How To Fail At Music And Sound

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 142

  • @John-pe6fw
    @John-pe6fw ปีที่แล้ว +541

    I think I've done the opposite countless times. Started making sound effects and music until i feel overwhelmed and then give up on the game. For me, it seems music is a great way to fail at video games.

    • @Artindi
      @Artindi  ปีที่แล้ว +167

      One of the hardest parts for sure, so honestly the chip tune jumble isn't a bad way to start, as long as you can get something done it's better than nothing. :)

    • @spindash64
      @spindash64 11 หลายเดือนก่อน +20

      @@Artindi
      I will argue that well done composition chiptune is FAR superior to “average” composition that gets to utilize actual instruments and musicians. Those things are excellent to have, but they can’t hope to carry a tune without a tune to carry
      I’d consider an ideal “minimum” complexity to be 3 or 4 notes capable of playing at once, like the Choir “Soprano Alto Tenor Bass”. Just enough notes to allow for a full chord when you want a certain part of the song to hold more emotional weight

    • @Mewdo45
      @Mewdo45 11 หลายเดือนก่อน +4

      The key is balance tbh

    • @ClaytonBrownMusicOfficial
      @ClaytonBrownMusicOfficial 11 หลายเดือนก่อน +8

      Music is a great way to fail at life, bud-lemme tell ya.

    • @hazukichanx408
      @hazukichanx408 11 หลายเดือนก่อน +8

      This is probably insanely common, but I keep finding myself having what one might describe as "tree-crown" ideas, floods of them, all these neat little things to stick at the far end of my game idea... and then I go "So about that tree trunk we need to build first", and all the inspiration just gurgles away as I contemplate how many steps away from being able to use any of it I am.
      Still, take it in steps, set attainable goals at regular intervals, build from the foundation up, prototype, and... it should be doable.

  • @we_slay_dragons
    @we_slay_dragons ปีที่แล้ว +437

    I also recommend adding a single unbalanced sound effect that will blow your eardrums out. Players love this.
    Props for the Video and design

    • @Artindi
      @Artindi  ปีที่แล้ว +65

      Yes, and the one sound that plays over and over again is delicious. :)

    • @we_slay_dragons
      @we_slay_dragons ปีที่แล้ว +42

      Or the NPC who has the same voice line over and over, while selling stuff next to him

    • @teamdoodz
      @teamdoodz ปีที่แล้ว +1

      The Hotline Miami explosion sound...

    • @usernametaken017
      @usernametaken017 7 หลายเดือนก่อน

      fnaf 4 reference

  • @JohnSmith-uk6wh
    @JohnSmith-uk6wh ปีที่แล้ว +200

    Music is the one part of game dev I'll always, always outsource. I like doing programming, pixel art, sound design, writing, all of that stuff, but I have neither the desire nor the patience to learn how to compose. Mad respect to the musicians out there, especially those who make tracks available for free.

    • @Artindi
      @Artindi  ปีที่แล้ว +59

      This is fair to be honest. There is so much that goes into game development it's still blows my mind anytime someone makes a whole game by themselves.

    • @MaVerik1727
      @MaVerik1727 4 หลายเดือนก่อน +4

      I'm just lucky my friend is an "aspiring musician" and my other friend is "an artist and pretty good at story telling"
      We're all 15. None of us are good at these in the slightest. I'm just "a game developer," despite the fact that I only spend a couple hours a day, bought one course, and followed a bunch of yt tutorials that all led no where.

    • @JojoJere
      @JojoJere 2 หลายเดือนก่อน

      Its easy bro. Ive made a few tracks at 12

  • @ballom29
    @ballom29 11 หลายเดือนก่อน +44

    Rainworld:
    "Ok dude, I'm making a game and I want someone to make music for it, i'll pay you ofc"
    "...hum dude i'm a bit busy programming some stuff, so since you're a bit familiar with my game now...can you do some level design for me ?"
    Yeah let's give to the music guy the responsibility of the level design...what could go wrong ?
    Well rainworld happened, and there is room to make an entire video on the artistic and emotionnal feeling conveyed by the game, wich certainly take its root from the fact it was a musician who had a huge impact on the level design... in fact there was already multiple video on this topic.

    • @Artindi
      @Artindi  11 หลายเดือนก่อน +7

      Now I want to play it even more. 0.o

  • @kellywilson2881
    @kellywilson2881 ปีที่แล้ว +115

    As a professional game developer, I totally loved these videos. Please make more.

    • @Artindi
      @Artindi  ปีที่แล้ว +7

      Oh for sure I will. :)

    • @copycat500
      @copycat500 11 หลายเดือนก่อน

      I’m not a professional game developer (just an (below) average one), but I agree.

  • @artman40
    @artman40 ปีที่แล้ว +121

    Great shortcut for making video game music: Make only a short sequence of notes and use it in every song. If anybody complains, you can just use "That's called motif!" as an excuse.

    • @divVerent
      @divVerent 10 หลายเดือนก่อน +4

      It worked for Super Mario World and for Super Mario Land 2 - 6 Golden Coins. It's the star song, that funky star song... wait, not in that track :)

  • @Artindi
    @Artindi  ปีที่แล้ว +30

    I made all this art in one day. 0.0
    my brain hurts.

  • @kaviscorea8302
    @kaviscorea8302 ปีที่แล้ว +47

    Honestly music and sound intimidate me the most. There are *so* many different videos of art, how to 3d model, how to draw, pixel art, and in regards to the technical side of things there are tons of things for that.
    But in regards to music, there seems to be lackluster content especially when it's in reference for a game. And it seems even less for sound design, and using it in conjunction with coding. Like there are some minecraft mods, like Sound Physics Remastered, or like Presence Footstep. I've always wondered how the hell it works or how they did it, how I can use the same techniques for my own games and so on.
    At most I've seen lots of videos on concepts of sound design, but never really the how I guess.
    And it's a shame since I love when games have great audio and music, but I just have absolutely no clue how to do it myself, especially since I'm not musically inclined so I'm starting with no knowledge :P

    • @Artindi
      @Artindi  ปีที่แล้ว +12

      I learned to make music the classic way. By going to piano lessons. And so I've never needed to try and learn the basics through online videos or tutorials. From the sounds of it I guess there is a bit of a gap out there. But yeah, a very hard thing to learn. Takes a lot of time to get to a passable level, I can totally see why it would be one of the harder aspect of game development and why so many people turn to others who already have the skill.

    • @kaviscorea8302
      @kaviscorea8302 ปีที่แล้ว +5

      @@Artindi I envy that you got to learn piano/go through the classical route. Many of my friends were band/choir throughout highschool, and while I would ask them about music theory, and everything, they'd (obviously) have no idea where to start since it seems like a lot of info to try to condense.
      To me, it just feels like there's less resources on the actual creation of music, especially for people like me who doesn't have a musical background, and the use case is for games.
      For everything else, programming & art(3d modeling, 2D, ect.) there's mountains of resources and even for the purpose of a video game.
      For music there are resources, but for specific instruments it seems. Like guitar, piano and so on.
      Then there's sound design which seems even more of a black box to me.
      Sorry for the rant, music & sound are just such a vital thing I *want* to learn but it feels like so much to learn and there's also the hurdle of finding the resources of where to learn it.
      Anyways, great video lol

    • @Artindi
      @Artindi  ปีที่แล้ว +7

      @@kaviscorea8302 I'm going to do some research, on it, 'cause you got me wondering now. If I find anything I'll be sure to let you know. :)

    • @kaviscorea8302
      @kaviscorea8302 ปีที่แล้ว +2

      @@Artindi Awesome! I would absolutely love to hear what you find. I'd appreciate you letting me know anything you find 🙏
      In my experience a lot of tutorials regarding music seem to use chip tunes or refer to other free resources, then comes the how to make use of them and ect.

    • @Artindi
      @Artindi  ปีที่แล้ว +20

      @@kaviscorea8302 So here's what I got so far:
      A nice little video explaining quite a bit from a beginners perspective with plenty of tips and tricks: th-cam.com/video/2jLeuviQ7Ho/w-d-xo.html
      Here is a tutorial series showing how to use lmms, the program featured in the last link, I use lmms and I watched this series to learn the basics: th-cam.com/play/PLqazFFzUAPc4K1To5JTtR3cskcdRifM1M.html
      Here is a nice little video explaining music theory in a pretty simple way, there were several out there that I didn't think explained it that well, and this guy does a pretty good job in my opinion: th-cam.com/video/AmC_qmSODEk/w-d-xo.html
      Here are two videos talking about how to make a melody: th-cam.com/video/MM6fyvz2BKU/w-d-xo.html
      th-cam.com/video/OEIk3bJtTNw/w-d-xo.html
      Here is a video showing some cinematic cord progression that I thought was interesting, (it might be on the more advanced level, but still might be helpful.): th-cam.com/video/tbENQXY5T5I/w-d-xo.html
      Of course each of the videos above probably have more to offer on their respective channels as well.
      My own tips:
      Just like how one might invest into a decent computer in order to code a game, it might be worth investing into a piano keyboard to learn and write music. I believe it will be harder without a keyboard, (but of course not impossible.)
      Listen to the type of music you want to create, I like to make cinematic and EDM music because that is what I enjoy listening to. But I also try to figure out what makes a song as good as it might be.
      It takes a LOT of time to get good at writing music let alone just playing an instrument. And it will take a LOT of practice. like an insane amount. You might only be able to produce garbage that makes your ears bleed for a few months. But just like working out, imperceptibly over time, the quality of the music you make will improve.
      Although I make fun of it in my video, using chip tune jumbles are not a bad way to get by while you learn to make something better. And I recommend 1bitdragon: 1bitdragon.com/ which you can also get on Steam. It's a great way to make music without knowing anything about music. (though it does cost a bit, but overall not bad if learning writing music is proving to take longer than expected)
      Hopefully this is helpful! :D

  • @kataevellei415
    @kataevellei415 หลายเดือนก่อน +1

    I'm now genuinely tempted to make a platformer with a soundtrack consisting entirely of a single chiptune and random burps.

  • @Aleeeec
    @Aleeeec ปีที่แล้ว +27

    The one dislike is from the guy who succeeded

    • @Artindi
      @Artindi  ปีที่แล้ว +9

      Ha ha, I guess he didn't watch all the way through. :)

    • @TheBcoolGuy
      @TheBcoolGuy 3 หลายเดือนก่อน +2

      @@Artindiskill issue. As in, too much of it.

  • @pointyorb
    @pointyorb 11 หลายเดือนก่อน +22

    My music experience boils down to:
    I went to band class for 2 years and had some theory lessons to go with it
    I looked at some sheet music for songs I liked and took notes
    And now I can compose mediocre music!

    • @Artindi
      @Artindi  11 หลายเดือนก่อน +3

      It don't take much! One of the best piano players I've ever known learned how to play by only ever watching TH-cam videos.

    • @spindash64
      @spindash64 11 หลายเดือนก่อน +4

      @@Artindi
      I stand by music not being just art, but a universal human language: genuinely _anyone_ can pick up some form of musical ability through experience, just as a child doesn’t need specific classes to learn their mother tongue, they simply learn it by living in it every day

    • @Nerobyrne
      @Nerobyrne 10 หลายเดือนก่อน +1

      @@spindash64 also, the simplest forms of music will just develop naturally when humans find out you can make different sounds by smacking different things together.

  • @krthr
    @krthr 10 หลายเดือนก่อน +16

    For a hackathon at work, and I took a tutorial for Unity, followed it, but skipped the last section on sound/music opting to implement sound using FMOD. It was great... until I had to present. Since it was a time-constrained hackathon, I had not considered implementing a volume control, and no one could hear me talk about the project while it was running since the volume was too loud. 😅

    • @TheBcoolGuy
      @TheBcoolGuy 3 หลายเดือนก่อน +1

      What?

  • @Dmanthepowerful
    @Dmanthepowerful 11 หลายเดือนก่อน +8

    1:57 And back to collecting colourful fauna 😂
    I know it was probably a mistake, but there are a lot of possibilities to imagine here:
    A) Are the flowers actually animals that look like flowers?
    B) Did the gameplay mechanics suddenly change after the boss fight to become a monster collector?
    C) Did we just get bored of the game and started playing pokemon?
    D) Do we just expect the player to be dumb enough to not know the difference between flowers and animals?
    E) Is the player in a dream sequence initiated by a hidden boss mechanic, and has to fight their way out over the course of several hours just to realize that they never actually finished beating the boss?
    The possibilities are endless

  • @Anomen77
    @Anomen77 11 หลายเดือนก่อน +18

    Should I add a sound for the dash ability? I fear it might give it too much weight. After all, it's supposed to effortlessly launch forward.

    • @Artindi
      @Artindi  11 หลายเดือนก่อน +15

      The sound should be the character saying "Oh, that was effortless." Each time he dashes. :)

    • @Tiperia
      @Tiperia 11 หลายเดือนก่อน +6

      @@ArtindiI am injured and am not supposed to be laughing right now but that was amazing

    • @Artindi
      @Artindi  11 หลายเดือนก่อน +2

      @@Tiperia sorry 'bout dat...
      Anyway, three men walked into a bar...

    • @EmperorSigismund
      @EmperorSigismund 9 หลายเดือนก่อน +2

      You should think that it would be funny to insert 'Fart with Reverb' then forget to remove it from the final build. Then release a day 1 patch and gaslight people by telling them that it was never in there.

    • @Robsidians
      @Robsidians 5 หลายเดือนก่อน

      @@Artindi How do you think she GOT injured? Bars hurt!

  • @mundomusicaearte
    @mundomusicaearte 11 หลายเดือนก่อน +16

    You can also add characters speaking in different volumes, love having to lower the sound because of one character and not be able to hear another one.

    • @hazukichanx408
      @hazukichanx408 11 หลายเดือนก่อน +3

      There are lots of great ways to fail using audio mixing! Even if you accidentally give your game volume controls, you could label them confusingly, with for instance environmental sounds being baked into a "Sound Effects" category even though they're always so quiet you can barely hear them even at max volume... or adding a "master volume" control but nothing specifically for the many voice overs that are normally buried under the music and loud shooting noises. So many possibilities! =D

    • @Nerobyrne
      @Nerobyrne 10 หลายเดือนก่อน +1

      I still wonder how garbage like that makes it through QA

    • @mandisaw
      @mandisaw 8 หลายเดือนก่อน

      @@Nerobyrne Same way narrative & gameplay bugs get through. The folks at the top don't truly value narrative, art, sound, or even game design/gameplay. I can't honestly say they value visual arts either, beyond having it look cool enough to pass Store-browsing muster. If it's not valued, it gets tacked on late in production, and isn't given enough time for proper testing & improvement.

  • @alu2901
    @alu2901 ปีที่แล้ว +59

    Ironically, I am actually learning some stuff about what to do and what not to do, not by following the instructions given, but by doing the opposite.

    • @Artindi
      @Artindi  ปีที่แล้ว +33

      How dare you! nah JK, that's what they're for! Helps give perspective I think. :)

  • @HenrikoMagnifico
    @HenrikoMagnifico 9 หลายเดือนก่อน +2

    As a musician, I always start with the music when starting a new game project. The music conveys the feeling and rythm of the game, then the rest follows after it

    • @mandisaw
      @mandisaw 8 หลายเดือนก่อน

      Bit like an aural version of concept art, makes sense 👍

  • @FrostMonolith
    @FrostMonolith 11 หลายเดือนก่อน +2

    This even outside a game context is very useful.

  • @Emmycron
    @Emmycron 11 หลายเดือนก่อน +10

    the amount of ear piercing screeches i've heard in game jam games as a jump sound is *insane*! biggest tip: at least make the audio not make you immediately turn the game off

    • @EEErmine
      @EEErmine 11 หลายเดือนก่อน +4

      I remember a game jam game having the bonk sound effect if you get hit, it got changed though

  • @held2053
    @held2053 ปีที่แล้ว +4

    I love this series

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      I love this comment

  • @L10kwnsns
    @L10kwnsns 11 หลายเดือนก่อน +3

    I love music, I also love video game music, if I ever make a game, music is not an aspect I'll forget, that's for sure, it's so important for me...
    Just remembering about a random song of a game makes me want to play it again! The donkey kong country water track for example, so memorable and emotional ❤

  • @danaa-
    @danaa- 4 หลายเดือนก่อน +3

    2:03 "flowlessly flaw"
    I feel targeted, and i dont even dev games or make music.

    • @Artindi
      @Artindi  4 หลายเดือนก่อน +1

      @@danaa- ha ha. That mistake was kinda incredible to be honest. I still can't believe I let that slip through to the point I couldn't fix it. Lol

  • @MrHumbuck
    @MrHumbuck ปีที่แล้ว +6

    I just stumbled across your videos, and I'm really impressed with how much you get across so clearly in such a short period of time! Good work, thanks for making these 👌🏼.
    In regards to this topic- I feel like paying someone might be the best option for a lot of people, I already know a bit about making music (spent years trying to get good at guitar), and tbh my experience with it doesn’t give me much confidence 😂. Still, I'm sure I'll at least make an attempt at learning a DAW if I get the chance, I love music…It just doesn't love me back.

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      Thanks for the great comment! And yeah, I think music is one of the typically harder aspects of game development, it is good there are those other options out there. :)

    • @hazukichanx408
      @hazukichanx408 11 หลายเดือนก่อน

      I feel like one option that might appeal to some musicians would be, "I can pay you this much up front, and when the game is done and up on Steam (for instance), we'll sell the soundtrack for X dollars/euro/etc. (maybe let the musician set the price as they see fit) and all proceeds from soundtrack sales go to you, the musician." Your game gets some music, and the musician gets paid for their trouble (and an up-front sum so they're not working for free even if the game project tragically falls apart).
      According to what I was told at college (if we can trust that), at least some musicians may also have familiarity with sound effects, so you might also end up getting some solid SFX as part of the deal. But maybe make sure you've got a pretty solid core and are making steady progress before extending any offers; nobody likes being jerked around, unintentionally though it may be.

  • @notreallycow
    @notreallycow ปีที่แล้ว +5

    These videos are great! Please continue!

    • @Artindi
      @Artindi  ปีที่แล้ว

      Oh.... I will. :)

  • @Strogman25
    @Strogman25 10 หลายเดือนก่อน +7

    Make sure to have some sound effects that are absolutely necessary to hear for the game to be playable, and some sound effects/music that's super annoying. Then make sure that the necessary sounds and the annoying sounds *aren't* on different sliders.

  • @SpikeStudio
    @SpikeStudio ปีที่แล้ว +6

    music and sfx are underrated

    • @Artindi
      @Artindi  ปีที่แล้ว +1

      yup, so often neglected, especially in small indie projects and game jams.

    • @mandisaw
      @mandisaw 8 หลายเดือนก่อน +1

      I blame the decline in arts education in schools. We used to get exposed to everything from visual arts techniques, to dance/theater/performing arts, to music appreciation (incl performance & composition, depending on your school), and of course creative writing in various forms. By the time I was in HS & college ('90s), we were even starting to get media studies of film, TV, and nascent internet culture. Folks think they cut arts for STEM, but really they stopped teaching both...

  • @unHolyEvelyn
    @unHolyEvelyn 3 หลายเดือนก่อน

    For real, I have this platformer I made in game maker to learn GML Code better (it was super helpful to do and I recommend for anyone learning to make a shitty game they don't care about first just to learn everything so their dream games come out better) and it was kinda flat at first, which is to be expected. It was as simple as adding a jump sound, a sound for killing enemies, and a sound for enemies killing you, to give it more depth.

  • @thearrivalcyberseignister8898
    @thearrivalcyberseignister8898 4 หลายเดือนก่อน +1

    So this is how they made the resident evil mansion's basement

  • @touya194
    @touya194 10 หลายเดือนก่อน +3

    The more I watch, the more I realize I've completely set myself up for failure. But I don't care, I'll fail at everything and never try again because it's easier

  • @ekisacik
    @ekisacik 9 หลายเดือนก่อน +1

    I wonder what a game that has a justified use of redlined music and sound would be like. There's that Hotline Miami explosion, sure, but the static-y, crunchy texture of a clipping sound carries some type of quality to it that might deserve its own thing.

  • @passthedonuts
    @passthedonuts ปีที่แล้ว +9

    I could SO easily fail at music

    • @Artindi
      @Artindi  ปีที่แล้ว +2

      yeah, my video probably wasn't the most necessary tutorial, was it? lol :)

  • @MamaTrixxieAsmr
    @MamaTrixxieAsmr 11 หลายเดือนก่อน +5

    Don’t forget to use only one sound effect for every instance of a thing, so that your walking is as monotonous and grating to the ears as possible

  • @THEKHAYYYAM
    @THEKHAYYYAM 5 หลายเดือนก่อน

    amazing, very true

  • @baardwew
    @baardwew 7 หลายเดือนก่อน +1

    I'm kid that makes games, when I thinking about music... I thinking about using music from other games, films and etc.
    I honestly think no original music in game is better because of my awful music creating skills. (For example: If I have only original music in my game it will be eardrum killing simulator)
    Also if I will do make original music I will make it short because there could be a situation where music good at the start but at the end it will became horrible.

  • @tomgola3
    @tomgola3 8 หลายเดือนก่อน

    I love making funny noises into the mic

  • @2eyedZnake
    @2eyedZnake 4 หลายเดือนก่อน +1

    As a musician, this hurts my soul and everything that makes me.
    Also 0:50 pyro reference???

  • @thed.m.x9134
    @thed.m.x9134 11 หลายเดือนก่อน +1

    these videos can be more useful than some actual tutorials.

  • @dracosteven4524
    @dracosteven4524 ปีที่แล้ว +5

    I would like to see a video about how to fail out graphics.

    • @Artindi
      @Artindi  ปีที่แล้ว +4

      yeah, that would probably be do-able. There are plenty of clichés in that side of game development. :)

    • @dracosteven4524
      @dracosteven4524 ปีที่แล้ว +3

      ​@Artindi Oh, you reply to my comment!

    • @Artindi
      @Artindi  ปีที่แล้ว +3

      @@dracosteven4524 I try to reply to as many comments as I can! :D (I'm still a pretty small channel so it's not too hard.)

    • @stickguy9109
      @stickguy9109 7 หลายเดือนก่อน

      Add botw style cel shading and lots and lots of grass. Your game is a grafikal masterpiece now 👌

  • @e3.14c4
    @e3.14c4 4 หลายเดือนก่อน

    3:23 Nuts!

  • @arteriuszyt1672
    @arteriuszyt1672 10 หลายเดือนก่อน

    Me and my sisters think about making a game, I'm in charge of music because I play rhythm games. I don't think I'm doing terribly, but this definitely isn't the work of art.

  • @Greywander87
    @Greywander87 8 หลายเดือนก่อน

    If you can't figure out how to make chiptunes, you can also just sing into the mic. It definitely sounds exactly as good as it does in your head.
    No but for real if this was an actual limitation you had and you leaned into this for the game feel, a fully a cappella OST could be pretty neat. Only that this would be for a very specific type of game designed with this in mind, not a general solution for any kind of game.

  • @b.heaven9234
    @b.heaven9234 10 หลายเดือนก่อน

    Just a question from a guy who would totally not make a commercially successful game. Let's assume I pay $100 to commission a sound or music (is that cheap?), if I add their SFX to my game do I still need to pay them royalties? My hypothetical game can earn anywhere between chump change to a million dollars. Am I obligated to pay a portion to them? Same goes for other artists I will have commissioned.

    • @Artindi
      @Artindi  10 หลายเดือนก่อน

      Depends on the agreement with the artist, sometimes you can just outright buy the piece and it's rights, or sometimes it can be royalties, but a happy inbetween is a sort of royalties after a threshold. For example, you could buy a piece for $50 insted of $100 and then royalties will be applied only on games sold after the first $5,000 revenue. This way the game developer can hopefully avoid to heavy a cost for something that might not succeed, and the artist is fairly compensated ether way. But every commission will be a case by case scenario for what is best between you and the artist. (In my humble opinion.) :)

    • @TheMamaluigi300
      @TheMamaluigi300 5 หลายเดือนก่อน

      Now if you were looking for a sarcastic answer, just use your IP ownership of your game to sue him into oblivion for even asking for pay. What a tool, thinking he deserves anything for doing something just anyone can now magically do. Plus, you can also take down his music uploads, because *you* own the game, not him.

  • @valonyaver600
    @valonyaver600 10 หลายเดือนก่อน +2

    Or be like me, make a short melody you like, try adding different chords and instruments to it, then get depressed and abandon the project because it doesnt sound perfect and/or you dont know how to follow up that melody 😅

  • @snailofkale
    @snailofkale 8 หลายเดือนก่อน

    remember to only have one grunting sound effect for jumping in your platformer so the player gets sick of hearing it constantly

  • @Azlos
    @Azlos 10 หลายเดือนก่อน

    I tried following your tutorial, and accidentally made the OST of Dead Cells

  • @user-bl8jc4hr3y
    @user-bl8jc4hr3y 10 หลายเดือนก่อน

    I want to see someone follow those totrials and make a game with it

  • @darkwraithcovenantindustries
    @darkwraithcovenantindustries 12 วันที่ผ่านมา

    LJN games for NES = Random chiptune jumbles.

  • @loocoonami
    @loocoonami ปีที่แล้ว

    Here before this blows up!

    • @Artindi
      @Artindi  ปีที่แล้ว

      Oh boy, I hope so. :)

  • @HexSaber
    @HexSaber 2 หลายเดือนก่อน

    You should make a video on rhythm games.

  • @AzeliaIsill
    @AzeliaIsill ปีที่แล้ว +2

    waiting on the How to Fail at Level design🤣

    • @Artindi
      @Artindi  ปีที่แล้ว +2

      That might be a good idea. :)

    • @AzeliaIsill
      @AzeliaIsill ปีที่แล้ว +2

      @@Artindi Been having alot of troubles with level design and im sure alot of people might be on the same boat as me

    • @Artindi
      @Artindi  ปีที่แล้ว +2

      @@AzeliaIsill what kind of game are you making?

    • @AzeliaIsill
      @AzeliaIsill ปีที่แล้ว +2

      @@Artindi A metroidvania but we gunna spruice it up a bit we have a few secret genres we putting under the hood

    • @Artindi
      @Artindi  ปีที่แล้ว +3

      @@AzeliaIsill lol, well, I'll see what comes out, and perhaps eventually I can just make an episode for metroidvanias as well. All with time though. :)

  • @snipeshotgames
    @snipeshotgames 5 หลายเดือนก่อน

    1:38 no way bro went to dubstep xD

  • @nordgeit
    @nordgeit 7 หลายเดือนก่อน

    1:57
    "collecting colourful fauna"
    That's different from picking flowers... What, are we catching bunnies after fighting a boss?

    • @Artindi
      @Artindi  7 หลายเดือนก่อน

      Yes. Flower shaped bunnies. ;)

  • @ImTheGuy
    @ImTheGuy 10 หลายเดือนก่อน +1

    The best thing to do is to have no music or sound, so that way the player can imagine their own

  • @oshy3385
    @oshy3385 5 หลายเดือนก่อน

    Splatoon music just does literally the opposite of everything mentioned in this video

  • @shiba2ndworlder
    @shiba2ndworlder 10 หลายเดือนก่อน +1

    And if you can't create or buys sounds, just use PC speaker or chiptune ones.

  • @sushismitcher225
    @sushismitcher225 ปีที่แล้ว

    cool video

  • @rxndomfxndom7405
    @rxndomfxndom7405 9 หลายเดือนก่อน

    One word: Undertale
    Just Undertale

  • @bloodywilliam3083
    @bloodywilliam3083 9 หลายเดือนก่อน

    If you are making a RPGMaker MV, make sure that you don’t change the title theme. If players don’t hear this at the start of your game, then you have failed: th-cam.com/video/Jj0e1eQqQfc/w-d-xo.htmlsi=s3xhhRqJGG_S_5Li

  • @TGVBT640
    @TGVBT640 11 หลายเดือนก่อน +2

    i am a musician and new gamedev,
    and i find this extremely offensive

  • @butwaittheresmoreayo
    @butwaittheresmoreayo 9 หลายเดือนก่อน

    bold of you to assume I'd use a mic. That costs money and my phone can already record, so like what's the point

  • @another-niko-pfp-holder
    @another-niko-pfp-holder 11 หลายเดือนก่อน

    i i am going to take all of these videos one day and incorporate them all into a single worst videogame in existence

  • @chaosmastermind
    @chaosmastermind 11 หลายเดือนก่อน

    Yeah, I gotta be honest with this one.. NONE of that sounded like sarcasm at all to me.

  • @DodgaOfficial
    @DodgaOfficial 9 หลายเดือนก่อน

    If you're a real pro like me, you learn about synths and make all your sound effects with oscillator, envelopes, and lfos.

  • @phorchybug3286
    @phorchybug3286 11 หลายเดือนก่อน

    Yeah. Music is kinda hard.

  • @TheMamaluigi300
    @TheMamaluigi300 5 หลายเดือนก่อน +1

    Don’t forget, we don’t live in the cartridge era that was the 80s anymore. You have no reason not to flex the voice lines your cast of exposure-paid actors everywhere the player goes. So make sure to have voiceovers during the game. …No, more than that. Make sure the characters keep talking over the action constantly. No, even more! Make the voice lines so frequent that the characters have to talk over both each other *and* themselves to get their single, poorly acted one-liner a piece out. If there is a single second of gameplay where your player is not having the “The voices never stop…” experience, you failed. Try again.

  • @pedroproenca4638
    @pedroproenca4638 ปีที่แล้ว +3

    hey could you please be careful with the flashing lights at 1:38 at least a photosensitivity warning

    • @Artindi
      @Artindi  ปีที่แล้ว +2

      whoops, didn't even think of that. Thanks! I'll try and remember to put a little warning at the beginning of videos with something like that.

  • @KGB.Official
    @KGB.Official 11 หลายเดือนก่อน

    500th like!

  • @Mikewee777
    @Mikewee777 11 หลายเดือนก่อน +1

    The *boing noise gets annoying 02:19

    • @Artindi
      @Artindi  11 หลายเดือนก่อน

      Thanks. I'm trying to follow the how to fail at music send sound episode. ;)

  • @Jagathanthe3rd
    @Jagathanthe3rd 4 หลายเดือนก่อน

    I dont think i should be agreeing with him'

  • @Toolgirl64209
    @Toolgirl64209 4 หลายเดือนก่อน +1

    Huh, this video is pretty out of… Clef field.

  • @nameless4637
    @nameless4637 9 หลายเดือนก่อน

    ZUN did not follow this tutorial.

  • @Anti_Woke
    @Anti_Woke 6 หลายเดือนก่อน

    Unles it's a music based game the first thing I do in any game is turn the music off.
    Looks like every game is failing at music.

  • @intern_ranked_employee
    @intern_ranked_employee 7 หลายเดือนก่อน

    hehe, :(

  • @Wezryx
    @Wezryx 8 หลายเดือนก่อน

    Im gonna follow all these guides to make the worst game ever. 2:08