I found this video in my recommended, and after watching I was surprised that the channel didn't have that many subscribers (in relation to the quality of the video). I love to see bot evolve after the each video slowly becoming stronger. Can't wait to see where this channel will go!
Yeah I was coming to a similar conclusion after this past event. Shin kicker tends to damage itself a lot when getting pushed around with the weapon at full speed so I need to tone it down sometimes. It would also help if my wheels stayed on so going to try something different for the next one. Great video as always!
You can see in my fights that I can switch off my weapon quickly when I start to get pushed around: it's a simple button push on my controller to toggle the weapon on or off. Now I just need a way to put my weapon on a variable throttle AND have it turn off at the push of a button.
The algorithm sent me here after a battlebots binge, and I am not complaining. It's really cool seeing the lower weight categories, and the design process, not to mention,your commentary. Awesome channel. Subbed
Nice running into ya again there mate,glad ya at least fixed some problems from Labor Day and hope to see cheesecake back,I really wanna get into 1 lbs for next Jersey event and run power surge and potentially a baby Nautiloid,who knows maybe we’ll meet in the arena sometime
In my opinion, all you really need to build your own custom combat robot is a good set of electronics (like the Fingertech parts I use, which are also used in the standard Fingertech Viper kit), a good CAD program (I use Onshape free/maker edition, but people say Fusion360 is also good, and you can get Solidworks for makers for $10/month), basic Excel skills (to calculate things like your drive speed, and your weapon's speed and kinetic energy), and to just watch a lot of fights like these to see what other people are doing and what is liable to break.
you are incorrect about dialing back the hardness of your weapon. you just need a nice flexible shaft on your weapon with harder tool steel bits pinned on the end. that allows them to absorb the shock of the hit without breaking while still having the ability to gouge the target
You're right, that's what Tombstone does for some of its weapons, I just don't think I have enough room or spare weight to create a modular system to mount tool steel teeth onto a tougher bar material... unless I'm clever about it... hmm...
@@alexsalchemy well when I was working in the factory, you would see things like that attached with through pins, you could weld them but that risks compromising the heat treatment. A pin would allow you to also be able to swap it in the field between rounds if you kept replacement teeth
Was looking for that comment. You might already be doing that with your newer weapons, but can do different levels of heat treatment. A2 might not be the best for that, as it is air hardening, but with an oil hardening tool steel you can add clay or other shielding over most parts except the cutting edge and quench it. This would give you a hard edge but tougher structure. Or in general using S7 tool steel is the go to for impact resistance / toughness. Another tip: this design might look nice, but there is no need for the cutouts, especially at the shorter end, keep it solid.
You may want to consider a screw in weapon tooth like design. This would allow you to reallocate your weight in a better way (think hammer head on hammer) and you could have a harder material without cost so much in weight. And if it breaks down you could just replace the tooth which is nice. Tombstone does this and it allow him to distribute more weight on the end for a more impactful hit.
My reasoning for having such big wheels is that, like Huge from Battlebots, these big wheels keep most of my chassis away from enemy weapons (this saved me in my fight with Jordan when he got behind me with his undercutter: th-cam.com/video/duntnzY5bTQ/w-d-xo.html). Additionally, these big wheels angle my chassis such that vertical spinners have a really tough time biting into me (as you may have noticed in my fight with Nomad when he got behind me). All that being said, I think you are correct that these large wheels act like big levers, putting lots of weird torques into my drive motors.
@@necromancer0616 - Oh yeah, that's a given: I don't want it to be a battle of whose wedge is sharper, so I've resolved to just drive quickly and have a spinner that hits pretty low.
"just so you know cheese cake the arena isn't your enemy" EMOTIONAL DAMAGE
FR💀
I found this video in my recommended, and after watching I was surprised that the channel didn't have that many subscribers (in relation to the quality of the video). I love to see bot evolve after the each video slowly becoming stronger. Can't wait to see where this channel will go!
Yeah I was coming to a similar conclusion after this past event. Shin kicker tends to damage itself a lot when getting pushed around with the weapon at full speed so I need to tone it down sometimes. It would also help if my wheels stayed on so going to try something different for the next one.
Great video as always!
You can see in my fights that I can switch off my weapon quickly when I start to get pushed around: it's a simple button push on my controller to toggle the weapon on or off. Now I just need a way to put my weapon on a variable throttle AND have it turn off at the push of a button.
The algorithm sent me here after a battlebots binge, and I am not complaining.
It's really cool seeing the lower weight categories, and the design process, not to mention,your commentary. Awesome channel. Subbed
your bot's drive is good at going out on one wheel and miraculously returning near the end.
Nice running into ya again there mate,glad ya at least fixed some problems from Labor Day and hope to see cheesecake back,I really wanna get into 1 lbs for next Jersey event and run power surge and potentially a baby Nautiloid,who knows maybe we’ll meet in the arena sometime
This is sick dude! Keep up the good work :D I really enjoyed the video 👍
Love the gigantic wheels, Horizontals with those always surprises
Cool vid dude keep up the cool work!
I really need to get into an engineering class.
In my opinion, all you really need to build your own custom combat robot is a good set of electronics (like the Fingertech parts I use, which are also used in the standard Fingertech Viper kit), a good CAD program (I use Onshape free/maker edition, but people say Fusion360 is also good, and you can get Solidworks for makers for $10/month), basic Excel skills (to calculate things like your drive speed, and your weapon's speed and kinetic energy), and to just watch a lot of fights like these to see what other people are doing and what is liable to break.
This feels a bit too maneuverable in the yaw direction
you are incorrect about dialing back the hardness of your weapon. you just need a nice flexible shaft on your weapon with harder tool steel bits pinned on the end. that allows them to absorb the shock of the hit without breaking while still having the ability to gouge the target
You're right, that's what Tombstone does for some of its weapons, I just don't think I have enough room or spare weight to create a modular system to mount tool steel teeth onto a tougher bar material... unless I'm clever about it... hmm...
@@alexsalchemy well when I was working in the factory, you would see things like that attached with through pins, you could weld them but that risks compromising the heat treatment. A pin would allow you to also be able to swap it in the field between rounds if you kept replacement teeth
That Dulce kids incredible, bog standard kit and he's so good!
Would it be possible to embed the tool steel into a tougher metal?
Maybe... if I can find enough spare weight to make it modular like that...
@@alexsalchemyis it not possible to temper the mounting end of the weapon but leave the impact surfaces as 55-60 HRC?
Was looking for that comment. You might already be doing that with your newer weapons, but can do different levels of heat treatment. A2 might not be the best for that, as it is air hardening, but with an oil hardening tool steel you can add clay or other shielding over most parts except the cutting edge and quench it. This would give you a hard edge but tougher structure. Or in general using S7 tool steel is the go to for impact resistance / toughness. Another tip: this design might look nice, but there is no need for the cutouts, especially at the shorter end, keep it solid.
Certainly a cheese tenderiser blade
You may want to consider a screw in weapon tooth like design. This would allow you to reallocate your weight in a better way (think hammer head on hammer) and you could have a harder material without cost so much in weight. And if it breaks down you could just replace the tooth which is nice. Tombstone does this and it allow him to distribute more weight on the end for a more impactful hit.
Smaller rubber wheels are lighter and give you more grip
Cheesecake's record (as of video)
12(10)-8(4)
Slow your drive speed for more accurate driving
The fucking tf2 reference from the announcer he said "im running circles around you" at 9:00
your wheels are too big.
My reasoning for having such big wheels is that, like Huge from Battlebots, these big wheels keep most of my chassis away from enemy weapons (this saved me in my fight with Jordan when he got behind me with his undercutter: th-cam.com/video/duntnzY5bTQ/w-d-xo.html). Additionally, these big wheels angle my chassis such that vertical spinners have a really tough time biting into me (as you may have noticed in my fight with Nomad when he got behind me). All that being said, I think you are correct that these large wheels act like big levers, putting lots of weird torques into my drive motors.
@@alexsalchemy not just the torque but also it sits you up high allowing your opponents to get up under you allot easyer.
@@necromancer0616 - Oh yeah, that's a given: I don't want it to be a battle of whose wedge is sharper, so I've resolved to just drive quickly and have a spinner that hits pretty low.
@@alexsalchemywhat made you change your mind on the wheel size? They look smaller in the newer fights