode
Honestly I think ranked mode will save this game for the most part. If Deceive Inc can stay running Jen this game can with 5x the players lol.
1000 consistent players is REALLY generous. There's 70 now. 400 monthly peak.
I miss Battleborn so much dude...
That one still hurts soooo bad especially since there was a single player component that SHOULD have been separated from the multiplayer.
@@mychaldudleyii2039 Yesssss!!
I loved running through that split screen with my lil bro back in the day.
the campaign is playable through the reborn project, sadly no update on pvp afaik
@hamfxbe oh really? Last I checked the tutorial was playable but no further. Will have to double back to that one
@@hamfxbe yea I hate that the story mode was locked behind a live service model.
I was looking forward to Gigantic both times haha
And then missed its launch... both times...
@@arkratos3727 Its not like you couldn't technically play it? even to this day with ABYSSMAL playerbase on steam, you can still get matches, there is not a single game like this nor there will be.
@@arkratos3727and here I am, just knowing of the second release today
I just loved this game so much, I guess I came too late
I was super hyped for the re release but hearing them say ahead of time they werent planning on updating it killed my hype
Are you fucking serious I was so happy it came back and it's been a month later and it's back in the dirt
Is really funny that Paladins won, at the end
Very strange as a paladins player, OW killed itself into 2. The rest died. Paladins is still dwindling in plYerbase but including console it still has like 10k daily players.
Hires needs to fund it tho the dev team is tiny like 3 ppl. Perhaps they’ll make a paladins 2 after smite
how exactly did paladins win ? i understand hating overwatch but the game is so far from even being close to dead and is FAR more played and popular than paladins so much so that it isnt worth comparing
@@AstrosLittleWorld i think its more paladins has managed to stay stable sailing while overwatch is a grand ship currently on fire and heading for a bunch of rocks, they can still make it, they have everything they need to make it, but it will also cause a massive crash if it messes up too much more
in what metric did Paladins win lol? I don't even play Overwatch but saying Paladins won in any way is just braindead. Less players, less money, less future potential. Good meme I guess though bro
what is a Paladins lol nobody knows
I generally prefer the buy-to-play model, but you need a little something to rope people in. Give me a free version with only 2 characters, a trial period, anything at all to get me and my friends interested. I even tried playing on the trial period on the Arc Launcher in the first week, but it straight up did not work for days.
Your video title's not helping. When ppl see Death of Game the generally assume it's for dead games with no population, not ones that just need to fix a few things to stabilize like you're hoping for here. This could cause a huge amount of ppl that might have been interested to assume like I did that the game has already shut down again when glancing passed this thumbnail...
The game averages around 100 players bruh
Doesn't help It had some of the shittiest servers i've ever seen on release and I played this game until it's first death and I can already see it's second sadly
It has 50 players right now, it is dead.
the biggest problem the game had for me is that sometimes it just felt too laggy, like my hits that clearly land didnt hit, some abilities had weird behaviour and things like that, it wasnt a problem for autoaimish characters or the ones that do area stuff but jeez it affected many others
The idea that anyone can consider 60 fps a low frame rate is just absolute insanity to me.
I miss Battleborn every single day..
I played obsessively seven years ago. I was a day one purchase this time around. I was hyping it up to my friends. With all the bugs and shotty experiences you brought up here, I stopped after about a week. Like you said, I have so many other options to play.
It’s such a damn shame.
This is now free on epic
21:36 lol that's literally one of the best things about paladins. you aren't forced into a box like in ow and can actually adapt your playstyle to how you want to play while keeping the identity of the champion
Some like it basic and that's why they like OW
@@musicandaffection6363 everyone wants variety that's why updates and changing the meta is important. having more playstyles is an amazing way of bringing variety. many people don't like hero shooters cause having abilities is too much. does that mean that the concept is bad?. no it means that a game is not for everyone and that's okay.
Me when I turn my Sombra (forgot what her name was) into a Healer :]
I think its really silly that people absolutely expect that every game in this genere has to be free to play. Are we all forgetting that overwatch, THE HERO SHOOTER, was a buy to play game. Not only that, but when it went free to play, everyone dogpiled it. Crazy that people see a $20 price tag and discount it completely.
The difference is that Blizzard has a huge existing fanbase that will buy anything new that they make. That existing audience makes an absolutely massive difference.
@@ingeniousclownAnd its tragic how great things get overshaddowed by hype and marketing. Gamers are normies and it shows abundantly.
Also the game's on sale rn for 12
@@ingeniousclown Yes and those people that bought overwatch 1 were critical of its changes even then, less players wanted to play overwatch 1 . Overwatch 2 going to free to play was in part of the player base leaving overwatch 1 that and also they wanted to make more money buy having real money to buy cosmetics from overwatch 1 were you got free loot with ingame currency. Overwatch going free to play and pay ingame has not done good for the games growth. making gigantic free to play will not help its growth
Overwatch was a Blizzard game when Blizz still had an ounce of good will. They could release "dog shit sumulator: stupid player give us money edition" and people would buy it. Gigantic is not on that level.
I actually really like Rush Mode, I think it's great for quick fast paced games that can still have a lot of tension to them. You can't just Rush (pun intended) in, you'll feed and die. You need to work with your team, hold your ground, know your character well enough to know when to retreat and where to attack. You're on a constant decision making spree sometimes and it feels similar to a game like overwatch or even paladins, and less like a MOBA. I think this mode is absolutely necessary for the population, and it makes sense as a mandatory game mode since it's the perfect starting area for new people to learn. I also loved that this game was only 20 dollars for NO monetization. It sucks having to pay 20$ just for a skin nowadays, and with how frequently skins drop in these games, games get expensive fast. It was super nice knowing I can just EARN my customization and characters, and made me wanna replay the game and get new mains and customize them more and more. However I do agree a free model would help the game get super popular again, however, I think they should do what Dead By Daylight does and do Free Weekends every month or so to try and get people playing the game. If they like it for the time they have to play it, they can pay the 20$ and have such a good game on their hands. However, I think the WORST thing for this game would be to give into the microtransactions of every other game, and the battle passes, and just focus on making this game a worthy title.
I wouldnt called death yet, a bad lunch sure, but lets see it in some months
We will see in a few months if it survives 🤷🏻♂️
There's 70 players on Steam right now, PlayStation can't even play the game. It's dead.
@@optidalfprime3904 but people these days doesn’t understand that a bad launch is a killer factor to any game, it has been almost 2 months and the game still having too many issues and struggling
It is dead
I want battleborn back so badly. I bought Gigantic 5 separate times all in the hopes Battleborn will come back. The FPS MOBA Mashup will succeed one day
As a fan of Evolve, this situation is all too familiar.
I loved the game myself but the y didn't know how to find the right power balance.
At this point it also seems like it was the wrong team to be working on it after seeing back 4 blood die as well
This is such a good video and deserves all the attention. Like you can tell how hard it is for you to talk about even though you're trying to drill in your points. And there are a lot of people like you and I who want to make content for the game, but it's so hard in the current state. Gigantic is so much fun, but it's only fun when it works. And a lot of the time it DOESN'T WORK.
I enjoy Gigantic and it existed before Overwatch and many other hero shooters.I want this game to stick around!
I think Gigantic can succeed if they make the correct choices here. I do not completely agree with most of the complaints in the video and here is why.
1. The Price. This one I agree with. The game will die if the devs choose not to go free to play. The player base that it has now can only decline from here if they do not do something big.
2. Once the game fixes the crash issues (which they are working on) I think performance is not really an issue most players face.
3. This is preference, but I believe the UI is much more clear than it was back then. The only issue is the popups after the match. It should auto skip then ask if you want details.
4. The game is hard but I do not think that is an issue. Learning is part of the fun of the game. This game desperately needs a in-game book which explains a lot of the minor details like stamina management and what a lot of the keywords actually do.
5. Rush mode is great for beginners to learn the general idea of the game. It also is a great gamemode to have as a more casual experience compared to the competitive Clash mode. Rush generally just feels fun to play without knowing how the game works.
6. The queue issue can be fixed. I do not understand why players need to Accept their match in the first place.
7. Once the bugs from release are patched out I think the game could be fine with a slow patch cycle, But the slow fixes have put a lot of players away from the game in the first month of release. I think if they make the game free to play later on in development, this can also bring a lot of players back.
They fixed non of that still so deserved dead game here~ Sad but predictable
Def do not unlock fps. Not only does it desync u, it ruins it for everybody else in the game too.
@@kowilliam87 i didnt know that, thanks for the heads up
I agree with needing an in game codex to explain all the terminology of status effects like bufss, debuffs, armor and shields etc. Players should not be confused about what words are being used and in what context.
I have this same issue for RPGS where the character sheet menu will use less common words to categorize your stats and not explain what they do or how they work.
@@kowilliam87 That's an issue with the game they should fix. Imagine being stuck to 60fps in 2024
As someone who has been playing Paladins since OB55 and through a lot of its live run, it still blows my mind that people STILL play it despite the many many many many many bugs and moments where it feels like a low-budget indie game. I even just started playing it again and every time the game bugs out I don't even get mad anymore I just say "Hi-Rez moment...". I wish Gigantic could of survived longer but the game already is dead in the water and it is such a shame to have one less game in the hero shooter space that could of really been something fantastic
just got put as a free game on epic, maybe a player surge otw
Moba wise paragon has been ressurected again. Its called predecessor now and it is pretty good, definitely worth a try.
If 60fps doesn't cut it for folk anymore, I dunno what to tell ya.
For me, Gigantic's biggest problem is being paid, being not only a game that was previously free, but also a game that couldn't survive 1 year of being free, now they relaunch the game as a paid game (in times of Overwatch 2, Paladins, Marvel Rivals) and with several performance problems; besides the fear that he could die at any moment
Speaking to players in Brazil, the game for us is costing R$60.00, something around $12,00 but, well, financial problems of international currency, and a game that costs R$60 for us has to be a reliable game and for what it's worth, in promotions there are 3A games that cost that price or a little more, and that's when the question arises, "Do I buy a 3A game, good, playable, that I know I'll have fun with, or do I spend it on game that died 7 years ago, paid for, that has no life expectancy, with performance problems?"
"the combination of third person shooter and moba dies very quick", and we have deadlock racking in numbers and good reviews in its early access.
Launching a pay to play arena game is asking for it to die. It's pretty much solved that these games make a profit on cosmetics and gambling, asking people to pay for entry on top of that is career suicide.
About the slow patches part, it is a known issue that I hear from Grinding Gear Games which make Path of Exile.
It sucks when they know there is a big issue, they do their best as quickly as possible, but then have to wait for Sony to do their thing.
The first point is actually huge, i played gigantic when it first came out a little bit because my machine didnt run it that well, but i thought it was fun, so now that i have a better machine i was excited to the rerelease to really try it this time, but then when i see that this time it have a price tag, i just said to myself "well i was excited but not excited enough to pay for it" so i just gone play other games, i didnt know if the game would fail again or not, so i was not willing to pay to see its fate, im pretty sure a lot of people had a similar experience
This video initially scared me away from buying the game but after I thought about it, I'm definitely buying and playing it.
to be fair with the point of Paladins, you can always check your opponent's to better understand their playstyle and decide how to deal with them
The problem that I usually have with game companies is that they should be watching videos like these and responding to the community about how they'll improve it. He might not be correct 100% on everything, but there's somethings that they could fix which could get the game back on point
I've honestly been having fun with gigantic. It feels so much different and the characters are all so unique and interesting. However the lack of cimmucation from the developers and lack of marketing is concerning to me. I really want to see this game's potential be realised
Not being free to play is a failure at launch. Not only that but no marketing whatsoever, i didnt know it was back.
It being locked at 60 FPS not having been changed between launches.
i just wish battleborn released the game with an online bot mode with randomly selected characters and peer to peer connection so you cpuld play against friends.
That intro and Valve's leaks for Deadlock, oof.
I don't think its a talent issue or at least just a talent issue. As much as a size issue. Watch the dev diaries their office is super small, just a handful of desks. I think 90% of their staff which is like 6 people are in the videos. Even employees have confirmed that its a really small team. Take the foreign code, the amount of feedback data you get from a multiplayer game and throw it at a group this size its going to be tough. Also I dont think this is a cash grab, they got 90% of their sales the first week. If this was a cash grab there is almost no point in continuing to fix stuff.
Battleborn was my favorite game 😭 I played it every single day
i just checked and it has a 24 hour peak of 200 players... oh..
Valves game deadlock really came to make sure Gigantic died for good
Also no regional servers, i live in brazil and every match i played was lagged, so i kinda gave up for a while (i played it on release month)
Didn't play the original but I bought this version on release. I enjoyed the 1-2 games I got to play before the que system completely broke but it felt like a dev build. I've never seen a full price product with suck poor menus, servers, lack of resoultion controls (You can't run the game above 60fps or 240hz), and freaking dev text in game. Shame on whoever decided not to push it back just a little bit more to help the devs out. Not blaming the devs at all, blaming the guy who gave the thumbs up on the build that was at launch and let all of that "hard work" go to waste.
It was as good a launch as could be with what they're working with, and I take issue with the video claiming slow patches. Yes they had their first patch nearly a month out, but the connection issues were fixed within 48 hours without the need for a patch, and the queue issues were fixed within a week, again without the need for a patch, and before they even released that patch there was a workaround to the queue issues shared on their socials.
@@Silencedmage708 That's just wrong. I had the game for 3 days before refunding it.
@@gameshowman1234 No it is not, you made me second guess myself, but I literally just checked the dates and it actually was less than 2 days.
Game released April 9th, fix and compensation package was released the 10th.
I don't know what issue you had, but if it was still a problem more than 48 hours after launch, it wasn't the same connection issue that affected most of the playerbase.
@@Silencedmage708
April 10, game comes out and is broken
April 11, they claim to fix it just for everyone to try again and have the same issues. I refund
April 12, They finally fixed the game but at that point, it was too late.
Sense then, the playerbase went from Over 4k players, to 100.
@@gameshowman1234why are you lying on a yt video about a game
I wouldn't say that the devs lack talent - so much as they might've been woefully unprepared to operate a live service game. There's a lot of planning and execution involved in being able to do quick updates (without making everything explode), especially when certification is involved, and I don't think they had the structure in place to do it. So, less about incompetence and more that the publishers, management, and leads didn't have the preparation or systems in place to fix Gigantic as quickly as another more-experienced dev.
I can't say for sure that that's the case, but an entire dev team usually wouldn't struggle to fix an invincible enemy. Especially if they were skilled enough to relaunch the entire game. Often times, the fix is already found but it's stuck in the dev pipeline because they're overwhelmed by all the different moving parts and aren't prepared to safely shove it into production.
The devs need to see this video and change their plans.
Wait, it came back?
I heard it was going to but then i heard nothing more!
Bro this game potentially can break your ps5, literally freezes and forces me to unplug from the wall to do anything on my ps5
"i hate being fleeced by all these f2p games. >:( Ew why would you release this for 20$ and not for free why arent you fleecing me for more money????" this unhinged video
Seeing that Gigantic was coming back and then going to see that it costed $20 genuinely made me want to cry
I’m no longer into the genre but I was willing to try it if it was free. $20 upfront is a decision of all time considering all their biggest direct competitors are F2P
@@PopeKherisRefunding is an option
Shouldn't be gaming if $20 is an issue
@phokeene9123 20 dollars for a MOBA isn't a great idea, especially since a massive blowout success for Gigantic is having 1,000 players worldwide.
@@phokeene9123 Shouldn't be commenting if logic were an issue.
Yeah the cost is what kept me away. Would love to play it but things just cost so much these days that I cant justify it at least till im more stable
Its on sale now for 12
That 2 more than lethal company. This the kind of game you buy bc you get good logevity out of it and the price is low and fair.
F2P might be easier for people to play, but that's a pandora's box of trouble the OG game already failed at on top of multiple other variables. Try and get it on sale like im pretty sure it still is now.
I'm tempted to pick it up, but I dont want to fall in love with it, only to feel the heartbreak if it shuts down again. and considering the way its trending, i see that day coming sooner rather than later
This game looks like a total clusterfuck, just a barrage of random colors, beams, smoke and particles... Not to mention that the HUD elements are gigantic, no pun intended.
The re-release had me baffled. The choice to go from F2P to $20 buy-in in a multiplayer-only game is just a terrible decision in every aspect. That choice, along with the fact that the creators have stated they won't be adding any new content and will be making minimal changes to the game, just makes it seem like they don't actually care enough to give the game a true second chance at life.
Overall, the re-release left a bad taste in my mouth and made it feel like a quick cash-out rather than the re-ignited passion project that it was hyped up to be. It really sucks because the game had some great qualities. But, in today's day & age, there's so many alternative options that it doesn't even make sense to give energy to a company that doesn't seem to want to reciprocate the same.
Don't agree on the F2p argument, sure it might bring in more overall players but it also turns the game into a toxic nightmarescape where bans mean nothing, and the game is ALWAYS trying to up-sell you or increase grind to push you to just buying your way up instead of "putting in the hours", and incentivizes new champions being added to always be more broken/more powerful so you'll always win more matches if you buy them immediately. Every...Single...MOBA does this and it's obnoxious. I would love to have a good one that just had no micro-transactions at all, sure that might mean it has a lower population, but at least you wouldn't have to deal with all that bullshit...
That doesnt apply to every game. I played Gigantic back then and the experience was positive. What matters is the community
I also feel that such a nuanced game like Gigantic struggles with a F2P format too due to how characters are. The average character or class in a F2P game is pretty simple to understand. But with Gigantic's combined with mechanics the average player still fails to understand, and with paths changing mid match due to the leveling system in Clash it can feel like a massive waste to grind out all of your time to get a new character if you get stomped by the typical Tripp, Kaldr, or T-MAT while having no clue how your new character works.
@@Wandermidget and that's kinda another thing, I know little about the game other than what reviews and this video says (the original game I never heard about until later due to it not being on any reasonable storefront, the re-release they literally advertised to no-one), but from what you're saying they still have a character grind??? Why tf is there even a character grind if it's no longer F2P? Are they still ALSO selling micro-transactions for such stuff?!?! With either of those that would INFURIATE me as a paid player being forced to either grind with characters I don't like or pay extra money for the ones I do just to play the damned game. While I'm iffy on micro-transactions period there's a reason paid competitive games always ONLY have cosmetics at most in their shop, if they have a shop at all.
it's a necessary evil for MOBA games. it just NEEDS to be f2p otherwise it wouldn't get the players it needs. It's an added factor too in deciding whether to buy the game or not. Gigantic may be fun, but possible buyers might just pass on it cause the player base is too low in their region. Gigantic might as well be a dead game if you don't have anyone to play with. Overwatch 1 mitigated this by having a single player campaign mode. Possible buyers could think for overwatch as "Well, the singplayer mode is still really fun and the story is engaging so it's worth the price" Gigantic doesn't have that.
Remember that at the end of the day, games are a business. Having a lower population, with no micro-transaction would outright kill the game. This is a live service game. It has maintenance and updates it needs to pay and to do that, it needs money. Money that can't be get just by sales of the base game. The sale of the base game wouldn't even break even with how expensive maintaining a live service game can get.
21:57 I think the main difference is that in Paladins, if someone is going a build you're unfamiliar with, you just look at the scoreboard and check their loadout. There's only 5 cards in a build for you to check. In gigantic, there's a huge skill tree you need to scour through to see what does what, and giant descriptions in each one. You don't have time to do that in games like these
27:40
yea, I don't think the original devs wrote the game in their own little programming language. They used the standard Unreal Engine one, so industry standard more or less.
UI is also just webpages that are displayed with some triggers to know if a player has clicked, literally takes like 1 minute to implement.
1:10 icefrog & deadlock: let us introduce ourselves
21:40 what I like about deadlock is, it's really unique in term of moba, any moba, that it doesn't allow same hero on both teams (following dota 2 footsteps)
this solve a lot of problem
- as you said, the 2 heroes having different build, thus play very differently
- weird interaction with some skill
I haven't been able to play Deadlock, but it does seem to have a shot at being a success, just kind of sucks from what I understand, it is still years from releasing. Right now would've been a sweet spot to thrive imo.
@@vrika4280 it IS thriving, just look at the player count
@@skyfeelan I've seen it's really good, but I meant the game is not fully released, and this would've been a perfect year for it.
This game will be free next week (22/7/24) on epic for a week
Guys this will be THE CHANCE to make this game blow in popularity, probably the best chance it'll ever have
I can't explain how much hope I had when it came out of nowhere on steam and the huge disappointment to see it's buy to play knowing that the fate of the game was already decided
I can tell you do appreciate Gigantic and good video. I think the progression of unlocking characters, weapon skins, and character skins adds a nice variety. and it takes a bit of time.
I prefer that then infinite micro transactions. Maybe and expansion pack or something.
The issue with Gigantic is that the marketing has always been bad. I found about it today 4 scrolls down in a TikTok comment section on an Overwatch video. I had no clue it was back a month after its rerelease.
gigantic dead again what a suprise
its not dead but dying.
They should have released it with an offline mode along with the option for people to set up private servers. That way they could justify the $20 price tag and the fans wouldn't be left without a game when the developers inevitably shut down the servers.
Deadlock leaks reminded me of this game.
Bro please dont remind me of Battleborn. I was so hype for the game but I was in middle school and didn't have the money for it so I missed the whole thing.
I used to love this game… I still love it. It just hurts so bad to see it die again…
Is anyone else's PlayStation still crashing 😓?
Thank you for the video 🙏
I miss battleborn so much 😭 it had so much potential but SO many problems with it on release
I remember playing battle born beta the SAME week as overwatch beta, and I actually liked it better. Still, even during the beta, I knew which game was going to die.
Should have been Free to play.
It looks like a free to play, make it so.
as a veteran
this game was relaunched for money not for love
it did not get reworks as deservingly, or any user experience improvement that help a losing team come back
most games are one sided stomp with an impossible come back
i think they should've introduced team battles and more like 10 vs 10 in even larger maps or guild wars with more objectives, but the game should've been free with cosmetics for its support tbh
The fact that they wanted to charge 10$ for a game barely few people know and with free similar games such as overwatch 2, paladins and the future coming marvel overwatch and the valve overwatch is such a massive dumb decision.
It's a shame about Battleborn tho, they even had a proper PvE mode.
I'll cry myself to sleep over and over again to see Battleborn die.
the first and second mistake was thinking people should have to pay for this thing
Dude, all this video did was make me miss Battleborn again.
I would try this game if it was free. But marvel is releasing a hero shooter for free, its a no brain decision
It's really simple, the game is competing in a very oversaturated genre (from MOBAs to Shooters) where every single game is Free to Play using a Live Service model.
Putting a 20$ paywall on the game is what killed it no doubt, a lot of people where really intersted in it (myself included) but when you see that you have to spend 20$ for a game that has already failed before when i can just play League of Legends, Overwatch, Dota, Paladins, Fortnite etc... it is just unreasonable.
The only game that succeeded in using a Pay to Play model in that genre was Overwatch, and that because the market wasn't oversaturated with Live Service games, it was a Blizzard title (before the downfall of the company) and it was the first to make that style of game with actual polish ( and had a lot of money for marketing ), and now even it has migrated to a Free to Play model.
You also have to consider that outside of the US (or Canada or Europe) like in Brazil where I live, 20 Dollars is A LOT of money, for example, the minimum wage of Brazil (the state that I live in) is around 1500 BRL which converting is around 300 US Dollars. (Brazil is also one of the biggest markets for games)
So yeah... the price killed the game.
I played this game years ago, it was hard at the beggining, and I play it now and it s almost the same actually. It was always a small comunity but honestly I would never change it for another free moba full o microtransactions and toxic comunities. I just hope that this time Gigantic don t die u.u
I really miss Battleborn 😞
Been playing Overwatch and Paladins but Battleborn was my favorite. I try to get into Gigantic but it still havent grab my interest like talking about.
I hate this forced narrative of it being dead. It got a patch a few days ago and is on sale right now on Steam.
YOu're just helping perpetuate its demise...
damn say it aint so. my only gripe is i could never feel any form of feedback when i hit a enemy in Gigantic
this aged like milk * coughs in deadlock*
HERE'S HOW THEY WIN:
Gigantic needs to start clowning on Overwatch and talk about how they'll treat their playerbase better.
That will lead to short term publicity followed by a few pointless brownie points before it fades back into obscurity. Or the most likely outcome is the internet will point out its a crude and tasteless publicity stunt and gst clowned on... this is a clown take.
I was unable to play this upon re-release due to not having a strong enough laptop to play. But It's sad hearing that this game is failing again
So you didn’t talk about smite, smite 2, and new predecessor game which would compare to this game compared to overwatch or paladins?
It is my opinion that if this game were to release as it as today (so a month of patches and fixes) gigantic would be one of the most played games at the moment. What would be great of they were to release it now as free, where the original purchasers kept their benefits and now the new players got the watered down version (less hero choices, harder grind and/or pay for cosmetics).
"3rd person and moba will die a quick death" does this guy know about valves deadlock??
I loved Gigantic. So much. But I didn't play it _that_ much even back in the day. When the Rampage edition came out, I was mad psyched to get back into it. So I bought it, installed it, got into a few matches. Every single match, I was so completely out of my depth that 98% of the time I didn't even get to play: I was dead within ten seconds of respawning--because everyone I was up against were clearly VERY familiar with the game from the past _and_ familiar with it as it now stands. I refunded the game after about and hour and a half. I'll check it out again if it goes F2P, but I'm not about to pay for the experience.