Environment Design & Inspiration | Devlog

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 343

  • @neill6585
    @neill6585 2 ปีที่แล้ว +552

    There is something very charming about low poly, low resolution art styles. I've thought about it seriously for a while now and what I think is going on isn't nostalgia, it is the participation of the brain in the imagining of the world. In modern games there is nothing left to the imagination in terms of scope or scale in the graphics, its either there or it isn't. But your trees have leaves, even though none can distinctly be seen. The forest is dense, dark, and full of mystery as to its size, even though it's a single plane with a texture. The engagement of the brain in imagining the world is more satisfying that simply showing all of it. For when we clearly see all of it, most often, we are disappointed.

    • @Legend64Project
      @Legend64Project  2 ปีที่แล้ว +78

      Absolutely agree. I’ve felt the exact same way for ages.

    • @DevUndead
      @DevUndead 2 ปีที่แล้ว +15

      I agree with you there. I would add that the game design also makes a lot of difference. Why a Legend of Zelda is so good is because you know there's nothing like it. In real life, there are no zora, gorons or fairies. It's fun to explore such worlds, because you don't know what's waiting for you behind the next hill. In modern (AA-AAA) video games, there is too much orientation to existing facts. Except for robots, a few more exotic weapons and movement, they don't dare to do too much. The game has to be suitable for the masses and there they only look at graphics and everything has to be simple, therefore leaning on the real world. Also, the world is becoming more and more irrelevant, as you run from one marker to the next without exploring, as it has no advantages. The "old" gameplay can work equally well in modern video games like Subnautica, Breath of the Wild, Raft, Portal 2, ...

    • @Karyonic
      @Karyonic 2 ปีที่แล้ว +14

      It could also be similar to how the brain remembers things, if you don't have photographic memory, your brain uses your memory of an amalgamation of a thing to recognise a future one of those things you encountered in the past, and this art style with low res/low poly might be how our brains compress information to be able to quickly recognise things. I think it's kind of like how we can interpret sentences of words with jumbled letter order with little effort, as long as the first and last letter of each word are correct, part of our brains has this compressed information that we access to recognise things faster, and this art style directly accesses it along with enabling our imagination to fill in the blanks from our past experiences.

    • @phantomarchive
      @phantomarchive 2 ปีที่แล้ว +3

      Agreed 1000%

    • @trumtrum5136
      @trumtrum5136 2 ปีที่แล้ว +2

      I agree

  • @jjrubes1880
    @jjrubes1880 2 ปีที่แล้ว +54

    About the kisaragi station thing, I found an archived version of the original 2ch thread and found the line (my Japanese isn't that great either so I had to use the English as reference). Here is the line:
    鬼って書いて、きさらぎって読めるのね。。。
    The 2 things of note are the kanji is 鬼 (oni) which is more of a japanese style devil, and the station is referred to as きさらぎ, which is hiragana (a phonetic spelling), not as 如月. I would write it in the hiragana if you want to write it in japanese, but if you wanted to use the kanji I would suggest making sure to have the hiragana as well, either as ruby text or just an alternate spelling. Because, as you noted, it's not a normal reading for 鬼.

  • @jackhearts9827
    @jackhearts9827 ปีที่แล้ว +35

    I love how much effort you put into these devlogs, hearing about all the little details and decisions behind seemingly simple parts of the game is fascinating.

  • @YahyaDanboos
    @YahyaDanboos 2 ปีที่แล้ว +47

    Love how the ground grass texture and the tree wall texture blend together at their contact points 😁

  • @carlos_7x
    @carlos_7x 2 ปีที่แล้ว +43

    I'm having a bad day at work, and then this video drops in. This is energy to me, thank you :)

  • @G7ue
    @G7ue 2 ปีที่แล้ว +18

    I've always wanted to make my own game, but asset creation and coding always seemed so overwhelming. My interests and experience lay in level design, and world building. This was actually quite inspiring, as it shows even very basic geometry and textures can make a very compelling environments.

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz 2 ปีที่แล้ว +45

    I love the sound of your inspirations for this game. Seems like it's really gonna bring that mysterious atmosphere that some of the best N64 games have.

  • @jamesderaja
    @jamesderaja 2 ปีที่แล้ว +18

    I never expected the final result to be that amazingly. You really are an expert when it comes to environment design.

  • @Loganator4551
    @Loganator4551 2 ปีที่แล้ว +12

    10:53 made me laugh so hard. Really funny and also a good representation of how stuff like making textures goes. Respect for this video.

    • @thejakery
      @thejakery 11 หลายเดือนก่อน +1

      I almost never actually laugh out loud when watching videos alone, but that made me burst out laughing. Fantastic timing

  • @game-enjoyer13
    @game-enjoyer13 2 ปีที่แล้ว +14

    Been following this project for a while now. And every updates inspires me every time. Keep it up, my good man

  • @ssddsameshtdifferentdragon6188
    @ssddsameshtdifferentdragon6188 2 ปีที่แล้ว +4

    You brought back good memories and made me laugh. "I hate it." Subscribed.

  • @Holdsworthands
    @Holdsworthands 2 ปีที่แล้ว +3

    thanks for sharing i enjoyed every second of the video, i love this project, your voice is so relaxing too :D

  • @BearlyRegal
    @BearlyRegal 2 ปีที่แล้ว +1

    BLESS THE ALGORITHIM! Fellow low-poly nerd here - this vid/channel is great! Though, right at the beginning when you said you couldn't talk about your current professional project, the clip of Banjo Kazooie got me very giddy very quickly. That gem deserves a remake. GUH-HUH!

  • @gogurtbogurt
    @gogurtbogurt 2 ปีที่แล้ว +6

    I think this is one of the few games that properly emulates that n64 ocarina of time and banjo kazooie style

  • @eszesfilms1651
    @eszesfilms1651 2 ปีที่แล้ว +2

    I like when a game would like to looks like a game and not reality. Good job.

  • @turbo6223
    @turbo6223 2 ปีที่แล้ว +4

    I love the ideas you come up with, I really believe if you make a full length game it will gain lots of traction I don't think I've seen anyone make their own fully fledged N64 game before.

  • @lifeartstudios6207
    @lifeartstudios6207 2 ปีที่แล้ว +4

    repost from patreon:
    Looking sick my dude! Always excited to see you pop up in my notifications.
    I'd love to see more texture "tuts". I've been struggling to mimic the n64 texture look. I like the slightly enhanced definition from the 3ds versions due to the actual screen resolutions allowing for more pixel density. Also, because VR let's you can stick your face really close...

  • @AllExistence
    @AllExistence ปีที่แล้ว +2

    You can use "walking (or was it flying?) mode"in blender to explore the model as a character ("tab button", I think, turn on gravity) it's just like in game engine, two meter high and has collision.
    It's because Blender used to have a game engine once.

    • @Legend64Project
      @Legend64Project  ปีที่แล้ว +1

      Thank you. I appreciate the insightful comments :)

  • @kyleboynton2748
    @kyleboynton2748 2 ปีที่แล้ว +3

    So just want to say, Horizon Forbidden West is MF beautiful! And knowing you had a part in that, just...chef's kiss

  • @lemonke8132
    @lemonke8132 2 ปีที่แล้ว +5

    Really amazing stuff! I love seeing how you approach the environment as a professional artist

  • @MrCheeze
    @MrCheeze 2 ปีที่แล้ว +6

    Always love to see an update on this project, and interesting to see you branch out into a somewhat different type of video. The real-world arch definitely has a strong game-like feel to it, I'm not surprised you took inspiration from it.

  • @sidsthesid
    @sidsthesid 4 หลายเดือนก่อน +1

    I’m a 2D background artist for animation, but I’ve been very interested in getting into more 3D art and I just love your passion and skills for your project. It’s so inspiring, you make me want to create something of my own! So happy to follow along your journey, I’m having so much fun seeing the process!

  • @PixelPicklez
    @PixelPicklez 6 หลายเดือนก่อน +1

    i would appreciate, if you would make a discord server for your community!
    as a game developer myself i think that a discord server, with community suggestions could maybe relieve you of some stress!

  • @lanefaulhaber875
    @lanefaulhaber875 ปีที่แล้ว +1

    Thank you so much for your videos on Legend 64! I am 25 years old and have only a minor in computer programming, but I am trying to learn how to make my own game for the first time as well! And videos like yours are super helpful and inspiring.

  • @twomur_
    @twomur_ 2 ปีที่แล้ว +6

    when you layered the moss over the stone wall then started drawing it in it was so satisfying

  • @ZephaniahNoah
    @ZephaniahNoah 2 ปีที่แล้ว +2

    10:50 so relatable xD
    Too many times have I put a lot of time and effort into something just to scrap it.

  • @Mireneye
    @Mireneye ปีที่แล้ว +1

    Hey Legend 64! I hope you are doing well! Really looking forward to the next video whenever it comes out.
    Cheers!

  • @TheGimGamer
    @TheGimGamer 2 ปีที่แล้ว +4

    Awesome video as always! Great to see your creative proses when making such cool areas! Also you totally capture the N64 vibe it's insane

  • @issacdotson9204
    @issacdotson9204 2 ปีที่แล้ว +2

    after browsing through so many channels. Yours is by far the best. The explaining thod is so great and detailed even complex stuff is

  • @gabbygums5193
    @gabbygums5193 ปีที่แล้ว +1

    More info about the story about Kisaragi Station, from my fav japan scary stories channel: th-cam.com/video/H8H97SaGsLY/w-d-xo.html

  • @richwetpasta
    @richwetpasta 2 ปีที่แล้ว +1

    Hey i see youre using photoshop, I'm going to suggest using the "save for web" legacy tools present in it still, and set it to png-8. this will convert it to an 8bit png much akin to a lot of the png files created at the time. you can also play around with pallettes and other factors to create a look very reminiscent of the way they'd compress textures for n64 carts.

  • @jooch_exe
    @jooch_exe ปีที่แล้ว +1

    This has criminally low views. I haven't seen someone this passionate and romantic about environments in a long time. With a lot of games going open world these days, details get lost and games ultimately end up feeling generic and uninspiring. Hope this makes it to alpha stage!

  • @SkemeKOS
    @SkemeKOS ปีที่แล้ว +1

    The visual style is perfect.

  • @yveltalsea
    @yveltalsea 2 ปีที่แล้ว +2

    So glad this video got pushed by the algorithm, your attention to detail is AMAZINg

  • @SamsTheBams
    @SamsTheBams 11 หลายเดือนก่อน +1

    I would love an addon for unreal engine that adds silly noises when you scale, rotate, resize etc. 😆

  • @erichbauer3991
    @erichbauer3991 2 ปีที่แล้ว +2

    it's always interesting to see how you deal with the limitations of this artstyle, especially seeing the process of the arch texture was pretty fun. The only critique I have is that using unreals atmospheric fog might be a bit too high tech but that's pretty much just a nitpick.

  • @sealsharp
    @sealsharp ปีที่แล้ว +3

    I love how every era of technical compromise has become a style.

  • @SnowyFoxFox
    @SnowyFoxFox 2 ปีที่แล้ว +1

    What a lovely project! Subscribed.

  • @handle.setUsername
    @handle.setUsername ปีที่แล้ว +1

    Looks cool. Glad that someone is making oot looking game most of the n64 inspired game I have seen looks like mario 64.

  • @FunnyThingsWeekly
    @FunnyThingsWeekly 2 ปีที่แล้ว +2

    I am really enjoying this series. The game and all of it's contents are looking incredible. I've always been a fan of retro graphics and have only recently gotten into incorporating them into my art. Thank you so much for the wonderful content and inspiration.

  • @Domarius64
    @Domarius64 2 ปีที่แล้ว +2

    Just a few seconds in and I can tell you, you smashed the look, amazing. I see so many "PS1 style games" and people exaggerate one or 2 features of the system like pixellation and ignore everything else that was distinctive to that look, but you captured so much of what makes an N64 game look the way it does.

  • @99brickstudios
    @99brickstudios 2 ปีที่แล้ว

    I saw gameplay of the ps1 Harry Potter game recently. And the forest textures in that game were BEAUTIFUL. Really impressive how much they got out of the low resolution.

  • @rami3465
    @rami3465 ปีที่แล้ว +1

    I found the correct Japanese for Kisaragi Station! It took a little digging, but it’s 鬼駅 (Kisaragi-eki) “Kisaragi station”. The first character is 鬼(oni, or kisaragi) meaning “devil” or “spirit”. It’s strange because whenever I searched the name in Japanese, it didn’t show up anywhere with the kanji 鬼. “Kisaragi” must be an old reading or for 鬼 or something…

  • @derwastl
    @derwastl ปีที่แล้ว +1

    I love old 3D Graphics styled games!

  • @blackholessbm
    @blackholessbm 2 ปีที่แล้ว +1

    As a fellow game dev and freetime unreal engine user I love the series ! really nice :)
    Love to learn new things !
    I never knew you could change the visual size of colliders, or to use a delay for looping stuff for example!
    But there are a few small things I'd like you to know.
    (I just got to this video, bingewatching the others. The tips have nothing to do with this devlog in particular)
    Using shape keys for your main character is a bit of cheating I feel like, since as far as I know this wasn't used in the N64 era. It would be more true to the original to just match the topology of the skirt with the topology of the leg. This way skinning the skirt will not clip anymore.
    When you're casting something in a blueprint you can save that to a variable (quick tip, just drag out the output and then "convert to variable"). This way you can avoid the big spiderweb of strings coming off of the "cast to gameinstance" node for example and instead use the variable wherever you want directly.
    On that note, when you cast to something you know will be of a certain type, you can right click the cast and right on the bottom it says "convert to pure cast" this way it doesn't need to be hooked up to the main execute line.
    I think that's it from me, don't want to backseat develop too much :D
    keep up the good work !

    • @Legend64Project
      @Legend64Project  2 ปีที่แล้ว

      That’s a very helpful comment! Thank you for your input

  • @PapaSage
    @PapaSage ปีที่แล้ว +3

    I love how you started playing Sims 1 building music when you started your blockout.

  • @catto-from-heaven
    @catto-from-heaven 2 ปีที่แล้ว +1

    Cant wait to see this project finished. It looks awesome

  • @MrVibeless
    @MrVibeless ปีที่แล้ว +1

    This is epic work mate. If you ported this to the original N64 I would buy it. Take my money my first born its yours!

    • @Legend64Project
      @Legend64Project  ปีที่แล้ว

      Hopefully it won’t come to that, but the sentiment is appreciated!

  • @DavisBlank
    @DavisBlank 2 ปีที่แล้ว +2

    "I hate it" 🤣

  • @DommoDommo
    @DommoDommo 2 ปีที่แล้ว +2

    God these blogs are the best. I wish you could upload more regularly, because I lose myself in this game. These are VERY inspiring, and I love hearing where you get your references from.

  • @RealFakePhD
    @RealFakePhD 2 ปีที่แล้ว +1

    when games get remastered or HD editions, it ruins them. we need those detail-less landscapes to let our minds fill in the gaps. without that involvement, we dont make the connection. all the highly detailed games just overload the mind and makes it hard to remember specifics when thinking back on those levels.

    • @Legend64Project
      @Legend64Project  2 ปีที่แล้ว

      Absolutely. I dislike HD texture packs for that very reason.

  • @sensaii23x38
    @sensaii23x38 2 ปีที่แล้ว +1

    Fantastic video bro, legend.

  • @kamel3d
    @kamel3d 2 ปีที่แล้ว

    Is this a joke?

  • @jumbledfox2098
    @jumbledfox2098 2 ปีที่แล้ว +2

    Just discovered this project, your content is so good!! I was expecting like at least 50 thousand views with this kind of quality

  • @boscorner
    @boscorner ปีที่แล้ว +1

    In the begining is that the fricken boomy the cat theme... from this house has people in it?
    Based

    • @boscorner
      @boscorner ปีที่แล้ว

      Update: I checked and it is. My man!!!

  • @mats9775
    @mats9775 ปีที่แล้ว +1

    What software do you use for your moodboards?

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 2 ปีที่แล้ว +1

    the 4chan creepy story its my favorite too

  • @jesure
    @jesure 2 ปีที่แล้ว +1

    00:08
    That's alot of "code"

  • @EZmodeAl3x
    @EZmodeAl3x 2 ปีที่แล้ว +1

    I've been watching and keeping up with your n-64 inspired project. Indie devs are obsessed with voxel graphics but the n-64 graphics are so much better! So I really appreciate an in-depth video on the environment. Also, I'd love to see an the logic for your fairy!

  • @srmisterio47
    @srmisterio47 5 หลายเดือนก่อน +1

    where do you find the textures?

  • @popogeejo
    @popogeejo 2 ปีที่แล้ว +2

    I always find set design for animation really tricky so seeing your environment design process is cool.

  • @1ChilledDude
    @1ChilledDude 2 ปีที่แล้ว +1

    Love the N64-esque aesthetic. Look forward to seeing more and the progress of this project.

  • @johannkeaton1452
    @johannkeaton1452 2 ปีที่แล้ว +2

    These are so inspiring. I love your approach to environment design.

  • @FlashTheReploid
    @FlashTheReploid 2 ปีที่แล้ว +1

    very satisfied with your work so far, keep it up!

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline 2 ปีที่แล้ว +1

    I can't believe this wasn't recommended to me, this has to be your best video yet! Amazing progress as well :)

  • @GabiN64
    @GabiN64 2 ปีที่แล้ว +2

    You've really mastered the N64 look 😍

  • @Moist_Noodles
    @Moist_Noodles ปีที่แล้ว +1

    I accidentally stubled across these videos, and I am absolutely enjoying them.
    Not sure why, but it's incredibly captivating to watch!

  • @grymdylan
    @grymdylan 2 ปีที่แล้ว +2

    i wouldnt mind if videos like this did go on forever! this was fun

  • @RemoH.Jansen
    @RemoH.Jansen 5 วันที่ผ่านมา

    Can you please explain how you do the UV mapping? Do you use normal "unwrap" or some other technique?

  • @galamotshaku
    @galamotshaku 8 หลายเดือนก่อน

    Absolutely love this dev log I´m also an environment designer struggling to find work. And I find this really inspiring.

  • @digitalunity
    @digitalunity 2 ปีที่แล้ว

    That project you can't talk about... You used Banjo footage... You're inviting chaos

  • @Xemina
    @Xemina ปีที่แล้ว

    "right im gonna wrap things up for now, otherwise this video will go on forever." ...... and? your point is? XD nah love the videos really inspiring me to try some new things like modelling and texturing as the only thing im remotely good at is the programming side of ue4 :P

  • @Andrew-tl9gk
    @Andrew-tl9gk 2 ปีที่แล้ว

    I really love the idea that you want to create a game in N64 style. But personally I wouldnt push the low quality too much. Instead think of Nintendo how they did it each time when they developed a game for their not-so-powerful-hardware: They were always trying to push the limits of what is possible to the maximum of the available hardware. And the later the lifecycle of a hardware got, the more maxed out they did the visuals. For example Yoshis Island was the perfection of SNES 2D visuals and physics. Ofc I dont have to speak about OOT but Skyward Sword also blew my mind as they just maxed out what is possible with the Wii... So maybe think about it the other way around: What is the maximum I can do? Can I optimize X because I really want effect/detail Y?

  • @KamranWali
    @KamranWali 2 ปีที่แล้ว

    Awesome video! The game is looking good. Really like the art style of the game. Also they story sounds really good. Keep it up! :)

  • @tsunamio7750
    @tsunamio7750 2 ปีที่แล้ว

    11:14 I really find it amusing that a bunch of Japanese guys made a game about a European-style fantasy world, only for a European to do the same years later, imitating their style to make a game about a Japanese-style fantasy world.
    If you want some absolute inspiration, watch Mushishi, that's THE anime you want to make your map original.
    As of now, your maps look like Zelda: Ocarina of time. It's very "European". Get more bamboo and Asian fauna. That'll set you apart enough (maybe) so that Nintendo doesn't sue you to hell... and I truly wonder how beautiful the more bright and colourful full bamboo forests and cheryblossom might look like in the N64 style.

  • @NikitaIsLive
    @NikitaIsLive 2 ปีที่แล้ว

    Imagine how much money he would have made if he had ads. There’s 6.6 million views.... he’d be rich

  • @sabre_plays
    @sabre_plays 7 หลายเดือนก่อน

    I'm just addicted to your work flow, very much inspiring to me, thank you friend!

  • @somethingcooleventually
    @somethingcooleventually 2 ปีที่แล้ว +1

    Just discovered your channel, this looks awesome. I can't wait to play it. I grew up playing N64, Star Fox64 was my favorite, but I put in plenty of hours in OoT and others as well. You have done an excellent job of recreating the style and charm of those games. Keep it up, man.

  • @Kappinski
    @Kappinski 2 ปีที่แล้ว

    Wait... just by pure video logic. You use footage of Horizon because you worked on that and next you use footage of Banjo-Kazooie but you cannot talk about that? I know it was because of the egg but ohhh boy are you playing with my feelings xD
    I am waiting for a new Banjo Game my whole life 🥲

  • @dragonfire23141
    @dragonfire23141 2 ปีที่แล้ว

    This is amazing. subscribed and hit the bell, can't wait for more content. I hope the channel grows quickly.

  • @AndrewFullerton
    @AndrewFullerton ปีที่แล้ว

    It's kind of funny how, despite all the fervor and fury in the art community over AI art learning from already existing work without the author's permission, it's so normalized for artists to make inspiration boards out of other people's art without their permission.
    (Not claiming there's a problem with it, just finding the juxtaposition interesting. More on topic, great work!)

  • @GemTappX
    @GemTappX 2 ปีที่แล้ว

    Very inspiring. Would love to hear how you created the texture and geometry of the ground. And how you made the ground lift up just before the tree line.

  • @civilian1598
    @civilian1598 2 ปีที่แล้ว

    Do you know where to find info on best practices for texture atlas creation? Specifically the padding around each texture? I noticed when you showed your atlas for a second and I could see the guide lines in the background… been having issues with my atlas because I didn’t know you needed padding but can’t seem to find much info on google. Amazing project by the way, very inspiring.

  • @clankfish
    @clankfish 2 ปีที่แล้ว +1

    10:43 lmao

  • @JuhoSprite
    @JuhoSprite 2 ปีที่แล้ว

    1:00 are you kidding?!?! You working on a new banjo at microsoft!?!?

  • @dagarou
    @dagarou 2 ปีที่แล้ว

    With the inspirations you mention I think you may be interested to check a playlist called "A City Called Nowhere" in the Merryweather Media channel. Really good eery spooky stuff.

  • @kellygallagher7148
    @kellygallagher7148 2 ปีที่แล้ว

    This is great example of why you should always do grey-box testing for environments. You can't really tell if your level "feels right" for your gameplay without testing it. They author of the video does incremental testing through-out to make sure everything works.

  • @TopherBlairMusic
    @TopherBlairMusic ปีที่แล้ว

    Was looking into N64 graphics and found this channel. Working on an N64 style Shmup and this channel is a treasure. Keep up the good work.

  • @thatsagoodone8283
    @thatsagoodone8283 2 ปีที่แล้ว

    Looks cool! I subbed just for the curiosity. I would really love some "get along" tutorials so curious people like myself could dabble a bit. In the end, creating a game needs a lot of dedication. But I am already happy when I can recreate simple small steps as well :)

  • @petamcwaff8849
    @petamcwaff8849 2 ปีที่แล้ว

    I would love to keep seeing these devlogs of Legend 64, Even If I haven't played any old titles games like Legend Of Zelda, I find old games like these nostalgic or cool for how they're able to make games in the first place. I love Level Designing, but I often sometimes lack the motivation to keep going, but when I found these videos on your youtube channel, it inspired me and gave me more knowledge about the old ways Level Designers had to detail each level. Hope you have a great day and keep on game creating👍😁

  • @Floreum
    @Floreum 2 ปีที่แล้ว

    You should look into using the Blender addon called Sprytile for applying textures to your models!

  • @applesauce4861
    @applesauce4861 ปีที่แล้ว

    This looks awesome so far I can't wait!
    I have a question, do you have any plans for music/sound design yet? If so do you have any tips? I'm unsure what would go against copyright such as soundfonts, etc. so I don't know how to get the feel of the 64

  • @sigilhunter3199
    @sigilhunter3199 2 ปีที่แล้ว

    Finishes up texture, "that looks pretty good, lets see it in-game"...................... "I hate it". Man that is painfully relatable lol.

  • @Konspiracie
    @Konspiracie 2 ปีที่แล้ว +1

    Fantastic video.
    Ever since first seeing your environment work, I've hoped you would showcase the more practical elements of your workflow, and this absolutely delivered.

  • @mamacrow2759
    @mamacrow2759 ปีที่แล้ว

    I think your games resolution is a bit high, I changed to YT video down to 360p and it was already looking better.

  • @sixthdynamic9078
    @sixthdynamic9078 2 ปีที่แล้ว

    Is it possible for the Forest trees layer to have the black portions slightly transparent and adding another Forest trees layer behind it to create a sense of more density of the forest?
    I don't know if that would work out but something that came to my mind watching this Devlog. Present day, you're showing how N64 graphics can be made with more immensity and none of the limitations besides the aesthetic.
    Keep on with your project, I look forward to the end result!

  • @terrywilliams450
    @terrywilliams450 ปีที่แล้ว

    This forest area really reminds me of Gaul from Asterix & Obelix XXL, I used to stare at the ominous woods for hours as a kid, very awesome work you did here :^)

  • @LudvikKoutnyArt
    @LudvikKoutnyArt 2 ปีที่แล้ว

    Do yourself a favor and buy the blueprint assist plugin. People like you really need it ;)

  • @CUB3zOfficial
    @CUB3zOfficial 2 ปีที่แล้ว

    Loving this. Definitely needs more post processing to degrade image quality, thus making it feel older (lower render resolution, shaders like th-cam.com/video/m3Wf-EegBgg/w-d-xo.html )

  • @VoylinsLife
    @VoylinsLife 2 ปีที่แล้ว

    Just found this channel, this is such a big inspiration source. Thanks!!