Another great video and I like the amount of freedom this gives for approaching the different issues you've outlined. Great work! Thanks for all you efforts and thanks for sharing. When I get some free time next week, I'm going to join the Discord and do some heavy testing and give you some feedback. Thanks again, much appreciated.
I absolutely want to use your plugin to make a top-down view of a terrain, with a rotatable camera that allows players to adjust the angle, orientation and zoom. Cities Skyline like.
I'm so excited to use this :) I've been following along for the past month or two. Do you have any thoughts on how this plugin would work in a 2player, split screen game? If I'm rendering 2 cameras, do the culling lod calculations just run twice?
If two player are in same region, or close to each other, You can use set_custom_camera(Node3d input), This function accept any 3d node, and assume that is camera, So you can put a middle point between two player so the Terrain looks good for both player, You should adjust some more setting for physics and LOD distance too If two player are far from each other, Things get more complicated, And I think we need to think more about that
No, I don't think Godot Auto LOD is good for Grass, This is a completely different system, Which give you a massive control over the behavior of grass With Godot auto LOD you do not have this amount of control
Really enjoying seeing the plugin develop! (It's long after the fact now, but the process is educational.)
Another great video and I like the amount of freedom this gives for approaching the different issues you've outlined. Great work! Thanks for all you efforts and thanks for sharing. When I get some free time next week, I'm going to join the Discord and do some heavy testing and give you some feedback. Thanks again, much appreciated.
Thanks man, :)
I absolutely want to use your plugin to make a top-down view of a terrain, with a rotatable camera that allows players to adjust the angle, orientation and zoom. Cities Skyline like.
That is great, I like to see and play your game when you finish that, Even show that on my Channel
Will you implement texture painting? (EDIT: Ah, it will be added. Saw it in the wiki hehe)
Is it typo in Grass Setting LOD resource "Devide"? I thought it's something I don't know but explanation seemed as it should be "Divide".
Oh Yeah, It is a typo, I'll make that correct later, thanks for telling me that
I'm so excited to use this :) I've been following along for the past month or two.
Do you have any thoughts on how this plugin would work in a 2player, split screen game? If I'm rendering 2 cameras, do the culling lod calculations just run twice?
If two player are in same region, or close to each other, You can use set_custom_camera(Node3d input), This function accept any 3d node, and assume that is camera, So you can put a middle point between two player so the Terrain looks good for both player, You should adjust some more setting for physics and LOD distance too
If two player are far from each other, Things get more complicated, And I think we need to think more about that
Thank you for such a quick reply! Let me know if there's anything I can do to help with your terrain plugin.
Thanks man, Just use it, report bugs, and give us any new idea
Doesnt godot 4 auto lods work with grass?🤔.
btw im trying to join your discord but your links are expired(make them permanent)
No, I don't think Godot Auto LOD is good for Grass, This is a completely different system, Which give you a massive control over the behavior of grass
With Godot auto LOD you do not have this amount of control
@@Chevifier I will, Thanks for telling me that
it didn 't for my foliage.
See if this works
discord.gg/7fBhWJ4R