Just scaling image at the screen not the best method of scaling, because if the resolution of the screen is higher, or lower then dev`s, the image will be either small or too big. To avoid this, use stretch anchor, by holding alt and clicking the lower right button of stretching in the image inspector
While working with colors, I came to know that the color either goes from 0f to 1f or you can use color256 (correct me if I'm wrong), to specify values between 0 and 255.
erstens mal- tolles englisch für einen deutschen, hut ab! 2tens- danke für das tutorial you saved me! 3tens: würde das nicht auch ohne exta import gehen? einfach canvas- image- backround alpha? however, habe es selbst nicht zusammengebracht also vlt red ich eh nur scheiße ;D thx again, TOP tutorials. volumetric lights are nuts!!!!!!
3 years later and still helping out. Tutorial creators are Saints.
Wow this is great, thanks for this tutorial.
I love your videos your videos are better than brackeys, awesome tuts and other famous channel😍😍😍
thank you so much! worked wonders in my 2d game :)
Thank you so much! very helpful tutorial
exactly what i was looking for. Thanks a lot. Appreciated !
Just scaling image at the screen not the best method of scaling, because if the resolution of the screen is higher, or lower then dev`s, the image will be either small or too big. To avoid this, use stretch anchor, by holding alt and clicking the lower right button of stretching in the image inspector
While working with colors, I came to know that the color either goes from 0f to 1f or you can use color256 (correct me if I'm wrong), to specify values between 0 and 255.
Does this work for VR?
This is a nice tut but I came across an issue, my red overlay screen does not appear when I collide with the enemy
erstens mal- tolles englisch für einen deutschen, hut ab! 2tens- danke für das tutorial you saved me! 3tens: würde das nicht auch ohne exta import gehen? einfach canvas- image- backround alpha? however, habe es selbst nicht zusammengebracht also vlt red ich eh nur scheiße ;D thx again, TOP tutorials. volumetric lights are nuts!!!!!!