I love that BattleTech is becoming a semi-regular occurrence on the channel. Probably my favorite game if I consider how much I’ve played it relative to everything else
for novice battletech players or semi-experienced players that are rusty with the rules, then yes, 2 hours is about right. for the experienced players in my group, this is about a 25 to 35 minute skirmish. overall, the participants had fun and things blew-up!!! so it's a win for everyone playing!
I like the paint jobs. Real blast from the past - BT miniatures from Ral Partha were the first minis I ever painted. We used to keep our mech sheets in clear overlays or laminate them, then use those water soluble markers (that teachers used for overhead projectors) to mark off damage.
The two or so hours of math, rule book flipping, and head scratching that got left on the cutting room floor for this definitely earned a like and a comment. I love classic BattleTech but you for sure need some free time for it. Bonus points for old sculpt Ral Partha/IWM minis, that old Thunderbolt could really make wonder if it was worth it. I am wondering if you're planning on covering any of the new Death Ray Designs BattleTech stuff, I've seen some of the new 3D printed terrain on a few smaller channels but I don't think I've seen how it paints up yet.
I definitely feel that BattleTech runs a lot more smoothly on the computer than on the tabletop 🤪 It could maybe be a good game to covert to an app to handle the damage and minis to handle the manoeuvring.
@@euansmith3699 There's a fan app called Flechs Sheets that can be used to automate games. It's pretty good but doesn't have all the advanced tech yet. I used it and Tabletop Simulator to playtest something that's coming in wave 2 of the Kickstarter but Megamek can't handle, and it worked pretty good but connectivity was flakey. Even if you don't automate the game with it it does let you manage record sheets on a phone or tablet and that's pretty valuable on its own, of course.
@@lorcannagle Flechs Sheets is nice but can be flaky. What the game needs is a VR/AR mode. So you can move your mechs on a world board that can be rotated 360 and then pick your target and let the math happen. When I was in grad school many years ago I had to work on a project along with mechancal and electrical engineers and I was the software engineer. We created a game using battletech mechs where each hex had a sensor and could be programmed to know its terrain. As you moved your mech, but clicking a button on the base, it would record your movements. When you wanted to attack you would click a button on each mech and it would do the math a report the results to a LCD terminal. It was a very rudimentary version of the game but should how you can combine verious physical and software components together. We recieved and A+ for the project. It was fun, but I doubt it could have ever been made in a affordable way.
@@SamBalducci Jordan Wiseman, the original creator of BattleTech actually experimented with a game that did similar things a few years ago. It was called Golem Arcana, and you had a mapsheet where each space had icons on it representing location and terrain effects, as well as a row of icons representing abilities and the like on the models. The game came with a want that connected to your phone via bluetooth and to take actions you tapped the wand against the appropriate icons and an app gave you the results. I think it did moderately well, but didn't stick around for very long.
Me, when I see bog standard Succession Wars Jaegermech in a Lance, that doesn't face any aerospace, VTOLs or vehicles in the OpFor: "Why would you do the old boy so dirty? He's not meant for fighting Assaults and Heavies. Or Mechs in general! You said it yourself! Paper thin!" Joking aside, BEAUTIFUL mechs, guy. Great paintjob. And it's always really nice to see classic BattleTech. Sidenote: Whomever wins the deployment roll off, after sides were picked, gets to deploy his mechs SECOND. Just like with the initiative. You win - you deploy/move/declare attacks second.
Great to see more BT on the channel. The ultimate challenge for you would be what we did back in the early 90s, 3 way fight at company level over 4 map sheet size area. Keeping track of 36 mechs on the table was a serious job!
33:26 Performance Anxiety hits big time. 1:50:52 PPC to the face! ☠ Having a game with unit facing adds so much to the tactics. Also, applying damage at the end of the turn really gives the impression of massive, battleship like machines disintegrating under a torrent of fire. The turn sequence in this game is so cool. I think it would be great if 10th Edition 40k swapping to this turn sequence. I love how Battletech fights devolve from majestic battlemechs unleashing hellfire on each other; into tottering piles of scrap trying to kick each other to death with their broken legs.
This is why when I watched the first Warhammer battle report I was completely baffled. This is the BattleTech that I used to play. The idea of massive armies dying in 45 minutes just doesn't sound right. A Warhammer dreadnought is nearly the size of a light mech, and is the equivalent of a heavy Mech in Warhammer... And will still die in two or three turns. They will place 20 or 30 miniatures and consider an hour to be a long game. Whereas even a light game of BattleTech will be an hour. I did watch a little bit of alpha strike but it isn't the same game. BattleTech has tactics. Especially a classic game like this.
It's great to see an original Thunderbolt model grace the tabletop with it's ugly and downright awkward presence. It is easily the oddest and most ungainly looking mech ever placed on a BattleTech board and I LOVE IT! It is the quintessential stompy mech.
I loved this, and perfect timing! My friend gifted me a Timber Wolf since IWM is just down the street, they charge for minis by the pound! We played my first game a few days ago, and I got hooked. It's so much fun. I hope to see more in the future!
Love your Battletech videos! I bought my first box in 1987, just after it was rebranded from 'Battledroids' to 'Battletech'. Been playing it ever since. Favourite units include the Gray Death Legion, 5th Sword of Light, SLDF's Black Watch, Wolf's Dragoons & the legendary Black Widow Company. Favourite Clan is Clan Wolf. Keep cranking out that great Battletech content! You're making an old Scotsman happy. 🤟😁👍
Not super familiar with the Battletech universe, but my brother and I played the shit out of Mechwarrior 2 when we were kids, so this is indirectly really nostalgic for me.
It's been great to see Battletech more in the spotlight. I left it behind back in fourth edition just because I didn't know there was a gaming community behind this or any other game, at the time. It is fun to watch these and the Alpha Strike games and get a feel for how the game runs!
Fantastic to watch this with breakfast--and almost into lunch? The joy of the ruleset. Glad to see that you are still enjoying them , despite how sluggish they can be. One key difference between those rulebooks is that the newest one has cleaned up a bunch of corner cases and poor wording, which does save you from having to haul around a bunch of printed off pages! My group only recently upgraded to the newest book and that was because our copies were starting to feel like Bane had worked over their spines.
I'm currently looking to get into battletech tabletop and was eyeing the starter box "A Game of Armored Combat" but your comment has me wonder... what is that new book you're talking about ?
@@Paehrin Been a while since I left this one! I believe I was referring to different print runs of the rule book. The one I had picked up when I made the post had switched out the cover art for an older piece and had incorporated a bunch of FAQs and errata.
Just got into the game last week and dragged my brother into it... (He now loves it haha) I have an Archer, Valkyrie, Raven and of course the MARAUDER Haha. He got the Victor, Hunchback, Stinger and Enforcer. The matches are pretty fun and we finally got basic gameplay down. Working on Heat Sinks and stuff which is kinda confusing but oh well. Awesome batrep and both Lances were very well painted!
Oh my. I've been checking back regularly because I'm eager to see you paint up the Wave 2 Kickstarter models, I'm hoping you will end up with some of the media samples from Catalyst. I was not expecting to see anymore Battletech in the meantime, let alone Classic, as opposed to Alpha Strike.
Can't tell exactly what happened because of the missing file, but physical phase is a separate phase from the shooting phase, so while damage is simultaneous, when the hunchback goes up to the ammo explosion in the shooting phase it isn't alive in the physical phase. Same thing happens for criticals and 20+ damage fall checks, so if you fall due to shooting you lose your opportunity to physical Also heat phase is the very last phase, so the double heat sink lost on the awesome would mean that it doesn't cool those 2 heat that turn Unfortunately while you can back up while walking you cannot change elevation while doing so, so the urban mech couldn't back away like it did
Pretty sure 12 on crit table is limb blown off, or if it's not a limb 3 crits. Not both Also piece of advice, fire your highest damage weapons before your lower damage weapons, the idea here is those high damage weapons will punch holes for the smaller weapons that way each of the small weapons gets a chance to look for a crit when they hit the internal structure Also I believe falling damage gets grouped in 5s just like LRMs do Also when determining crits if you hit a location that is nothing you go back to rolling upper lower again, not just continue rolling inside the previously designated section When failing a check to stand up you do fall over again so you determine a new facing and go through the rest of the process, also if you hit an already hit crit location you roll a new location I believe even if the target is immobile there is a modifier for the called shot, so the shots may not autohit, but they probably hit on something low like a 3 or a 4 Also you are required to take a pilot check to remain standing whenever you take a crit to any of the actuators in the feet, that is in addition to making a check for 20+ damage, and you suffer from all the penalties on all of those That damage from the fall from damage transferred from lost left leg if it hits internal structure does check for a crit
So when you were down to 3 Mechs to his 1 that means you move all 3 Mechs before he moves his since he won initiative, if you had won he would move his mech before you moved all of your mechs With the prone rifleman that is propping to fire it cant fire weapons in the arm used to prop itself, so could only fire weapons in the torso, and then can only fire in it's front arc, so I don think it could shoot at all.
You both did great, battletech is an incredibly complex game and even experienced players mess up the weird edge case rules on a regular basis, or spend a whole bunch of time looking things up and double checking how they resolve.
Good day, nice to see som good old-school Bteach there, just like I played back in 1992... At 32:00, when you are shooting each other from different elevations, when there is a hit on the lowest mech it used to be rolled in the punch hit locations, giving a one-in-six chance to hit the head, have the rules changed? The low mech hitting the high mech should roll hits in the kick hit locations as well. Don not forget to calculate a minus 2 on rolls to hit with any pulse laser as well, that is what the pulse is for.
Great to see BattleTech getting some love but... my god, are you marking up your record sheets with pencil? I strongly urge you to grab some cheap clear plastic sheet protectors and some erasable markers, that way your record sheets last indefinitely. Sure, B&W prints aren't exactly expensive, but it's at the very least convenient to not have to frequently re-print your favorite units.
I apologize for not knowing names i just came across this, but the player with the awesome moved only two spaces a few times and still added 1 for a movement modifier.
Great to see a game. Few mistakes (e.g you reroll endo-steel and ferro fibrous crits and I am not sure you make a conscious roll for limbs blown off) but nothing game breaking. I would recommend using the forced withdrawal rules - which I think are in clan invasion and other sources, as it can speed up the endgame.
Plays on a 2x1 map widthways because what's even fighting at range? Loved seeing the mix of unseen and reseen mechs in Chase's full force, and slightly jealous as I don't think I ever managed to get a metal unseen Thunderbolt One thing we do in my group to speed up games is roll for multiple weapons to hit together. Get multiple distinct pairs of dice, and if you're firing, say 4 medium lasers roll 4 pairs together. Then take any that hit and roll them together to determine locations. And there's always making a box of death... at 34 minutes, pretty sure Chase is right about him not getting cover - if the attacker's LOL level is higher than the defender's, the defender can't get partial cover. It looks like your mechs on the hill had an LOS level of 3 or 4 (basically 2 levels over the hex they're in), while the Hunchback has an LOS level of 2. If the Hunchback did have partial cover, any shots against the legs would have counted as misses. At 1:39 Ferro-fibrous (and Endo steel and some other components) don't count as crits, you re-roll them. They basically count as taking space in the mech but have no other effect. It was a very fun game to watch, as always. the most fun BattleTech is always the knock-down, drag-out fights where the survivors limp off the table...
That's how it is in the rule book and how we play in my group. I have played with some people who prefer to roll as you declare as they believe it speeds up the game, but I find it doesn't save that much time and declaring all your shots before any rolls are made makes more sense, and also balances things out
It's been a while since I played, but I'm pretty sure you handle ALL weapons fire first with all mechs. Then, after those are resolved, then physical attacks are handled.
Not absolutely sure but I think you only make 1 Piloting Skill Roll for receiving 20 points of damage in one turn. It's not for every 20 you take in one turn
18:29 Maybe I am wrong, as my last game is years ago, but doesn't a walk without significant travel distance at or above 3 hexes means no To-Hit modifier at all?
Camera work was very good for a POV battle report, very easy to follow. Commentary and pacing were spot on, well done, I would absolutely like to see more of these. That said, dear god, please brush up on the rules and maybe slow down a little to avoid losing track of critical game mechanics. Consciousness check for limb blown off? ES/FF criticals do not absorb damage, they are re-rolls. But more important than rule errors were game mechanic errors. You almost always forgot attacker movement modifiers in calculating TH, the POV player randomly gained mystery TMMs (Walking/Running 2 hexes does not get you a TMM of 2, for example, which he snuck in a couple of times). Modifier for immobile target was not uniformly applied to both players. Not sure if these were just mistakes from rustiness or what, but if I was playing against POV, I would have called him out for all kids of shenanigans like TMM padding, tracking damage on wrong record sheets, and given how sloppy the record keeping was, I'd be amazed if his heat was being tracked properly.
I havent watched yet but reading the description the answer would be yes. The TMM is based on number of hexes physically moved not on MP spent. So if you only moved one hex the TMM would be 0
Yeah turn 2 I'm pretty sure ash messed up all of his TMM outside of the marauder, they should all have been showing a 6 I believe, don't think any of them move far enough for a modifier. It can definitely happen with messing up the TMM though, especially when you're new to battletech
My partner and I play a lot of Mechwarrior 5 and she's a longtime fan of the Battletech series. Does this, or the Alpha Strike version, allow you to change the weapons and stuff on the mechs or are they all pre-determined equipment?
Twice so far in the first 3 turns you've moved only 2 years and added a movement modifier. I think you are confusing you're movement pluses with your pluses for moving.
I usually don't like the classic deisgns, most of them don't appeal to me the way they do to older players since I was introduced to Battletech by the turn based video game. But the battlemaster is one mech I wholely prefer in the form you have in your mini as opposed to what we have in both battletech video game and MechWarrior 5, where they are just kinda bricks. It's a shame too since battlemaster is my favorite command mech out there. Something just speaks to me for being the master of the battlefield, the player in comand of mere pawns.
My question is for anyone really: are there simpler and faster rulesets for this game? Something geared toward the spotty attention span for younger children? I want to play this game with my kids but fear they will be quickly bored with this pace. Are there community accepted quick rules?
Alpha Strike is free on their website and is a quicker play mode with the basic QuickStart rules. All the new plastic boxes of models come with cards to play it in that way as well.
Loved the report. Although I must say its kinda weird to put CBT in a "Throwback Thursday" in my opinion when its basically the main form of BattleTech and is still maintained/printed (even more so than the garbage Alpha Strike). I just sorta think TBT is more for games long gone/forgotten and/or OOP. CBT is certainly 80's, but I'd hardly call it a throwback.
It’s still in production but it’s very much a game of its time with VERY little Rules drift in over thirty years. For much the same reason I’d call Blood Bowl a #TBT game. This day of the week is home for stuff that’s been around, not necessarily stuff that’s no longer around.
This show would be so much better if the host didn't speak every sentence with the inflection of a question. It's really really irritating after about a minute.
I love that BattleTech is becoming a semi-regular occurrence on the channel. Probably my favorite game if I consider how much I’ve played it relative to everything else
I want to start playing. Found out there are 2 groups in my areA. Is it hard to get in a an established group ??
Battle tech is awesome, I really wish that there was more content online for it
Now a game clocking in over 2 hours is a proper Battletech game!
for novice battletech players or semi-experienced players that are rusty with the rules, then yes, 2 hours is about right.
for the experienced players in my group, this is about a 25 to 35 minute skirmish.
overall, the participants had fun and things blew-up!!!
so it's a win for everyone playing!
I like the paint jobs. Real blast from the past - BT miniatures from Ral Partha were the first minis I ever painted. We used to keep our mech sheets in clear overlays or laminate them, then use those water soluble markers (that teachers used for overhead projectors) to mark off damage.
When you torso twist that does not change the target location for enemy attacks. The model doesnt actually turn around, just changes your firing arcs
@@joshkellemen5931 Michael is correct, your original facing is what applies in terms of where you are getting hit from, not your twisted facing.
That old school Thunderbolt warms my heart.
The two or so hours of math, rule book flipping, and head scratching that got left on the cutting room floor for this definitely earned a like and a comment. I love classic BattleTech but you for sure need some free time for it. Bonus points for old sculpt Ral Partha/IWM minis, that old Thunderbolt could really make wonder if it was worth it.
I am wondering if you're planning on covering any of the new Death Ray Designs BattleTech stuff, I've seen some of the new 3D printed terrain on a few smaller channels but I don't think I've seen how it paints up yet.
I’m working on it! Austin and I have been plotting for a while about it.
I definitely feel that BattleTech runs a lot more smoothly on the computer than on the tabletop 🤪 It could maybe be a good game to covert to an app to handle the damage and minis to handle the manoeuvring.
@@euansmith3699 There's a fan app called Flechs Sheets that can be used to automate games. It's pretty good but doesn't have all the advanced tech yet. I used it and Tabletop Simulator to playtest something that's coming in wave 2 of the Kickstarter but Megamek can't handle, and it worked pretty good but connectivity was flakey. Even if you don't automate the game with it it does let you manage record sheets on a phone or tablet and that's pretty valuable on its own, of course.
@@lorcannagle Flechs Sheets is nice but can be flaky. What the game needs is a VR/AR mode. So you can move your mechs on a world board that can be rotated 360 and then pick your target and let the math happen. When I was in grad school many years ago I had to work on a project along with mechancal and electrical engineers and I was the software engineer. We created a game using battletech mechs where each hex had a sensor and could be programmed to know its terrain. As you moved your mech, but clicking a button on the base, it would record your movements. When you wanted to attack you would click a button on each mech and it would do the math a report the results to a LCD terminal. It was a very rudimentary version of the game but should how you can combine verious physical and software components together. We recieved and A+ for the project. It was fun, but I doubt it could have ever been made in a affordable way.
@@SamBalducci Jordan Wiseman, the original creator of BattleTech actually experimented with a game that did similar things a few years ago. It was called Golem Arcana, and you had a mapsheet where each space had icons on it representing location and terrain effects, as well as a row of icons representing abilities and the like on the models. The game came with a want that connected to your phone via bluetooth and to take actions you tapped the wand against the appropriate icons and an app gave you the results.
I think it did moderately well, but didn't stick around for very long.
Me, when I see bog standard Succession Wars Jaegermech in a Lance, that doesn't face any aerospace, VTOLs or vehicles in the OpFor: "Why would you do the old boy so dirty? He's not meant for fighting Assaults and Heavies. Or Mechs in general! You said it yourself! Paper thin!"
Joking aside, BEAUTIFUL mechs, guy. Great paintjob. And it's always really nice to see classic BattleTech.
Sidenote: Whomever wins the deployment roll off, after sides were picked, gets to deploy his mechs SECOND. Just like with the initiative. You win - you deploy/move/declare attacks second.
Great to see more BT on the channel. The ultimate challenge for you would be what we did back in the early 90s, 3 way fight at company level over 4 map sheet size area.
Keeping track of 36 mechs on the table was a serious job!
33:26 Performance Anxiety hits big time. 1:50:52 PPC to the face! ☠
Having a game with unit facing adds so much to the tactics. Also, applying damage at the end of the turn really gives the impression of massive, battleship like machines disintegrating under a torrent of fire.
The turn sequence in this game is so cool. I think it would be great if 10th Edition 40k swapping to this turn sequence.
I love how Battletech fights devolve from majestic battlemechs unleashing hellfire on each other; into tottering piles of scrap trying to kick each other to death with their broken legs.
Best description of Battletech!
40k absolutely needs end turn damage resolution. Really every modern game without it feels bad imo.
So cool to see two of my favorite 'Mechs represented - the Battlemaster and Hunchback!
This was awesome! Haven't PLAYED Battletech, classic or otherwise, since college. Loved seeing this!
2 hours for a full lance CBT game? fast game there haha
This is why when I watched the first Warhammer battle report I was completely baffled. This is the BattleTech that I used to play. The idea of massive armies dying in 45 minutes just doesn't sound right. A Warhammer dreadnought is nearly the size of a light mech, and is the equivalent of a heavy Mech in Warhammer... And will still die in two or three turns. They will place 20 or 30 miniatures and consider an hour to be a long game. Whereas even a light game of BattleTech will be an hour. I did watch a little bit of alpha strike but it isn't the same game. BattleTech has tactics. Especially a classic game like this.
It's great to see an original Thunderbolt model grace the tabletop with it's ugly and downright awkward presence. It is easily the oddest and most ungainly looking mech ever placed on a BattleTech board and I LOVE IT! It is the quintessential stompy mech.
I loved this, and perfect timing! My friend gifted me a Timber Wolf since IWM is just down the street, they charge for minis by the pound! We played my first game a few days ago, and I got hooked. It's so much fun. I hope to see more in the future!
Always love to see battletech! The game really does deserve more attention!
I love how much of a cripple fight battletech ends up being by the end of everything. So much tension.
I'm getting into the Battle Tech game now! Very cool to see the episodes you've made.
Love your Battletech videos! I bought my first box in 1987, just after it was rebranded from 'Battledroids' to 'Battletech'. Been playing it ever since. Favourite units include the Gray Death Legion, 5th Sword of Light, SLDF's Black Watch, Wolf's Dragoons & the legendary Black Widow Company. Favourite Clan is Clan Wolf.
Keep cranking out that great Battletech content! You're making an old Scotsman happy. 🤟😁👍
Not super familiar with the Battletech universe, but my brother and I played the shit out of Mechwarrior 2 when we were kids, so this is indirectly really nostalgic for me.
Awesome report!!! Needed to watch a battletech game and you did not disappoint !!
Great game guys! Although as a longtime Highlander player, I was rooting for them!
It's been great to see Battletech more in the spotlight. I left it behind back in fourth edition just because I didn't know there was a gaming community behind this or any other game, at the time. It is fun to watch these and the Alpha Strike games and get a feel for how the game runs!
So awesome to see some Battletech on here!!!!!
Great ash... this brought back memories. I'm bummed I had given away all my models a long long time ago. That grey shiny plastic....lol
I would love to see more Battletech from this channel. :)
I worked for Geo-Hex in the 90's. Did the hex silk screening on the terrain and battle mats.
Fantastic to watch this with breakfast--and almost into lunch? The joy of the ruleset. Glad to see that you are still enjoying them , despite how sluggish they can be. One key difference between those rulebooks is that the newest one has cleaned up a bunch of corner cases and poor wording, which does save you from having to haul around a bunch of printed off pages! My group only recently upgraded to the newest book and that was because our copies were starting to feel like Bane had worked over their spines.
I'm currently looking to get into battletech tabletop and was eyeing the starter box "A Game of Armored Combat" but your comment has me wonder... what is that new book you're talking about ?
@@Paehrin Been a while since I left this one! I believe I was referring to different print runs of the rule book. The one I had picked up when I made the post had switched out the cover art for an older piece and had incorporated a bunch of FAQs and errata.
@@Wildonion1 Alright, thanks for the answer. I'll look further into it then !
Just got into the game last week and dragged my brother into it... (He now loves it haha) I have an Archer, Valkyrie, Raven and of course the MARAUDER Haha. He got the Victor, Hunchback, Stinger and Enforcer. The matches are pretty fun and we finally got basic gameplay down. Working on Heat Sinks and stuff which is kinda confusing but oh well. Awesome batrep and both Lances were very well painted!
I kinda dig the old miniatures! They look very wild!
the "old Thunder " :)
Oh my. I've been checking back regularly because I'm eager to see you paint up the Wave 2 Kickstarter models, I'm hoping you will end up with some of the media samples from Catalyst. I was not expecting to see anymore Battletech in the meantime, let alone Classic, as opposed to Alpha Strike.
Make more videos of classic Battletech! Loved this!
Need a rematch for some hunchback redemption.
Oh man, GDL vs Highlanders. I'm torn on who to root for!
More Battletech? Amazing!!!
Ahh yes, a battle between 2 factions of gigachads.
Battlemaster was just dominant in this battle. He went where he wanted, ground down what he fought, and tanked through any return fire.
It does what it says on the tin.
@@GuerrillaMiniatureGames only if my Hunchback could hit a broad side of a barn…. 😂
The Battlemaster defeated him by the timeless tactic of accuracy through volume of fire
Can't tell exactly what happened because of the missing file, but physical phase is a separate phase from the shooting phase, so while damage is simultaneous, when the hunchback goes up to the ammo explosion in the shooting phase it isn't alive in the physical phase. Same thing happens for criticals and 20+ damage fall checks, so if you fall due to shooting you lose your opportunity to physical
Also heat phase is the very last phase, so the double heat sink lost on the awesome would mean that it doesn't cool those 2 heat that turn
Unfortunately while you can back up while walking you cannot change elevation while doing so, so the urban mech couldn't back away like it did
Pretty sure 12 on crit table is limb blown off, or if it's not a limb 3 crits. Not both
Also piece of advice, fire your highest damage weapons before your lower damage weapons, the idea here is those high damage weapons will punch holes for the smaller weapons that way each of the small weapons gets a chance to look for a crit when they hit the internal structure
Also I believe falling damage gets grouped in 5s just like LRMs do
Also when determining crits if you hit a location that is nothing you go back to rolling upper lower again, not just continue rolling inside the previously designated section
When failing a check to stand up you do fall over again so you determine a new facing and go through the rest of the process, also if you hit an already hit crit location you roll a new location
I believe even if the target is immobile there is a modifier for the called shot, so the shots may not autohit, but they probably hit on something low like a 3 or a 4
Also you are required to take a pilot check to remain standing whenever you take a crit to any of the actuators in the feet, that is in addition to making a check for 20+ damage, and you suffer from all the penalties on all of those
That damage from the fall from damage transferred from lost left leg if it hits internal structure does check for a crit
So when you were down to 3 Mechs to his 1 that means you move all 3 Mechs before he moves his since he won initiative, if you had won he would move his mech before you moved all of your mechs
With the prone rifleman that is propping to fire it cant fire weapons in the arm used to prop itself, so could only fire weapons in the torso, and then can only fire in it's front arc, so I don think it could shoot at all.
You both did great, battletech is an incredibly complex game and even experienced players mess up the weird edge case rules on a regular basis, or spend a whole bunch of time looking things up and double checking how they resolve.
At 24 minutes in, you have an Awesome with 3 PPCs hitting on 6s and you only fire 2 of them. That's the definition of insanity.
I picked up the latest rulebook and compared it to my 90's era rules compendium and yeah its the same game barring tiny tweaks.
I played a lot of battle tech when I was in the Army back in 2008.
Awe yis, kicking it oldskool.
Good day, nice to see som good old-school Bteach there, just like I played back in 1992...
At 32:00, when you are shooting each other from different elevations, when there is a hit on the lowest mech it used to be rolled in the punch hit locations, giving a one-in-six chance to hit the head, have the rules changed? The low mech hitting the high mech should roll hits in the kick hit locations as well.
Don not forget to calculate a minus 2 on rolls to hit with any pulse laser as well, that is what the pulse is for.
Just more!
Great to see BattleTech getting some love but... my god, are you marking up your record sheets with pencil?
I strongly urge you to grab some cheap clear plastic sheet protectors and some erasable markers, that way your record sheets last indefinitely. Sure, B&W prints aren't exactly expensive, but it's at the very least convenient to not have to frequently re-print your favorite units.
I apologize for not knowing names i just came across this, but the player with the awesome moved only two spaces a few times and still added 1 for a movement modifier.
Great to see a game. Few mistakes (e.g you reroll endo-steel and ferro fibrous crits and I am not sure you make a conscious roll for limbs blown off) but nothing game breaking. I would recommend using the forced withdrawal rules - which I think are in clan invasion and other sources, as it can speed up the endgame.
Given the rules are from the 80s without major changes. Battletech is still going strong. We need more BT games please and more campaigns.
Plays on a 2x1 map widthways because what's even fighting at range?
Loved seeing the mix of unseen and reseen mechs in Chase's full force, and slightly jealous as I don't think I ever managed to get a metal unseen Thunderbolt
One thing we do in my group to speed up games is roll for multiple weapons to hit together. Get multiple distinct pairs of dice, and if you're firing, say 4 medium lasers roll 4 pairs together. Then take any that hit and roll them together to determine locations. And there's always making a box of death...
at 34 minutes, pretty sure Chase is right about him not getting cover - if the attacker's LOL level is higher than the defender's, the defender can't get partial cover. It looks like your mechs on the hill had an LOS level of 3 or 4 (basically 2 levels over the hex they're in), while the Hunchback has an LOS level of 2. If the Hunchback did have partial cover, any shots against the legs would have counted as misses.
At 1:39 Ferro-fibrous (and Endo steel and some other components) don't count as crits, you re-roll them. They basically count as taking space in the mech but have no other effect.
It was a very fun game to watch, as always. the most fun BattleTech is always the knock-down, drag-out fights where the survivors limp off the table...
"Hey, MechWarrior, who won that skirmish?"
"No-one, but at least we didn't die."
@@euansmith3699 I always loved the opening to MechWarrior 2 Mercenaries for that vibe: "Look on the bright side kid, this way you keep all the money"
I thought you had to call what you were shooting at with everything on the table before resolving shots?
That's how it is in the rule book and how we play in my group. I have played with some people who prefer to roll as you declare as they believe it speeds up the game, but I find it doesn't save that much time and declaring all your shots before any rolls are made makes more sense, and also balances things out
It's been a while since I played, but I'm pretty sure you handle ALL weapons fire first with all mechs. Then, after those are resolved, then physical attacks are handled.
58:18 Feet determine arc not torso twist.
Hunchback not nailing anything with his boombox is a feelsbadman.
F.
I thought physical attacks had their own phase and weren't resolved with regular weapons.
Northwind Highlanders forever!
❤ for big boy Battletech
I'm just getting into Battletech seems great
love classic Btech, working on some 3d terrain to pimp out my maps
Are rhey 2nd ed 40k whip sticks, err I mean range sticks?
56:01 Streaks don't fire if you miss the lock, so you don't gain the heat for firing them.
Thought when you roll hits on elevation cover you roll on the punch location table instead of regular location table.
Not absolutely sure but I think you only make 1 Piloting Skill Roll for receiving 20 points of damage in one turn. It's not for every 20 you take in one turn
18:29 Maybe I am wrong, as my last game is years ago, but doesn't a walk without significant travel distance at or above 3 hexes means no To-Hit modifier at all?
Camera work was very good for a POV battle report, very easy to follow. Commentary and pacing were spot on, well done, I would absolutely like to see more of these. That said, dear god, please brush up on the rules and maybe slow down a little to avoid losing track of critical game mechanics. Consciousness check for limb blown off? ES/FF criticals do not absorb damage, they are re-rolls. But more important than rule errors were game mechanic errors. You almost always forgot attacker movement modifiers in calculating TH, the POV player randomly gained mystery TMMs (Walking/Running 2 hexes does not get you a TMM of 2, for example, which he snuck in a couple of times). Modifier for immobile target was not uniformly applied to both players. Not sure if these were just mistakes from rustiness or what, but if I was playing against POV, I would have called him out for all kids of shenanigans like TMM padding, tracking damage on wrong record sheets, and given how sloppy the record keeping was, I'd be amazed if his heat was being tracked properly.
Question: where do the free rerolls come from? I can't find even a hint of that
A Battle Lance generates them.
I know that rule exists in alpha strike, did y’all just port it over as a house rule?
14:20 the Battlemaster walked 4 to get 1 hex of movement. You gave him a TMM of 1, but it only moved 1 square, so 0, right?
Probably!
I havent watched yet but reading the description the answer would be yes. The TMM is based on number of hexes physically moved not on MP spent. So if you only moved one hex the TMM would be 0
Yeah turn 2 I'm pretty sure ash messed up all of his TMM outside of the marauder, they should all have been showing a 6 I believe, don't think any of them move far enough for a modifier. It can definitely happen with messing up the TMM though, especially when you're new to battletech
Not sure if anyone said this already or if you already know it by now but pulse lasers give a natural -2 to hit bonus
That thunderbolt from 3rd edition battle tech? Actually 3rd edition minis had their unit type on the front facing of the base so I guess no.
Praise Blake!
My partner and I play a lot of Mechwarrior 5 and she's a longtime fan of the Battletech series. Does this, or the Alpha Strike version, allow you to change the weapons and stuff on the mechs or are they all pre-determined equipment?
You can build out your own mechs from scratch in CBT. Not as much in Alpha Strike without starting at CBT and then converting it.
@@GuerrillaMiniatureGames nice, I want to make a lance of marauders with a bunch of different shoulder weapons, recreate my MW5 merc company.
around 50:20 you have a "missing file" thing pop up
Twice so far in the first 3 turns you've moved only 2 years and added a movement modifier. I think you are confusing you're movement pluses with your pluses for moving.
Hexes*
I usually don't like the classic deisgns, most of them don't appeal to me the way they do to older players since I was introduced to Battletech by the turn based video game. But the battlemaster is one mech I wholely prefer in the form you have in your mini as opposed to what we have in both battletech video game and MechWarrior 5, where they are just kinda bricks. It's a shame too since battlemaster is my favorite command mech out there. Something just speaks to me for being the master of the battlefield, the player in comand of mere pawns.
hey Ash Battletech has been around since 1979,
This going enjoy it
Jagermech!
It should have a Jagerbomb weapon.
@@euansmith3699 I thought that's what you call a Jaeger mech performing a charge
What does TMM stand for?
Target Movement Modifier. It modifies your attack roll based on how far the target moved.
My question is for anyone really: are there simpler and faster rulesets for this game? Something geared toward the spotty attention span for younger children? I want to play this game with my kids but fear they will be quickly bored with this pace. Are there community accepted quick rules?
Alpha Strike is free on their website and is a quicker play mode with the basic QuickStart rules. All the new plastic boxes of models come with cards to play it in that way as well.
You don't seem to be adding heat from your movement
jabroni lol are you always sunny in philli fans ?
Loved the report.
Although I must say its kinda weird to put CBT in a "Throwback Thursday" in my opinion when its basically the main form of BattleTech and is still maintained/printed (even more so than the garbage Alpha Strike).
I just sorta think TBT is more for games long gone/forgotten and/or OOP. CBT is certainly 80's, but I'd hardly call it a throwback.
It’s still in production but it’s very much a game of its time with VERY little Rules drift in over thirty years. For much the same reason I’d call Blood Bowl a #TBT game. This day of the week is home for stuff that’s been around, not necessarily stuff that’s no longer around.
@@GuerrillaMiniatureGames and its AWESOME!
This show would be so much better if the host didn't speak every sentence with the inflection of a question. It's really really irritating after about a minute.
Someone should really do something about that guy.
@@GuerrillaMiniatureGames I used to speak like that too. I consciously broke the habit. My life overall has improved about .5-.75%
Unbalanced
Yeah, BV never worked. Stock mechs by tonnage is the only way. (Unless Clanners are involved).