What If The Koopalings Were In Mario Bros Wonder?!

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  • เผยแพร่เมื่อ 3 พ.ค. 2024
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  • เกม

ความคิดเห็น • 333

  • @HRR-
    @HRR- 5 หลายเดือนก่อน +300

    I like the koopalings even when their presence in Mario games gets repetitive. These are some great ideas. However, if Roy were to use his bill blaster cannon in a boss fight, then I think he should be the boss of Petal Isles. Or more specifically, the last line of defense before taking on Castle Bowser because it wasn’t until those last couple of levels when all the bullet bills had appeared to establish their gimmicks.

    • @shadowthief6471
      @shadowthief6471 5 หลายเดือนก่อน +27

      That would also be a call back to paper Mario color splash in that game he was also the last line of defense

    • @pietro4034
      @pietro4034 5 หลายเดือนก่อน +4

      agree

    • @bart2street
      @bart2street 5 หลายเดือนก่อน +5

      Agree + he could shoot different bullet bill varients each time I mean come on Nintendo didn’t add 3 new bullet bill types for nothing

    • @N.Paradise
      @N.Paradise 5 หลายเดือนก่อน +4

      Yeah, The Koopalings are pretty cool even if there boss fights weren't usually all that creative

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 5 หลายเดือนก่อน +1

      That makes sense!

  • @ACoolSkeleton
    @ACoolSkeleton 5 หลายเดือนก่อน +79

    I honestly never got bored of the Koopalings. I think they have been some great boss fights and their previous mechanics combined with the Wonder Flower could have lead to some incredible boss fights

  • @kingslayerwwe379
    @kingslayerwwe379 5 หลายเดือนก่อน +85

    Having them fight you in a mini level with a wonder effect is genius. People don't dislike the Koopalings they dislike repetition

    • @GingysToys
      @GingysToys 5 หลายเดือนก่อน +1

      you'd be surprised a lot of people hate that they are in Mario Kart or any other game

  • @JuanHernandez-si8pp
    @JuanHernandez-si8pp 5 หลายเดือนก่อน +111

    As a huge Koopalings fan , I really enjoyed what you come up with if they were in Super Mario Bros. WONDER. It certainly captures their traits and their personality.

    • @juvenaletassi6031
      @juvenaletassi6031 5 หลายเดือนก่อน +2

      Amen

    • @superbirdo1430
      @superbirdo1430 5 หลายเดือนก่อน +3

      I don't want to see Koopalings.
      I would like to see new characters that acts similarly to the Koopalings.

    • @superjumpbros64
      @superjumpbros64 5 หลายเดือนก่อน +1

      Mmm

    • @ARCLegends15
      @ARCLegends15 5 หลายเดือนก่อน +2

      @@superbirdo1430good enough I just didn’t want to just see bowser jr in every map

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 5 หลายเดือนก่อน

      @@superbirdo1430true, kinda like what they did in 3D World and the Galaxy games.

  • @kyledea187mdkjr5
    @kyledea187mdkjr5 5 หลายเดือนก่อน +75

    The Koopalings would've made the bosses a lot better and not just Bowser JR in there

    • @clonetrooper2003
      @clonetrooper2003 5 หลายเดือนก่อน +15

      Which is ironic because everyone wanted them gone but now……we want them back

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 5 หลายเดือนก่อน +2

      @@clonetrooper2003that’s what I’m saying! 😂

    • @SourWine789
      @SourWine789 5 หลายเดือนก่อน +4

      ​@@clonetrooper2003well thats what people get for complaining too much

    • @clonetrooper2003
      @clonetrooper2003 5 หลายเดือนก่อน

      @@SourWine789 yeah

    • @clonetrooper2003
      @clonetrooper2003 5 หลายเดือนก่อน +1

      @@yoshiponyoschannel6471 ikr

  • @Goomba1309
    @Goomba1309 5 หลายเดือนก่อน +32

    While we're at it, why not also give Kamek a proper boss fight too? Imagine him channeling the power of the Wonder Flowers in his wand and sending tons of different Wonder Effects to hinder you...

    • @coolrunningssinclair
      @coolrunningssinclair 5 หลายเดือนก่อน +2

      Cool!

    • @thatgayguy9365
      @thatgayguy9365 5 หลายเดือนก่อน +7

      I personally believe that without kamek Bowser would not have been able to control the wonder power like he did. Seeing as the wonder effect is unpredictable there is no way he could've guaranteed becoming what he did and having control over it. Not without a smart master of magic like kamek to somehow control what the wonder power did.

  • @YanntastischGER
    @YanntastischGER 5 หลายเดือนก่อน +19

    Really happy to see a fellow Koopaling fan!
    Bosses really were the low light of Mario Wonder. I guess they took the critique "Koopalings are repetetive" too strong, and removed them completely.
    Even tho they could've been mega cool if they all got new powers in this game, and utilize Wonder's many transformations like in your concept here!

  • @tonalspace1942
    @tonalspace1942 5 หลายเดือนก่อน +8

    People: We do not want Koopalings!
    Devs: Wish granted.
    Mario Wonder: *only has Bowser Jr., WHATEVER THAT DUMB EASY ROBOT BOWSER BOSS IN THE AIRSHIPS, and Bowser. Not even Kamek had a chance to shine.*
    People: No, this is not what we meant! We wanted original bosses, not just Jr. and Bowser, and that easy robot Bowser in the airship!

    • @ryanepic45
      @ryanepic45 5 หลายเดือนก่อน +1

      shadow mario has left the chat

    • @tonalspace1942
      @tonalspace1942 5 หลายเดือนก่อน +1

      @@ryanepic45 If you wanna count him, sure. But I meant bosses that die from taking damage, not by poofing outta existence.

  • @jacktaylor6155
    @jacktaylor6155 5 หลายเดือนก่อน +4

    Ludwig should have came in just before Bowser. Making his music very important to the fight. I would have thought that would have been cool

  • @yoshiponyoschannel6471
    @yoshiponyoschannel6471 5 หลายเดือนก่อน +4

    It’s funny how everyone was like “it better not just be the Koopalings again!” before the game came out, but now everyone is saying “I wish the Koopalings were there and not just Bowser Jr.!”

  • @smnio5619
    @smnio5619 5 หลายเดือนก่อน +3

    "The koopaling battles are too repetitive!"
    "Alright, we'll get rid of them"
    "Woo- wait, who's their replacement?"
    "Replacement? That wasn't part of the deal"

  • @wifi961
    @wifi961 5 หลายเดือนก่อน +59

    The wonder flower gave bosses so much potential in this game.

    • @ma3mc3mu-X
      @ma3mc3mu-X 5 หลายเดือนก่อน +11

      Yet, for some reason, Nintendo chose to make Jr the boss of EVERY location instead of making original designs.

    • @LCharles34
      @LCharles34 5 หลายเดือนก่อน +6

      ​@@ma3mc3mu-Xeven weirder how the game gives you freebies with no bosses (only world 3 and 5 I believe)

    • @ziiiiiiii754
      @ziiiiiiii754 5 หลายเดือนก่อน +3

      @@LCharles34even more weirder the bosses that they do have are not even designed to differently from past games (they could’ve went nuts with bowser jr variations)

  • @axolofa
    @axolofa 5 หลายเดือนก่อน +5

    I love the Koopalings. Their problem was always that they never had their full potential explored with their bosses. I feel like Wonder could've brought it out finally.

  • @Bloody_FOXY47040
    @Bloody_FOXY47040 5 หลายเดือนก่อน +7

    I've always loved the kooplings, no matter what! They would've been PERFECT in this game with all the wonder possibilities! Even if there were only 4 palaces still, they could have two kooplings each, and then Ludwig would be in the final Bowser area!

  • @N.Paradise
    @N.Paradise 5 หลายเดือนก่อน +18

    I actually think these ideas are really cool! I like idea of having to chase after some of Koopalings or having to go through maze while dodging them and I'm actually kinda suprised that the boss fights in Super Mario Bros Wonder weren't as fleshed out as the most of the other Wonder effects sections that are in rest of the game

  • @goldenyoshistar1
    @goldenyoshistar1 5 หลายเดือนก่อน +4

    I had this exact same idea
    Here is what I had.
    World 1 you fight Morton First. With the size manipulation as his wonder gimmick. World 2 you fight Larry Koopa, with the platform gimmick. World 3, Roy Koopa is fought, and he fights you in an arena, where his duel has you tackling him with different character transformations.
    World 4 is Wendy. (The water arena fits her perfectly.) World 5 you fight Iggy Koopa. He uses Wonder transformations that makes his battle more of an escape type thing. You have to avoid his attacks until you can damage him. World 6 is Ludwig. (Ludwig uses the cloning, and making everything dark as his gimmick. Added with multiple projectiles and his ability to levitate or flutter jump, would make him a major threat. World Bowser would have Lemmy as the final Koopaling. As the koopaling who is a circus fan, he goes ahead and has exclusive wonder effects that make him have an effect on his movement. (so jet, spring, and invisible) He would also be fought right before you fight Bowser's Level. It would be as if he is the last line of defense from you stopping Bowser.
    You would also fight the Bowser castle itself in a style similar to Newers final boss fight. Defeating castle Bowser would leave it open for you to tackle the final world. Now for Kamek... his 3 Airship appearances would now be turned into Boss fights. You'd fight Kamek himself in the airship right before you do the whole Bowser button section. Defeating him would leave it open for you to destroy it. So you have to defeat Kamek before you destroy the airship.
    Bowser Junior would be the tower boss in the main 6 worlds. Getting stronger and maybe even using wonder effects of his own. In the special world, you'd get a special Bowser Junior Boss fight where he uses all wonder effects and power-ups to try and stop you. leading to a secret final battle.

  • @justinthewarrior9165
    @justinthewarrior9165 5 หลายเดือนก่อน +8

    They definitely felt like they were meant to be in. But sadly, they warned like they would have had crazy things.
    Like I really wanted them in really badly

  • @ma3mc3mu-X
    @ma3mc3mu-X 5 หลายเดือนก่อน +67

    Like Jr, the Koopalings are TOO repetitive. Why didn’t they re-establish original bosses?

    • @Pleasestopnoguing
      @Pleasestopnoguing 5 หลายเดือนก่อน +20

      I second this, new original bosses would make the game feel even more fresh and new, adding the koopalings would’ve taken it a step back to the NSMB era which is likely what Nintendo was trying to avoid.

    • @longlegs67
      @longlegs67 5 หลายเดือนก่อน +16

      The koopalings have only been in 5 mainline games that is far from repetitive you’re right about Jr tho

    • @Pleasestopnoguing
      @Pleasestopnoguing 5 หลายเดือนก่อน +8

      @@longlegs67no the koopalings have been around for a while now, they’ve been here since the golden era with the original super Mario games on the NES

    • @trifork0314
      @trifork0314 5 หลายเดือนก่อน +10

      The fact that New Super Mario Bros (DS) is the only 2D Mario to have truly unique bosses is baffling.

    • @longlegs67
      @longlegs67 5 หลายเดือนก่อน +5

      @@Pleasestopnoguingso? They are unique that’s a good thing

  • @moxxiegaming9359
    @moxxiegaming9359 5 หลายเดือนก่อน +29

    I think all your ideas were amazing, maybe the devs will see this video and take more time with the bosses, I think it would have been so cool if we got a boss dedicated to that weird dark cosmic energy, the stuff where that mario clone appears during like 2 wonder events in the game, I just feel like it hasn't been used in the game that much

    • @SourWine789
      @SourWine789 5 หลายเดือนก่อน +2

      Yeah maybe like the Cosmic Mario could turn gigantic and chase after you breaking an entire level, along with little Cosmic Marios trying to stop you

    • @alexanderman31
      @alexanderman31 4 หลายเดือนก่อน +1

      Hate to be a wet blanket, but the possibility of the devs seeing this and taking more time with the bosses is like zero

  • @Lunaris27
    @Lunaris27 5 หลายเดือนก่อน +4

    The koopalings would've been awesome to see in Super Mario Bros Wonder

  • @Zolomight
    @Zolomight 5 หลายเดือนก่อน +4

    Love the idea of having the foreground/background mechanic in one of the bosses, honestly they should've made an entire world themed around that.

  • @SuperGuyAnimations
    @SuperGuyAnimations 5 หลายเดือนก่อน +6

    It’s also really annoying because fungi mines and shining falls both don’t have bosses, so I feel we didn’t get enough boss action

  • @TheManOfManyNames.
    @TheManOfManyNames. 5 หลายเดือนก่อน +12

    Honey, wake up, Nin10do Land uploaded

    • @gelogelo318
      @gelogelo318 5 หลายเดือนก่อน +1

      I don't get it, it's only been 1 day

    • @gribblegrape6496
      @gribblegrape6496 5 หลายเดือนก่อน +2

      He’s a multi daily uploader? What are you even talking about man

    • @TheManOfManyNames.
      @TheManOfManyNames. 5 หลายเดือนก่อน

      @@gelogelo318 the whole thing is that Nin10do Land uploading is important, no matter how far apart uploads are

  • @TheSpeedfoever
    @TheSpeedfoever 5 หลายเดือนก่อน +11

    I was hoping they would be in there! For once people actually cared about them finally!

  • @monsieurliquorice
    @monsieurliquorice 5 หลายเดือนก่อน +44

    Nin10do Land showing up with all the ideas for making every Nintendo game a 10/10

  • @jetiscool608
    @jetiscool608 5 หลายเดือนก่อน +3

    Ludwig would be super cool if he played the organ, that is firing out flaimng pirrhana plant notes and he would ochestate the singing pirrhana plants, spike dancer, dancing ninjies and singing boos+ king boos would have been amazing. You could hurt him either when his organ jams and he flys from the background to the foreground.

  • @SailorCheryl
    @SailorCheryl 5 หลายเดือนก่อน +2

    World 1: (Piperock Pl.) 🌱 Larry
    World 2: (Fluff Peaks) ❄️ Lemmy
    World 3: (Shining Falls) 🌟 Ludwig
    World 4: (Sunb. Desert) 🌵 Morton
    World 5: (Fungi Mines) 🍄 Iggy
    World 6: (Magma Bog) 🔥 Roy
    World Hub: (Petal Isles) 🌊 Wendy
    This fits the classics the most! :)

    • @thedraftingax5963
      @thedraftingax5963 5 หลายเดือนก่อน +2

      Yeah! Yeah, it does! They all do!

  • @mattdickson627
    @mattdickson627 5 หลายเดือนก่อน +2

    I absolutely miss the Koopalings now. Here are my ideas!
    Larry: (my personal favorite) A battle were he masters the water elements and makes them come alive, no, not something lame like Bowser jrs water fight.
    Wendy: a ballerina dance fight. She uses a mirror to shoot evil hearts at you occasionally.
    Iggy: a scientific potions fight. Iggy is the craziest of the bunch, and can boil up potions that erupt like volcanoes.
    Roy: he owns a bright purple car now, and it plays hard rock. A music fight.
    Morton: a strength related fight we’re you each acquire a magic hammer and break through pillars to get to each other.
    Lemmy: a circus performance fight. You know it would work.
    Ludwig: a fight were he plays a piano summoning evil music notes with teeth that try and attack you.
    Those are my ideas!

  • @Biggi19
    @Biggi19 5 หลายเดือนก่อน +3

    This video is making me hope that we somehow get a DLC for Wonder and it comes with the Koopalings bosses and their respective wonder effects

  • @ProdigyMaster100
    @ProdigyMaster100 5 หลายเดือนก่อน +3

    I thought of a boss battle idea for Morton, in which he gets extremely large. When he stomps, it stuns you, but when he ground pounds, it makes the bottom platforms go upwards, similar to his castle fight in Nsmbw, albeit faster and all the platforms one after the other. At certain points, he will do a series of jumps, and at the end, if you time it correctly, you can do a super bounce that lands on his head, incorporating the effects of the platforms in the Bowser boss fight.

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 5 หลายเดือนก่อน +1

      That would actually be sick! Nintendo, HIRE THIS MAN/WOMAN

    • @ProdigyMaster100
      @ProdigyMaster100 5 หลายเดือนก่อน +2

      @yoshiponyoschannel6471 thank you 😊

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 5 หลายเดือนก่อน +1

      @@ProdigyMaster100 no problem!

  • @Ability-King-KK
    @Ability-King-KK 5 หลายเดือนก่อน +2

    If the Koopalings were in Wonder it would have been better than having to fight Bowser Jr. EVERY. SINGLE. CASTLE.

  • @bitstimandwesker8896
    @bitstimandwesker8896 5 หลายเดือนก่อน +4

    The Koopalings are so underrated in Mario Kart 8 Deluxe. You just almost never see them online.

    • @mattdickson627
      @mattdickson627 5 หลายเดือนก่อน +2

      My go-to is Larry Koopa, and I almost never change it. I love all the Koopalings.

    • @sicklyeel
      @sicklyeel 5 หลายเดือนก่อน +2

      ​@@mattdickson627fellow Larry main 🤝🏻

    • @mattdickson627
      @mattdickson627 5 หลายเดือนก่อน +2

      @@sicklyeel let’s gooooo I can’t believe it

  • @Jazzin96
    @Jazzin96 5 หลายเดือนก่อน +2

    Me watching wonder trailer: Oh wow! Cool bowser jr boss! I bet there will be more original bosses like this one.
    All the bosses end up being jr:

  • @PWPictures67
    @PWPictures67 5 หลายเดือนก่อน +5

    I didn't really mind the bosses being just Junior. The Bosses just weren't really the focus of this game, the Devs were just more focused on the Wonder Events than the Boss Battles. Maybe if they see that we miss the Koopalings, they could maybe bring them back for a Mario Wonder 2. Or whatever the next Mario game is.

    • @Mymy_Gaming_channel_64
      @Mymy_Gaming_channel_64 5 หลายเดือนก่อน +2

      The problem with the Koopalings Imo is that they don't really do anything outside the spin-offs. If Bowser can constantly have different forms and appearances, why not the Koopalings.

    • @ziiiiiiii754
      @ziiiiiiii754 5 หลายเดือนก่อน +4

      It’s honestly not even about the koopalings. I think it’s more to do with just not having fleshed out boss battles with unique gimmicks. People originally complained about the koopalings because they were more or less the same mechanic-wise

  • @Jazzin96
    @Jazzin96 5 หลายเดือนก่อน +2

    It’s almost as if they took all of the Koopalings’ gimmicks and put them in the game but they just got rid of the actual Koopas.

    • @Mymy_Gaming_channel_64
      @Mymy_Gaming_channel_64 5 หลายเดือนก่อน +2

      Fans: It's all just Bowser jr.
      Nintendo: but he's not a Koopaling.

  • @Nintendo4LIFE-qs2th
    @Nintendo4LIFE-qs2th 5 หลายเดือนก่อน +3

    I never got bored of the koopalings

  • @bloxycrew7697
    @bloxycrew7697 5 หลายเดือนก่อน +2

    What I think they should’ve done:
    Koopalings as tower bosses
    And then the main boss of every world can be an actual original boss(of course, including Bowser Jr.)
    We could’ve had Petey Piranha, Boom Boom, even King Bob-bomb if we wanted!

  • @silverblaze8766
    @silverblaze8766 5 หลายเดือนก่อน +2

    My time has come, I made a google doc with this premise the Koopalings plus Kamek. They are not in order and in addition they are the least plausible type of boss fights. How I made these fights I chose the last time we saw the Koopalings in a 2d game based on that so for example I watched a video on all of wendy's boss fights and one of them had her ice skating so that's the context for her fight
    Ludvig Von Koopas
    After knocking him out we’re about to grab the royal seed, when he comes back for an encore riding a boo and he grabs the seed merging with the boo turning into Ludvig Von Boo. Now to be fair and honest this is just a repeat of the boo opera level with Ludvig just throwing boos at you until you get to a button that turns on light immediately defusing the two.
    Lemmy Koopa
    After knocking him down he gets wonderfied and we enter the Hoppo wonder effect where the ceiling and floor is lava. Lemmy will throw some conjured Hoppos at you trying to knock you into the lava, now even if you don’t have the elephant power up you can knock the hoppos back at him to do the same thing
    Roy Koopa
    After knocking him down he gets wonderfied and enters the ground as he’s merged with the drill power up, but wait that’s not all as he also has the Seeker Bullet Bills. Now it’s obvi that you can’t jump on him because he has the drill hat and while you can beat him with the elephant fruit, fire flower and even the drill your supposed to use the seeker bill to hit him when he comes out the ground
    Iggy Koopa
    Now to those reading this, as the lankiest member of the Koopa, most would think to choose the stretch wonder effect, but you would be wrong. After knocking him down the lanky koopa he gets wonderfied and he is now riding on a cloud made of gnashers.
    Wendy O. Koopa
    After defeating her she gets wonderfied and we get a unique wonder effect. Teaming up with the ice kicking Outmaways, Wendy can ice skate onto the blocks. Obviously you just have to jump on her head to defeat her, but the aforementioned ice block might make this task difficult as they easily spell your doom.
    Morton Koopa Jr.
    After knocking him down he gets wonderfied. Morton disappears then holes in the walls open up and we hear the familiar sound of a bullrush stampede and riding on top of them is Morton. Now the Bullrushes will exit one hole and enter the hole perpendicular to the exit while Morton throw magic or something at you and just for the record the room were in is three platforms. Now all we got to do is jump on mortons head while not being trampled by the stampede
    Larry Koopa
    After knocking him down he gets wonderfied kind of. To reiterate context I looked at the koopalings boss fights from other games the exception being Ludvigs and Morton and matched them with an appropriate wonder effect, but with Larry he got nothing interesting. That being said, for Larry wonder fight, a combination of living pipes and light bridges happen.
    Kamek
    After knocking him down he gets wonderfied sort of. Yes Kamek gets a wonder form, but it is more of the stage and player changes. Everytime Kamek gets hit he changes the wonder event happening in the boss fight. Its start off with the slow down and speed up wonder event then after you hit him he changes the wonder event into the falling pipe wonder event. After you hit him again he turn you into a goomba in tandem with the living pipe wonder effect.

  • @raakone
    @raakone 4 หลายเดือนก่อน

    I agree. The bosses is where this game dropped the ball.
    And if they did an expansion/DLC (which I think they should, even if there's some kind of philosophy that says they shouldn't), that should definitely have more, better, and more varied bosses. Maybe even Kamek says "Bowser and Bowser Junior were hoping to do this as a father and son bonding event. But sadly, someone had to wreck this triumph, so we've had no choice but to bring a few heavy hitters back. You shall pay for this right now!"

  • @bozena3423
    @bozena3423 5 หลายเดือนก่อน +3

    usually for me the third most important factor for a game is the bosses so i was pretty dissapointed to see that only 2 bosses were actually somewhat decent

  • @MariotheAnimator
    @MariotheAnimator 5 หลายเดือนก่อน

    The Wonder effects for Boss Battles NEED correspond with the rest of the World. It wouldn't make sense to have the Jelly Blob transformation in the first world.
    W1 Pipe-Rock Plateau: Lemmy will be a basic boss battle starting with Moving Pipes. Then he'll summon Singing Piranhas from the pipes. Finally the pipes will spawn a bunch of Hoppos. Using goofy Lemmy is perfect for the the early goofy Wonder effects.
    W2 Fluffpuff Peaks: Larry will summons a climbable tower of Pole Blocks, and after each hit, you'll free fall down to the ground as he attacks you.
    W3 Shining Falls: Ludwig, the clever one, will turn Mario into a Hoppycat and send Giant Hoppycats to attack.
    W4 Sunbaked Desert: Wendy steals all the water for a personal spa will angrily send you to the dungeon at the BEGGINING of the level. The level itself is a more puzzle-like maze to get through like the Color-Switch palace and the Shova Mansion. All the wonder effects make traps, as well as fire Wendy's signature rings. The final phase is being chased by a giant boulder WHILE turned into a spiked ball. The giant spike boulder will actually crash through the castle, freeing all the water from the castle.
    W5 Fungi Mines: Roy, the Bully that he is kidnapped the miners. The entire level will play similarly to the Poison Ruins mixed with an enemy gauntlet, each gauntlet has a kidnapped Popplin.
    W6 Deep Magma Bog: Iggy will befriend an evil version of the Bone Dragon and you'll have a Boss Fight while the dragons you stand on dip in and out of lava. Iggy tends to like using monsters to fight for him.
    Hub Petal Isles (Fightable after exploring all of the Petal Isles): This will be a GOOMBA Boss fight. Morton will spend the whole auto scroller trying to Smash you or send waves of Munchers and Maw-Maws. Using Morton here cuz he's the fat one lol.
    W7 Bowser's Castle: Bowser Jr. basically does the Bullet Bill launcher battle you said in the video. He does it from his new Wonder-fied Clown Car.

  • @superiggykoopa3997
    @superiggykoopa3997 5 หลายเดือนก่อน +1

    Finally someone finally sees why the koopalings should of been in super Mario bros wonder at

  • @RaelCreative
    @RaelCreative หลายเดือนก่อน

    I feel like with the wonder effects, this game would’ve been the best game for the Koopalings to appear in because they could each have their own unique wonder mechanic.

  • @KLGB76
    @KLGB76 5 หลายเดือนก่อน +1

    1:15 "If you enjoy today's video, stop what you're doing."
    So... I stop watching the video?

  • @GiozardI
    @GiozardI 5 หลายเดือนก่อน +1

    Here is an idea where we can have Bowser Jr. as a boss. Maybe he can be the boss at the end of every Battleship instead of the Robot Bowser thing. This is what Jr. does in NSMBWII and in NSMBU where he is the boss in the airships.

  • @supermahir59
    @supermahir59 5 หลายเดือนก่อน +2

    Honestly that would be SUPER interesting
    I like the fact that we need to make them more unique
    With their special ability it way better than we actually have
    Really good job 👍

  • @coolrunningssinclair
    @coolrunningssinclair 5 หลายเดือนก่อน +1

    I think if the koopalings were to come back, they would work with some sort of new mechanic, like Larry could have Petey piranha with him and Roy could have the unused clow car launcher (For anyone who doesn't know the game had some unused bossfights and one of them was a koopa clown car with a bullet launcher)

  • @Sandradee9898
    @Sandradee9898 หลายเดือนก่อน

    Dose anyone else love that people where begging for the kooplings to be removed but now they’re wanted back

  • @dani-boy6420
    @dani-boy6420 หลายเดือนก่อน

    This is a pretty cool concept, but here’s my order you fight the Koopalings:
    W1: Iggy (Wonder Effect: Ride a giant Chain Chomp that chases you through the whole castle and pressing a button outside the castle for the entire thing to collapse)
    W2: Wendy (Wonder Effect: Throws rings which move constantly and can multiply each time you hit her and the room shrinks each time you hit her as well)
    W3: Lemmy (Wonder Effect: You and Lemmy are standing in a slippery floor with gaps in the sides and Lemmy will throw either balls you can jump on to hit him or balls with spikes which damage you or even balls with fire which can kill you instantly)
    W4: Morton (Wonder Effect: He will have a shield with radiation that can kill you instantly but each 20 second a pipe of water flows down to destroy the shield making you able to hit him)
    W5: Roy (Wonder Effect: You will battle against him with bullet bills everywhere, the bullet bills can be normal, faster, follows you, with fire which kills you instantly or a banzai bill)
    W6: Larry and Ludwig (Wonder Effect: You’re standing above a pit of lava, Larry will lower the ground slowly to the lava and will jump onto Ludwig which flies around the room and there will be a invisible platform you can find before you burn into the lava and after you jump on the platform and get onto a shell machine and throw the shell to Ludwig (must be Ludwig) than the ground will rose again and after you hit Ludwig both him and Larry will fall down to the ground)

  • @masteritekryptonite7093
    @masteritekryptonite7093 3 หลายเดือนก่อน

    To this day, I still find it criminal that Kamek was literally RIGHT THERE IN THE FIRST INTRO SCENE but didn't become a boss in the game.

  • @cyboyentertainment92
    @cyboyentertainment92 5 หลายเดือนก่อน +2

    I really miss the Koopalings, but I know they got rid of them because people complained about Nintendo’s over reliance of them as bosses.

  • @Iongizmo1
    @Iongizmo1 5 หลายเดือนก่อน

    Some ideas I had thought of was:
    Maybe Iggy's Boss fight wiuld have him turn into a hoppycat mid-way, then he would jump high and try to meteor towards the player. Or maybe their hoppycat form could latch onto walls, floor and the ceiling, and ricoche erraticaly to catch the player off guard.
    Another idea would of been for one of the koopalings to have a spikeball form mid-battle, they would roll around the stage, maybe the walls in some areas lead to a tunnel from where the koopaling could go into, and then apepar in aother tunnel to surprise the player.

  • @QFourOh
    @QFourOh 5 หลายเดือนก่อน +1

    Hopefully Nintendo takes notes and there will be Koopalings DLC. These ideas will work out almost perfectly

  • @fabiojr64
    @fabiojr64 5 หลายเดือนก่อน +1

    I miss haunted houses for once. When i discovered that there was like 1 (one) ghost house level i got pretty disapointed, honestly. This and the bosses could've been better.

  • @abyss-aster8748
    @abyss-aster8748 5 หลายเดือนก่อน

    I feel like one creative idea wouldve been like, having all the koopalings showing up at the last level before the bowser fight, using the wonder flower powers to combine as one, having the fight change everytime they get hit, to represent the boss arean you fought each on individually, with the fusion each of the koopalings attacks

  • @JoelTheParrot
    @JoelTheParrot 5 หลายเดือนก่อน

    "Uuuugh we hate getting the Koopalings all the time!" "Oh, this game is diverging a lot from the New Soup series? No Koopalings, yay! Can't wait for a lot of unique bosses!"
    (Nintendo slides a small plate over containing all 3 bosses this game has despite its creative premise for boss flexibility)
    "...GIVE US THE KOOPALINGS BACK PLEASE!!"

  • @juvenaletassi6031
    @juvenaletassi6031 5 หลายเดือนก่อน +2

    I know that everyone hates the koopalings but without them everything seems wrong

  • @nekonomicon2983
    @nekonomicon2983 5 หลายเดือนก่อน +1

    I think one of the Koopalings should team up with another so there's one boss fight where you fight both at the same time.
    I was thinking about combing the wonder effects. Particularly slowing down and speeding up time.
    This might work with any combination, but I was thinking Larry and Iggy since they both "ride" on objects so they'll focus on trying to run you over while trying to trip you up with the time adjustments.

  • @user-kl5xs5zg8b
    @user-kl5xs5zg8b 5 หลายเดือนก่อน +1

    i love the koopalings best charectors

  • @WiiFan-1300
    @WiiFan-1300 3 หลายเดือนก่อน

    Amazing job! 🔥

  • @LucaHittendo
    @LucaHittendo 5 หลายเดือนก่อน +2

    I rlly wished the koopalings were the bosses in the palaces and bowser jr were a miniboss in a tower and they all have this cool wonder look like bowser jr, dang this would have changed the game 😕

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man 5 หลายเดือนก่อน +1

    Amazing video keep up the good work

  • @tbgtheboxman
    @tbgtheboxman 5 หลายเดือนก่อน

    I agree with all of these and I also feel like Bowser Jr. should’ve replaced the airship “bosses” since those weren’t really anything in the first place. I think if you just took all of Junior’s fights (not the water one) and put them in each airship, it’s automatically better. And also the final Bowser world could have a Kamek fight somewhere in the middle because it’s absolutely criminal that he doesn’t have a fight.

  • @robbiezampini-is3en
    @robbiezampini-is3en 5 หลายเดือนก่อน +1

    That's a lot harder if the koopalings are in this game!

  • @kolkagaming1234
    @kolkagaming1234 5 หลายเดือนก่อน +1

    The Koopalings were overused, but at least every time it was different

  • @LordXplushofficial-fe2ou
    @LordXplushofficial-fe2ou 5 หลายเดือนก่อน

    Everyone: "WE HATE KOOPALINGS!!!!!"
    Wonder Flower: *exists*
    Also Everyone: actually...

  • @HEYLUKBI
    @HEYLUKBI 5 หลายเดือนก่อน +1

    I feel like a Petey Piranha fight would be so cool in this game.

  • @Lord-521
    @Lord-521 หลายเดือนก่อน

    I've honestly never cared that the koopaling boss fights have been repetitive I just like fighting them

  • @lemmy4965
    @lemmy4965 4 หลายเดือนก่อน

    an idea for morton: have the floor of the stage be covered in the jelly from the wubba ruins, and when he hits it with his hammer, the other parts of it rise up and launch you into the air
    and another for ludwig: have the magma bog be erupting, with you and ludwig both trying to get out, because iirc there werre mentions of the lava rising in that world

  • @justinstein4712
    @justinstein4712 5 หลายเดือนก่อน

    This was interesting idea for the koopalings

  • @Spearmint_fresh
    @Spearmint_fresh 5 หลายเดือนก่อน +1

    I haven’t even seen the video and I like it already just by the thumbnail alone.

  • @kirbehetcetera
    @kirbehetcetera 5 หลายเดือนก่อน

    “You couldn’t live with your own failure, where did that bring you? Back to me.”

  • @kingslayerwwe379
    @kingslayerwwe379 5 หลายเดือนก่อน

    Bowser Jr's wonder design is so cool too I wonder how the Koopalings would've looked

  • @shadowthief6471
    @shadowthief6471 5 หลายเดือนก่อน

    Where I would put the Koopalings
    Pipe Rock Platau Larry
    Fluff puff peaks Wendy
    Shining falls Lemmy
    Sunbaked desert Morton
    Fungi mines - Iggy
    Deep magma bog - Ludwig
    Petal isles (in or guarding castle bowser ) - Roy (due to bullet bill theming)

  • @PedroGraca-cu7hk
    @PedroGraca-cu7hk 5 หลายเดือนก่อน +1

    This is where koopalings should be, koopalings + wonder flower could be interesting, but only as a hard mode, so the first koopaling doesn't bore people out

  • @hashbrown746
    @hashbrown746 5 หลายเดือนก่อน +1

    I think they would've made a great wonder event musical in nature in the bowser level.

  • @JaclynLiong
    @JaclynLiong 5 หลายเดือนก่อน

    We never knew how much we actually loved the koopalings until they were gone

  • @TheRealDiamondFNaF
    @TheRealDiamondFNaF 5 หลายเดือนก่อน

    For Morton, I imagine his wonder effect is him becoming resistant to all of your attacks and summoning Konks in his battle. Your attacks won’t deal normal damage to him but they will stun him for a split second, which, if timed properly, will allow a Konk to fall on top of him which will cause actual damage. And for the last hit, Morton summons one of the Giant Konks that Crush the entire stage and he breaks crystal blocks below him with his hammer. There will be small gaps that you can run through, but Morton can’t, which is why he uses his hammer to break them. You need to hit him on the head enough times so that he stays stunned long enough that he gets crushed by the Giant Konk before you. It might be kind of hard to create in practice, but I feel like it would be an interesting idea as you’ve said you didn’t have a great idea for his boss fight.

  • @jaidenlikemario5660
    @jaidenlikemario5660 5 หลายเดือนก่อน

    these are nice ideas tbh and bowser jr should still be bosses in the game but in the airships like in u (but with different ideas) and maybe kamek could be in one so they would be slightly useful

  • @user-xg2vv5ew1v
    @user-xg2vv5ew1v 5 หลายเดือนก่อน

    I love the koopaling designs in the thumbnail.. perhaps make a youtube short revealinng every wonder koopaling pls?

  • @sacripan4425
    @sacripan4425 5 หลายเดือนก่อน

    2:55 maybe it would be moving pipes with eyes, just like in the first level of world 1 (world 1 being themed after pipes)

  • @Giku_King_animations
    @Giku_King_animations 5 หลายเดือนก่อน

    I thought it'd be cool if Morton and iggy were swapped, iggy could be chasing you through a maze as a wubba, and Morton could've used the hammer to cause stalactites to fall because shining falls is a big cave

  • @Survivormariobros
    @Survivormariobros 5 หลายเดือนก่อน

    I 100% agree

  • @toddelmsworth640
    @toddelmsworth640 5 หลายเดือนก่อน

    I say Nintendo should’ve given us boss fights that were just Kamek with his Yoshi’s Island antics, either a souped up enemy, or the environment morphs itself into a boss. Basically Kamek could’ve had his magic amped up by the Royal Seed and we have to beat whatever boss he spawns to extract that seed

  • @Anyandeverything003
    @Anyandeverything003 5 หลายเดือนก่อน

    Could you do a ranking of every Bowser Jr boss battle? And maybe a separate video for each Koopaling? Including the RPGs?

  • @gavingrawrock9589
    @gavingrawrock9589 5 หลายเดือนก่อน

    I like these ideas, but I would do some rearranging:
    -If Larry turned you into a Wubba, which is a really good idea by the way, then it would be better for him to be in Fungi Mines, which is the only world where Wubbas and the Wubba transformation are.
    -Since Lemmy would use Hoppos, he should be the first boss, allowing for a nice and easy mechanic.
    -Roy should be in the Petal Isles, since the fight would lead up to the Bowser Castle, which is where the new Bullet Bill variants were introduced.
    Other than that, I love it!

  • @D-miiuigi64
    @D-miiuigi64 5 หลายเดือนก่อน +1

    Bowser’s castle? NO, we’re going to castle bowser

  • @davidpacifico1019
    @davidpacifico1019 5 หลายเดือนก่อน

    Here are my ideas, although I invision a boss-rush DLC taking place in a more traditional castle that has been changed by wonder power:
    Larry would enter a badminton-minigame, where he uses a tennis racquet to play badminton with a big bomb, which acts similarly to the number bubbles in game. When the bomb hits the ground, it lights that side ablaze, so you need to bounce it back to Larry until he fails to hit it back. He then takes a break while a few more enemies come to your side to beat you up (haters, presumably).
    Morton would summon an entire buffet (in fact, his wonder event was active long before you arrive sand you can even hear Ludwig telling Morton not to waste the wonder effect). Morton, after noticing the player (or getting hit by them if the invisibility badge is used for a free hit), gets his hammer, which is now a burning cake on a candy cane. Morton hits the ground with his his hammer, causing burning shockwaves on the ground. He also swings his hammer around himself, spinning, which allows you to attack him via jumping.
    After being hit, Morton jumps on the edge of one of the dining tables, causing the food on it to fling upwards and come crashing down for you to dodge, after the second hit, he does this twice and three times if you tricked him using the invisibility badge for the first hit.
    Wendy summons giant rings around the players inside of an underwater arena, forcing the players to stay inside it for some time until it breaks, Wendy however will fire small rings at the players and summon cheep cheeps as assistance she also uses the dolphin kick mush more often than BJ. If players are too spread out, shell summon a larger ring that includes all of them and shrinks it down to be about 10 tiles wide (inside circle about 8).
    Iggy would grow really TALL, like to high for anyone to jump at including wall jumps. His hair would form a palm tree like structure, with coconuts resembling chain chomps growing on it. The coconuts drop and then run towards the player, chomping. They can’t change direction so they’ll hit the wall and crack open. Iggy himself will at times become smaller, in fact, he’ll be compressed to the point of him being the same height as lemmy. He’ll be held up by his longer hair acting as legs, allowing you to go under him, as he’ll come closer to you, reducing your space.
    Some coconuts resemble a bob-omb, which can be picked up and thrown at Iggy, although they explode shortly after spawning. After being hit, his size rapidly shifts, disorienting him while he accidentally summons a giant coconut chain chomp that jumps and charges at the player, cracking open after hitting the wall five times, then Iggy gets up, starting to also spit fire.
    Roy will use the wonder flower to summon a battalion of bullet bills while he chills on a catwalk above you, jump on the bullet bills to reach the catwalks, after which Roy becomes metallic and morphs his arms into bullet blasters, shooting bullets at you and occasionally using them as jet-packs. As Roy is metallic, he is immune to your attacks and must be hit by seeker bullet bills being redirected on him. After each hit he uses his arms as jet-packs and flies to the next floor, requiring the player to parkour across bullet bills yet again.
    Lemmy uses the wonder effect to create a circus act, turning the player into a goomba, although he takes a bit of time so the player actually gets quite close to hitting Lemmy, with him playing this for laughs of course. The player must then dodge lemmy’s projectiles and avoid falling into a pit, then ambushing Lemmy as he was busy listening to the audience applauding him. Lemmy then turns the player into a wubba (the slime) and putting them into a tube maze filled with enemies, repeat the stick and hit Lemmy again, and he turns you into a hoppycat and goes to the top of the tent, thus the player must jump towards lemmy and hit him while he is performing a trapeze act for the final hit.
    Ludwig will use the wonder Flower, although he’d use it on his wand instead, upgrading his magic abilities directly. Apparently he is the only one to think of doing that. He then transforms himself into an albino crow, then summoning a murder of additional black crows, some of which make the boss music including the chants while others are part of the attacks, I’ll call the real Ludwig the white crow for now as it’s easier to visualize. The other koopalings as well as other audience members show up in clown cars (or in Kameks case on a broom) to watch.
    In the first phase, a small flock of crows will encircle the white (real) one and fly around, swooping at the player before performing a kamikaze ram attack, leaving behind the white one who casts a spell before getting new crows to protect him, during that time being vulnerable.
    In the second phase, a larger swarm would chase down the player across a bridge, while the white one casts magic spells and summons henchmen, some of them being buzzy beetles, which can be thrown at the white crow to damage it. The audience follows the fight. After this phase is beaten, the player enters an enclosed area with a power up block, if it’s not hit, the crows destroy it.
    In the third phase, the swarm would fly across the screen constantly, almost entirely blocking vision, with the audience peeking in through windows and cameras being present. The white crow will then summon ricochet magic blasts that bounce around the room. The player has to navigate towards the constantly moving white crow and hit it.
    In the fourth phase, the white crow is constantly encircled by a good chunk of black crows. The other ones fly across the ceiling and drop lethal potions they picked up from shelves on the ground, leaving an area of effect. If the player puts a cushion below a falling potion, the bottle doesn’t break and can be picked up and thrown at the crows, which will eliminate the black ones, while the white one is immune to the effect, although Ludwig bragging about that ability gives one the prime opportunity to just jump on him. After that all the crows leave through a trapdoor in the ceiling, the audience going there as well with the exception of junior who only leaves when the player does.The player will leave using a ladder that the crows purposefully dropped down to follow them, although a power up block also falls into place on the opposite side, be quick however as the room is slowly filling with deadly gas from the potions.
    In the fifth phase, taking place at the top of the entire castle with the audience watching from afar, the swarm would encircle the arena and occasionally fly across it while the real Ludwig uses his crow form to permanently soar high up above, casting some spells and then repositioning. You’d have to jump on the other crows and use the gained height to reach and him.
    In the sixth phase the white crow hides inside a giant Ludwig shaped swarm in the background, sending swarms of black ones in clumps of five above the screen to drop down on the ground, with them spreading into cardinal and diagonal directions. Meanwhile the white crow casts lightning upon the arena and commands the giant Ludwig to hit the arena with its arms, releasing crows flying from it at the player. After one of arms is gone, you can quickly enter its hollow insides and fight the white crow in the background, who still casts spells like Ludwig regularly would.

  • @MrHexinTheDapperImp
    @MrHexinTheDapperImp 5 หลายเดือนก่อน

    It would be cooler if Bowser Junior would be better if he was the boss in the airships. And at the end you do the thing where you push the button to destroy the ship.
    Also Bowser Junior should do his final battle in the beginning of the final level. Where Kamek joins in and the wonder effect is all the ones Bowser Junior did in the past fights.
    I also think it would make more sense if aight was placed in the Fungi Mines since it would be make more sense if you were a Wubba.

  • @woafie
    @woafie 5 หลายเดือนก่อน +7

    hello miyamoto, im so glad to meet you! what a blessing

    • @catfrombowsersfury1654
      @catfrombowsersfury1654 5 หลายเดือนก่อน +3

      No this is patrick

    • @woafie
      @woafie 5 หลายเดือนก่อน

      @@catfrombowsersfury1654 i’m pretty sure this is miyamoto bud

    • @kyzomario2639
      @kyzomario2639 5 หลายเดือนก่อน

      No this is patrick

    • @woafie
      @woafie 5 หลายเดือนก่อน +2

      @@kyzomario2639 OMG ITS EIJI ANOUMA

  • @user-qi4vy5ey3h
    @user-qi4vy5ey3h 3 หลายเดือนก่อน +1

    I really miss the koopalimgs because there my favourite Mario bosses

  • @joshuana5132
    @joshuana5132 5 หลายเดือนก่อน +1

    Larry's done a few more things elsewhere. I like to often think, since he was a former leader for the group. I vaguely recall him doing some stealth such before, which works well with that. So, what if Larry was a stealth focus, to compensate for being physically weak compared to the rest of the koopalings?

  • @CodeKirby
    @CodeKirby 5 หลายเดือนก่อน +1

    I dont get why they weren't in this game, if anything they made bosses interesting since they all play differently
    (there's also seven of them, which is the same amount of wonder seeds)

  • @Mymy_Gaming_channel_64
    @Mymy_Gaming_channel_64 5 หลายเดือนก่อน

    For me:
    Lemmy's ball is a vortex that either pull or pushes depending on how he rolls it.
    Wendy's would turn into shapes that can separate and target you
    Roy's would turn into a Mammoth that shoots water to stun you.
    Iggy's would be stretching parts of his body which you have to use to smack back at him
    Mortons turns into a mole that trys to get under you leaving jagged shards as he moves
    Larry's would turn him into a spring that makes him invincible to jump attacks so you have to get him to jump into spikes.
    Ludwig would turn into a Vulture that shoots feathers and rises Lava from the ground, walls, and ceiling.

  • @michaelvanmeter6984
    @michaelvanmeter6984 5 หลายเดือนก่อน

    I would disagree with the first part. I don’t think we need to change EVERYTHING about the bosses in every game. I would debate both the 2nd and 3rd fights use old ideas and adds a few tweaks to make them interesting enough. The 4th does the same with cloning. “Over before they even began.” is debatable. He was not easy to chain hit and he had more than three hits with every fight having a starting phase to get you used to the arena. The ladder is a good direction to the boss design of the 2D games.
    That being said I do agree they could of added more bosses, “original”, Koopalings, Kamek, Boom-Boom, and other returning bosses alike and add good things to them.

  • @Navajo_White
    @Navajo_White 5 หลายเดือนก่อน

    Hear me out, Koopalings in main world castles, and Bowser Jr as Airship fights, honestly would’ve completed the boss portion of the game

  • @dereggman3248
    @dereggman3248 5 หลายเดือนก่อน +2

    I really dont understand why the bosses are that bad. There were so many possibilities with the wonder effects. But somehow they screwed it up.

  • @lilharm
    @lilharm 5 หลายเดือนก่อน +1

    Lemmy and Iggy are probably the most obvious ones, just giant balls and a giant chain chomp
    personally would put Lemmy in world 1 because hoppos are very similar to his bouncy balls, Wendy in world 4 because of her usual water theming, and Roy in the Petal isles since all 3 new Bullet Bill types are introduced there

  • @miguelpolanco2425
    @miguelpolanco2425 5 หลายเดือนก่อน

    Here my ideas for the Koopalings:
    Pipe-Rock Plateau: Lemmy Koopa
    Reason: The Battle Involved sizes so I thought of Lemmy being the clown that he is so he could mess around with sizes
    Arena: The Boss Arena will take place in a palace (Obviously) and since it Lemmy who is running it, his background theme will be like a circus with an audience watching
    Phase 1: Lemmy doing his usual ball attack like the Wii in world 3 Tower
    Phase 2: Lemmy will be small meaning he will be quick and fast jumping on walls, ground pounding quickly and maybe grab a rope on the side to swing down swinging his little hammer trying to hit you
    Phase 3: Both Mario and Lemmy will be small and will both be quick, Lemmy will do the same pattern as phase 2
    Phase 4: Lemmy will turn Big and Mario will remain little, Lemmy will then use his shell attack, do Kart Wheel Flips, Does a Forward Flip, and Spin Jump. He will then just hop around the room giving Mario a chance to jump on his head 3 more times
    Fluff-Puff Peaks: Wendy O. Koopa
    Reason: This map really fits her especially after New Super Mario Bros U.
    Arena: the fight will take place outside at the top of the palace with a moon shining in the sky and some clouds floating below letting you know you at the tippy tippy top of fluff-puff peak
    Phase 1: Wendy will do her usual ring attack but this time, her rings will come back like a boomerang, of course she will jump around and throw her rings midair
    Phase 2: A Giant Snowball will float in the air and Wendy and Mario will get taken upwards by the gravity of the Giant Snowball and they’ll fight on the Giant Snowball (Think of it like Yoshi Island when you fight Raven on the Moon). Wendy will do her attacks she did on phase 1 but this time she will throw her rings and the rings will act like saw-blades going around the snowball until it goes back to Wendy so she can throw them again
    Phase 3: The Giant Snowball with turn to a Giant Ice Ball making the floor slippery. Wendy will then use her roller skates the prevent herself from slipping as she does the same attacks in phase 2.
    Phase 4: Wendy will summon a Tornado and chase Mario around the Giant Ice Ball until she lowers the Tornado for her to ride it like a Genie. Mario will have to jump high to reach her and jump on her head 3 more times
    Shining Falls: Iggy Koopa
    Reason: I feel like Iggy would be the type of guy to challenge Mario with a bunch of his crazy schemes so I put him here since Shining Falls is full of trails
    Arena: Iggy’s Fight will take place outside with the view of the Waterfall and with a bunch of tall pillars with Bowser Flags on the Background
    Phase 1: Since there is no Chain Chomp, Iggy and Mario will fight on a seesaw platform, Iggy as a manic will shoot a fast paste fire ball out of his wand
    Phase 2: The Seesaw will disappear and Mario will fall on one of those Zip Track Rail Horizontally and Iggy will get his Skate Rollers to be able to Move Around while on the Zip Track instead of just jumping and crouching. Mario will have to dodge Iggy Magic Wand Beam by jumping to the Zip Track that’s above him and drop down when Iggy switches Zip Track from Up and Down. Mario has to wait until Iggy gets closer to Mario’s drop landing so that Mario can Jump on his head before Iggy shoots his beam upwards towards Mario.
    Phase 3: Same Thing as Phase 2 but this time the Zip Track is Vertical and Mario and to Jump Left to Right to Dodge Iggy’s Beam Attack and wait for him to drop down for Mario to jump on his head before Iggy hits him with his beam
    Phase 4: Iggy turned Mario into a Hoppycat and now Mario as to dodge Iggy Mega Blast Attack by Jumping as high as possible to different Zip Tracks from Up Down Left and Right until Iggy reach the final Zip Track which is very wavey. Mario will again have to wait for Iggy to get closer as he shoots his beam and jump up, down, left and right and hit him 3 more times as a Hoppycat with the spikes Mario has on his Head.
    Sunbaked Desert: Roy Koopa
    Reason: Since the story is that the water was taken, Roy could use it to host a pool Party cause he a cool guy
    Arena: His fight will take place is a pool room with a cool disco lights and a giant screen in a background with Roy’s logo wearing headphones
    Phase 1: Roy will do his iconic shell attack but instead of bumping into walls he will chase you until he leaves his shell, then he do that thing he did back in New Super Mario Bros Wii World 2 Tower
    Phase 2: The room will get flooded by water and Roy can now swim around the room and shoot a three shoot energy ball causing the energy ball to bounce around the room
    Phase 3: The water will form itself into multiple giant bubble and will go to each corner of the room one on the top left, another top right, another bottom right, and another bottom left with a singular water bubble on the middle with spikes on every corner as Roy does the same attacks as phase 2
    Phase 4: The camera will rotate upside down confusing the player, as Roy does the same attacks as phase 2 but the water bubble will turn back to being water and flood the room again to decrease the difficulty, because flipping the screen upside down will be very confusing. The spike will still be there by the way.
    Fungi Mines: Larry Koopa
    Reason: Since there was a ghost house level and the theme of the map as you venture down to the bottom mines becomes more darker and spooky looking, I thought of putting Larry here since Larry in the show is consider to be a trickster
    Arena: The fight with Larry takes place in a ruined temple full of green slime with growing fungi in a almost dark room
    Phase 1: Larry will do the usual attacks as hin nsmbw world 1 Tower
    Phase 2: This part gets interesting as the room gets completely dark and all you see is just Mario and a few light switch on the ground corner of the room. Larry is visible in the Dark so Mario must light the room up to see where Larry is at
    Phase 3: Things gets tricky as Larry Clones himself with One Fake one constantly in its shell spinning around the room and another fake one jumping around chasing Mario, The Real Larry will attack using his wand so Mario must dodge the three Larry’s and find the real one
    Phase 4: The Light Switch on the Floor Collapse the Corner of the ground floor creating a cliff on both sides. The light stays on but it’s swinging around the dark room so you have a little advantage on defeating Larry and his Clones
    Deep Magma Bog: Morton Koopa Jr.
    Reason: Morton is the kind of guy who likes to smash rocks and Deep Magma Bog seems to have a lot of that so Morton is here
    Arena: Morton’s Room will be bright warm color since the room is covered in lava with a statue of bowser in the background
    Phase 1: Mario and Morton will be on top of a bridge like floor as Morton can ground pound the bridge causing a wave to launch Mario up to the ceiling full of spikes, he can also use his hammer to throw them at Mario like a Hammer Bro
    Phase 2: Morton is now immune to the lava as he dives to the lava in the background and jumps back up the platform causing a smoke wave to the bridge and making Morton on fire causing Mario to get hurt if he tries to jump on his head. Mario will have to wait until Morton cools down so that Mario can jump on his head.
    Phase 3: A Lava Fall will fall in the background causing Mario and Morton to be Silhouette as five thin pillars rise to add more silhouettes and confuse the player to finding Morton as he does the same attacks as Phase 2
    Phase 4: The Silhouettes is still up and a new obstacle arrived. There will now be Lava Geysers Rising Everytime Morton Does a Ground Pound causing the Lava Geyser to rise.
    Petal Isles: Ludwig Von Koopa
    Reason: Since bowser spawned a lift to let Mario go up to his Castle Self, Ludwig can come in a Block the way with one last Airship Level. Also Ludwig has always been the last Koopaling you fight since he is the oldest.
    Arena: His fight will take place outside the Airship with the View of Castle Bowser watching the fight and showing expressions as one of the character gets hit, when Mario gets hit he laughs, but when Ludwig gets hit, he gets mad.
    Phase 1: Ludwig will do his iconic flutter kick to fly midair and land on Mario and shoot his wand attack
    Phase 2: Ludwig will turn Metal and will be invulnerable to Mario’s attacks. Ludwig will often go to the back ground a command the cannons to launch a cannon ball, most will be big, but one will accidentally be small. Mario must pickup the small cannon ball and throw it at Ludwig to break his metal form and making him vulnerable again.
    Phase 3: Ludwig will have his metal form again but this time he is full of electricity so Mario has to be extra careful when jumping over Ludwig. Ludwig also gained now electric power so he can now shoot bolts at Mario.
    Phase 4: Ludwig will summon a thunder storm giving Ludwig a new power. Not only will he command to shoot cannon balls but now he can summon a lightning strike, heck even Ludwig will jump in the air and crash down with a lightning strike
    That my ideas for if Koopalings were in Mario Wonder

  • @user-bw9lt7ks5v
    @user-bw9lt7ks5v 5 หลายเดือนก่อน

    This are the best koopalings boss fight ever