Can also dye your belts by clicking on them with the corresponding color dye. It's more for organization than looks but it could be useful for that too.
Never know that mill stone has a shaft at its bottom side, big cogwheels can transfer vertically, and mechanical belt can be encased vertically! What an informative video!
Encasing Cogs can hide shafts that would otherwise connect, and help compact a build. Or you can right click them with the wrench and expose the shaft again.
The belt+crushing wheel section has truly opened my eyes as to how I can make use of them in a production line. No need to worry about sending items upwards just to drop them into the crushing wheels!
I honestly REALLY love the little detail with gearbox. Crafted with 4 small cogs it works totally accurate! If you'll imagine how gears inside rotate it will totally make sense. Love it.
One tip I've discovered myself is that if you're either lacking space or looking to completely compact something, you may run into an issue where you won't have room to move an item on a belt since the minimum space for a belt is 1x2, so to save on that precious space you can use something like a drain taking up a 1x1 space which automatically rolls items over it. Do note to be careful when working with items that can actually be drained though.
Fan fact: The little spout on basins that act as an output-only funnel also works with fluids. Don’t bother with smart fluid pipes for stuff like hyper xp or potions, just place a basin diagonally 1 block downwards from your mixer and the finished liquid will pour into the lower basin. Not sure if you can do that into item drains too, but I’m certain it works with basins.
The chain drive does actually connect vertically, you just have to orient them correctly. The way you oriented them wouldn't connect except for the shafts.
It's helpful to think of all of it as "ratios". Every block in relation to any specific one of it's neighbors will be a ratio of that neighbor. This will always hold true (ofc the ratio can change like an ACG). The "power source" (i.e. what's 'receiving/sending') doesn't matter, a small cog will always be 2:1 rpm ratio with the large cog it's touching. Every other relationship acts that way as well, order doesn't matter a the sense of "power flow". That millstone belt setup is nuts. The crushing wheels one is amazing as well.
the crushing wheel setup is amazing. I always had them vertical and dropped items in which was messing with some magnet-trinkets you get in certain modpacks. Amazing stuff!
Note that encasing a cog also blocks its unused shaft outputs, and you can then un-block it by right-clicking with a wrench. This lets you build longer gear-up/gear-down systems in a much smaller space.
Loved the vid, I also really like that powering adjustable chain gearshifts with different redstone signal strengths allows for more control of rpm. Also, mechanical pumps can be especially useful in certain contraptions with weighted ejectors because they uniquely act as a cog and allow flung items to travel through them in some orientations.
Just started watching your Create Arcane Engineering series a few days ago, and i was looking for a tutorial for some of the create machines and i didnt even realize this was your video as well! :D Thank you for the video, helps a lot when i havent tried the create mod at all before!
Adding on to the crushing wheel tip, you can use 3 wheels in that way for 2 different crushing wheel recipes (or 4 for 3, etc). The crushing wheel crafting segment forms between crushing wheels, but doesn't care if the wheel in question is already forming one, so you can save on space and SU by letting one wheel create two segments. Useful for cobble->sand, for example. Example (arrows are belt directions, c is the wheel, . is empty. Wheels are raised and placed above vertical gearboxes as shown in the video): . v . ^ . c v c ^ c . > > ^ . You'll need to provide rotation to the bottom belt, but there're a few ways to do so depending on space constraints.
I don't usually comment on TH-cam videos, but that was actually a really nice video! I'm not even new to Create, and I still learned a few things! I would definitely like to see more guides like this. Great job, dude!
If you ever lack room for powering a belt simply for moving stuff from point A to B in a straight line, don’t forget that item drains can move stuff without power as long as you have funnels to send stuff over them in the right direction. Also that input on the bottom of millstones tip is really useful, I didn’t know it existed
Thanks man, i’ve been racking my brain trying to figure out the point of chain drives vs belts, i thought they did the same more or less, also, got some tips from you that will make my facotires look much cooler, didn’t realise you could encase belts for example
Really nice video. Good information for starting players. The only thing you forgot to mention is that big cogwheel covered with casing prevent transmission of rotational power on the center block in one side. Useful for compact gearshift builds
man this mod is really interesting, but I have trouble with multi-block structures which is like this mods entire thing so I'm glad videos like this exist
Adjustable Chaindrives also scale their effect with the strength of the redstone signal. (thats how i made sortof CVT to always run my machines at max possible speed even when power drops)
When I first started playing the create mod, years and years ago and ponders barely existed; I didnt even know you could connect a cogwheel to a millstone, I thought it was only the shaft at the bottom..
nice video!! though id like to point out that "left/right rotation" is an ambiguous naming scheme since any given rotation can be interpreted as right or left depending on how you think about it. not a huge issue but i thought i should point it out
7:23 You said they cant take a vertical force into a horizontal, but they can. if youd power the contraption you build just from the other side (from above) it would do that. ofc that means you have to go one "off" to the side.
As far as I can tell, the belts can go under blocks. So if you want to have somebody input something in or have something output, you can have them poke out of the wall while the machine works behind the scenes.
I am an avid factorio ~addict~ player and the look of those create machines really speak to my spaghetti-factory loving heart... also, i wonder wether sushi-style factories are doable
Exactly. Because of that, adjacent sides turn in opposite directions, and if you go around the outside of a gearbox, if the first side is turning clockwise, the next will be counter-clockwise, then CW, and finally CCW again. "But wait, opposite sides aren't turning in the same direction!" They aren't if you haven't turned around and are looking at the shaft coming out of the far side from the near side's perspective. Picturing the gears inside the gearbox is therefore a very helpful way of figuring out whether a gearbox will do what you want in any given situation!
Cog to Cog is a Ratio never a Shift. Standard naming is Input Speed to Output Speed. Therefore Small Cog to Large Cog is a 2:1 gear ratio. If you want to talk torque then you would specify it as torque such as a 1:2 torque ratio. The Gear Shift device is a 2-speed gear shift. Both Forward and Reverse are considered "Speeds". A 5-speed transmission is typically R1234.
This didn't help... Because the video ended and I want MORE!!! Great series, create can be confusing and simple options are sometimes overlooked for more complex methods
i love this ideas, i got a survival and all the stuff where literally surrounded by shafts and cogwheels, it was just a hall whit all the stuff press mixers and that, 3 chest doubled and surrounded whitout being able to see sky cause full of cogwheels
i found out that with cog wheels, if you have an odd number of cogs connected you will get the same outgoing rotational direction as you had with the ingoing rotational direction, it is a 2 block wide or tall gearbox if you use them to reverse rotation if anyone has more questions than do ask
Watching this, knowing damn well I'm gonna continue to build my machines as exposed as possible because I don't care about aesthetics and would rather have access to the system at all times
i forgot chaindrives can do that (even tho im playing almost very day create), thx for letting me know cuz now i dont need to waste 6 cogs and is there a create addon to get copper and zinc without destroying the world for 1.20.1 because it would be nice to automate it idc if its very slow because its worth it.
Is it possible to make a mailing or delivery system with belts and funnels? Like if I either were to name an item after the designated area or playername I want it to go via anvil rename. For example I name 1designated shulkerbox of 1 colour after a player and give one funnel route theese to transport it there.
so when i place the deployer my server crashed and i think its because the deployer got corupted is there anything i can do about this or is it because of the mod itself?
i'm not sure why you say the chain drives don't connect vertically. they do connect vertically. by itself there's no reason not to just use a shaft... the reason you would use a chain drive to vertically connect to another is that you can then connect more chain drives to extend outward horizontally on a new Y level. combined with the fact that they can twist, you can make some very compact setups based on these principles.
I'm conflicted I came here for a minor reason (Couldn't get it to start, i don't think i had enough water pumping cause i was using a large water wheel and a small cog) And i want to watch all of your videos, but also want to stumble to learn this solo
Can also dye your belts by clicking on them with the corresponding color dye. It's more for organization than looks but it could be useful for that too.
That is super useful!
THAT'S SO COOL
Best color is yellow BY FAR, its like "oh no yellow line danger dont cross :O" factory style
FINALY SOMETHING USEFULL TO KNOW
atleast my time isnt totaly wasted by the video
Would be cool if they would myb also give out a spec. Redstone strength for each colour
Never know that mill stone has a shaft at its bottom side, big cogwheels can transfer vertically, and mechanical belt can be encased vertically! What an informative video!
I'm super glad I could help!
Encasing Cogs can hide shafts that would otherwise connect, and help compact a build. Or you can right click them with the wrench and expose the shaft again.
Oh yeah! That’s amazing for doing gear ratios
shame that we couldn't use these powers on Create A&B
gear ratios are so nice with this!
i use it to make very tight gear ratios indeed
- Hey, Large Cogwheel, would you like these 16 RPM?
- *Double and give it to the next person*
Hey small cogwheel would you like these 32 rpm?
half it and give it to the next person
??
The belt+crushing wheel section has truly opened my eyes as to how I can make use of them in a production line.
No need to worry about sending items upwards just to drop them into the crushing wheels!
Great video!
Also worth mentioning that chain drives lag less than belts for big-scale buildings
Chaindrives have no stress requirement compared to belts as well.
@@The_CavemanOfficial
Belts don't use stress units, at least on all the current versions of Create I've played on.
@@TallinuTV in the config i think you can enable belts using stress, so some modpacks may make them use stress
I honestly REALLY love the little detail with gearbox. Crafted with 4 small cogs it works totally accurate! If you'll imagine how gears inside rotate it will totally make sense. Love it.
One tip I've discovered myself is that if you're either lacking space or looking to completely compact something, you may run into an issue where you won't have room to move an item on a belt since the minimum space for a belt is 1x2, so to save on that precious space you can use something like a drain taking up a 1x1 space which automatically rolls items over it. Do note to be careful when working with items that can actually be drained though.
Thats where weighted ejectors should be used for, they work for both non-drainable and drainable items!
Gearbox is so powerful and capable of any kind of connections, but also belt extension and twisted chaindrives are useful as well
Tons of ways to move power around :D
Fan fact:
The little spout on basins that act as an output-only funnel also works with fluids. Don’t bother with smart fluid pipes for stuff like hyper xp or potions, just place a basin diagonally 1 block downwards from your mixer and the finished liquid will pour into the lower basin. Not sure if you can do that into item drains too, but I’m certain it works with basins.
The chain drive does actually connect vertically, you just have to orient them correctly. The way you oriented them wouldn't connect except for the shafts.
It's helpful to think of all of it as "ratios". Every block in relation to any specific one of it's neighbors will be a ratio of that neighbor. This will always hold true (ofc the ratio can change like an ACG). The "power source" (i.e. what's 'receiving/sending') doesn't matter, a small cog will always be 2:1 rpm ratio with the large cog it's touching. Every other relationship acts that way as well, order doesn't matter a the sense of "power flow".
That millstone belt setup is nuts. The crushing wheels one is amazing as well.
Great mindset! And I'm really glad you like my little proof of concept designs
the crushing wheel setup is amazing. I always had them vertical and dropped items in which was messing with some magnet-trinkets you get in certain modpacks. Amazing stuff!
I personally don't recommend showing your shafts because I did it once and now I'm not allowed within a 50ft radius of a school area
Lmao I'm so weak
true
BRO???
😮😮😮😮 huhhhhhhhhhh????
Broo 💀
Note that encasing a cog also blocks its unused shaft outputs, and you can then un-block it by right-clicking with a wrench. This lets you build longer gear-up/gear-down systems in a much smaller space.
super helpful! i didn't notice this, thanks
I honestly haven't seen anyone else make this kind of helpful video for create. Love it!
Loved the vid,
I also really like that powering adjustable chain gearshifts with different redstone signal strengths allows for more control of rpm.
Also, mechanical pumps can be especially useful in certain contraptions with weighted ejectors because they uniquely act as a cog and allow flung items to travel through them in some orientations.
I just started with create mod and this video helped me a ton. More videos like this please!
Just started watching your Create Arcane Engineering series a few days ago, and i was looking for a tutorial for some of the create machines and i didnt even realize this was your video as well! :D Thank you for the video, helps a lot when i havent tried the create mod at all before!
Adding on to the crushing wheel tip, you can use 3 wheels in that way for 2 different crushing wheel recipes (or 4 for 3, etc). The crushing wheel crafting segment forms between crushing wheels, but doesn't care if the wheel in question is already forming one, so you can save on space and SU by letting one wheel create two segments. Useful for cobble->sand, for example.
Example (arrows are belt directions, c is the wheel, . is empty. Wheels are raised and placed above vertical gearboxes as shown in the video):
. v . ^ .
c v c ^ c
. > > ^ .
You'll need to provide rotation to the bottom belt, but there're a few ways to do so depending on space constraints.
you can use a vault and brass funnels instead of the belt at the bottom
I don't usually comment on TH-cam videos, but that was actually a really nice video! I'm not even new to Create, and I still learned a few things! I would definitely like to see more guides like this. Great job, dude!
that crusher trick has saved me ages of heartache in the future, how couldnt i have seen that before haha
That shaft under the millstone… I’m shocked, that would have helped me so much in the past, ALONG WITH HORIZONTAL GRINDING I feel so stupid now XD
5:20 an easy way to imagine this is that the gearbox is a more compact version of just putting 4 large cogwheels in a circle
If you ever lack room for powering a belt simply for moving stuff from point A to B in a straight line, don’t forget that item drains can move stuff without power as long as you have funnels to send stuff over them in the right direction.
Also that input on the bottom of millstones tip is really useful, I didn’t know it existed
that crushing wheel tip is so good i cant believe i didnt see it sooner
Thanks man, i’ve been racking my brain trying to figure out the point of chain drives vs belts, i thought they did the same more or less, also, got some tips from you that will make my facotires look much cooler, didn’t realise you could encase belts for example
Really nice video. Good information for starting players.
The only thing you forgot to mention is that big cogwheel covered with casing prevent transmission of rotational power on the center block in one side. Useful for compact gearshift builds
man this mod is really interesting, but I have trouble with multi-block structures which is like this mods entire thing so I'm glad videos like this exist
The crushing wheel tip helped rlly much in my ochrum farm thanks :)
Thank you so much. This was very helpful for my windmill interior
The 'right facing' had me for a loop until I realised you were talking in terms of clockwise and counter-clockwise. Love the tutorial though!
Oh hahaha yeah I should have used those terms lol
Thank you so much for these tutorial videos, I have been getting a lot out of them. ❤
I am super glad to hear that
Adjustable Chaindrives also scale their effect with the strength of the redstone signal. (thats how i made sortof CVT to always run my machines at max possible speed even when power drops)
It'd be nice to see a video covering this that doesn't use creative motors, as those drastically reduce the footprint of designs.
3:50 I genuinely exclaimed “you can??” to this fact. this is gonna be so useful
I love the video! I am new to create and i learned a lot of new stuff, we want more of these videos, keep going!
Thanks for the tips. I always forget about the encased chain drives.
This is gonna be valuable for making my machines more efficient in my super flat world
you can also encase vertical shafts inside girders, if i remember correctly
When I first started playing the create mod, years and years ago and ponders barely existed; I didnt even know you could connect a cogwheel to a millstone, I thought it was only the shaft at the bottom..
nice video!! though id like to point out that "left/right rotation" is an ambiguous naming scheme since any given rotation can be interpreted as right or left depending on how you think about it. not a huge issue but i thought i should point it out
never knew about the vertical belt encasing thats so cool!
Much better understanding with how this all functions, thank you.
You can actually power the rotation speed controller into the cogwheel, so the configured speed outputs at the lower half of the machine
fantastic tutorial man, very informative in a way that this simpleton could follow 👍👍
I am super happy to hear that! Glad you enjoyed
Great tut👍
Now we need advanced tips
havent watched it yet but i already know it will be useful
Hahah glad to hear
THE MILLSTONE HAS A SHAFT AT THE BOTTOM????????? That is SO USEFUL I am SO GLAD I learned that!!!
Yep! Super cool right
"And of course, remember, a lot of things can be hidden in the walls." ~ Dejojo
i would love more create stuff.
Then it shall come!
Great video! Keep doing this! This teaches me a lot!
Thank you! really glad you enjoyed
7:23
You said they cant take a vertical force into a horizontal, but they can. if youd power the contraption you build just from the other side (from above) it would do that. ofc that means you have to go one "off" to the side.
this helped for a lot more than just compacting
As far as I can tell, the belts can go under blocks. So if you want to have somebody input something in or have something output, you can have them poke out of the wall while the machine works behind the scenes.
I am an avid factorio ~addict~ player and the look of those create machines really speak to my spaghetti-factory loving heart... also, i wonder wether sushi-style factories are doable
Really nice video with lots of cool info!
I just hide the ugly part in the floor and put glass to look at the nice parts.
not me loading up my game right now to try some of these compact machines out. id love to see more small machines though
To explain the gearboxes, u best can show them how the inside works with the large cogwheels 😉
Exactly. Because of that, adjacent sides turn in opposite directions, and if you go around the outside of a gearbox, if the first side is turning clockwise, the next will be counter-clockwise, then CW, and finally CCW again. "But wait, opposite sides aren't turning in the same direction!" They aren't if you haven't turned around and are looking at the shaft coming out of the far side from the near side's perspective. Picturing the gears inside the gearbox is therefore a very helpful way of figuring out whether a gearbox will do what you want in any given situation!
the mill having a shaft blew my mind
the rotation speed controller works on both sides for input and output in another side, not just input from the bottom and output on top.
100% do more of this, stick it on as im building on repeat XD
Are you able to encase a belt with train casings like you can a brass one?
Cog to Cog is a Ratio never a Shift. Standard naming is Input Speed to Output Speed. Therefore Small Cog to Large Cog is a 2:1 gear ratio. If you want to talk torque then you would specify it as torque such as a 1:2 torque ratio. The Gear Shift device is a 2-speed gear shift. Both Forward and Reverse are considered "Speeds". A 5-speed transmission is typically R1234.
can you make a video where you explain waht to do when starting a survival world with create?
Great work on this video!
So could you put multiple adjustables next to each other with Redstone connected, to speed things up a ton?
This didn't help... Because the video ended and I want MORE!!! Great series, create can be confusing and simple options are sometimes overlooked for more complex methods
You can just right-click with a wrench (while not sneaking!) to break brackets off of shafts and fluid pipes
It helped a little bit
17:10 expose ALOT more Shaft
i love this ideas, i got a survival and all the stuff where literally surrounded by shafts and cogwheels, it was just a hall whit all the stuff press mixers and that, 3 chest doubled and surrounded whitout being able to see sky cause full of cogwheels
Yan can also use brackets on both cog wheels.
Oh that’s really cool!
do more! loved this
i found out that with cog wheels, if you have an odd number of cogs connected you will get the same outgoing rotational direction as you had with the ingoing rotational direction, it is a 2 block wide or tall gearbox if you use them to reverse rotation
if anyone has more questions than do ask
also if you dont want to use a ton of caseings for your walls, just use shafts and cover them with the casengs
14:45 for example me in your
Ah, yes, create, the 2010 game.
yeah TH-cam does that automatically lol
Watching this, knowing damn well I'm gonna continue to build my machines as exposed as possible because I don't care about aesthetics and would rather have access to the system at all times
Chain drives can connect vertically if the 2 drives are horizontal, just say chain drives cant connect if the shaft end is facing another chain drive!
I feel the more I learn about Create, the less I actually know
i forgot chaindrives can do that (even tho im playing almost very day create), thx for letting me know cuz now i dont need to waste 6 cogs and is there a create addon to get copper and zinc without destroying the world for 1.20.1 because it would be nice to automate it idc if its very slow because its worth it.
It helps me a lot
I'm so glad!
Thank you!
The Clutch is missing, that would be considered a Mover by your terms - it permits isolation of movement.
The chain drives are also more lag friendly than the belts.
You can remove the bracket by right-click with wrench. Shift-right-click destroys the whole shaft.
With this chest of belts I can drastically reduce the tps of the server *evil laughter*
Using I like adding casing to large cogs for gear ratioing, a large cog with a casing won't output to the shaft
Is it possible to make a mailing or delivery system with belts and funnels?
Like if I either were to name an item after the designated area or playername I want it to go via anvil rename.
For example I name 1designated shulkerbox of 1 colour after a player and give one funnel route theese to transport it there.
so when i place the deployer my server crashed and i think its because the deployer got corupted is there anything i can do about this or is it because of the mod itself?
You know I had that issue too actually, I'm not sure what causes it
how did you do the windmill sails underground like that?
The create mods for be is missing textures. Will it be setting updates?
your video so helpfull, thank you
i'm not sure why you say the chain drives don't connect vertically. they do connect vertically. by itself there's no reason not to just use a shaft... the reason you would use a chain drive to vertically connect to another is that you can then connect more chain drives to extend outward horizontally on a new Y level. combined with the fact that they can twist, you can make some very compact setups based on these principles.
Didn't know that millstone can be powered by cog. That's helpful
"And remember: A lot of things could be hidden in the walls" -- Dejojo
Apparently, girders will make shafts look pretty too.
I'm conflicted
I came here for a minor reason
(Couldn't get it to start, i don't think i had enough water pumping cause i was using a large water wheel and a small cog)
And i want to watch all of your videos, but also want to stumble to learn this solo
Your accent sounds like im about to get a quest to retrieve the dragonstone from Bleak Falls Barrow
Keep it up!
Absolutely!