CoH3 2v2 Cast | Cool Whhip (WM) & JarJarWick (DAK) vs Ares (UK) & SHARK (US)
ฝัง
- เผยแพร่เมื่อ 1 ส.ค. 2024
- SHARK and Otto cast a back and forth 2v2 on Day 101 featuring an appearance from 3 Tiger tanks!
In addition to standard build order and recap, Otto goes into detail on SHARK's many mistakes and points out areas to improve in future 2v2s.
Cool Whhip (WM) | USA | #183 - Breakthrough Battlegroup
JarJarWick (DAK) | AUS | #324 - Armored Support Battlegroup
Ares (UK) | USA | #483 (lol) - Australian Defense Battlegroup
SHARK (US) | USA | #162 - Advanced Infantry Battlegroup
Ares on Twitch - / senpai_ares_
00:00 - 01:11 - Intro
01:12 - 34:42 - Match
34:43 - 36:48 - Build Order Review
36:49 - 50:53 - Match Analysis and Recap
#coh3 #companyofheroes3 #companyofheroes3gameplay #rts #rtsgames - เกม
Really entertaining game. The commentary and analysis from Otto was a great. Keep up the good work Shark, I'm loving your channel. 👌
Thanks man! Glad you're enjoying the casts!
Love the cast and in-depth analysis of strat and tactics especially as a noob to the coh3 community - learning loads - keep it up!
Thanks man! Glad you're enjoying it
Was an exciting watch, thanks for the cast Shark!
Fairly interesting strat that paid dividends for the USF player, prioritizing muni points, early rangers and advanced logistics carried really well into the late game against the stoß Tiger combo, can't complain about the Brit player's build at all beyond the lack of an early dingo.
Seems the axis players lost due to a series of terrible decisions though: Wehr player had MP40 upgrades for grens but never used it, didn't get a stummel to put pressure on infantry when fighting in the city, didn't get another MG, PG or stoß out to even the field against rangers before he lost the first tiger to due to bad micro, didn't learn from the loss of his first tiger and bring paks or a stug for support against hellcats when he pushed city again, the wehr player simply failed to use his more cost effective units effectively beyond some good MG micro
For the DAK player, the lack of any light vehicle play in favour of a tiger stall was a very bad idea if he had done any coordinating with the wehr player. He knew that the Brit player went double Aussie squads which means pretty much no snares, and there was pretty much no AT to speak from the British player until he got foot guards and Grants beyond a 2pdr, which could have easily been exploited by an 8rad or flaktrack push supported by a Leig and a squad of panzerjagers with his LMG PGs. He also made no real attempts to push against the howitzer or bishop despite focusing middle, to which a recon halftrack would have been helpful for spotting holes in the Brit player's lines. Didn't see many mines being planted by the axis players the whole game either, a rebuild on the ketten from the wehr player would have made a world of difference in that regard.
Not to take away from the win, but the axis players didn't seize opportunities they would had in the mid game and it cost them the game when paired with poor decisions in the late game
@stevezhu4855 really solid analysis here, and i agree with everything you're saying, particularly the DAK transition to mechanized play on seeing the aussies. the mortar halftracks did a bunch of damage, but they obviously don't scale into the late game the way you like.
at the end of the day, i think this game highlights that even a tiger needs support to be effective. it's not a "win button" by any means, but a wicked hard problem for your opponent to solve.
really impressed with your take. if you have any interest in participating in a cast let me know.
Cool whip suffering from the common axis Symptom of pushing your Tiger somewhere without scouting first! He walked right into a giant Anti-Tiger blob poor guy... Great match and great cast!
I commented this before seeing the other two Tigers come out... Oof 😂
Yeah, and the labeling on rangers mean you can't see how many zooks they have until it's too late!
Yeah when Ares said "tiger over here too" I was like wtfffffff
Nice Video, co-casters mic is kind of irritating lol
Weird to not see AT rifles from dak, or shreks. The WH was doing so good with his MG, but DAK had no vision to use his 4x mortar halftracks.
That game would have been so rough if the rangers didn't exist, not sure what USF will have if/when they get nerfed. Commandos and Airbourne don't perform remotely close to what the Rangers do lol.
DAK kind of brain farted that game for sure, and weird weird build coming from them to not go light vehicles (222, flak halftrack/tank).
Can you tell me what about the mic is irritating? He was very quiet so I had to turn it up but I think he's a smart dude and great co caster so I can try to fix for next time.
Without rangers this build for USF doesn't work. Commandos and paras can't replace them. In that case you need light vehicles to carry the mid game.
While I know rangers are frustrating for some, I think they give USF more options than just the meta armored build. I would like to see them behind more CPs though.
@@N7-SHARK I think he echos lol
Ok gotcha. Thanks for the feedback!
I need this, I’m just starting this games PvP.
Awesome! Hope it helps to be able to watch these.
Sarge's discord is another great place to get advice and find teammates too
@@N7-SHARK thank you! I’ll definitely join!
Rangers are so balanced.
They definitely need to be locked behind another CP or two. Lately I'm noticing that gurkhas and foot guards are pretty insane too.