Advanced Mouth Rigging in Moho | Difficulty: ★★★★✩
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- เผยแพร่เมื่อ 7 ก.ย. 2024
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2D Rigging toolbox is a set of tools made to get rid of tedious tasks!
Simplify the rigging process by easily renaming your layers, Prepare your character for MOHO, export your layers in various formats.
Main Features
Adobe illustrator layers renamer
Adobe Character Animator naming Template
3 custom templates to use your own keywords
Prepare your artwork for Moho with a click of a button
Export your layers to (SVG-PNG-JPEG)
Import your exported layers to Moho and start rigging in seconds
#Moho #Mouth_Rig
Please give a MOHO advanced lips rigging tutorial. I like the information provided in this video, but I'd like more details. If possible, I would like a longer video that goes step-by-step through the process. I'm a Intermediate, so I need all the help I can get. Thank you! 🙏🙏🙏🙏
Super useful, thanks so much!
You are welcome 😍
Glad it was helpful!
Happy Rigging 😊
really nice sir and the character is so beautiful , Please make a tutorial to how to make a character head. Thank you so much.
We are glad to hear that!
Stay tuned, we are working on a series of advanced Rigging techniques, the next tutorial will be "Advanced Eye Rigging".
By "make" you mean Rigging a character head? or Designing a character head?
Thank you so much for your feedback.
Brilliant 🤩🤩..Great job !
Thank yoou!☺️
I would like to ask if there is a way of we can resume the cycle after we stop or freeze it?
Hi oğuzhan
Yes we can.
when you create cycle keyframe the keyframe window will pop up.
Use Relative instead of Absolute so you can use the loops at anywhere in the timeline and assign how many frames to loop.
Please let me know if you need more clarification or this didn't answer you question😊
I am still learning though,@@MotionGears. It didn't resume the cycle. I think that I need more clarification.
@@oguzhankarahan1737
th-cam.com/video/n6c_O-j0s0M/w-d-xo.html
In this video we created a walk cycle.
To achieve what you need I will do this
1- create the cycle ... use the "relative" option not the "absolute"
2- find where you want to stop the cycle and click ctrl + F to add keyframes on all parameters
3- find where you want to start the cycle again and copy your first walk cycle and past it again in this place
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another solution (more advanced)
only do this if you will stop the cycle and resume it many times
1-create a regular action while selecting the bone layer rename it
2- make the loop animation inside the action (make sure the cycle is relative)
3- add the cycle whenever you need by right clicking on the action you created at step 1 and insert the action as a copy or a reference
I know it's very hard to understand this topic from a comment
we will add tutorials on those topics ASAP
👈
That was fast paced. But okay for me, but not okay for intermediate learners
Thank you for your feedback ☺️
We try to keep it fast so you don’t get bored, but of course it should be clear enough to learn easily, will keep this in mind for the next tutorials
@@MotionGears yeh, However I ran into a problem, the switch layer stops working and doesn't select any mouth on the screen once you start adding camera and extra items. No Mouth poses only the first mouth pose and interpolation stops instantly.
Fixed it. A bone I created before was making it not to work. I simply deleted the bone. It's a pain in the ass
Usually the switch layer will stop interpolation if the shapes aren't identical in the number of points and paths, Moho may also crash.
it's a bit hard to guess the problem without seeing the project file, but here some tips to identify the problem.
select the mouth group and go to edit -> copy layer and make a new project, edit-> paste Layer and see if the switch work properly or not
if the switch layer kept the same behavior then the problem is in the switch layer it self you can analyze the problem more by making sure that each switch is identical as I mentioned above and see if the problem is occurring in a specific switch between specific layers or it's is not working at all, if you need further assist you can send the Moho project file at support@motiongears.net so we can analyze the problem more and let you know how to fix it☺
Thanks,
Motion Gears
Thank so much for your time. It was a bone that controlled my characters face turn up and down, that caused it. I was lucky it was not the complete body turn. Lol. Thanks for your tutorial I am using it now with my characters.