Hey Will you don’t need to enable “as parts” for every collision. If you want an assembly/group to settle together, it needs to stay off. If you use that on, it will “break” apart for an exploded look.
Hey! Thanks for clarifying. I admit that I've not played with this function on a full assembly. That's really cool. So, in this case, since I patterned a model, I could have left that checkbox off, huh?
It was fantastic to watch you use the exact same workflow with nodes that I settled on after years of trial and error. That said, I still learnt a new trick with adding colour variation to the diffuse channel so always great to watch another artists workflow.
This is absolutely beautiful digital work, As I am an artists I can feel your talent in what your kind is about. Love your ART, An artists can connect to another artist through his work and that's what happened here. This is first time I am hearing about KeyShot, but the result is beautiful, Thank you Will for the share, keep safe keep connected
Hi Will, is there anyway to animate liquids somehow? I´ve been asked to do that king of job in keyshot and I couldn't find the way. Maybe with this new feature in 10.1 it is possible.
I think someone else asked about that below. You can't animate liquids in KeyShot. I don't think that'll ever change. Unless you're talking about animating liquid in another tool (like blender or c4d or houdini) and importing a .abc file into KeyShot.
Anyone knows why the M&Ms all pop up from the chalice after hit the Settle button ? just a few stayed inside the chalice, others all jumped out scattering in large area.
It's been a long while since I tried this. In most software, this is due to some intersection. Could the MMs be touching already when you begin the simulation?
HI Will is it possible in the collision method to deform the object during impact? For example, a small disc falling on a rigid surface that undergoes a small deformation during impact. Thank you Alex
Hi WIll, Can we animate this whole M&M falling in the glass and on the floor and render as video using the timeline of keyshot? And if Yes thn how? It will be great to learn that.
Yes, I think when I made this tutorial, the feature was only to do the simulation but not record it as an animation. Now, it's certainly possible. The steps are almsot the same, but you choose to create a 'simulation animaiton' on the part.
Nope, there's no way to deform a mesh in KeyShot. That would need to be done in a software like Blender then exported to KeyShot as a alembic sequence.
Amazing, thank you Will for the tutorial. I tried it using medicine capsules but Keyshot keeps breaking it, even tried as a single solid object with a split line and it breaks the 2 colors apart.
Hmm. I did an example like that and didn't have any problems. I'm wondering if it has to do with either how they're modeled/imported or how they're grouped in the scene tree?
Thank you Will for your concern, actually tried 3 models as surfaces, solids and solid with split line, all failed except the 2nd worked a bit then failed with & without tickink "as parts"
Greetings from Andorra I have a problem with collisions. I put a ball inside a glass cube, and everything is separated from the ground I create a physical animation but the ball gets out of the cube at the bottom .. How can I make the ball stay inside the cube?
I don't think this will work. I'm pretty sure Luxion only designed this feature for external collisions. I don't think it's going to work with an object inside an enclosed volume.
when i add an object from the add geometry section like cube, sphere etc. settle command works. But if i import a model from rhinoceros as .obj , after i hit the settle button, my model jumps out. which software did you use to model your objects? and do you think export setting is important for this command? which format do you prefer to import your model into Keyshot? Thanks.
Hello. Hmm. I'm wondering if the OBJ has a bunch of surfaces that are being detected as different parts. Because they start out touching, they explode away from each other. Maybe? I tend to use NURBs formats like STEP. Is your model starting out intersecting or touching with another piece of geo? That's the only thing I can think of right now. Does it explode if you move your model up so it begins by not touching anythign?
Buy a computer with better specs? Honestly, not sure. I've never had KeyShot crash because of triangle count. I've actually been able to render a scene with 4,000,000,000 tris... on a 2016 macbook pro. Sounds like it might be something else causing the crash in your particular scene.
@@WillGibbons Thanks for you reply, but I discovered what my issues was. As you're saying the "number of triangles" is never a problem for GPU Render, but a texture positioned wrong or too small my be. On my scene I had a texture so small that repeated itself almost 1 billion times. P.S. At this point, where can I find your computer's specs?
Thanks. It's not in the microphone. I believe it's coming off my CPU/motherboard as electrical interference. Something I don't have a solution for at the moment.
Hey Will you don’t need to enable “as parts” for every collision. If you want an assembly/group to settle together, it needs to stay off. If you use that on, it will “break” apart for an exploded look.
Hey! Thanks for clarifying. I admit that I've not played with this function on a full assembly. That's really cool. So, in this case, since I patterned a model, I could have left that checkbox off, huh?
@@WillGibbons Yup! I don't know if it affects the calculation time at all, but it can have those unintended consequences
I can't believe it's such a function in a key shot.
Thank you.
This is amazing Will, thank you for your astonishing tutorial.
My pleasure!
Finally! I’ve been waiting for this in keyshot...
Pretty cool, right?
Holy crap this is a game changer!
Glad to hear that!
There’s always something new to learn from you dude. You always blow my mind!
Thanks, friend! Too kind!
It was fantastic to watch you use the exact same workflow with nodes that I settled on after years of trial and error. That said, I still learnt a new trick with adding colour variation to the diffuse channel so always great to watch another artists workflow.
So much details, really learned a lot from your tutortials! Many thanks!
Glad you like them!
Awesome, Will! Thanks a lot!
Thanks Daniel!
Sure!
Well done as always, good tutorial!
Glad you liked it!
Good tutorial Will !!! 👏👏👏
Cheers Chris! Thanks man.
This is absolutely beautiful digital work, As I am an artists I can feel your talent in what your kind is about. Love your ART, An artists can connect to another artist through his work and that's what happened here. This is first time I am hearing about KeyShot, but the result is beautiful, Thank you Will for the share, keep safe keep connected
Thank you so much 😀
Great stuff! Thanks!
You bet!
Thank you Will.
You are very welcome
Tenkyou sir.
Thank you Will. Great tutorial.
My pleasure!
Thank you very much! It's so useful tutorial man :)
so fantastic
Thank you so much 😀
Awesome video. Is it possible to make an animation of the objects dropping in keyshot 10?
No, unfortunately not.
adding a chromatic aberration filter at the end will add even more realism :)
Yep! Just be subtle with it, since most camera lenses these days have very low CA.
Love this. Can't imagine how much time it took you to record this half hour :)
Thanks... took about a half hour ;) I usually record these in real-time.
Hi Will, is there anyway to animate liquids somehow? I´ve been asked to do that king of job in keyshot and I couldn't find the way. Maybe with this new feature in 10.1 it is possible.
I think someone else asked about that below. You can't animate liquids in KeyShot. I don't think that'll ever change. Unless you're talking about animating liquid in another tool (like blender or c4d or houdini) and importing a .abc file into KeyShot.
Anyone knows why the M&Ms all pop up from the chalice after hit the Settle button ? just a few stayed inside the chalice, others all jumped out scattering in large area.
It's been a long while since I tried this. In most software, this is due to some intersection. Could the MMs be touching already when you begin the simulation?
Me encanta muchas gracias
HI Will is it possible in the collision method to deform the object during impact?
For example, a small disc falling on a rigid surface that undergoes a small deformation during impact.
Thank you
Alex
Hey! Unfortunately, it's not possible.
Hi WIll, Can we animate this whole M&M falling in the glass and on the floor and render as video using the timeline of keyshot? And if Yes thn how? It will be great to learn that.
Yes, I think when I made this tutorial, the feature was only to do the simulation but not record it as an animation. Now, it's certainly possible. The steps are almsot the same, but you choose to create a 'simulation animaiton' on the part.
would this feature work for draping of like blankets on keyshot or are there better ways to do this? @Will Gibbons
Nope, there's no way to deform a mesh in KeyShot. That would need to be done in a software like Blender then exported to KeyShot as a alembic sequence.
Can animations be produced using this collision feature?
Hey there! Not at this time, no.
Could get it down in houdini and then export as FBX to render in keyshot, a lot better control in terms of the dynamics & physics
Right, but most people who use KeyShot are not Houdini users.
What is the hardware of your computer?
I used the value set in video to calculate this falling animation, my computer calculation is very slow.
I see. You can find my computer specs at the end of this article: www.willgibbons.com/computer/
Amazing, thank you Will for the tutorial. I tried it using medicine capsules but Keyshot keeps breaking it, even tried as a single solid object with a split line and it breaks the 2 colors apart.
Hmm. I did an example like that and didn't have any problems. I'm wondering if it has to do with either how they're modeled/imported or how they're grouped in the scene tree?
Thank you Will for your concern, actually tried 3 models as surfaces, solids and solid with split line, all failed except the 2nd worked a bit then failed with & without tickink "as parts"
Greetings from Andorra
I have a problem with collisions.
I put a ball inside a glass cube, and everything is separated from the ground I create a physical animation but the ball gets out of the cube at the bottom ..
How can I make the ball stay inside the cube?
I don't think this will work. I'm pretty sure Luxion only designed this feature for external collisions. I don't think it's going to work with an object inside an enclosed volume.
when i add an object from the add geometry section like cube, sphere etc. settle command works. But if i import a model from rhinoceros as .obj , after i hit the settle button, my model jumps out. which software did you use to model your objects? and do you think export setting is important for this command? which format do you prefer to import your model into Keyshot?
Thanks.
Hello. Hmm. I'm wondering if the OBJ has a bunch of surfaces that are being detected as different parts. Because they start out touching, they explode away from each other. Maybe? I tend to use NURBs formats like STEP. Is your model starting out intersecting or touching with another piece of geo? That's the only thing I can think of right now. Does it explode if you move your model up so it begins by not touching anythign?
Short question: how can you render a scene with almost 15.000.000 triangles? Mine is always crashing.
Buy a computer with better specs? Honestly, not sure. I've never had KeyShot crash because of triangle count. I've actually been able to render a scene with 4,000,000,000 tris... on a 2016 macbook pro. Sounds like it might be something else causing the crash in your particular scene.
@@WillGibbons Thanks for you reply, but I discovered what my issues was. As you're saying the "number of triangles" is never a problem for GPU Render, but a texture positioned wrong or too small my be. On my scene I had a texture so small that repeated itself almost 1 billion times.
P.S. At this point, where can I find your computer's specs?
Why are you wearing coat inside your home?
I was cold.
Tthere is an ugly distortion in the microphone...
Thanks. It's not in the microphone. I believe it's coming off my CPU/motherboard as electrical interference. Something I don't have a solution for at the moment.