The System Shock Remake is Everything I Wanted it to be

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 639

  • @CharlatanWonder
    @CharlatanWonder  ปีที่แล้ว +35

    th-cam.com/video/IF-nP69SlvM/w-d-xo.html just in case you were wondering, the original System Shock is just as good of a time too!

    • @carljohan9265
      @carljohan9265 ปีที่แล้ว

      How to solve the "my inventory is almost full and I got a bunch of stuff to scrap" problem: Drop your guns to make space, pick everything up, scrap it, pick youor guns back up :)

  • @STALVIET
    @STALVIET ปีที่แล้ว +495

    He doesn't mention it in the video, but you can press T to switch ammo types and charge the mag pulse with a second shell, significantly increasing damage over time and makes an aoe where its shot, allowing you to kill multiple bunched up robots. On standard difficulty 2 charged magpulses will kill any robot until late game. Do not believe the mag pulse slander

    • @mcm3adows
      @mcm3adows ปีที่แล้ว +30

      I find it much easier to use in the remake as well, shooting it around corners in the original was a bit of a headache. I think they nerfed it just enough as still shreds robots just fine

    • @SashaMinkh
      @SashaMinkh ปีที่แล้ว +34

      Yep, it sounds like charlatan not only didn't mention it, but says kinda early on "I wish there was a button to swap ammo because right now it's just digging through menu's"
      But yeah, the charged mag pulse is a great tool to knock out robots early on. I feel like if I ever decide to play a hard combat playthrough the magpulse will be a very tactical weapon.

    • @jamesgrose510
      @jamesgrose510 ปีที่แล้ว

      You used to be able to unequip the weapon to safely discharge any shells you pumped in. I wish that was kept in.

    • @doctoradventure413
      @doctoradventure413 ปีที่แล้ว +11

      @@jamesgrose510 you can holster weapons and then empty the ammo in them

    • @breizhrudie4757
      @breizhrudie4757 ปีที่แล้ว +4

      Beware that charging up the magpulse costs 1 energy on your energy bar. I find this gun underwhelming, it actually has bullet drop and its damages are actually "sticky-spalsh", as in it will stick to the surface and damage everything around. Can't believe I wasted this over the grenade launcher.

  • @Alex-nk8bw
    @Alex-nk8bw ปีที่แล้ว +154

    Respect the source material - check
    Respect fans' wishes - check
    Create a cool artstyle - check
    Improve only what needs to be improved - check
    Optimize game prior to release - check
    Well done, Nightdive! 🎉

    • @LordTrashcanRulez
      @LordTrashcanRulez ปีที่แล้ว +6

      "Respect the source material"
      You can argue about this considering some weapons were removed and new ones were added,
      "Respect fans' wishes"
      Insert pretty much every single gameplay feedback that got thrown out of the window, and the game barely changed from the beta in any meaningful way besides mandatory bug fixes
      "Create a cool artstyle"
      Arguable but I'll give them a point because they didn't go for the generic realistic artstyle modern games use, though I wish it had an option to choose between high and low resolution textures
      "Improve only what needs to be improved"
      Added a recycling system that just adds annoyance because it's half baked, a crap ton of animations that can't be turned off and slows down the gameplay, extremely dumb AI that somehow got worse with the patch, unpredictable grenade rolling behavior, etc etc.
      "Optimize the game prior to release"
      That's something I can agree on. My old computer runs this game with ease on high settings.

    • @aldiascholarofthefirstsin1051
      @aldiascholarofthefirstsin1051 ปีที่แล้ว +16

      @@LordTrashcanRulez
      Nothing ever pleases you because you love being a contrarian.

    • @LordTrashcanRulez
      @LordTrashcanRulez ปีที่แล้ว +7

      @@aldiascholarofthefirstsin1051 See, this is the problem with modern gaming. You criticize a game, you get a lot of hate even if you were respectful. Unless the game is generally accepted to be 'bad', then you get hate for liking it.

    • @bigboi7817
      @bigboi7817 ปีที่แล้ว +1

      ​@LordTrashcanRulez I like the game.

    • @theanarchist_0025
      @theanarchist_0025 11 หลายเดือนก่อน +4

      Nightdive's founding was based on re-releasing system shock. Failure was not an option to them. And they knew and loved what was great in system shock.

  • @JaceMorley
    @JaceMorley ปีที่แล้ว +741

    I hope this game sells well. The guy in charge of the company has admitted they don't expect to make money on this, but they're doing well enough on their remaster sales that it's not an existential issue.
    But damn this love for the source material deserves to be rewarded. Updates what needs to be updated, keeps enough to still be very recognizable as the original System Shock.

    • @frug5629
      @frug5629 ปีที่แล้ว +20

      Indeed. The experience could use some minor touch ups here and there, but it's an otherwise solid campaign.

    • @prossnip42
      @prossnip42 ปีที่แล้ว +57

      System Shock 1 is a very niche game in an already niche genre of immersive sims and it's not nearly as famous as it's sequel so the fact that it already has over 1000 reviews on steam is pretty impressive

    • @longlivethesheet4561
      @longlivethesheet4561 ปีที่แล้ว +16

      It’s racked up over 1,000 reviews already, so that might be a good sign

    • @waltherstolzing9719
      @waltherstolzing9719 ปีที่แล้ว +4

      I'm glad they got this one finished before the company got sold to Atari.

    • @captainufo4587
      @captainufo4587 ปีที่แล้ว +12

      @@prossnip42 I can't tell if it's my personal TH-cam bubble or what, but everyone and their mother is reviewing and praising the remake, so that bodes well for exposure.

  • @Dingus_Khaan
    @Dingus_Khaan ปีที่แล้ว +45

    This was not made by people who played System Shock. This was made by people who *_LOVE_* System Shock.
    This is the epitome of a passion project with focus. Delays weren't done to push graphics engines to their breaking point (Cyberpunk 2077), and they weren't done to add meaningless bloat features (Duke Nukem Forever); the delays were done to make it not just _look_ like System Shock, not even to _FEEL_ like System Shock, but to *_BE_* System Shock.

    • @Chris97538
      @Chris97538 ปีที่แล้ว +1

      Pretty sure it was made by people who played system shock

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman 9 หลายเดือนก่อน +1

      @@Chris97538Because they were asked to, after having completed the Kickstarter pitch which alleged that they had played it growing up when they hadn't.

  • @trakzerak735
    @trakzerak735 ปีที่แล้ว +16

    I am glad to see the positive reception from people as I was concerned about the game before release!
    Despite I've beaten the 2nd game around 5 times, I am still new to the series and have only played a small portion of the 1st one. However I got really excited for this remake! And I am glad it doesn't disappoint.

    • @ohmygahdbilly
      @ohmygahdbilly ปีที่แล้ว

      My deepest sympathies that you had to suffer through system shock 1

    • @trakzerak735
      @trakzerak735 ปีที่แล้ว +3

      @@ohmygahdbilly I didn't really suffer.

    • @ohmygahdbilly
      @ohmygahdbilly ปีที่แล้ว +1

      @@trakzerak735 I also didn’t not suffer through system shocks operating system lookin ass ui

    • @torinriley7569
      @torinriley7569 ปีที่แล้ว +2

      ​@@ohmygahdbilly System Shock 1 is still a pretty great game, it ain't its fault you got filtered.

    • @trakzerak735
      @trakzerak735 ปีที่แล้ว +1

      ​​@@torinriley7569f course it isn't. I may consider making a full playthrough.

  • @Asas_TV
    @Asas_TV ปีที่แล้ว +12

    Personally adore the artstyle for the game. Love the "low res" high res textures on the models.

  • @iheartblock3792
    @iheartblock3792 ปีที่แล้ว +65

    Gods that bit on content vs art? That made me tear up, thank you. fuck the corporate machine, fuck the monetization of art into bland, easily reproduce content. Art is made by people, people who think, who feel, who have ideas. It will never go away.

    • @WhereAllYourDeletedCommentsGo
      @WhereAllYourDeletedCommentsGo ปีที่แล้ว +12

      Your comment has been logged and you have been labelled a dissident. Have a good day.

    • @admiralpepper6933
      @admiralpepper6933 ปีที่แล้ว +8

      -10000 social credits, comrade. The local police force have been notified and would like to have a nice chat with you.

    • @OsirisVas
      @OsirisVas ปีที่แล้ว +3

      @@admiralpepper6933 its funny but at the same time sad because from the looks of it this will be the future

    • @admiralpepper6933
      @admiralpepper6933 ปีที่แล้ว

      @@OsirisVas
      Sadly indeed.

    • @lorecow88
      @lorecow88 4 หลายเดือนก่อน +2

      It's more of an unholy marriage of corporatism and dangerous ideologies. Art CAN be created under a corporation if they're more hands off, but things like ESG represent the outright death of art. Billionaires providing monetary incentives as well as borderline extorting corpos into neutering their products from inception.

  • @elysian5028
    @elysian5028 ปีที่แล้ว

    A few things: You do fight Diego three times in the original, at least on difficulty setting 3, which is what I played on the OG and the remake as well.
    Once in his secret executive area, along with the security and exec bots firstly.
    Then the Flight Deck when you're heading for the life pods.
    Then the area just before the Bridge.
    The medical/recharge area in Gamma Quadrant on the upper levels is also in the original as well, but it's difficult to get to and has a very hard puzzle keeping the door locked. Similarly to the remake in most ways though, and you can deactivate all upper level locks after unlocking the upper Gamma Quadrant.
    Oh yeah, and in the original, the surgery bed has live landmines around it, so you have to be careful when using it or if enemies spawn around it. I remember a bunch of Security-1 Bots showing up during one point and destroying everything lol.
    There were a few other inaccuracies in what you've said was in the original vs the remake, but regardless, I've enjoyed your review and really liked the review you made for the original as well. Nice work.

  • @NALTOHQ
    @NALTOHQ ปีที่แล้ว

    It makes me happy to know that Charlatan enjoyed this one. That’s an informed purchase for me. Well, it’s been a while since I’ve seen a video from you Charlatan. Subbed to fix that.

  • @TisTheWay
    @TisTheWay ปีที่แล้ว

    Thank you for making awesome art! love how this remake looks and will have to try it out once my broken hand heals.
    til next time keep on keeping on

  • @helmaschine1885
    @helmaschine1885 ปีที่แล้ว

    Thank you for your lovely video and kitty update at the end

  • @CommandantLennon
    @CommandantLennon ปีที่แล้ว +4

    This would be a candidate for a great community VR mod, but It would probably be absolutely terrifying.

  • @zachgoodrich6100
    @zachgoodrich6100 ปีที่แล้ว

    When it came to the six digit code in my playthrough of System Shock Remake I actually added an additional save on each area in the station that had a number so I wouldn't lose track because I was just too lazy to write it on paper LMAO! I also would have to look up and Google search walkthroughs online from both IGN and GameSpot to see what I needed to do for progression and all. I would also look up walkthroughs of other players of the game on TH-cam as well whenever I myself got lost. Nice video btw!

  • @aliyildirim3640
    @aliyildirim3640 ปีที่แล้ว +1

    The wire puzzles are in the game, they look slightly different but they show up if you have difficulty level 2 or 3 for the puzzles. Also the mag pulse gun is pretty strong if you charge your shots by pressing T first, played on combat difficulty 3 and it was my bread and butter gun for a good part of the game :D

  • @martinneumeyer9282
    @martinneumeyer9282 3 หลายเดือนก่อน +1

    The SS remake is a true masterpiece. We hope part 2 follows also as remake

  • @DS-jf2be
    @DS-jf2be ปีที่แล้ว +1

    24:30 you actually fight Diego trice. The second time is on a Flight Deck when heading to escape pods.

    • @pr3historic647
      @pr3historic647 หลายเดือนก่อน +1

      That's what I came to comment!

  • @dromendus
    @dromendus ปีที่แล้ว

    i desperately wish they'd made some attempt at recreating the original game's dynamic music system. it's genuinely one of my favorite parts of the game

  • @jess648
    @jess648 ปีที่แล้ว +1

    I remember killing a playthrough without backup saves in SS1 in the roomba hell maze

  • @ladams391
    @ladams391 ปีที่แล้ว +2

    I was so happy to see that the game was only gonna take around 8gb on my SSD, I'm so, so very sick of games with enormous drive space requirements. I really don't even play many AAA titles, but my rough calculations are that the three or four mainstream games I have installed take up about 60% of my used drive space while the dozens and dozens of indie games I have installed take up 40%.

    • @cormoran2303
      @cormoran2303 ปีที่แล้ว

      Yeah nowadays 100+GB it's unfortunately very standard fare.

  • @crassirus
    @crassirus ปีที่แล้ว +1

    lol "Weapon heavy playstyle." I spent this many days on this earth before I finally had a name for my DXHR playstyle of stealth perks paired with an inventory full of every situational weapon I could ever have.

  • @velocitasfortis
    @velocitasfortis ปีที่แล้ว +1

    As someone who loved System Shock back in the day (more than SS2), I'm so happy to see people really embracing the remake. I backed it simply because I personally wanted to play System Shock again, but with some updated graphics and UX. That's what Nightdive promised during the KS campaign, so that's what I signed up for. I expected modern-day gamers to completely shun and hate the remake because it's nothing at all like modern games - it doesn't hold your hand, tell you where to go, what to do, or provide anything in the way of baked-in quest markers. Turns out I was so wrong - most people are thrilled that they aren't being treated like braindead children by some AAA corridor shooter. I haven't spent much time with the final release, but I did complete the backer beta a couple months ago, and am surprised that the respawn system was changed - if I heard you right, you don't get the Game Over animation on Normal difficulty unless you die in a boss battle? That was the behavior for "Easy" difficulty, but not for "Normal" or "Hard" and so that's a bit of a bummer - the death animation was always such a great moment when you hadn't yet found the regeneration chamber for the floor, and added some much-needed tension. Removing that from "Normal" means that you only get to experience that kind of dread and relief if you want an endless spam of respawning bullet-sponge enemies on Hard. Oh well, that's a new-player's loss.
    I'm so happy to see the love people are showing for such an anachronistic game.

    • @coolguyjki
      @coolguyjki ปีที่แล้ว

      This is incorrect. You get the game over screen if you haven't activated any restoration bays on the level, like in the original.

  • @armondo4446
    @armondo4446 ปีที่แล้ว +2

    I'm glad this one came out good. The whole thing with building and rebuilding the game from the ground up with different engines was concerning. At the very least this will be the last good thing that Nightdive did. With the Atari acquisition, Nightdive very well might be used for another soulless cash grab Atari makes for a claim of it's former relevance. Goddamn it Nightdive, why did you do this.

  • @Taudstein
    @Taudstein 4 หลายเดือนก่อน

    I have been rewatching this entire channel and after watching the classic system shock vid I really wanted to play it but I don’t got a pc but the remake just launched on ps5 so here I am to see if I should buy it

  • @VGAstudent
    @VGAstudent ปีที่แล้ว

    To estimate, I'd say it takes between 5 to 10 years to put together a decent game, 20 if you're a small developer doing something for a hobby and don't have a big budget or big staff. The growing pains are when you get more than one programmer and there isn't a standard set for how you get modules developed. Milestones are usually benchmark timers for your estimated time to completion. It honestly takes a lot of pre-development to be a GOOD game: you need believable characters with a deep backstory that makes sense in order to bring the universe you've created alive (for RPG's), or you need a unique game mechanic that grows with the player's skill (for Platformers or side scrolling), but never forget it has to be fun, there has to be something that draws you back (bells and whistles - WoW's leveling up music and animations for example - that takes research and development and isn't always successful).

  • @Chronically_ChiII
    @Chronically_ChiII ปีที่แล้ว +1

    I managed to figure out that enemies don't respawn as annoyingly much if I set the enemy level to 1.
    I would have wanted harder enemies that don't respawn, or a mechanic that makes you stop it per floor, (like reducing the security level) but at least the game is now enjoyable for me.
    Just.... fix... the goddamn melee feedback, please!

  • @JudgeNicodemus
    @JudgeNicodemus ปีที่แล้ว +1

    After the absolute Slop that was RedFall it's nice to see a genuinely great game.

  • @connorst184
    @connorst184 ปีที่แล้ว

    17:58 Rock and Stone moment

  • @JoonasD6
    @JoonasD6 ปีที่แล้ว

    Random note, but you made me realise (like in 0:56) that the assumed-to-be electrocargiogram in the UI was fixed/improved. In the original (1:08), the hacker was clearly missing a P wave (maybe heart atrium infarction) and behold, here it's again. :D And then it's again improved in 2:37. 🤔

  • @mathewhaight
    @mathewhaight ปีที่แล้ว +1

    I absolutely love 99% of this game. The only problem I had with it was literally just the final boss.

  • @unwantedscrub
    @unwantedscrub 6 หลายเดือนก่อน

    6:43 you can switch through ammo types and power levels of energy weapons with T :)

  • @baxterminat0r134
    @baxterminat0r134 ปีที่แล้ว

    Excited to dig into this game, I pre ordered it sooo long ago doesn’t feel real that it’s out

  • @ElderJack-ye7sb
    @ElderJack-ye7sb ปีที่แล้ว

    I can't keep watching with the muzzle flash and lightning being so bright, but I am very intrigued about checking out the cult classic with modern sensibilities to reduce the tedium of the original. The controls alone stopped me from ever trying to go back to play the OGs.

  • @extenduss
    @extenduss ปีที่แล้ว

    13:20 OH MY GOD THANK YOU.

  • @munithekid3496
    @munithekid3496 ปีที่แล้ว +1

    Just wish it had more feedback when hitting enemies

  • @phillip5467
    @phillip5467 ปีที่แล้ว

    when you find the choke upgrade for the shot gun it slaps. you can also get a full auto upgrade for the assault rifle the MKIII. how ever i agree with you its a great game i haven't beaten it yet and 14 hours in lol. the last time i played it was in like 97 or 98 lol. so i get confused alot still love it.

  • @tbdaemon
    @tbdaemon ปีที่แล้ว

    That odd uncanny valley experience you had would probably best be described in terms of liminal spaces.

  • @ZacksRockingLifestyle
    @ZacksRockingLifestyle ปีที่แล้ว

    Great review! Thanks for posting!

  • @Ostsol
    @Ostsol ปีที่แล้ว

    I wrote the numbers down! But because I didn't do them in the floor order, so I had to go back and write them down all over again anyway. :/

  • @saschaberger3212
    @saschaberger3212 ปีที่แล้ว

    I didn't write those numbers down.... Ohh man

  • @Negolash
    @Negolash ปีที่แล้ว

    at two final floors you are shovered with health packs and ammo, literally 300 bullets in one box on 2 difficulty

  • @TheDustyMuffinsss
    @TheDustyMuffinsss ปีที่แล้ว

    Honestly didn't even know we were getting a remake until a week after release.

  • @morpheus_uat
    @morpheus_uat ปีที่แล้ว

    8:42 omg i finished the game like that not knowing i could change it, facepalm, i could have had the energy sword on a shortcut instead of that useless detox capsule

  • @CRT_YT
    @CRT_YT ปีที่แล้ว

    BRO WHAT IS THAT INVENTORY ORGANIZATION!?

  • @plok3788
    @plok3788 ปีที่แล้ว

    There are more cyberspace skills? Turbo Dash? Damage Multiplier? Did I miss something? Finished it earlier and only ever had the drill and decoy once in a while.

  • @nothingelse1520
    @nothingelse1520 ปีที่แล้ว

    I just finished it last night, great game. I didn't realize you can rotate items in your inventory, what key do you press? Also I never found the grenade launcher my playthrough

  • @raresmacovei8382
    @raresmacovei8382 ปีที่แล้ว

    I wanted the game to ALSO be DX12, have FSR2 and maybe RT, why not.
    It currently has none of those, except for forcing DX12, which works perfectly fine.

  • @dannyinthemiddle969
    @dannyinthemiddle969 ปีที่แล้ว

    What a month for video games! This, Amnesia: The Bunker, Final Fantasy XVI. I don't even know when I'm going to be able to get to Diablo VI either but that's also on my list.

  • @azof02
    @azof02 ปีที่แล้ว

    Those eyes and tail twitching say one thing: "let me eat you"

  • @af4396
    @af4396 ปีที่แล้ว

    Going to get this, I never played it but I'm a big Half Life and Prey (2017) fan.

  • @brokendoop
    @brokendoop ปีที่แล้ว

    Don't you fight Diego 3 times? Including the time in flight deck when you try to get to the escape pod?

  • @sim.frischh9781
    @sim.frischh9781 ปีที่แล้ว

    I played the Demo after my favorite YTer, The Mighty Jingles, mentioned the game coming out, because i didn´t play the original but its follow-up System Shock 2.
    And i have to say the game feels great, just as eery and unnerving as SS2 back then, plus the new graphics look very interesting, somehow "neo-modern".
    Should you have issues with your SSD space, in my new PC build i have TWO SSDs, one for the OS, the other, bigger one for games. Plus 2 HDD for anything else.
    Currently i´m occupied with another game, but i intend to buy SS Remastered to properly play it. Maybe until then they also remade SS2! Ah yes, cats and fresh laundry XD

  • @Maschinengoth
    @Maschinengoth ปีที่แล้ว

    I hope they fix the melee weapon sounds etc soon.

  • @kolyashinkarev7366
    @kolyashinkarev7366 9 หลายเดือนก่อน

    There's a button to change ammo type

  • @matrix3509
    @matrix3509 ปีที่แล้ว

    Aw man, you reminded me that System Shock 3 is still supposed to be in development. I'm sad now.
    This is such a cursed franchise.

  • @Eyezick-l5z
    @Eyezick-l5z ปีที่แล้ว

    Ammo is scarce?? Did you play on the highest difficulty? With all difficulties set to normal/2, after the research level I've been deliberately wasting ammo because I've no room for guns. Normal was hard as hell for the first level, near impossible on research, and a cakewalk since. Not sure if it's the weird ammo economy or what but the only resource I'm not having to waste are heal packs for the most part.
    Also proptip: T switches mode/ammo type. Thought the energy pistol was annoying until I found that out haha

    • @MintyLime703
      @MintyLime703 ปีที่แล้ว +1

      Yeah I don't know how people are running out of ammo. At this point I have like 300 teflon rounds and several hundred more of the other type. Bunch of shotgun ammo, especially dragon's breath. Lots of ammo for the more damaging pistol. Lots of magpulse, magnesium, penetrator, and so on. For a while I was stocked up on ammo for weapons I hadn't even found yet. And on top of all that I buy everything from every vendor I find. I'm not even trying to save ammo at this point. Also have like 8 medkits and a shit ton of patches of every type. My inventory is so full that I use the research floor as my base set up next to the lift and revive station. I have all sorts of stuff strewn across the floor and quest items stuffed into the lift.

    • @Eyezick-l5z
      @Eyezick-l5z ปีที่แล้ว

      @@MintyLime703 lol that's amazing. I'm gonna have to try the hardest combat difficulty just to see if they balanced the ammo economy for that.

  • @CertMediocre
    @CertMediocre ปีที่แล้ว

    FOR ROCK AND STONE

  • @SLRModShop
    @SLRModShop ปีที่แล้ว +1

    Can a game be an immersive sim if that game doesn't let you choose how to play? If I can't kill everyone AND not kill anybody, that game isn't an immersive sim, in my book.
    I wouldn't consider Bioshock, System Shock or even Prey 2016 to be immersive sims, unlike most people. Those games are shooters to me.

    • @morkgin2459
      @morkgin2459 ปีที่แล้ว

      In BioShock 1, you can kill everyone nearly excluding Ryan who gets killed in the cutscene.Tenenbaum can't be killed either. Though rpg ≠ immersive sim.

  • @blackdevilos
    @blackdevilos ปีที่แล้ว

    Where on steam i can download HD or 4K version of game?

  • @nerdherd1819
    @nerdherd1819 ปีที่แล้ว

    Did I hear a rock and stone?

  • @HairyHog77
    @HairyHog77 ปีที่แล้ว

    You fight Diego three times actually, you missed his encounter in the flight bay.

  • @tidepodcheff4242
    @tidepodcheff4242 ปีที่แล้ว

    GET THE ZAZA READY THIS ISN-T A DRILL

  • @Grasses0n
    @Grasses0n ปีที่แล้ว

    I do think they could've implemented modern versions of the music, considering many have made great remixes of these tracks. I did miss them, especially Reactor.
    My only real issue with this game is the enemy audio cues are far too quiet, I got ambushed way more than I should've. The audio mixing in general isn't great, but I found putting Master at 75%, Music at 100%, Speech at 75%, Effects at 80%, Environment at 100%, and UI at 75%, I can actually hear the music and enemy audio much better. The melee combat has barely any feedback at all, so it isn't very fun.
    It's crashed on me a few times, but honestly this game is wonderful, I love it. It's a wonderful sidegrade to the original.

    • @theripper121
      @theripper121 ปีที่แล้ว

      I agree with your thoughts. Hopefully they can tweak those things a bit.

  • @greenhowie
    @greenhowie ปีที่แล้ว

    Much like RE4R and Dead Space R, a lot of people are saying the first System Shock should be completely ignored and delisted now.

    • @CharlatanWonder
      @CharlatanWonder  ปีที่แล้ว +1

      Who is saying that and why are they so wrong?

    • @greenhowie
      @greenhowie ปีที่แล้ว

      @@CharlatanWonder ok you got me, only saw one streamer with that attitude and they seemed pretty young and annoying. They got a lot of support in chat though, it was a bit worrying.

  • @d33pblu3
    @d33pblu3 ปีที่แล้ว

    Another AA triumph, this is a good year.

  • @kray97
    @kray97 ปีที่แล้ว

    You reminded me to buy.

  • @senditall152
    @senditall152 ปีที่แล้ว

    I agree regarding the message ragarding "content"

  • @dick8689
    @dick8689 ปีที่แล้ว

    I love this game. But I wish sneaking actually worked, I feel like the enemies know where im at all the time

  • @akiba2x0
    @akiba2x0 ปีที่แล้ว +676

    Thank God Night Dive did what Arkane couldn't this year 🙏

    • @blakecasimir
      @blakecasimir ปีที่แล้ว +117

      Probably best to keep an eye on the Arkane members that left to form their own studio...

    • @pricelessppp
      @pricelessppp ปีที่แล้ว +1

      No such thing but shoden!

    • @WhereAllYourDeletedCommentsGo
      @WhereAllYourDeletedCommentsGo ปีที่แล้ว +44

      @@blakecasimir Weird West. That is what they made. I haven't played it but it definitely looks interesting.

    • @TREPLE
      @TREPLE ปีที่แล้ว +17

      @@WhereAllYourDeletedCommentsGoweird west is amazing highly recommend, Raphael never misses (can’t wait for his studio wolf eye new ip after this)

    • @WhereAllYourDeletedCommentsGo
      @WhereAllYourDeletedCommentsGo ปีที่แล้ว +3

      @@TREPLE I unfortunately don't have much time for gaming currently. It's definitely on my list of ever growing games I need to play/beat/buy.

  • @Gamefreak2998
    @Gamefreak2998 ปีที่แล้ว +121

    Charlatan missed the prompt saying “PRESS T TO SWITCH AMMO TYPES”

    • @k0lpA
      @k0lpA ปีที่แล้ว +1

      is there a button to vaporize ?

    • @Gamefreak2998
      @Gamefreak2998 ปีที่แล้ว +6

      @@k0lpA There's a button to back to a previous menu but instead it exits the menu

  • @codecthelios
    @codecthelios ปีที่แล้ว +121

    They did so good remaking the map. Its so recognizable

    • @GiacomoVaccari
      @GiacomoVaccari ปีที่แล้ว +10

      This is really the most amazing things. I played the original 4 years ago and I walk into a room of the remaster and I go “oh yeah the cpus are around the corner”. Amazing work!

  • @flare242
    @flare242 ปีที่แล้ว +149

    It's freakin amazing. I'm basically playing it nonstop since it released. I think that their decision to restart the development to get rid of the more modern approach and game mechanics in favour of staying true to the original was the right one. There are moments (especially when i'm exploring for a long time) when i ALMOST feel like they COULD throw in a bit more content here and there, but then it wouldn't be the Shock as we knew and loved.
    Which is what they managed in a pretty amazing, spot-on way. I love the voxelized graphics, i love the original sprites you hallucinate during hangover. I love the levels, the colors, the sounds. The atmosphere is GREAT.
    Nightdive NAILED it.
    I got just a few, VERY minor gripes.
    1.I often get stuck in shallow depressions in the floor. There are these occasional ditches that look completely safe to traverse, but if you fall in them, you cannot climb back out.
    2.Mouse buttons 4&5 cannot be mapped to anything, the game just doesn't see them
    3.It's impossible to split stacks of items, which makes effective inventory management somewhat bothersome, but that's really a minor thing
    4.And the last thing - and that's probably my biggest issue with ReShock, is the voiceover. Although SHODAN is fine, and most of the "realtime" communication is also ok, the voice-logs you're finding around the station are quite a bit weaker.
    I know that the original is pretty much a benchmark of top-tier quality voiceover work, so it's very hard to fairly judge ANYTHING next to it. But after listening to few of the voice logs, i noticed that i'm a bit annoyed by them. The original SS had fantastic production, the actors were great and there was A LOT of atmospheric sound FX UNDER the voiceovers. It felt real. What we got here are commited, but overall just average actors - and a bit of white noise.

    • @JDelwynn
      @JDelwynn ปีที่แล้ว +25

      The OG voice "acting" was horrible. Just a bunch of programmers speaking emotionless into a microphone.

    • @irritablerodent
      @irritablerodent ปีที่แล้ว +4

      Yes, the original vo was amateurish. And that's what made it work. The flat, off beat delivery made the logs odd and interesting. The new ones are just competently acted.

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +13

      The only voice acting that was good in the original was Rebecca Lanzigs messages, and Shodan. Everything else was serviceable to downright bad.
      It's especially noticeable in the audio logs that were recorded during Shodans reign of terror, where alot of the voice actors had really monotone voices that didn't convey any fear/anxiety in the character's that were struggling to survive. The ones recorded before Shodan started really going crazy were fine because it's just average Trioptimum employees recording themselves talking normally. It can get away with sounding amateurish in those ones because it fits the scenario
      But yeah, one thing the original DID do well is have alot of appropriately fitting background noise during the audio logs. A major example is when characters were recording themselves while fighting against Shodan's forces, you can hear gun shots, explosions, short circuiting noises, cyborg chatter, bodies dropping on the floor etc going on in the back ground

    • @flare242
      @flare242 ปีที่แล้ว +1

      @@JDelwynn Well, i should prolly point out that i barely spoke english back then, so this might be a case of memberberries/nostalgia. Still, you need to compare it to the games of 1994, not with todays standards.

    • @JDelwynn
      @JDelwynn ปีที่แล้ว +4

      @@flare242 I didn't understand english either back then. Yes, the voice acting in general was pretty bad back then, but that doesn't suddenly make it better.

  • @papayer
    @papayer ปีที่แล้ว +61

    Wiithout a shadow of a doubt, this is one of the best remakes of a classic game in videogame history. Basically, it's to System Shock as Black Mesa was to Half-Life. Phenomenal job from Nightdive.

  • @someguycalledgoose
    @someguycalledgoose ปีที่แล้ว +66

    In regards to the ammo switching thing for the guns that have multiple ammo types: You can use the "change weapon mode" key (The default is T) and it will cycle ammo when you run out of a certain type.

    • @Soul_Tomato
      @Soul_Tomato ปีที่แล้ว

      Was looking to make sure someone said it

  • @davdass4797
    @davdass4797 ปีที่แล้ว +31

    I am pretty sure that the recharge station, restoration bay, cyborg conversion thing is in the base game! There are mines next to the restoration bay though so if you approach it from the wrong direction the entire thing gets blown up and is unusable for the rest of your run. You might have accidentally blown it up and believed that to be unavoidable and just kept playing.

    • @DigitalFulcrum
      @DigitalFulcrum ปีที่แล้ว

      Oh don't worry. You don't really "die" anyways :P

  • @asgads
    @asgads ปีที่แล้ว +40

    Pretty good. I see nothing but praise, and it looks hypnotic. Happy for the developers after that rocky road

  • @m0onunit
    @m0onunit ปีที่แล้ว +35

    You were pretty much right on the money, 3 to 5 years is the average time for a game from pre-production to release.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman 9 หลายเดือนก่อน

      So this game took between 1 4/5 and 3 times as long to make as the average game

  • @lyghters
    @lyghters ปีที่แล้ว +9

    Whoops, looks like Charlatan didn't bother to check button mapping :)
    The default button to quickly switch between ammo types, toggling laser pointer or loading an extra charge in mag-pulse is "T"

  • @billyboleson2830
    @billyboleson2830 ปีที่แล้ว +7

    Here’s the thing, SS1 is a dungeon crawler adventure game in a cyber punk setting while SS2 is a Surviva Horror rpg immersive sim with a sci fi setting. They are practically in two separate genres and it’s why I vastly prefer ss1 over 2

  • @Azoth86730
    @Azoth86730 ปีที่แล้ว +19

    I absolutely love the remake, kudos to Nightdive.

  • @cormoran2303
    @cormoran2303 ปีที่แล้ว +6

    I'm currently enjoying it, it's awesome!
    It's particularly good to get a new PC release in 2023 that isn't a completely broken mess.

  • @happyatheists9361
    @happyatheists9361 ปีที่แล้ว +16

    The ART style is perfect ❤️

  • @NovastarDoughnut
    @NovastarDoughnut ปีที่แล้ว +6

    the thing i love most about the remake is i love how they take the cassette futurist sci-fi style of the original and really lean heavily into that. the tech is big and chunky with outdated but functional utilitarian sensibility

  • @t850terminator
    @t850terminator ปีที่แล้ว +4

    Been playing, its an absolutely brutal and uncompromising game.
    If you took out the graphics and told me that the remake came out in 1994, I'd probably believe you 😂

    • @thorveim1174
      @thorveim1174 ปีที่แล้ว

      I kinda wish it was even mroe uncompromising in some regards.. in medical at thet start of the game I felt pressured into moving foward as enemies kept on respawning. but later on? I could go through entire levels when backtracking/checking for things I missed without encountering a single enemy. I wish areas were more persistant in respawning enemies so that no place ever feels like "I cleared it once, now this place is safe forever"

  • @Quantum1244
    @Quantum1244 ปีที่แล้ว +6

    Big tip for you man, so if you press T with a weapon out and have the alternative ammo, you’ll automatically switch to that ammo type, same goes for weapons like the Sparq except it’ll cycle through the shock levels

  • @PJA264
    @PJA264 ปีที่แล้ว +12

    this is awesome! I'm glad it ended up being worth the wait.

  • @MalleusSemperVictor
    @MalleusSemperVictor ปีที่แล้ว +3

    I think this game came out at the right time. This game suffers some serious problems that are overlooked due to the fact that every other game released this year has been a dumpster fire.

  • @GunRunner106
    @GunRunner106 ปีที่แล้ว +5

    it took em a while, but aint it nice that it worked out, for once, this time~?

  • @rando3939
    @rando3939 ปีที่แล้ว +2

    I’ve been playing the shit out of it. The only things I don’t like are the slightly floaty rapier combat, the shortage of funky beats, and the bridge not being all H.R Geiger like

  • @ThatTravGuy
    @ThatTravGuy 6 หลายเดือนก่อน

    You probably got a bunch a comments about this, but the Restoration Bay, Energy Recharge, and Healing Bed on Engineering are in the original! There's just mines all around the Healing Bed and a lot of players blow it up by accident, since you can permanently destroy them if you're not careful!

  • @sumbius1576
    @sumbius1576 ปีที่แล้ว +7

    Replayed Enhanced edition a while ago and pretty sure that the surgery machine (along with restoration bay and energy) was always in Engineering. It had a bunch of mines next to it so it was easy to destroy. Same with encountering Diego in Executive levels after that room with all the cyborgs

  • @Gatorade69
    @Gatorade69 ปีที่แล้ว +38

    I was reading that you can essentially use a walkthrough for the original game in this one It's that faithful to the original. Good to hear. I know they had setbacks but they probably just kept on keeping on and did it. Glad to hear. I like Nightdive and wish them more continued success in the future.

    • @JDelwynn
      @JDelwynn ปีที่แล้ว

      Walkthrough is kind of essential I think, the game loves to waste your time.

    • @gregdaweson4657
      @gregdaweson4657 ปีที่แล้ว +2

      And it isn't woke!

    • @-snek.
      @-snek. ปีที่แล้ว

      @@gregdaweson4657 I will vaporize your cranium with a gargantuan boulder

    • @ironbrw3467
      @ironbrw3467 26 วันที่ผ่านมา

      @@gregdaweson4657 my brother in christ the entire game is about getting the shit beat out of you by a psycho robot dommy mommy. if that's not "woke" idk what is

  • @Shodanpedia
    @Shodanpedia ปีที่แล้ว +3

    It was better than expected, but still wish there was an original soundtrack option

  • @BrokenCurtain
    @BrokenCurtain ปีที่แล้ว +7

    The level of detail is amazing.

  • @AaronWOfficial
    @AaronWOfficial ปีที่แล้ว +2

    Whoever doesn't enjoy this game is out of their goddamn mind. This game is STILL lightyears ahead of its time. Customising each aspect of the difficulty to define exactly what kind of playstyle you want instead of just having basic difficulty settings. Don't like puzzles? set puzzles to 1, Suck at shooting? Set combat to 1 XD. You make the game your own experience! This also adds replayability too, since u could try all the different settings see how the game changes. Still the most unique looking fps game out there, with one of the greatest gaming villains of all time. In the world we are living in now which is plagued with battle royale\extraction shooters, this was a huge breath of fresh air. There is a reason this is the most influential game of all time, it is absolutely fantastic.

  • @snickle1980
    @snickle1980 ปีที่แล้ว +2

    😑 You know what? I TOO...now have a "3 strikes" policy for delays.
    I'm going to add this to the "No Pre-order" policy I instituted after the _Spore Incident of 08._
    Never forgive. Never forget.
    Anyway...
    The prosecution would like to introduce exhibit _#KSP2_ and it's multiple delays as new evidence, your honor. 😐

  • @OlegKlishinArt
    @OlegKlishinArt ปีที่แล้ว +2

    I'm all up for "almost immersive sims". Give me great level design, solid world building and believable array of weapons/instruments. Be it FPS or stealth. I wouldn't care if you can't stack boxes or blow up doors. I think Bioshock is the prime example of this.

    • @morkgin2459
      @morkgin2459 ปีที่แล้ว +1

      You can stalk some boxes in bioshock 1

  • @GepardenK
    @GepardenK ปีที่แล้ว +8

    That convenient medical bed next to the respawn point in Engineering was indeed there in the original as well. Although the room was mined and if you (or an enemy) triggered any of them then the medical bed would be blown up beyond repair.
    Also, there is three Diego fights in the original. Though one is optional and only happens if you take the bait to head for the escape pods.

    • @RD-bc7js
      @RD-bc7js ปีที่แล้ว

      Wait, there's a respawn AND medical bed in engineering? I already blew up the antennas and explored most of the level, where are they?

    • @GepardenK
      @GepardenK ปีที่แล้ว

      @@RD-bc7js Walk down the corridor straight ahead from the starting elevator (dont turn left/right). When that corridor takes a sharp 90 degree turn to the right, look to the left instead and there should be a door there. Behind the door is a ramp that leads to the general area with the respawn/bed, it should be somewhere close to the map center.

    • @GepardenK
      @GepardenK 10 หลายเดือนก่อน

      @Rmmmike No, the escape pods are optional. Level 8 doors open when you activate the self destruct sequence (presumably because SHODAN sends an army from Security to the lower decks then)

  • @MrChainsawAardvark
    @MrChainsawAardvark ปีที่แล้ว +52

    I don't know who first said "System Shock is a first person Metroid" but I think the concept fits. You gain new abelites and can access old areas easier as time goes on. Immersive sim builds on this by giving the player more options for getting to the next sequence and potentially more routes to the same location.

    • @billyboleson2830
      @billyboleson2830 ปีที่แล้ว +8

      System Shock 1 is a cyber punk first person Metroid (before prime) while System Shock 2 is a sci fi survival horror rpg. They are practically two different genres

    • @MrChainsawAardvark
      @MrChainsawAardvark ปีที่แล้ว +7

      @@billyboleson2830 I understand that. We can also talk about a shooter with RPG elements vs an RPG with shooter aspects. Super Bunnyhop and Errant Signal were some good essayists on video games, and I believe one of them is the source of my quoted observation.

    • @Psytinker
      @Psytinker ปีที่แล้ว

      MandaloreGaming said it first.

    • @MrChainsawAardvark
      @MrChainsawAardvark ปีที่แล้ว

      @@Psytinker Ok - thanks for the correction. That is another good channel to follow.

    • @Synthonym
      @Synthonym ปีที่แล้ว +1

      Sure, if you have an embarrassingly surface-level knowledge of the medium

  • @krovelnautcarinae3200
    @krovelnautcarinae3200 ปีที่แล้ว +5

    The final thoughts section of you talking about art not being content really resonated with me
    Thank you so much