Animate CC characters in Unreal Engine using the MetaHuman way | Character Creator UE Control Rig

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 101

  • @reallusion
    @reallusion  5 หลายเดือนก่อน +1

    To learn more about CC characters in Unreal Engine
    visit our website for all the details 👉www.reallusion.com/character-creator/cc-ue-contorl-rig/default.html

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      FOLLOW US
      Facebook👉facebook.com/ReallusionSoftware/
      Instagram👉instagram.com/reallusionofficial/
      Blog👉magazine.reallusion.com/
      Forum👉forum.reallusion.com/default.aspx

  • @promptmuse
    @promptmuse 6 หลายเดือนก่อน +11

    This really is very impressive work. RL team just keep on top of innovative development and inline with what the industry needs. I've been using this and it is so fluid, speeds everything up and I have not run into a single issue thus far. It robust, easy and a perfect bridge into UE for Character Animation. You guys are smashing it.

  • @alexvisuals3D
    @alexvisuals3D 6 หลายเดือนก่อน +13

    WTF GUYS !!!!! THIS IS ABSOLUTELY GAME CHANGER !!!!!!!!! OMG !!!!!! THANK YOU SSSSOOOOOOO MUUUUCCCCHHHHHH

    • @xaby996
      @xaby996 6 หลายเดือนก่อน

      Pay up first 😂

    • @alexvisuals3D
      @alexvisuals3D 6 หลายเดือนก่อน

      @@xaby996 ?

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 6 หลายเดือนก่อน +1

    I have to hand it to you this new tool is outstanding. The power of character creator with Unreal's outstanding facial animation.

  • @vsevolodmetelsky1275
    @vsevolodmetelsky1275 2 หลายเดือนก่อน

    My personal favourite way to add characters to the Unreal!

  • @rubberdog
    @rubberdog 6 หลายเดือนก่อน +1

    Amazing, at last the power in UE to fully control CC characters with ease. Awesome work guys 10/10

  • @atilaswang
    @atilaswang 6 หลายเดือนก่อน +1

    What a great news! Can’t believe we can now transfer characters and motions from CC and iClone into Unreal and edit them with Control Rig. Love this 👍🏻

    • @PlacesofMiddleEarth
      @PlacesofMiddleEarth 6 หลายเดือนก่อน

      You always could, it’s just that now it’s easier to make a control rig in UE.

  • @Jessica-ww1fx
    @Jessica-ww1fx 6 หลายเดือนก่อน +2

    🤩This is compatible with both UE 5.3 and 5.4, and it's free! Just amazing!

  • @Fingle
    @Fingle 6 หลายเดือนก่อน +1

    This was a 5 head move by reallusion. Its so hard to get customized metahumans if your not an industry may user. This is going to help SO MANY PEOPLE

  • @twistedjourney
    @twistedjourney 6 หลายเดือนก่อน +2

    Ok now I’m impressed and excited!

  • @alexvisuals3D
    @alexvisuals3D 6 หลายเดือนก่อน +3

    That means so much for facial animation cleaning !

  • @ProjProd
    @ProjProd 6 หลายเดือนก่อน +1

    Good job guys! This demo is wooooow!

  • @0929enrico
    @0929enrico 6 หลายเดือนก่อน +1

    unbelievable that we can now control CC characters's body and facial in UE. That's fantastic🎉🎉❤

  • @MalikFrost12
    @MalikFrost12 6 หลายเดือนก่อน +1

    I have some questions regarding 'Character Creator UE Control Rig' vs 'IClone Unreal Live Link'?
    1. What are the different use cases between this 'Character Creator UE Control Rig' and 'IClone Unreal Live Link'?
    2. Why would i use one of these tools over the other?
    3. If they are used together, in what way would they be used in unison?
    This tool does look awesome! I can't wait to look more into this tool!

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +3

      Hi @MalikFrost12,
      1) The biggest difference between the two is that Live Link allows you to bring iClone animations into Unreal Engine, while UE Control Rig lets you adjust motions directly within Unreal Engine.
      2) Typically, you would use UE Control Rig to make direct adjustments to animations in Unreal Engine. This is particularly handy for quickly applying or fixing interactive motions with objects and props in the level, or for certain types of motions that can't be accomplished using iClone. Additionally, UE Control Rig is compatible with Metahuman Animator if you prefer to use that instead.
      3) These two technologies can seamlessly complement each other in the following manner:
      Begin by using Live Link to transfer the iClone character along with its animations to Unreal Engine. Next, utilize the UE Control Rig to precisely refine the animation according to your vision.
      For more information, visit the following:
      www.reallusion.com/auto-setup/unreal-engine/
      magazine.reallusion.com/2024/05/30/reallusion-introduces-cc-ue-control-rig-for-streamlined-character-animation-in-unreal-engine-for-free/
      www.reallusion.com/iclone/live-link/unreal-engine/

    • @MalikFrost12
      @MalikFrost12 6 หลายเดือนก่อน +1

      @reallusion Thank you for answering my question in such detail!

  • @robertdouble559
    @robertdouble559 6 หลายเดือนก่อน +1

    Very, very, VERY nicely done!

  • @StyleMarshall
    @StyleMarshall 6 หลายเดือนก่อน +4

    Awesome RL 👍

  • @BaseRealityVR
    @BaseRealityVR 6 หลายเดือนก่อน

    More UE intergration YAY! This is super useful and Now I have a genuine reason to Use CC

  • @AriaRedux
    @AriaRedux 6 หลายเดือนก่อน +2

    Incredible!! ❤

  • @shadyartstudio
    @shadyartstudio 6 หลายเดือนก่อน

    will metahuman animator work on these characters?

    • @polymathstudios1232
      @polymathstudios1232 6 หลายเดือนก่อน

      that's what i wanna know

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +1

      Hi @shadyartstudio,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @fx7105
    @fx7105 4 หลายเดือนก่อน

    nia so pretty 😍

  • @EveBatStudios
    @EveBatStudios 6 หลายเดือนก่อน

    Excited to try this

  • @bit-studios1
    @bit-studios1 6 หลายเดือนก่อน

    This is outstanding and another game changer!!! Can’t wait to implement this. Thanks Reallusion. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾

  • @SkyShazad
    @SkyShazad 6 หลายเดือนก่อน

    INCREDIBLE

  • @musashidanmcgrath
    @musashidanmcgrath 5 หลายเดือนก่อน

    These rigs are still built on the UE4 skeleton. Is there a reason for that? Seems crazy that you would build these fantastic free assets and then not use the UE5 skeleton, considering UE5 is now a few years old.

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      Hi @musashidanmcgrath
      UE4 bones still exist due to different spine segment counts with the UE5 skeleton. However, UE5.4 offers enhanced retargeting features, making it easier to transfer animations from UE4 to UE5, even with UE4 bones. Please follow up, if this solution does not work for you.

  • @NZenClarr
    @NZenClarr 6 หลายเดือนก่อน

    Ok i will learn UE next! ❤

  • @rottenpotatorottenpotato
    @rottenpotatorottenpotato 6 หลายเดือนก่อน +2

    MetaHuman is great but it has some limitations. with CC rig now making my Unreal workflow way better 👍

  • @AnimatorHeadSpace
    @AnimatorHeadSpace 4 หลายเดือนก่อน

    Is there a way to get the 'Mouth Sticky' and 'Mouth Press' controls onto the CC Control rig plugin? I seem to be missing some controls from the face board when using the CC Control Rig plugin after having exported FBX from CC4. I chose the highest face detail when exporting too.

    • @reallusion
      @reallusion  3 หลายเดือนก่อน +1

      Hi @AnimatorHeadSpace,
      MH Face Control has more controllers than CC Face, now with an additional ""Mouth press"" control. Please let us know of any other type of controllers you will need and we can plan to include them in a future release.

    • @AnimatorHeadSpace
      @AnimatorHeadSpace 3 หลายเดือนก่อน

      @@reallusion Sweet! For the mouth, it would be cool if we had 'zipper' controls for the corners of the lips. That way it'll be easier to form mouth shapes/phonemes when it comes to doing lip sync animation. This is essentially what the 'mouth sticky' on the MH Face would do. Basically, zipper controls on for the corners of the mouth is a must have for any Animator wanting to do serious facial animation.
      Also, it'd be really cool if we got actual FK controls on the tongue. That would be sick :D
      Thanks.

  • @razaverses
    @razaverses 6 หลายเดือนก่อน +1

    Will this plugin inside UE only work for characters from Character Creator or can it be used with imported characters created anywhere?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @razaverses,
      All CC3+ characters are compatible with the CC UE Control Rig system, which is also compatible with ActorCore and AccuRig characters. To learn more, watch this tutorial video:
      th-cam.com/video/TrxBXlnEg9k/w-d-xo.html

  • @3DMartinez
    @3DMartinez หลายเดือนก่อน

    My download of CC UE Control Rig does not show up anywhere after I add it to my library, I cant access it... Anyone else have this issue?

    • @reallusion
      @reallusion  29 วันที่ผ่านมา

      Hi @3DMartinez,
      Make sure to enable/check the plugin in the Plugin panel as shown in the video. If it still doesn’t appear, try restarting your UE project.
      Check out this tutorial for reference:
      courses.reallusion.com/home/iclone/pipelines/unreal?v=getting-started-with-cc-control-rig-for-ue-%7C-unreal-control-rig-plug-in-tutorials

  • @ZoharVanunu
    @ZoharVanunu 6 หลายเดือนก่อน

    FINALLY!!!!!!!!!!!!!!!!!!!!!!

  • @axelwilde1081
    @axelwilde1081 6 หลายเดือนก่อน

    Speechless!

  • @vasdek2
    @vasdek2 6 หลายเดือนก่อน

    I am trying to install this plugin to UE 5.3.2. It seems like it is installed but it does not appear anywhere. Not in the plugins options, not in the right-click menu to create a CC rig. I have updated also to the latest version of auto setup but still nothing.

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @vasdek2,
      It's recommended to submit your questions with clear screenshots and/or screen recordings to our support team. We'll try to solve your issues as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 6 หลายเดือนก่อน

    I rigged a character, no problem. When I add a second character the first rig disappears, even though I rename the first character???

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      Hi @lilylikesherpotato3461,
      Select Character A in the scene, then add a CC_Rig_BP track in the Sequencer. Repeat these steps for Character B. For reference, watch the following video:
      th-cam.com/video/ETiGH2GgBw8/w-d-xo.html

  • @brocscogmyre5592
    @brocscogmyre5592 4 หลายเดือนก่อน

    I'm very new to animation, what is a control rig for when most people seem to retarget using mixamo

    • @reallusion
      @reallusion  3 หลายเดือนก่อน

      Hi @brocscogmyre5592,
      CC UE control rig is made for animating CC character faces and bodies in Unreal Engine. Mixamo is only for character rigging for body animation and lacks detailed controls.

    • @brocscogmyre5592
      @brocscogmyre5592 3 หลายเดือนก่อน

      @reallusion can the control rig do everything that mixamo characters can do? And I'm guessing it must be harder than mixamo retargeting especially since the launch of ue5.4

  • @prooronkon9499
    @prooronkon9499 6 หลายเดือนก่อน

    this is amazing

  • @raffrex9748
    @raffrex9748 6 หลายเดือนก่อน

    Could animatable stretching bones be added to iclone without any extra costs ?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @raffrex9748,
      Sorry, iClone does not currently support stretchy bones.

  • @aryanbarure1479
    @aryanbarure1479 3 หลายเดือนก่อน

    Im facing grave issues with my character which is making it very deformed in unreal. Any solutions?
    Any suggestions?

    • @reallusion
      @reallusion  2 หลายเดือนก่อน

      Hi @aryanbarure1479,
      It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html

  • @HR-zg9ci
    @HR-zg9ci 6 หลายเดือนก่อน

    What do you guys think? How does cascadeur play a role here? Is it relevant?

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 6 หลายเดือนก่อน

    if I could use the metahuman facial animation on cc characters with this rig I would no longer use metahumans or Maya... is this possible, can you do a tutorial?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @lilylikesherpotato3461,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @David_Tangarife
    @David_Tangarife 6 หลายเดือนก่อน

    Amazing Thank you so much ❤

  • @imvisuals215
    @imvisuals215 6 หลายเดือนก่อน

    i am unable to add cc control rigs to any other characters other than the two provided. Are we waiting on an update?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @imvisuals215,
      All CC3+ characters are compatible with the CC UE Control Rig system, which is also compatible with ActorCore and AccuRig characters.
      To learn more, watch this tutorial video:
      th-cam.com/video/TrxBXlnEg9k/w-d-xo.html

    • @imvisuals215
      @imvisuals215 6 หลายเดือนก่อน

      @@reallusion thank you. I just needed to activate the plug-in🤦🏽‍♂️🤣

  • @PKComedyClips-y5n
    @PKComedyClips-y5n 6 หลายเดือนก่อน

    Ye konsa software hai

  • @leejungsuk7411
    @leejungsuk7411 6 หลายเดือนก่อน

    Can I understand this as saying that metahuman facial capture can be used in Unreal? (Full compatibility with existing metahuman facial expressions and DNA modifications, etc.)
    I use cc and iclone, but am switching all my pipeline to Unreal Custom Metahumans due to the quality of facial capture. I would appreciate it if you could reply.

    • @ikus8427
      @ikus8427 6 หลายเดือนก่อน

      dont think they are releasing something that allow you to switch ur stuff to metahuman. I think it’s another way. Saying hope ppl move from metahuman to cc or ic. But I’m not sure about this. Let’s see how the official reply.

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @leejungsuk7411,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @freedomofspeech2100
    @freedomofspeech2100 22 วันที่ผ่านมา

    Can this work with character creator 3?

    • @reallusion
      @reallusion  5 วันที่ผ่านมา

      Hi @freedomofspeech2100,
      CC3 characters can only use the body rig, not the facial rig. To use the full-body rig, you would need to use a CC3+ character and you can convert a CC3 character to CC3+.
      manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/05_Character/Converting-CC3-to-CC3-Plus.htm#:~:text=Open%20a%20project%20or%20load,Convert%20CC3%20to%20CC3%2B%20button

  • @achie1479
    @achie1479 6 หลายเดือนก่อน

    Does it work on a blender character?

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      Hi @achie1479,
      We offer a free Blender Auto Setup plugin that allows you to animate the CC standard skeleton using Blender Meta Rig. For more details, please refer to the following information:
      th-cam.com/video/pjynPDOqvKA/w-d-xo.html
      th-cam.com/video/CcIwMrpexws/w-d-xo.html

  • @motionfigura
    @motionfigura 6 หลายเดือนก่อน

    is it possible to animate the face using the metahuman animator system?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +1

      Hi @bananarocketlauncher2,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @呂佳蓉-h3s
    @呂佳蓉-h3s 6 หลายเดือนก่อน

    With AccuRig, I can rig the old models and import them into Unreal. So convenient!!!!!!

    • @alexvisuals3D
      @alexvisuals3D 6 หลายเดือนก่อน +1

      Yup ! And now you can take advantage of his controlrig ! This is game changer !

  • @bashir24
    @bashir24 6 หลายเดือนก่อน

    does the CC control rig take metahuman animator facial animation?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +1

      Hi @bashir24,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @sundayreview8152
    @sundayreview8152 6 หลายเดือนก่อน

    when will he see a texture node editor for character creator?

  • @IbizanHound2
    @IbizanHound2 6 หลายเดือนก่อน

    What if I want to animate a cyclops?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @IbizanHound2,
      As long as your cyclops was made from a CC character base, you can operate it using the CC UE Control Rig.

    • @IbizanHound2
      @IbizanHound2 6 หลายเดือนก่อน

      @@reallusion Thanks for the answer, but doesn't a cyclops require a completely different facial rig than the usual 2 eyed models?

  • @josegarciaga4915
    @josegarciaga4915 6 หลายเดือนก่อน

    Cool!!!!!!

  • @binyaminbass
    @binyaminbass 6 หลายเดือนก่อน

    Does this mean that I can use Metahuman Animator with these facial rigs?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @binyaminbass,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @TheBlackbirdii
    @TheBlackbirdii 6 หลายเดือนก่อน +1

    no love for unity ?

  • @brandhuetv
    @brandhuetv 6 หลายเดือนก่อน

    wawww! any detailed tutorials for all this examples!?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +1

      Hi @brandhuetv,
      There are! Check out the following video tutorials (with more to come):
      th-cam.com/video/TrxBXlnEg9k/w-d-xo.html
      th-cam.com/video/xEQ2ZFtNX7s/w-d-xo.html

  • @MrYoungfly1
    @MrYoungfly1 6 หลายเดือนก่อน

    Ha! I love it.

  • @wewantmoreparty
    @wewantmoreparty 6 หลายเดือนก่อน

    Please make proper plug in for Houdini

  • @IndianCitizen04
    @IndianCitizen04 6 หลายเดือนก่อน

    Instead of giving overview please give a tutorial demo. I already made ControlRig for CC using Modular ControlRig and it is applicable to all cc characters but this plugin is not giving the bone control as giving by my controlRig.

    • @alexvisuals3D
      @alexvisuals3D 6 หลายเดือนก่อน

      Tutorials always come a short period of time after the launch video. I guess we can expect some tutorials soon

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +1

      Hi there,
      Thanks for your comment, please see the getting started tutorial right here: th-cam.com/video/TrxBXlnEg9k/w-d-xo.html

    • @alexvisuals3D
      @alexvisuals3D 6 หลายเดือนก่อน

      @@reallusion Amazing ! Thanks

  • @fong88
    @fong88 6 หลายเดือนก่อน

    what 🤣🤣the last thing stop me from purchase CC is that difficult to connect 3D model animation between CC and UE. This is game changer

  • @juko8794
    @juko8794 6 หลายเดือนก่อน

    This add-on should also be within cc4..

  • @MakeTurnBasedGreatAgain
    @MakeTurnBasedGreatAgain 6 หลายเดือนก่อน

    plz release

  • @Silentiumfilms007
    @Silentiumfilms007 6 หลายเดือนก่อน

    Is it free?

  • @FilmryStudios
    @FilmryStudios 6 หลายเดือนก่อน

    wtf

  • @asdadas30
    @asdadas30 4 หลายเดือนก่อน

    nice ghosting, glad to see that unreal is giving all this tool but still a lot problems... grrraaaaaaarughghrhgr

  • @ikus8427
    @ikus8427 6 หลายเดือนก่อน +1

    seriously? It’s free?? Omg.. your company is so kind and generous 🫡