Indie Game Devlog #4 - I'm stuck

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 83

  • @VyvyanTheGreat
    @VyvyanTheGreat 2 ปีที่แล้ว +10

    Your videos are super relatable. Having quick sprints of work and then just… nothing for weeks. And the stress that brings when you feel lazy or like you’re not doing what you should be. Glad you’re coming out on the other side! Much love, Kev.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Glad to hear I'm not alone in this!

  • @OkOkOkIMightKnowYou
    @OkOkOkIMightKnowYou 2 ปีที่แล้ว +4

    Game’s graphics look incredible, the art is on a whole other level

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Hey thank you! That means a lot, art is my biggest insecurity so this is amazing!

  • @KoniWorx
    @KoniWorx 2 ปีที่แล้ว +1

    Holy fucking shit the production value of this hahaha

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Start is like a documentary, very home-made though but still :D

  • @whatiwant5505
    @whatiwant5505 ปีที่แล้ว +1

    I do understand your troubles with motivation, and it is rather brave of you to make drastic changes to your living situation for the better and still staying strong.
    My idea for a character is a mole who molds clay to move around and sculpt the clay around them.
    I’m going to share this game to my friends. What you are doing gets a big thumbs up from me. 👍

  • @tommallama9663
    @tommallama9663 2 ปีที่แล้ว +2

    Amazing that you were able to get out of that rut with a friend who helps inspire you!
    You both are amazing and I'm so excited for this game's full release.
    It's going to be great; cheers!!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Really appreciate it Tomma! Yeah my friend really took PaperKlay to a new level :D

  • @RobLang
    @RobLang 2 ปีที่แล้ว

    I'm glad you got unstuck and hurray for that concept art for doing so. Thank you for sharing your experience. From past experience, I've found that motivation from an external source (in this case the environment art) is good for a boost but doesn't last forever. Great for a sprint but not a marathon. To get that day-to-day tempo of motivation requires building habits than come from a change in lifestyle, which I think you're doing too. I hope that change gives you the space to find your pace because if you were at the brink of burnout just before the art arrived, that boost isn't going to last long and you're more vulnerable to burnout now. Said with respect and kindness, best of luck!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      You're 100% right, I've started working out and changing my diet in order to be healthier. Taking time to hang out with friends so my life isn't gamedev and sleep. Thanks Rob!

  • @Octamer
    @Octamer 2 ปีที่แล้ว +1

    Got this crazy idea of a gnome with a purple and pink hat that want you find in odd places! Maybe he's made out of paper, and unlike all the other characters he's 2D so he's harder to find from certain angles 😉

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      haha that's funny! There should be someone that hides around in different places. Love it!

  • @CupOhJoe
    @CupOhJoe 2 ปีที่แล้ว +1

    Big awesome things take time brother! Seeing PaperKlay from the sidelines there has been SO much growth, I know it's hard to see since you're always in it. But, hope the break away helped and excited to see the next steps forward for you and the game!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Very true Joe! Yeah in a way I think it helped me understand what the game should be instead of just going in that direction it was going.

  • @chickensodagames
    @chickensodagames 2 ปีที่แล้ว

    It's very relatable to get stuck by losing motivation. In these weeks I produce some dance music and come back with a fresh mind.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      That sounds like a nice thing! :)

  • @wicgamesdev
    @wicgamesdev 2 ปีที่แล้ว

    first step is to aknowledging the struggle, analysing it, keep up the passion bro

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      That's so true, thanks a lot man!

  • @Skyfecta
    @Skyfecta 2 ปีที่แล้ว

    I know the feeling. I ended up doing nothing for 6 months, which sucks. I like to call it my dev block - since it's basically a writer's block for game developers. I personally have three different types of productive projects - TH-cam videos, writing a book and game dev. If I ever feel burned out by one, I try to focus on a different one. This doesn't work for everyone, but it works for me, so I thought I'd share it.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Oh wow, yeah dev block is a good term! I tend to have multiple projects that I jump between and that's what I did in this case. But I should start some other hobby that I can jump to if needed :)

  • @MaxHealthStudios
    @MaxHealthStudios 2 ปีที่แล้ว +1

    You know those books we had as kids where figures would stand up as you turn a page? Something to think about, could be traps that pop up or something

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      ooh that's actually a plan I have :D Popup Forest!

  • @Ringocos
    @Ringocos 2 ปีที่แล้ว +1

    A cat made out of yarn and maybe it has a ball of yarn stuck to it and keeps playing with it. That would be cool imo

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Oh I love that idea! Sounds like a fun character.

  • @GamesBySaul
    @GamesBySaul 2 ปีที่แล้ว

    Great devlog mate! Think you spoke about this difficult topic of overworking / feeling burnout quite well. Interested to see what happens next!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Thank you Saul, can't wait to make more progress on the game :)

  • @AryaMewadaMusic
    @AryaMewadaMusic 2 ปีที่แล้ว +1

    Hey, i Hope you are doing well, I'm Arya and i have subscibed you since your last video, i have very good expectation with your game, i just want to say don't keep it in middle, if you have started it then finish it, i am very interested in this game and i will buy it when it finally drops, and i know you can do it , can't wait for your next devlog!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Hello Arya, thank you so much for the encouragement! I can 100% confirm that I will finish PaperKlay :) It has changed everything for me and I have big hopes for it!

  • @R1GBYdev
    @R1GBYdev 2 ปีที่แล้ว

    it’s totally ok to get burnt out, take a break and come back, it will all come together dude!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Thanks man! I feel like I'm currently getting back into it :)

  • @Ch0rr1s
    @Ch0rr1s 2 ปีที่แล้ว

    First things first. WOW - this looks so adorable and nice. if you didnt say so, i would NEVER believe this is a one man project.
    Second things second. Man, i saw the video of your earthship and you are or were kinda living my dream. Not a big fan of people and an earthship in the forest is something i've been dreaming of. Selfsustaining and self-employed / working remotly. thanks for showing this perspective! And whatever is troubling you driving you back into a city - you'll manage. Humans are fantasticly adapted to manage things.
    About the NPC idea - you're a chicken, you have enemies around hurting you, so, some kind of vendor - maybe a scarecrow? - selling you corn for a few of those button-things to replenish your health may be an interesting thought for bigger or harder levels. :)

  • @williamtpenningtonart
    @williamtpenningtonart ปีที่แล้ว

    Character Idea - A piece of clay made up of scraps of left over clay. It can portray any character in the game that it has seen by morphing into them in order to deceive you.
    Anyway I really like the progress you've made. I'm a motion designer whos been learning C# for Unity. So you are a big inspiration. Dont worry about being stuck. It happens to us all. I can really relate with many of my personal projects.

    • @WhyKev
      @WhyKev  ปีที่แล้ว +1

      I like that idea! Will see what technical solutions I could make with that one :D
      Very kind William, hope it goes well with your progress! Being stuck comes and goes, it's just hard when you're there.

  • @milandelaet6380
    @milandelaet6380 2 ปีที่แล้ว

    Welcome back to Malmo! Think it's even braver to realize what you needed is to go back to the city then to take the leap to go live in the woods. While it takes a lot of courage to take that step to move out at first, being honest to yourself and what you need is even harder. So lots of respect for that and good luck with the new demo

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Thank you so much :) I told myself that I didn't want to sit there in 10 years and regret not trying this lifestyle. So I'm glad I tried.

  • @niuage
    @niuage 2 ปีที่แล้ว

    I tried your demo the other day and it's pretty sweet already, gl for the next step!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Thanks for taking your time to play it! :)

  • @JefryU
    @JefryU 2 ปีที่แล้ว

    Imma check out the demo! I’m rooting for you bro!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Please do, I hope you have fun Jefry! :D

  • @AlAtOMI
    @AlAtOMI 2 ปีที่แล้ว +1

    Sometimes stepping back and destroying is a good thing. It's helps tho have good contacted that cash give a new perspective.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      100% it's been a game changer for me

  • @alangregoryvitek
    @alangregoryvitek 2 ปีที่แล้ว

    I hope you are feeling better Kev! Sounds like you’re making some good decisions for your health and well-being

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Thanks Alan, yeah it's better now. I kinda waited until I was feeling better to make this video. But for those that followed I wanted to make sure the timeline was adding up so wasn't all of a sudden back in the city without addressing it :)

  • @Reditect
    @Reditect 2 ปีที่แล้ว

    The origami NPC thing sounds like a great idea. I feel you, at least I think so. I've been making a 3D platformer called PB & Jay for over 2 years now off and on. I recently decided to scrap all the worlds as stuff because, get this, there wasn't much platforming in the "3D platformer". I know right! Weird that I see that now after getting some feedback, but yeah. I feel like sharing your work with the internet is a boost for sure, but sharing with people in person is the real booster, at least for me. As for burnout, you got to set a schedule and do other things with your time I've found. I've got school and stuff so I keep busy mostly, but you need time to chill every now and then. :)

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Hehe yeah I felt that feedback as well where the demo could've had more platforms for.. jumping you know?! :D Yeah I've got a schedule now which feels better

  • @SorceressGamelab
    @SorceressGamelab 2 ปีที่แล้ว

    I love your devlogs. Your game is great and I hope you feel better soon to work on it! Nothing wrong with taking a break. We all need it sometimes💜💙 if you don't have a bunny in your game yet, every cute game needs a bunny! In mario 3D world you have to actually catch it to receive a green star😊

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Thank you so much for that! Yeah breaks are important! Oh I really should have something that you chase! :)

  • @coreysonofander
    @coreysonofander 2 ปีที่แล้ว

    That camera movement in your game is spectacular!

  • @GrahamOfLegend
    @GrahamOfLegend 2 ปีที่แล้ว

    Whoa, you lived in the woods? That's so fascinating!
    Also, dat concept art!!!!! 😍😍😍😍😍😍

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      haha I sure did :D

  • @SLASHERHEATH
    @SLASHERHEATH 2 ปีที่แล้ว

    I'd suggest maybe having some of red thread for character creation so that they feel organic as opposed to random. Perhaps take inspiration from the farm as we follow a chicken, and don't just stop at the animals, a Scarecrow or a watering can called Leaky could work

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      That's a great idea! Will keep that in mind!

  • @FedorDuhrmann
    @FedorDuhrmann 2 ปีที่แล้ว

    I was going to ask how you will manage a house in the woods, solar-powered in the Scandinavian winter without much sun. Best of luck with the transition and take one thing at a time!
    Clay and paper characters got me thinking of reversing the presentation. Having a living clay cup made of paper and a talking paper plane made of clay. It could be funny, as the cup could not hold any liquid without it running through the paper and the paper plane could not fly since it is too heavy. But it won't work if you would rather have actual living creatures and not things.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      haha that's quite funny! I've thought of having a piece of paper as an NPC.. just lying flat on the ground :D

  • @MrEliptik
    @MrEliptik 2 ปีที่แล้ว

    Making games solo is hard! I was close to quitting working on my game more than once. Your game looks good though, keep it up!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Thank you so much! Glad to see your game is close to release! :)

  • @jasperdiscovers
    @jasperdiscovers 2 ปีที่แล้ว

    I just hope you're okay bro! ❤

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      I am now, had to wait to make this video until I felt better ❤

  • @humbyjumbyjoe9
    @humbyjumbyjoe9 2 ปีที่แล้ว +1

    Its okey to not work on a project for a while

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Yeah that's true! Felt like a small break to me.

  • @milankiele2304
    @milankiele2304 2 ปีที่แล้ว

    Same here xD working in a team helps :)

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Yeah at least bounce ideas with someone can really help

  • @Nasoreeno
    @Nasoreeno 2 ปีที่แล้ว

    You got this.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Thanks for the support!

  • @typicaltoronto
    @typicaltoronto ปีที่แล้ว

    Hello, looking great. Have a question do you model your game assets by yourself or do you get them from asset store. I myself am working on a game. Good luck))

    • @WhyKev
      @WhyKev  ปีที่แล้ว +1

      Hello, thank you! Yeah I make them myself :) I'm using Blender

    • @typicaltoronto
      @typicaltoronto ปีที่แล้ว

      I’m using blender as well. Your main character animation you do in blender and then import into Unity for coding the movement? Good job on the player controller. I’m guessing your grass is procedural?

    • @WhyKev
      @WhyKev  ปีที่แล้ว +1

      @@typicaltoronto Yeah it's animated in Blender. No everything is hand placed so far :)

    • @typicaltoronto
      @typicaltoronto ปีที่แล้ว

      @@WhyKev OMG, all blades of grass are individually modeled and placed? That’s insane. That’s so time consuming. Great job))

    • @typicaltoronto
      @typicaltoronto ปีที่แล้ว +1

      @@WhyKev I have no experience with game dev. So I’m starting from scratch, you have a lot more progress than I do after three months of work. I only got basic movement and a few game assets modeled))

  • @patrikantonescu4509
    @patrikantonescu4509 2 ปีที่แล้ว

  • @error17_
    @error17_ 2 ปีที่แล้ว

    Add hens, that you feed

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      That's a great idea!

  • @ruky61
    @ruky61 ปีที่แล้ว

    New devlog when?

    • @WhyKev
      @WhyKev  ปีที่แล้ว

      I have it somewhat written but been going through some life changes. Going to make it first half of January to explain what's been going on :)

  • @BadTunes.
    @BadTunes. 2 ปีที่แล้ว +2

    First. Lol btw great devlog,😆

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      haha Indeed! I will try to remember this for a long time :D Thank you!

  • @Abiiel
    @Abiiel ปีที่แล้ว

    .

  • @RathXV
    @RathXV ปีที่แล้ว

    "For God so loved the world, that He gave His only begotten Son, that whosoever believeth in Him should not perish, but have everlasting life." John 3:16