Mods Make the Spidertron BROKEN! - Factorio 1.0 Let’s Play Ep 13

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 346

  • @AustinJohnPlays
    @AustinJohnPlays 4 ปีที่แล้ว +170

    "I think the grid should be bigger"
    wait till Kibitz realizes there's NO LIMIT to the number of spidertrons!
    (PS you can put the remote(s) in the quick bar below and have up to 4 rows in the settings) :)

    • @SG1guru
      @SG1guru 4 ปีที่แล้ว +20

      And in 1.1 you can now link them together so you can have a small spidertron army controlled by a single remote

    • @maelglorious
      @maelglorious 4 ปีที่แล้ว +6

      Arachno'tron'phobia upcoming?

    •  4 ปีที่แล้ว +4

      And… mods. I modded the heck outta mine: superultrafast (and all solar-powered too!) and filled to the gills with personal laser defense. Monster. Real monster. (Oh, and a fat load of shields too, and batteries to power all of this in the night)

  • @juanmendez3290
    @juanmendez3290 3 ปีที่แล้ว +148

    It's a shame there was no more Factorio since this :(, I sure was hoping for an artillery train + spidertron convoy.

    • @arnavkmr3895
      @arnavkmr3895 3 ปีที่แล้ว +10

      Exactly... I don't understand why he stopped making these... He didn't even say that this was the last ep :'(

    • @scp001swanns8
      @scp001swanns8 3 ปีที่แล้ว +4

      I think because he wanted to focus on other series

    • @scp001swanns8
      @scp001swanns8 3 ปีที่แล้ว +7

      @@Mapbim no but yea satisfactory is really boring

    • @jovydaskniuipys3898
      @jovydaskniuipys3898 3 ปีที่แล้ว +2

      Same ...

    • @dikdap
      @dikdap 2 ปีที่แล้ว

      Same

  • @tomb1879
    @tomb1879 3 ปีที่แล้ว +73

    Kibz I'm gonna keep commenting until we get another episode, Mr ploops and plops needs to come back!!!

  • @M_Gargantua
    @M_Gargantua 4 ปีที่แล้ว +95

    Kibs: "Batteries should be recharged by now"
    Also Kibs: mouses over batteries and doesn't stop to see that most of them aren't even at 50%

  • @randomfrequency
    @randomfrequency 4 ปีที่แล้ว +58

    Don't put productivity modules in the miners, put speed modules. Or efficiency modules to reduce pollution.
    The miners already have productivity.
    You'll also find the output is slower with productivity modules without beacons to back it up.
    The max rate calculator is awesome for visualizing this!

    • @Whistler-007
      @Whistler-007 4 ปีที่แล้ว +8

      Just to clarify: Beacons don't accept productivity modules. So you put all the productivity modules in the assembler/research lab/etc, surround it/them with beacons with all the speed modules.

    • @PuddingXXL
      @PuddingXXL 4 ปีที่แล้ว +5

      when using calculators is fun. *FACTORIO*

    • @randomfrequency
      @randomfrequency 4 ปีที่แล้ว

      @@Whistler-007 and also jack up your power grid, since it takes .. what, 2.5x the power?

    • @Whistler-007
      @Whistler-007 4 ปีที่แล้ว +1

      @@randomfrequency For sure, but by this stage expanding power shouldn't be an issue.

    • @walakineessalhi2051
      @walakineessalhi2051 3 ปีที่แล้ว +1

      He dosnt vare about biters or pollution
      He litterly just used them like a test subject

  • @pyromaniacal13
    @pyromaniacal13 4 ปีที่แล้ว +4

    That biter wave that came in from the north flank was absolutely hilarious. Completely out of the blue at the worst possible time.

  • @Cyrikyty
    @Cyrikyty 4 ปีที่แล้ว +7

    10:49 yup, you can do that. As of now, Spidertrons cannot be automatically restocked with items however. That is however intended to be included in a future update to give the Spidertron its own Logistic Interface so it can request items from your network.

  • @Slavicplayer251
    @Slavicplayer251 4 ปีที่แล้ว +97

    i can’t wait for artillery
    GLORY TO THE MOTHERLAND!

    • @SamuSeen
      @SamuSeen 4 ปีที่แล้ว +1

      You mean... THE PAIN TRAIN?

    • @Slavicplayer251
      @Slavicplayer251 4 ปีที่แล้ว +1

      @@SamuSeen agreed!

    • @wiawaysb
      @wiawaysb 3 ปีที่แล้ว +2

      never gonna happen i guess

    • @greyhunter3271
      @greyhunter3271 3 ปีที่แล้ว +1

      @@wiawaysb seems so lol.

  • @yukikochanchan3123
    @yukikochanchan3123 4 ปีที่แล้ว +107

    lets do a play with all Bob's mod when u finish this one, it would be spicy

    • @rjsandford
      @rjsandford 4 ปีที่แล้ว

      yes!!!!

    • @skietsh
      @skietsh 4 ปีที่แล้ว

      Just YES!

    • @TheAnsxerify
      @TheAnsxerify 4 ปีที่แล้ว +7

      nah nah go big or go home BobAngles run

    • @lachskartoffel
      @lachskartoffel 4 ปีที่แล้ว +1

      @@TheAnsxerify thats just the step in the middle
      It goes Vanilla --> AngelBob--> Pyanodon

    • @xxxrossomaticxxx
      @xxxrossomaticxxx 4 ปีที่แล้ว

      @@lachskartoffel where do you put bobs mods on that list? I played it and it really is mega at the end.

  • @Dark_Lord_X1
    @Dark_Lord_X1 3 ปีที่แล้ว +6

    Kibitz where is the video for the Artillery man, or did you get tired of the game haha also loved the videos man, you are funny.

  • @tomb1879
    @tomb1879 3 ปีที่แล้ว +6

    Kibz We need to see artillery, if not for us, then for the spidertron!

  • @EvilCooky
    @EvilCooky 4 ปีที่แล้ว +11

    May I interest you in a few mods, Mr Kibz?
    You want to rain down destruction on these pesky biters?
    try the "Orbital Ion Cannon"!
    The "Insectitronics" mod adds various tiers of spidertrons who have different specialisations as well as different weapons equipped.
    The "Space Extension Mod" gives you additional goals after launching a rocket, so you have something to work towards.
    And finally, if you want to start a new playthrough but want to chnage it up a little, how about "Krastorio 2"? It is basically a complete overhaul of the game.

    • @Havoc78963
      @Havoc78963 4 ปีที่แล้ว +2

      Space Exploration is a great game overhaul as well!

  • @Verrisin
    @Verrisin 3 ปีที่แล้ว +6

    everyone: Just wait, till you get to artillery!
    ImKibitz: ... *_nah, I'm good_*

  • @LordSoldin
    @LordSoldin 4 ปีที่แล้ว +2

    Everyone keeps saying AngelBob. I'll say Space Exploration with Rampant, Armored Biters, Boats, Nuclear Artillery, and the AAI vehicle mods
    Or the Von Neumann scenario. I think he might find that fascinating

    • @Sintakhra
      @Sintakhra 3 ปีที่แล้ว

      Space Exploration with Krastorio

  • @khaledghannoum5908
    @khaledghannoum5908 4 ปีที่แล้ว +14

    I love how this series has become constant war not about the factory

  • @lichguard
    @lichguard ปีที่แล้ว +1

    He just looked up the simplest mod for increasing the spidertrons inventory. Theres a mod that can change the spidertrons inventory and grid sise to be in the hundreds of spaces

  • @alexandrpeterberg390
    @alexandrpeterberg390 3 ปีที่แล้ว +4

    I hope in the next episode you got to war with bitters again. I don't know, I just want to see them eradicated. Now, is there even an edge of this map? If there is, will you eradicate all the bitters in this world. Make this a bitter-free world?

    • @zacklightning3277
      @zacklightning3277 3 ปีที่แล้ว +1

      no factorios map is infinite so there will always be more bitters and resources

    • @alexandrpeterberg390
      @alexandrpeterberg390 3 ปีที่แล้ว +1

      @@zacklightning3277 Oh. I see. I guess it will only have an edge if it is island world.

  • @toastymctoastface7532
    @toastymctoastface7532 4 ปีที่แล้ว +3

    i cannot wait to see his completly obliterate all life forms with artillery

  • @failiuredoofus
    @failiuredoofus 4 ปีที่แล้ว +3

    I once saw someone build artillery forts, then let the artillery provoke the biters into dying on the fort's defenses over and over until the artillery killed all of their sources. I kind of want to see someone use their robots to set up like three or five scattered artillery forts, and get them all firing at once to clear out entire regions without needing to kite against the biters, possibly even without the player being present for part of the extermination.

  • @rtyyyyb
    @rtyyyyb 3 ปีที่แล้ว +1

    Toxopid: finally a worthy opponent
    Mindustry reference

    • @JossOwX
      @JossOwX 2 ปีที่แล้ว

      Oh hell yes

  • @leopucheta150
    @leopucheta150 8 หลายเดือนก่อน +1

    Brother, you should play this but with Space Exploration mod, all the packs, its literrally never ending, after you launch the rocket, you have to go to space and other planets to mine resources you dont have in your homeworld, is the best thing you can do after complating factorio vanilla. Higily recommend.

  • @sawyermccall2370
    @sawyermccall2370 ปีที่แล้ว +2

    Anyone else want him to make a return to the series

  • @supersyber7
    @supersyber7 4 ปีที่แล้ว +34

    Hey kibitz I was wondering, since you're pretty much done in terms of vanilla content. You should try out the Bob's mod series for perhaps a new playthrough. It completely changes the game, adding material levels to practically everything (so a level 1 gun turret is pretty easy to craft and does ok damage but a level 5 turret has a complex crafting recipe but does +100% damage and has more range.) It also allows you to put exosuit style items into vehicles to make them faster/deadlier.
    A couple of mods I would recommend to go with the Bob's series is Madclown01's vanilla nuclear as this makes nuclear a little less OP while also adding thermonuclear warheads which can splode 2x the area of a normal nuke at a much greater range. Vortik's deep drill mod so you don't have to worry about running out of your beginning resources. And also the Lordktor's Space extension mod which just adds an end game goalpost that goes further than the rocket.

    • @thedonger6299
      @thedonger6299 4 ปีที่แล้ว +4

      agreed. optionally krastorio2 also is dooope

    • @kralon6355
      @kralon6355 4 ปีที่แล้ว

      Completely agree

    • @M_Gargantua
      @M_Gargantua 4 ปีที่แล้ว

      Angel-Bobs is a ton of fun, but requires hundreds of hours even if you do a quick start with initial bots (which is recommended)

    • @ImKibitz
      @ImKibitz  4 ปีที่แล้ว +19

      I'll take a look into other mods after this playthrough, gonna keep this one pretty Vanilla+
      ...also omfg there are so many things I want to do differently in a new run 😂

    • @M_Gargantua
      @M_Gargantua 4 ปีที่แล้ว +1

      Different... like say much lower biter levels with no biter expansion, and further apart giant ore patches?

  • @alienbattle5654
    @alienbattle5654 4 ปีที่แล้ว +4

    if you get 10k or 11k shields you can survive a nuke with at least 3 t o4 upgrades
    when you stand in the centre of you to give you an idea of how much damage it does

  • @kunwon1
    @kunwon1 3 ปีที่แล้ว +4

    This series was amazing, thanks for making it

  • @Zweronz
    @Zweronz 4 ปีที่แล้ว +6

    8:39 if he makes 162 more spidertrons I will be SO proud

  • @jonahstillwell5834
    @jonahstillwell5834 4 ปีที่แล้ว +2

    SPIDERTRON EXTENDED. use spidertron extended it adds 3 more spodertrons

  •  4 ปีที่แล้ว +1

    You don't put productivity in miners, you research mining productivity.

  • @Trupen
    @Trupen 4 ปีที่แล้ว +6

    22:14
    Biters: *guess I'll die*

  • @GuiSmith
    @GuiSmith 4 ปีที่แล้ว

    Kibz, you _can_ click outside of any given known point and Spidertrons will go there. They path based on coordinates, not known area, so they can run into lakes and get stuck but if you’re just shooting in the dark they’re still effective at mass destruction.

  • @dowfreak7
    @dowfreak7 3 ปีที่แล้ว +18

    Just don't really know why he stopped these. I get not making it an "infinite series", hell, I only really expected one more episode after this, using an artillery train around the whole base, showcasing where he started, how far he's come etc.
    Instead it's just like "haha, we're gonna do all the science, nah fuck artillery, here's a mod that breaks the game, bye series".
    It doesn't even seem like the views particularly bombed. Just a bit less than the satisfactory stuff, but I guess that's enough to kill the series. Always sad when shit like that becomes really apparent to the viewer, but I guess that's it then.
    Was a fun few hours at least.

  • @OtakusRUs2
    @OtakusRUs2 3 ปีที่แล้ว +3

    Cool, you beat the base game. Now you ready to mod and play the other 90%?

  • @Mooste
    @Mooste 4 ปีที่แล้ว

    Spidertron spidertron, does whatever a spider can.

  • @greyhunter3271
    @greyhunter3271 3 ปีที่แล้ว +3

    Darkstar be a cool mod. And any mod that makes the bugs crazy be dope.

  • @geoffreyburr5378
    @geoffreyburr5378 4 หลายเดือนก่อน +1

    Hey Kibitz, awesome videos. But listen, if you still love factorio, then would you be interested in what is possibly a dlc for the game? The expansion pack is called "Factorio - Space Age"

  • @shapeshiftingpedro
    @shapeshiftingpedro 4 ปีที่แล้ว +2

    The fish is so that you can't truly automate making Spidertrons.

    • @Avetho
      @Avetho 4 ปีที่แล้ว

      Automate them via sending Science Packs into space XD
      Extremely expensive fishes those are lol

    • @ThunderDraws
      @ThunderDraws 4 ปีที่แล้ว

      You can actually automate it though ...

    • @shapeshiftingpedro
      @shapeshiftingpedro 4 ปีที่แล้ว

      @@ThunderDraws You have to collect the fish manually in some way. You can't automate the collection of fish as soon as they appear.

    • @rmidthun
      @rmidthun 4 ปีที่แล้ว +1

      @@shapeshiftingpedro You can send 100 science packs into space and get 100 fish back.

    • @KevsOnTheBus16
      @KevsOnTheBus16 4 ปีที่แล้ว

      @@shapeshiftingpedro hi

  • @johnfaber100
    @johnfaber100 4 ปีที่แล้ว

    Four Spidertrons, with their grid filled with personal laser defenses and max shields, and a couple of batteries for good measure.
    A fifth Spidertron with a roboport and repair packs.
    Guaranteed death to nests of any size.

  • @kriptonitegamer777
    @kriptonitegamer777 4 ปีที่แล้ว

    17:30
    kibs: i made some upgrades for our sider
    me: aww he so DEADLY and cute >:)

  • @quixilvr
    @quixilvr 4 ปีที่แล้ว +1

    Next up: Surround your labs with BEACONS to supercharge your science!

    • @mrShift_0044
      @mrShift_0044 4 ปีที่แล้ว

      no point since the bottleneck is in science production.

  • @kaldeathar3462
    @kaldeathar3462 4 ปีที่แล้ว +1

    if you want something with a farther visual range than your radar, you should get on with making artillery, the shots reveal the map as they fly to their destination

  • @MiCielo0202
    @MiCielo0202 4 ปีที่แล้ว +3

    Kibss please play more!

  • @giannis_kapelakos
    @giannis_kapelakos 3 ปีที่แล้ว +3

    Will kibz make an other harder factorio series? Hmmmmmm?!?

  • @tomb1879
    @tomb1879 3 ปีที่แล้ว +3

    No but really kibz, I MISS THE SPITY BOIS!!

  • @playwithpatch931
    @playwithpatch931 4 ปีที่แล้ว +3

    Imagine beeing a poor small biter just vibing at his house and this guy with his chad spider show up

  • @slothonabike
    @slothonabike 4 ปีที่แล้ว +1

    im late to the party, but man. he should have used the atomic artillery mod. shit is so fun to manually set off

  • @JeremyRichard82
    @JeremyRichard82 4 ปีที่แล้ว +1

    I have been WAY overthinking my Science setup.

  • @acompletelynormalhuman6392
    @acompletelynormalhuman6392 4 ปีที่แล้ว +1

    Though it's a really stupid idea I really love the idea of just instead of using walls just use a thousand spiders and put it in nukes

  • @Balancept
    @Balancept 4 ปีที่แล้ว

    I wonder if Kibitz knows that you can ride the rocket when you launch it - Put a car in the cargo slot, then enter the car as the rocket is launching.

  • @sixtenmagnusson8437
    @sixtenmagnusson8437 4 ปีที่แล้ว +33

    If you launch a rocket with a fish as cargo you get an achievement

    • @EvilCooky
      @EvilCooky 4 ปีที่แล้ว +6

      no, he will not.
      You don't get achievements when playing with mods.

    • @kralon6355
      @kralon6355 4 ปีที่แล้ว +6

      @@EvilCooky you get built in game achievements you dont get steam achievements tho

    • @sixtenmagnusson8437
      @sixtenmagnusson8437 4 ปีที่แล้ว +1

      @@EvilCooky just sayin...

    • @Whistler-007
      @Whistler-007 4 ปีที่แล้ว

      @ImKibitz So there are two sets of achievements: modded and vanilla. Steam only counts vanilla. If you disable all the mods and launch the rocket with a fish you'll get the Steam/Vanilla achievement. Then re-enable the mods. Just think through what you'll lose or break and how to avoid it before disabling mods OR ... save the game, disable the mods, get the achievement then reload the last modded save.

    • @RedRavenRuler
      @RedRavenRuler 4 ปีที่แล้ว +1

      @@Whistler-007 or make a copy of your save file, and sacrifice the duplicate save

  • @Cyrikyty
    @Cyrikyty 4 ปีที่แล้ว

    Fun fact, if you launch a space science pack into space via a rocket, you get back a raw fish. This is a thing because you could have a map setting that has a very limited amount of water, and thus, limited amount of fish. This allows you to make as many spidertrons as you could ever want, regardless of map settings.

  • @ComradeMihndar
    @ComradeMihndar 4 ปีที่แล้ว +1

    Once you finish the video on artillery, you should use the atomic artillery mod to combine your love of nuclear weapons with long range destruction.

  • @nathanmclaughlin3754
    @nathanmclaughlin3754 4 ปีที่แล้ว +1

    Hey you should get the artillery cannon turet they are really good and have a huge atuo range and have an even bigger manual range for you too fire makes it so much easier to get too the new ore location

  • @commandogaming2274
    @commandogaming2274 2 ปีที่แล้ว

    The spidertron he created with the larger grid space is like the gods in the percy jackson books where if you see their true form you just get vaporized

  • @GimbleOnDew
    @GimbleOnDew 4 ปีที่แล้ว

    Spidertron needs a friend

  • @dougpowers
    @dougpowers 2 ปีที่แล้ว

    You talk about how thinking about coding the spidertron makes your brain explode? The irony of it is that I almost guarantee that the spidertron began its existence as a side project for one of the developers seeing if they could code the articulation for the legs. It may have even grown out of the articulation code for the inserters.
    "Check out how I can get these legs to move!"
    "Can they predict and track linear movement smoothly?"
    "Sure!"
    "..."
    "How about we put eight of them on a car and call it Spidertron?"

  • @dankyuji2072
    @dankyuji2072 4 ปีที่แล้ว +6

    Hallo Mr. Kibz,
    Maybe you should try spidertron extended mod.
    Mk3 spidertron and the research for it’s so expensive, that it feels less like cheating. ;)
    And its range is optimal for nukes. ^^

  • @madmanmax120
    @madmanmax120 4 ปีที่แล้ว +1

    There's another popular spidertron mod called Spidertron Extended which adds two more tiers of spidertron. They have a bigger grid and trunk, so that might be something which aligns more with what you want.
    Looking forward to spaghetti train hellfire in the near future :P

  • @TheHumanSkidmark
    @TheHumanSkidmark ปีที่แล้ว

    The real meta is in having all spidertrons set to follow the one you are riding in and then pulling up with the squad

  • @joshthompson8478
    @joshthompson8478 4 ปีที่แล้ว

    Since you're doing modules don't forget beacons can add more modules to things. Such as speed modules to apply to furnaces, or the kovarex enrichment process

  • @ivotakens3441
    @ivotakens3441 4 ปีที่แล้ว +1

    Kibz has the greatest plaaaaaaaaaaaaaaan

  • @iceapx
    @iceapx 4 ปีที่แล้ว +1

    Spidertron Squad Control (Mod):
    Have an army of spiders follow you all kitted out with lasers.
    Spider laser death wall

  • @Paul-wk4gr
    @Paul-wk4gr 4 ปีที่แล้ว +1

    Damn bro really waitin for that next episode to show up

  • @dentjoener
    @dentjoener 4 ปีที่แล้ว +1

    Kibs, Inserter stack size 7 also gives ALL of the inserters 1 extra stack size, including yellow, blue and red :)

  • @PuddingXXL
    @PuddingXXL 4 ปีที่แล้ว +1

    27:17 *SPIDERGOD HAS BECOME MAD WITH POWER!*

  • @fogemming
    @fogemming 3 ปีที่แล้ว +2

    They should add a mod for infinite grid...

  • @goldeneagle256
    @goldeneagle256 4 ปีที่แล้ว +1

    Love your series, funn to watch you stumble around. BTW anyone mention you can eat the fish to get more health in combat?

  • @craftingnerf2593
    @craftingnerf2593 4 ปีที่แล้ว +7

    I've tried coding and the hard part for the spidertron would mainly be just the animations
    keep in mind I was using Unity wich uses C# code and it makes game development a LOT eiser

  • @TheNonplayer
    @TheNonplayer 4 ปีที่แล้ว

    I think the minigun goes Brrrr, but you upped the shooting speed so.... yeah
    and.. spiderbot you put full with shields, while you have the lasers

  • @OscarMikeF150
    @OscarMikeF150 2 ปีที่แล้ว

    Dude. This video was fun and informative. I learned a couple of things and was entertained while doing. You should do more…

  • @firefly2472
    @firefly2472 4 ปีที่แล้ว

    DONT NUKE MY WALLS
    nukes them twice. wel done, well done.

  • @g6qwerty
    @g6qwerty ปีที่แล้ว

    I dind't even know you could stick moduels in the science centers on my first play though, till after I had researched a couple of space science. Wait you can stick them in the minners too....

  • @jaspertell3970
    @jaspertell3970 4 ปีที่แล้ว

    Spidertron MK I, II, III mod, I won't use the large grid but I feel like this mod is the next logical step in vanilla spidertron. MK III is a little OP but its so expensive it feels valid. Also if you keep enough fusion reactors to support legs and lasers you won't slow down when batteries run out. Second also, put some repair modules and bots in spidertrons inventory so you can repair on the fly. Third also, I use a buildatron with tons of roboports (the more you have expands the build zone) and a destructotron for war.

  • @Gekk-rx7nv
    @Gekk-rx7nv 4 ปีที่แล้ว +1

    Could it be.... Spidertron 7000?!

  • @cadedevere6407
    @cadedevere6407 4 ปีที่แล้ว +1

    Hear me out, 3 or more 24x24 grid capable spider bots each with massive speed and power boosts and nukes, preferably all under the same remote.

  • @Elbrasch
    @Elbrasch 4 ปีที่แล้ว +1

    Btw, you can launch a fish into space to get an achievement :)

  • @mysticvoid7x966
    @mysticvoid7x966 4 ปีที่แล้ว

    this Spidertron makes me question what might happen if Kibitz had a army of them

  • @alexmaske9694
    @alexmaske9694 3 ปีที่แล้ว +3

    We need more factory building games with combat.

  • @superflypule4484
    @superflypule4484 4 ปีที่แล้ว +1

    Wish that theres a mod where it makes it so that the sound of the minigun is the classical brrrt. Maybe like the sound from a vulcan

  • @pontuswendt2486
    @pontuswendt2486 3 ปีที่แล้ว

    AMAZINGNES!!! Cool series!!! MORE!!!

  • @sin9one
    @sin9one 4 ปีที่แล้ว

    Thank you Kibitz for making me laugh so much :D :D :D

  • @TheDoctorFromArknights
    @TheDoctorFromArknights 4 ปีที่แล้ว

    All in favor to make Kibz keep the Large Menu, say aye

  • @HamHamDude
    @HamHamDude 4 ปีที่แล้ว +1

    Kibs, wait! Don't delete that mod until you find out what's it's like to control ten at once with ten remotes! preferably, all of them packed with lasers.

  • @JoyWheeler1981
    @JoyWheeler1981 10 หลายเดือนก่อน

    I had forgotten this treasure, @ImKibitz if you like minigun sounds, try Mk-19 sounds. Much more satisfying in my opinion.

  • @coggy4045
    @coggy4045 2 หลายเดือนก่อน

    I love Mr. Poopsandplops.

  • @akujiwar
    @akujiwar 4 ปีที่แล้ว +1

    Headsup on artillery range, going to high can bog down the game completely. Range 6 was game over for me. Regularly 15 fps/ups. (this slows down the entire game, not just the framerate) I dont know why, but i can imagine a few reasons. One being that all the biters you piss off never make it to your base given the huge range, leaving you with thousands of active biters. Another is that with no nearby nests to absorb pollution, the pollution travels much further, triggering attacks from much further away, again leading to more active biters.
    Removed artillery, cleared out a bunch of biters(not nests). Trimmed base and massive solarfields, but still struggling with fps. Had 60 fps before that upgrade.

    • @mrShift_0044
      @mrShift_0044 4 ปีที่แล้ว +1

      yup, that's pretty much the reason. Biters search range is exceed by *manual* artillery range. there is console command to kill all biters and biters and nests, as much as disabling the, entierly for megabases. Watch Nilaus's guide about UPS/FPS savings.

  • @TheConjurersTower
    @TheConjurersTower 4 ปีที่แล้ว

    18:40 You think the spiders running is OP but that's how Fishing Spiders move in real life...

  • @p75369
    @p75369 4 ปีที่แล้ว

    For productivity modules, go top to bottom, start and the end of the production chain then work back to the begining. Rockets and science first. Gears and copper wire last. Productivity modules are wasted in miners though as they are dwarfed by the productivity you get on them through research.

  • @baronofluck2163
    @baronofluck2163 2 ปีที่แล้ว

    Just wait until he discovers the overhaul mods

  • @phantomphalcon7320
    @phantomphalcon7320 4 ปีที่แล้ว

    it uses a fish as protection. a good luck charm

  • @Tepic6
    @Tepic6 4 ปีที่แล้ว

    Can’t wait till he figures out you can get fish from rocket launches

  • @matuphon
    @matuphon 4 ปีที่แล้ว

    Factorio, pain is learning.

  • @Avetho
    @Avetho 4 ปีที่แล้ว

    If you want a crazy Spidertron mod, try the Broodmother, it spawns a bunch of baby Spidertron clones, basically, and each has non-removable copies of the Broodmother's equipment grid, and they take ammo from the Broodmother's trunk.
    Edit: Ah, and there are a couple Spidertron Tiers types of mods, one literally named as such. And there's an early game Spidertron mod that adds very specialized but not very strong Spidertrons as well as very specialized stronger and far more expensive models designed for specific tasks like building or anti-biter assault operations.

  • @Bobucles
    @Bobucles 4 ปีที่แล้ว +1

    Load up your avatar armor with laser defense, and drop a disco storm from inside the spode.

  • @jackpeep2495
    @jackpeep2495 3 ปีที่แล้ว +3

    can you play more Factorio

  • @ararechair9336
    @ararechair9336 4 ปีที่แล้ว

    There is a mod called tarantula which and a nuclear reactor on the bottom it has a bigger grid size and the reactor handles the power but the traidof is that it is slower

  • @muhammadfarhan5474
    @muhammadfarhan5474 2 ปีที่แล้ว +1

    please continue the series

  • @ryudomesayonara5806
    @ryudomesayonara5806 4 ปีที่แล้ว

    Fricking called it. I fricking called it.

  • @tadforever0
    @tadforever0 4 ปีที่แล้ว

    spidertron is inspired by spiderbot from FortressCraft Evolved. just a random tidbit for you :D

  • @AssaultWolf
    @AssaultWolf 4 ปีที่แล้ว

    I was thinking that the minigun should sound like the main gun of a A-10 Thunderbolt II jet.

    • @braastos
      @braastos 4 ปีที่แล้ว

      It would be posible if i knew how to Implement something like that. I tried it, but was not able to figure a way out to implement this in a way it sounds cool.

  • @bbjornsson
    @bbjornsson 4 ปีที่แล้ว

    Hands up if you saw the nuke coming as soon as Kibz parked the spider next to the wall