Managing unit data in my turn-based strategy game

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 13

  • @akwashington
    @akwashington 10 วันที่ผ่านมา +8

    This is amazing. Love seeing how other devs build their systems.

  • @patriciogonzalez9329
    @patriciogonzalez9329 10 วันที่ผ่านมา +1

    This is gold, thanks!

  • @godotgamelab
    @godotgamelab 9 วันที่ผ่านมา +1

    Super insightful!
    You have a lot of cool and robust systems already in place. It seems like it is already quite easy to add new units and abilities to the game.
    Too bad you actually have to balance the game as well right? 😅
    Thanks for the detailed breakdown!

    • @TheShaggyDev
      @TheShaggyDev  9 วันที่ผ่านมา +1

      Haha, right! If only I could just keep adding units and call it a day...

  • @Elxroid
    @Elxroid 10 วันที่ผ่านมา +1

    awesome vid!
    out of pure curiosity, is there a reason why your using GDscript over C#?

    • @TheShaggyDev
      @TheShaggyDev  10 วันที่ผ่านมา +4

      @@Elxroid mostly just because that's what I'm used to with Godot and I don't need the extra performance of C#, though there's a good chance I'll start using it more often in future projects as I really like having a strong type system in place

  • @jonskowitz
    @jonskowitz 8 วันที่ผ่านมา

    Programming very early days, "why should i use a for-loop?"
    Programming early days, "why should i use functions and structures?"
    Programming late days, "WTF do I name everything?"

  • @Uforik64yt
    @Uforik64yt 10 วันที่ผ่านมา

    Are you able to share what shaders you used for the CRT lines effect?

    • @TheShaggyDev
      @TheShaggyDev  10 วันที่ผ่านมา +4

      I use a custom post-processing shader for my effects, some of which are based off of other open source effects and some of which is fully custom. I think the scanlines are fully custom, but I'm happy to share some snippets for it.
      I'm also planning to add the full post-processing shader to the Godot Shaders website and make a breakdown video of it soon.

    • @Uforik64yt
      @Uforik64yt 9 วันที่ผ่านมา

      @@TheShaggyDev Sounds great, thanks.

  • @christo8989
    @christo8989 19 ชั่วโมงที่ผ่านมา

    Will you adapt it to a mobile game?

    • @TheShaggyDev
      @TheShaggyDev  8 ชั่วโมงที่ผ่านมา

      No plans for mobile. I prefer to stick to PC :)

  • @darknetworld
    @darknetworld 9 วันที่ผ่านมา

    Hard Mode...