Extremely helpful! These tutorials are extremely well made. Easy to understand, learn a lot in a short amount of time and most importantly enjoyable to follow along with. Please Chaos Group make more tutorials and go into more depth
Could you make a video about how to connect pbr scanned textures and set it up? Explain how the engine works compared to a pbr workflow, is it even standard pbr? There are a lot of misconceptions about it.
CLAMP OUTPUT QUESTION: -guys, how to unhide CLAMP OUTPUT in Vray 5 render settings (3DS Max) using a maxscript? (it's hidden by default says chaosgroup -for I have problem with jagged edges on bright area of an object (it's easily solve before by SubPixel Mapping and Clamp Output)...
@@TomeeThe9 lmao I know more than my basics mate, and that specific guide actually supports my point. Values for dielectrics vary between 45 and 65, not 255.
@@TomeeThe9 If you actually read the guide (both parts), it clearly states that those should be the specular values for dielectrics regardless of the workflow used. The only difference is that they're done manually in spec w. and locked in metal w. To copy paste an excerpt from it: _In terms of sRGB, we are looking at a scale of values between 40-75 sRGB_ So a bit more than what I stated before, but still very far from 255.
@@thisisfyne The only problem is that you forgat about the ior parameter. If you set lower than 255 reflectivity, then your actual IOR will be lower (and not just lower, but your IOR falloff won't be realistic) than what you typed in. That's why I was pointing to the workflow type. This is reflect, not reflectivity. If you set white reflect, whatever IOR, but set glossiness to 0, you should get a perfectly matt material. Because every light ray is bouncing to every direction. Vray is not perfect in this regard if you test it. The workflow you are talking about is in blender cycles for example, where you have to set the reflectivity, and 255 white value is metallic, which is in vray very high IOR. This 2 are not working the same way.
Very nice tutorial, especially VrayHDRI to be used with 8bit images, please also add a note that video speeds up on IPR because i thought it was GPU rendering :)
Uzair Ali didn’t noticed the first time but then if you read the captions, there is a download link for that scene provided by them, there are everything you need
Ask in forums like LinusTechTips, TomsHardware etc for complete PC build, just don't forget to mention what you gonna use it for and on how big scale + your budget. In case you're not rly sure what i mean basically ppl from these forums will give you best possible price/quality+performance parts list for you needs/usage that you will need to order from where you want and you will have to assemble everything ( the most fun part ) or the store can assemble it for you if you're scared to mess something. In short as casual/work PC you want the best price/performance CPU's or GPU's and as much of them as possible to get fastest renders. So if you're CPU render user my go would be for Ryzen 9 3950X ( or older Threadripper since it has quite low price atm ), for GPU's obviously RTX series, maybe RTX 2070 Super is best price/perf especially if you gonna plan to add many of them, if you gonna go with max lets say 2-4 GPU's then i guess RTX 2080Ti is the way to go. Depends on your budget basically.
You do not have sufficient quota for queued jobs to submit this job. Please wait until some of your queued jobs complete. I paid for 100 for cloud I cannot render for my vray science.
it's really different when a professional makes a tutorial!
Yes you feel it
Duh, genius
Extremely helpful! These tutorials are extremely well made. Easy to understand, learn a lot in a short amount of time and most importantly enjoyable to follow along with. Please Chaos Group make more tutorials and go into more depth
More tutorials like this guys, this is what we are all after
who knew you can use vray hdri map as a bump container? mindblown.
I would like a more detailed explanation of this as well
@@jorgesilveira763 I tried it btw, it works well
it didn't work for me, any explanation?
I love these new batch of tutorials , if I can make a request, could you please make one that explores flicker free animation rendering ?
It's simple - default settings with "Animation" preset for the LC.
Could you make a video about how to connect pbr scanned textures and set it up? Explain how the engine works compared to a pbr workflow, is it even standard pbr? There are a lot of misconceptions about it.
Great tutorials! keep them coming
Can you please do a webinar on materials or at least more tutorials :)
Love this series tutorial more tutorials plz also realistic character rendering.
this is truly helping a lot, thanks for the great tutorial!
Not a fan of the slate editor. I tend to use the classic material editor instead. The results are the same though. Great tutorial though.
wow nice tutorial
Very nice video, Thank you,for sharing the 3d model for practicing.
Sir please share the vray render setup of this
Very very nice work it was... . using blend, noise, and every maps like that is too over-standard work! glad to watch this video 👌😊🤞
Will this be similar to the GPU VRay? (I'd be using Houdini...I can't find many resources on it though)
The scene is 2019 version :(. Why not support earlier version?
CLAMP OUTPUT QUESTION:
-guys, how to unhide CLAMP OUTPUT in Vray 5 render settings (3DS Max) using a maxscript? (it's hidden by default says chaosgroup
-for I have problem with jagged edges on bright area of an object
(it's easily solve before by SubPixel Mapping and Clamp Output)...
Wait, isn't a pure white reflection color physically incorrect?
i suggest read about pbr basics
academy.substance3d.com/courses/the-pbr-guide-part-1
like this, or something
@@TomeeThe9 lmao I know more than my basics mate, and that specific guide actually supports my point. Values for dielectrics vary between 45 and 65, not 255.
@@thisisfyne Ok, but this is not metalic roughness workflow
@@TomeeThe9 If you actually read the guide (both parts), it clearly states that those should be the specular values for dielectrics regardless of the workflow used. The only difference is that they're done manually in spec w. and locked in metal w.
To copy paste an excerpt from it: _In terms of sRGB, we are looking at a scale of values between 40-75 sRGB_
So a bit more than what I stated before, but still very far from 255.
@@thisisfyne The only problem is that you forgat about the ior parameter. If you set lower than 255 reflectivity, then your actual IOR will be lower (and not just lower, but your IOR falloff won't be realistic) than what you typed in. That's why I was pointing to the workflow type. This is reflect, not reflectivity. If you set white reflect, whatever IOR, but set glossiness to 0, you should get a perfectly matt material. Because every light ray is bouncing to every direction. Vray is not perfect in this regard if you test it. The workflow you are talking about is in blender cycles for example, where you have to set the reflectivity, and 255 white value is metallic, which is in vray very high IOR. This 2 are not working the same way.
Please upload the same courseware for Maya Vray next for begginers...
Please
Can You Please upload more ?
sir your workstation configration ?
please upload vray 5 rander setting
The material of the liquid in the bottle is not explained.
This is really helpful 😃
Very nice tutorial, especially VrayHDRI to be used with 8bit images, please also add a note that video speeds up on IPR because i thought it was GPU rendering :)
Where can i find this asset folder?
whenever you got the answer please tell me
Uzair Ali didn’t noticed the first time but then if you read the captions, there is a download link for that scene provided by them, there are everything you need
hope for more,thanks please
Excelente información, muchas gracias
i wonder how to render immediately. is it new feature of 3ds max 2019?
Ipr fiture in vray next
how did you duplicate
hold ctrl + hold shift + drag the material
@@mrtobytube thanks. I tried all combinations till found :)
Thanks
Nice sob...nice tutorial😊
no load scene :(
watch something about caustic would be nice too
please make something like vray 3x for sketchup or lumion10 material sets for 3d max vray ! for under 200 usd : )
can activate de subtitles please i don't very good english thnk u
V ray or Arnold?
pretty good tutorial
I would love to see tutorials like that for Blender :P
Can anyone tell me how to make realistic views 😞😞😞😞
can you recommendation for genuine hardware for vray Next be honest please
Ask in forums like LinusTechTips, TomsHardware etc for complete PC build, just don't forget to mention what you gonna use it for and on how big scale + your budget.
In case you're not rly sure what i mean basically ppl from these forums will give you best possible price/quality+performance parts list for you needs/usage that you will need to order from where you want and you will have to assemble everything ( the most fun part ) or the store can assemble it for you if you're scared to mess something.
In short as casual/work PC you want the best price/performance CPU's or GPU's and as much of them as possible to get fastest renders.
So if you're CPU render user my go would be for Ryzen 9 3950X ( or older Threadripper since it has quite low price atm ), for GPU's obviously RTX series, maybe RTX 2070 Super is best price/perf especially if you gonna plan to add many of them, if you gonna go with max lets say 2-4 GPU's then i guess RTX 2080Ti is the way to go. Depends on your budget basically.
Good👍
You do not have sufficient quota for queued jobs to submit this job. Please wait until some of your queued jobs complete. I paid for 100 for cloud I cannot render for my vray science.