How To Fail At Tower Defense Games

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 345

  • @maxramsdell1941
    @maxramsdell1941 8 หลายเดือนก่อน +981

    Sometimes it's hard to pick out the sarcasm from the actual tutorial. "Why [a tower defense game]? Because you're a chicken and just want to make a game that people will play." That almost sounds like a good way to reach your goals and not fail, while also getting better at game dev. I came here to learn how to fail at making a massive project that no one will ever play once I never finish it because I can't get better at making something so far outside of my abilities that I can barely write a line of code.

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +217

      yeah, this one blurs the lines a bit more then usual probably, hard to hit that balance. :)

    • @sammyjones8279
      @sammyjones8279 8 หลายเดือนก่อน +33

      Honestly that's what I'm doing right now for my portfolio. I'm a software developer and I have a *mountain* of failed ambitious projects behind me this last year... So these last few weeks I've just been taking very small, template projects and putting them together over and over until I remind myself that I actually *can* do this and I *do* know what I'm doing

    • @tpfoxCastro
      @tpfoxCastro 8 หลายเดือนก่อน +14

      I cannot separate irony from good advice from stupidity and I'm going insane

    • @EdKolis
      @EdKolis 8 หลายเดือนก่อน +3

      ​@@sammyjones8279I did the same thing for an annual roguelike game jam. My first attempt I bit off more than I could chew, trying to make rideable vehicles and computer controlled allies. So the next year, my game was so simple it could have been considered a puzzle game rather than a roguelike!

    • @blarvinius
      @blarvinius 8 หลายเดือนก่อน +1

      ​@@Artindiit's okay. I just let it wash over like the background hum of freeway traffic ... And try to pick out a bit of inspiration or anger or false modesty or pretended knowledge or some new attitude....

  • @artman40
    @artman40 8 หลายเดือนก่อน +793

    Another tip: to fail, you CAN have a lot of complex costumization, multiple tower types etc. but the important thing is that only one strategy is optimal, no matter how many tower types etc. are left unused by the player.

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +188

      good point, the more useless stuff you can add the better! :D

    • @artman40
      @artman40 8 หลายเดือนก่อน +42

      @@Artindi Even the first Bloons Tower Defense game had growing pains with easily discoverable optimal strategy.

    • @pinguin4898
      @pinguin4898 8 หลายเดือนก่อน +43

      you can also have awesome synergies but make sure that just spamming one type of the cheapest tower is the optimal strategy

    • @Orenshaii
      @Orenshaii 8 หลายเดือนก่อน +45

      @@pinguin4898Ooh, that’s even more devious. Making the game have tons of complex and beautiful synergies, and then making it all literally worthless because nothing can top spamming a singular type of tower on every available patch of land. REALLY highlights the wasted potential.

    • @Lemony123
      @Lemony123 8 หลายเดือนก่อน +8

      @@Orenshaii I would say PVZ with Doom-shroom/puff-shroom

  • @Shyguymask
    @Shyguymask 8 หลายเดือนก่อน +212

    You really nailed what separates the engaging & deep Tower defense games from the sea of unremarkable & generic ones.

    • @THTB_lol
      @THTB_lol 8 หลายเดือนก่อน +6

      hey i've seen you before, you were the guy arguing with that sock fanboy

    • @Lucas.Blevins
      @Lucas.Blevins 7 หลายเดือนก่อน +6

      Cool to see Shyguy. Thank you for your contributions over the years. Tower defense ftw.

    • @Ulaanbasaar
      @Ulaanbasaar 7 หลายเดือนก่อน +5

      *THERE ARE ZOMBIES ON YOUR LAWN‼️‼️‼️*

    • @Nerobyrne
      @Nerobyrne 7 หลายเดือนก่อน +7

      @@Ulaanbasaar Me:
      "I hate tower defense games."
      Me after playing PvZ:
      "OMG I LOVE THIS! What kind of game is this?"

    • @Ulaanbasaar
      @Ulaanbasaar 7 หลายเดือนก่อน +4

      @@Nerobyrne BbbBrAAaAaAaAIIiIIns

  • @Nemesis2005
    @Nemesis2005 8 หลายเดือนก่อน +190

    As a tower defense genre enthusiasm this video hits hard especially the frame rate causing lag

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +57

      I once played bloons 5 in my phone, and for about an hour it was 1 frame/second, and my phone was hot enough to cook on. I made bacon and eggs.

  • @logamuffin3876
    @logamuffin3876 8 หลายเดือนก่อน +239

    Was watching the whole series playlist and when I reached the end, this video suddenly appeared with no views. Good timing!

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +37

      Ha ha, what are the chances? :)

    • @usernametaken017
      @usernametaken017 8 หลายเดือนก่อน +2

      ​@@Artindithe *odds.* what are the *odds.* ☝️🤓

    • @Nerobyrne
      @Nerobyrne 7 หลายเดือนก่อน +2

      @@usernametaken017 you chanced the odds but got an odd chance ^^

  • @Rasimlol1380
    @Rasimlol1380 8 หลายเดือนก่อน +141

    Some more tips:
    1. Make a standart 3-level upgrade system, which increases only attack speed, damage and radius. It shouldn't change how it looks.
    2. Make an upgrade menu like this: green radius and two buttons(sell and upgrade) around the tower.
    3. Don't forget about 3 stars that has nothing to do with the game but only make people mad.
    4. Add a hard mode which does nothing except for increasing enemy's health

    • @bluenightrblx
      @bluenightrblx 8 หลายเดือนก่อน +4

      I think changing the looks has become a common trait. Should always be incorporated.

    • @isakgronkvist5871
      @isakgronkvist5871 8 หลายเดือนก่อน +15

      You forgot about the way to long targeting system with five hundred buttons each which only targets the first enemy.

    • @Shifsabre
      @Shifsabre 8 หลายเดือนก่อน +10

      You have 300 lives. Three stars requires every single one. Leave no margin for error.

    • @Rasimlol1380
      @Rasimlol1380 8 หลายเดือนก่อน +5

      @@bluenightrblx this is the whole point!
      We don't want to make a "generic" TD, we want to fail!

  • @gabrielx24_44
    @gabrielx24_44 8 หลายเดือนก่อน +216

    half of the things im doing is described in this video, time to redesign the entire game

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +140

      no keep going! you are following the tutorial! ;)

    • @BetaTester704
      @BetaTester704 8 หลายเดือนก่อน +21

      Better to be a chicken than a sheep

    • @gabrielx24_44
      @gabrielx24_44 8 หลายเดือนก่อน +20

      @@Artindi 😭😭

    • @bloodred255
      @bloodred255 8 หลายเดือนก่อน +13

      Its OK if you do half. just so long as you have cool upgrades and voice overs. presentation is important, you aren't trying to reinvent the genre. people will whine if you do something they don't expect, people will whine if you do something poorly.
      just start with the basic and then add to it.
      but dont do the enemy spam thing. framerates are an issue.

    • @gabrielx24_44
      @gabrielx24_44 8 หลายเดือนก่อน +16

      ​@@bloodred255Nuh uh, it's not okay, it's kinda crazy that I needed this video to realize about all the things I was doing wrong, no one will play a TD game with uninteresting towers, no strategy, no synergies, no matter how good the presentation is

  • @TheMamaluigi300
    @TheMamaluigi300 8 หลายเดือนก่อน +240

    1:32 Oh yeah, never give the player an opportunity to increase the base’s health over the course of the match, even as literally every enemy will now have 100 or more health, cause mistakes are in fact only tolerable early on.
    Ooh, bonus tips: Make sure to use a gatcha system for unlocking towers. Nothing like getting that legendary tower either way too early or never ever ever. But the actually important part is to not give a player any chance to make up for the bad RNG he had. All those commons he wasted thousands on can never be traded, never merged into a stronger version, only tossed away like the garbage they are.
    The starter tower must be worthless. Like genuinely one of the early towers you can get can essentially replace it.
    Finally, make sure the players are *so* starved for money the entire match, that the only way to even beat the match is to own the generic cash-every-wave farm tower.

    • @kerbereal934
      @kerbereal934 8 หลายเดือนก่อน +15

      the current state of the genre
      i wish skibidi toilet never existed

    • @Manavine
      @Manavine 8 หลายเดือนก่อน +18

      it's funny how roblox stylized this list

    • @shady4108
      @shady4108 8 หลายเดือนก่อน +15

      its funny how every roblox TD is like this

    • @caseyclement9548
      @caseyclement9548 8 หลายเดือนก่อน +6

      Basic roblox td game

    • @lorenzoluppi1159
      @lorenzoluppi1159 8 หลายเดือนก่อน +6

      Accurate description of every TD in roblox

  • @phantomhiphop
    @phantomhiphop 8 หลายเดือนก่อน +137

    monkeys and balloons? zombies and plants? kingdoms and rushing? what a load of nonsense!

    • @unimportantcommenter4356
      @unimportantcommenter4356 8 หลายเดือนก่อน +25

      Gems and crafting? Preposterous!

    • @mochalatte8362
      @mochalatte8362 8 หลายเดือนก่อน

      Animal-eared people in a semi-dystopian world filled with rock cancer weather? PATHETIC!

    • @zaxtonhong3958
      @zaxtonhong3958 8 หลายเดือนก่อน +9

      @@unimportantcommenter4356
      Holy based gemcraft user spotted

    • @Ulaanbasaar
      @Ulaanbasaar 7 หลายเดือนก่อน +6

      Ok but have you seen tower and defense?

    • @fanofsimonpegg
      @fanofsimonpegg 7 หลายเดือนก่อน +7

      Arks? With Knights? No shot with that, dawg.

  • @Artindi
    @Artindi  8 หลายเดือนก่อน +275

    Are there any real OG's here who remember Bloons before it was a tower defense game? 0.0

    • @gabrielx24_44
      @gabrielx24_44 8 หลายเดือนก่อน +23

      best puzzle game ever

    • @Jacob-Jack
      @Jacob-Jack 8 หลายเดือนก่อน +8

      I did get to learn about them alongside the tower defense games, and so while priority was on the TD in my mind, the remaining games were a treat

    • @gearbox8969
      @gearbox8969 8 หลายเดือนก่อน +2

      Never played it. But heard about it before in an one hour video of comprehensive bloon TD history

    • @JavaJack59
      @JavaJack59 8 หลายเดือนก่อน +4

      Wasn't it like a catapult game where you were trying to hit as many balloons as possible?

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +43

      yeah, a puzzle game where you play as a monkey and throw a limited number of darts to pop the require number of balloons in a level. pretty great for it's time.

  • @griff2162
    @griff2162 8 หลายเดือนก่อน +151

    haha, your skills in "pixel art" are so remarkable! perhaps you should try starting a "TH-cam" channel?

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +35

      Hm... that might be a good idea....

  • @lordmarshmal_0643
    @lordmarshmal_0643 8 หลายเดือนก่อน +23

    I think the funniest part of this one is that the tower defense genre was pretty heavily oversaturated back in the golden age of Flash games, so this is not far off at all from what I know
    Besides Bloons TD, though, I can suggest a couple others for people to check out:
    - The Gemcraft series is a curious blend of tower defense and RPG, each entry has a meta-game system of sorts where as you accumulate better high scores across the extensive list of maps, you get skill points that you can spend on upgrades to gain an edge in later maps, or aim for EVEN HIGHER SCORES on maps you've already completed - just as a forewarning, it's an episodic series set in a dark fantasy world, so be wary those who are faint of heart. Also the devs have another one-off TD game with a similar system, "Balloon Invasion", that isn't as goofy as it sounds (WW1/2 themes/aesthetics) but it's interesting to me because you get/have to directly control one of the turrets
    - The Creeper World series is another childhood favorite of mine, I'd cite it more as an RTS but I think it still fits the bill for the most part. Basically, you're tasked with expanding a network of structures and pushing back the namesake enemy, the Creeper, to gain ground, and eventually achieve a clear-cut objective (said objective changes with the game but still). The claim to fame this series has is the Creeper isn't really a discrete enemy, instead being a fluid-like substance that conforms to the terrain levels, developing deep pools in craters or racing down hill sides. There's short, free demos for the first 3 games on Flashpoint, too!

    • @HumanoidDerpling
      @HumanoidDerpling 8 หลายเดือนก่อน +6

      Kingdom Rush is another great example. The existence of footsoldiers alone would make it cool and unique, but they do so much with the concept it makes KR more fun to master, I think, than other tower defense games I've played. Just don't play past the first 3 games (OG, Frontiers, and Origins).

  • @Egitheegg
    @Egitheegg 8 หลายเดือนก่อน +42

    Yes very good keeping the players health as low as possible, there is no fun at all in trying to scramble together whatever troops you can afford to defend the home base while the enemies pile on.

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +15

      I know right, insta-death is WAY more fun. :)

    • @Gatrehs
      @Gatrehs 8 หลายเดือนก่อน +13

      Alternatively, give the player health through some upgrade but not enough to actually matter anyways come endgame.

    • @Egitheegg
      @Egitheegg 8 หลายเดือนก่อน +3

      @@Gatrehs Genius

  • @Mix-xn9lc
    @Mix-xn9lc 8 หลายเดือนก่อน +48

    The developer of Mindustry flew into the future and watched your tutorial to make a good game.

    • @brAvOtIsm07
      @brAvOtIsm07 8 หลายเดือนก่อน +9

      Anuke nailed it

    • @godlypumpkin8745
      @godlypumpkin8745 8 หลายเดือนก่อน +6

      No, he is just smart. Except when it comes to
      circleTarget: true
      For flares

    • @greyfaceofaxe
      @greyfaceofaxe 8 หลายเดือนก่อน +3

      I am dumb. You mean mind industry bad or that game is good despite following this giude?

    • @Mix-xn9lc
      @Mix-xn9lc 8 หลายเดือนก่อน +1

      @@greyfaceofaxe No, I mean that the developer of mindustry looked at this guide and figured out how to make a good game.

    • @Greywander87
      @Greywander87 8 หลายเดือนก่อน

      @@greyfaceofaxe Mindustry is a tower defense and automation game. You build drills to mine ore and other resources, use conveyor belts to move those resources around, including supplying ammunition to the towers that require them, and use towers and walls to protect against waves of enemies. It's pretty good.

  • @TNP-
    @TNP- 8 หลายเดือนก่อน +20

    i love how this is actually really accurate to every roblox tower defense game

    • @Taishisama
      @Taishisama 8 หลายเดือนก่อน +4

      World tower defense is really good though

    • @geraldthesupreme5479
      @geraldthesupreme5479 5 หลายเดือนก่อน +3

      Lol every single roblox tower defense game basically requires you to sink way too many hours just so you can have a fighting chance. Not to mention if you want to win anything hard, you need to find other people who have also grinded for very long times and use a very convoluted strategy just to die to rng over and over again until you've completed one difficult level (after several hours).

  • @ImplodingChicken
    @ImplodingChicken 8 หลายเดือนก่อน +8

    You know, I never thought about why I stopped playing tower defense games even though they used to be one of my favorite genres. Now I know why.

  • @FizzleFX
    @FizzleFX 8 หลายเดือนก่อน +42

    I really love this series. It is so non-constructive :)

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +19

      it's destructive. lol

  • @raathh
    @raathh 8 หลายเดือนก่อน +35

    I'm curious hearing your pixelated take about "Boss rush" games ( Like for example Furi ).
    I can already think about some ways to fail at it.

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +14

      I'm not super familiar with boss rush games, but I'm sure I'll make a video on it sooner or later. :)

    • @khaas9
      @khaas9 8 หลายเดือนก่อน +13

      @@ArtindiIf you want to go a bit wider, you could always talk about how to fail at Bosses in general. Bosses can be such an important part in a games combat design that screwing them up basically renders the entire game much worse.

    • @dontkickmychick6076
      @dontkickmychick6076 8 หลายเดือนก่อน +1

      Idk about that since that "genre" is basically just Furi and even then it's less a genre and more just a variant of whatever genre your game already is, but one focused on bosses I think would be really good yeah

    • @theawesomestuff2408
      @theawesomestuff2408 8 หลายเดือนก่อน +1

      @@dontkickmychick6076 Just straight only bosses? Surprisingly common for flash games like Sky Serpents and Epic Boss Fighter. But primarily boss fight focused games? Monster Hunter, Touhou, the Souls games, Cuphead... there's a fair bit of those.

  • @artman40
    @artman40 8 หลายเดือนก่อน +7

    About the early remark about the tower defense games being strict: This reminds me that there are numerous defense games that aren't tower defense games. For early ones, Atlantis and Battle City/Tank Force come to mind. For flash games, Deflector and Onslaught come to mind. Interesting how varied the defense games can be if you ditch the tower part.

  • @Smiley_404
    @Smiley_404 8 หลายเดือนก่อน +8

    If you ever add a manual tower, make sure to give it no cooldown so that players can win by using an autoclicker. Or just make it extremely micro consuming with almost perfect timings for it to be decent.

  • @MrOliPantz
    @MrOliPantz 8 หลายเดือนก่อน +4

    what I have learned is to make good games these also work, but just do the exact opposite, for example, "make it so that you can not remove towers when they're placed" turns into "give the player free will to place and remove towers whenever they like to add more freedom and accessibility."

  • @carpedm9846
    @carpedm9846 8 หลายเดือนก่อน +10

    Also remember to add in vague descriptors to the upgrades or towers, "increases damage massively" or "fast firerate / rapid fire rate / quick firerate" or even better put no descriptors to the upgrades other than flavor text and let the players figure out wheter "archer's love these new bows" increases fire rate, damage, range, or if they even do anything in the first place!

    • @c.o.f.f.e.e..
      @c.o.f.f.e.e.. 8 หลายเดือนก่อน +5

      LMAOO like I love btd6 but the tier 5 descriptions kill me 💀 "This is one big plane!" like wtf????

    • @carpedm9846
      @carpedm9846 8 หลายเดือนก่อน +5

      @c.o.f.f.e.e.. yeah even the normal towers a lot of them dont give specific stats and I just want something like "4 attacks per second". They do good with damage numbers and pierce but not when attack speed is concerned

    • @cheapyyyyy
      @cheapyyyyy 7 หลายเดือนก่อน +4

      @@c.o.f.f.e.e.. maybe its just me but i've always liked the vauge descriptions in BTD6. you can pretty much always figure out what its gonna do based on what path it is, the previous upgrade, or the upgrade image itself. the tier 5s and paragons are powerful enough to where i never felt like i was wasting money figuring out what they did. the only upgrade i have a problem with is legend of the night, it was obvious after i got it but wtf is "we turn to him, when all hope is lost..." supposed to mean??

    • @TheMamaluigi300
      @TheMamaluigi300 6 หลายเดือนก่อน +1

      @@cheapyyyyy “When you become too big to fail…”
      Actual effect: Gives you an ability that pays you for free

    • @cheapyyyyy
      @cheapyyyyy 6 หลายเดือนก่อน +1

      @@TheMamaluigi300 i should have mentioned that one too but i forgot cause its way worse than the legend of the night description

  • @DarkShadow8754
    @DarkShadow8754 8 หลายเดือนก่อน +7

    Gemcraft still my favourite TD game despite the grindy late game.
    Chasing Shadows and Frostborn Wrath to be specific, the older ones are hard to replay nowadays because of the lack of simple QoL stuff like clicking on tower to place gem.

  • @vulduv
    @vulduv 8 หลายเดือนก่อน +20

    Instructions unclear. Accidentally made a tower defense/RTS hybrid where between each wave you can move your existing "towers" into new positions to account for the different types of enemies and paths they will take with each wave. Requiring the player to make sacrifices between strength _now_ and strength _later._
    ... Okay I didn't actually end up making such a game. But now I kinda wanna go ahead and make that! :V

    • @aidencook5524
      @aidencook5524 8 หลายเดือนก่อน +3

      Bro, i hade pretty much the EXACT same idea!!!!

    • @frido7939
      @frido7939 8 หลายเดือนก่อน

      ​@@aidencook5524path to nowhere let you move your tower instantly (multiple time in one battle)

    • @spaghettiisyummy.3623
      @spaghettiisyummy.3623 3 หลายเดือนก่อน

      Sounds like advanced wars?

  • @Mysda_
    @Mysda_ 8 หลายเดือนก่อน +2

    Tower Defense is tricky but oh boy is Dungeon Warfare extremely well designed for a super small team to have made them.
    They are some of my favorite hidden gems.

  • @matteomarelli6606
    @matteomarelli6606 8 หลายเดือนก่อน +2

    Just started working on a tower defense game a week ago. Perfect timing. Thank you for the tips.

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +1

      Happy I could help... or not help... one of those. ;)

  • @Greywander87
    @Greywander87 8 หลายเดือนก่อน +3

    Hmm, a few ideas someone could use to spice up a TD game:
    Unlimited time between waves, towers can be refunded for full price. You get a better score the fewer towers you use, so you're encouraged to adapt to each wave.
    Forked paths and open areas where you can place walls to control the shape of the map. You still have to leave a clear path to your core.
    As soon as an enemy reaches your core and deals damage, the wave ends immediately, essentially skipping the rest of the wave. You can try to adapt so it doesn't happen again.
    You could also just come up with an entirely new mechanic and build the game around that. That will probably get you the best result.

    • @watchmychannelorelse
      @watchmychannelorelse 8 หลายเดือนก่อน

      What if I just let weaker enemies through to my core to prevent a stronger one from doing more damage though?

    • @Greywander87
      @Greywander87 8 หลายเดือนก่อน +1

      @@watchmychannelorelse Well, how I'd design it is that all enemies do 1 point of damage, and you'd have maybe 3 to 5 HP on your core. So by all means, let an enemy through to skip a wave, but there's no way to heal, and the next wave will only be harder.

    • @watchmychannelorelse
      @watchmychannelorelse 8 หลายเดือนก่อน

      @@Greywander87 i like that

  • @lardenfriund5639
    @lardenfriund5639 8 หลายเดือนก่อน +17

    Don’t forget- there should be no way the enemy should EVER be able to harm your towers/troops. They should be invincible and all enemies, armed or not, should run straight towards the end.

    • @alejandrocoy5405
      @alejandrocoy5405 7 หลายเดือนก่อน +3

      Ironically thats what makes Bloons TD 6 the best tower defense put there lol

    • @TheMamaluigi300
      @TheMamaluigi300 6 หลายเดือนก่อน +4

      At the same time, stunning towers for way too long every time they had *just* came back from being stunned for way too long is great boss design

  • @SlainMascot
    @SlainMascot 8 หลายเดือนก่อน +4

    This vid has inspired me to fail at making a tower defense game of my own! Thanks!

  • @iamnotbob2503
    @iamnotbob2503 7 หลายเดือนก่อน +4

    I love how he rants and gives advice at the same time.

  • @Skeffles
    @Skeffles 8 หลายเดือนก่อน +1

    Great video! My main learning at how to fail at tower defence games is, don't optimise code. Players love seeing bugs and feeling like the game is falling over.

  • @Voxen712
    @Voxen712 8 หลายเดือนก่อน +7

    idea: a little list at the end or during the video that keeps track of all the points you need to fail successfully, for more clarity while keeping the sarcasmn/irony :)

  • @tpfoxCastro
    @tpfoxCastro 8 หลายเดือนก่อน +5

    0:34 Plants vs Zombies (ya know, the second most famous tower defense franchise):
    C'mon, you can't make a joke about how tower defense games are like that when the two main examples (bloons and pvz) change the formula so much
    1:02 Bloons didn't start as a tower defense franchise, it started with puzzle games and the tower defense spin offs became so popular it turned into the main thing. A monkey shooting darts at balloons it has to pop to beat a level in a puzzlr game makes much more sense than in a tower defense setting
    I am having a hard time separing the irony from the serious aspect because...Some things they say are true, others are kind of true and others are just wrong and each claim is so close together. Like, at the start what they say is partially correct, tower defense games are common for first games since they tend to be simple and likeable, but saying that they can only be simple and likeable and are only made by cowards or lazy people is just wrong! The fact that this is a "how to fail video" makes it so more confusing because if I end up agreeing with a piece of advice that means I'm being stupid while the person that gave the advice is not?

  • @Davix40no91
    @Davix40no91 8 หลายเดือนก่อน +24

    XD I liked your joke about baloons and monkeys making an original tower defense game, whats next? Plants and zombies XD

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +9

      oh, that sounds like a good idea. :)

    • @SoulHero7
      @SoulHero7 8 หลายเดือนก่อน +5

      No joke, Plants vs Zombies 1 is the peak tower defense experience.

    • @thanoof
      @thanoof 8 หลายเดือนก่อน +1

      ​@@SoulHero7I sure hoped that would be a joke. PvZ 1 is a great game, but not quite near the peak. At least not nowadays when things like Arknights or Fortnite Save the World exist.

  • @veltarden2419
    @veltarden2419 8 หลายเดือนก่อน +2

    Yay! I was really excited by this video as I'm (or I should be) making a tower defense game too!
    And luckly it meets all the points of this video! /j
    No, it's really neat to see what kinda fails on tower defense games that end up making them sorta generic and bland, as this is one of my favourite genre of games but I really can't find any variety. Is like this video got re-uploaded as "How To Win At Tower Defense Games" and sent out to all mobile game developers with little to no sense of sarcasm.
    Eitherways thanks for this awesome video!

  • @drdevious12
    @drdevious12 8 หลายเดือนก่อน +3

    I’m making a tower defense game, but since I have no experience with coding I have to make the game bare bones, but I’m glad that my towers actually are original and look very nice

  • @FizzleFX
    @FizzleFX 8 หลายเดือนก่อน +11

    Splitting paths the enemy/you can reroute (possibly by destruction of a thing) would be TERRIBLE! ... remember! levelution is simply EXCLUSIVE to fps!

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +1

      yeah, plus it's hard to do that anyway. so super not worth it. ;)

  • @pedrocto9474
    @pedrocto9474 4 หลายเดือนก่อน +1

    Extra: Make the only useful tower the starter tower, the one that shoots a basic projectile and nothing else, zero gimmicks allowed. With the only viable strategy being spamming said tower, there's no way the player can get it wrong! They will have so much fun!!!
    Bonus points if you make positioning not matter at all, so the only way the player will ever reach the highest wave possible is if they get good RNG with the enemy spawns.

  • @litera_cj
    @litera_cj 8 หลายเดือนก่อน +15

    "I can't think of anything to say, so I'm just going to be quiet."
    me: *hears Artindi just existing next to the microphone* You're too loud.

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +4

      I had to shift unnaturally in my chair to capture those "yeah I'm still here" sounds. Lol

  • @franimer2107
    @franimer2107 8 หลายเดือนก่อน +9

    Or, you could try making a hack of pvz1 that majes all zombies incredubly powerful and annoying! dont forget making doomshroom the only startegy that works and adding randomness in thing that shouldnt. if you made all these steps acordingly you will have one of the most popular tower defences ever while failing.

  • @borekminer
    @borekminer 7 หลายเดือนก่อน +2

    tower defense games are actual very versatile
    on mobile platforms you often see the classic tower defense with 4 towers and a path
    on steam its more custom to be creative and break out,maybe having an open space instead of a path and economy towers that add complexity to the game
    on roblox(very surprisingly) its normal to have a wide selection of towers which can serve the economy,buff other towers,defend in the basic 4 ways,OR EVEN SPAWN YOUR OWN UNITS ON THE PATH
    and while this is very surprising that roblox has both its own version of a genre and it being actually pretty good it still has its drawbacks compared to the steam type of games
    so if you are to develop a tower defense game you could take inspiration from both

    • @borekminer
      @borekminer 7 หลายเดือนก่อน +1

      i really only mentioned roblox to let you know that even in the most surprising places you can find good qualities of a game

  • @Gander6309-KranchTheDestroyer
    @Gander6309-KranchTheDestroyer 7 หลายเดือนก่อน +1

    Ok other than the frame rate point I think alot of the things in this video, the Bloons games are pretty good at avoiding, there are towers thst move other towers, towers that prevent leaks, towers that give you lives, and an accessibility option to at least assist the frame rate and make sure you see what is going on.
    And they are spicing the game up with paragons and unlockable making the grind less tedious when you're on round 253.
    "once I get enough XP I can get the submarine paragon!" Is what you look forward to. And the community makes fun challenges to play was well.
    They even have plans to make a fully fledged terraria style mod menu for the game.
    I don't think Bloons is a great example for the tedium and such these games typically provide.
    God bless you!
    (and this isn't saying any of you need to im just stating it because it seems the end times are upon us)
    Repent and seek the love and grace of the mighty lord Jesus! Allow him too cleanse your soul, and make you born anew in the kingdom of Christ!

  • @Anomen77
    @Anomen77 8 หลายเดือนก่อน +2

    Thank you! Now I now my game is bound to failing at succeeding to fail!
    It will sell millions, for sure!

  • @danylok1786
    @danylok1786 8 หลายเดือนก่อน +2

    How to fail at survival games next?
    Love the content btw keep it up it's a really original way to teach future game devs

  • @polygnomial
    @polygnomial 8 หลายเดือนก่อน +1

    Thanks for the tips. I think I have been following most of them. Psyched for the impending doom.

  • @chickennuggetgaming-kf4qf
    @chickennuggetgaming-kf4qf 8 หลายเดือนก่อน +1

    2:02, this is exactly how i feel about bloons 1d 5. the only real strategy is put down a ninj, upgrade it to double shot or bloonjitsu, then place down farms while the ninja holds off the bloons. then when you have enough money sell all the farms and the ninja monkey and get a 4-2 super monkey and you win

  • @duckiequackers9122
    @duckiequackers9122 8 หลายเดือนก่อน +1

    How coincidental, i just started development on a tower defense game. After watching your video, I've become enlightened to make it as generic and simple as possible.

  • @touya194
    @touya194 8 หลายเดือนก่อน +14

    Babe wake up! New How To Fail at game thing just dropped!

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +2

      Best alarm ever!

  • @teodagreat
    @teodagreat 8 หลายเดือนก่อน +2

    I think it’d be nice to have a little “so to recap, don’t: *short list of things talked about in the video*”
    I think it’d clear up any confusion, while also being able to express exactly what you’re trying to say without forcing it to be in reverse

  • @speddoellol1199
    @speddoellol1199 8 หลายเดือนก่อน +2

    You can also fail by adding too much characters and towers and enemies. Just make sure that: The Towers are just the same shooting with different skins, and if you get tired of reskining it over and over, you can forget its "special quirks" like fire or ice. The less you work, the more time you'll have for other towers. As for enemies, just have the same tier 1 with a different color because oh gee being BLUE is stronger or something. You want to both save resources, art, and precious time, so you totally are allowed to copy and paste the same guys but with different values.
    BONUS: If you make a tower objectively better than the other, that's fine! The player will explore its way figuring out that the not so cool shooting tower gets outclassed by the other shooting tower with a different hat

  • @Chlebqowyyyyyyyy
    @Chlebqowyyyyyyyy 8 หลายเดือนก่อน +3

    And of course you have to add some towers unlocked later in the game, that are just another tower with better stats and the same/lower price.

    • @TheMamaluigi300
      @TheMamaluigi300 5 หลายเดือนก่อน +1

      What’s that? Making these replacement towers a part of some permanent upgrade system? That’s stupid! The whole point of a tower defense game is giving the player a wide arsenal of varied, balanced towers. A system to upgrade towers to a new tier rather than gambling your way to an OP tower right away defeats the whole point!!! 😡😡😡🤬🤬😡😡

  • @billmore6486
    @billmore6486 8 หลายเดือนก่อน +2

    I love your channel. Picel art fan. Plus its unique from tge usual game dev logs

  • @cthlbrennan
    @cthlbrennan 8 หลายเดือนก่อน +1

    These are always getting better

  • @maddieS117
    @maddieS117 8 หลายเดือนก่อน +3

    "... and tanking the frame rate to less frames than you have dream games released."
    And I took that personally /silly

  • @Toogzoog
    @Toogzoog 8 หลายเดือนก่อน +2

    I generally don't like tower defense games... unless you also control a playable character in them. That's one way to really liven them up; not only do you need to be strategic in your placement of towers/traps, but also quick-witted in the points you defend as your character! Though I've never seen it in typical top-down tower defense games, so perhaps it doesn't exactly apply to this video.

  • @Mikewee777
    @Mikewee777 8 หลายเดือนก่อน +2

    To be fair : most collectable card games play like Tower Defense games. All the way down to the shuffling of decks and RTS resource icons .

  • @CrammyCram
    @CrammyCram 7 หลายเดือนก่อน

    I love these videos so much, and they're somehow more informative then how to succeed

  • @bluenightrblx
    @bluenightrblx 8 หลายเดือนก่อน +1

    being friends with this guy is probably a test of edurance.

  • @saulnores3477
    @saulnores3477 7 หลายเดือนก่อน +4

    Why not "How to fail at sports games?"😊

    • @ForAsIn4
      @ForAsIn4 6 หลายเดือนก่อน +1

      Step 1: make a game that you can literally play in real life!

  • @oihandeshayes6751
    @oihandeshayes6751 8 หลายเดือนก่อน +1

    you should do "how to fail at making a devlog" or "how to fail at game jam", I think that'd be pretty cool

  • @adiveler
    @adiveler 8 หลายเดือนก่อน +3

    Now I miss PVZ when it was good!

  • @DavitKldiashvili-ke3zw
    @DavitKldiashvili-ke3zw หลายเดือนก่อน +1

    The balloon's franchise is the most popular tower of the french frand it's very successful

  • @isakhelil3415
    @isakhelil3415 8 หลายเดือนก่อน +1

    Hello! These videos are really good! I would love to see one that is about traditional 2d fighting games (such as street fighter or mortal kombat) as if I were to make a game, it would be one of those. Or don’t. Either way these are great!

    • @TheMamaluigi300
      @TheMamaluigi300 5 หลายเดือนก่อน

      Idk about Artindi, but I do got a few pointers of my own
      The weak attacks should have extremely long wind ups and cooldowns, while the strong, borderli- *…actually* overpowered moves can be turbo button’d to be used every other frame, instakilling the opponent. In fact, even if they’re not ridiculously strong, attacks that stun-lock the opponent indefinitely are just as good.
      Graphics remain more important than performance, even in fighting games, so you don’t have to worry about your game randomly dipping into the mid 20s when it’d absolutely ruin the genre-integral use of framedata, whatever *that* means.
      Speaking of being as smooth as an asteroid poised to cause the extinction of any redeeming qualities of your new game, the online gameplay should feel like you’re playing on a dial-up modem. Not like one of those fancy “56k” modems, I mean the one your great grandparent used for his TRS-80.

  • @kantallive
    @kantallive 8 หลายเดือนก่อน +1

    I'm just about to reaveal my third tower defense on Steam. This time I took my first game, made it better, bigger and prettier.
    Is it enough? Probably now, but the newest game was made in 3 months time frame and I'm proud of finishing it.

  • @Galaxy-c8q
    @Galaxy-c8q 25 วันที่ผ่านมา

    Hey, i am from Germany and learn english and the pictures from you are very good to Unserstand all. And the Video is soo good thx

    • @Artindi
      @Artindi  25 วันที่ผ่านมา +1

      @@Galaxy-c8q I'm happy it helped! Thank you! :)

  • @fochti
    @fochti 8 หลายเดือนก่อน +5

    This is so accurate lmao

  • @donaldhobson8873
    @donaldhobson8873 8 หลายเดือนก่อน +1

    I have actually made a tower defence game. It was a long time ago when I was just getting started programming. More made as a fun bit of programming, nothing too fancy. It is online. 5 internet points to anyone who replies with a link.

  • @pacecory1
    @pacecory1 8 หลายเดือนก่อน +1

    we'll I'll be. It's like Terrible Writing Advice back when it was short and good. I like this, and I'll sub now. We need more content like this XD

  • @art_00000
    @art_00000 8 หลายเดือนก่อน +2

    Snipers? Bombs? Why bother, just make recolors of a single building and give them different damage

  • @CJ-mr8dn
    @CJ-mr8dn 8 หลายเดือนก่อน +2

    Make more of these please haha

  • @Rubiktor012
    @Rubiktor012 8 หลายเดือนก่อน +1

    0:51 there's this td game called Infinitode 2, and it's imo one of the best tds I've played.
    Yes, it's artstyle is basic geometry.
    I'm not disproving anything, just pointing that out (because tbh that game is underated as fuck)

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +1

      might have to try it out. I do like a good tower defense game. :)

  • @Igorious92
    @Igorious92 6 หลายเดือนก่อน +1

    Oh no, you've just created Plants vs. Zombies 3
    D:

  • @bruhchannel1216
    @bruhchannel1216 5 หลายเดือนก่อน

    glad the GOAT was adressed

  • @Foxfisher159
    @Foxfisher159 8 หลายเดือนก่อน +1

    For all the powercreep Arknights has, it's at least unique.

  • @annsh.6487
    @annsh.6487 7 หลายเดือนก่อน +1

    So I'm assuming you guys know aobut tower defense games. Maybe you know the name of what I'm thinking of?
    It's kinda top-down isometric 2.5D, in-between levels you can buy upgrades for your castle including dragons, machinery and build up the tower itself.
    The levels have a PVZ looking grid, and sometimes obstacles around the road. I remember the characters being some kind of creatures, maybe demons, and you can place knights as one of you classes, I think.
    Its graphics also remind me of PVZ and maybe the Candy Crush offshoot Farm Saga (?).
    It has biomes, I remember there being a sunny orangy one with wheat fields, and a dark purple one. The first biome with its collection of levels has sunflowers.
    Sorry for non-specificity, I played this game as a kid and was really hoping to find it again. 😭 If anyone has any tips at all, I'd love to hear it

  • @thebluemidget4909
    @thebluemidget4909 7 หลายเดือนก่อน

    I enter the video and get a ad for "The Tower" a game that suits most of the things he brings up

  • @shinkouhai919
    @shinkouhai919 6 หลายเดือนก่อน +1

    Here is my weird tower defense idea, I'm trying to make a tower defense but with no tower defending... instead a tower you control a ball that move like your snake game, that crush every monster infront of him. ^V^) yeah it is absurd.

  • @tacogodboomdogg
    @tacogodboomdogg 8 หลายเดือนก่อน +1

    Dang, the amount of strays I get for trying to make a tower defense.

  • @redmii69
    @redmii69 8 หลายเดือนก่อน +1

    Could you make a video about turn-based top-down games like Fire Emblem and Midnight Suns?

  • @quiteman2765
    @quiteman2765 8 หลายเดือนก่อน +1

    The squid game made me chuckle ngl

  • @THExRISER
    @THExRISER 8 หลายเดือนก่อน +4

    Nice.

  • @MR0KITTY
    @MR0KITTY 8 หลายเดือนก่อน +1

    Or because I enjoy Tower Defense and miss a couple that have disappeared over the years...

  • @pauselock5581
    @pauselock5581 8 หลายเดือนก่อน +1

    Another cool af video. I hope youll make a htfa Action platformer :D

  • @goldenstone8422
    @goldenstone8422 8 หลายเดือนก่อน

    the enemies stuff is SO TRUE O MY GOD, NO ONE WANTS TO EVEN TOUCH THAT ITS ANNOYING

  • @Mike_Harten
    @Mike_Harten 8 หลายเดือนก่อน +6

    Good video

    • @Artindi
      @Artindi  8 หลายเดือนก่อน +3

      Good comment

  • @rongpirson5250
    @rongpirson5250 7 หลายเดือนก่อน +1

    0:58 Balloons and monkeys? How absurd! Next you’ll be telling me a tower defense game about zombies and plants will be successful. How ridiculous!

  • @tichat0025
    @tichat0025 8 หลายเดือนก่อน +1

    from what game is the music at 0:53 ? if it's from a game, idk tbh

  • @costelinha1867
    @costelinha1867 8 หลายเดือนก่อน +1

    Legends say that the best way to fail at making a tower defense game, is by mixing it with a completely non-sensical genre, like kart racer...

    • @caseyclement9548
      @caseyclement9548 8 หลายเดือนก่อน +1

      Is that joke based on a real td game?

  • @Shifsabre
    @Shifsabre 8 หลายเดือนก่อน +1

    I forgot this was a joke video after a bit and listened to some of what you said. I'm a student game dev. That's NOT a good sign.

  • @Hyperlaser_Merc
    @Hyperlaser_Merc 6 หลายเดือนก่อน

    1:00 Ninja Kiwi starts laughing.

  • @Bd-qs5bn
    @Bd-qs5bn 8 หลายเดือนก่อน +1

    Tower defence genre would be good if they added another generic tower... Slowing is a good contender but that requires thought... Chain hitting?

  • @shrimplysuperior
    @shrimplysuperior 8 หลายเดือนก่อน

    Remember, add exactly 1 building that produces extra income, so people can play an Adventure Capitalist Sub-Game within your Tower Defense game.

  • @TheDaltonius
    @TheDaltonius 7 หลายเดือนก่อน

    Huh kinda funny I just did High School Musical for my school and got this completely unrelated video recommended.

  • @frido7939
    @frido7939 8 หลายเดือนก่อน +3

    everytime new tower defense game pop up and its build base foundation from bloon I'm instantly become uninterested, i guess i just wish different kind of game when playing tower defense one that let your tower be interacted by enemy, like in plant vs zombie and arknights, enemy can target and kill your tower

    • @drakewahl7609
      @drakewahl7609 8 หลายเดือนก่อน

      Ever try Battle Cats?
      Its a really solid one.
      Kinda grindy early game, but if you can get past that it is actually a great game. (Even for being a mobile game)

    • @NikodAnimations
      @NikodAnimations 8 หลายเดือนก่อน

      ​@@drakewahl7609 It's just a defence game. No towers.

    • @drakewahl7609
      @drakewahl7609 8 หลายเดือนก่อน

      @@NikodAnimations Uh. There are towers?
      The whole goal is to destroy the enemy tower (or base rather)
      (unless you are making some kind of joke)

  • @xanderlastname3281
    @xanderlastname3281 7 หลายเดือนก่อน +1

    Step 1:
    Create a MMORPG

  • @sethlaske6338
    @sethlaske6338 8 หลายเดือนก่อน

    Damn bros throwing shade at tower defense devs. Btw can you do one for endless runners?

  • @ellotheearthling
    @ellotheearthling 8 หลายเดือนก่อน +1

    Idea: How to fail at farming sims

  • @Bush_Dog777
    @Bush_Dog777 7 หลายเดือนก่อน

    Is there an example?

  • @cookieBadger
    @cookieBadger 8 หลายเดือนก่อน

    having made a TD game, this one hits close to home 😅

  • @tomgola3
    @tomgola3 8 หลายเดือนก่อน +1

    Can you make a video on stealth games