Great cast, always interesting to see and hear from others. So here was my tought process for the early game: I knew reakly was going mp40 and I wanted to play aussies so I wanted 2 aussies for fast cap, 1 mg to caught the mp40 and a fast humber. Then infantry sections for DPS and snares. Why the humber because reakly can't really react to it because he's gonna spend fuel on vet1 + luft comp + wirble. Then after that I missplayed because six pounder was a mistake, 2 pounder were more than enough. I should have bought the vet sooner and swap that for the stuart wich was a mistake. Next time you wanna cast one of my game don't hesitate to hit me up on discors.
Oz! Thanks for adding this... Super helpful. You play really well, game was fun af to cast. I'll find you on discord. If you have any other games, you know where to send them...
Good cast, really nice to see more people making quality content for the game Just on the final discussion - I thought Oziligath played really solid this game but made things more difficult for himself by building so few squads before the platoon command post tech. As turtle pointed out, the second aussie squad was just capping and running into mines most of the game, very wasteful for a 300 mp unit. Instead of a second aussie I think a second sapper + dingo is a much stronger opening. You can corral the ketten, deal with mines and heal your squads up nice and early for when you want to push with a flamer. Oziligath also didn't make use of the most powerful ability in the battlegroup - the over-repair. It would have been nice to see him apply this on his crusaders, though I can imagine he was just wanting to make sure he was prepared for the tiger by having the archer unlocked. Reakly was obviously just hoping to overwhelm with maximum pressure and I'm glad his fairly thoughtless strat was punished, but I thought some of his aggressive moves were excellent. He got a bit unlucky with the gamble on the dive where he lost both wirbels.
Lots of good points here... Thanks for sharing. One of the things I wanted to do when I decided to start casting was to try to find more off meta play styles. You're right when you say another sapper and dingo would've helped... But that if they don't want to play that way? How can they still make it work? Your suggestion is spot on for improving the chances of a win, but it's fun to see other things work too. At least for me :)
@@N7-SHARKMuch like you, he has one of those smooth radio voices that’s ideal for casting. I also really like the understated style you both have, not mentioning any names but some casters kind of shout their way through the whole thing as if they’re trying to inject some drama and it’s really off-putting.
Basically dont bother with wirblewind i never build the jager building, always panzer grenadiers they better AI then jagers, stugs better then marders.. german side needs a mortor or 2 to deal with the mgs,at guns
All good points. This game was before the latest balance patch and wirbels were still very much the meta. What I like about the current patch is that either course is viable. The biggest mistake he made here was relying on those mid game units for too long... It's something a lot of us do.
Great cast, always interesting to see and hear from others.
So here was my tought process for the early game:
I knew reakly was going mp40 and I wanted to play aussies so I wanted 2 aussies for fast cap, 1 mg to caught the mp40 and a fast humber. Then infantry sections for DPS and snares. Why the humber because reakly can't really react to it because he's gonna spend fuel on vet1 + luft comp + wirble. Then after that I missplayed because six pounder was a mistake, 2 pounder were more than enough. I should have bought the vet sooner and swap that for the stuart wich was a mistake.
Next time you wanna cast one of my game don't hesitate to hit me up on discors.
Oz! Thanks for adding this... Super helpful. You play really well, game was fun af to cast.
I'll find you on discord. If you have any other games, you know where to send them...
@@N7-SHARK sure i'll send if I have some juicy replay
Really fun game. Those 2 pounders did some work. Great cast Shark! GG
Oh yeah. They're a great option for the Aussies. And thanks!
Great Game and cast .. COh3 is a excellent game.
It really is... Nothing else like it it there
@@N7-SHARKi love it.
Great cast boys
Thanks! Love having Garrett on. Please check his channel out too!
Nice cast, always happy to come across new CoH channels. The post-game analysis is also a really nice unique spin! Looking forward to seeing more.
Thanks! Always looking for new ways to learn and try new things. More coming soon!
With this Great casting you earn my sub...👏
Thanks! Just doing my best out here!
Good cast, really nice to see more people making quality content for the game
Just on the final discussion - I thought Oziligath played really solid this game but made things more difficult for himself by building so few squads before the platoon command post tech. As turtle pointed out, the second aussie squad was just capping and running into mines most of the game, very wasteful for a 300 mp unit.
Instead of a second aussie I think a second sapper + dingo is a much stronger opening. You can corral the ketten, deal with mines and heal your squads up nice and early for when you want to push with a flamer.
Oziligath also didn't make use of the most powerful ability in the battlegroup - the over-repair. It would have been nice to see him apply this on his crusaders, though I can imagine he was just wanting to make sure he was prepared for the tiger by having the archer unlocked.
Reakly was obviously just hoping to overwhelm with maximum pressure and I'm glad his fairly thoughtless strat was punished, but I thought some of his aggressive moves were excellent. He got a bit unlucky with the gamble on the dive where he lost both wirbels.
Lots of good points here... Thanks for sharing.
One of the things I wanted to do when I decided to start casting was to try to find more off meta play styles. You're right when you say another sapper and dingo would've helped... But that if they don't want to play that way? How can they still make it work? Your suggestion is spot on for improving the chances of a win, but it's fun to see other things work too. At least for me :)
really nice casting! I'm hoping for more in the future ^^
Thanks! More coming for sure!
Really enjoyed this, great casting - you guys should team up more often 😎
Thanks! And we definitely will... Turtle makes casting feel easy
@@N7-SHARKMuch like you, he has one of those smooth radio voices that’s ideal for casting. I also really like the understated style you both have, not mentioning any names but some casters kind of shout their way through the whole thing as if they’re trying to inject some drama and it’s really off-putting.
I'm glad you like the style... And there's so much to this game, just trying to learn and get better alongside everyone else
hey shark! great cast on this love all the casting that you do
Thanks man! Let's get you on here for one!
Is that a Polish JWK patch that im seeing on the board to the left of you?
You know it!
Nice video bro 😎
Thanks! Glad you liked it!
More coh 3 content whoooo
And more coming!
Reakly really would've benefitted from a repair bunker, or have those things been patched out?
they definitely still exist, though they're rare in 1v1s.
What year @ USMA?
Can't give that away... Let's just say I'm old :)
Jagers 4 lyyyfe, brah.
-AmeliaEarhartOfCoH3👩✈️
Love the shemagh
Basically dont bother with wirblewind i never build the jager building, always panzer grenadiers they better AI then jagers, stugs better then marders.. german side needs a mortor or 2 to deal with the mgs,at guns
All good points. This game was before the latest balance patch and wirbels were still very much the meta. What I like about the current patch is that either course is viable. The biggest mistake he made here was relying on those mid game units for too long... It's something a lot of us do.