A small addition: that Jeb tweet at the end was specifically a reply to my video that day: Paint Program in Minecraft Snapshot 13w36a. Amazing how accurate you got all the details on a 10 year old story, this was a really fun walk through some fairly obscure but impactful history!
Thanks so much! I had that paint video in my list of potential sources, but never put together that the tweet was a reply to it! Very cool additional lore :D
the idea of not having /fill and using such a roundabout way to achieve the same effects makes me oddly nostalgic for a time i wasnt even present in. I almost feel sad to have missed it because this is cool as hell
this sort of thing happens ALL the time in the datapack community, we find a "hacky roundabout way" to do a feature (such as create custom mounts) that is inherently buggy and unintentional by mojang, and then mojang has to end up adding it because well the feature was basically already added by the community.
@@lucipo_ lol yeah. IT BRINGS BACK SOME GOOD MEMORIES! I remember a couple years back someone wanted to make a compass that leads to the nearest nether fortress. I knew locator maps could be the key to this and recommended it, but they needed help. I basically created a system that generates a loot table for a nether fortress locator map, reads the x and y value of the X on the map, and set that as the compass’s coordinates.
@@ISamAtlas watching the growth of hacky solutions to implementing custom structures into minecraft via datapacks was a fun time, custom engines and apis until mojang finally said FINE WELL ADD IT
I remember religiously watching sethblings videos as a kid, being completely in awe just at the idea of spawners and falling sand. Really awesome to hear all the deep history I couldn't possibly have known about as a kid, thank you for making this video
honestly loved this whole video i never knew minecraft technical community was like this i was 10yo and barely knew english back then i never understood what was happening but still loved to watch sethbling's videos thank you for this documentary now i have more appreciation towards the community i want more
Truly, the Spawner Minecart is a hero of the ages. Created with no clear purpose in life, and choosing to instead, be a hero. Attain a moment in the spotlight, and sacrifice it for the greater good of the community. While it itself may never see the same power, the same use, it has granted us an incredible tool which has shaped Minecraft for years. Thank you, Spawner Minecart.
Theres always a certain tragedy to adding new technical features to Minecraft. It feels so magical to work around the limitations of the game, and it always feels a little sad when a better, proper way is implemented. I personally felt it most with the introduction of command macros; they unlocked so much functionality of datapacks, but at the cost of all the little hacks and workarounds the community had invented. I guess the upside is that theres always another limitation, and one can use the ever expanding datapack arsenal to push against it in ever more interesting ways.
I see this tragedy for gameplay features, but not for map making features. A game where you can do anything you want is just a 3D modelling program, but a system where you can create any game you want is worth billions of dollars. Having said that, limitations also generate creativity, otherwise all these Minecraft maps would just be Unity games. My favourite modded adventure map is Material Energy 4; they made a whole map series around a mod mechanic that let you swap areas of the world into storage items. It wouldn't be as cool if it was just a Unity game where you walked through a portal to load the next level.
I'm shocked that people don't remember Hypixel for his great maps anymore and instead just his server, this is it, I'm truly getting old. Being around in that time was AWESOME. I was keeping up with Hypixel and Sethbling religiously. Every new update added some new fun mechanic that allowed for another infinitely awesome addition first seen in a Sethbling video and then in Hypixel's maps. Nowadays we just kinda have everything. It's kind of comaprable to how video game graphics got better and better from 2000 to like 2013. Everything since is just kinda samey. GTA 5 on max settings kinda looks as good as what we're seeing in the GTA 6 trailer. Now sure, are there more realistic details? Are there more hair strands and more pores in the face? Sure. And I love every small step that makes games look more realistic, if that is the wishes aesthetic. But comapre the jump from GTA 5 graphics to that of GTA 6 to GTA: San Andreas to GTA 4. That is kinda what every update or hell, even snapshot felt like in terms of map making abilities. While I am still in awe at what map makers and redstoners create these days, 2012 and 2013 were like the goldrush of Minecraft maps. I remember fondly how I played them, I made maps myself in my free time (shitty ones, I was like 10-12ish), and I kept thinking how impossible these Hypixel maps were, but I could still recreate elements. Now I see data packs that add what is equivalent to the entirety of Herobrine's Mansion as randomly generated structures! Not saying we should go back, but there is something great about how rudimentary those old maps were and how a drop of new content always had a ripple effect of dozens of new great looking/great gameplay mechanics. Sitting down, lanching MCEdit and playing around with the new spawner features to create a small map was super fun. Great video! You made me revisit all that nostalgia :D
The limitations resulted in wild creativity. I subbed to SB back in beta Minecraft and was there for all the videos you've shown. How he used to do redstone, TNT, and MCEdit filters, and later switched to spawners, command blocks, and (later) armor stands. Armor stands in particular felt like it would be the end of it, because they seemingly allowed Seth to do ANYTHING. All his videos then had the same "cure cancer" jokes in the comments section. A decade later, we have almost unlimited freedom with datapacks which can effectively mod the game. Unfortunately, some of the charm was lost in the way now that there are no limits. All the context you've provided was really enjoyable, I imagine it took a lot of work to dig up the details most of us had no idea about even back then. I also appreciate you didn't overly embellish the story to play into the nostalgia, or try to make it overly sentimental. It was just a well presented and researched retelling of what happened, and it speaks for itself. Great video.
It is exceedingly rare for me to be able to sit through a minecraft video essay now a days without dying from cringing at blatant misinformation or horrible editing, but this video is indeed a rare exception! Expertly researched and explained, I remember following the trazlander map making series as it was coming out along with the spawner minecart tech and you definitely gave it some justice. I really hope you continue making videos like these!
I still goof around with spawner minecarts for the hell of it time to time. Thankfully I dont have to spend half the time awkwardly navigating MCEdit anymore, and even though the mechanic itself isnt particularly useful in this day and age - it forever occupies a special place in my heart for introducing me to the world of mapmaking over a decade ago, and I continue to have fun with it to this day.
So glad to see someone cover this topic! I remember using spawner minecarts to make stupid mini games back in the day, I wish I could still find them. The technical community really relied on witchcraft back then.
They still do. Nothing has changed. If you want to see a glimpse of it in normal gameplay usage; Docm77. If you want your mind shattered; Scycraft. I'm still miffed Mojang patched Poppy technology.
@@BlockerLockerYT even command blocks had a weird time when the "one command" data packs would have you summoning hundreds of falling sand blocks riding other falling sand redstone blocks to summon hundreds of other custom spawner minecarts to change the game.
I've been looking for that video from TrazLander for ages, but couldn't remember that name for the life of me. *Thank you* for uploading this. I remember how revolutionary a lot of these quirks and technical experiments were at the time. And now datapacks continue that legacy and push the boundaries even further.
Glad to see my nostalgic knowledge of minecraft spawner mechanics finally has a digestible form for the public to enjoy my ramblings of the days of ye-old minecraft spawner mechanics can now be understood by all with this single video.
what a blast from the past. I remember playing around with this stuff after Sethbling showcased Trazlander's stuff. I then watched all of the Trazlander videos and started playing around with it myself, recreating some of the effects i saw on the hypixel maps. I was too young to really know how it worked though. It was kinda like black magic; super powerful stuff, but if you mess it up it can break your world.
I remember a 2011 Video of someone standing atop like 20 spawners, looking towards a mountain, and whenever they were near the spawners, lava blocks and fire would spew out of the mountain like a volcano.
Goodness I remember the old days, just sitting in a superflat world for HOURS trying to wrap my head around some of this old tech, no clue what keywords to search or who to follow to increase my understanding, no clue how to download custom maps, or how to use or even GET MCEdit. I think the much more in depth command blocks and the modern way of using commands in general (as well as the much better access people have to resources teaching them how to use these things) is for the better. Definitely nostalgic to think about that old stuff though. Wish I could have been there alongside everyone else learning about it.
There's tons of us, we're just outnumbered these days. It's good that people like OP are chronicling these things so we don't forget, and newer players get to hear about it.
It's funny you mention ModPunchtree's IRIS computer considering that it doesn't use any commands or mods and is purely redstone wires with a texture pack lmao
I started playing minecraft in 1.7.10, which means I just BARELY missed this era. I hadn't ever really thought about there being a time without /setblock, much less than it being just a few months before I got the game. This was a wonderful video, thank you mooseman
A couple years back during the pandemic, your videos were the main reason I enjoyed messing around with command blocks so much. I clicked on this video because you uploaded it but all my expectations were blown away. Great video!
What a blast from the past :D I remember being so baffled by that Trazlander video and then making loads of little test builds after the explanation came out. I felt so cool, thinking I was participating at the bleeding edge of what was possible in this game. That's what has kept me playing the game for a long time. Loads of little quirks when trying to make something cool driving you to be creative. Every update since then had really cool thinks for mapmaking, it was always cool to see how far people could push it, but that small bit of time was the coolest to me ^^
This is awesome! I have a few of these things going on in the oldest parts of my technical creative world. Thank you for helping me localize some of these builds in time
There was something special about this era of technical minecraft. The game was so limited that very little seemed possible, but there were just enough tools available that the truly dedicated were able to do some pretty amazing things. I remember watching sethbling's videos and every week it felt like some new tech was discovered or applied in a unique way to do something that everyone thought was impossible before. Every redstone component added in an update revolutionized everything and brought so many new options, both to regular players and to technical ones. It was a great period.
This was an amazing video The spawner and spawner minecart era was when i was most active and interested in mapmaking. I don't think anything else has managed to make me feel this nostalgic
6:38 holy shit, i completely forgot about that map. when you mentioned it, those memories came flooding back. i still remember being in awe about what was possible in an adventure map
As someone who didn't know the Golden Age of Minecraft, I'm really impressed on how people manage to do theses things without the simple ability of the Command Blocks, that's an brilliant evolution (I didn't even know the existence of the Spawner Minecart)
What a blast from the past, I remember hypixel's maps and how mind blown we were. Like I played it with a friend and after beating up a boss a chest appeared and I was like "Wait how could it be there ? There's no trace of a piston, wtf !" Then me and my friend became very interested by those tricks and we decided to make a sequel to a map we had made using this amazing tech. For months I worked with this tech, fine tuning my map, going mad due to the instability of spawners, etc ... and then 1.7 released and suddendly I had much better tools ... but also I had to rework everything to use command blocks instead. In the end I never released that map and it has stayed unfinished for a decade 😅 It's easy to forget how hard things were back then to do these tricks
Bro craft dynasty was the reason I was banned off TH-cam when I was young because one of the door videos was on the old fandom wiki and had a swear word I didn’t recognize, but my parents clearly did
I remember watching people play The Code by JesperTheEnd years ago. I think he eventually made a behind the scenes video about the map, and his favorite trick was using spawners to summon xp orbs onto wooden pressure plates to build player detectors. Fun times :)
I have a niche use for Spawner Minecarts, I have a thing on my server called Mob Fights, it's kind of a relic of the past where you get players in an arena to fight mobs. I spawn them with a plugin and I can use spawner minecarts to make move-able spawners to do cool effects and spawn entities nearby.
I remember watching the original mega-piston video and getting so inspired, not even owning the game yet! They say constraints are the mother of creativity and that can’t be more accurate with old-school technical minecraft.
Such a nice story, something that probably havent been spoken about in modern Minecraft , people dont realize hiw creative mode was limited in features, but how much been done my community, so it seems we have so many new thing like block displays and external tools, and most will ether never atempt trying to work with them or wouldn't be able to outdo creations that are over 10 years old.
wow, i have to say this vid was amazing! So much research on this niche topic :). Also this reminds me when I used to build nukes in Minecraft, using an egg to spawn a falling spawner block thag spawned command blocks and blocks of redstone lol. Good times :)
i updated Sethblings blocks vs zombies for my friends to play on back in the day. You should have seen my face when i realized what he was doing to soon mobs and blocks. i was so confused
Great video, makes me want to do the history of Minecade and mostly : Super Minecraft Maker. So much happened since SethBling's video presenting it many years ago.
Now I love minecarts with spawners. They look useless but turns out they were a major part of minecraft history and even led to the addition of the setblock command
If I had a nickel for each time a minecart-related feature was made useless by a later one, I’d have two nickels. Which isn’t much, but it’s weird it happened twice. (Context: Furnace Minecarts)
I think that videos preserving histories like this are super important. They tell a story of creativity, ingenuity, and most importantly, a time where the corporate interests behind Minecraft bowed to us. Maybe one day the dream of a game of freedom will be reinstated. Videos like this keep that dream alive for those of us who weren't around to witness it ourselves. On a side note, I wonder how much of Microsoft's terrible decisions over the past few years have secretly been about discouraging independent map making, something that a micro transaction monopoly on would make untold profits.
I remember playing the original "Rush" map back in 1.4.2. It was basically Bedwars. I was so amazed that there were custom villagers and a mobspawners that would spit out gold and bricks.
A small addition: that Jeb tweet at the end was specifically a reply to my video that day: Paint Program in Minecraft Snapshot 13w36a. Amazing how accurate you got all the details on a 10 year old story, this was a really fun walk through some fairly obscure but impactful history!
Thanks so much! I had that paint video in my list of potential sources, but never put together that the tweet was a reply to it! Very cool additional lore :D
I always love when I find big TH-camrs in comment sections
@@raynfall77_69 I love when I find small TH-camrs in the reply section
i always love when i find TH-camr in me
such a humble creator
❤
@@TrazLander a legend
Man, this really brought me back to this era. Everything was so new and exciting back then. Thanks for this awesome documentary
mogswamp??? thanks! :D
It really was. Truly felt like a fresh sandbox game
the idea of not having /fill and using such a roundabout way to achieve the same effects makes me oddly nostalgic for a time i wasnt even present in. I almost feel sad to have missed it because this is cool as hell
I remember showing my older cousins, who introduced me to the game, how to use /fill, bringing the cycle full circle
this sort of thing happens ALL the time in the datapack community, we find a "hacky roundabout way" to do a feature (such as create custom mounts) that is inherently buggy and unintentional by mojang, and then mojang has to end up adding it because well the feature was basically already added by the community.
@@lucipo_ lol yeah. IT BRINGS BACK SOME GOOD MEMORIES! I remember a couple years back someone wanted to make a compass that leads to the nearest nether fortress.
I knew locator maps could be the key to this and recommended it, but they needed help. I basically created a system that generates a loot table for a nether fortress locator map, reads the x and y value of the X on the map, and set that as the compass’s coordinates.
@@ISamAtlas watching the growth of hacky solutions to implementing custom structures into minecraft via datapacks was a fun time, custom engines and apis until mojang finally said FINE WELL ADD IT
/setblock is the smaller one i think
I remember religiously watching sethblings videos as a kid, being completely in awe just at the idea of spawners and falling sand. Really awesome to hear all the deep history I couldn't possibly have known about as a kid, thank you for making this video
Tride can you make Minecraft in GD
@@TrideGD never thought I would see tride on a Minecraft video
TRAZLANDER???? What a pull
Crafty and no comments no way
Haven't heard that name is SO LONG
*ULTRA RARE 8 STAR MCYT PULL!!!!!!*
crafty :O
Love ya crafty, thanks for the hours of informative entertaining content ❤
honestly loved this whole video i never knew minecraft technical community was like this
i was 10yo and barely knew english back then
i never understood what was happening but still loved to watch sethbling's videos
thank you for this documentary
now i have more appreciation towards the community
i want more
exactly
I hate seeing your face anywhere
yeah, I loved this whos video as well and didn't know how the tech community back then really was like.
Truly, the Spawner Minecart is a hero of the ages. Created with no clear purpose in life, and choosing to instead, be a hero. Attain a moment in the spotlight, and sacrifice it for the greater good of the community. While it itself may never see the same power, the same use, it has granted us an incredible tool which has shaped Minecraft for years. Thank you, Spawner Minecart.
And as with many heroes, it was discarded ad forgotten, once it had won its battle.
i've literally only ever seen it used in forceops lol
Theres always a certain tragedy to adding new technical features to Minecraft. It feels so magical to work around the limitations of the game, and it always feels a little sad when a better, proper way is implemented. I personally felt it most with the introduction of command macros; they unlocked so much functionality of datapacks, but at the cost of all the little hacks and workarounds the community had invented.
I guess the upside is that theres always another limitation, and one can use the ever expanding datapack arsenal to push against it in ever more interesting ways.
I see this tragedy for gameplay features, but not for map making features. A game where you can do anything you want is just a 3D modelling program, but a system where you can create any game you want is worth billions of dollars. Having said that, limitations also generate creativity, otherwise all these Minecraft maps would just be Unity games. My favourite modded adventure map is Material Energy 4; they made a whole map series around a mod mechanic that let you swap areas of the world into storage items. It wouldn't be as cool if it was just a Unity game where you walked through a portal to load the next level.
I'm shocked that people don't remember Hypixel for his great maps anymore and instead just his server, this is it, I'm truly getting old.
Being around in that time was AWESOME. I was keeping up with Hypixel and Sethbling religiously. Every new update added some new fun mechanic that allowed for another infinitely awesome addition first seen in a Sethbling video and then in Hypixel's maps. Nowadays we just kinda have everything.
It's kind of comaprable to how video game graphics got better and better from 2000 to like 2013. Everything since is just kinda samey. GTA 5 on max settings kinda looks as good as what we're seeing in the GTA 6 trailer. Now sure, are there more realistic details? Are there more hair strands and more pores in the face? Sure. And I love every small step that makes games look more realistic, if that is the wishes aesthetic. But comapre the jump from GTA 5 graphics to that of GTA 6 to GTA: San Andreas to GTA 4. That is kinda what every update or hell, even snapshot felt like in terms of map making abilities.
While I am still in awe at what map makers and redstoners create these days, 2012 and 2013 were like the goldrush of Minecraft maps. I remember fondly how I played them, I made maps myself in my free time (shitty ones, I was like 10-12ish), and I kept thinking how impossible these Hypixel maps were, but I could still recreate elements. Now I see data packs that add what is equivalent to the entirety of Herobrine's Mansion as randomly generated structures!
Not saying we should go back, but there is something great about how rudimentary those old maps were and how a drop of new content always had a ripple effect of dozens of new great looking/great gameplay mechanics. Sitting down, lanching MCEdit and playing around with the new spawner features to create a small map was super fun. Great video! You made me revisit all that nostalgia :D
@@1lucia Sometimes I forget Hypixel was a guy, it’s easy to forget
Dude I was THERE when Herobrines Mansion released, that shit was revolutionary.
Ironically I never touched the Hypixel server, truly getting old 💀
@@1lucia you are so wrong about the technical jump
The limitations resulted in wild creativity. I subbed to SB back in beta Minecraft and was there for all the videos you've shown. How he used to do redstone, TNT, and MCEdit filters, and later switched to spawners, command blocks, and (later) armor stands.
Armor stands in particular felt like it would be the end of it, because they seemingly allowed Seth to do ANYTHING. All his videos then had the same "cure cancer" jokes in the comments section.
A decade later, we have almost unlimited freedom with datapacks which can effectively mod the game. Unfortunately, some of the charm was lost in the way now that there are no limits.
All the context you've provided was really enjoyable, I imagine it took a lot of work to dig up the details most of us had no idea about even back then.
I also appreciate you didn't overly embellish the story to play into the nostalgia, or try to make it overly sentimental. It was just a well presented and researched retelling of what happened, and it speaks for itself.
Great video.
No way he's bacck
Fr
No way he's black
@ WHAT RASIST
It is exceedingly rare for me to be able to sit through a minecraft video essay now a days without dying from cringing at blatant misinformation or horrible editing, but this video is indeed a rare exception! Expertly researched and explained, I remember following the trazlander map making series as it was coming out along with the spawner minecart tech and you definitely gave it some justice.
I really hope you continue making videos like these!
THE MOOSE RETURNS (again)
legit imoose
I still goof around with spawner minecarts for the hell of it time to time.
Thankfully I dont have to spend half the time awkwardly navigating MCEdit anymore, and even though the mechanic itself isnt particularly useful in this day and age - it forever occupies a special place in my heart for introducing me to the world of mapmaking over a decade ago, and I continue to have fun with it to this day.
this is why minecraft can never be replaced, the jank, the charm and it's community
13:46 the silence 🤣
So glad to see someone cover this topic! I remember using spawner minecarts to make stupid mini games back in the day, I wish I could still find them. The technical community really relied on witchcraft back then.
They still do.
Nothing has changed.
If you want to see a glimpse of it in normal gameplay usage; Docm77.
If you want your mind shattered; Scycraft.
I'm still miffed Mojang patched Poppy technology.
@@BlockerLockerYT even command blocks had a weird time when the "one command" data packs would have you summoning hundreds of falling sand blocks riding other falling sand redstone blocks to summon hundreds of other custom spawner minecarts to change the game.
I've been looking for that video from TrazLander for ages, but couldn't remember that name for the life of me. *Thank you* for uploading this.
I remember how revolutionary a lot of these quirks and technical experiments were at the time. And now datapacks continue that legacy and push the boundaries even further.
Glad to see my nostalgic knowledge of minecraft spawner mechanics finally has a digestible form for the public to enjoy
my ramblings of the days of ye-old minecraft spawner mechanics can now be understood by all with this single video.
24:16 that snapshot picture is somehow burnt into my retina. I remember where I was when that dropped as a mere 14 year old. Wild.
i think it was still used to some capacity in those "command blocks data packs" that were popular around 2014 to 2016
Falling sand riding falling sand baby
what a blast from the past.
I remember playing around with this stuff after Sethbling showcased Trazlander's stuff.
I then watched all of the Trazlander videos and started playing around with it myself, recreating some of the effects i saw on the hypixel maps.
I was too young to really know how it worked though. It was kinda like black magic; super powerful stuff, but if you mess it up it can break your world.
Great blast from the past. I miss the era of mcedit filters, spawners, falling sand, and wither skulls so much. Thank you for preserving this story.
Loved hearing this old story! I recognize bits and pieces from back then when I’d watch those guys. Hearing “MCGamer” was a real call back for me
I remember a 2011 Video of someone standing atop like 20 spawners, looking towards a mountain, and whenever they were near the spawners, lava blocks and fire would spew out of the mountain like a volcano.
another Sethbling banger
@@Legitimoose I thought a nobody made that. xD
Goodness I remember the old days, just sitting in a superflat world for HOURS trying to wrap my head around some of this old tech, no clue what keywords to search or who to follow to increase my understanding, no clue how to download custom maps, or how to use or even GET MCEdit.
I think the much more in depth command blocks and the modern way of using commands in general (as well as the much better access people have to resources teaching them how to use these things) is for the better. Definitely nostalgic to think about that old stuff though. Wish I could have been there alongside everyone else learning about it.
This got me right in the nostalgia. I was there for all of this. I thought I was the only one that remembered
There's tons of us, we're just outnumbered these days. It's good that people like OP are chronicling these things so we don't forget, and newer players get to hear about it.
Heya! Do you have a music list for this video? There is a melody playing at 3:30 and I am really curious what it is called, can you please tell me?
dude doesnt care about his viewers, else he would have answered.
Holy this video is so well made..
It's funny you mention ModPunchtree's IRIS computer considering that it doesn't use any commands or mods and is purely redstone wires with a texture pack lmao
I started playing minecraft in 1.7.10, which means I just BARELY missed this era. I hadn't ever really thought about there being a time without /setblock, much less than it being just a few months before I got the game.
This was a wonderful video, thank you mooseman
This brings back a lot of memories of coming home from school to see in which way SethBling had broken Minecraft this week.
When the world needed him most, he came
A couple years back during the pandemic, your videos were the main reason I enjoyed messing around with command blocks so much. I clicked on this video because you uploaded it but all my expectations were blown away. Great video!
What a blast from the past :D I remember being so baffled by that Trazlander video and then making loads of little test builds after the explanation came out. I felt so cool, thinking I was participating at the bleeding edge of what was possible in this game. That's what has kept me playing the game for a long time. Loads of little quirks when trying to make something cool driving you to be creative. Every update since then had really cool thinks for mapmaking, it was always cool to see how far people could push it, but that small bit of time was the coolest to me ^^
Great video, was a nice trip down memory lane! Those days of Minecraft were so much fun
I like the music choice. And love that you're bringing attention to and documenting something so obscurein thy history of this game
This is awesome! I have a few of these things going on in the oldest parts of my technical creative world. Thank you for helping me localize some of these builds in time
He Remeberd his password and found his old phone he used for 2fa! He's finally back! (big fan went into development just bc of you)
There was something special about this era of technical minecraft. The game was so limited that very little seemed possible, but there were just enough tools available that the truly dedicated were able to do some pretty amazing things. I remember watching sethbling's videos and every week it felt like some new tech was discovered or applied in a unique way to do something that everyone thought was impossible before. Every redstone component added in an update revolutionized everything and brought so many new options, both to regular players and to technical ones. It was a great period.
This was an amazing video
The spawner and spawner minecart era was when i was most active and interested in mapmaking. I don't think anything else has managed to make me feel this nostalgic
6:41 YEAAAAAAAAAAAHHHHHH!!!! Nostalgia!
6:38 holy shit, i completely forgot about that map. when you mentioned it, those memories came flooding back. i still remember being in awe about what was possible in an adventure map
As someone who didn't know the Golden Age of Minecraft, I'm really impressed on how people manage to do theses things without the simple ability of the Command Blocks, that's an brilliant evolution (I didn't even know the existence of the Spawner Minecart)
Wow that was a lot of nostalgia! Awesome video dude
he hasn't been silenced by Microsoft?
please i dont have much ti
@@Legitimoose to late, already sent more agents.
"Things couldnt be doing better for the minecart spawner"
"The minecart spawner dies"
Oh no 🥲
this video is just genuinely amazing, thank you
SethBlings water fountain still blows my mind
What a blast from the past, I remember hypixel's maps and how mind blown we were. Like I played it with a friend and after beating up a boss a chest appeared and I was like "Wait how could it be there ? There's no trace of a piston, wtf !"
Then me and my friend became very interested by those tricks and we decided to make a sequel to a map we had made using this amazing tech.
For months I worked with this tech, fine tuning my map, going mad due to the instability of spawners, etc ... and then 1.7 released and suddendly I had much better tools ... but also I had to rework everything to use command blocks instead.
In the end I never released that map and it has stayed unfinished for a decade 😅
It's easy to forget how hard things were back then to do these tricks
Thank you for preserving this great history!
This video is way better than i tought by looking at the thumbnail
Bro craft dynasty was the reason I was banned off TH-cam when I was young because one of the door videos was on the old fandom wiki and had a swear word I didn’t recognize, but my parents clearly did
NEW MOOSE POGGERS
Wow, maps were difficult to make back then.
I remember watching people play The Code by JesperTheEnd years ago. I think he eventually made a behind the scenes video about the map, and his favorite trick was using spawners to summon xp orbs onto wooden pressure plates to build player detectors. Fun times :)
YEAAA! I love the code
This video is such a cool portal into the past
I have a niche use for Spawner Minecarts, I have a thing on my server called Mob Fights, it's kind of a relic of the past where you get players in an arena to fight mobs. I spawn them with a plugin and I can use spawner minecarts to make move-able spawners to do cool effects and spawn entities nearby.
7:44 - It's just like with the "go to" in programing.
I remember watching the original mega-piston video and getting so inspired, not even owning the game yet! They say constraints are the mother of creativity and that can’t be more accurate with old-school technical minecraft.
Such a nice story, something that probably havent been spoken about in modern Minecraft , people dont realize hiw creative mode was limited in features, but how much been done my community, so it seems we have so many new thing like block displays and external tools, and most will ether never atempt trying to work with them or wouldn't be able to outdo creations that are over 10 years old.
This was a superb and informative video that really highlighted the use of this relic
Wow, this is a really fascinating video! I had no idea about any of this, thank you so much :D
I remember when you took damage while trying to sleep on a bed outside..
"Sure grandpa, let's get you to bed"
I remember when you could put slabs over the bed to stop that from happening.
wow, i have to say this vid was amazing! So much research on this niche topic :). Also this reminds me when I used to build nukes in Minecraft, using an egg to spawn a falling spawner block thag spawned command blocks and blocks of redstone lol. Good times :)
Will we get another upload this year moose
Yo, I have been waiting for a long time to see a new @Legitimoose vid. This looks like a banger.
Really cool video. Nice to hear of some Minecraft history
Please make more videos like this, It's a masterpiece
hell yeah
holy shit its The Flashback Man from the hit manga JoJo's Bizarre Adventure Part 8: JoJolion!
@@gnowmansangstersome say i am the best character in the entire series
You caught me way off guard with that, didnt see it coming. I liked, commented and subscribed.
HE FINALLY REMEMBERED HIS TH-cam PASSWORD
2:08 Nikola Tesla playing Minecraft
fire thumbnail
i updated Sethblings blocks vs zombies for my friends to play on back in the day. You should have seen my face when i realized what he was doing to soon mobs and blocks. i was so confused
The only texture pack I've used regularly back in the day just reverted the lapis block back to its old texture
mentioning herobrine's mansion made me have one of those movie flashbacks of that map
8:42 What is this music?
It’s always a good month when legitimoose uploads
sethbling is an absolute legend im glad i watched him when i was still a kid
Great video, makes me want to do the history of Minecade and mostly : Super Minecraft Maker. So much happened since SethBling's video presenting it many years ago.
Now I love minecarts with spawners. They look useless but turns out they were a major part of minecraft history and even led to the addition of the setblock command
6:38 My immediate thought for the first minecraft map to blow me away was herobrine’s mansion… then you said it was yours too, lol.
I did not expect to see the Straw Hat's cook in a Minecraft video about wireless redstone
If I had a nickel for each time a minecart-related feature was made useless by a later one, I’d have two nickels.
Which isn’t much, but it’s weird it happened twice.
(Context: Furnace Minecarts)
I think that videos preserving histories like this are super important. They tell a story of creativity, ingenuity, and most importantly, a time where the corporate interests behind Minecraft bowed to us.
Maybe one day the dream of a game of freedom will be reinstated. Videos like this keep that dream alive for those of us who weren't around to witness it ourselves.
On a side note, I wonder how much of Microsoft's terrible decisions over the past few years have secretly been about discouraging independent map making, something that a micro transaction monopoly on would make untold profits.
Watching your vids makes me relaxed and happy:D
1:04 hey its the chaos box
22:53 the player’s sprint jumping matched perfectly with the beat 😮
Love the subtle way of telling us to like an subscribe
early days minecraft tech in every kind it be building ideas or actual redstone/spawner tech was always so crazy how it was discovered
it's funny that the falling sand entity continued to stay relevant until datapacks
what a good video, you deserve more views!
i could watch videos like this for hours
Loved this video, the research you put into this, it felt like a documentary! really good
I didn't know that the lapis block was so beautiful, I want it back so I can appreciate his beauty.
I remember playing the original "Rush" map back in 1.4.2. It was basically Bedwars. I was so amazed that there were custom villagers and a mobspawners that would spit out gold and bricks.
He’s alive!
I wonder what is still left undiscovered from that era. There must have been so many techniques that weren't discovered in time to use.