Environment in PS1 style. (Blender Timelapse)
ฝัง
- เผยแพร่เมื่อ 3 ม.ค. 2023
- Trying to design PS1 style environment in Blender. I didn't have a clear idea of what exactly I want to create. I just jumped into this and went with the flow.
Patreon: / summer85
Textures from this scene you will find here: / 91285600
Copyright music from Epidemic Sound:
Ode - Silver Maple
Foreign Entity - Calm Shores - บันเทิง
Thank you for making a time lapse where I can actually understand what you are doing good stuff
Thank you for your feedback! It's really important for me and inspiring.
me and a friend of mine are making a game in this style, this is basically a silent master class in what to do lol thank you, this art looks amazing
Thank you for your feedback! Glad you like it. Good luck in your game project!
the way you went about this is very interesting, I never thought of using tilesets for an entire scene before! great job!!
Thanks!
In this case, it simplifies and speeds up the work process. Especially when the plane unit has an exact value such as a meter, and you can easily copied and moved it with using Сtrl button.
this is how gamedev works. Tilesheets.
The "Official" name for it in 3D is created what's called a Texture Atlas. In old PS1 games, they would have have an Atlas either for the entire game or per themed area. So for instance, any "snow levels" or "Sewer levels" like you see in Crash Bandicoot would use the same atlas to texture the whole level.
Interestingly, someone ripped every texture atlas from a emulated copy of Silent Hill 1 and all its models. I'm sure with some googling you'd be able to find it, just to see how they constructed it all.
@@hazchickgames2840 that's pretty interesting, glad to know that! thank you
this is very close to what I want for my own game
This style is probably close to many who played PS1 or something like that as a child. Good luck in your project!
This is therapeutic.
This is so sick! Love being able to watch the workflow process, appreciate the upload :--)
Thanks for your comment! Glad you like it
Все-таки PS1-стиль имеет какую-то просто фантастическую атмосферу.
Very Cute and great to look at, Awesome Stuff dude
I love this so much... I have no idea why but I feel so relaxed watching it xD
Thanks for your comment! I'm really glad it's gives you a positive feelings. It inspires me :)
So cool! I was looking for this exact vibe :)
Thanks! Glad you've find)
Very nice, it looks great 👏
imma beginner in blender and the texture map idea is amazing THANK YOU
Glad you like it! And good luck with this
amazing work
Thank you!
Looks very realistic. Good job 👍
Thanks!
this is really nice work, I didn't even think of making a single texture map for all these objects before, awesome!
Thanks! I just wanted to make it as close as possible to how it was in PS1 games. And it's quite convenient when all the textures are in one place)
@@Summmer85 you did an amazing job at that, I'll give this method a try really soon, it's such a creative workflow I really like it.
@@roselightmoon It's great that more and more people are joining this topic at the present time. Good luck on this way!
@@Summmer85 definitely agree! Thank you so much
Cannot stress how much I love this lol
I will be studying your work big dog amazing stuff
Happy you like it! Hope I can continue to inspire you.
this reminds me of lethal company so much@@Summmer85
Wow, crafty man! Was fun to watch!
Glad you like it!
Thanks for motivation. Nice work!
Glad you like it! Thanks for comment
Good video. Very inspiring timelapse! Thank you!
Thank you for your feedback!
congratulations it looks great 🤩
Thank you!
im gonna have multiple styles in my game, so im really glad i stumbled upon this, hopefully i can make my game take up less storage using this method 😊
Happy you found this useful.
This was one of the first attempts to create something in a retro style. Now I'm trying to do almost the same work, only more meticulously.
Really great! Thank you!
Amazing. Good work!!
Thank you!
Awesome!!!! Idk, but it looks much better and playable than "hyper realistic next gen" graphics... I can't say why actually, maybe because your mind gives you an imagination and continue building an image by your imagination, but anyway... Still looks great...
Thanks!
I think, it's situation like with painting, there are fans of realism, and there are fans of stylization. I believe that with the help of stylization, you can show an alternative reality, which is sometimes more interesting than realism, since we see the real world every day.
@@Summmer85 Well, I need to say that is also about performance and features or playing… For example, this is the perfect way to play games on my laptop up to 3 hours, while electricity turned off in Ukraine) And even not about that, just remember the GTA SA, which people still playing and modifying nowadays… But as you know, there are a lot of troubles with technical part there, a lot of bugs etc. But! That’s what I’m talking about! You can add a lot of features and content, while your PS1 style game will weight 20gb for example, just imagine how a lot of content there would be… And also, new and not dumb physical engines, I don’t mean “realistic” physics, we are not in a simulator, but nice and soft physics without any bugs… Better graphics also, I know you said about all stuff should be simplified etc, but this is also possible to create beautiful but simplified graphics! And in conclusion, of course I am now talking about mostly PC, but also, main idea is multi platform game with reusable content, to weight not more than 5gb. I think, with style and complexity like this we can add in this game a lot…
@@aleksandrrush4076 I still have little understanding of creating games and how they works, since I just set foot on this path. I want to learn how to create graphics, and later maybe I dare to go into gamedev. Hi to Ukraine from Ukraine)
@@Summmer85 Ajajajajaja! Jup!
Now this is sick
great video, thanks a lot for this!
Thank you for your feedback! Glad you like it
you make it look so simple and easy lol omg. def using this vid when i make stuff in blender. once i figure out how to actually make 3d shapes...lol
Glad it was helpful for you! Hope to make more like this
it's amazing, it's inspiring !
Thank you! Happy you like it
That's so cool! This was my dream as a kid!
Thanks!
This is so cool.
Thank you! Glad you like it
Love it!
Im learning how to use blender because of this
Glad it inspired you. Good luck!
Love this. I tried to emulate the ps1 lighting with vertex paint but now I´m reconsidering to just do it normally since it looks almost the same here but 100x easier.
Yes, using direct lighting is much easier. But I want to try vertex lightning sometime to fully experience the original process of making PS1 graphic.
amazing
Thank you!
Nice work well done! the scene has a real max payne kinda feel to me.
Thank you! I never played Max Payne) But once watched fragments of the game.
me too MAXXXXXX
Super cool! =) Thanks for the upload! Hopefully you can make a full game in this style one day. =)
Thanks! I really dreaming to dive in game development, even if not alone then in a team.
I wish there were 48 hours in a day instead of 24 :)
Amazing!
Thank you!
wow amazing. great
Thanks!
so awesome
Thank you!
Love it
love it
I don't deserve to be alive on the same planet as you lol, what an amazing job honestly
Glad you like it! Thanks, but you're exaggerating, it's not as hard as you think.
Very cool! It would be great in the next lesson to see a detailed disassembly, with the display of keys in the blender.
Thank you for review! It's hard to call it a lesson :) but I will have your wish in mind for the future.
@@Summmer85 Thank you. If there is a will, of course. )))
Perfection
Very nice 💯
Thank you!
Самый лучший молчаливый туториал.
why can't all videogames look this good, I'm not saying it's easy but you did all this by yourself and it looks better than 99% of videogames of the past 10 years
Thank you very much for your comment, but I think you rated me too high. It's like a separate graphical genre that belongs to a bygone era, just a matter of taste. Modern games are another story.
well its blender, not a game engine
People care about realism over art style
People prefer laziness over Hours of Art Work
People think Realism = immersion
They think its better quality
Fact is before required more work, more art direction, which created unique feels.
People are stupid is all.
Don’t kid yourself, that’s delusional
@@oozly9291 you'd rather play games with bad graphics? stop fooling around
AWESOME
Thanks!
Awesome stuff!! I loved that you utilized tile sets for texturing and the scene is absolutely gorgeous, looks like something I’d come across during the Max Payne or Silent Hill era. Are texture tiles something that’s useable for high quality, realistic environment? Or would it lose its pixels and not look as sharp?
Thank you for review! Happy you like it. Yes, of course, you can use higher resolution textures, but we have a club here for those who are nostalgic for the graphics aesthetic of that time :) Well, yes, pixels will be lost in this case. At this stage I am only learning modelling, but as far as I know tiles are used in the development of different game styles.
I believe it's all about the image size. Many games nowadays use tilesets for high quality models, and still look good.
nice!!!
Thanks! Glad you like
@@Summmer85 please make more! :D
this is so cool :) could you do a tutorial on how to make ps1 style environment and textures?
Thank you! Maybe I'll try to do something in the future, but for now I'm still learning.
I highly recommend a channel of Stark Crafts: www.youtube.com/@StarkCraftsYT
You will find there a lot of interesting.
I would also love a short tutorial of how you did this! Amazing job.@@Summmer85
Really nice work. I’ve almost finished my first project using the same method. Could you do a video showing your way of adding the snow animation at the end?
Glad you like it, it's interesting to watch your result. What about snow animation, I just found a tutorial here on TH-cam and followed its instructions. I'm currently working on a tutorial, but there won't be any snow there.
Please do complete tutorial with commentary, it will help many beginners like me 😇🙏
Maybe once. Tried to record my voice for my new video and it turned out to be a real problem as my english is pretty weak at first and listening to my voice is very strange. But I will try :)
@@Summmer85 in that case you should do it in you language, and add subs in english!
you inspired me
Glad to hear/read) Thank you for writing, it motivates me to do more.
Really kool
Thanks! Glad you like
Instant subscribe. No more to say.
Glad you like it :) Thank you!
Great
Thank you!
Cool as hell
But!
If you’d like a more authentic PS1 look
Aside from texture warble and vertex snapping
I’d suggest lowering the render resolution
Quantising the texture colours
NOT using regular lighting but instead using vertex colours to fake that
And maybe using some dithering in composition
Thanks!
I agree, it is not 100% the original look of the PS1, but rather a style inspired by that era.
To be honest, it’s hard for me to keep myself strictly within certain limits. I guess I'm too lazy to follow all the requirements that would give a completely original look. But from time to time I try to delve into this.
DAMN!
Очень атмосферно 😊
Спасибо!
Let me first say that youre amazing for replying to everyone, shows real dedication to your channel.
Second, unsure if its been asked, but was there any certain technique for making the snow on the ground? Is it planes with subdivisions and proportional editing?
I am glad that so many people are involved in this direction and that we can share our experience each other.
If you talking about fallen snow at the end of video, yes, it's just planes with subdivisions and after I moved the vertices a bit to create bumps and shade smooth after. The method is primitive, but it turned out quite realistic.
Круто сделал! Давай еще)
Спасибо! Буду стараться по возможности)
Excellent video, I think it will serve me a lot as an example for the game that I am trying to develop (although for now there is only the story of the game), I never knew how to texture correctly so that it would have the same graphics as the PS1, although I One question remains, what is the necessary resolution of the texture image so that it remains just as pixelated? Thank you very much in advance and greetings from Spain.
Thank you! In games for PS1 developers used resolution 128x128px and 256x256px. But of course, you can vary this value a little and see what will the best for you. In addition, textures on PS1 were also limited by the number of colours.
You need to experiment in this way.
Good luck with your project!
Damn, I learn 2 new things, how to make pipes effectively and wireframe
Glad it was useful for you
Now all it needs it the perspective calculation errors that caused jittering textures/models like what is seen on the PSX hardware.
Yes! I’ve already figured out how to do this, I’ll try it in future projects.
new location for CS1.6
looks really cool 😊👍
I wonder if it's possible to emulate PS1 texture wobbles in blender 🤔
Of course, somewhere there is already tutorial about
This looks great! Also the song choice was excellent, it helped capture the mood and feeling of some PS1 games. It felt vey Silent Hill-ish to me. Do you have the name of it by any chance? :)
Thank you! I think that music in animation is very important, as in any movie, it creates the special mood. Here is two music tracks from Epidemic Sounds platform.
1. Ode - Silver Maple
2. Foreign Entity - Calm Shores
@@Summmer85 I completely agree! Thank you for the song names, you rock! :)
Wow. It took me three hours today just to make a vending machine and a street. Good stuff.
Yes, it all takes time, but the further, the faster. Good luck!
Andrey, thank you for the video. Although it isnt an outright tutorial, one can learn a lot from these timelapse videos. Thank you!
Glad this was useful to you. Thanks for letting me know! I hope to make a full tutorial someday. In general, I have already started, but I have encountered certain difficulties.
Great video, subscribed. What resolution do you have your texture files at?
Thank you very much and welcome! Something new soon :)
In this location I used 2 texture files: 512x512 and 256x256 px. I tried to make something like a texture atlas, but it’s far from classic view. Lately I've been making textures for each object separately, and this is sometimes more convenient. Usually I try not to exceed the value 256x256 px. In most cases it's 128x128 px.
watching this in x0.25 speed with sound on makes it interesting experience
thank you for this video, it's awesome ! do you think you will doing a tutorial one day ?
Glad you like it and thank you for your feedback! Yes, I have already started to move a little in this direction, regarding the tutorial. Other people are asking about it too and now I can't turn it back :)
Great job! Just asking, why (how) is there that psx texture flickering here? Did you do it on purpose or what? I know nothing about it but it looks awesome!
Thank you for your comment! Yes, pixelation was purpose as I wanted to make it look like PS1 style. To do this, you need to use low-res textures, and also make some adjustments in blender.
How’d you make it shimmer in the final render like around the object edges?
This happens due to pixelation. I usually make a few settings in Blender. I recommend you to watch the video on TH-cam named as How to PS1 Style in Blender 2.9.
Incredible work, can you please do a tutorial 3:14 how do you texture that way? I'm a beginner in 3D and Blender stuff
Thank you! I have no experience in creating tutorials yet, but I'm planning on trying.
To texture like this first you need a trim sheet (a collection of textures that are on the same image) and once u have that make sure to model out your scene, but basically in this style each polygonal face has a separate UV rather than the traditional method of putting uvs together as an island. So for this style don’t UV unwrap (I learned this the hard way and after UV unwrapping I found it challenging to align the shapes with the right texture) Instead go to the uv editing panel in blender, open up the trim sheet, and select the face u want to texture and drag it onto the texture you want. Ideally make all faces as simple squares for best looks. To see the change in real time assign a material to the object with the trim sheet as the base texture image. This is a great way to texture quick assets for games honestly much faster than handpainting and gives a beautiful style. This works for photorealistic Hi-Res games as well, if you’re trying to make assets in the style of half life 2 or silent hill this is the same method they use. I don’t know how experienced u are but if u have any questions feel free to ask I’m bored at work and love talking about this stuff
ALSO another note is I recommend leaving space between the textures on the trim sheet so there isn’t overlapping, sometimes when exporting to a game engine you’ll find lines in between UV faces that only show up far away, this is due to texture scaling being wonky. You should give space between each texture and extrude the pixels out a lil bit about 6 pixels is a nice safe bet. You’ll see better results that way and not have ugly lines bleed into your uvs on low res settings
yo nice video, but how did you add the snow?
Thanks! I did it via Particle Properties at the right panel of Blender. I watched some tutorial on youtube and followed the instructions.
How did you create the snow and shaders?
I did snowfall via Particle Properties menu. There are tutorials about on TH-cam, I recommend watching them. Snow on objects is just usual modelling from the planes.
I didn't use any shaders. For pixelation I used Nodes of Compositing area.
Hey man! Really great job! I'm starting to develop an indie horror game with PS1 graphics and would like to ask, do you know if it's possible to import an environment like this, made with blender, into unity? Thank you very much!! Loved your project!
Hi, Thank you!
As I know this import way you talking about is normal practice by many people. But I haven't done it yet, because I'm still learning blender only.
But I would really like to explorer some kind of engine in the future.
Good luck with your game!
@@Summmer85 Hey, do you have any tutorials/videos you can recommend to learn your workflow in creating this kind of artwork? I'm ok in blender but I've only done more realistic works and my modelling is very beginner.
@@mysteriousstranger9496 Hey, I can recommended this channel: www.youtube.com/@StarkCraftsYT
How did you light the windows in the foreground ?
Amazing work !
Hi, this is just emission
great job. may i ask what song this is?
Thanks! This is Ode - Silver Maple
Is there any specific place where you get those PS1 textures?
And also, hat movement on the lines when the camera is moving, it's because of the textures?
Thanks for this simple and amazing tutorial, you're inspiring me to create something like this.
Hi, glad it was interesting to you!
I looked for textures on the Internet in different places. For example texture.com
What about movement on the lines - this is due to the low resolution textures and some pixelation settings in Blender.
what settings did you use for camera? I see some kind of pixel effect.
Hi, pixel effect is not settings of the camera. Please watch this video for understanding how to do this: th-cam.com/video/Gf5KP5ugLrA/w-d-xo.html
omg this is so cool...i just have a question! Around minute 4-5, how ho you "flatten" the uv shells?
also... document resolution on photoshop?
what I do is select the row of vertices I want to flatten, then figure out which axis I want to flatten it on. So, for example, if I want to flatten it on the Z axis I would select the vertices and then do press S + Z + 0 and it should do what was in the video!
Thank you! It's simple, you need to select vertexes and Scale them by X or Y and then press 0 (zero). You can use hotkeys like S, X, 0
Hey!I would like to ask, I really like the ps1 style, I create low poly models in a blender, but I still can't figure out how to save texture resolutions, if the object is larger, it needs more texture space, but how to maintain this balance between the same texture resolution between large and small objects?
Hey! This is an interesting question. I thought about this myself, but usually I don’t bother too much and try to roughly match the texture resolution. If an object has a seamless texture (for example ground, grass or wall), then you can simply reduce or increase UV map. But if this is some kind of object like a TV, you can always change the resolution of the texture, for example, make it smaller and look at it. Sometimes I edit and resave the texture several times before it suits me. I try to create textures whose resolution does not exceed 256x256 px. But sometimes I neglect these restrictions :)
@@Summmer85 thank you very much for answer, I want to try to do as you said and I will definitely answer if it helped me!
Thanks for the vid. Where do you get your textures?
Thank you for watching! What about the textures, anywhere (Google, Pinterest, etc), but usually I cut it out from the photo and edit it rather than take ready-made ones.
Очень круто, вдохновляет сделать аналогичную сценку) Сколько по времени заняло примерно от начала до конца?
Спасибо, значит надо пробовать) Не смогу точно сказать сколько по времени заняло. Я делал это где-то в течении месяца понемногу. Четкой картины изначально не было, поэтому творческий процесс растянулся, что-то изучал параллельно. Для создания таймлапса пришлось всё сделать заново, как чистовик в школе.
How do you record the screen so good? Do you use OBS and vegas? I can't record like that my ps1 syle game :(
I record the screen simply via QuickTime. Working on Mac
I'd want to play something like this, please suggest if you have any games in mind!
I almost have not played games for the last 20 years I think. All the inspirations are from my childhood when I was playing PS1. Some people in the comments compare it to Metal Gear.
Can you tell me the name of the background music. It is crazy good!
This is copyrighted music from Epidemic Sound. 1. Ode - Silver Maple
2. Foreign Entity - Calm Shores
How you add snow
Сan't tell it briefly. It’s easier for you to find a tutorial, they are on TH-cam
from where did you got all those textures from? do you know any free sites?
I don't have one source where I get textures. I often just search on Google, on Pinterest, then modify it additionally, or finish drawing something myself. You can find many interesting here: www.textures.com
How you do sky
Just a big sphere with sky texture
Круто. Это наверно так игры делают? Напоминает контр страйк) Когда-то давно играл.
Спасибо! Ага, примерно так всё и делается, иногда даже ещё проще и быстрее.
how do you make the snow and psx shader
It’s difficult to answer in a message about the snow. It will be easier for you to find a tutorial about this on TH-cam.
As for psx, this is not shader. For pixelation I use textures in low resolution and change Linear to Closest under Image texture in Material Properties. In addition, in Render Properties I usually change the Film parameter to 0.1 px
@@Summmer85 oh i didn't expect this quick answer thanks for help this is really helpfull! Awesome video btw. I thought the dither and geometric aberration effec (i don't know its name) is shader in unity or ue.
@@serhattatat Glad it was helpful.
I only use Blender now. Game engine in the plans.
From where you take the pngs?
Found in the internet and made some modifications
You should have added texture warping like the og ps1 had.
I'll try it somehow. Thanks!
How did you do the snow?
Hi, I did it via Particle Properties at the right panel of Blender. I watched some tutorial on youtube and followed the instructions.
@@Summmer85 ty looks sick
how did u do those snowfall and snow on objects?
I did snowfall via Particle Properties menu. Snow on objects is just usual modelling from the planes.
@@Summmer85 i see. thank you very much .
Amazing work!
Did you use any post processing to obtain the "pixelated" effect?
Thank you!
No, it's original look with Eevee (Blender), and additionally I made some settings in the Compositing for this pixelation. And of course the textures themselves are low resolution.
@@Summmer85 nice, so you only did scaling+pixelation on compositing?
@@rxssdot You need necessarily to change Linear to Closest of your Image in Material settings. Also, if you want, change the Film parameter from 1.5 to 0. (Render Properties - Film)
Thank for the tips!@@Summmer85