Firemind
Firemind
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The Tinder Problem
My take on a typical dating app Problem.
มุมมอง: 1 917

วีดีโอ

Make Great UI in Unity with 5 Simple Steps! (NOT)
มุมมอง 37K4 ปีที่แล้ว
Creating som nice Starting Menu in Unity for my new mobile game! Please enjoy. Link to Asset: assetstore.unity.com/packages/3d/environments/polygon-samurai-pack-89551
I'M MAKING A GAME IN UNITY
มุมมอง 2K4 ปีที่แล้ว
I'm starting to make a mobile game in Unity. This is Part 1 of my Devlog! Please enjoy and subscribe to follow the journey!
Falling Leaves - Unity Tutorial
มุมมอง 9K4 ปีที่แล้ว
Create Falling Leaves in Unity by using the particle system. www.firemind-academy.com/
Better Coding in Unity With Just a Few Lines of Code
มุมมอง 316K4 ปีที่แล้ว
Get your code looking nice, clean and maintainable, by applying this simple pattern for your state management in Unity. Inspired by: gameprogrammingpatterns.com/state.html www.firemind-academy.com/
Headshot (Exploding) - Unity Tutorial
มุมมอง 10K4 ปีที่แล้ว
Make the Head of your Enemy explode! ♥ Check out my Website: www.firemind-academy.com/ ···················································································· My Audio Recording Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ···················································································· ● Twitter: twitte...
Unity Dust Particles / Dust Storm Tutorial
มุมมอง 44K4 ปีที่แล้ว
How to Create a Dust Particles / Storm in the Unity Game Engine. Enjoy! ♥ Check out my Website: www.firemind-academy.com/ ···················································································· My Audio Recording Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ···································································...
How I build a Chrome Extension that uses Machine Learning to Copy Code from Videos
มุมมอง 18K5 ปีที่แล้ว
Here I show how I made a google chrome Extension that uses tesseract.js to copy Code from youtube Videos. Try out the Extension here : chrome.google.com/webstore/detail/copy-mate/mbblmekoijmbldjmfgbjgoidfpgidckc ♥ Check out My Site www.firemind-academy.com/ ···················································································· My Audio Recording Setup : ► Microphone: amzn.to/2RO1b...
How to Copy Text From Videos - Copy Mate
มุมมอง 17K5 ปีที่แล้ว
How to Copy Text from TH-cam Videos Show Case of the Copy Mate Chrome Extension
Got Hit Screen - Unity Tutorial
มุมมอง 9K5 ปีที่แล้ว
How to make a got hit screen in Unity. ♥ Check out My Site www.firemind-academy.com/ ···················································································· My Audio Recoding Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ···················································································· ♥ Check out My Site ...
How to make the Enemy Attack - Unity Tutorial
มุมมอง 31K5 ปีที่แล้ว
How to make the Enemy attack in Unity. ♥ Check out My Site www.firemind-academy.com/ ···················································································· My Audio Recoding Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ···················································································· ● Twitter: twitter.c...
Creating Dynamic Portals - Unity Tutorial
มุมมอง 7325 ปีที่แล้ว
How to create dynamic Portals in Unity3d. Enjoy! Website: www.firemind-academy.com/ ···················································································· My Audio Recoding Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ···················································································· ● Twitter: twitter.co...
Simple Portals - Unity Tutorial
มุมมอง 1.2K5 ปีที่แล้ว
How to create simple portals in the Unity Game Engine. Enjoy! ♥ Check out my Website: www.firemind-academy.com/ ···················································································· My Audio Recording Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ·············································································...
Creating a Portal - Unity Tutorial
มุมมอง 3.7K5 ปีที่แล้ว
How to Create a Portal in the Unity Game Engine. Enjoy! ♥ Check out my Website: www.firemind-academy.com/ ···················································································· My Audio Recording Setup : ► Microphone: amzn.to/2RO1b8M ► Microphone Stand: amzn.to/2T0reqC ► Pop Filter: amzn.to/2VZ7l55 ···················································································...
Dust Particles - Unity Tutorial
มุมมอง 25K5 ปีที่แล้ว
Dust Particles - Unity Tutorial
Quick Player Respawn - Unity Tutorial
มุมมอง 1.1K5 ปีที่แล้ว
Quick Player Respawn - Unity Tutorial
How to spawn Enemies - Unity Tutorial
มุมมอง 19K5 ปีที่แล้ว
How to spawn Enemies - Unity Tutorial
Dodge Jump - Unity Tutorial
มุมมอง 2.9K5 ปีที่แล้ว
Dodge Jump - Unity Tutorial
Thirdperson Double Jump - Unity Tutorial
มุมมอง 2.1K5 ปีที่แล้ว
Thirdperson Double Jump - Unity Tutorial
First Person Double Jump- Unity Tutorial
มุมมอง 2.1K5 ปีที่แล้ว
First Person Double Jump- Unity Tutorial
Enemy Ragdoll Death - Unity Tutorial
มุมมอง 33K5 ปีที่แล้ว
Enemy Ragdoll Death - Unity Tutorial
Weapon Switching - Unity Tutorial
มุมมอง 3.6K5 ปีที่แล้ว
Weapon Switching - Unity Tutorial
Weapon Sound - Unity Tutorial
มุมมอง 25K5 ปีที่แล้ว
Weapon Sound - Unity Tutorial
Shooting Lasers - Unity Tutorial | Star Wars Style
มุมมอง 28K5 ปีที่แล้ว
Shooting Lasers - Unity Tutorial | Star Wars Style
Animate Weapons - Unity Tutorial
มุมมอง 27K5 ปีที่แล้ว
Animate Weapons - Unity Tutorial
Coding Tutorial - One Tip to instantly become a better Coder
มุมมอง 5655 ปีที่แล้ว
Coding Tutorial - One Tip to instantly become a better Coder
Unity Tutorial - Combine Animations
มุมมอง 94K5 ปีที่แล้ว
Unity Tutorial - Combine Animations
Unity Tutoral - How to make Player look at Object
มุมมอง 13K5 ปีที่แล้ว
Unity Tutoral - How to make Player look at Object
Unity Tutorial - Disable Read Only on Animations
มุมมอง 11K5 ปีที่แล้ว
Unity Tutorial - Disable Read Only on Animations
Unity Tutorial - Bullet Explosion | Shooting Explosion
มุมมอง 3.6K5 ปีที่แล้ว
Unity Tutorial - Bullet Explosion | Shooting Explosion

ความคิดเห็น

  • @Jigglefrizz
    @Jigglefrizz หลายเดือนก่อน

    Pretty sure the 'Legacy Particle Pack' has this asset now. (Still from unity)

  • @SuperWarZoid
    @SuperWarZoid หลายเดือนก่อน

    wait once u return the jump state, where do you actually call the jump() method?

  • @T4pStandoff彡
    @T4pStandoff彡 หลายเดือนก่อน

    i set the speed at x1.25

  • @fieldtrip2178
    @fieldtrip2178 หลายเดือนก่อน

    So... You just did a FiniteStateMachine.

  • @crossing_lears
    @crossing_lears 2 หลายเดือนก่อน

    "One point zero" = 0.1 ✅

  • @gmangman123
    @gmangman123 2 หลายเดือนก่อน

    Thx master

  • @DrClementShimizu
    @DrClementShimizu 2 หลายเดือนก่อน

    interesting to see state implemented as a class... i can see the benefit

  • @ShiroAisan
    @ShiroAisan 2 หลายเดือนก่อน

    No longer available :(

  • @gorkemvids4839
    @gorkemvids4839 3 หลายเดือนก่อน

    Btw, you shouldn't handle inputs in the character's update. but good advice. use state machines

  • @gorkemvids4839
    @gorkemvids4839 3 หลายเดือนก่อน

    playspeed 1.25x

  • @attkme8061
    @attkme8061 3 หลายเดือนก่อน

    i have the 3rd person flying correct but how would i add more animations to it such as fighting and crouching and shooting ?

  • @RawDawginRoLo
    @RawDawginRoLo 3 หลายเดือนก่อน

    I like the speed of the voice. I can always adjust it but for a beginner like myself it allows me to keep up

  • @MortonMcCastle
    @MortonMcCastle 3 หลายเดือนก่อน

    "There are... much more advanced solutions for this, which I will explore in future videos..." - 3 years ago Anyway, when you were talking about grouping people by country and the guy in Germany near the French border, I started thinking about grouping by cells instead. A grid of hexagonal (or square) cells, and matches can be made in the same cell, or adjacent cells (6 for hexagonal, 8 for square). What would be wrong with that?

  • @tayyabali6
    @tayyabali6 3 หลายเดือนก่อน

    enum state ?

  • @ekzac
    @ekzac 3 หลายเดือนก่อน

    The Avatar mask only work if you already have nice working animations. But then it is really useful? If you grab something from Asset Store (which is very common in Unity), chances are it is useless.

  • @christopherstroup8906
    @christopherstroup8906 3 หลายเดือนก่อน

    So that’s what people say by different language syntax 😶‍🌫️I think

  • @teamofwinter8128
    @teamofwinter8128 4 หลายเดือนก่อน

    something i dont hear people talk about for some reason is that you can just say if (something && something && notsomething || other thing) its personally what ive been using for a long time because my dumbass thought you couldnt nest if statements before due to one time it failing to work therfor i thought it wasnt even possible to nest if statments lol but generally speaking there is less nesting

  • @ScooterCat64
    @ScooterCat64 4 หลายเดือนก่อน

    As long as the code does what it's supposed to without performance issues and is easy to read and understand by the programmer, the code is fine.

  • @RealWubboy
    @RealWubboy 4 หลายเดือนก่อน

    for some reason "UI" doesnt appear when im creating a new object

  • @Cryosimorgh
    @Cryosimorgh 5 หลายเดือนก่อน

    this feels like needlessly complicating a rather easy thing to handle. you don't build the 16th chapel to house an ant.

  • @watercat1248
    @watercat1248 5 หลายเดือนก่อน

    I don't really understand how this state's work's 😅. Also you example it's to extrim wean you make game it may have some stuff that works in more in the one State, For example in my game the player moved and the camera movement work the same in both air and the ground, It's not like because the are some differences everything is different.

  • @VectorTwelve
    @VectorTwelve 5 หลายเดือนก่อน

    Uhh. I see this a lot, and im not sure why. Perhaps because unity documentation is horrible. You shouldn't be running update functions that only do something if they meet a condition. Its a huge waste of resources. While this example is more in the domain of an event based system, if you actually need an update that only runs when condition is met, either enable a behavior and the disable it, or preferably, use an update manager and attach it. These types of videos remind me how much time I wasted in my early years watching youtube tutorials on game dev. Hell, even 'courses' from 'experts' honestly. If we really valued educators and made it worth their time, we would have quality resources. No one that can actually teach you is going to take the time to do so because building pays better than teaching. Im actually going to try to get some talented people together and figure a way to get this done after i finish my current project as well as put forth production quality resources. Since unity asset store is essentially unity aiding people in scamming others for a 30% cut. Like convincing people they can build an mmo, like the person who released an mmo asset would spend the time doing so if they actually could. Not sure the revenue model, maybe like revenue based. Say like 1% of profit (revenue - costs) if you use the resources in production. Idk, if this sounds interesting to anyone, feel free to hit me up. We could probaly just start with a discord and a github, until we can find an asp developer. You can catch me on discord (@) mansreign but im usually not on when Im working.

  • @scarcheek7137
    @scarcheek7137 5 หลายเดือนก่อน

    Guy spends 15 minutes explaining how to do inheritance in a use case that doesn't need it

  • @niknikagain
    @niknikagain 5 หลายเดือนก่อน

    line 42 contains an error

  • @user-uk9er5vw4c
    @user-uk9er5vw4c 5 หลายเดือนก่อน

    "spaghetti code anxiety" you people are putting anxiety everywhere

  • @yoyoydede
    @yoyoydede 6 หลายเดือนก่อน

    Sad and no balls :(

  • @OmG21097
    @OmG21097 6 หลายเดือนก่อน

    Wow this is great, thanks for this tutorial.

  • @serveladik
    @serveladik 6 หลายเดือนก่อน

    What if am walking? So i should add also wasd ifs into idle state to check Also what if im in midair?... Lalala

  • @Gummypuss
    @Gummypuss 6 หลายเดือนก่อน

    I know I want large diverse move system this may help me in the future when I actually begin coding that nightmare.

  • @shouryapratapbhadauriya1821
    @shouryapratapbhadauriya1821 6 หลายเดือนก่อน

    Extesnion not available on store. If possible can you share the code repo for reference, so that we can run it locally, or at least learn from it.

  • @GamingTherapy8890
    @GamingTherapy8890 7 หลายเดือนก่อน

    intro is cool

  • @TidaliCreative
    @TidaliCreative 7 หลายเดือนก่อน

    0:18 literally how I sat there hahaha

  • @HoratioNegersky
    @HoratioNegersky 8 หลายเดือนก่อน

    This is not clean code, it creates a snafu of networked reftables and also makes it annoying to go to the root implementation of any given class because of incestuous multi inheritance hierarchies. This is enterprise gobbledegook and doesn't belong in unity gaming paradigms. Invariably developers on teams end up with massive repository comprehension problems and bugs end up on Jira instead of fixed outright or prevented from the jump. Use an enum and inherit from byte instead to determine state and quit being pretentious. I hope Devin puts y'all in the dustbin.

  • @daslolo
    @daslolo 8 หลายเดือนก่อน

    new problem: TMOS (too much occlusion syndrome)

  • @elian_geser
    @elian_geser 8 หลายเดือนก่อน

    Hey Man! Super nice! I def learned smth from this video, smth great! U being a chill talker made it relaxing to learn. Some parts i felt like u took some time to get to the point but otherwise it is a super well explained tutorial👍 Thank you a lot!

  • @cocomonkilla
    @cocomonkilla 8 หลายเดือนก่อน

    All the same issues but now with a shit-load more memory wasted! OOP-everything programmers hate optimization like it's their job

  • @GiPa98
    @GiPa98 9 หลายเดือนก่อน

    interesting! Thanks!

  • @AlexPBenton
    @AlexPBenton 9 หลายเดือนก่อน

    This only removes one set of if/elses, and you could use an enum rather than a series of booleans. I wouldn’t use this method unless it’s for something more large scale and persistent like switching behaviors based on the currently equipped weapon, because creating all these classes constantly is going to put a load on the garbage collector

  • @AlexPBenton
    @AlexPBenton 9 หลายเดือนก่อน

    This only removes one set of if/elses, and you could use an enum rather than a series of booleans. I wouldn’t use this method unless it’s for something more large scale and persistent like switching behaviors based on the currently equipped weapon, because creating all these classes constantly is going to put a load on the garbage collector

  • @Gomace
    @Gomace 9 หลายเดือนก่อน

    The only thing that I personally did not quite understand, and had to look up, was what virtual and override did. Although I understood that it did the job you wanted it to do, I did not know why these two new things were necessary. According to what I found while watching this video: Virtual and Override actually come in the same category as another word called Abstract. These three words are all related to inheritance. (There are a few more like Interface and internal that are relevant to this conversation, but for this example using these aforementioned 3 should be enough.) Virtual and Abstract are both keywords to be used almost in the same way by the class you want other classes to inherit from, as shown in the video. The difference being that Abstract forces the child class to Override it with a new method/function, while Virtual says you can if you want to; but calls itself instead if the child class does not Override it. This is useful to know because Abstract classes can just be empty, with only the name and passing argument requirements being created, while Virtual presumes that you've created a usable method/function in the parent class. I hope this was clear, and I hope it was correct. I only read one forum post for this, but it seemed logical.

  • @bunggo9914
    @bunggo9914 9 หลายเดือนก่อน

    the approach shown here isn't really good. I would instead recommend the state machine vidoes from iheartgamedev, they are generally a lot better and go more in depth on the topic with real implementation examples.

  • @bunggo9914
    @bunggo9914 9 หลายเดือนก่อน

    3:49 you can do it like this if you don't want nested ifs hehe if(Input.GetMouseButton(0) && !isDead && isGrounded && !isRunning) { attack(); }

  • @Slendergo
    @Slendergo 9 หลายเดือนก่อน

    The sheer number of Heap Allocations you could be creating every frame hurts to see

  • @RaidenHeaven
    @RaidenHeaven 9 หลายเดือนก่อน

    12:30 ... all you needed to say is "Transition" . Nice try to explain it... but, don't add stuff and explain them later, it's really confusing. State machines is a way to reduces logic complexity not fixing your spaghetti code. You should redo the video since people do watch it and make it about State Machine

  • @FortbloxNET
    @FortbloxNET 10 หลายเดือนก่อน

    very nice! i did that for my 2D top down game! and......i changed on top "Simulation Space" to WORLD and then attached the particle system to the CAMERA, so the dusts are spawning wherever i walk!

  • @TheNator
    @TheNator 10 หลายเดือนก่อน

    &&?

  • @digvijayyamagekar4300
    @digvijayyamagekar4300 10 หลายเดือนก่อน

    how to use that prefab into other projects ? do we have to export it ? please tell me i am new to this

  • @looty20-q8q
    @looty20-q8q 10 หลายเดือนก่อน

    I love how slowly you explain stuff. It easy to understand the point :))

  • @erikm9768
    @erikm9768 10 หลายเดือนก่อน

    Why not use VFX graph ?

  • @Kynzw
    @Kynzw 11 หลายเดือนก่อน

    2023 and still working, thx!