Full speed Creeper- based Blast Chamber solutions

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 12

  • @KapitanWalnut
    @KapitanWalnut ปีที่แล้ว

    Very cool. A ton of great stuff here. I remember working on similar systems 7+ years ago using witches to agro the creepers. I had a functioning farm, but abandoned the project due to the 30% block drop chance from creeper explosions. But with the zero blast resistance trick made possible using calibrated skulk sensors, I'll have to go back and give this a try! Thanks for the inspiration! FYI I shared some designs on the minecraft reddit if you're curious.

  • @cooperbailey5291
    @cooperbailey5291 ปีที่แล้ว

    Cool design
    At 3:45 I disagree with you as I made a creeper blast chamber 2 years ago that can handle up to 194.4k blocks per hour per chamber.
    12:56 could a skeleton with punch or power enchantment be the causes?
    A few tidbits of information to help improve your design.
    - The blast radius of normal creepers is smaller then the distance it has to be from the target. So it is possible to move the creeper away so that it explodes without hurting the target.
    - A skeleton once has locked onto a target can fire an arrow every 40gt, but the time it takes to lock on is slightly random. By unblocking the line of sight to the golem every 40gt, you can control precisely when the skeleton will fire, removing the need for the skulk sensor.

    • @cooperbailey5291
      @cooperbailey5291 ปีที่แล้ว +1

      I downloaded your world. Punch enchantment is the problem. The extra knock back causes the creeper to bounce higher, meaning it takes longer for the creeper to fall back down to have the line of sight restored to the skeleton. A fix would be to prevent the creeper from bouncing up. But you would have to redo the the timings and distance to where the creeper explodes.

    • @luxar1000
      @luxar1000  ปีที่แล้ว

      you are probably correct on that as thats the conclusion i ended up coming to after working on this some more aswell.
      however i already have a new design in the works right now that doesn't suffer from that problem anymore
      also please explain to me how its even possible to make a 194k items/h blast chamber at all when you can only place a block every 4gt

    • @cooperbailey5291
      @cooperbailey5291 ปีที่แล้ว

      @@luxar1000 I made it for stone, basalt or wood farms. To get those speeds you need multiple input block streams.
      (it seems yuotube is hiding or deleting my comment if i try to put the link to my reddit post. Posted on /technicalminecraft title: "Creeper Blast Chamber (NO TNT) - Independent of blast resistance - 194k/hr blow up - 64k/hr collected")

  • @mooing_cowmilk
    @mooing_cowmilk ปีที่แล้ว

    Update: Should be able to apply the method Ray Works used in a mob head farm. Witch --> snow golem (misses) --> harm pot hits skeleton --> skele shoots at iron golem, hits creeper

  • @mooing_cowmilk
    @mooing_cowmilk ปีที่แล้ว +1

    I wonder if the technology from cannons can be applied with fixing the position of pots every time (pearl, arrow, and tnt cannon, as well as elimating noise from droppers/dispensers). This is also why it takes awhile for the snowman to hit the witch since the "noise: of it's aim is garbage

    • @luxar1000
      @luxar1000  ปีที่แล้ว

      yea that would be an interesting thing to try; tho im not very familiar with those systems

    • @largepieceoftoast
      @largepieceoftoast ปีที่แล้ว +2

      It's really interesting to me that minecraft Redstone getting slightly tweaked randomly in updates can ruin the entire thing, so it's cool to see how people change their original designs

  • @BatmanButtman
    @BatmanButtman ปีที่แล้ว +1

    First 🎉