Terrain Grass Tutorial - Godot 4.1

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 18

  • @EssensOrAccidens
    @EssensOrAccidens 5 หลายเดือนก่อน

    Really enjoying seeing the plugin develop! (It's long after the fact now, but the process is educational.)

  • @aquietmonk
    @aquietmonk ปีที่แล้ว

    Another great video and I like the amount of freedom this gives for approaching the different issues you've outlined. Great work! Thanks for all you efforts and thanks for sharing. When I get some free time next week, I'm going to join the Discord and do some heavy testing and give you some feedback. Thanks again, much appreciated.

  • @Arioxel
    @Arioxel ปีที่แล้ว +1

    I absolutely want to use your plugin to make a top-down view of a terrain, with a rotatable camera that allows players to adjust the angle, orientation and zoom. Cities Skyline like.

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว

      That is great, I like to see and play your game when you finish that, Even show that on my Channel

  • @pelatho
    @pelatho ปีที่แล้ว +2

    Will you implement texture painting? (EDIT: Ah, it will be added. Saw it in the wiki hehe)

  • @AgnisNeZvers
    @AgnisNeZvers ปีที่แล้ว

    Is it typo in Grass Setting LOD resource "Devide"? I thought it's something I don't know but explanation seemed as it should be "Divide".

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว +1

      Oh Yeah, It is a typo, I'll make that correct later, thanks for telling me that

  • @RossUnger
    @RossUnger ปีที่แล้ว

    I'm so excited to use this :) I've been following along for the past month or two.
    Do you have any thoughts on how this plugin would work in a 2player, split screen game? If I'm rendering 2 cameras, do the culling lod calculations just run twice?

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว

      If two player are in same region, or close to each other, You can use set_custom_camera(Node3d input), This function accept any 3d node, and assume that is camera, So you can put a middle point between two player so the Terrain looks good for both player, You should adjust some more setting for physics and LOD distance too
      If two player are far from each other, Things get more complicated, And I think we need to think more about that

    • @RossUnger
      @RossUnger ปีที่แล้ว +1

      Thank you for such a quick reply! Let me know if there's anything I can do to help with your terrain plugin.

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว

      Thanks man, Just use it, report bugs, and give us any new idea

  • @Chevifier
    @Chevifier ปีที่แล้ว +1

    Doesnt godot 4 auto lods work with grass?🤔.

    • @Chevifier
      @Chevifier ปีที่แล้ว

      btw im trying to join your discord but your links are expired(make them permanent)

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว +1

      No, I don't think Godot Auto LOD is good for Grass, This is a completely different system, Which give you a massive control over the behavior of grass
      With Godot auto LOD you do not have this amount of control

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว

      @@Chevifier I will, Thanks for telling me that

    • @saul8510
      @saul8510 ปีที่แล้ว

      it didn 't for my foliage.

    • @mohsenzare2511
      @mohsenzare2511  ปีที่แล้ว

      See if this works
      discord.gg/7fBhWJ4R