As for me favourite "jank" card it's Aurification (whenever a creature deals damage to you it becomes a wall) no body wants to make any of their creatures walls. It even gives most people serious pause when it's just the two of you left in the game.
I love Quest for the Janklord so much. I know Game Knights is considered the gold standard in EDH gameplay video, but QftJ has a hilariously campy narrative that links the episodes together and gives more meaning than just 4 people at a table. Also the super rad theme song...
@@jalchi8367 I thought the same thing too until the episode where MTGGamerGirl was invited to play. She was so mana screwed (which I doubt is scripted) and it was one of the hardest ones to watch...
By far my favorite jank card is: Dismiss Into Dream. Anytime an opponents creatures becomes the target of any spell spell or ability, that opponent must sacrifice it. Gets past indestructible, turns any effect that targets into a destroy effect and completely shuts down Feather decks, Voltron decks, or any bounce commanders. I always have to cut from my decks because it can be a "feels bad man" card to my playgroup.
@@gordonstanley7802 except by the time it becomes an illusion from "DID" the rest of the effect goes off and it needs to be sacrificed before "LOU" illusion lord effects even apply
Happy to see you getting more people in on podcasts (or commandercast if you would) to talk about fun cards to have a more fun meta in the playgroup rather than power out win decks. Good start for a new year, Thanks Mitch!
My favorite combo: Grand Abolisher with Lethal Vapors so no one else can use the ability Skip infinite turns with Lethal Vapors Cast Teferi's protection and peace out for eternity.
I love when the canonical outcome happens because someone has infinite library attrition and you come back to someone sitting on their turn 90 board-state. Welcome to Time Spiral block, Teferi.
@@samnottheotherone4363 because destroying it is part of the effect and not part of the cost, you can activate it an infinite amount of times before the first resolves.
I did this combo at my EDH group right before I had to pack up and leave, so I just told everyone they should tell me next week if I ended up winning the game or not and I just left.
My favorite jack card is sand Wurm convergence there is a lot of flyers in my lgs meta so not having them attack me and the free 5/5 each turn is just so sweet
VANISHING is my favorite pet blue enchantment. One blue to cast. 2 blue to activate: enchanted creature phases out. It is a mini repeatable teferi's protection for your commander or another key creature.
I hate this card so much. One of my friends has him as his Commander and you just can't get rid of it. He plays a chaos deck so no-one can do anything good
It's not really jank, but the deck to play Fire Servant in would be Gisela, Blade of Goldnight. I have her built with like three other cards that also have those abilities, and guess what. THEY STACK. With enough artifact ramp and double strike plus a +1 buff, you can one shot with commander damage on turn 5-6
COPs go very well with Bedlam, the Enchantment that makes so creatures can't block. Speaking of which, I love all the janky "Creatures can't block" enchantments. Light Of Day, Magistrate's Veto, Heat Wave. They're color specific but often can be enough to take out one player of the board.
Teferi's Veil is an amazing card that I barely see get played. It gives the ultimate protection for your creatures after attacking with them, you can even board wipe post attack and your guys survive. They will be protected from sorcery speed removals and can just keep on attacking. I play it in my silly Sun Quan deck and it's pretty amazing. And that is without counting the possibility to avoid a "exile at end of turn" clauses from Unearth abilities and the like.
My favorite Jank card is Tectonic Rift, it is 3 and a Red. For a four mana destroy target land, and creatures without flying can't block this turn. It is a really nice finisher for an I think uncommon card. I've used it to win too much, while I've never seen anyone else use it. It is really good finisher for overrun decks.
*Warping Wail* casting cost - 1 instant Choose one - • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless." First and foremost its a janky counterspell but It's a card that has saved me so many times despite how limited it is. It exiles some of the most powerful utility creatures in the game. It can throw down a blocker when you need it but the highlight is the counterspell. Especially if you are in colors that don't do that. It's colorless so it can go in any deck. Do you play an equipment deck and don't have a creature or manland to attach them too at the moment? Did someone just devote 35 mana to a Genesis Wave and the blue player is tapped out? Has someone just flickered Eternal Witness for the eighth time this turn? Well look no further than Warping Wail. I could go on and on about how underplayed this card is and how many situations this card can get you out of but I think you get the point. Play this card. When you come out of left field with a counterspell in colors that don't do that you'll catch everyone in your playgroup off guard.
Killa Watt I'm glad to finally meet another Warping Wail adept. I might add that when I'm building a deck that needs protection from boardwipes, as they mostly are sorceries, it's a perfect fit (doesn't deal with Cyclonic Rift sadly) which is enhanced by its natural versability.
@@eac-ox2ly it is an amazing card. It's one of the top cards I always recommend to people who are looking to fill spots in a deck. You can never go wrong with including it in your build. If you have a deck that isn't playing blue I would include this in it.
Janky card needs to see more play: Fallen Ideal. In decks that want a sac outlet, it becomes fairly obvious to opponents. This one just keeps coming back whenever someone removes it or what it's attached to. And at key times can give commanders evation to get over blockers or sac fodder to pump for lethal. At uncommon and being $0.30 ish depending on retailer it's also very budget
@@OnlineAlbatross seems good there. I run it in my Marchesa the Black Rose and Korvold decks. In Marchesa especially, it makes her a Voltron commander out of nowhere.
For those spell-biased red decks, I'm quite fond of Insult // Injury. Picked up a few, though only play one. Spell based way to double all your damage for this turn. Also makes your damage unpreventable this turn. (Take that, CoP: Red!) Sure the permanent damage doublers are nice. But for a spell based deck like the Intet deck I have Insult in, I frequently resolve it twice in a turn. And then any sources of damage you hit get 4x damage.
So happy you guys are on a budget tip too ... I’ve been so opposed to paying more than 99p for a card since I started making commander decks. I’ve always had a penchant for neglected forgotten things, and the less played, interesting and obscure cards are way cooler in my humble opinion.
My friends and I tried our own budget brews for a channel a couple of years ago. It was super fun, but we had a few issues with coordinating off days and tech setup issues. But every list we played and put together were a total of 10 tix on MtGO or less and we managed to put together some really spicy lists and plays. One of my favorite games was our first one where I put a Tana the Bloodsower list together based around combat tricks. About 35 minutes in I managed to make an enormous play that could have won the game on my following turn. Then it all got wiped out on my next opponent's turn, and I still love rewatching it. I really miss putting those janky brews together, I hope I can convince my friends to do that again. Also, my favorite jank card is probably Mirrorwing Dragon. I try to make it work in almost every list I play with red in it. I like to combo it with cards like Twinflame, Berserk, Ranger's Guile, Rite of Replication, Chandra's Ignition, Valorous Stance, and other cards that are normally one time silver bullets. The dragon also protects itself by returning removal spells back to whoever cast them, so the only way to really beat the dragon is by using it to make your own creatures better. It is super fun to play with and it adds a new element to every game.
I got it in my marchesa politic deck. Haven't gotten to play it yet, but you only play it when your board is set up. When you play monarch you're allready a target anyway so there's allready alot in the deck that discourages attacks
I didn't know they played legacy. How was I to know they played legacy? Who figures a legacy player is going to play jank? Do you know what the odds are on that? I mean, in all the lists I saw of legacy players, competing in tournaments, I never saw one of them playing jank. Why would anyone play Legacy if they played jank? Who leaves a format packed with jank to play a non-janky format? It doesn't make sense... Am I wrong?
I would not consider telepathy "janky" in any scenario. Perfect information for one single mana is absurdly powerful. I'd auto include this card in any deck that has blue in it.
Cruel Entertainment is probably one of my favorite cards. I played it and then it was a 20 minute long logic puzzle on how Player 1 was going to kill Player 2 with his Rakdos Sacrifice Outlets. That then gave us a quote that will go down in history: "7-Mana Kill (Player 2) is a good card."
I love the CoP cards. The Circle of Protection are great additions to Daxos the Returned. Cheap enchantments to pump experience counters and you get the bonus of the damage prevention they provide.
Great video, Mitch!! Thank you for getting to right to the content and condensing the regular announcements, made for a much better hook. Also, this is a great idea for an episode
I love including Naked Singularity in any WUBRG deck I play. It often gets me two or three turns where my opponents can’t do jack because they no longer have mana sources that fit their colour profile.
My favorite Jank is Goblin Wardrums. Originally from Fallen Empires its Masters 25 version reads as follows 2R, Enchantment, all creatures you control have menace. I love playing this in a token deck as it allows more of my tokens to get through and also shows me which tokens need pump spells.
If your playing Gruul, complete the janky combo with Familiar Ground. Then your creatures can't be blocked at all. Familiar Ground is a green enchantment from Weatherlight that says your creatures can't be blocked by more than one creature.
You know a great card somewhat similar to that one that has saved me a ton of times and it is criminally underplayed? *Warping Wail* Choose one - • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless." It exiles some of the most powerful utility creatures in the game. It throws down a counter in colors that have no business countering so nobody will see it coming plus it can make a chump blocker when you desperately need it.
I often put Zur's Weirding into my blue decks just because of the fair symmetrical telepathy and counter magic it provide, I love it and it can get pretty janky but I usually end up getting killed first because of it. Worth it.
Everytime someone has cast Cruel Entertainment in any of my games, both the people have looked at the person who cast the card and totally destroyed them, Every. Single. Time. Lol
In regards to the pheldagriff turn control story, I'm pretty sure the owner of a commander always chooses whether or not to use the command zone replacement effect when their commander goes to the graveyard, regardless of who's controlling their turn
It's governed by Comp Rule 715.5, which basically states a player controlling another player makes all decisions regarding the second's play of the game, as informed by cards or rules. Because 903.9 states that the owner *may* replace the Commander being put somewhere, it is a decision the rules would normally allow the owner to make, so the owner's controller would make it instead.
@The Commander's Quarters Keeper of the Dead there is one of each color. They have amazing abilities for 1 mana plus tap but can only be used if you are behind in a resource, but with multiple opponents, and building your deck to take advantage, it seems you'll always have them online. Keeper of the Dead, seems the most powerful, great in dredge or if you exile your opponent's graveyard. Keeper of the Beasts, you can always make beasts again you sacrifice them for value and to keep your creature count low, combine with Aether Charge for more jank.
You've made a small mistake at 35:00, the math does not check out: the shock would do only 6 damage, because When two or more replacement effects are altering the same event, the affected player or controller of the affected permanent is the one who chooses in what order the replacement effects apply, so it's the player TAKING damage the one that decides, and they will always stack Thorbran last, to take the least damage.
Pretty sure the controller of the cards chooses the order buddy. If one effect is controlled by the active player and the other by someone else,the non active players will happen first
@@apexnova2947 nope. check the throbran Gatherer page, it clearly says "If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torbran’s effect no longer applies.", the same applies to all replacement effects that change your damage dealt
Tranquil Grove and Cruel Entertainment fit so well into the flavor of my Dosan, the Falling Leaf and Rakdos, the Showstopper decks! Thanks for the suggestions!
I was actually working on a lethal vapors deck consisting of indestructible creatures. The best part was another (Possibly jank) card called Suppression Bonds. It not only can enchant lethal vapors (nonland permanent), but it prevents activated abilities (even mana abilities), so that other players can't destroy it without a removal spell.
Unexpected Results is by far my favorite spell to cast in magic. I love the randomness of the card, I actually built a standard deck around it back when it was in standard and it was so much fun to play.
Telepathy highlights the importance of the often forgotten part of Commander and that is information. Having foreknowledge of what people have to play is incredibly powerful. I play it in a couple of decks and it always gets groans around the table when it comes out.
I put it in my "fair" cedh because flash hulk/ad naus/ hermit druid players will spend their resources to deal with me and ultimately lose to each other so now I can be like," Aha! Look You're each other's worst enemies."
My favorite jank card is Mindcrank: 2 mana artifact that reads "Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard."
Eight-and-a-Half-Tails is in my teysa orzhov scion edh deck and he's crazy good when I have the mana. Also he's great for trolling over enthusiastic Torbran players 😉
My favorite jank card is portcullis. I use it in my superfriends deck to control how many creatures are in play. the biggest downside is if somebody is playing an ETB deck, they still get their effects and will get them a second time after they inevitably get their reclamation sage. My favorite thing about it is people will still play their creatures so they can efficiently use their mana, and the more creatures exiled with it, the less anybody wants to destroy it. I had lethal vapors in the same deck, but every game the same person would just immediately skip their turn, which is a lot less fun.
love this channel, typically stick to deck techs but have been watching more topical videos. very nice to see that these guys are genuine seeming guys even with the cameras on
Lethal Vapors is part of my favorite combo ever. Grand Abolisher, Lethal Vapors, and Teferi's Protection. Skip 1000 turns, pass turn, cast the Protection, and you're gone. Unless someone is playing group mill, you win. Eventually.
If your opponent has a Lab Man win or similar, this also won’t work. Or if they have a consistent way to not deck, like anything that replaces the effect “draw a card,” e.g. Underrealm Lich.
My favorite jank card that actually works is Keep Watch, which I was only made aware of it's existence by watching this channel. I dont really build budget decks, so I'd never heard of that card. That card is sic on so many levels. My favorite application for it is Locust God + Coat of Arms on the battlefield, maybe 5 or 6 locusts, then play Keep Watch before damage (ITS A FREAKING INSTANT 😳) and now you have gargantuan creatures out of nowhere. And more than likely you just killed 1 or 2 players. And Mitch I have you to thank, that card is awesome.
For me, the most recent card I find that's powerful and cheap is "Mirror March" along with any enter the battlefield non-token creature can be dangerous if not lethal.
My favorite Jank card is Jester’s Cap usually searching for my opponents win conditions. You can also exile opponents entire library’s with infinite green mana and bouncing Eternal Witness with Temur Sabertooth and targeting the Jester’s Cap out of the graveyard on E Wit’s ETB.
I love pyxis of pandemonium.Forget the 7 mana activation,you get a turn 1 negation to all cheap tutors and it kills any scry or sensei top plan for the future.
My favorite Jank card would probably be Traxos, Scourge of Kroog. Hes such a beefy beatstick, but if you don't have a way to constantly keep him untapped he's worthless. But once you do get an untap engine on him, he basically gets pseudo-vigilance.
I had a 60 that was four fire servants, four guttersnipes, four pyromancers accessions, Koth of the hammer, Chandra ablaze, extraplaner mirror, four valakut, and a ton of burn. I’ve done five instances of 48 damage for one red mana. Thats not including the guttersnipe damage.
This was fantastic! :) You two were very inspireing together. My favourit janky catd that works is Ceta Sanctuary in WUBRG Decks. It is a better Monastry Siege when it comes to card draw. And cards like Trace of Abundance (criminally underplayed too) activate it very quickly! A whole while when you were talking about cards like Head Games or Crule Entertainment you made me think about Emrakul the promisted end. I watched a video by cedhTV on Emrakul and how to use it to turn you opponents Decks into your own wincondition. Head Games comes in very assisting for Emrakul even out of cedh I think and Cruel Entertainment can be a cheap second copy of the eldrazi. Telepathy is a good assist to find Emrakul targets with dangerous hands and Chronomantic Escape can protect you from Emrakuls donated extraturn. I think a janky combo breakerdeck is comeing to my mind. ^^'
Magus of the Library would be my favorite. If it comes out early it can provide insane draw power, especially since a lot of early game ramp cards like Kodama's Reach and Cultivate replace themselves with another card in your hand, and whenever you're not drawing with it, you can still make an extra mana with it
Honestly. I Love how Nervous John is in this episode. Shows the respect and Bright Light Syndrome as I like to call it. Good episode, Love Head Games as a card positively. Really great suggestions and definitely overlooked cards here. They might seem like a wasted spot but definitely worth it. Loving the suggestions and the in depth explanations and what not. Good Stuff Guys. Keep it up.
Chandra's Spitfire is also very nice with a burn deck. It allows you to deal instant and sorcery damage and then swing in with a very large creature on the back end of your turn.
Their intro Mitch! You didn't stress how f#&king awesome their intro is and that you won't get this thing out of your head once you have heard it. Four dudes outta cash and addicted.... QUEST FOR THE JANKLOOORD! QUEST FOR THE JANKLOOORD!!
I already purchased Telepathy for my Urza deck and Aqueous Form for my new Muldrotha INFECT(!) deck. I use to own Tranquil Grove in high school... need to get that again!!! Nice episode guys.
Jank: how about Life and Limb (saprolings and forests are saproling/forest creature/lands). Is it still jank if you pair it with Sporemound (landfall: create a saproling)?
volrath's dungeon, any black deck that draws many cards. you get to use it's discard effect as many times as you want during your turn, as during the next person's turn they will likely destroy it, but well, they already lost their hand.
Reminisce is a sorcery that costs 2 and a blue. Target player shuffles his or her graveyard into their library. At the low price of 10 cents you combine tormods crypt and a one off elixir of immortality (depending on your spell recursion). Only downside is it is a sorcery.
Obviously I am late to the show, but nice work in smooth transitions, keeping the focus on the topic and helping the Jank guy get past his verbal reluctance. (I know there is a better way to pit it, but I just don't know how to articulate it.)
Not sure if it's jank but my favorite underrated card is library of leng. It's a 1 drop artifact that not only gives you no max hand size, but it also allows you to put cards your opponent forced you to discard on top of your library. My playgroup had a Nekuzar deck that loved to wheel people. I whipped this baby out the second time I played with them and the Nekuzar player watched in horror as not only did I replace my discard, but I had 3 more cards in hand. Next time we played everyone had one in their deck
Unexpected Results is a lot of fun in my Yarok deck. It doesn’t always let me cheat out something crazy, but it does enough work to earn its place in the deck.
I've got a Tajic, Legion's Edge Deck that does a lot of group slug things, has a secret commander Skirk Fire Marshall, and runs CoP Red. It's one of the best cards in the deck. I dropping a damage doubler, tapping 10 goblins to Skirk, and paying 2 to prevent 40 damage to me while everyone else scrambles.
Cast Lethal Vapors holding up 3 mana including one white. Put 100,000 triggers of it on the stack. Let them all resolve. Teferi’s Protection. Sit back and watch the game play out. Bonus points if you have 1 or more free counter spells in hand to still interact with the game.
My favorite "jank" card is Lurking Predators 👀 4gg: enchantment. Whenever an opponent casts a spell reveal the top card of your library. If it's a creature put it on the battlefield under your control, otherwise you put it on the top or bottom of your library
As soon as you double damage, burn spells become normal/comparative to a standard 20 life game. But just for anyone else that may stumble across this, note that it is up to the affect player in how they want to apply conflicting replacement effects. In the case of Torbran and damage doubling, they can choose to replace with double damage first and then just add 2 to it, so a shock "only" does 6 for R. A Bolt would do 8.
The Jank Dream Soldevi Adnate on 2 Cathodian on 3 On turn four, you have 4 lands (hopefully), sac Cathodian to Adnate for 3 Black + 3 Colorless. Torment of Hallfire for 8 on turn 4. 24 Damage, 8 discards, or 8 Sacs
Fire Sevant + Torbran actually makes a Shock only deal 6 damage (unless your opponent really wants it to deal 8). The affected player (either the one being dealt damage, or the one controlling the permanent that's being dealt damage) chooses the order in which to apply replacement effects. So they'll always choose to double first, then add 2.
Aqueous Form: if you swing for a couple damage and get the scry once, you've basically gotten your value back. If they nuke the creature, you techinically got 2-4-1'd, but if you scry'd twice with it the card selection basically breaks even.
Group Slug Queen Marchesa is my commander of choice for negating symmetrical affects I play with life gain and circles. And because its a jank homebrew I play with lots of reflect damage too. Comeuppance and Deflecting Palm are my favorites. 😄
One oc my favorite jank cards: One With the Stars. Watch your opponent stare in confused bewilderment as you turn their combat commander into a useless enchantment that they are unprepared to deal with. Oneof my favorite moments was when my friend tried to sacrifice his Kaalia to deal with this, only to realize she was an invalid target.
Soldevi Adnate would work wonderfully in a Athreos, God of Passage deck, just being able to tap and sac for the Athreos trigger and then either be able to just play the creature back out again or use that mana for another creature (either cause someone took the damage or you planned it out that way) would be awesome.
As for me favourite "jank" card it's Aurification (whenever a creature deals damage to you it becomes a wall) no body wants to make any of their creatures walls. It even gives most people serious pause when it's just the two of you left in the game.
I just found how to screw some of my play group over. Thanks!
You are my hero~~~~
This is in my Estrid deck, and does a ton of work!
Aurafication is such a good and random card
Thanks, just remembered I had this card, gonna throw it in my "why can't we be friends" deck.
Circle of protection red, heartless hitesugo and grafted exoskeleton... you’re welcome.
Grafted exoskeleten?
goga schnitzel it gives hitesugo infect, so it gives everyone but you 10 poison in one blow
Nick Cosgrove it would give everyone 20 infect actually lol so even if they change the amount needed, it would still kill.
or melira
Chiky Scares You that’s very true.
“But before that, real quick”
“RAID: SHADOW LEGENDS”
well, I always skip thr first 1:10 of the videos... i wouldn't be surprised if that happens ahhah
Many magic players ask
When are you having Spice 8 Rack on this show?
His powers of goblin-knowing is unmatched!
GreatgoatonFire I need this so bad. An episode dedicated to the lore and story of magic would be epic.
The only issue would be the different sides of the world thing...
@@sonofchlar6144 I'd assume they could tech around that that, video calls are a thing after all.
GreatgoatonFire that’s very true. I want to see it happen so bad.
Goblin Lackey 1 would be a good choice too
I love Quest for the Janklord so much. I know Game Knights is considered the gold standard in EDH gameplay video, but QftJ has a hilariously campy narrative that links the episodes together and gives more meaning than just 4 people at a table. Also the super rad theme song...
ReplayStation theme Song rocks hardcore have Friends ask me for the show when i was humming/singing it
I love Quest for the Janklord but hate Game Knights, because Game Knights seems very scripted
@@jalchi8367 I thought the same thing too until the episode where MTGGamerGirl was invited to play. She was so mana screwed (which I doubt is scripted) and it was one of the hardest ones to watch...
Not only that, but ever since they've been sponsored by WotC, it seems like none of their videos are custom builds, only advertisements.
Which I guess isnt so bad because there are a lot of product releases that they're going to have to preview and play.
By far my favorite jank card is: Dismiss Into Dream. Anytime an opponents creatures becomes the target of any spell spell or ability, that opponent must sacrifice it. Gets past indestructible, turns any effect that targets into a destroy effect and completely shuts down Feather decks, Voltron decks, or any bounce commanders. I always have to cut from my decks because it can be a "feels bad man" card to my playgroup.
its an amazing card!!! great in basically any blue deck tbh.
@@lukedalrymple7677 I was super happy to see him play it on Game Knights Extra Turns
Until your opponent pops out Sigarda
or "Lord of the Unreal"
@@gordonstanley7802 except by the time it becomes an illusion from "DID" the rest of the effect goes off and it needs to be sacrificed before "LOU" illusion lord effects even apply
Everyone sitting in chairs is the best deck
They don't even have to stand up to beat you!
@@pauljimerson8218 lmao
I personally prefer stairs tribal
@@punsman6806 Huzzah, a man of culture who watches Commander vs
The Tribal deck that everyone can’t stand. Literally.
I'm a simple man. I see Jank and I click.
Happy to see you getting more people in on podcasts (or commandercast if you would) to talk about fun cards to have a more fun meta in the playgroup rather than power out win decks. Good start for a new year, Thanks Mitch!
My favorite combo:
Grand Abolisher with Lethal Vapors so no one else can use the ability
Skip infinite turns with Lethal Vapors
Cast Teferi's protection and peace out for eternity.
I love when the canonical outcome happens because someone has infinite library attrition and you come back to someone sitting on their turn 90 board-state.
Welcome to Time Spiral block, Teferi.
Don't you have to destroy it to use it?
@@samnottheotherone4363 because destroying it is part of the effect and not part of the cost, you can activate it an infinite amount of times before the first resolves.
Gaea's blessing and noxius revival is all you need to screw that combo. But i like it a lot.
I did this combo at my EDH group right before I had to pack up and leave, so I just told everyone they should tell me next week if I ended up winning the game or not and I just left.
My favorite jack card is sand Wurm convergence there is a lot of flyers in my lgs meta so not having them attack me and the free 5/5 each turn is just so sweet
Two words for your mono blue decks:
Mystic Decree
scryfall.com/card/me4/53/mystic-decree
Is that really jank, though? It's not an amazing card, but it's also nowhere near the worst.
@@fandomewhisper correct. This is a playable finisher type card. Not jank.
VANISHING is my favorite pet blue enchantment. One blue to cast. 2 blue to activate: enchanted creature phases out.
It is a mini repeatable teferi's protection for your commander or another key creature.
Norin the Wary is the number 1 jank card in Magic's history because he managed to make "trolling" an actual win condition in EDH.
I hate this card so much. One of my friends has him as his Commander and you just can't get rid of it. He plays a chaos deck so no-one can do anything good
I built a Norin-led human tribal deck that triggers off ETB effects, so Norin keeps noping out, coming back, and triggering something.
@Vanory How do you win by trolling?
@@techoutsider5631 Norin's win cons are usually the scramble the board type cards so you hope to steal every1's stuff and win :3
@@vanory1997 I’m sorry…
I have to do this…
YOINK
You and John had the best synergy I’ve seen so far! Every episode is better than the last
It's not really jank, but the deck to play Fire Servant in would be Gisela, Blade of Goldnight. I have her built with like three other cards that also have those abilities, and guess what. THEY STACK. With enough artifact ramp and double strike plus a +1 buff, you can one shot with commander damage on turn 5-6
COPs go very well with Bedlam, the Enchantment that makes so creatures can't block.
Speaking of which, I love all the janky "Creatures can't block" enchantments. Light Of Day, Magistrate's Veto, Heat Wave. They're color specific but often can be enough to take out one player of the board.
Jank is my jam. So much so that I earned the name the bulk wizard
Teferi's Veil is an amazing card that I barely see get played. It gives the ultimate protection for your creatures after attacking with them, you can even board wipe post attack and your guys survive. They will be protected from sorcery speed removals and can just keep on attacking. I play it in my silly Sun Quan deck and it's pretty amazing.
And that is without counting the possibility to avoid a "exile at end of turn" clauses from Unearth abilities and the like.
My favorite Jank card is Tectonic Rift, it is 3 and a Red. For a four mana destroy target land, and creatures without flying can't block this turn. It is a really nice finisher for an I think uncommon card. I've used it to win too much, while I've never seen anyone else use it. It is really good finisher for overrun decks.
*Warping Wail*
casting cost - 1 instant
Choose one -
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."
First and foremost its a janky counterspell but It's a card that has saved me so many times despite how limited it is. It exiles some of the most powerful utility creatures in the game. It can throw down a blocker when you need it but the highlight is the counterspell. Especially if you are in colors that don't do that. It's colorless so it can go in any deck.
Do you play an equipment deck and don't have a creature or manland to attach them too at the moment?
Did someone just devote 35 mana to a Genesis Wave and the blue player is tapped out?
Has someone just flickered Eternal Witness for the eighth time this turn?
Well look no further than Warping Wail. I could go on and on about how underplayed this card is and how many situations this card can get you out of but I think you get the point. Play this card. When you come out of left field with a counterspell in colors that don't do that you'll catch everyone in your playgroup off guard.
Killa Watt I'm glad to finally meet another Warping Wail adept. I might add that when I'm building a deck that needs protection from boardwipes, as they mostly are sorceries, it's a perfect fit (doesn't deal with Cyclonic Rift sadly) which is enhanced by its natural versability.
Damn, what an amazing card. I had never heard of it.
@@eac-ox2ly it is an amazing card. It's one of the top cards I always recommend to people who are looking to fill spots in a deck. You can never go wrong with including it in your build. If you have a deck that isn't playing blue I would include this in it.
I run a Queen marchesa built on having an answer to everything that runs this. The group knows it now, but it still works.
Janky card needs to see more play: Fallen Ideal. In decks that want a sac outlet, it becomes fairly obvious to opponents. This one just keeps coming back whenever someone removes it or what it's attached to. And at key times can give commanders evation to get over blockers or sac fodder to pump for lethal. At uncommon and being $0.30 ish depending on retailer it's also very budget
I run it in my Ertai, The Corrupted deck and it's definitely won me games :)
@@OnlineAlbatross seems good there. I run it in my Marchesa the Black Rose and Korvold decks. In Marchesa especially, it makes her a Voltron commander out of nowhere.
@@frankslim488 good stuff nice to see niche cards being used elsewhere :)
For those spell-biased red decks, I'm quite fond of Insult // Injury. Picked up a few, though only play one. Spell based way to double all your damage for this turn. Also makes your damage unpreventable this turn. (Take that, CoP: Red!) Sure the permanent damage doublers are nice. But for a spell based deck like the Intet deck I have Insult in, I frequently resolve it twice in a turn. And then any sources of damage you hit get 4x damage.
So happy you guys are on a budget tip too ... I’ve been so opposed to paying more than 99p for a card since I started making commander decks. I’ve always had a penchant for neglected forgotten things, and the less played, interesting and obscure cards are way cooler in my humble opinion.
My friends and I tried our own budget brews for a channel a couple of years ago. It was super fun, but we had a few issues with coordinating off days and tech setup issues. But every list we played and put together were a total of 10 tix on MtGO or less and we managed to put together some really spicy lists and plays. One of my favorite games was our first one where I put a Tana the Bloodsower list together based around combat tricks. About 35 minutes in I managed to make an enormous play that could have won the game on my following turn. Then it all got wiped out on my next opponent's turn, and I still love rewatching it. I really miss putting those janky brews together, I hope I can convince my friends to do that again.
Also, my favorite jank card is probably Mirrorwing Dragon. I try to make it work in almost every list I play with red in it. I like to combo it with cards like Twinflame, Berserk, Ranger's Guile, Rite of Replication, Chandra's Ignition, Valorous Stance, and other cards that are normally one time silver bullets. The dragon also protects itself by returning removal spells back to whoever cast them, so the only way to really beat the dragon is by using it to make your own creatures better. It is super fun to play with and it adds a new element to every game.
cruel entertainment: 2 target players choose to kill you first
Bleys Mitchell literally every single time I’ve cast the card the opponents just attacked me. Card seems so cool but it’s a huge disappointment :(
I got it in my marchesa politic deck. Haven't gotten to play it yet, but you only play it when your board is set up. When you play monarch you're allready a target anyway so there's allready alot in the deck that discourages attacks
Also it's just a funny card
Don’t know why but Mitch kinda looks like Jerry Seinfeld
What's the DEAL with janky cards?
I didn't know they played legacy. How was I to know they played legacy? Who figures a legacy player is going to play jank? Do you know what the odds are on that? I mean, in all the lists I saw of legacy players, competing in tournaments, I never saw one of them playing jank. Why would anyone play Legacy if they played jank? Who leaves a format packed with jank to play a non-janky format? It doesn't make sense... Am I wrong?
@@Mundane05 What's the deal with Wayfarer's Bauble?
No he dont
"Not that there's anything wrong with that."
I would not consider telepathy "janky" in any scenario. Perfect information for one single mana is absurdly powerful. I'd auto include this card in any deck that has blue in it.
Played with a dude who consistently got dogpiled playing Telepathy because the table didn't like not knowing what he was up to.
I have this in my Medomai the Ageless deck, just so I can know if it's worth it to play him or if he would be countered/removed right away
I have this in Sen Triplets to figure out who’s worth targeting.
Cruel Entertainment is probably one of my favorite cards. I played it and then it was a 20 minute long logic puzzle on how Player 1 was going to kill Player 2 with his Rakdos Sacrifice Outlets. That then gave us a quote that will go down in history: "7-Mana Kill (Player 2) is a good card."
I love the CoP cards. The Circle of Protection are great additions to Daxos the Returned. Cheap enchantments to pump experience counters and you get the bonus of the damage prevention they provide.
The Rune of Protection cards can also be useful if you're worried about dead cards
Even more underrated are the Rune of Protection: Color cycle which has cycling, and includes artifacts.
Great video, Mitch!!
Thank you for getting to right to the content and condensing the regular announcements, made for a much better hook.
Also, this is a great idea for an episode
I love including Naked Singularity in any WUBRG deck I play. It often gets me two or three turns where my opponents can’t do jack because they no longer have mana sources that fit their colour profile.
My favorite Jank is Goblin Wardrums. Originally from Fallen Empires its Masters 25 version reads as follows 2R, Enchantment, all creatures you control have menace.
I love playing this in a token deck as it allows more of my tokens to get through and also shows me which tokens need pump spells.
If your playing Gruul, complete the janky combo with Familiar Ground. Then your creatures can't be blocked at all.
Familiar Ground is a green enchantment from Weatherlight that says your creatures can't be blocked by more than one creature.
Some of my favorite MTG content creators talking about my favorite MTG subject
Happy new year to the channel.
'Dawn charm' is one of my favorite underplayed cards; I am not sure if it's considered jank, but it's amazing.
You know a great card somewhat similar to that one that has saved me a ton of times and it is criminally underplayed?
*Warping Wail*
Choose one -
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."
It exiles some of the most powerful utility creatures in the game. It throws down a counter in colors that have no business countering so nobody will see it coming plus it can make a chump blocker when you desperately need it.
@@-KillaWatt- Agree, I own a copy of that card as well, amazing value for 2 Mana.
@@raydelmartinez2905 amazing value. One of my personal hidden gem cards. It's one of the first cards I suggest to someone looking for such gems.
Charms are great and dawn charm is one of the best mono color ones.
I love Dawn Charm, I call it my Security Blankie
I often put Zur's Weirding into my blue decks just because of the fair symmetrical telepathy and counter magic it provide, I love it and it can get pretty janky but I usually end up getting killed first because of it. Worth it.
In my opinion, your best podcast episode so far. It was really enjoyable just to listen and I understood everything even as a non nativ speaker.
Very nostalgic for me, Telepathy was in my Sidisi to allow me to plan my moves and Crosis to allow me to dictate what color stayed in the hand.
Everytime someone has cast Cruel Entertainment in any of my games, both the people have looked at the person who cast the card and totally destroyed them, Every. Single. Time. Lol
It is logical.
M: "unfortunately no waiferers
bauble then"
J: "[...] or fortunately"
M: *internaly rages in bauble"
This is my favorite podcast episode of your channel. I absolutely love quest for the janklord. You guys go together like pb&j
In regards to the pheldagriff turn control story, I'm pretty sure the owner of a commander always chooses whether or not to use the command zone replacement effect when their commander goes to the graveyard, regardless of who's controlling their turn
But I might be wrong
It's governed by Comp Rule 715.5, which basically states a player controlling another player makes all decisions regarding the second's play of the game, as informed by cards or rules.
Because 903.9 states that the owner *may* replace the Commander being put somewhere, it is a decision the rules would normally allow the owner to make, so the owner's controller would make it instead.
@The Commander's Quarters Keeper of the Dead there is one of each color. They have amazing abilities for 1 mana plus tap but can only be used if you are behind in a resource, but with multiple opponents, and building your deck to take advantage, it seems you'll always have them online. Keeper of the Dead, seems the most powerful, great in dredge or if you exile your opponent's graveyard. Keeper of the Beasts, you can always make beasts again you sacrifice them for value and to keep your creature count low, combine with Aether Charge for more jank.
My favorite jank but secretly good card is Lifeforce, it's a GG enchantment that lets you counter black spells for GG! So good
Painter's servant to counter everything
or its evil(er) twin, Deathgrip. BB enchantment with "BB: counter target green spell"
You've made a small mistake at 35:00, the math does not check out: the shock would do only 6 damage, because When two or more replacement effects are altering the same event, the affected player or controller of the affected permanent is the one who chooses in what order the replacement effects apply, so it's the player TAKING damage the one that decides, and they will always stack Thorbran last, to take the least damage.
Pretty sure the controller of the cards chooses the order buddy. If one effect is controlled by the active player and the other by someone else,the non active players will happen first
@@apexnova2947 nope. check the throbran Gatherer page, it clearly says "If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torbran’s effect no longer applies.", the same applies to all replacement effects that change your damage dealt
@@altromonte15 only if all the original damage is prevent does this apply. Doubling happens to all the total damage
@@apexnova2947 No. the player taking damage decides if thorbran+2 is applied before or after the doubling.
Tranquil Grove and Cruel Entertainment fit so well into the flavor of my Dosan, the Falling Leaf and Rakdos, the Showstopper decks! Thanks for the suggestions!
I was actually working on a lethal vapors deck consisting of indestructible creatures. The best part was another (Possibly jank) card called Suppression Bonds. It not only can enchant lethal vapors (nonland permanent), but it prevents activated abilities (even mana abilities), so that other players can't destroy it without a removal spell.
Unexpected Results is by far my favorite spell to cast in magic. I love the randomness of the card, I actually built a standard deck around it back when it was in standard and it was so much fun to play.
I love telepathy, I'm so excited to put it into a deck one day
Estrid
Telepathy highlights the importance of the often forgotten part of Commander and that is information. Having foreknowledge of what people have to play is incredibly powerful. I play it in a couple of decks and it always gets groans around the table when it comes out.
I'm considering putting it in a lazav discard deck.
I put it in my "fair" cedh because flash hulk/ad naus/ hermit druid players will spend their resources to deal with me and ultimately lose to each other so now I can be like," Aha! Look You're each other's worst enemies."
Playing telepathy you might want to bring a shovel or margarita glass for the amount of salt that is going to hit the table.
My favorite jank card is Mindcrank: 2 mana artifact that reads "Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard."
Telepathy in sen triplets lets you go grocery shopping before you pick wich hand to borrow each turn
I used to play Daxos of Meletis combined with lantern of insight for similar fun without the stigma attached to sen triplets
Circle of Protection: White in Eight and a Half Tails is crazy good
Eight-and-a-Half-Tails is in my teysa orzhov scion edh deck and he's crazy good when I have the mana. Also he's great for trolling over enthusiastic Torbran players 😉
My favorite jank card is portcullis. I use it in my superfriends deck to control how many creatures are in play. the biggest downside is if somebody is playing an ETB deck, they still get their effects and will get them a second time after they inevitably get their reclamation sage. My favorite thing about it is people will still play their creatures so they can efficiently use their mana, and the more creatures exiled with it, the less anybody wants to destroy it. I had lethal vapors in the same deck, but every game the same person would just immediately skip their turn, which is a lot less fun.
love this channel, typically stick to deck techs but have been watching more topical videos. very nice to see that these guys are genuine seeming guys even with the cameras on
My favorite Jank and grossly underplayed card is Molder Slug. Works really well in most Green decks that do not depend on artifact ramp.
Lethal Vapors is part of my favorite combo ever. Grand Abolisher, Lethal Vapors, and Teferi's Protection. Skip 1000 turns, pass turn, cast the Protection, and you're gone. Unless someone is playing group mill, you win. Eventually.
If your opponent has a Lab Man win or similar, this also won’t work. Or if they have a consistent way to not deck, like anything that replaces the effect “draw a card,” e.g. Underrealm Lich.
@@itslexactually True.
My favorite jank card that actually works is Keep Watch, which I was only made aware of it's existence by watching this channel. I dont really build budget decks, so I'd never heard of that card. That card is sic on so many levels. My favorite application for it is Locust God + Coat of Arms on the battlefield, maybe 5 or 6 locusts, then play Keep Watch before damage (ITS A FREAKING INSTANT 😳) and now you have gargantuan creatures out of nowhere. And more than likely you just killed 1 or 2 players. And Mitch I have you to thank, that card is awesome.
glad you brought back the chill jam after new intro noises.
For me, the most recent card I find that's powerful and cheap is "Mirror March" along with any enter the battlefield non-token creature can be dangerous if not lethal.
My favorite Jank card is Jester’s Cap usually searching for my opponents win conditions. You can also exile opponents entire library’s with infinite green mana and bouncing Eternal Witness with Temur Sabertooth and targeting the Jester’s Cap out of the graveyard on E Wit’s ETB.
that"s a wincon in my Rowan deck :3
Great video, guys. Always love finding out about cards that don't break the bank.
I love pyxis of pandemonium.Forget the 7 mana activation,you get a turn 1 negation to all cheap tutors and it kills any scry or sensei top plan for the future.
My favorite Jank card would probably be Traxos, Scourge of Kroog. Hes such a beefy beatstick, but if you don't have a way to constantly keep him untapped he's worthless. But once you do get an untap engine on him, he basically gets pseudo-vigilance.
I had a 60 that was four fire servants, four guttersnipes, four pyromancers accessions, Koth of the hammer, Chandra ablaze, extraplaner mirror, four valakut, and a ton of burn. I’ve done five instances of 48 damage for one red mana. Thats not including the guttersnipe damage.
Also just to note:
Tranquil Grove + Enchanted Evening
AKA Threaten me, I dare you.
A nev's disk-esque combo that can be done right away, I like it
This was fantastic! :) You two were very inspireing together.
My favourit janky catd that works is Ceta Sanctuary in WUBRG Decks. It is a better Monastry Siege when it comes to card draw. And cards like Trace of Abundance (criminally underplayed too) activate it very quickly!
A whole while when you were talking about cards like Head Games or Crule Entertainment you made me think about Emrakul the promisted end.
I watched a video by cedhTV on Emrakul and how to use it to turn you opponents Decks into your own wincondition. Head Games comes in very assisting for Emrakul even out of cedh I think and Cruel Entertainment can be a cheap second copy of the eldrazi. Telepathy is a good assist to find Emrakul targets with dangerous hands and Chronomantic Escape can protect you from Emrakuls donated extraturn.
I think a janky combo breakerdeck is comeing to my mind. ^^'
Magus of the Library would be my favorite. If it comes out early it can provide insane draw power, especially since a lot of early game ramp cards like Kodama's Reach and Cultivate replace themselves with another card in your hand, and whenever you're not drawing with it, you can still make an extra mana with it
I would like to see more of these discussion vids with the Janklords! Great topic and I appreciate the recommendations!!!
Honestly. I Love how Nervous John is in this episode. Shows the respect and Bright Light Syndrome as I like to call it. Good episode, Love Head Games as a card positively. Really great suggestions and definitely overlooked cards here. They might seem like a wasted spot but definitely worth it. Loving the suggestions and the in depth explanations and what not. Good Stuff Guys. Keep it up.
You can break chronomantic escape. Use effects that give multiple upkeep or something that removes suspend counters so you can use it every turn.
I love how the two of you just represent both ends of the typical spectrum of magic players as a stereotype. :D Awesome content! Keep it up.
How is that? They seem to align on alot
Chandra's Spitfire is also very nice with a burn deck. It allows you to deal instant and sorcery damage and then swing in with a very large creature on the back end of your turn.
Their intro Mitch! You didn't stress how f#&king awesome their intro is and that you won't get this thing out of your head once you have heard it.
Four dudes outta cash and addicted.... QUEST FOR THE JANKLOOORD! QUEST FOR THE JANKLOOORD!!
I already purchased Telepathy for my Urza deck and Aqueous Form for my new Muldrotha INFECT(!) deck. I use to own Tranquil Grove in high school... need to get that again!!! Nice episode guys.
Jank: how about Life and Limb (saprolings and forests are saproling/forest creature/lands).
Is it still jank if you pair it with Sporemound (landfall: create a saproling)?
all creatures get -1/-1 = GG
volrath's dungeon, any black deck that draws many cards. you get to use it's discard effect as many times as you want during your turn, as during the next person's turn they will likely destroy it, but well, they already lost their hand.
Reminisce is a sorcery that costs 2 and a blue. Target player shuffles his or her graveyard into their library. At the low price of 10 cents you combine tormods crypt and a one off elixir of immortality (depending on your spell recursion). Only downside is it is a sorcery.
Obviously I am late to the show, but nice work in smooth transitions, keeping the focus on the topic and helping the Jank guy get past his verbal reluctance. (I know there is a better way to pit it, but I just don't know how to articulate it.)
Back in Khan's standard, I had a deck called Squids On A Boat that was based on T-Cruise and Chasm Skulker. Favorite jank of all time.
Not sure if it's jank but my favorite underrated card is library of leng. It's a 1 drop artifact that not only gives you no max hand size, but it also allows you to put cards your opponent forced you to discard on top of your library. My playgroup had a Nekuzar deck that loved to wheel people. I whipped this baby out the second time I played with them and the Nekuzar player watched in horror as not only did I replace my discard, but I had 3 more cards in hand. Next time we played everyone had one in their deck
I'll never spring my mono-red Chaos deck on anyone. I'll ask and get you to agree before I pull it out. To do otherwise is a dick move.
Unexpected Results is a lot of fun in my Yarok deck. It doesn’t always let me cheat out something crazy, but it does enough work to earn its place in the deck.
Yes! I love Head Games and I've been trying to put it into a deck tbh. Probably Yidris most likely.
I've got a Tajic, Legion's Edge Deck that does a lot of group slug things, has a secret commander Skirk Fire Marshall, and runs CoP Red. It's one of the best cards in the deck. I dropping a damage doubler, tapping 10 goblins to Skirk, and paying 2 to prevent 40 damage to me while everyone else scrambles.
Cast Lethal Vapors holding up 3 mana including one white. Put 100,000 triggers of it on the stack. Let them all resolve. Teferi’s Protection. Sit back and watch the game play out. Bonus points if you have 1 or more free counter spells in hand to still interact with the game.
My favorite "jank" card is Lurking Predators 👀
4gg: enchantment. Whenever an opponent casts a spell reveal the top card of your library. If it's a creature put it on the battlefield under your control, otherwise you put it on the top or bottom of your library
One of my favorite combo I used to play was Lethal Vapor + Pithing Needle...
As soon as you double damage, burn spells become normal/comparative to a standard 20 life game. But just for anyone else that may stumble across this, note that it is up to the affect player in how they want to apply conflicting replacement effects. In the case of Torbran and damage doubling, they can choose to replace with double damage first and then just add 2 to it, so a shock "only" does 6 for R. A Bolt would do 8.
The Jank Dream
Soldevi Adnate on 2
Cathodian on 3
On turn four, you have 4 lands (hopefully), sac Cathodian to Adnate for 3 Black + 3 Colorless.
Torment of Hallfire for 8 on turn 4.
24 Damage, 8 discards, or 8 Sacs
I love chronomantic escape with clockspinning to increase the amount of turns you can't be attacked.
Ive Unexpected Result in my Arixmethes deck, ramped 5 times in a row and last time it brings Lorthos out, it was the best feeling ever
Fire Sevant + Torbran actually makes a Shock only deal 6 damage (unless your opponent really wants it to deal 8).
The affected player (either the one being dealt damage, or the one controlling the permanent that's being dealt damage) chooses the order in which to apply replacement effects. So they'll always choose to double first, then add 2.
Aqueous Form: if you swing for a couple damage and get the scry once, you've basically gotten your value back. If they nuke the creature, you techinically got 2-4-1'd, but if you scry'd twice with it the card selection basically breaks even.
Library of leng. Best jank card when I found it a couple years ago now everyone in my meta runs it
Love that card
I always enjoy finding new and undervalued cards so I loved this video
Group Slug Queen Marchesa is my commander of choice for negating symmetrical affects I play with life gain and circles. And because its a jank homebrew I play with lots of reflect damage too. Comeuppance and Deflecting Palm are my favorites. 😄
One oc my favorite jank cards: One With the Stars. Watch your opponent stare in confused bewilderment as you turn their combat commander into a useless enchantment that they are unprepared to deal with. Oneof my favorite moments was when my friend tried to sacrifice his Kaalia to deal with this, only to realize she was an invalid target.
Seriously, Quest for JL is such a blast. Great production quality and fun commander play - recommend it.
Soldevi Adnate would work wonderfully in a Athreos, God of Passage deck, just being able to tap and sac for the Athreos trigger and then either be able to just play the creature back out again or use that mana for another creature (either cause someone took the damage or you planned it out that way) would be awesome.
A Jank combo with Tranquil Grove is to also play Enchanted Evening and then Heroic intervention. Complete board and you keep everything!