Big Thank You!!! I've been having problems with my players not remembering what they've done, seen or pick up. Making them fill this out themselves and then look at it the next session should help a lot. Well done!!!
I'm tired of having to take care of everything else for all the work I've put into the preparation as game master. If the players don't take notes and forget important plot details, then it's their problem - or that of their heroes. As a game master, I want to at least make a note of which plot points I've already thrown at the players so that I don't bring the same cheese again, or let them fall into traps that they really had no chance to see coming.
I'm really close to this level myself. I snidely reminded them about the ring of water walking they had AFTER they made it back to shore from an fishman attack.
I like the way that you are forward looking with your notes within the game. Your session prep or the stuff you want to get to does remind me of the 8 steps that Sly Flourish uses, which is Characters, Strong Start, Scenes, Fantastic Locations, Notable NPCs, Secrets and Clues, Monsters, and Treasure, which looks like you do on the fly like Strong Start and Secrets and Clues, or have already like Notable NPCs and Treasures. But I do like your session notes so that you have a especially for NPCs and Learnings if they are outside of what you prepped (hard to shake the Sly Flourish method from my notes for prep) and what the next goal (or goals) may be to help with the next session or future sessions when the current questline is done. Might have to consider adding these to my session notes section as I feel I was pretty good about adding extras in the moment in my last campaign, but the goals definitely was not something I was doing, and that helps me a few minutes of time of going back to figure out what happened and where to have the strong start. Thank you!
I used it a little in the livestream a few weeks ago (th-cam.com/users/liveCO4Ve3P8Vzc?si=JHGirhKiSofnn7uD) and am super to be using it more in future streams too.
Nice tips I'm a game designer - so every session is essentially a playtest. I turn on an audio recorder on my phone or a video recorder on a tripod for a record of my games. I'm not only viewing for notes - but making sure that each session I am learning how to be a better DM/GM and understand which systems and mechanics are working or are frustrating.
Bonus points to Russel for wanting the Deck of Many Things. My biggest problem as a note taker is that I'm bad about typing notes during session (despite all my actual DM notes being online). So I handwrite my notes during the session in a small note book and then after the session type them up. I'll have stretches where I'm really good at remembering to type them up, then stretches where I put it off and then forget.
Big Thank You!!! I've been having problems with my players not remembering what they've done, seen or pick up. Making them fill this out themselves and then look at it the next session should help a lot. Well done!!!
Hope it helps! 😊
I'm tired of having to take care of everything else for all the work I've put into the preparation as game master. If the players don't take notes and forget important plot details, then it's their problem - or that of their heroes.
As a game master, I want to at least make a note of which plot points I've already thrown at the players so that I don't bring the same cheese again, or let them fall into traps that they really had no chance to see coming.
I'm really close to this level myself. I snidely reminded them about the ring of water walking they had AFTER they made it back to shore from an fishman attack.
I like the way that you are forward looking with your notes within the game. Your session prep or the stuff you want to get to does remind me of the 8 steps that Sly Flourish uses, which is Characters, Strong Start, Scenes, Fantastic Locations, Notable NPCs, Secrets and Clues, Monsters, and Treasure, which looks like you do on the fly like Strong Start and Secrets and Clues, or have already like Notable NPCs and Treasures. But I do like your session notes so that you have a especially for NPCs and Learnings if they are outside of what you prepped (hard to shake the Sly Flourish method from my notes for prep) and what the next goal (or goals) may be to help with the next session or future sessions when the current questline is done. Might have to consider adding these to my session notes section as I feel I was pretty good about adding extras in the moment in my last campaign, but the goals definitely was not something I was doing, and that helps me a few minutes of time of going back to figure out what happened and where to have the strong start. Thank you!
@@Trothgard I always want to be trying to make my job as the GM easier, and being a little forward looking in these notes is one small way to do that.
I would love to see videos when you prep your adventure sessions with this.
Cheers!
I used it a little in the livestream a few weeks ago (th-cam.com/users/liveCO4Ve3P8Vzc?si=JHGirhKiSofnn7uD) and am super to be using it more in future streams too.
Nice tips
I'm a game designer - so every session is essentially a playtest.
I turn on an audio recorder on my phone or a video recorder on a tripod for a record of my games.
I'm not only viewing for notes - but making sure that each session I am learning how to be a better DM/GM and understand which systems and mechanics are working or are frustrating.
Bonus points to Russel for wanting the Deck of Many Things. My biggest problem as a note taker is that I'm bad about typing notes during session (despite all my actual DM notes being online). So I handwrite my notes during the session in a small note book and then after the session type them up. I'll have stretches where I'm really good at remembering to type them up, then stretches where I put it off and then forget.
They've now got a small deck of many things which is slowly growing more cards, one per full moon.
@@IcarusGames I like that. May need to steal that for my next campaign.